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Hemisphere Games Reveals Osmos Linux Sales Numbers

An anonymous reader writes "Hemisphere Games analyzes the sales numbers for their Linux port of Osmos and ask themselves, 'Is it worth porting games to Linux?' The short, simple answer is 'yes.' Breakdown and details in the post." A few other interesting details: the port took them about two man-months of work, the day they released for Linux was their single best sales day ever, and they got a surprising amount of interest from Russia and Eastern Europe. Their data only reflects sales through their website, and they make the point that "the lack of a strong Linux portal makes it a much less 'competitive' OS for commercial development." Hopefully someday the rumored Steam Linux client will help to solve that.

131 comments

  1. Valve hasn't said a word. by Beelzebud · · Score: 3, Insightful

    Until Valve says anything about a Linux client, it's just rumor and speculation.

    And contrary to what Phoronix has reported for a couple of years now, Valve has not said one word about a Linux port.

    1. Re:Valve hasn't said a word. by Anonymous Coward · · Score: 0

      They've confirmed a linux client.
      Those enthusiasts within the Phoronix community even managed to get the unreleased Steam Linux client running up to a partially drawn UI
      >Those enthusiasts within the Phoronix community even managed to get the unreleased Steam Linux client running up to a partially drawn UI
      That seems rather confirmed to me.

    2. Re:Valve hasn't said a word. by Peach+Rings · · Score: 2, Informative
    3. Re:Valve hasn't said a word. by Anonymous Coward · · Score: 1

      hmm, I can't seem to find a press release from Valve about a confirming a linux client. All I can find is the same post from Phoronix where they claim Valve confirmed it, but don't list a source and offer no proof.

      and no, a broken UI screenshot is not proof.

      It may be comming, but it's not official until Valve announces it publicly themselves.

      I want to believe

    4. Re:Valve hasn't said a word. by Captain+Spam · · Score: 1

      They've confirmed a linux client.
      Those enthusiasts within the Phoronix community even managed to get the unreleased Steam Linux client running up to a partially drawn UI
      That seems rather confirmed to me.

      Who is this "they" that have "confirmed" a Linux client? I don't see any references to Valve being the ones "confirming" this. I don't even see the word "Valve" in that statement. Is this just an enthusiast website "confirming" this?

      --
      Demanding constant attention will only lead to attention.
    5. Re:Valve hasn't said a word. by Beelzebud · · Score: 5, Insightful

      No they have in no way confirmed a Linux client. Not at all. Show me one quote from someone at Valve confirming it. You can't because no such confirmation exists.

      Don't get me wrong, I would LOVE to see a Linux client, but Valve hasn't said anything about it. The fact that people from Phoronix hacked together an alpha quality client is meaningless.

    6. Re:Valve hasn't said a word. by kiddygrinder · · Score: 3, Informative

      the confirmation of a linux client has come from articles like this one telegraph.co.uk and they have definitely been working on it as people have downloaded and actually run some of their linux code, however there has been no actual confirmation directly from valve.

      --
      This is a joke. I am joking. Joke joke joke.
    7. Re:Valve hasn't said a word. by jvillain · · Score: 1, Insightful

      God what I wouldn't do for mod powers right now.

    8. Re:Valve hasn't said a word. by Beelzebud · · Score: 1

      Yeah one sentence at the end of the article not attributed to anyone at Valve. Like I said. Valve has not confirmed the existence of a Linux client.

    9. Re:Valve hasn't said a word. by Anonymous Coward · · Score: 1, Insightful

      Yeah, and if I had some, I'd immediately mod you offtopic and possibly troll. Your "input" adds absolutely nothing to this discussion.

      (And neither does mine)

    10. Re:Valve hasn't said a word. by Burpmaster · · Score: 3, Interesting

      Until Valve says anything about a Linux client, it's just rumor and speculation.

      That's absurd. It's no longer just a rumor once it's been proven, regardless of where or who the proof comes from. What we have is better than an official announcement, since an announcement could be false.

      We have the actual binary. Sure, it's a largely non-functional pre-alpha, but the build was frequently being updated, which indicates active development. And now the URL is an error 403 Forbidden. I'll bet the URL only works from Valve's internal IPs now, but that's just my speculation. The existence of a Linux client, however, is confirmed fact.

    11. Re:Valve hasn't said a word. by Anonymous Coward · · Score: 0

      People opened up code involving steam awhile ago, and found several mac files, leading to a leak that steam was coming to mac before valve officially announced it.

      In the same files, there are several files named specifically "linux". They're DEFINITELY playing with the idea of it being on linux, almost certianly working on it right now.

      And... didn't I read from the valve post where they actually announced OSX Steam that valve officially said Linux by end of summer? Can't find the actual valve announcement so maybe that was just hearsay, but I thought they actually did say that at the end of the news post.

    12. Re:Valve hasn't said a word. by Khyber · · Score: 1

      "Until Valve says anything about a Linux client, it's just rumor and speculation. "

      What if id software decided to say "Yo, Linux EVERYTHING."

      Would that make it even more legit?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    13. Re:Valve hasn't said a word. by Beelzebud · · Score: 1

      Nope they haven't said a word about a Linux client. The only people who have are Phoronix.

      It's not surprising people found references to Linux in Steam. Valve makes Linux servers for all of their games...

    14. Re:Valve hasn't said a word. by huangellen · · Score: 0, Troll

      An excellent description: http://www.watchescase.com/

    15. Re:Valve hasn't said a word. by kiddygrinder · · Score: 1

      if you actually had read to the end of my comment you might have seen that i agree with you

      --
      This is a joke. I am joking. Joke joke joke.
  2. Duh? by bigspring · · Score: 1, Interesting

    Linux geeks like video games, but have barely any available natively. They'll pay to encourage others to be ported in the future. It's a pretty simple idea. I find it fairly remarkable that people are just figuring this out.

    1. Re:Duh? by gangien · · Score: 1

      just figuring this out? people tried before and haven't been successful.

    2. Re:Duh? by icebraining · · Score: 3, Informative

      To reinforce the point:

      Loki Software was founded on November 9, 1998 by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. By December of that year Loki had gained the rights to produce a port of Activision's then upcoming strategy game Civilization: Call to Power for Linux. This was to become Loki's first actual product, with the game hitting stores in May of 1999. From there they gained contracts to port many other titles, such as Myth II: Soulblighter, Railroad Tycoon II , and Eric's Ultimate Solitaire. Throughout the next two years the company would continue to bring more games to Linux.
      Although successful in its goal of bringing games to the Linux platform, the company was eventually forced to close due to financial troubles, with it declaring Chapter 11 Bankruptcy Protection in August 2001, and finally being disbanded in January 2002.

    3. Re:Duh? by Beelzebud · · Score: 3, Insightful

      I've read many tales about how he also spent most of their money on vanity items, and drove the business into the ground. Not to mention that 10 years ago Linux was a pain in the ass for a lot of people to set up and use. With distros like Ubuntu and Mint it's much more accessible now for people who simply want to play games, and not spend all their free time setting the system up.

    4. Re:Duh? by Binestar · · Score: 1

      I still have my Civ:CTP linux disk, along with my Q3A Linux Metal box!

      --
      Do you Gentoo!?
    5. Re:Duh? by jedidiah · · Score: 1

      I was mistaken for a Loki employee at Comdex simply because I was wandering around with their shirt.

      At the time I thought it was a huge blunder that they weren't handing those shirts out themselves.

      The fact that we have to go beating the bushes ourselves looking for stuff can't help the sales numbers.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:Duh? by Anonymous Coward · · Score: 0

      Over the years, I've managed to acquire all but three of Lokigames' releases. I haven't tried running any of them in years, though - compatibility with new linux distroes has virtually disappeared. I suspect we're to a point where we'd have to run an old virtualized distro to get the games functioning (2.2X kernel LOL?). It's a lot like messing with Wine, nowadays.

  3. Really good news by erroneus · · Score: 5, Interesting

    "Windows for gaming" will still be the chant for the next 5+ years I fear, but I have to wonder some... "What If" someone got together with some other somepeople and created a "Linux gaming standard distribution" or something similar to LSB for gaming... something similar to "Wine bottles" but for game installation and playing. This could make Linux gaming SO much easier and more direct. It could ALSO aid in making the games more controllable by the software publishers (I know, no one likes that idea except the software publishers...) but consider that this would make a really nice link between console gaming and PC gaming. If this were to happen and somehow catch on, (yeah I know... fat chance) the new chant would be "Linux for gaming* because it can be faster and better than Windows can.

    Are there still people running Windows 9X for their games? Last I saw (years ago) that was the case... makes me want to load up Win9X and then set up XvT and such... Those were some good ole days!

    1. Re:Really good news by Anonymous Coward · · Score: 0

      Keep in mind for a long time mac users claimed to have a faster operating system then windows as well. Turns out they were completely wrong.
      http://themacgamer.com/2010/05/18/portal-performance-mac-vs-pc/

    2. Re:Really good news by Anonymous Coward · · Score: 2, Interesting

      After I installed xubuntu recently and tried out Playonlinux, I was shocked to see that all my games were running, and only my graphics drivers were holding me back. I tried downloading the radeon 5830 drivers, and their website's fucked up and they still don't have the download fixed.

      Frankly the year of gaming on linux is right now and I may have even missed some of it.

      More games work through linux than windows for me!

    3. Re:Really good news by BoogeyOfTheMan · · Score: 1

      I was pondering this the other night myself. A distro dedicated to gaming. And then I started thinking about an entity making a bunch of boxes with identical hardware, running this gaming distro, and suddenly you have a console like platform. You could make them upgradeable as well, as long as it has at least X amount of performance.

      Imagine a dedicated linux gaming platform. With a keyboard/mouse control as a default, but you'd still have the ability to install a USB gamepad. I get all tingly inside.

      Someone please make this so I can give you my money.

    4. Re:Really good news by icebraining · · Score: 2, Informative

      That's not what GP is suggesting (not a machine nor a distro): he's talking about a standard like the LSB, but for games.

    5. Re:Really good news by hedwards · · Score: 2, Insightful

      That's unsurprising while being less bloated makes things snappier, it helps little for high end gaming.

    6. Re:Really good news by BoogeyOfTheMan · · Score: 1

      Ahhh, I see.

      Though if you reread the GP, he does mention a distro as well.

    7. Re:Really good news by Anonymous Coward · · Score: 0

      Use the open-source raedon drivers. ATI's closed-source drivers don't work very well but the open-source drivers work surprisingly well.

    8. Re:Really good news by Anonymous Coward · · Score: 0

      Blind idiots benchmarking. It'd be only fair if Source on Windows were in OpenGL and be directly compared from there.

  4. .deb v .rpm by gbjbaanb · · Score: 3, Interesting

    That part was most surprising for me - whilst I think .rpm is more of the standard for server based business apps, it appears debia (ie ubuntu) is the predominant platform for clients.

    Ok, it doesn't surprise me at all now I've thought it through :)

  5. Oblig by DIplomatic · · Score: 1, Funny

    Yes, but does it run on.....oh.

  6. One game? by bonch · · Score: 3, Insightful

    One puzzle game proves that it's worth it to port to Linux?

    If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name game with much higher technical demands and support requirements.

    1. Re:One game? by jmorris42 · · Score: 5, Informative

      > If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name...

      One suspects most of that time was learning a new platform. If Linux was a target from the start and the game house had done it before the porting time would be less. To begin a cross platform library like SDL would probably be selected at the start of the project. Porting would then be a minor problem. Even better would be to divide the development team's workstations and develop all targeted platforms in parallel to catch cross platform issues during development. Done that way a wide targeted product should not add more than a couple percent to the development costs.

      Another idea. If a game house or group of them developed a common repository the distribution costs could be minimal. This doesn't require their wares be free either. Activation keys/etc could still be used while using repos to eliminate installation problems, distributing updates, etc. Who needs Steam? Better, who needs to cut Steam in for a cut for something Linux has native?

      --
      Democrat delenda est
    2. Re:One game? by nschubach · · Score: 1

      Agree... it's sad I have no mod points right now. :/

      It would be awesome if I could add my favorite game studio's repo and select from their games.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:One game? by Kjella · · Score: 4, Interesting

      If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name game with much higher technical demands and support requirements.

      Two manmonths of work is extremely little. Development studios like Inifinity Ward has 60 employees, Telltale Games 70, Bizarre Creations 165, Valve 225, Turbine 300, Bioware 500, Take Two 2000, Blizzard 4600. Some do publishing and other game-related stuff, but still two months is a drop in the ocean compared to the manyears laid down in many games. Even a small increase in sales would pay for much, much more. Enough? Tough to say, depends on how it scales. True this isn't proof but you also brought nothing but a very spurious argument for why it couldn't.

      --
      Live today, because you never know what tomorrow brings
    4. Re:One game? by Rockoon · · Score: 0, Troll

      So just stack man-months as if they werent mythical?

      --
      "His name was James Damore."
    5. Re:One game? by Kjella · · Score: 3, Informative

      One suspects most of that time was learning a new platform. If Linux was a target from the start and the game house had done it before the porting time would be less. To begin a cross platform library like SDL would probably be selected at the start of the project.

      Quote TFA:

      The code was engineered to be cross-platform from the start, built on libraries like OpenGL, OpenAL, libogg/libvorbis, freetype, etc.

      --
      Live today, because you never know what tomorrow brings
    6. Re:One game? by icebraining · · Score: 1

      The code was engineered to be cross-platform from the start, built on libraries like OpenGL, OpenAL, libogg/libvorbis, freetype, etc. In addition, Aaron had already done a great job on the Mac port, ironing out any remaining gcc/abstraction details.

      From TFA:

      The code was engineered to be cross-platform from the start, built on libraries like OpenGL, OpenAL, libogg/libvorbis, freetype, etc. In addition, Aaron had already done a great job on the Mac port, ironing out any remaining gcc/abstraction details.

    7. Re:One game? by Anonymous Coward · · Score: 0

      Development studios like Inifinity Ward has 60 employees

      I think your data is a bit outdated.

    8. Re:One game? by Kjella · · Score: 1

      So just stack man-months as if they werent mythical?

      I think you're repeating a slashdot meme, because clearly you haven't understood it. The mythical man month is about adding project members to a project very late in the process to deliver faster on a delayed project. In practice the new members not only aren't very productive, they suck up time from everyone else to teach them about the system so it ends up taking as long or longer to finish anyway.

      That does not preclude large software projects, producing the game itself is one of them. If a Linux port would take 5 manyears you don't need one man for five years, with some planning you can have 10 people working on it for six months. But if it after 4 months it looks like it'll take 7 months (30 manmonths), you don't add 5 more thinking you'll still finish in six doing 2z15 instead of 3x10. That's the mythical man month.

      --
      Live today, because you never know what tomorrow brings
    9. Re:One game? by Spykk · · Score: 1

      If the game was written properly its size shouldn't change how long it takes to port it. Game logic is intrinsically cross platform. If the code that renders scenes, plays sounds, accesses the file system or uses the network is sufficiently abstract then the time to port any given game shouldn't vary much regardless of its scope.

    10. Re:One game? by Kjella · · Score: 1

      I think your data is a bit outdated.

      Well, I used the wikipedia page which referred to this page that was updated a week ago:

      http://www.cynicalsmirk.com/who_remains_at_infinity_ward.html

      --
      Live today, because you never know what tomorrow brings
    11. Re:One game? by Rockoon · · Score: 1, Troll

      If a Linux port would take 5 manyears you don't need one man for five years, with some planning you can have 10 people working on it for six months.

      Why not 100 people for 18 days? or 1000 people for 2 days?

      --
      "His name was James Damore."
    12. Re:One game? by Narishma · · Score: 1

      The article says that the project was planned as a multiplatform game from the start, using stuff like OpenGL, OpenAL, Freetype and so on. It still took them 2 months to port to Linux, after they have already ported it to a similar system (MacOS X).

      --
      Mada mada dane.
    13. Re:One game? by Anonymous Coward · · Score: 0

      Because you're a fucking jackass. That's why.

    14. Re:One game? by cynyr · · Score: 1

      get it to work on non binary distros, and you have a winner. not all of us run distros from 3 years ago...

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    15. Re:One game? by jmorris42 · · Score: 2, Informative

      > Quote TFA:

      > The code was engineered to be cross-platform from the start, built on libraries like OpenGL, OpenAL, libogg/libvorbis, freetype, etc.

      That basic level of avoiding Microsoft only tech makes a port plausible, it doesn't make your code cross platform. I noted the distinct lack of a mention of an explicit cross platform layer such as SDL. The article doesn't say what the original development environment was but I'd put more money on Microsoft Visual Studio than emacs/autoconf/gnu make, etc. Weeks getting a SDL app that builds on Windows to one running on Linux would imply they hit some sort of obscure glitch, the sort they probably would have mentioned.

      --
      Democrat delenda est
    16. Re:One game? by BikeHelmet · · Score: 1

      Who needs Steam? Better, who needs to cut Steam in for a cut for something Linux has native?

      Short of a few indy devs, Linux users need Steam to bring them developers and publishers.

      Whatever cut Steam takes, it's worth it.

    17. Re:One game? by Draek · · Score: 1

      Because Amdahl's Law, surprisingly enough, also applies to people. You can't, for instance, ask somebody to write half an algorithm and another person the other half, well technically you can but the work needed to keep it orderly so it works (same variable names, etc) would be far more than it'd take just one programmer to write the entire thing himself.

      Dunno why you were modded Troll though, I think it's a valid question, at least at first glance.

      --
      No problem is insoluble in all conceivable circumstances.
    18. Re:One game? by hitmark · · Score: 2, Interesting

      seems like computer game production is in much the same state as banks issuing loans.

      the biggest entities in either need a scale of return so high that they miss out on a lot of the smaller customers.

      so maybe computer gaming needs something similar to the concept of microcredit?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    19. Re:One game? by Rockoon · · Score: 1

      Because Amdahl's Law, surprisingly enough, also applies to people. You can't, for instance, ask somebody to write half an algorithm and another person the other half, well technically you can but the work needed to keep it orderly so it works (same variable names, etc) would be far more than it'd take just one programmer to write the entire thing himself.

      Exactly. So this idea that you can just throw more developers at porting isnt substantiated. The answer is "it depends" .. mythical man month. Just because it takes X man-months doesnt mean that you can throw more men at it to reduce the time required to complete it.

      --
      "His name was James Damore."
    20. Re:One game? by bloodhawk · · Score: 1

      One puzzle game proves that it's worth it to port to Linux?

      If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name game with much higher technical demands and support requirements.

      The article actually stated it was not worth it unless you were doing it for the passion, if there time had been at industry standard rates (which they state as $10,000 a man month, personally I would say that is on the low side) then the project would have made a loss. So I guess this is worth it as long as your time is worth nothing or you are doing it for the love of it.

    21. Re:One game? by Patch86 · · Score: 1

      I've been saying it for years and I'll say it again- its for this reason that Mac's rise back to relevance is a Good Thing for Linux users.

      If a developer (and we're not just talking games here) is thinking about cross-platform portability right from day 1, it makes it far easier to port a product at any point in the future. If ever the proportion of desktops/laptops running something non-Windows becomes high enough, developers will have an excuse to spare a thought for portability. Even if Linux is still languishing in low single digits, it'll still benefit from it's BSD-powered younger cousin growing it's market share.

    22. Re:One game? by Patch86 · · Score: 1

      There is always an optimum for these things. 100 people working for a day and a half isn't necessarily it, and neither is 1 man working for 2 months. But assuming you stick with whatever seems about optimum, "man-hours" is still a relevant term- it is a perfectly useful way of measuring the cost of things.

      E.g., if the "optimum" for this project happens to be 4 employees working for 2 weeks, that's "2 man-months". If each of your employees costs $5k a month, then that tells you the project will cost you about $10k.

      That's the information all of the "man-month" business in TFA is supposed to confer to you- i.e., that it was relatively cheap for them.

      For a company like, I don't know, Valve say, "2 man-months" (or 3 or 4 or 5) is the tiniest drop in the ocean.

  7. rather impressive by Sir_Lewk · · Score: 3, Informative

    I don't think linux will become a more profitable platform to target than windows for major game houses in any sort of foreseeable future, but I think that graph from the article makes a pretty strong case for indie developers to target linux.

    Good news for indy developers (who now have a larger potential audience), and of course good news for linux users.

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
  8. Two man-months? by ZorbaTHut · · Score: 1

    I hate to ask this because it sounds like looking a gift horse in the mouth, but how on earth did it take them two man-months? I ported my game engine over and it took about a week. And that's with manual X11 calls - if I'd wimped out and used a library for it, it would've taken just a few days.

    What exactly took the time there?

    --
    Breaking Into the Industry - A development log about starting a game studio.
    1. Re:Two man-months? by Sir_Lewk · · Score: 1

      Maybe they were unfamilar with the platform, and didn't code the engine to be relatively platform independant the first time around?

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    2. Re:Two man-months? by Anonymous Coward · · Score: 0

      They said testing on many distros. Setting 5+ distros is not easy. Build chains are not easy.

    3. Re:Two man-months? by rasjani · · Score: 2, Insightful

      1) Actual porting of the game - if you read the article, the guy who did the port did not know the codebase from the start - you propably knew your codebase in and out ?
      2) Multi format packaging - its not only about building debian rules or spec file and you are set - if you target multiple platforms and hardware architectures via proper packaging - you need to be checking a lot of build options with dependencies..
      3) website changes
      4) and testing ..

      And last, possible promotion ?

      Releasing stuff might not always be just about making the code compile and hoping it works..

      --
      yush
    4. Re:Two man-months? by ZorbaTHut · · Score: 2, Insightful

      Yeah it is, you install vmware and drop a bunch of distros in. That week included testing on ubuntu 10.04, ubuntu 8.04, kubuntu 10.04, ubuntu 10.04-64, fedora 12, and debian 5.04.

      (Doesn't currently work on ubuntu 10.04-64 but that's mostly due to me being lazy with 64-bit porting. Works on all the rest, though.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    5. Re:Two man-months? by nschubach · · Score: 1

      I'm guessing it probably wasn't all two months... I'm sure there were long breaks, conferences, hookers, beer... the usuals.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Two man-months? by icebraining · · Score: 1

      Won't someone read TFA?

      The code was engineered to be cross-platform from the start, built on libraries like OpenGL, OpenAL, libogg/libvorbis, freetype, etc. In addition, Aaron had already done a great job on the Mac port, ironing out any remaining gcc/abstraction details.

      This was *before* the porting started.

    7. Re:Two man-months? by Tacvek · · Score: 1

      Testing it on 4 versions of Ubuntu, and on Debian, are pretty darn easy, since they are all very similar. Testing on Fedora was the only environment significantly dfferent from you you are likely using on a daily basis. Now also test on suse and gentoo. Debian, fedora, suse, and gentoo are currently the 4 main base linux platforms, and each do some things slightly differently, including a few differences that can make binary distribution a real pain. Also you did remember to test both the 32 and 64 bit versions of each, right?

      A month is sill substantial, but it is not as completely outrageous as you seem to think.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    8. Re:Two man-months? by ZorbaTHut · · Score: 1

      I'll admit that I mostly didn't bother with suse and gentoo because gameplayers don't use suse and gentoo. I haven't yet had any reports of my code not working on those platforms, which means either it works, or nobody cares :)

      It doesn't work on 64-bit, but it's a known problem because one of my libraries doesn't support 64-bit well. If that were fixed, I don't expect it would be much more difficult than changing a few build flags.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    9. Re:Two man-months? by cynyr · · Score: 1

      auth, moving all of the DX code, etc.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    10. Re:Two man-months? by ZorbaTHut · · Score: 2, Interesting

      According to the article, it already ran on OSX. That implies it was already using OpenGL.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    11. Re:Two man-months? by Anonymous Coward · · Score: 0

      Source actually had support for OpenGL all along but was disabled since it's not officially sanctioned and supported. Also in Source for rendering that's been unavailable but code ready is a software renderer, and a DirectX 6 (SIX!!! SIIIIIIX!!! NOT SEVEN!) renderer.

  9. Interesting by immakiku · · Score: 4, Insightful

    Gaming is one of the last things keeping people from switching to Linux entirely. Once the Linux gaming scene picks up steam (pun intended), "those in the know" will have no reason to retain an installation of Windows. The increase in user base will spur further development in the areas of Linux that are inferior to Windows at the moment.

    1. Re:Interesting by waambulance · · Score: 1

      no. one of the last things keeping people from switching to Linux is that Adobe doesnt have a Linux-compatible Creative Suite. if they did, LOL, there would be a "sea-change" for sure.

    2. Re:Interesting by westlake · · Score: 1

      Gaming is one of the last things keeping people from switching to Linux entirely

      Linux has a global 1% share of the desktop. Top Operating System Share Trend

      I can't believe that 99% of the holdouts are PC gamers.

    3. Re:Interesting by Beelzebud · · Score: 3, Interesting

      You'd be in for a surprise then. Gamers love to tinker with their systems, and most of my friends, and myself would be using Linux full time if we could. It wouldn't be 99%, that's a bit of a stretch, but I know it would be around 10-20%.

    4. Re:Interesting by Simetrical · · Score: 1

      Gaming is one of the last things keeping people from switching to Linux entirely

      Linux has a global 1% share of the desktop. Top Operating System Share Trend

      I can't believe that 99% of the holdouts are PC gamers.

      No, they're mostly people who don't even know what an OS is. But techy people drive tech adoption, and a lot of young techy people are gamers. I admin a gaming forum, and a lot of random people there say they like Linux but are never going to consider it full-time unless it's as good as Windows for gaming. But that means supporting many more games than Mac does now (let alone Linux), plus having performance as good as Windows – a consistent 10 FPS loss would be unacceptable. So we have a long way to go.

      --
      MediaWiki developer, Total War Center sysadmin
  10. Remember DOS extenders? by mangu · · Score: 2, Interesting

    There was a time when games came with a "DOS extender" program that allowed the game to use machine resources that weren't available to MS-DOS. It wasn't such a big deal for the software companies to ship that small program together with the game, and it wasn't such a big deal for the user to install it.

    Imagine if games came in a live Linux CD-ROM. MS-Windows users could play those games with all the benefits of Linux and Linux users would have a natively compilated game.

    Are there still people running Windows 9X for their games?

    Last week I found my original Tomb Raider CD lost in the bottom of a drawer. I tried to install it in XP, without success. I was considering installing windows 98 in an old computer, just to play that game again, when a friend suggested me to run it in a DOS box. I got it installed in DOSemu and it's awesome how well it runs in Ubuntu, with an i5-750 and a 9600 GSO graphics card.

    1. Re:Remember DOS extenders? by icebraining · · Score: 4, Insightful

      Imagine if games came in a live Linux CD-ROM. MS-Windows users could play those games with all the benefits of Linux

      What benefits? I only see drawbacks:
      - terrible loading times (wasting the hard drive advantage)
      - having to reboot
      - having to configure the network to play online games. Since it's a LiveCD, having to store those configurations in a USB disk or losing them
      - wasting the integration of systems like Steam

      In general, that would be like playing on a PS2 with better graphics. No thank you.

    2. Re:Remember DOS extenders? by Anonymous Coward · · Score: 1, Insightful

      Plus how the drivers installed on the Linux LiveCD would be outdated the minute something new was released, and there would be no good way to patch the disc.

    3. Re:Remember DOS extenders? by BikeHelmet · · Score: 1

      I fully agree with you.

      But I've been tinkering with Linux a lot recently, and wanted to point one thing out. Distros like PuppyLinux can actually save your session onto write-once multisession DVDs, so settings like your Wifi SSID and password can easily be saved/restored.

      I totally agree about the loading times. I've wondered for a long time about why consoles lacked HDDs.

    4. Re:Remember DOS extenders? by Anonymous Coward · · Score: 0

      - terrible loading times (wasting the hard drive advantage)
      - having to reboot
      - having to configure the network to play online games. Since it's a LiveCD, having to store those configurations in a USB disk or losing them
      - wasting the integration of systems like Steam

      1. You can install from a Live DVD - problem solved
      2. It's Windows, you are probably due for a reboot anyway
      3. Duh, the hard drive. What makes you think a LiveCD can't partition, re-partition, or read/write NTFS partitions?
      4. Steam is part of the problem in need of solution.

      I can speak of the converse - as a Linux user. If I wanted to play a Windows game, it would be partioned separately and used only for games. Who runs IM anymore? My phone IS the message center. Of course, you can't have separate partitions for each game without cracking. Linux has the advanatage of you being able to create and destroy OS's with reckless abandon. Linuxgenuineadvantage was a joke site - maybe you didn't get it.

      Biggest advantage: cost. Right now some SAP vendor is trying to sell us on B1 (Windows Server 2003, clients run on Windows only). I guess they didn't count on Microsoft Dynamics. In order to buy $30,000 worth of software, I need to buy $7,000 from one of their competitors too (Microsoft). If you are a game vendor, you don't have to get people to upgrade to this or that, just give them all the software they need. And make money as TFA suggests - moron.

      Having to buy this to play that is just gay.

    5. Re:Remember DOS extenders? by erroneus · · Score: 1

      A Live CD might be an option but it would be best if it were flexible enough as described above. And yes, installing the "bottle" into the local machine's hard drive would seem quite reasonable for both speed and game configurations and saves. As for hardware support and driver updates or other kernel level enhancements? The same installer and loader might be able to contact the vendor to download new bootloader images to put onto CDs and/or bootable flash media.

    6. Re:Remember DOS extenders? by icebraining · · Score: 3, Interesting

      1 and 3 - yes, we should all install an extra partition for each game. Then we can top that with a nice grub menu with 25 entries. That's much better than having the games in a fucking folder.

      2 is false for Windows users, which is who GGP was talking about. Go re-read his quote in my previous message.

      4 seems to come from someone who has no idea of the current games market. Steam has a huge user base, and they're the undisputed leaders of the online games distribution, which is growing immensely.
      And people *like* the social aspect of Steam: the friends list, the groups, the in-game chat, the way you can join a friend with one click, the achievements, the server browser, etc. Personally, I use Xfire for server browsing and filtering, and it's a massive improvement over in-game browsers.

      I can speak of the converse - as a Linux user. If I wanted to play a Windows game, it would be partioned separately and used only for games.

      The quote in my post was about Windows users, not Linux. Linux is still almost irrelevant as a desktop platform, and games are not the main thing holding it back.

      Who runs IM anymore? My phone IS the message center.

      Seriously? "Who runs IM anymore?" That can't be a serious question, can it?
      "Windows Live Messenger (formerly named MSN Messenger) is an instant messaging client created by Microsoft. In June 2009, Microsoft reported the service attracted over 330 million active users each month" - so I'd say very few, obviously:|

      In games like Call of Duty, everyone uses Xfire for setting up matches and inviting people to clans. No, people don't use the phone for talking with strangers they play with - they use integrated systems. If they want to talk, they'll use TeamSpeak or Ventrilo.

      Biggest advantage: cost. Right now some SAP vendor is trying to sell us on B1 (Windows Server 2003, clients run on Windows only). I guess they didn't count on Microsoft Dynamics. In order to buy $30,000 worth of software, I need to buy $7,000 from one of their competitors too (Microsoft). If you are a game vendor, you don't have to get people to upgrade to this or that, just give them all the software they need.

      I don't see how the games market is *anything* like SAP. The games require one paid thing - Windows - and that comes with 99% of the computers anyway (yes, people pay more for it. It doesn't matter, because people wouldn't know how to install anything else). The rest is hardware - which Linux wouldn't "fix" - and stuff like DirectX, which is free anyway.

    7. Re:Remember DOS extenders? by icebraining · · Score: 1

      By the way, I'm a Linux user, and I'd love to see more games release for it. But it's if they are integrated with my current desktop, not turning my computer in an appliance just to play games. If I wanted that I'd buy a console.

    8. Re:Remember DOS extenders? by icebraining · · Score: 1

      Distros like PuppyLinux can actually save your session onto write-once multisession DVDs, so settings like your Wifi SSID and password can easily be saved/restored.

      Yes, but from what I can tell (I'm not sure), normal consumer DVD (DVD-R and DVD+R) can't be pressed, only recorded with optical drives, which would drive up the costs immensely. Conversely, the DVD used by games/movies are DVD-ROM, which as far as I know, don't support optical writing, hence no multissessions.

    9. Re:Remember DOS extenders? by Anonymous Coward · · Score: 0

      1 and 3 - yes, we should all install an extra partition for each game. Then we can top that with a nice grub menu with 25 entries. That's much better than having the games in a fucking folder.

      My reading of Slashdot sugggest that Windows games and the gaming systems are moving towards an "overlord" model. Window's proprietary software runs at bird's eye view with control to see and break everything and the ability to and cause interoperability problems. So you may have a Steam partition, a Spore partition, a no-DRM partition etc. Sure, you could put it all in one partition and hope it all works together. Throw all the party guests together and hope for the best. Where your "fucking folder" breaks down is that programs no longer stay in their fucking folder. They are over the fucking place, fucking with everything, and many starting up every fucking time you boot up even if you don't need it. Am I wrong?

  11. Linux = Fuzzy by Anonymous Coward · · Score: 0

    The overhead of supporting "Linux" is just too high. There are too many distributions. Mac OS X is reasonable. "Linux" is a much broader term. However, I could see a dev shop saying something like "we added v1 support Ubuntu, the rest of you guys can figure it out for yourselves".

    1. Re:Linux = Fuzzy by Anonymous Coward · · Score: 0

      Theoretically Steam could fix this if the rumored Linux port turns out to be true.

      Steam already "hides" the executables in its internal guts, all it has to do is replace the standard linux linker with its own, maintain its own internal library packages, and make everything "just work". Steam can even have multiple versions of libgl available and link the one matching the driver installed. Then they tell the developers "build this way if you want to publish on Steam" and it's done.

    2. Re:Linux = Fuzzy by kiddygrinder · · Score: 1

      there's only about 5 distros you need to support tho, and that's probably being a little generous.

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:Linux = Fuzzy by ducomputergeek · · Score: 1

      10 - 11 years ago I was working for a small shop that produced some graphics tools for Windows & IRIX. It was clear that IRIX was going the way of the DODO and we were looking to port and Linux came up. Red Hat was the "standard" standard of the day so we ported the application to RH. Shortly there after linux accounted for less than 5% of sales and about 12% of technical support requests. We found that very few were even running "standard" builds of Red Hat. It seemed like folks in those days would set up their user libraries in different locations because of this reason or that reason. It was a nightmare. Granted, most people that tinkered with their installs understood the problem was *theirs* and some paid a bunch of $$$ in support costs because of it. But there were that vocal few that really turned me off the linux "community" as a whole for a decade now. The next release dropped Linux support in favor of OSX because we started to see a demand from Apple users.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    4. Re:Linux = Fuzzy by BikeHelmet · · Score: 1

      You only really need to support Debian/Ubuntu, Fedora, and Suse?

      Gentoo users will figure it out themselves. :P

      Many distros have Ubuntu compatibility, so if it works in Ubuntu, it'll work for them. Ubuntu is by far the biggest target.

    5. Re:Linux = Fuzzy by jedidiah · · Score: 1

      > We found that very few were even running "standard" builds of Red Hat. It seemed like folks in those days would
      > set up their user libraries in different locations because of this reason or that reason. It was a nightmare.

      So? Do an OpenStep style package setup or use statically linked binaries.

      The fact that libraries are in a strange place on some system should have 0.0 impact on anything.

      Unix simply isn't the sort of thing that shatters when you wiggle some little part of it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:Linux = Fuzzy by drinkypoo · · Score: 1

      Unix simply isn't the sort of thing that shatters when you wiggle some little part of it.

      If you've ever messed with Loki_Compat libraries in order to get some old Linux ports to work even on newer versions of Linux, you know that running old software on new Linux (or any Unix, really, save for SunOS) is typically a problem. In particular, when libc has gone through a major version change there are often problems.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Linux = Fuzzy by kiddygrinder · · Score: 1

      please, 10-11 years ago linux people were a completely different breed, most people installed linux back then and said wtf can i do with this now i've spent 5 hrs figuring out how the hell to get this actually running. the actual users were pretty freaking hard core, nowadays 95% (80% if i'm being generous) of linux users would probably get totally lost recompiling a kernel.

      --
      This is a joke. I am joking. Joke joke joke.
  12. linux game middleware and IDEs by Anonymous Coward · · Score: 2, Interesting

    I'm currently writing a 3D game for Linux using OpenGL and SDL. In a way those two cover a lot of bases, but there are some glaring holes as well:

    * Middleware. DX owns the game middleware market.

    * IDEs. I'm using kdevelop, and have looked at Eclipse, but there is no Linux IDE that can come close to Visual Studio. I say this as a huge Linux advocate, and someone who barely ever even boots into Windows - but credit where it's due, MSVC is simply a better product.

    Otherwise, I don't see much reason to tie your game to just Windows and DX. Even boost helps a ton - it provides a lot of platform independent libraries to make your portability life easier.

    1. Re:linux game middleware and IDEs by Anonymous Coward · · Score: 0

      IDE's : that's all a matter of what you're used to. I've been using eclipse for years, and when I was forced to use MSVC for a project, all throughout the 6 months I've had to use MSVC I've cursed it for being such a piece of crap.
      This was with MSVC 2005.

  13. Re:But they still lost money on it by kiddygrinder · · Score: 1

    it was between 15% and 20% of their total sales, so if they lost money on it they probably lost money on the whole thing.

    --
    This is a joke. I am joking. Joke joke joke.
  14. "A development log" by Tetsujin · · Score: 1

    Breaking Into the Industry - A development log about starting a game studio.

    Totally unrelated, but can I just take a minute to thank you for not calling it a "blog"? :)

    --
    Bow-ties are cool.
    1. Re:"A development log" by ZorbaTHut · · Score: 1

      I've considered renaming it to "blog", sadly, because even though I dislike the word it's pretty normal. For now, though . . . nope, stickin' with devlog :D

      --
      Breaking Into the Industry - A development log about starting a game studio.
  15. I just bought it by future+assassin · · Score: 2

    Thanks to Slashdot for the article which made me buy a Linux compatible game. Level two baby!!!!!

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:I just bought it by Anonymous Coward · · Score: 0

      Thanks to Slashdot for the article which made me buy a Linux compatible game. Level two baby!!!!!

      you seem to be the first one to fall for the slashvertisment

    2. Re:I just bought it by future+assassin · · Score: 1

      Who cares when I'm having fun after the purchase.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    3. Re:I just bought it by Anonymous Coward · · Score: 0

      Just played the demo, it's a pretty slick timewaster LOL. Katamari Damacy breeds with Asteroids and learns cost-benefit analysis. Thumbs up.

    4. Re:I just bought it by X0563511 · · Score: 1

      I would have bought it, had I not paid for the windows version via steam a long while ago.

      Delayed releases suck. Had I any idea, I would have bought only the Linux version.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:I just bought it by jedidiah · · Score: 1

      > Who cares when I'm having fun after the purchase.

      I second that sentiment.

      It's a very well done game with a cool concept and nice art. It kinda reminds me of Oids.

      It's like the classic notion of an arcade game (easy to learn & hard to master).

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:I just bought it by Beelzebud · · Score: 1

      God forbid someone puts their money with their mouth is and supports a company actually producing a product for Linux...

    7. Re:I just bought it by michaelwigle · · Score: 1

      I'm right with you. I've said for awhile that I would be more than willing to support Linux games with money. I really liked the fact that they offered it with many different packaging solutions and offered a couple demo levels up front so I could be sure it would work well on my equipment and that I would enjoy it. All in all, I think what this company has done is the best way to market games. I look forward to them doing more and/or other games following their lead. As a side note, I'm enjoying my purchased version right after sending this comment. :D

  16. And something to consider by Sycraft-fu · · Score: 4, Informative

    What happens if you need something that is NOT cross platform to Linux? You then have to develop an in house version of it. Ok, but that is increasing the cost of development over all, not just for the Linux version.

    An example for commercial titles would be Speedtree, Scaleform, or any number of other middleware apps that do not have Linux ports. None of them do anything you couldn't write yourself, however they simplify development thus reducing time thus reducing cost. Scaleform is used to make resolution independent UIs easily and quickly. It gives artists robust tools so that they can design UIs right away. The programmers then can make use of them. This is cheaper than having to have the programmers write not only the UI code for the engine, but then tools for the artists to make the UIs and so on.

    So in a complex title you might well find costs of the Windows version going up because the tools you use aren't available for Linux. Saying "Just use something else," or "Just write your own," isn't an answer. The question isn't if it is technically possible to do it, the question is it economical to do it. The amount of expected sales has to exceed the costs by a non-trivial amount.

    1. Re:And something to consider by Anonymous Coward · · Score: 0

      Why do you think speed tree needs a specific port? It's a c++ library that lets you drop in your own rendering code. It would work on any platform that lets you compile the library.

      Please, if you don't know what you're talking about just stop commenting.

    2. Re:And something to consider by polyp2000 · · Score: 2, Informative

      I Quote ...
      "An example for commercial titles would be Speedtree, Scaleform, or any number of other middleware apps that do not have Linux ports. "

      http://webcache.googleusercontent.com/search?q=cache:7iB72hLjMmwJ:www.xoreax.com/case_study_scaleform.htm+scaleform+linux&cd=1&hl=en&ct=clnk&gl=uk

      "Because we support all major gaming console systems as well as Windows, Mac OS, and Linux, Scaleform GFx is built across over 80 different configurations. Once built, the configurations must be compressed into zip files or installer executables."

      N...

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
  17. Worth mentioning.. by Trubacca · · Score: 2, Interesting

    This "linux gaming" concept is a very interesting subject, and perhaps my fellow slashdotters can help my brain tackle some "ethical dilemma's" that I am facing. Some quick backstory.. I love me some computer games. Grew up on the stuff.. Civ 1 was my first true computer game.. it came bundled with our first cd-rom drive that my dad bought. I never went back to a console again. I grew up, but never outgrew gaming.. although these days I try to temper "frivolous entertainment" with worthwhile projects and contributions to reality ;-) Still, a system's "gaming potential" is the primary factor I must consider when working on my personal box.. and is one of the reasons I still have to boot back into Windows all the time. In fact, it is usually easier for me to just arrange everything in Windows so that I can do all my "*Nixy stuff" from inside Win7.. Cygwin, ssh, etc.. so that when I need to unwind for a few mins on TF2 pwning newbs I don't need to close EVERYthing and reboot into Win.. pain in my butt if I may say so. For this reason, I have been eagerly anticipating Steam on Linux for many years.. the rumors began in '08, right? Shouldn't this be a very exciting prospect for me? Well.. I guess it has only been the last several months that Steam has started "irking" me.. Something about DRM and "anti-competitive behavior".. and for me to continue playing on Steam I feel I am having to compromise my personal code. When I compare Steam to iTunes.. it comes down to just a few differences: Steam is owned by Valve (yay Valve!), one of the best darn CPU game developing houses out there. CPU games are much more appealing to me than music But there are too many similarities for me to be comfortable: DRM, anticompetitive practices, proprietary software platform requirement, Draconian developer/publisher agreement policies (ok I cannot verify that rumor).. yeah yeah, I know, a business is in the business of making money, blah blah. I love my computer games, and I have loved EVERY SINGLE ONE of Valves products. And I know that Steam on Linux is probably going to be a net win for my favorite operating environment.. but I can't help but shake the feeling that Steam doesn't BELONG on Linux.. Does that make sense, or am I just being a whiny bitch? Flame-baiting aside.. I know that Steam has done some wonderful things for various small-time developers.. and that they are WORLDS better as publishers than the rip-off artists at EA, so it is all a very gray area for me.. I could go on for pages, but I will cut this short. In conclusion, I want to shout out Hooray for LINUX GAMING! It will be wonderful for me and for millions in the long run. I just wonder whether Steam should be the platform that we are pinning our hopes on.

    1. Re:Worth mentioning.. by oakgrove · · Score: 1

      Any port in a storm, man. Any port in a storm.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:Worth mentioning.. by Beelzebud · · Score: 1

      Look at it this way. If we all adopted the purist attitude that everything should be 100% open, then you should forget about ever having entertainment software on Linux. Like it or not, piracy is a real concern for independent game developers like Valve, and if you expect them to forfeit copy protection in the name of Stallman-style zealotry, then gaming on Linux is never going to happen in a big way. Where Valve got their DRM right is that Steam also provides useful features for their games. It's not simply just DRM. Friends lists, saving your game settings to the Steam cloud, and opening it up for indie devs to sell their games all bring something substantial to the table. It's not like starforce or some crappy copy protection like that.

    3. Re:Worth mentioning.. by drinkypoo · · Score: 1

      Steam doesn't belong on my PC, and I run Linux, but that doesn't mean Steam doesn't belong on Linux.

      If you love first sale law then don't patronize Steam. Otherwise it's really not that bad. But personally I consider the ability to resell to be critical. If you get a game cheap enough to where it offsets this, or you just don't care, why not use Steam?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. LOLWUT by Anonymous Coward · · Score: 0

    When we say “yes, it was worth porting Osmos to Linux”, we’re basing it on the lower bound. If the reality is closer to the upper bound: that’s “gravy”. The tail: more gravy

    Apparently you're either just a troll, or an illiterate troll, being that this was in the "Profit" section of the page, aka "the opposite of lost money".

    1. Re:LOLWUT by Anonymous Coward · · Score: 0

      And you are just an idiot, because if you RTFA you'll find that they don't take their salary costs out of their "profit" - meaning that the programmers effectively worked for free.

      It's easy to show a profit if you don't pay your staff.

      Profit is what you're left with after development costs have been paid. And by that metric, they made a loss on the Linux version.

  19. Re:But they still lost money on it by jedidiah · · Score: 1

    > it was between 15% and 20% of their total sales, so if they lost money on it they probably lost money on the whole thing.

    Yes. I just love how these drones keep on repeating the idea that the port didn't make sense economically when clearly the actual article flatly contradicts that idea.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  20. A note from LGP. by jedidiah · · Score: 4, Interesting

    Wed, June 23 2010

    Is grateful to Slashdot for finally noticing that LGP exists, after militantly ignoring any game release we have made for the last 5 years, as soon as reports of our death come through, we get a front page story. Slashdot - Your support of Linux is inspirational.
    For others who wonder, we are very much alive. We have had a couple of staffing issues on the admin side of things, which explains most of our silence, but work is progressing on more than one unannounced title. We will offer further updates as and when there is news to update you with.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  21. Gaming is not that much of a factor by Anonymous Coward · · Score: 0

    You overestimate the power of paid "games". Beyond the Flash-based non-installed apps, "most" people don't play games. There are more Facebook users than self-proclaimed "gamers."

    Something else is preventing the adoption of Linux in the desktop. Inertia? The evil marketing arm of M$? Hardware incompatibility issues. Who knows? One thing is sure. It's not games.

  22. And that's not even counting... by Xorlium · · Score: 1

    ... the people who bought it because it worked with wine. I, for one, bought it back when there was no linux client, just because it had a 'platinum' (or gold maybe) rating from in the winehq app database. I wouldn't have bought it otherwise, but I was happy when I got a native client. The game is nice, though, and I would love to see it's source code released (like Aquaria,Gish,Lugaru and Penumbra, all of which have already released their source code). I'm very curious about how they do many of the things they do....

  23. It actually looked kinda cool... by Anonymous Coward · · Score: 0

    I normally would have just said "eh, looks alright" and passed by. But it's available for Linux. So I dropped the 10 bucks on it. I haven't actually played it yet, but I started it up, and it looks great.

  24. It's called quality assurance by Anonymous Coward · · Score: 1, Interesting

    "t took Dave six weeks to do the port, including time spent testing across multiple flavours of Linux, and running the beta from start to end."

  25. Valve confirmation on the Telegraph website by Sits · · Score: 3, Informative

    "Valve has also confirmed that it will make Steam available to Linux users in the coming months." - telegraph.co.uk (this is on the website of national UK newspaper).

    It's not the quote you explicitly sought but I would argue it makes it seem like Valve have said something about a Linux port. Regardless, your overall point that the source of information should be scrutinized definitely holds...

  26. Re:But they still lost money on it by Anonymous Coward · · Score: 0

    it was between 15 and 20% of their total sales from their own website, Windows and Mac versions were also sold through steam.

    But they did say that the linux port was worth making for them given their profit expectations.

  27. Hmm by mqduck · · Score: 1

    Well, it apparently got lots of great reviews (according to the game's website). But the video of it makes it looks like it's just a less interesting version of the first stage in Spore

    --
    Property is theft.
  28. But what were the troubles? by haaz · · Score: 1

    This doesn't tell us exactly which sort of financial troubles Loki encountered. Was it from low sales? Or an internal problem? Was it with the way they paid developers? Going to too many Linux conferences? (Please don't tell me it was from porting to LinuxPPC... we actually sold a fair number of Loki titles.) Please note that I'm not challenging the user icebraining, but rather the vague language of the summary. We were all saddened when Loki closed. I occasionally daydream of grabbing an on PPC box, installing LinuxPPC 2000 Q4, and having a go at it again..

    --
    -- haaz.
    1. Re:But what were the troubles? by icebraining · · Score: 1

      It's actually a copy paste from wikipedia, so if there is any more info it must be in the references.