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Has Any Creative Work Failed Because of Piracy?

Andorin writes "Anyone familiar with the piracy debate knows about the claims from organizations like the RIAA that piracy causes billions of dollars in damages and costs thousands of jobs. Other studies have concluded differently, ranging from finding practically no damages to a newer study that cites 'up to 20%' as a more accurate number (PDF). I figure there's got to be an easier way to do this, so here's my question: Does anyone know of any creative works that were provably a financial failure due to piracy? The emphasis on 'provably' is important, as some form of evidence is necessary. Accurately and precisely quantifying damages from p2p is impossibly hard, of course, but answering questions like this may lead us to a clearer picture of just how harmful file sharing really is. I would think that if piracy does cause some amount of substantial harm, we would see that fact reflected in our creative works, but I've never heard of a work that tanked because people shared it online."

36 of 1,115 comments (clear)

  1. Short answer by girlintraining · · Score: 5, Insightful

    No.

    Gone must be the days when a creative work was loved for its contribution to the arts... Plato, Socrates -- failures, all of them, because their works are no longer copyrighted and thus can no longer make a contribution to society. /sarcasm

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Short answer by djconrad · · Score: 5, Insightful

      Socrates never wrote a damn thing, and the critics still ruined his career.

    2. Re:Short answer by b4dc0d3r · · Score: 5, Insightful

      I wish they would go straight to $3 million films. Cut out the overpaid actors, there's a great start. There are plenty of talented actors who would fill the headliners' shoes completely, and possibly better. The only reason they get so much money is because the name draws people into theaters.

      look what happens then. $25 million payday to star in a medicre movie, and the star agrees to do it, and their box office value starts dropping. They are using my ticket price to hire someone I know so I evaluate the movie on its stars instead of its plot. Then audiences enjoy the movie based on its writing or cinematography, or hate it for those reasons plus the actors' poor delivery.

      I loved Cruise in Tropic Thunder until I realized it was him. I can still enjoy the movie but it makes me feel uncomfortable because I've seen so many of his overacted crapfests. I loved Vanilla Sky despite him, mostly because the story was stolen (Obre los ojos) and slightly updated. There are people I will see in any movie because they only select good scripts and good directors/producers to work with, and the result is good. The actor does the filtering for me.

      Box office name recognition is the worst thing to happen to movies ever. I'm not just talking about actors, I'm talking about expensive licensing deals too. Pay a bunch of money, make a Batman movie, and it doesn't matter how terrible it is you're a millionaire. Video game movies, novel-based movies, anything with a well-known name. Name recognition is crap.

      Get a good script, good actors, and actually spend money promoting it like they do the big blockbusters. That's how you get people in the seats. Stop spending money on name recognition and the costs go down and audiences will return to movie-going. A $3 million movie with a $3 million advertising budget needs to sell maybe a million tickets to break even.

      Actors and licensees don't need to be set up for life on one movie. If acting is your job, you can live on $500k per year. That will cover plane tickets and expensive clothes. Do 2 movies per year and, minus taxes and expenses, you'll have a very comfortable life *working*, not spending my ticket money on hookers and blow and mansions for MTV's Cribs.

      Let's have the $3 million movie movie, I'm all for it.

  2. Let the rationalizations begin by Anonymous Coward · · Score: 4, Insightful

    Huh - I've never heard of a retail outlet that failed because of women stealing bras from the packages, but it's still illegal and wrong.

    There are a tremendous number of people who have grown up in an age where it is so easy to copy information, and where it is so easy to self-publish so you *think* you're creative, and the idea that it's not theft to benefit from someone else's hard work just because their work is easily copyable in a computer...it boggles my mind.

    YOU sell widgets in a store, don't you? You and your store should definitely get paid for that. I write music for a living...I should only get paid for the first copy sold?

    1. Re:Let the rationalizations begin by bunratty · · Score: 4, Insightful

      So if you write a program, you should be allowed to sell only one copy of the software? If you write a book, you should be allowed to sell only one physical book? If you develop a drug, you should be allowed to sell only one prescription?

      --
      What a fool believes, he sees, no wise man has the power to reason away.
    2. Re:Let the rationalizations begin by gilgongo · · Score: 5, Insightful

      I write music for a living...I should only get paid for the first copy sold?

      Depends. If you're any good, I'd like to see you paid for about 7 years after you wrote the work. Then I'd like to see your work go into the public domain to be used by others in any way they want, for free. Meanwhile, you're going to write other stuff, because you're good at what you do, aren't you? If not, fuck off and stack shelves for a living, like me.

      The big problem at the moment is NOT that people are copying stuff, it's that artists (well, publishers really) are demanding payment for works for literally hundreds of years after they were first produced. That's wrong, and it must stop because without a public domain, you can forget about anyone producing any art at all.

      --
      "And the meaning of words; when they cease to function; when will it start worrying you?"
    3. Re:Let the rationalizations begin by jedidiah · · Score: 4, Insightful

      The biggest threat to Big Media is ultimately their own back catalogs.

      It doesn't matter if it is SOLD, pirated, viewed for free (with commercials) or if it's in the public domain.

      A glut of the old stuff devalues the new stuff, especially when the old stuff is better.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Let the rationalizations begin by Erikderzweite · · Score: 3, Insightful

      It's all about information distribution channels. Read about the outcry of book publishers and some authors about public libraries in the beginning of the 20th century -- same arguments as today. Should a writer publish a book which anyone can read for free? Where is the profit in this?
      Well, the profit is, of course, that people in districts with public libraries buy more books. You cannot print and sell a book that you have no right to distribute but it is OK to lend it thus distributing the knowledge. To give a friend a copy the book is also OK in my book (pun intended) because of three reasons (all of them apply to music as well):
      -- I'd most likely give or take the whole book for some time instead of buying a new copy if it is not possible to copy it.
      -- If a person likes the copy it will more likely buy a new book from the same author.
      -- No author or publisher can strongarm me to buy their book -- they have to convince me, make me want to buy it. Called marketing it is. I am much less likely to purchase a book if the publisher is copyright-crazy or plain greedy.

      Same applies to modern media -- the author is the only person who should decide how to sell his work but good luck forbidding sharing. You'll shot yourself in the foot anyway.
      If you create a product that can easily be copied than it will be copied. You can try and fight it, you can try and profit from it. Your call. Don't like the distribution media? Make live concerts only. Couldn't care less.

      To make it clear -- I am strongly opposed of the people that illegally make profits from other's hard work. Only the author has the right to decide who sells his works and (e.g. with software) on what conditions a copy should be used to earn money. But sharing involves no financial gain for anyone and therefore the author doesn't actually lose anything -- in fact you get free publicity and expose which will more than cover any theoretical loss you might have suffered from sharing.

  3. Failed to get funding by Anonymous Coward · · Score: 4, Insightful

    All the projects that couldn't get funding because piracy would reduce their profitability below the required threshold. Piracy can be chilling effect.

  4. too hypothetical by tverbeek · · Score: 4, Insightful

    The question is inherently speculative. It isn't terribly difficult to find examples of, say a comic book series that was canceled because sales were 10% below what was needed to break even, or a movie that didn't quite make back the investment (even assuming non-Hollywood accounting). The number of creative endeavors which are just on the edge of financial solvency is pretty darn large. But what's essentially impossible to determine is what the actual impact of "sharing" on what-sales-would-have-been was in any given case. The best you could do would be to estimate a general range, and stipulate that any work that was within that range of being profitable "failed" because of it.

    --
    http://alternatives.rzero.com/
  5. effects could be on future works by mr_walrus · · Score: 4, Insightful

    what newer creative works were never done because a previous
    one never succeeded enough due to piracy?

    (so, how would you even define "tanked" for a creative work anyway?)

  6. Re:Halo Series for Mac by girlintraining · · Score: 4, Insightful

    none of the other halo titles were released on Mac and one of the reasons cited...

    ...was that Mac is rarely the primary platform for game developers? Most mac games are ported from the PC or co-developed. Piracy has been blamed for everything from the terrorism to low birth rate. Also, while on the topic of 'citing' -- citation needed. When discussing piracy, the level of hysteria surrounding the issue thanks to corporate interests makes it imperative that you list your sources and facts, not just a vague conclusion.

    --
    #fuckbeta #iamslashdot #dicemustdie
  7. Actually, vastly more than one. by Weezul · · Score: 4, Insightful

    You ever hear about hollywood accounting? Virtually anyone important enough that they'll receive "points" has been defrauded by their own studio/label.

    You'll figure out why the RIAA/MPAA are so anti-piracy as soon as you grok that single fact. Any distribution channel or even publicity that doesn't trace back to efforts they may label their own will create a scenario where they face more serious lawsuits from their talent, plus more talent founding competitors.

    It's time to put this dog to sleep. Don't buy their shit. Don't talk about their shit. Don't even watch their shit pirated unless you absolutely must based upon your childhood comic book consumption.

    The next two time you feel like watching a movie, try Let The Right One In and Primer. I promise you they're both better than anything released by Hollywood during the last 5 years.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  8. Excellent call! by Penguinisto · · Score: 5, Insightful

    When I first read the title, I thought that kdawson (I know, I know) was asking if a creative work failed in the sense that no one accepted it, it was not disseminated, etc. Then TFS says "financial" failure.

    Problem is, the question (in any aspect) is too one-dimensional. Paul Gauguin was a financial failure, as were most painters who weren't sponsored by some aristocrat or other. Yet one would hardly call his (or their) works "failures" in most aspects of the term. Meanwhile, even in just the one aspect - money - well? Today, just try and buy an original Gauguin and say it's a failure. I dare you.

    Even with recent/modern creative endeavors, the question is stupid. If you're creating a work of (art, music, or similar) just for the money, that creation is almost guaranteed to suck. See also the products of Britney Spears (...remember her? no worries if you don't), "Lady Gaga", or whatever manufactured 'star' of the moment you care to name. Viewed dispassionately and apart from the personality, the music quite frankly sucks ass. If we shift to works of writing, you can almost always tell at which point a writer loses his/her passion for the craft, and instead just does it for the money - the quality drops accordingly. Visual art? Heh - I'll pick on The Simpsons... about five years ago, it was glaringly obvious that Matt was just doing it for the paycheck.

    But anyway, long story short - IMHO, the only way a work succeeds or fails is in the metric of how widely accepted it is, and in how long it remains in the public consciousness. The successes become treasures that never die in spite of passing centuries, the failures are forgotten in less than a decade no matter how widely marketed.

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Excellent call! by ehrichweiss · · Score: 4, Insightful

      It was either Hugh Hefner or someone else at Playboy who said that they realize that their work is pirated and while they have been known to crack the whip when it got out of hand, they also realize that at least their work is good enough for someone to consider to pirate and that it keeps them in the public view even if they aren't directly making money from it.

      --
      0x09F911029D74E35BD84156C5635688C0
    2. Re:Excellent call! by Antisyzygy · · Score: 5, Insightful

      To be fair, Lady Gaga has a LOT more talent than Brittney Spears.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    3. Re:Excellent call! by hitmark · · Score: 5, Insightful

      http://radar.oreilly.com/2006/08/piracy-is-progressive-taxation.html

      "Obscurity is a far greater threat to authors and creative artists than piracy."

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    4. Re:Excellent call! by lena_10326 · · Score: 4, Insightful

      Even with recent/modern creative endeavors, the question is stupid. If you're creating a work of (art, music, or similar) just for the money, that creation is almost guaranteed to suck. See also the products of Britney Spears (...remember her? no worries if you don't), "Lady Gaga", or whatever manufactured 'star' of the moment you care to name

      Lady Gaga does it all for the money? You've got to be the biggest blistering idiot I've seen on slashdot. She went to NYU, performed in burlesque shows, and writes the songs she performs--not to mention she came from humble beginnings. And for Britney Spears, she has averaged 1 album every 2 years so she is definitely not "forgotten". You don't know anything about the stars you've mentioned and you don't know anything about the performance art of Lady Gaga. You're just another jackass blathering on about how much he hates a certain genre of music. It's very easy throw out bullshit and get a crowd of idiots to agree with you as you've so wonderfully demonstrated. Well, I'm here to tell you that you're an ignorant buffoon and you don't know anything about the artists you've listed. Maybe you should mind your own business and listen to whatever it is you listen to--probably a chest full of 8-track's of the Bee Gees, Chicago, and Styx.

      Also one more thing. EVERYONE DOES IT FOR THE MONEY. If you're going to hold artists to the money standard, then I want to see you go to work and refuse to accept your paycheck. Go ahead. DO IT. Stop being a hypocrite.

      --
      Camping on quad since 1996.
  9. what about fair use? by tchdab1 · · Score: 4, Insightful

    It would be useful to compare this survey with one that estimated the gains or productivity arrived from fair use of other works. What literature, art, music, programs, inventions, etc. derived from building upon other works have contributed to the GDP?

    You can begin by adding most of the annual income and net worth of Disney.

  10. Re:Actually Yes by Mikkeles · · Score: 3, Insightful

    Actually, it was piracy in Defoe's original use of it wrt copying. What it wasn't was copyright infringement (in the US) (at the time).

    --
    Great minds think alike; fools seldom differ.
  11. The question is by AlgorithMan · · Score: 3, Insightful

    The question is, how many creative works fail because they are taken down, based on copyright... I'd know several fan-made game-sequels, girl-talk, DJ Danger Mouse, bitter sweet symphony by placebo...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  12. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 5, Insightful

    A good example of the absurdity of the "we wouldn't have bought it anyway argument." If Slashdotters weren't in denial because of their addiction to mass media content and aversion to paying a fair price for it (what rational person thinks 0 is a fair price for something they want?), they'd be able to see that some fraction of those 220k+ people would have bought the game in the absense of piracy. Maybe 5%, maybe 75%. Either way, infringement hurts producers of intellectual property and causes the market to produce and inefficiently low amount of it.

  13. Music 60 years from now... by Penguinisto · · Score: 4, Insightful

    I'll pass on discussing the relative merits of being a fan of Ms. Gaga, to get to something you mentioned:

    And how the heck do you propose to judge her music dispassionately? Counting the number of chords per second or something?

    I guess I was imprecise. What I meant was this: If you just heard the song; without the marketing, the media-pumping, or even a picture of her. Or even better, if you heard the song played 50 years in the future, without ever hearing of her beforehand.

    A case in point: I collect (half-assedly, I admit) old 78 RPM records to test on an old 1947 Trav-Ler record player and radio that I rebuilt (finding the tubes was the most challenging part). I have stuff that was "pressed" in 1918 (this is pre-vinyl, so they were made the hard way back then). The non-successful musicians' records are drop-easy to find - Goodwill's clearance warehouse occasionally has bins of them... and in spite of excellent quality materials (and a new needle), the music is, well, awful. Little wonder I can buy them at roughly $0.25 per pound. OTOH, finding something from a successful musician (e.g. Glenn Miller) means having to hunt the records down, and sometimes paying a lot more for a mint-quality record than one would for a modern CD of the same musician's work.

    To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think? More importantly, how widely do you think her songs would be played by then? Would anyone still alive then even know or care who she was? That my friend is the big metric of success or failure concerning creative works.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Music 60 years from now... by digitig · · Score: 4, Insightful

      I don't know who it was, but someone here in /. had a sig I totally agree with:

      "Remember kids, if they're not playing real instruments, it's not real music"

      Techno fans, flame away, I won't respond to them.

      On the other hand, I once heard a very skilled keyboard player in a band comment "I'll use whatever technology is available to get the sound I want."

      --
      Quidnam Latine loqui modo coepi?
    2. Re:Music 60 years from now... by nedlohs · · Score: 4, Insightful

      What's a "real instrument"?

      Is an electric guitar less real than an acoustic guitar? Why?

      Is a synthesizer driven by keyboard less real than a violin? Why?

      Why does the mechanism to create the sound waves make a difference to whether something is music or not?

    3. Re:Music 60 years from now... by WillKemp · · Score: 3, Insightful

      Techno fans, flame away, I won't respond to them.

      Looks like they didn't need to flame - they had mod points!

  14. Missing the point... by JoeMerchant · · Score: 5, Insightful

    The real damage caused by piracy aren't the works which were created and then failed to produce return on investment (this is all to easy to do without piracy), the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant. The poster is all concerned with "provably," but really, if you sit down with any group of investors and propose a new creative project, the provable effect of piracy is when the investors walk away from a project because they won't get their money back before pirates saturate their market with ripoffs.

    Even in patented space many works (especially medical devices) struggle to make a profit before patent protection runs out. Patents are more beneficial to the world at large in this respect - ideas which can be realized in a reasonable time are pursued, and then within 20 years they become public domain. The effective infinite life of Copyright is wrong on so many levels. I think a reasonably time limited copyright scheme would be more respected / less violated, and more productive in the creation of new works, as opposed to the infinite repackaging of existing brands that we have today.

    1. Re:Missing the point... by Jane+Q.+Public · · Score: 5, Insightful

      You are begging the question.

      How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy? You have to have one before the other will happen. So, the question is: have any actually failed? If not, why would they walk away?

      The Movie industry has been crying foul (one major studio CEO recently said in a speech that piracy is "killing the industry")... while that same industry has been racking up record profits. Sorry, but that made my bullshit detector go off the charts.

      The music industry has seen declining CD sales... but there are numerous possible reasons for CD sales to be in decline without even considering piracy (like the fact that the music industry refused to change and give people what they want today). Some of those reasons no doubt actually apply.

      So the question still comes back to: has anything really failed financially because of piracy? And "creative accounting" is not acceptable... we all know how the movie studios make movies look like they are losing money so they don't have to pay out percentages. An example from just the other day was how Harry Potter brought in $977 million (almost a billion) dollars, yet the studios used creative accounting to "show" that this most successful series of all time "lost" $167 million. And the courts are starting to call them on it.

      I do agree that the extension of Copyright beyond all reason needs to change. Copyright was created for the good of the public. But the public does not benefit if the Copyright lasts 100 years or more!

    2. Re:Missing the point... by Rogerborg · · Score: 3, Insightful

      if you sit down with any group of investors and propose a new creative project, the provable effect of piracy is when the investors walk away from a project because they won't get their money back before pirates saturate their market with ripoffs.

      Which investors? Which project? Citations needed.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:Missing the point... by Artifakt · · Score: 5, Insightful

      1. The law needs to be built on facts: If there aren't some provable cases, how can the law impose punitive damages fairly? Remember, for the US, there's the cruel and unusual punishment angle - if there are no provable cases of piracy stifling creative expression, then one of the grounds for the law's severity is undermined, and so the argument that the law is unconstitutionally cruel gains weight.

      2. How can there possibly be works that were never made because of piracy without there also being works that were attempted and failed? Are you seriously claiming that every film that bombed at the box office for one reason or another somehow proves the producers have perfect judgement about avoiding the risks caused by piracy, so they never attempt to make the ones that fail from that cause? If the various Heaven's Gate's and Howard the Duck's don't prove that Hollywood, at least, can fail abysmally to evaluate risks rationally, then no wonder you're arguing against proof, because to you nothing what-so-ever can be proved. Admit that they sometimes get it wrong, and if piracy is one of the factors in any significant way, there will simply have to be the product that failed from piracy. Provably.

      With that said, a possible damage caused by piracy might well be works never created in the first place. If there are some provable cases where someone can demonstrate investors at least should have walked away because of piracy, then we can infer that piracy caused damage, either in the form of losses if they went ahead anyway, or your 'damage if the project was never made'. But claiming that piracy causes only the type of damage that, by you, can't be proved is also claiming that a bunch of big commercial content holders have perfect track records - obviously false to fact.

      --
      Who is John Cabal?
    4. Re:Missing the point... by Tom · · Score: 3, Insightful

      The Movie industry has been crying foul (one major studio CEO recently said in a speech that piracy is "killing the industry")... while that same industry has been racking up record profits. Sorry, but that made my bullshit detector go off the charts.

      It should. Back in their lawsuit against the video recorder, the movie industry put in a sworn statement that they would go bancrupt unless the video recorder would be outlawed.

      The fact that this perjury was never followed up on is one of the reasons they continue to think they can tell blatant lies in full view of everyone and nothing will happen to them.

      --
      Assorted stuff I do sometimes: Lemuria.org
  15. Re:A good example, generally plenty more by Colonel+Korn · · Score: 4, Insightful

    To the readers of my comment: my point is that there's clear, reasonable evidence of the harms of piracy. But we're faced with a questioner who has an adversarial and unconvertible frame of mind.

    Okay, let's look at Crysis. You say that Crysis sold fewer copies than previous games "of its scope." You cherry pick one of the most successful games of all time, Doom 3, but the most direct comparison is the one previous game produced by Crytek: Far Cry. Far Cry sold 730,000 copies in its first 4 months (http://www.wiki4games.com/Far_Cry#cite_note-1).

    Crysis exceeded sales expectations according to EA, selling 1 million copies in its first 3.5 months (http://www.incrysis.com/index.php?option=com_content&task=view&id=612&Itemid=2), eliminating your argument. This came despite the fact that Crysis could barely run even on enthusiast PCs for a year after release, while Far Cry was released to a much larger audience of computers that could run it acceptably.

    We know that Crysis was a very popular target of pirates, and Crytek tells us that this is proof that their sales were hurt by piracy, but there's absolutely no evidence connecting the two. Of every 100 downloads, how many would have purchased the game if they hadn't pirated it? Of every 100 downloads, how many see the game, like it, and then buy it in order to play online or out of respect for the developers? People like you assume that the first number is vastly larger than the second, but there's never been any evidence to support that position. I suggest that it's just as likely that piracy increases game sales, and I believe that the automatic assumption that piracy is the scourge claimed by some within the industry is incredibly naive.

    --
    "I zero-index my hamsters" - Willtor (147206)
  16. Two-edged Sword of Technology by Roger+W+Moore · · Score: 3, Insightful

    ...the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant.

    This was my initial thought too. However what I don't understand is why the technology sword does not cut both ways. It is true that technology makes it far easier than it has ever been before to pirate material but it also makes it far easier than ever before to produce that material. Unlike the past there is no need to risk a massive budget on every new act. Give the riskier acts smaller budgets and see what they can do with them. After all if they are less popular they will probably also be less pirated and the ones which do take off can give you a great return on your small investment.

  17. I think there's something to that by Anonymous Coward · · Score: 5, Insightful

    Back in my highschool and university days, I pirated a lot. Reason was money. I had little discretionary income so I'd take things where I could get it. However as I've gotten older and moved on to the working world, I've little need to pirate stuff. I simply buy it. It is faster and easier, plus I really do like doing the right thing.

    Few, if any, sales were lost to my piracy. I simply could not afford the things I was pirating.

    1. Re:I think there's something to that by dubdays · · Score: 3, Insightful

      This is why companies need to fight piracy. If not, they will lose the ability to sell any product.

      I'd argue this. Competition is what scares these companies to death (and primarily for them, potential competition). Piracy might be one piece of the problem for them, but as far as I see it, they have a much larger issue: value. People will pay for something if its value is greater than or equal to the price. Think of Blu-Ray. To many, the value of having a copy of a movie was not the $25-$35+ the movie companies were charging for them at first. But, as is usually the case, the price came down over time, and now people are buying them for $15-20, or maybe $25 for a new release. Also, players are selling much better. It's true that those did come down in price as well, and it's hard to determine if the price of players dropping caused the price of the media to drop, or vice versa. However, I have talked to a lot of people about this, and from what I have been told, and I do agree, is that people couldn't justify paying an extra $10-20 per movie just to have the hi-def. In other words, they would have bought the player if the discs cost about the same as DVDs. So, basically, prices went down, sales went up, and value stayed the same.

      Software, however has a completely different problem, even though it still stems directly from value. 10-15 years ago, if you wanted to do high end photo editing, Photoshop was the only real game in town. As time progressed, so did technology, and programmers were able to write photo editors with much more ease, and distribution of software matured. No longer did someone with a large program have to pay a company to do CD stamping, box design, etc. Now we even have quite good OSS to do many of the same things (GIMP, obviously). So, now the value of any particular piece of software is declining due to competition, not to piracy. Professional photographers, I promise you, will still shell-out for a legitimately licensed copy of Photoshop. If they don't need something quite like that but still want support, maybe they buy Paint Shop Pro or the like. GIMP is for those who want the freebie (don't get me wrong--if it was a closed product, it would sell at a decent price, assuming it is as well known as it is now).

      So, I guess I just see it as simple economics, and piracy is nothing more than a barely discernible blip on the radar. What has changed the game is competition, but some companies just want to whine about pirates who cost them practically nothing in lost sales (maybe increase sales in a try-before-you-buy way). They are trying to scare the competition out of the marketplace in order to keep the value of their products high, because once you have multiple options for doing the same kind of thing, the value of all programs in the group begins to fall off a cliff do to competition. Seems pretty simple to me. Play the piracy card, scare away new entrants to the market, keep the value of your stuff high, and you have it made.

    2. Re:I think there's something to that by ShakaUVM · · Score: 3, Insightful

      >>Software, however has a completely different problem, even though it still stems directly from value.

      I knew the person that wrote some popular BBS code. I'm tempted to say it was Searchlight BBS, but it's been a long time.

      He released it as shareware, got massively popular, but he said he made hardly any money out of it. And the people that were pirating it would constantly ask him for tech support, as well. So it's not quite true that software has no overhead.

      He was kind of bitter about the whole thing, and really hated software pirates because they screwed the small guy a lot worse than companies like Microsoft. Even though the dollar amounts are obviously much larger for Microsoft, if he can't put food on his plate writing software, the software is going to go away.

      So, TFA - there's your answer.