The Creativity Crisis
An anonymous reader writes with this quote from an article at Newsweek:
"For the first time, research shows that American creativity is declining. ... Like intelligence tests, Torrance's test — a 90-minute series of discrete tasks, administered by a psychologist — has been taken by millions worldwide in 50 languages. Yet there is one crucial difference between IQ and CQ scores. With intelligence, there is a phenomenon called the Flynn effect — each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling. Kyung Hee Kim at the College of William & Mary discovered this in May, after analyzing almost 300,000 Torrance scores of children and adults. Kim found creativity scores had been steadily rising, just like IQ scores, until 1990. Since then, creativity scores have consistently inched downward. 'It's very clear, and the decrease is very significant,' Kim says. It is the scores of younger children in America — from kindergarten through sixth grade — for whom the decline is 'most serious.'"
Shocking, who'd've thought that standardized testing, eliminating recess and general free time would have consequences. Perhaps actually letting kids play would help that.
From the article:
"It’s too early to determine conclusively why U.S. creativity scores are declining. One likely culprit is the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities. Another is the lack of creativity development in our schools. In effect, it’s left to the luck of the draw who becomes creative: there’s no concerted effort to nurture the creativity of all children."
One of the test questions was “How could you improve this toy to make it better and more fun to play with?”
If you went to the average TV viewer and asked them what could make their T.V. shows better, I sincerely doubt that they could give a succinct and "creative" set of ideas that would improve various shows. If you asked a video gamer for say an MMO like WoW or even a browser game like Farmville what suggestions they have to improve the games, you would probably have to gag them to get them to shut up. For video game fans, new ideas (some of them quite creative workarounds) are a dime a dozen, and the challenge is filtering them to find the best ideas for how to gear/play a character or how to run a farm.
Video games are almost perpetually linked with television by virtue of being activities in which one sits down in front of a glowing screen, but video games tend to be highly interactive with constant feedback/user response while television is nearly 100% passive. (American Idol voting doesn't count) I would agree that the increase of mindshare and time devoted to passive pursuits could decrease creativity, but I really wish that the media would, as a group, get a better idea of how different video games and television shows are. The difference between games and t.v. is the difference between using a kitchen knife to chop vegetables and using a kitchen knife to stab people, yet again, video games are taking more blame for making our kids less creative than the school systems' standardized tests and performance obsessed culture.
Signatures are the new names.
The inevitable result of being taught to accept everything they are taught without question, rather than being taught the basics and critical thinking, is that students mostly stop asking important questions. Even if they do ask, they depend on someone else to provide "the one true answer" - because they don't have the tools to arrive at a useful answer on their own.
There is no creativity required or recommended on these exams
So what? School only lasts a few hours a day. What are you doing for the hours, days, and months between classes to actually make a difference? Creativity is fostered in a big-picture way. Kids will bring creativity to their school work and opportunities if it's a solid part of the environment and circumstances in which they're raised.
Creativity is declining because parents are washing their hands of the responsibility to shape the minds of their own kids. You don't get an inquisitive, creative mind at school - you arrive at school with one.
Don't disappoint your bird dog. Go to the range.
especially in the last years parents pumping their kids full of behavior adjusting drugs? Ritalin maybe?
Creativity tests... heh. Most of these tests are completely ridiculous.
I remember one of these tests where totally stupid answers were given points, just because they are "original". I hate people that think of themselves as "creative", yet, they cannot come up with something PRACTICALLY USEFUL. You can be "very original" and "totally irrelevant" at the same time. For me, creativity means original and usable (in a broad sense -- amusing, entertaining, enthralling, etc count as useful, too).
I hate even more those people that cry "all these rules just hamper my creativity". Again, bullshit! Limitations often stimulate creativity. Puzzles are all about limits on the solution space. Many writers, painters, poems made up artificial limits for themselves, just to see, what can they do within those limitations. Also, any engineer has to think inside some box, as the final result has to be useful and relevant to the problem at hand. Physicists are limited by the laws of nature -- still, many physicists are very creative -- especially because they have to use seemingly limiting laws to their benefit. Hacking is also a great example where the whole process is about seemingly bending the limits, but you really stay inside them, you just discover ways that were unexpected to be existing inside that "box". Logic is also a limitation. Are you original just because you deny logic? Sometimes yes (in these cases you end up with an augmented logic), but most of the times, no.
Rant off.
No one who is directly involved in the education of children should wash their hands of teaching creativity. Creativity should be fostered at home and at school and teachers should be very much aware of that.
A part of the problem is that schools focus too much on finding solutions to problems. That's a critical part of problem solving, but the much more crucial part is formulating the problem in the first place. That's a creative process and what is completely missed by teaching to standards.
In order to ensure childres safety they are placed and encuraged stay in secuer safe 'creative' environments. Classic example, who here below tha age of 50 has every seen or even played with a 'real' chemistry set.
Undetectable Steganography? Yep, there's an app fo
If some evil mad scientist were to undertake building a device to systematically destroy creative thinking in humans, I doubt he could do better than the TV programming of this past decade.
When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called Rel
This is yet another example of the dangers inherent in over-parenting. "Don't climb that tree!" "Don't find out what dirt tastes like!" "Don't take the toy apart!"
This naturally evolves into the adult version. "Don't take pictures of that bridge!" "Don't try to find out what's behind that wall!" "Don't question anything your leaders tell you!"
It's all part of the plan.
He took a duck to the face at 250 knots.
Education in America today is focused almost exclusively on memorizing the tests that will be used to determine school performance. Little emphasis is placed upon creative thinking, deductive logic or expression.
It is no surprise that we are turning out "trained rats" who can perform a specific set of tasks to pass a test but do not have adequate skills to function in a society where creativity is the driving force for progress.
Tisha Hayes
How's the test structured? What's the researcher's definition of creativity? What are they measuring? Creativity is a very subjective concept as it is.
Just because someone creates a test doesn't mean it measures what they think it measures. We've been through all this with intelligence tests.
RIP America
July 4, 1776 - September 11, 2001
I grew up in a surrounding which i pretty much could understand (lets exclude politics here) at age 10. I was presented with toys which you can use to build sth yourself (lego bricks, later lego technics, electronics experimental kits). I was not allowed to watch television unsupervised and in average maybe watched 30 minutes per day. I helped renovate the parents house and played outside in the forest. When i started to play computer games i knew how they were programmed. Which means that for me the fun and the possibilities to do sth depended on and grew with comprehending the world and finding creative ways to use this understanding. To me it seems that kids today are raised under a different paradigm: give them an extreme amount of toys which are completely incomprehensible - and no level on comprehension which the kid could achieve will enable it to reshape this toy. An DVD player will never do anything else. Even computer are castrated nowadays (Hello, who of us did not start programming with typing something on the C128 for curiosity) to be game-consoles only. Electronics kit can never come close - even qualitatively - to the millions of gadgets surrounding us, I dont even want to talk about the sense of security which would forbid that children modify their bikes. Nothing which you paint, write, do, will compare to the best amateur thing you find on the internet. So let me formulate that way: we have raised the level of intelligence and knowledge required before creativity pays of visibly to a level not achievable for most of the kids.
Yes. It's the school's fault. I am perfect. I raise my kids as they should be: TV, Internet flash games, and pre-determined interactive iPad apps.
School lasts 6 hours a day, which is a pretty big chunk of time. And a lot of that time is spent turning kids into uncreative conformist machines - if they resist that then they label them ADHD and drug the creativity out of them instead.
But yes the fact that lots of families need both parents to work in order to make ends meet (though that pre-dates the 1990s a little) and that childrens' activities are far more structured than they once were isn't helping.
John Taylor Gatto's writings are essentially the ravings of a crackpot. Clear refutations of his thesis that compulsory public schooling is evil include:
I've sometimes thought, looking back at my own career in engineering, that my problem solving ability has got in the way of promotion. It's actually easier and more effective to find someone else to fix the problem, or persuade management that the problem doesn't need fixing (kill the product, for instance). And, if you aren't spending a lot of time on the 98% of perspiration that follows the 2% of inspiration, you have time to play golf with the boss and network your next promotion.
I think the rot really set in when the word "consumer" became a generic term for everybody. Umberto Eco made this point once, showing how industrial exhibitions had gone from showcasing technology (buy one of these and you can make whatever you can imagine) to showcasing products (buy one of these and your life as a consumer will be better.)
Schools only reflect society. If teachers are mostly consumers, they won't see the value of (genuine) creativity.
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
The controls were put in place mainly to shield the schools from litigation. Schools don't have BP-style resources, so every dollar counts. Let's face it, the average family can't afford to send their kids to school (it's about $10k/student for public, somewhete between $17k-20k for private), so there's not going to be any new influx of cash in schools.
Some of the controls (I got out of HS in 87) were to prevent vandalism/waste - like making the copier off limits to students, though my best friend in HS and I were the only two, save the principal, who could fix minor problems with it. Much of it stems from very rare, isolated cases of injury/loss/death during school hours while the students were not accounted for. There is no wrath like a parent who has lost a child. When you have to have a perfect safety record with several thousand unpredictable teens 180 days out of the year, things get a little crazy.
We're not afraid of them, per se, but afraid something will happen to them. A college student gets drunk and falls out of a 4th story window to her death, so the college welds all of the windows shut. An appropriate response? To the parents who no longer have a daughter it would have prevented her death. Won't you think of the children?
Is it just my observation, or are there way too many stupid people in the world?
> Where it is promptly beaten out of you.
BS. My three kids (15, 12, 9) are encouraged to express their creativity in ways that I was never allowed when I was their age. In fact, I get a little frustrated that their teachers focus so much on creativity and 'thinking outside the box' that they forget about things like spelling and grammar.
.sig
Well, there's also the old adage that "necessity is the mother of invention". People were a lot more hands on back then with their day to day..well, stuff, plus a lot of things got repaired, not just thrown away when something trivial broke. This lead to "how do I make this better" type efforts..back to caveman days. As applies to children..they mimic adults, they don't see adults doing this anymore that much, repairing or building anything from scratch, figuring out a new tool or how to do something, so they don't either. How many kids today really watch their dad fixing things, or building anything from scratch? the world went from a lot of generalists who could use any tool thrown at them, plus make new tools, to now you need to be an extreme specialist in just one subject to even think about it. I know when I was a little shitter, I was following pops around as he tore down and rebuilt cars, did his own plumbing and carpentry, rebuilt TVs and radios, etc. So..I started doing similar, all the way to getting into trouble for disassembling the lawnmower, etc, building forts, etc with saws and hammer and nails. Kids today..are they really doing that, or mostly just..dunno..playing video games? Being a tool user means you need to use tools, then getting creative with that.
And then, where is the dividing line between art and tech/engineering? Hard to define creativity when we have no real distinction. Perhaps creativity is just not being recognized clearly enough today?
...now you need to be an extreme specialist in just one subject to even think about it.
It's not just the complexity of modern devices though - it is also that manufacturers now go out of their way to prevent people fix, modifying, learning etc. from things they make in order to prevent you from either improving on it or doing things with it that they do not want you to. When manufacturers actively stop you from 'playing' with their devices the result is not only that it is harder to "fix" it but you also risk breaking the device....and generally those with the free time (students etc.) don't have the money to be able to afford breaking expensive equipment. Hence rather than innovate creatively they just use the device as told.
Of course the above only applies to electronic devices but, as the newest and most capable tools we have these are the ones most likely to motivate creative and intelligent people to play with them because they can, in general, do so much more with them.
Damn right. Why the fuck do people shit all over the trades? I have a bachelors degree in CompSci but I have no fucking clue how to fix a plumbing problem or wire an electrical panel. So does that make me somehow better or worse than the tradesman? Hell no.