The Creativity Crisis
An anonymous reader writes with this quote from an article at Newsweek:
"For the first time, research shows that American creativity is declining. ... Like intelligence tests, Torrance's test — a 90-minute series of discrete tasks, administered by a psychologist — has been taken by millions worldwide in 50 languages. Yet there is one crucial difference between IQ and CQ scores. With intelligence, there is a phenomenon called the Flynn effect — each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling. Kyung Hee Kim at the College of William & Mary discovered this in May, after analyzing almost 300,000 Torrance scores of children and adults. Kim found creativity scores had been steadily rising, just like IQ scores, until 1990. Since then, creativity scores have consistently inched downward. 'It's very clear, and the decrease is very significant,' Kim says. It is the scores of younger children in America — from kindergarten through sixth grade — for whom the decline is 'most serious.'"
Shocking, who'd've thought that standardized testing, eliminating recess and general free time would have consequences. Perhaps actually letting kids play would help that.
I have a rising third grader. I've been informed that the next year will be all about memorization of the necessary facts which will get her to pass the Virginia "Standards Of Learning" (yes, they really call them the SOLs) exam at year end. Everything in the school system, from her promotion to the evaluations of the teachers, administrators, and facility are tied to these scores. There is no creativity required or recommended on these exams.
Is it just my observation, or are there way too many stupid people in the world?
If you're familiar with the founding principals of the public education system this isn't a surprise. Schools were intentionally designed by early 20th century psychologists to reduce creativity and increase conformity.
If anything, it's surprising that it took this long before this effect started to manifest.
From the article:
"It’s too early to determine conclusively why U.S. creativity scores are declining. One likely culprit is the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities. Another is the lack of creativity development in our schools. In effect, it’s left to the luck of the draw who becomes creative: there’s no concerted effort to nurture the creativity of all children."
One of the test questions was “How could you improve this toy to make it better and more fun to play with?”
If you went to the average TV viewer and asked them what could make their T.V. shows better, I sincerely doubt that they could give a succinct and "creative" set of ideas that would improve various shows. If you asked a video gamer for say an MMO like WoW or even a browser game like Farmville what suggestions they have to improve the games, you would probably have to gag them to get them to shut up. For video game fans, new ideas (some of them quite creative workarounds) are a dime a dozen, and the challenge is filtering them to find the best ideas for how to gear/play a character or how to run a farm.
Video games are almost perpetually linked with television by virtue of being activities in which one sits down in front of a glowing screen, but video games tend to be highly interactive with constant feedback/user response while television is nearly 100% passive. (American Idol voting doesn't count) I would agree that the increase of mindshare and time devoted to passive pursuits could decrease creativity, but I really wish that the media would, as a group, get a better idea of how different video games and television shows are. The difference between games and t.v. is the difference between using a kitchen knife to chop vegetables and using a kitchen knife to stab people, yet again, video games are taking more blame for making our kids less creative than the school systems' standardized tests and performance obsessed culture.
Signatures are the new names.
1980-1990 seems about the time cable television became more common than OTA TV. OTA TV used to be very boring for children, but cable brought Nickelodeon and the Disney channel in homes to become defacto babysitters for millions of kids.
The inevitable result of being taught to accept everything they are taught without question, rather than being taught the basics and critical thinking, is that students mostly stop asking important questions. Even if they do ask, they depend on someone else to provide "the one true answer" - because they don't have the tools to arrive at a useful answer on their own.
How do you measure creativity anyway?
90 for people that give all the correct answers.
90-100 for everybody that fills in answers that have nothing to do with the questions.
100-110 for those that draw pretty pixelated pictures using the multiple choice boxes.
110-120 for the people that draw pretty pictures outside the boxes.
130+ when they make the questionaire form into paper mache.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
especially in the last years parents pumping their kids full of behavior adjusting drugs? Ritalin maybe?
Creativity tests... heh. Most of these tests are completely ridiculous.
I remember one of these tests where totally stupid answers were given points, just because they are "original". I hate people that think of themselves as "creative", yet, they cannot come up with something PRACTICALLY USEFUL. You can be "very original" and "totally irrelevant" at the same time. For me, creativity means original and usable (in a broad sense -- amusing, entertaining, enthralling, etc count as useful, too).
I hate even more those people that cry "all these rules just hamper my creativity". Again, bullshit! Limitations often stimulate creativity. Puzzles are all about limits on the solution space. Many writers, painters, poems made up artificial limits for themselves, just to see, what can they do within those limitations. Also, any engineer has to think inside some box, as the final result has to be useful and relevant to the problem at hand. Physicists are limited by the laws of nature -- still, many physicists are very creative -- especially because they have to use seemingly limiting laws to their benefit. Hacking is also a great example where the whole process is about seemingly bending the limits, but you really stay inside them, you just discover ways that were unexpected to be existing inside that "box". Logic is also a limitation. Are you original just because you deny logic? Sometimes yes (in these cases you end up with an augmented logic), but most of the times, no.
Rant off.
In order to ensure childres safety they are placed and encuraged stay in secuer safe 'creative' environments. Classic example, who here below tha age of 50 has every seen or even played with a 'real' chemistry set.
Undetectable Steganography? Yep, there's an app fo
If some evil mad scientist were to undertake building a device to systematically destroy creative thinking in humans, I doubt he could do better than the TV programming of this past decade.
When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called Rel
This is yet another example of the dangers inherent in over-parenting. "Don't climb that tree!" "Don't find out what dirt tastes like!" "Don't take the toy apart!"
This naturally evolves into the adult version. "Don't take pictures of that bridge!" "Don't try to find out what's behind that wall!" "Don't question anything your leaders tell you!"
It's all part of the plan.
He took a duck to the face at 250 knots.
Education in America today is focused almost exclusively on memorizing the tests that will be used to determine school performance. Little emphasis is placed upon creative thinking, deductive logic or expression.
It is no surprise that we are turning out "trained rats" who can perform a specific set of tasks to pass a test but do not have adequate skills to function in a society where creativity is the driving force for progress.
Tisha Hayes
More importantly, I suspect, stuff Just Works now. In the '80s, a typical home computer booted into a programming language. You needed a basic understanding of how it worked to be able to start a game, and a lot of children at least tried playing with the programming environment, because it was there and loading a game took 10 minutes. There was some TV to watch, but not a huge amount. Prefabricated plastic toys were common enough that parents complained that the toys they had as a child were better, but they were simple - you needed to use your imagination to have fun with them.
Around 1990, home computers started to become good enough that you could use them without any understanding, just pointing and clicking. In fact, the home computer as a market segment died around then - you had consoles (with no ability to run user-modified code) and you had computers aimed at businesses that were also sold to home users. You started getting a lot more TV aimed at children, and toys started coming with microcontrollers and 'interactive' functionality that let you borrow someone else's imagination.
For a business computer, working without user effort is a good thing. A business computer exists to make some other task easier - you don't want to be thinking about the computer, you want to be thinking about the task. For an educational computer, this is not such an advantage. If stuff doesn't work correctly, you need to use some creativity to fix it. How many people here remember the 'fun' of editing autoexec.bat and config.sys to make a game work? How many children born in the '90s did something similar? Of the two, who do you think has more of an understanding of the purpose of device drivers or of computer memory models?
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I have noticed a distinct trend towards authoritarianism in American culture in the past 20 years. And this has been most especially pronounced in schools. Authoritarianism and creativity are at direct odds with each other.
My own HS started making changes shortly after I graduated in 1989. They started restricting student's ability to go off campus during the day. And I haven't really gone back to find out what else has changed, but I wouldn't be surprised if it's a lot more locked down than when I went.
I think America became afraid of its young people. There was this idea that young people were becoming increasingly violent and uncontrollable. For example, stories of cold-blooded killings and gang membership became the impetus for changing the laws so it was much more likely juveniles would be prosecuted as adults.
But I think there was more to it than that, and I'm not completely sure where the wrong turn was taken or what it was.
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How's the test structured? What's the researcher's definition of creativity? What are they measuring? Creativity is a very subjective concept as it is.
Just because someone creates a test doesn't mean it measures what they think it measures. We've been through all this with intelligence tests.
RIP America
July 4, 1776 - September 11, 2001
I grew up in a surrounding which i pretty much could understand (lets exclude politics here) at age 10. I was presented with toys which you can use to build sth yourself (lego bricks, later lego technics, electronics experimental kits). I was not allowed to watch television unsupervised and in average maybe watched 30 minutes per day. I helped renovate the parents house and played outside in the forest. When i started to play computer games i knew how they were programmed. Which means that for me the fun and the possibilities to do sth depended on and grew with comprehending the world and finding creative ways to use this understanding. To me it seems that kids today are raised under a different paradigm: give them an extreme amount of toys which are completely incomprehensible - and no level on comprehension which the kid could achieve will enable it to reshape this toy. An DVD player will never do anything else. Even computer are castrated nowadays (Hello, who of us did not start programming with typing something on the C128 for curiosity) to be game-consoles only. Electronics kit can never come close - even qualitatively - to the millions of gadgets surrounding us, I dont even want to talk about the sense of security which would forbid that children modify their bikes. Nothing which you paint, write, do, will compare to the best amateur thing you find on the internet. So let me formulate that way: we have raised the level of intelligence and knowledge required before creativity pays of visibly to a level not achievable for most of the kids.
Well, OK. But keep in mind your bias. Very few homes nation-wide had or could afford personal computers in the 80s. Since then, a number of technologies have proliferated (and become more affordable, to a degree) that encourage interacting with the device/medium in scripted ways: cable television, the internet, computers, computer and console games, cell phones. All these things happened at the same time that obesity began to skyrocket and (according to this article) creativity began to decline. This is also the same time when our schools began to get "back to basics" and cut programs like art, photography, and even recess. Variety is important, and moving from one screen to another doesn't cut it. Still, I'm uncertain about my own claim here, as a great deal of creativity begins at a very young age. I'm also not taking into account that the 80s marked the beginning of greatly increasing hours at work for most adults, and greater competition for jobs, as well as a tendency to spend more and more on consumer goods and service, an increase influenced by more readily available consumer credit. So much less parental involvement is possible. I say that as an often-exhausted parent. I guess, for me, it boils down to a perfect storm of impending idiocracy. I say this as an English teacher. I can see the change in the papers I've collected in the last five and ten years.
I've sometimes thought, looking back at my own career in engineering, that my problem solving ability has got in the way of promotion. It's actually easier and more effective to find someone else to fix the problem, or persuade management that the problem doesn't need fixing (kill the product, for instance). And, if you aren't spending a lot of time on the 98% of perspiration that follows the 2% of inspiration, you have time to play golf with the boss and network your next promotion.
I think the rot really set in when the word "consumer" became a generic term for everybody. Umberto Eco made this point once, showing how industrial exhibitions had gone from showcasing technology (buy one of these and you can make whatever you can imagine) to showcasing products (buy one of these and your life as a consumer will be better.)
Schools only reflect society. If teachers are mostly consumers, they won't see the value of (genuine) creativity.
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
The controls were put in place mainly to shield the schools from litigation. Schools don't have BP-style resources, so every dollar counts. Let's face it, the average family can't afford to send their kids to school (it's about $10k/student for public, somewhete between $17k-20k for private), so there's not going to be any new influx of cash in schools.
Some of the controls (I got out of HS in 87) were to prevent vandalism/waste - like making the copier off limits to students, though my best friend in HS and I were the only two, save the principal, who could fix minor problems with it. Much of it stems from very rare, isolated cases of injury/loss/death during school hours while the students were not accounted for. There is no wrath like a parent who has lost a child. When you have to have a perfect safety record with several thousand unpredictable teens 180 days out of the year, things get a little crazy.
We're not afraid of them, per se, but afraid something will happen to them. A college student gets drunk and falls out of a 4th story window to her death, so the college welds all of the windows shut. An appropriate response? To the parents who no longer have a daughter it would have prevented her death. Won't you think of the children?
Is it just my observation, or are there way too many stupid people in the world?
It is a thinly veiled excuse for furthering the "war on terror".
Mit der Dummheit kämpfen Götter selbst vergebens
http://www.eric.ed.gov/ERICWebPortal/search/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=ED052254&ERICExtSearch_SearchType_0=no&accno=ED052254
The Interpretation of Torrance Creativity Scores.
This study tests the appropriateness of Torrance's assumptions of trait independence and the combinability of measures (Torrance Tests of Creative Thinking) with respect to the scoring of the tests for a younger population and estimates the homogeneity of the scores. The sample consisted of 128 elementary school children. Results indicate that separate scoring for fluency, flexibility, and originality traits is not warranted, because any special dispositions for these traits that may exist are overwhelmed by the task specificity of the scores. It is suggested that the Torrance scores reveal nothing interesting about the individual, and the report contends that use of more than a single score from the Torrance battery makes little sense. The major question still unanswered is when, if ever, it makes sense to use a score from the Torrance battery.
- real hackers don't have sigs -
Pot smoking among school kids went down by the early '80s. I'd cite statistics, but those are all suspect, being produced to support claims for the effectiveness of government programs (in a word, "creative"). Still, there can be no doubt by any serious cultural critic that creativity in Western Civilization peaked in the '60s, along with peak use of creativity-enhancing drugs. Because that creativity was perceived as - and may have been - politically dangerous, it and the drug use which enhances it have been discouraged since.
"with their freedom lost all virtue lose" - Milton
Well, there's also the old adage that "necessity is the mother of invention". People were a lot more hands on back then with their day to day..well, stuff, plus a lot of things got repaired, not just thrown away when something trivial broke. This lead to "how do I make this better" type efforts..back to caveman days. As applies to children..they mimic adults, they don't see adults doing this anymore that much, repairing or building anything from scratch, figuring out a new tool or how to do something, so they don't either. How many kids today really watch their dad fixing things, or building anything from scratch? the world went from a lot of generalists who could use any tool thrown at them, plus make new tools, to now you need to be an extreme specialist in just one subject to even think about it. I know when I was a little shitter, I was following pops around as he tore down and rebuilt cars, did his own plumbing and carpentry, rebuilt TVs and radios, etc. So..I started doing similar, all the way to getting into trouble for disassembling the lawnmower, etc, building forts, etc with saws and hammer and nails. Kids today..are they really doing that, or mostly just..dunno..playing video games? Being a tool user means you need to use tools, then getting creative with that.
And then, where is the dividing line between art and tech/engineering? Hard to define creativity when we have no real distinction. Perhaps creativity is just not being recognized clearly enough today?
I watched the movie Idiocracy last night and got a sense of our culture's non-creative future, 500-some odd years removed.
In one scene the time clock spins forward over centuries, pausing intermittently only to capture a single image of a restaurant storefront in evolution: "FuddRuckers" devolves to "RuddPuckers", "PudSuckers", etc. (or some such). When the clock stops the culture has christened the restaurant "ButtFuckers".
Apparently the references to FuddRuckers, Costco, Starbucks et al caused Fox to bury the film, which portrays a future where creativity and intelligence have largely disappeared.
...now you need to be an extreme specialist in just one subject to even think about it.
It's not just the complexity of modern devices though - it is also that manufacturers now go out of their way to prevent people fix, modifying, learning etc. from things they make in order to prevent you from either improving on it or doing things with it that they do not want you to. When manufacturers actively stop you from 'playing' with their devices the result is not only that it is harder to "fix" it but you also risk breaking the device....and generally those with the free time (students etc.) don't have the money to be able to afford breaking expensive equipment. Hence rather than innovate creatively they just use the device as told.
Of course the above only applies to electronic devices but, as the newest and most capable tools we have these are the ones most likely to motivate creative and intelligent people to play with them because they can, in general, do so much more with them.
Don't you know that there are predators waiting on every corner? According to the NCMEC, 1,500,000 children go missing each year!!! (if you count 17 year olds who run away from home multiple times for each escape attempt - an average of 115 if you only count "typical" kidnappings).
But seriously, I recently traveled through South America, and the kids there are like actual human beings. With a little capital and rule of law, they'll go far.
As for North American kids: two words - "opportunity costs".