StarCraft II Cost $100 Million To Develop
UgLyPuNk writes with news of a report that Blizzard has spent over $100 million developing StarCraft II. Initial development on the game began in 2003, and it's due to be released on July 27th. Activision Blizzard CEO Bobby Kotick "described StarCraft as one of the company’s seven 'pillars of opportunity' (where each pillar has the potential to deliver operating profit between $500 million and $1 billion over its life span)." The finalized system requirements for the game have been released, and players planning to buy the digitally distributed version can download it now, though it won't be playable until the 27th.
Wow, $100million dollars and STILL couldn't afford to include LAN play. No worries, someone will do it for them free ;)
Qxe4
"If the crackers find a way to play before the start date."
Indeed, white people can be very impatient.
It would be a surprise. DRM is hard because it means giving the user the locked box, and the key, and then trying to order their computer to pretend that the key only exists on every second tuesday.
Conventional cryptography is very much up to the task of just giving the user the locked box, presumably with a dinky little stub program that will grab the decryption key when it is released.
There have been attacks, or inside jobs, before, so the decryption key(or a few vital binaries, if they went with that approach, or used it to augment this one), could theoretically get leaked; but the task of giving somebody something on day X and only releasing it on day X+Y is theoretically unproblematic. You have to actively fuck it up.
People don't buy Blizzard games to play single player.
I do. In fact I've never played any Blizzard games any other way.
I'm not a fan of the 'tank rush' strategy playing these games online requires
so I doubt i'll ever play one of them online.
Well, if you RTFA...
1. Starcraft
2. WoW
3. Diablo
4. Blizzard's "secret new MMO"
5. Bungie‘s unnannounced new IP <- You missed that one
6. Guitar Hero
7. Call of Duty
I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
i really dont understand why they used c++, when faster development platforms are available. python is perfectly adequate. so is AS3. look at farmville. kotick should listen up considering zynga just got bought by the google. mandating c++ is just a charity-case for old, bearded programmers who couldnt program their way out of an eclipse IDE. ah well. we cant all be smart. some have to drive on by with their gcc and gdb lunchpails in the special bus...
Looks like my post didn't get submitted.
The install files are encrypted with a 21 byte key. I couldn't figure out which encryption scheme, but even if it was developed inhouse. Reversing it and finding a weakness would take a long time.
Like I said earlier. It fetches the decryption key from blizzard on the 27th. On said site is nothing.
So what?
People don't buy Blizzard games to play single player. Sure it's still enjoyable and a good game but you will spend the majority of the time gaming online. And you won't be able to do that on battle.net without a valid key.
Actually, Blizzard said that over half of the Starcraft players don't intend to ever play multiplayer. I tried my best to find you a link to show it, but I failed. I hope someone else has it.
I do have a link on Blizzard's stance on DRM though: http://games.slashdot.org/story/10/05/28/0614256/Blizzard-Boss-Says-Restrictive-DRM-Is-a-Waste-of-Time
'For we walk by faith, not by sight.' II Corinthians 5:7
Does it? I have zero interest in online play for StarCraft. It's also worth noting that Blizzard is planning two standalone expansions, neither of which will be necessary for a complete online experience. That is, they're single player-only expansions. Blizzard apparently thinks, probably correctly, that most of their money is coming from people who are primarily interested in the campaigns.
Incorrect sir.
From the Official StarCraft II FAQ:
Q: Will we still be able to play multiplayer matches of StarCraft II with all three races?
A: Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.
Q: How will the expansion sets impact multiplayer gameplay?
A: The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.
Q: If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?
A: Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.