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StarCraft II Cost $100 Million To Develop

UgLyPuNk writes with news of a report that Blizzard has spent over $100 million developing StarCraft II. Initial development on the game began in 2003, and it's due to be released on July 27th. Activision Blizzard CEO Bobby Kotick "described StarCraft as one of the company’s seven 'pillars of opportunity' (where each pillar has the potential to deliver operating profit between $500 million and $1 billion over its life span)." The finalized system requirements for the game have been released, and players planning to buy the digitally distributed version can download it now, though it won't be playable until the 27th.

68 of 414 comments (clear)

  1. Will not be surprising by kyrio · · Score: 4, Insightful

    If the crackers find a way to play before the start date.

    1. Re:Will not be surprising by Anonymous Coward · · Score: 5, Funny

      "If the crackers find a way to play before the start date."

      Indeed, white people can be very impatient.

    2. Re:Will not be surprising by fuzzyfuzzyfungus · · Score: 5, Insightful

      It would be a surprise. DRM is hard because it means giving the user the locked box, and the key, and then trying to order their computer to pretend that the key only exists on every second tuesday.

      Conventional cryptography is very much up to the task of just giving the user the locked box, presumably with a dinky little stub program that will grab the decryption key when it is released.

      There have been attacks, or inside jobs, before, so the decryption key(or a few vital binaries, if they went with that approach, or used it to augment this one), could theoretically get leaked; but the task of giving somebody something on day X and only releasing it on day X+Y is theoretically unproblematic. You have to actively fuck it up.

    3. Re:Will not be surprising by Idiomatick · · Score: 2, Informative
    4. Re:Will not be surprising by Anonymous Coward · · Score: 5, Informative

      People don't buy Blizzard games to play single player.

      I do. In fact I've never played any Blizzard games any other way.
      I'm not a fan of the 'tank rush' strategy playing these games online requires
      so I doubt i'll ever play one of them online.

    5. Re:Will not be surprising by Nursie · · Score: 4, Interesting

      You may not get into it for single player, but there are those of us who don't play WoW because we don't have the time and like a good offline gaming experience.

      Not that I'm arguing for piracy here - If I want to play I'll buy - but online is not the only thing going and I hope they haven't neglected offline play. Knowing Blizzard though, they won't have neglected it because they do put so very much effort into making their games perfect.

    6. Re:Will not be surprising by Anonymous Coward · · Score: 5, Informative

      Looks like my post didn't get submitted.

      The install files are encrypted with a 21 byte key. I couldn't figure out which encryption scheme, but even if it was developed inhouse. Reversing it and finding a weakness would take a long time.

      Like I said earlier. It fetches the decryption key from blizzard on the 27th. On said site is nothing.

    7. Re:Will not be surprising by Luckyo · · Score: 2, Interesting

      StarCraft (1) had a battle.net "replacement" for pirated games and those banned on battle.net. It essentially run battle.net-like server called fsgs that required you to replace a single file in your starcraft directory to connect to. After replacement, clicking battle.net in game took you to fsgs lobby.

      And it was pretty active community until blizzard shut it down (iirc) a few years ago. I would be very surprised if someone won't make a similar service for SC2, especially in light of how quickly world of warcraft server software leaks and is used on private servers after every patch.

    8. Re:Will not be surprising by binkzz · · Score: 5, Informative

      So what?

      People don't buy Blizzard games to play single player. Sure it's still enjoyable and a good game but you will spend the majority of the time gaming online. And you won't be able to do that on battle.net without a valid key.

      Actually, Blizzard said that over half of the Starcraft players don't intend to ever play multiplayer. I tried my best to find you a link to show it, but I failed. I hope someone else has it.

      I do have a link on Blizzard's stance on DRM though: http://games.slashdot.org/story/10/05/28/0614256/Blizzard-Boss-Says-Restrictive-DRM-Is-a-Waste-of-Time

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    9. Re:Will not be surprising by phantomfive · · Score: 4, Interesting

      They put a lot of work into single-player mode. Reports I've heard are things like non-linear story-lines, where choices you make in game change the story, and the cut scenes that have been released already make the story look good. You never know for sure until you play it, but all signs point towards a fun game.

      --
      Qxe4
    10. Re:Will not be surprising by Vaphell · · Score: 2, Informative

      last time i checked, ICCup server located was Russia, central hub for broodwar community, was alive and kicking. Admins tailored the bnetd/fsgs code to their needs, implemented bunch of cool stuff, working ladder and antihack among the others. It's light years above the blizzard's battle.net which is abandoned by the blizzard for many years already.

    11. Re:Will not be surprising by Hurricane78 · · Score: 2, Informative

      Nearly...

      DRM is physically impossible because it means giving the user the locked box, the key, and a list of commands for its cpu to make it pretend that the key only exists on every second tuesday, and then expecting the user to neither look at the key, nor touch the list of commands, before feeding them to its cpu.

      There, fixed that for you.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    12. Re:Will not be surprising by Kjella · · Score: 2, Insightful

      1. Wrap the whole stuff in AES.
      2. Release the key on release date.

      This is not the DRM problem of giving the locked box and the key, you simply don't give the key.

      --
      Live today, because you never know what tomorrow brings
    13. Re:Will not be surprising by Anonymous Coward · · Score: 3, Interesting

      I wish more game makers thought the same way. Ive just never really enjoyed playing online against mostly 12 year old kids. I've picked up a few PC games before that looked fun, but immediately put them back once I saw the "Broadband connection required" in the requirements. Perhaps I'm an oddity in the gaming world, but I really don't enjoy online games. (I cant stand MMO games what-so-ever, Its kinda like the dregs of the internet were swept up and put into a trash can labeled WoW)

      Posting anon cause I half expect to get flamed for the MMO/WoW comment.

    14. Re:Will not be surprising by N0Man74 · · Score: 5, Informative

      Does it? I have zero interest in online play for StarCraft. It's also worth noting that Blizzard is planning two standalone expansions, neither of which will be necessary for a complete online experience. That is, they're single player-only expansions. Blizzard apparently thinks, probably correctly, that most of their money is coming from people who are primarily interested in the campaigns.

      Incorrect sir.

      From the Official StarCraft II FAQ:

      Q: Will we still be able to play multiplayer matches of StarCraft II with all three races?

              A: Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.

      Q: How will the expansion sets impact multiplayer gameplay?

              A: The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.

      Q: If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?

              A: Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

    15. Re:Will not be surprising by Anonymous Coward · · Score: 3, Funny

      I was absolutely destroyed by a heterogeneous mob of enemy units before I even had my pants on.

      Look, I'm not one to question what goes on behind closed doors, but dude, the pants thing might be why you lost.

    16. Re:Will not be surprising by Anonymous Coward · · Score: 2, Funny

      The preferred term is "Honkey-American."

    17. Re:Will not be surprising by ivucica · · Score: 2, Informative

      BnetD was also shut down, but its fork pvpgn still works, as far as I know. Not to mention BnetD is still in Debian

    18. Re:Will not be surprising by ildon · · Score: 4, Interesting

      The only missing "features" in offline mode will be unlocking achievements, saving your progress on the cloud, and sending in-game and cross-game messages while playing single player. Not one of those actually has any impact whatsoever on the game itself (presuming you don't mind copying save files to a portable storage device to continue your game progress on another machine, which is a practice nearly as old as gaming itself).

    19. Re:Will not be surprising by kyrio · · Score: 2, Insightful

      Aren't college students the least likely to ever purchase the game if given the choice? Isn't it the college students who have access to huge bandwidth net connections? You're either an old man stuck in the past or just completely clueless.

  2. and still by phantomfive · · Score: 5, Interesting

    Wow, $100million dollars and STILL couldn't afford to include LAN play. No worries, someone will do it for them free ;)

    --
    Qxe4
    1. Re:and still by Korin43 · · Score: 5, Interesting

      Some of the most entertaining LAN parties are in places with little or no internet access. My favorite was a cabin LAN party. The only internet access was via cell phone, and I can't image the charge if I had left it on the entire time.

    2. Re:and still by Anonymous Coward · · Score: 3, Informative

      Ever heard of the military much? Despite the fantasy that everyone can be fully-connected at all times, the reality is that the internet is not all that ubiquitous.

    3. Re:and still by Midnight+Thunder · · Score: 5, Informative

      I can think of plenty of situations:
        - LAN party in a plane
        - LAN party while camping
        - LAN party in a moving vehicle, other than a plane
        - LAN party while on military deployment
        - others

      Why should you limit you gaming to the presence of an internet connection?

      --
      Jumpstart the tartan drive.
    4. Re:and still by apoc.famine · · Score: 2, Interesting

      Snowed in during New Year's Eve, 2000, LAN party in the drafty basement of an old farmhouse with 8-9 good friends. Enough comps that we kept the basement warm, but the drafts were cold enough by the windows and doors that we could cool the drinks there. Half the Starcraft copies were legit, half were clones of one of the others. Internet connection was something like 300/100 kpbs DSL, or maybe it was still dialup at that point.

      Regardless, LAN games don't need an internet connection beyond maybe a single one for patches that someone missed. I agree - some of my best LAN parties had little in the way of internet access. They had seclusion, good friends, good food, and lots of drinks. The games weren't even that important, really.

      So as it stands now, the next one will be UT2004 and maybe Dawn of War. Starcraft 2 is out, and UT3 is enough of a pain that we likely won't play it unless on a very, very beefy internet connection.

      --
      Velociraptor = Distiraptor / Timeraptor
    5. Re:and still by fast+turtle · · Score: 5, Informative

      Our Military is deployed to many different locations. Sea for those in the Navy. Then there are all of those deployed Overseas to various NATO bases. Internet connectivity in the barracks is pretty slim there. Don't forget about all the other stations such as the EWRS (early warning radar stations) in Alaska.

      Others include Cruise Ships - Yes there are some cruises geared towards Lan Parties. 3-5 day cruises and people do pay for them.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
    6. Re:and still by nmb3000 · · Score: 5, Interesting

      Playing in network environments not hooked up to the Internet much?

      Wow, fanboy much?

      The simple fact is that there are MANY times and places where LAN support is very helpful, if not outright required. Several other posters have enumerated the latter, but for the former, you need to consider scale.

      Sure, if you have 4-6 people playing then maybe going over the Internet to Battle.net is an okay (if lame) solution. What about a group of 20? 50? 200? Blizzard has repeatedly said they want Starcraft II to be a serious e-sport contender, both in Asia and in the US/Europe. During the beta, people trying to organize big LAN-style game sessions have noted that their plans completely fell apart when they discovered that Battle.net limited the number of players per IP address to 12. This might have changed, but the fact that they instituted any limit should be telling.

      To pull this off, they will be required to implement some form of LAN play, something they've already said they will do:

      "We will be addressing StarCraft II tournament functionality in a post launch patch to the game, soon after ship. This patch will include features to address the needs of location-based pro tournaments, but we have not discussed any specifics about tournament support beyond that."

      Blizzard denies the rumors of a LAN-enabled "Professional Edition", but it sure sounds like that's the direction they're heading. On one hand Blizzard claims that "No LAN because Battle.net 2 is just so amazing we can't let anyone miss out!" and then on the other "Okay, LAN play is required but only high rollers get it, not the rest of you, you dirty pirates". Anyone who's played the beta knows how bad and lacking Battle.net 2 is. Yes, it's beta, but the final release is in less than 10 days. It's not like they're going to uncheck the "Battle.net sucks enabled" checkbox the day before.

      I want to love Starcraft 2, but Blizzard-Activision is making it so hard :(

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    7. Re:and still by icebraining · · Score: 5, Informative

      What? You don't? So... you're expecting a commercial plane to allow you to pull out wifi or drape a bunch of CAT-5 everywhere to play games on the flight? What?!?

      http://en.wikipedia.org/wiki/Wireless_LAN#Peer-to-peer

      I somehow feel our military has more important things to do than play Starcraft II on deployment.

      http://gamepolitics.com/2007/11/12/military-wives-form-non-profit-to-equip-troops-with-video-games

      The thing is, adding LAN play obviously is a drop in the ocean compared to the $100 million; they have all the network code done, it would simply be a matter of writing some code that instead of send requests for games to Battle.net, sending them locally.
      The real reason is obviously to reduce "piracy" by tying the game to their online service, and screwing their costumers in the process, as it has become usual nowadays.

    8. Re:and still by Degro · · Score: 2, Insightful

      Not couldn't afford... Did not want to include because then there wouldn't be a strong dependency on their Battle.net servers. They can't have you and your buddies throwing LAN parties with only one legitimate copy of the game like the old days.

    9. Re:and still by timholman · · Score: 5, Informative

      I somehow feel our military has more important things to do than play Starcraft II on deployment.

      Troop boredom and depression during deployment in remote locations is one of the biggest problems that military commanders must deal with. They generally encourage any form of entertainment as long as it doesn't interfere with military duties.

      In fact, if you have any old games you want to get rid of, go to www.anysoldier.com and I guarantee you can find thousands of enlisted men and women more than happy to take them off your hands.

    10. Re:and still by Xugumad · · Score: 2, Informative

      > What? You don't? So... you're expecting a commercial plane to allow you to pull out wifi or drape a bunch of CAT-5 everywhere to play games on the flight? What?!?

      Delta have Wi-Fi equipped a lot of their planes, actually ( http://blog.delta.com/category/wi-fi/ ) and the new Boeing Dreamliner comes with networking as standard (although mostly it comes up as a security risk - http://en.wikipedia.org/wiki/Boeing_787#Computer_network_vulnerability ).

      > Okay, maybe more understandable than a plane, but if you're THAT bored on a train ride AND you feel you really really need to play Starcraft II before the trip's over, you need help.

      You're aware there are train journeys over an hour, right? Edinburgh-London being the easy example, rolling in at 6-8 hours.

    11. Re:and still by SethJohnson · · Score: 4, Informative

      Piracy isn't the concern. It's the resellers.

      When you purchase Starcraft II, you're not buying the bits on the disk. You're paying for the registered account to play through their network. If you try to sell the disk to Gamespot, it's useless. The purchaser will still need to shell out for an account to play on the network. Blizzard wants to ensure that anyone who plays Starcraft II pays Blizzard. Not a third-party retailer.

      Seth

  3. $10 mil per year by ZirbMonkey · · Score: 2, Funny

    It only took them 10 years to release. If they'd released it 5 years ago, it would have only cost a fraction of that.

    1. Re:$10 mil per year by waambulance · · Score: 2, Funny

      if they had added (n total developers) * (years in development) developers, they could have released it in a year... ah well. kotick can be clueless sometimes... -0.

    2. Re:$10 mil per year by waambulance · · Score: 5, Funny

      i really dont understand why they used c++, when faster development platforms are available. python is perfectly adequate. so is AS3. look at farmville. kotick should listen up considering zynga just got bought by the google. mandating c++ is just a charity-case for old, bearded programmers who couldnt program their way out of an eclipse IDE. ah well. we cant all be smart. some have to drive on by with their gcc and gdb lunchpails in the special bus...

    3. Re:$10 mil per year by glwtta · · Score: 2, Funny

      I wonder if it's possible to craft a comment that is so mind-numbingly obviously sarcastic that every Slashdot reader (or at least all the ones who bother to reply) will get it. It's not looking likely, though.

      (I hope I'm not picking on someone with Asperger's or something...)

      --
      sic transit gloria mundi
  4. Pillars by Pranadevil2k · · Score: 2, Interesting

    Let's see...
    Activision's seven pillars are most likely:
    World of Warcraft
    Unnamed Blizzard MMORPG
    Diablo
    StarCraft
    Guitar/Band Hero
    Call of Duty .... And what else?

    They only have a few other franchises to work with.. the LEGO game series, Cabela's hunting games (lol), and Marvel Ultimate Alliance.
    As far as I know their contract with Marvel is over, so they might not be able to produce another M:UA game.
    None of these remaining franchises seem like 1 billion dollar winners, so what does that leave for the seventh pillar?

    1. Re:Pillars by alexhs · · Score: 5, Informative

      Well, if you RTFA...

      1. Starcraft
      2. WoW
      3. Diablo
      4. Blizzard's "secret new MMO"
      5. Bungie‘s unnannounced new IP <- You missed that one
      6. Guitar Hero
      7. Call of Duty

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    2. Re:Pillars by OzPeter · · Score: 3, Informative

      None of these remaining franchises seem like 1 billion dollar winners, so what does that leave for the seventh pillar?

      Well its got to be one of:

      • Pride
      • Envy
      • Gluttony
      • Lust
      • Anger
      • Greed
      • Sloth

      Given that its a gaming company, I'd be going with Greed

      --
      I am Slashdot. Are you Slashdot as well?
  5. Re:Lies. by click2005 · · Score: 2, Insightful

    I also call bullshit on the $100m figure. I bet there is a lot of 'Hollywood Accounting' going on there.
    I also wonder how much it would be without all the cut-scene filler they seem to enjoy spending a fortune on
    these days.

    --
    I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
  6. Not so great by DoofusOfDeath · · Score: 2, Interesting

    I was in the beta program, and I've got to say I didn't enjoy the game nearly as much as I did the original StarCraft. It's possible that I'm just outgrowing that kind of game, but I really just wasn't enjoying the gameplay so much.

    1. Re:Not so great by Anonymous Coward · · Score: 3, Interesting

      I found the gameplay to be great, but the attitudes of Battle.net players really turned me off. This is essentially the same reason I stopped playing WoW. The Blizzard gaming community as a whole may be large, but it is also comprised of many people with poor sportsmanship and overall poor attitude. I don't think any RealID forum plans (which have been rolled back) would have helped very much. Spoiled teenagers and socially maladjusted adults generally don't care about consequences.

      The final straw in SC2 beta for me was basically as I was winning a match in 2v2. My opponent started going off on me, basically hurling extreme insults and some threats my way as I was destroying his base. I just stopped playing because this is basically the type of "gamer" that Blizzard seems to be catering to nowadays.

    2. Re:Not so great by Phazm · · Score: 2, Interesting

      The changes to the game have been an improvement from SC1 in my eyes. Basic macro is a lot easier (multiple building selection) and the micro has a lot of fun units to play with (blink stalkers).

      The rock-paper-scissors match-up of the 3 races has settled quite nicely since the beginning of beta and is more fun to play overall for a few reasons. The AI for swarms of units has been improved and because some overpowered abilities such as psi storm have been changed. Now you see more storms but they have decreased radius and damage due to the +25 energy upgrade (can storm on warp-in).

      Overall this game is a blast and it has a ton of modding potential as well, more than SC1. I recommend if you want to get comfortable quickly with the match-ups, watch some youtube vids of some of the high-level players. Check youtube for a few key casters - HuskyStarcraft, HDStarcraft, PsyStarcraft, AskJoshy, Day[9].

    3. Re:Not so great by chronosan · · Score: 3, Informative

      Wow, that dude is messed up. I've never seen anything other than "gl hf" and "gg" playing the beta. Maybe you're one of the lucky few that had working VOIP?

  7. menu by shipbrick · · Score: 2, Interesting

    Wow for $100 million dollars you think they could design a freaking menu interface. The beta was absolutely terrible, not intuitive at all and you end up with like 3 chat windows for talking with one person. I hope it was 100% remade before launch with some of that 100 million. The gameplay is ok, it feels like Starcraft but with better graphics. So if you are feeling nostalgic, you can drop $60 or just buy an old used copy for probably $5. I'll probably still buy it just to play occasionally online with friends though...

    1. Re:menu by Vaphell · · Score: 3, Informative

      pretty much unanimously community thinks that bnet 2.0 is a hardcore fail, it doesn't offer features available 10 years ago in classic battle.net, like convenient means of communication between players or ability to play across region borders. What people get now looks like flash ridden XBoxLive imitation, infested with Facebook and people say you can actually feel lonely there with thousands of players. But hey, you can farm achievements!

      That's what you get when your services are shaped primarily by Activision HQ and deals with Facebook, not by the desires of customers.

  8. Re:Lies. by EvanED · · Score: 2, Insightful

    You're off by an order of magnitude, but 120 developers on a title like SC2 is not hard to fathom at all for anyone who has sat through a big-budget VG credits screen recently.

  9. Re:Expenses by TheLink · · Score: 2, Funny

    Hookers, blow and blackjack?

    I guess there was some pizza and mountain dew too.

    --
  10. Adding more developers only makes a project later. by SexyKellyOsbourne · · Score: 4, Interesting

    You cannot add developers to a project and make it release sooner, no more than 9 women can make a baby in one month.

    Blizzard knows this, and thus they take their time. A lot of time they spend on their core values (gameplay first, commit to quality, embrace your inner geek, etc) requires constant communication, and adding people makes this worse -- communication channels increase geometrically as people are added to a project.

    For example, doubling the number of people on a team will quadruple the number of people who can talk to each other, making it much more difficult to synchronize efforts consistently. 50 developers will have 50 * (50 – 1) / 2 = 1225 channels of communication.

    Not to mention that new employees require significant training, or else they'll introduce significant amount of bugs and flaws into a program or other creative effort. You can actually end up worse than you started if you have more bugs, gameplay issues, inconsistent storylines, and so forth to fix at the end of the day than the beginning.

    This is called Brooks' Law, and was detailed in 1975 by Fred Brooks in the book 'The Mythical Man Month'. Wikipedia article is here:

    http://en.wikipedia.org/wiki/Brooks's_law

  11. No LAN because of tyranny of the majority + profit by SexyKellyOsbourne · · Score: 2, Interesting

    Paranoia and profits is why you can skip LAN'ing, or even discourage it.

    Anything that doesn't have to phone home to function is easily cracked. Roughly ten years ago, I played Starcraft 1 constantly, through single player and dozens of LAN parties, and never paid for it. I never cared much for battle.net.

    And unlike 10 years ago, the cases where people cannot phone home with broadband access, or even internet access itself, are rare. Even console systems are borderline dependent on internet access these days. As far as camping/moving/etc goes, most reasonably-populated areas have 3G, and you'll have 3G just about everywhere in a few years.

    Therefore, it's rather simple what to do. LANs without internet access are probably only 1% of gameplay these days. Maybe only 1% of gamers won't buy it because of this.

    If the game wasn't required to phone home in any manner, perhaps 20% of people will probably just play the game cracked off of bittorrent. The answer's obvious: go with the extra 19% of purchases. Is it fair to those who enjoy LANs? No. Call it tyranny of the majority, call it what you will.

    If you want to LAN, you can always play SC1, or just play board games.

  12. Re:Lies. by Surt · · Score: 2, Interesting

    7 years, 100 employees, averages salary 100K works out to 70 million. That's probably a lowball for both the number of employees on the SC team and their average salary. Then add equipment, acting (voice) talent, marketing, production, management, and I don't find 100M surprising. Then again, I worked on the smaller D2 team, and I know what our burn rate was there.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  13. Re:Lies. by Vintermann · · Score: 2, Insightful

    Why not? Music execs are notoriously bad at picking the music that will succeed. Publishers are bad at picking up the books that will succeed. Quite often Hollywood wastes money on a big flop.

    As to games, remember Age of Conan?

    Blizzard appears to have a pretty good hit/miss ratio so far, but it's hard to say if it's luck, talent for seeing what will work, or just hordes of loyal fans.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  14. System requirements by Yvan256 · · Score: 2, Insightful

    So, how is someone supposed to magically know if the GPU in his computer is better or worse than the GPUs listed for Starcraft II?

    Seriously, Apple has used so few GPUs since they switched to intel, the least Blizzard could do is list all of the supported ones.

    Where does the 9400M and the 320M fall in that list? The 320M is more powerful than the 9400M, so we can't even go by numbers alone. Stupid marketing departments with their crazy GPU names.

    1. Re:System requirements by iamhassi · · Score: 3, Informative

      "Apple has used so few GPUs... Where does the 9400M and the 320M fall in that list?"

      TFA:
      "Mac Recommended System Requirements:....9600M GT or ATI Radeon® HD 4670 or better"
      Usually I'd agree, it can sometimes be hard to figure out if a 4890 is better than a 5750, etc, but in this case they made it pretty clear. A 9400M is not as fast as a 9600M, so while it'll play on minimum it isn't the recommended GPU.

      FYI if you ever want to check just google "(BLANK) vs (BLANK)". Chances are you'll find a review comparing the two GPU unless one of them is so old it's not even worth comparing it with the other GPU.

      Here's a great example: "PC Recommended System Requirements:... ATI Radeon® HD 3870 or better"

      So I googled: Radeon 3870 vs 4770 and found this review which shows the 4770 scoring 30%+ better framerates than the 3870.

      --
      my karma will be here long after I'm gone
  15. Re:Linux Requirements suck... by LaRainette · · Score: 2, Interesting

    The linux requirements on their page are a bit ridiculous.. Dual Core 2.5 GHz and Ubuntu only? Jeeze... I'll wait for the fedora rpm thank you.

    wtf ?
    Which Linux requirements on what page ?

    Starcraft II is natively playable on Ubuntu ? => *happy geek*

    I though it was a total rumour !

  16. Re:Lies. by ildon · · Score: 2, Informative

    Even WC1 had pre-rendered cut scenes: http://www.youtube.com/watch?v=KsBUAnb_NL8

  17. Re:Why an issue? by LaRainette · · Score: 2, Insightful

    That's an issue because Blizzard loses control.

    What blizzard realized was that a significant part of the games played on starcraft and war3 were played between people who know each other.
    It's far from being the majority but it's a significant amount.

    If you let these people play on Lan, they do not connect to battle.net, so:

    A. they are more independant and your power over their lessens.
    B. You can't feed them with your advertising.

    Ultimately I don't understand how this wasn't more stressed as an issue. I mean the RealID was a mess, complete PR failure and terrible idea, but this is much more relevant to the gaming part of the matter.
    Anyway Blizzard keeps on going that slippery slope they stepped on with WoW : good game bad practices.

    I suppose it's OK for now, but when you measure how much free battle.net made for their image and the success of their games you really don't get how they could let such stupid limitation alter this image !

  18. Re:Lies. by offerk · · Score: 3, Insightful

    As to games, remember Age of Conan?

    What's your point? For one thing, AoC is still around and kicking, including an upcoming expansion. As far as any of us knows, it may be a financial success by now, even if the player base has shrunk. For Another, AoC is a Funcom game, no relation of Blizzard/Activision. Which of course brings us to your next point...

    Blizzard appears to have a pretty good hit/miss ratio so far

    I think @gravos' sentiment, while badly worded, is correct. Blizzard seem to be really good at what they do and presumably the "cut-scene filler" will actually be something that helps sell the game. As for "pretty good hit/miss ratio", it's pretty darn fucking spectacular, calling it "pretty good" is just about the understatement of the year.

    but it's hard to say if it's luck, talent for seeing what will work, or just hordes of loyal fans.

    Luck is getting 1 hit game. Smash hit after smash hit implies something more. As for the "hordes of loyal fans", I guess you're implying that no matter what Blizzard does, the "loyal fans" will buy and cheer? Just look at the recent RealID on forums fiasco and outcry on the WoW Forums, fans were certainly not shy about letting Blizzard know it messed up there!

    So I don't buy it. I think Blizzard really are good at taking a concept and making a best seller game of it. I fully expect SC2 to both sell well and get good reviews (relative to the dated graphics it uses). My only personal complaint is that the game is expected to sell for I think $50 and will open only the Terran race in the single-player story mode, which means $150 for all 3 chapters and who-knows-how-long-to-wait for the next 2 chapters. To be honest, that's too steep for me, I'm going to sit and wait till prices come down and hopefully parts 2 and 3 are released.

    --
    I learn from all my mistakes, I intend to be a genius at the end of my life.
  19. I would like to ask how much is advertising by aepervius · · Score: 2, Interesting

    I germany there are starcraft advertising at prime time. That can't be cheap. And that is only one country.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  20. Re:Just in case you were wondering why... by Urkki · · Score: 4, Funny

    ...you're gonna have to buy this game 3 times.

    You're a sucker if you buy SC2. Go play something else. Go get League of Legends or something. Don't encourage this shit where you pay $50-60 a pop 2-3 times just to get an entire game.

    Apparently you don't understand. It's very simple really. It's Starcraft. S-T-A-R-C-R-A-F-T. Everything else, such as life, liberty and pursuit of (any other kind of) happiness, is secondary.

    (And no, I'm not a real fan, and I have no current plans to play or buy the game, just saying...)

  21. Re:Adding more developers only makes a project lat by Swordsmanus · · Score: 2, Informative

    ...or maybe it doesn't actually work the way you say, because the corollary to your claim is that release will happen soonest if no one is ever added to the project (one member is requisite for the project to exist at all).

    ...or maybe you should have read the link he included at the end for more details instead of making a ridiculous straw man.

    Admittedly, the parent misquoted. He should have said, "You cannot add developers to a late project and make it release sooner". But if you had taken the time and effort to check out that wiki article instead of knee jerking you would've seen the correct quote in the first sentence.

  22. Re:Lies. by larry+bagina · · Score: 2, Informative

    Tip: they've been working on it since 2003 or so. You need to get a new calendar.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  23. Too fast by AlpineR · · Score: 4, Interesting

    I was in the beta program too and didn't enjoy it much either. I'd play a game or two and then quit for the evening, whereas with the original Starcraft I'd get sucked in and play for hours (often into the wee hours of the morning and miss out on sleep).

    One problem I noticed is that the game moves too fast. The units do so much damage that they kill each other or buildings in mere seconds. There's no time to send reinforcements, cast spells, or even retreat. Well, maybe pro players with 600 APM can do that stuff, but for an average player the battles are over before you even get the alert that they've started.

  24. No Download by stimpleton · · Score: 3, Informative

    "digitally distributed version can download it now, though it won't be playable until the 27th."

    My experience of this this of approach is unpleasant. While I talk about steam games, and while this is Battle.Net I am wary. Pre downloading then activating on the day of release for left 4 dead 2 was terrible. It probaly has something to do with time zones as the "27th" will occur a half day before for me(being in new zealand). On that day of release the sun rose, the shops opened and the copies were on the shelf. I was not able to activate for another 24 hours. Some NZ'ers could but not me.

    I note battlenet say it is "activatable once it goes on sale in the US". 07/27/2010 10:00 AM PDT

    NZ'ers and Australians, remember, copies will have been on the shelf for one day, if that affects your decision to download (BattleNet downloader 3 meg. Starcraft 2 client 8GB). Ports required are ports 3724, 6112, 6113, 6114, 4000 or 6881-6999. so if you are in a restricted environment you will get "Tracker Not Responding"

    --

    In post Patriot Act America, the library books scan you.
  25. Re:correction by N0Man74 · · Score: 2, Interesting

    I'm sure they are putting money into marketing, sure. Also, I have reservations about what I've heard about this game's DRM and I'm waiting to see how this will be handled at launch.

    However, there is absolutely no denying that a lot of work went into this game. A tremendous number of man hours and assets were involved. If you truly believe that this is nothing but marketing hype masking a shallow cheap production, then you are either delusional or have your head up your ass.

  26. More than that... by N0Man74 · · Score: 2, Interesting

    Wait a minute, you were being sarcastic! Damnit, I guess I can't get a "whoosh" now that I've caught that. :(

    Anyway, It's not just the #1 RTS of all time... it's the #4 Top Selling PC game of all time (according to this article on Wikipedia.

    You bought up a point that's really bothered me. When the original was published, they were smart enough to allow for Spawned copies, so that only a certain number of players had to even own a legitimate copy. They didn't need cracks, just spawned a LAN only copy and they were good to go for a LAN party. Hell, I know that half of the people I played with would have never bought StarCraft, if they had not got hooked on it off the completely legal and Blizzard authorized (and provided) copies of the game, myself included!

    The game industry is losing their way, and that includes Blizzard, who at one time were one of the most respected, appreciated, and admired video game companies out there.

  27. Re:This is what talking out of your ass looks like by fuzzyfuzzyfungus · · Score: 4, Insightful

    The main reason that I would suspect a distinct pre-release cryptographic mechanism is that such have been seen before(I believe some Steam titles have used them) and that they are so utterly trivial yet so functionally unbreakable.

    You would simply take the release installer, and encrypt a copy with a key known only to you(and probably stored on a securely-locked-away air-gapped medium, to prevent leaks.

    Add a little stub program that does nothing but check your website for the key, decrypt the installer binary, and start the installation.(Because a key doesn't need to be all that long in order to be functionally unbreakable, it is even practical for those without web access to type a suitably encoded version of the key in manually).

    Absolutely no "innovating" needed. Basically any encryption method that isn't declared "deprecated" will work, and implementations of most of them are available under pretty much any license you want. The total implementation time will be a few hours for a competent programmer(and it need not be a competent programmer who has any knowledge of the project, this is quite a generic thing), possibly a man-day or two if the decrypter needs QA on 15 different Windows localizations and some attractive splash-screen art. And yet, despite the ease of implementation, even three letter agencies won't be able to get to it until you release the decryption key.

    Aside from the fact that it is easy and robust, the main reason to use a separate system for the "release date control" vs. whatever DRM is used post-release, is that market research suggests that the financial damage of having your DRM cracked tapers off fairly rapidly post-release. Having would-be early adopters downloading pre-release cracked copies instead of buying $150 "platinum packs" with a couple of useless trinkets is financially painful. Having cheapskates a year from now picking up off the Pirate Bay rather than Ebay is virtually irrelevant. In between, the value falls over time, fast at first, and gradually tapering off.

    If the installer binary is encrypted, would-be DRM-hackers don't even get to look at the DRM until release day(whereas, if you depended on the release-DRM, they would have the extra 10 days of hacking done before the game is even supposed to be released). This means that the chance of a pre-release pirate version(barring a penetration of your systems by hackers or inside guys) will be impossible, and the time-to-working-crack will be 10 days longer than it otherwise would be...

  28. Re:What a waste of money.... by ifrag · · Score: 2, Insightful

    The nice thing about LAN gaming with friends is that you're all generally around the same skill level and have a chance of beating each other.

    Hmm, interesting, that has not been my experience at all. Perhaps the problem comes from dragging players who are far more biased toward FPS or RPG into playing an RTS. Not that battle.net has been doing any better in that regard lately, but I've found it to generally be impossible to balance teams completely on LAN play.

    --
    Fear is the mind killer.