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Alien Swarm Can Be Played As a Terrifying FPS

AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."

157 comments

  1. Sounds like by sortius_nod · · Score: 1

    An alien game that'd be good. I've been playing AS since it was released and am loving it.

  2. Or.. by Netshroud · · Score: 0, Troll

    Or it could be played.... you know, the way it was designed to be played

    1. Re:Or.. by Yvan256 · · Score: 4, Insightful

      Not everyone likes 3rd person view for all games. I think it sucks for when you control a walking/running character and need to aim. That's the job of 1st person view.

    2. Re:Or.. by Anonymous Coward · · Score: 0

      All games? It seems First Person games are far more common these days, a Third Person shooter sounds like a good change of pace.

    3. Re:Or.. by Anonymous Coward · · Score: 2, Insightful

      Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person. Or for some other reason, like the crosshairs or ironsights being invisible. The camera distance increase only usually has a marginal penalty on accuracy.

      For games with a visible crosshairs in 3rd, accuracy can sometimes approach even. It does take quite some getting used to. There are many games where the FoV change makes up-close combat more favorable to 3rd person, and as a result you see all skilled persons fighting in 3rd when close. These guys can turn and headshot another in .1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.

      It's easy to tell the difference between the styles of play. Someone in 1st-person might make one kill and take a small moment to locate another opponent that happened to move. A skilled person in 3rd-person will perform three near-simultaneous executions to kill off opponents on all sides. FoV increases really shouldn't be underestimated.

      Plus, there is the obligatory "seeing around corners" benefit. It can help in multiplayer. A lot.

    4. Re:Or.. by mR.bRiGhTsId3 · · Score: 1

      That's one of the reasons that I really like Alan Wake. The aiming mechanic is really easy since the flashlight that you need to use anyway gives you a good crosshair, plus, since the enemies attack from all sides, it would be particularly difficult to handle from a 1st person view.

    5. Re:Or.. by Redlazer · · Score: 1
      Or it could be played... differently.

      You know, however you want to play it. Because you're the one playing it.

      Do you work for Activision?

      --
      Guns don't kill people, "with glowing hearts" kills people.
    6. Re:Or.. by Redlazer · · Score: 1
      To be honest, I found it rather easy to aim and move with. The mobility is quite impressive, really reminds me of the mobility in WoW (as compared to click-to-move games, the horror).

      It's fun, and surprisingly tough.

      --
      Guns don't kill people, "with glowing hearts" kills people.
    7. Re:Or.. by Anonymous Coward · · Score: 0

      Gunz is a 3rd person shooter and aiming isn't really any different than 1st person probably because the camera is like on your shoulder.
      The Specialists Mod for HL1 was both, you press X to switch between 1st and 3rd. and it was way better than CS.

    8. Re:Or.. by poetmatt · · Score: 1

      so your statement means what exactly?

      first person is in the game and not exactly hidden.

    9. Re:Or.. by slodan · · Score: 1

      Alien Swarm gives a laser beam so you can see where you and your allies are aiming.

    10. Re:Or.. by thePowerOfGrayskull · · Score: 1

      Or it could be played.... you know, the way it was designed to be played

      Yep. Also, music should be listened to on the CD, and not format-shifted to something the publisher did not intend.

    11. Re:Or.. by pclminion · · Score: 5, Insightful

      Ahh, yes. That's why they released the source code. To make sure that nobody could ever modify it. And that's why they added a developer's console along with a command to switch to first-person view. To make sure that nobody could ever possibly activate that. And that's why the first person perspective was implemented in the first place. Because developers have nothing better to do than waste their time on features they hate and never want anyone to use.

    12. Re:Or.. by ToasterMonkey · · Score: 2, Insightful

      Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person.

      As long as laser precision at infinite range is the norm for FPSs, why wouldn't everything else suck?

      These guys can turn and headshot another in .1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.

      *sigh* that's whats wrong with games these days. 270 degree .1 second headshot. How is that immersive? Shot to the head is "realistic" but foot, hand, arm, leg, abdomen etc, those are glancing blows. Twitch shooting is going to kill the FPS genre.

      Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...

    13. Re:Or.. by AuMatar · · Score: 2, Insightful

      No, it's first person view that's completely unusable for any game. If I could do 1 thing to improve gaming, it would be to go back in time and murder the guy who created FPS before he was born. Gaming for the past decade would be orders of magnitude better.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    14. Re:Or.. by Jafafa+Hots · · Score: 1

      You think it's tough in a game... you should try it in REAL life.

      --
      This space available.
    15. Re:Or.. by Anonymous Coward · · Score: 1, Informative

      As long as laser precision at infinite range is the norm for FPSs, why wouldn't everything else suck?

      Yeah, this is probably true -- although it might make it a bit too easy, some might say -- but I hadn't played a game with this feature. I understand Alien Swarm has it. The camera pullback for 3rd would make aiming at targets a little tougher, but not too difficult to overcome. An eyeball might be hard to aim at, but not a person's head.

      *sigh* that's whats wrong with games these days. 270 degree .1 second headshot. How is that immersive? Shot to the head is "realistic" but foot, hand, arm, leg, abdomen etc, those are glancing blows.

      I agree. But it bears mentioning that a gaping head wound is usually instantly fatal. A shot to the heart will stun and disable a person, but not instantly kill them. So a headshot might still be preferable. Especially against zombies. Or if the target is wearing body armor. But a headshot is generally much too easy to accomplish as opposed to real life, yes.

      Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...

      Well, I pretty much stopped playing all cookie-cutter FPSes back in 2003. That was when I discovered Operation Flashpoint. And it had realistic wounding and ballistics systems, and depended on team orchestrated tactics to survive, and where surviving rather than killing as many enemies as possible, Rambo-style, was the ultimate goal.

      Once you play a game like that, you just can't go back. It's much more fun to out-smart an opponent than to out-react him. Choosing a camouflaged location and waiting there while the enemy moves into view, and waiting until he enters a situation he cannot retreat from if you miss -- waiting for that one perfect shot -- that's fun. Outsmarting a dozen human opponents is fun. Blowing them all up with one grenade is not as fun.

    16. Re:Or.. by interkin3tic · · Score: 1

      Because developers have nothing better to do than waste their time on features they hate and never want anyone to use.

      Explains why they insist on putting motion controls in games that don't need it.

    17. Re:Or.. by thrawn_aj · · Score: 2, Insightful

      Obviously. Good thing Steam isn't run by ol' Jobs so they have no problem letting the user decide. Gawd, I love console tweaks. Just wanna thank submitter for bringing this game (and the tweak) to my attention.
      /rarely log on to Steam

    18. Re:Or.. by dadioflex · · Score: 2, Informative

      There was a recent school shooting (in Germany I think it was) where there were 9 people killed, with nine shots fired, and 9 headshots.

      No there wasn't...

    19. Re:Or.. by Netshroud · · Score: 1

      Funny how Valve w/ sarcasm = Infinity Ward.

    20. Re:Or.. by montibbalt · · Score: 1

      Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...

      Absolutely not. In fact I can't stand the trend of shooters trying to be super realistic. It's one of the reasons I still play Quake 3 after >10 years.

    21. Re:Or.. by naz404 · · Score: 1

      I don't think it'll be killing the genre.

      Twitch shooting was what made the multiplayer FPS genre popular in the first place (Quake, Unreal Tournament).

      If you want something slower-paced and less twitchy, I recommend Operation Flashpoint & the ARMA series.

      Or Fallout 3 with VATS aming :)

    22. Re:Or.. by Hal_Porter · · Score: 1
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    23. Re:Or.. by Dersaidin · · Score: 1
      They put stuff like that (and first person controls, etc) into the engine, not the game.

      It just comes downstream to the games, as it should.

    24. Re:Or.. by SharpFang · · Score: 1

      I especially hate when the TPS game has the character off center of the screen and sniping from behind cover.

      Option 1. See the enemy, hit obstacle while shooting.
      Option 2. Have line of fire to the enemy, don't see the obstacle
      Option 3. Move from behind the cover, get shot.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    25. Re:Or.. by Anonymous Coward · · Score: 0

      1. Every shooting in Germany was done by members of gun clubs with access to guns as well as target practice.
      2. No shooter was seriously involved in computer gaming. Of course they had a computer (every kid does) and dabbled sometimes.
      3. Such a "CS cave" doesn't exist. It is a fantasy of someone who doesn't really understand computers or gaming. By fantasy I mean lie.

    26. Re:Or.. by kiddygrinder · · Score: 1

      you're right, i've always fucking hated steve colley (that bastard). also just because you don't like it doesn't mean it's bad, live and let live: that's my motto. No wait, it's "when you question your training, you only train yourself in asking questions", forget i said anything.

      --
      This is a joke. I am joking. Joke joke joke.
    27. Re:Or.. by dingen · · Score: 1

      Not everyone likes 3rd person view for all games. I think it sucks for when you control a walking/running character and need to aim. That's the job of 1st person view.

      I seriously disagree with you there. I really think a lot of games where you control a walking/running character are much better playable in 3rd person than in 1st person. Games with a first person perspective always seem very outdated and limited to me, especially when controlled with a mouse and keyboard. The biggest problem as I see it, is that in most fps games, there is no seperation between looking and moving. You both look and steer your character with the mouse, while you use the keyboard to accelerate, break or strafe. I use racing terms for this, because it feels to me as if it's controls for a car instead of person. You press W and move forward while looking straight ahead, but if you want to look at something on your left or right (as you would do in real life all the time), the entire body of the character moves along with it. If you want to keep on going in a straight line while looking left, you have to use an akward combination of W and D, so you are sort of half-strafing. Doing these sort of manoeuvres make me feel like a complete idiot and I can't imagine it looks good from other people's perspectives. The fact you're constantly looking at your own hands, so apparently are walking around with your arms in front of your body doesn't help with this.

      Good games to me are not just about shooting. There's all other sorts of actions, and most of 'em are an awful hassle from a first person perspective, while being easy yet fun from a 3rd person angle. Jumping and climbing is really akward and hard in most first perspective games, not to mention moving down a ladder while walking backwards. Just look at how smooth your character jumps into ropes and climbs buildings in games such as Assasin's Creed or the new Prince of Persia games and compare that to how you move around in Call of Duty or Half-Life. Some smart folks may point out that Mirror's Edge is a first person game and jumping and climbing in that game is a really nice experience. The fact that that's an achievement really says a lot about the first person perspective. It's just not suitable if you want control over your character and be aware of your surroundings.

      --
      Pretty good is actually pretty bad.
    28. Re:Or.. by paragon1 · · Score: 0

      They do that because the body is larger target and less likely to move than the head. The follow up headshot is A) to take advantage of the target's disorientation at getting shot twice and B) to take them out even if they were wearing body armor.

    29. Re:Or.. by Hel+Toupee · · Score: 1

      No. They put motion controls in because they're porting it to the Wii, and they have to.

      --
      PERL:
      All of the power of Voodoo with most of the understandibility!
    30. Re:Or.. by Anonymous Coward · · Score: 0

      If you want to keep on going in a straight line while looking left, you have to use an akward combination of W and D, so you are sort of half-strafing. Doing these sort of manoeuvres make me feel like a complete idiot and I can't imagine it looks good from other people's perspectives. The fact you're constantly looking at your own hands, so apparently are walking around with your arms in front of your body doesn't help with this.

      I know this probably doesn't help, but it isn't meant to be like that. Yeah, it's difficult to learn at first. But once you become proficient at it, you won't even notice the complication anymore. You will be able to run, turn, and keep running in the same previous direction by strafing -- and zig-zag through an obstacle course at the same time. It all becomes one smooth motion; as you rotate the camera back around left to complete a circle, you switch from W to S, then D to A, and finally just W -- there is no thought to it, and your character has easily kept a consistent movement pace across a straight path. It's second nature.

      If you're looking at the keyboard, you lose! Learn the keys. Become the keys. To look at the keyboard in multiplayer is instant death! And for that matter, so is moving in alignment with the enemy player. Strafe to the sides away from your opponent's facing. Always. This is why you see players moving about in &-like erratic patterns even when no danger is present: an easy/predictable target is a dead target.

      So, yeah, back to the keyboard and WSAD. No, it's not intuitive. It sucks, actually. Using the keyboard for movement is really one of the biggest gaming hacks of all time. It would be better if there were another alternative... for movement only! But I guess we work with what we have. And, thankfully, once you learn it, it is not easily forgotten, and the skill applies equally across games.

    31. Re:Or.. by NoSleepDemon · · Score: 1

      There's a lot to be said then, for just how effective viewing the world from the eyes of your character is, if all you said is true yet Half-Life's refusal to use cut scenes or go into 3rd person in any way was hailed as a revolution in gaming. No matter how pretty your character's animations are, no matter how much you perceive your sense of spacial awareness to be greater in 3rd person, the fact that you are seeing the world from a camera floating above your character will always be less immersive and less real than a first person perspective.

      You say that "Some smart folks may point out that Mirror's Edge is a first person game and jumping and climbing in that game is a really nice experience. The fact that that's an achievement really says a lot about the first person perspective", 3rd person games have barely innovated beyond placing the camera behind the character's shoulder since their inception. I find 3rd person games to be clunky, I find their environments to be unrealistic (as they often must be scaled up to meet the requirements of a 3rd person view, see Max Payne dream sequence or World of Warcraft) and the sense of detachment from the main character too great to warrant any advantages in 'spacial awareness' they may bring. Furthermore, a game with good 3D audio will allow you to sense the area around you almost as well as being able to see everything around you, with the added effect of engaging your other senses rather than simply allowing you to see everything.

    32. Re:Or.. by Galaga88 · · Score: 1

      That's a false dichotomy. Format-shifting music doesn't change the inherent nature of the music. It is still (mostly) similar to its original and intended form.

      Changing a third-person game to a first-person one is a considerable change, and many of the design decisions that are made for one type of game are flat-out incorrect for the other.

      A better comparison would be cutting up Pulp Fiction or Memento to show the scenes in chronological order.

    33. Re:Or.. by Hatta · · Score: 1

      Don't think World of Warcraft when you think 3rd person perspective. It's just 1st person with the camera pulled back a little. Think Robotron 2084. If you feel any detachment from your character, you won't be alive very long. Well, you won't be alive very long anyway, but achieving zen like oneness with your character is quite possible, and necessary to make any sort of real progress.

      If anything, it's the games that try to be "real" and "immersive" that fail. An abstract game allows you to forget all that and just get into the zone. Can you imagine playing Ikaruga from a first person perspective? Tetris? When I play an FPS, I never forget that I'm playing an FPS. When I play a good 2D shooter, I forget I exist entirely. That is immersion.

      --
      Give me Classic Slashdot or give me death!
    34. Re:Or.. by ctchristmas · · Score: 1

      No, it's first person view that's completely unusable for any game. If I could do 1 thing to improve gaming, it would be to go back in time and murder the guy who created FPS before he was born. Gaming for the past decade would be orders of magnitude better.

      How exactly do you murder someone BEFORE they are born?

    35. Re:Or.. by gandhi_2 · · Score: 1

      Professionals aim center mass for a controlled pair. Only when controlled pairs fail (failure drill) do they do 2+1.

    36. Re:Or.. by larry+bagina · · Score: 1

      I don't know about German shooters, but "gaming caves" (or "man caves" for adults) are not uncommon. It's not actually a cave, it's just a decorated room or basement.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    37. Re:Or.. by BobMcD · · Score: 1

      Not everyone likes 3rd person view for all games. I think it sucks for when you control a walking/running character and need to aim. That's the job of 1st person view.

      So very this.

      I hated the disconnect between 'WASD moving in perspective' to 'full on strafe, with mouse turning'. It was jarring.

    38. Re:Or.. by BuddaLicious · · Score: 1

      Going back in time is really the impossible part.

      (Abortion arguments aside if that's possible:), A person is alive and can be murdered - before they have been given birth too.
      Some DA's have entered murder charges for cases where pregnant mother was murdered.

      Really a petty point though, killing ones mother or father in the past has same effect, again with the ludicrous idea of time travel though

    39. Re:Or.. by Monkeedude1212 · · Score: 1

      Not everyone likes 3rd person view for all games. I think it sucks for when you control a walking/running character and need to aim. That's the job of 1st person view.

      Except there is a reason perspectives are designed that way. I can't use an external view in something like Halo because it would allow you to see around corners and things like that.

      In the case of Alien Swarm, it only takes 1 or 2 shots to kill a standard alien. As it stands, its already pretty easy and its got a well built learning curve - But its also very teamwork centric, like L4D - you'll only do as well as your team can work together.

      Because of that, the top down view is designed to make you have a tougher time not hitting team mates. Taking this challenge away from the game essentially cripples the game.

    40. Re:Or.. by nabsltd · · Score: 1

      to take them out even if they were wearing body armor.

      These days, unless you are wearing almost video-game body armor, professional weapons (e.g., police or military) will generally be able to go right through the armor and still be lethal.

      For example, weapons that fire 5.7x28mm ammunition are becoming more common in professional use precisely beause the projectile can penetrate kevlar while still having more than enough power afterward. In theory, this ammo could even pass completely through body armor and the chest cavity (assuming it didn't strike bone) and go out the other side. This would be unlikely, though, as there tends to be a lot of tumble after impact.

    41. Re:Or.. by Neoprofin · · Score: 1

      http://www.thelocal.de/national/20100506-27017.html

      I guess "recent" is a loose term, but it did happen. He may be confusing it with an axe/molotov cocktail attack in march.

      http://www.thelocal.de/national/20090917-21985.html

    42. Re:Or.. by Neoprofin · · Score: 1

      I think the ratio of headshots is better explained by the fact that he was executing them at close range, which has little to do with Counterstrike.

    43. Re:Or.. by thePowerOfGrayskull · · Score: 1

      Fair enough; my comment was mostly an off-the-cuff remark. But a major part of any work of art or creation is what the audience brings to it; that includes the way in which it's enjoyed. While there might be a way in which the creator *intended* for it to be played, there's nothing that says it *should* be played that way. (Even though frankly, I don't understand why you'd want to play it differently... but to each his own. Which is ultimately my point...)

    44. Re:Or.. by amicusNYCL · · Score: 2, Insightful

      No, it's first person view that's completely unusable for any game. If I could do 1 thing to improve gaming, it would be to go back in time and murder the guy who created FPS before he was born. Gaming for the past decade would be orders of magnitude better.

      Absolutely, I completely agree. The problem is that a first-person view has no connection with how I perceive things in reality.

      See, I was born with no eyes, and at a very young age I was fitted with a shoulder-harness camera that sits about 30 feet over my head, as well as slightly behind (about 30 degrees) and to the right. This makes it virtually impossible for me to play a first-person game because I have never perceived the world this way, and it just looks strange and alien. I feel right at home playing a top-down isometric game, as I watch myself play the game from a top-down isometric view.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    45. Re:Or.. by emarkp · · Score: 1

      Last March, Tim Kretschmer, 17, used his father’s 9mm Beretta pistol in a school shooting rampage that left nine pupils and three teachers dead, mostly with execution-style shots to the head

      "Execution-style" typically refers to point-blank shots, not "whipping around" and hitting multiple targets in a short amount of time.

    46. Re:Or.. by Neoprofin · · Score: 1

      You sir, have replied to the wrong post.

    47. Re:Or.. by thrash242 · · Score: 1

      ...and not all games are designed for everyone. If you don't like the top-down view, there are hundreds of FPS games out there for you. Play one of them instead of trying to turn Alien Swarm into something it's not.

  3. is this a joke? by Anonymous Coward · · Score: 0

    Are we seriously saying that a few console commands in a game are now front-page /. material? Really?

    WTF is wrong with the editors?

    Yeah, yeah, I'm new here...

    1. Re:is this a joke? by _merlin · · Score: 0, Troll

      Yeah, the submitter's crapping on about it like he thinks he hacked the Gibson or something. Dude, you need to take two steps back and think about it. Did it take any skillz? Could my two-year-old have done the same? Put things in perspective, dude. I think you need to chill with Dan Queed.

    2. Re:is this a joke? by Barny · · Score: 2, Insightful

      I think both of you just need to chill, take a hit or whatever will calm you down, and just let Mr. Taco run his blog however the fuck he wants to :)

      --
      ...
      /me sighs
    3. Re:is this a joke? by kiddygrinder · · Score: 1

      i found it interesting, i might actually go download it now

      --
      This is a joke. I am joking. Joke joke joke.
  4. slack by Anonymous Coward · · Score: 0

    and you tell me this when i have finished the game 12 times?

  5. the kids seem to like top down by superid · · Score: 5, Funny

    My son is playing AS right now with a few of his friends. I yelled over "hey did you know that AS can be...." "yeah yeah, played as a FPS.. it sucks"

    1. Re:the kids seem to like top down by morari · · Score: 5, Insightful

      And it does suck. The aliens spawn too far out to react to your increased visibility, the hacking screens don't seem to respond, and the graphics are low-poly and blurry when viewed up close. The game is very atmospheric with the overhead view. The controls do take a few minutes to become comfortable with, but they work well enough. There's no need to turn the game into something it's not. There are already enough FPS on the market, leave Alien Swarm alone. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:the kids seem to like top down by Anonymous Coward · · Score: 0

      The game was released specifically to be moddable, turning the game into something it's not is exactly what the developers intended from the beginning.

    3. Re:the kids seem to like top down by Rooked_One · · Score: 1

      and if you try to perform these commands in game, the listen server has to have sv_cheats set to 1 or it won't take the commands.

      So everyone that has been saying "This isn't supposed to be played like this" can shut up now because you can't unless the server op enables cheats.

    4. Re:the kids seem to like top down by PPalmgren · · Score: 1

      As a note on alien FPSes, Natural Selection 2 enters playable alpha in 5 days. I'm itching with excitement!

    5. Re:the kids seem to like top down by Anonymous Coward · · Score: 0

      The controls are horrible in FPS. HORRRRRIIIBBBLLE.

      That being said, AS is freakin' awesome.

  6. Terrifying?? Try System Shock 2, Doom 3, Undying by Xaximus · · Score: 5, Insightful

    All of which were 100 times more terrifying than what I saw in the video.

  7. Front page news? by MintOreo · · Score: 5, Informative

    An inordinate amount of attention for simple game.

    In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.

    1. Re:Front page news? by adamofgreyskull · · Score: 1

      2 stories?? Of which this is one? "Inordinate"? Really? I think perhaps you need a new dictionary...

      /. has spent far more time discussing Starcraft 2(6) over the past year than they have Alien Swarm(2). Numbers in brackets are the actual number of stories I counted, this year. Going back further, there's another 8 SC2 stories and only 3 more Alien Swarm stories, and those are discussing the original mod, not the current Source port.

    2. Re:Front page news? by Anonymous Coward · · Score: 0

      I sense someone that loses frequently in SC. :(

    3. Re:Front page news? by Otter+Popinski · · Score: 2, Informative

      An inordinate amount of attention for simple game. In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.

      One big reason for all the attention is that Valve has released the full source and SDK alongside it. Mods haven't started rolling in yet, but there are sure to be quite a few.

      I'm sure SC2's editor is great, though.

    4. Re:Front page news? by Anonymous Coward · · Score: 0

      "Thumb Culture" says it all.

  8. Exactly what Steam needs by Anonymous Coward · · Score: 0

    More first-person shooters.

  9. Easier? by wisnoskij · · Score: 3, Interesting

    I doubt it, Aliens are constantly coming from all directions including from behind and catch up in seconds or even fractions of seconds, particularly in the harder difficulties.
    also constantly maintaining the optimum strategic positions relative to your teammates is a necessarily in Insane mode, and it only takes running in front of your team mate while they file a few times to kill you.

    That being said it would be easier to shoot in the z dimension, in the rare instances that it is necessary.
    and their is nothing really nothing i have not mentioned about the game that makes FP view harder then top down.
    So it would be more then possible, at least at easier difficulties, but I think that insane mode would be near impossible if not totally impossible.
    But then some people could just be very stilled at FP squad based tactics and make it work perfectly fine, but then their are a lot more pope playing FPSes then top down shooters.

    --
    Troll is not a replacement for I disagree.
    1. Re:Easier? by Anonymous Coward · · Score: 0

      This is true, but you can set up a key to toggle between the two views, and only switch to first person view when it's necessary to line up a particular shot, using FP view situationally, and sticking to the tactical 3rd person view the majority of the time.

    2. Re:Easier? by Xaximus · · Score: 1

      I think the writer meant that the process to switch to first person is easy, not the actual gameplay.

    3. Re:Easier? by wisnoskij · · Score: 2, Insightful

      "In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."

      I do not think their is any other way to read this quote...

      --
      Troll is not a replacement for I disagree.
    4. Re:Easier? by mr_gorkajuice · · Score: 1

      It's a dangerous business, commenting on peoples comments to comments, without reading the comment originally being commented on.

    5. Re:Easier? by binkzz · · Score: 1

      That being said it would be easier to shoot in the z dimension,

      Although it is of course relative, you probably mean the y dimension. You always shoot in the z dimension, unless you put someone else directly in front of your gun. Try it at home, you'll see!

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    6. Re:Easier? by PPalmgren · · Score: 1

      and it only takes running in front of your team mate while they file a few times to kill you

      I know file folder papercuts hurt but DAMN. That gives me the chills just thinking about it!

    7. Re:Easier? by Xaximus · · Score: 1

      My mistake, I was thinking about this sentence: "Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying."

  10. Next up... by russotto · · Score: 4, Funny

    ...Space Invaders as a first person shooter. The original alien swarm.

    1. Re:Next up... by Nadaka · · Score: 5, Funny

      Not abstract enough...

      http://firstpersontetris.com/

    2. Re:Next up... by Degro · · Score: 4, Funny

      Thanks, now I'm sea sick.

    3. Re:Next up... by Culture20 · · Score: 5, Funny

      ...Space Invaders as a first person shooter. The original alien swarm.

      Space Invaders FPS FAQ:

      Why is the screen blank?
      The Space invaders are 2 Dimensional, and you're viewing them from the side. Good Luck.

      I keep dying. What's going on?
      We already covered that. The Space Invaders are essentially invisible now. Only elite space defenders can win this game from muscle memory learned in the early 80's. You're not one of them.

    4. Re:Next up... by nyctopterus · · Score: 1

      Oi, why did I have to check that out? I'm all dizzy and nauseous, and frustrated at my low score!

    5. Re:Next up... by Bucc5062 · · Score: 1

      Don't play that after a night of drinking, reopened the headache before I could stop...fun though

      --
      Life is a great ride, the vehicle doesn't matter
    6. Re:Next up... by multipartmixed · · Score: 1

      Holy FUCK

      I've play a LOT of Tetris in my day, that's gotta be the hardest variant!

      --

      Do daemons dream of electric sleep()?
    7. Re:Next up... by Opportunist · · Score: 1

      I .... (hurk) ... I hate yo...(urps)... sorry, gotta go!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Next up... by Viperpete · · Score: 1
      --
      loose: not fitting closely or tightly != lose: to suffer the deprivation of
  11. That is terrifying by tpstigers · · Score: 1

    I just watched the video. It looks almost as terrifying as Doom.

    1. Re:That is terrifying by biryokumaru · · Score: 3, Funny

      Hey, man, those pinky demons can turn freaking invisible! It's scary! And don't get me started on what they did to those poor bunnies in the end...

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
  12. Re:Uh, big deal. by Anonymous Coward · · Score: 3, Informative

    (uncommonly referred to as isometric view)

    Never try to sound smarter than you are, because someone who actually knows what they're talking about will show you up. Isometric view points in a game specifically refer to when the plane is tilted to a certain perspective, usually 45 degrees. It is possible to have 2D perspective that is not at all isometric, since to be isometric, it needs to be fixed that all along each axis, the scale is the same, meaning that there's no foreshortening or vanishing points.

    Further, when it's actually applicable, isometric is commonly used. The only reason it would be uncommon is if it's not applicable.

  13. Re:Uh, big deal. by biryokumaru · · Score: 1

    You, sir, are an idiot. Isometric and 2D are not, at all, the same thing. Alien Swarm is neither, regardless of what people who are utterly unfamiliar with both terms seem to think. Believe it or not, these words have actual meanings, although you clearly don't understand them.

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  14. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Nadaka · · Score: 4, Informative

    This story has shown me a terrifying game.

    But not the one it indicated.

    http://thumb-culture.com/2010/07/22/xbla-review-limbo/

    What the hell?

  15. opensource by Anonymous Coward · · Score: 0

    Whoever tagged it that is severely misinformed. This involves nothing with the tampering of the source and more of messing with commands and cvars. It's more elementary what people call "modding" these days by passing around .cfg files of aliases.

    Think Mageslayer's crappy first person view.

    1. Re:opensource by Nadaka · · Score: 1

      No... The game really is open source.

    2. Re:opensource by cbhacking · · Score: 1

      It is, so the tagger isn't actually misinformed. That said, the source license is still almost completely irrelevant to the story. It's cool to point it out, but that's not what this story is about (to the extent that it's about much at all...)

      --
      There's no place I could be, since I've found Serenity...
    3. Re:opensource by atomic-penguin · · Score: 1

      No, Open Source actually means something more than source code that you can download and look through. I did look through the SDK source for a license, and the only thing I found was "Copyright (year) Valve Corporation, LLC, All Rights Reserved". I cannot find the terms and conditions of the source code for Alien Swarm anywhere in the SDK distribution.

      Bruce Perens once related a story about Steve Ballmer announcing Microsoft's "Shared Source" program. During the Q&A portion of Ballmer's presentation, an audience member asked if Microsoft was going "Open Source". Ballmer's reply was something along the lines of, "Open Source means more than just releasing the source code". In other words, Ballmer had read Peren's Open Source Definition and understood that Open Source was more than just a couple of buzz words to be thrown around for marketing purposes.

      There is a very specific definition for Open Source software. The term applies to many licenses. However, that term just does not extend to every bit of source code given away by a person or a company.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    4. Re:opensource by Ailure · · Score: 3, Informative

      Valve never said that the game was "open source", just that the source code for the "game logic" is available, similar to how it is with HL2. At some point, people (and press?) got confused and keep calling it open source, despite that it's not really different from the other moddable Source engine games that you can use as base. The intent being opening up avenues of modding, but the game still depends on large binary blobs to compile and is releases under a restricted license.

      Valve probably didn't intend to mislead people, unlike the whole "Shared source" crap by Microsoft.

    5. Re:opensource by fuzzyfuzzyfungus · · Score: 1

      The thing that I will be interested to see(and to see Valve's reaction to) is A)whether alien swarm's modding options are sufficiently aggressive to do fairly radical total conversions(as opposed to just more alien swarm-ish; but on a different map, with different guns, or whatever) B)If A is true, whether people come up with anything particularly interesting. C) If B is true, does alien swarm, being free as in beer, become the preferred 'base' game for source-engine mods of all kinds?

      Historically, modders have been somewhere between tolerated and celebrated because they voluntarily add value to commercial games. Now that Valve has a free and moddable game, using basically the same engine as their big guns, will modders just swarm around that, or are most of them too tied to working with modifications of the asset sets of the game they start with?

    6. Re:opensource by Nadaka · · Score: 1

      Doh! thats what I get for not RTFA and fact checking.

    7. Re:opensource by Anonymous Coward · · Score: 0

      It would be nice to see a story related by Bruce Perens that didn't revolve around how great Bruce Perens was when he created everything.

  16. Re:How is this news? by Barny · · Score: 2

    And we all had to know this why?

    1 Get your own blog
    2 Whine on that
    3 Leave this one alone
    4 ...
    5 Forget profit, I would love it if I could read one thread without anyone having to be modded off-topic or troll.

    --
    ...
    /me sighs
  17. Doomish? by Anonymous Coward · · Score: 0

    Did anyone else get the feel of the original doom while watching that video? The mostly gray world, the green acid, the minigun sounds, sideways sliding doors and most importantly the layout of the levels with their lack of much vertical dimension and quite a few square rooms? really felt like it was 95 again for me.

    1. Re:Doomish? by fuzzyfuzzyfungus · · Score: 1

      Not really. I don't actually derive pleasure from playing games, just from feeling my graphics card's suffering(like an audiophile; but for graphics), so Alien Swarm FPS was much more enjoyable...

  18. I still think by rich3rd · · Score: 0, Offtopic

    Time Pilot 1984 was a kick-ass 2D scroller. But then I am a dinosaur whose FPS skills peaked with Quake and UT (where you could always set your FOV to whatever you wanted, IIRC). Whatever. I'll still kick your schoolboy ass at paintball or conkers or petanque or tennis or nine ball. "Never give a sword to a man who can't dance." - Confucius. Oh, and you can stay on my lawn, I don't give a shit about it.

  19. Why not script it? by atomic-penguin · · Score: 4, Informative

    Why not script it? I guess you just have to do everything yourself.

    // povtoggle.cfg
    alias "povtoggle" "normalcam"
    alias "normalcam" "asw_hide_marine 0; asw_controls 1; thirdperson; alias povtoggle fpscam"
    alias "fpscam" "asw_hide_marine 1; firstperson; asw_controls 0; alias povtoggle normalcam"
    bind "p" "povtoggle"
    normalcam
     
    // autoexec.cfg
    exec fovtoggle.cfg

    Just bind p for a handy point-of-view toggle.

    --
    /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    1. Re:Why not script it? by socrplayr813 · · Score: 1

      I assume that last line was supposed to read 'exec povtoggle.cfg'

      Might be important if anyone intends to use it and doesn't bother to read closely.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    2. Re:Why not script it? by socrplayr813 · · Score: 0, Redundant

      I assume that last line was supposed to read 'exec povtoggle.cfg'

      Might be important if anyone intends to use the script and doesn't read closely.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    3. Re:Why not script it? by socrplayr813 · · Score: 1

      What the heck Slashdot? You eat my reply, then give it back after I try again? Who designed this crap?

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    4. Re:Why not script it? by atomic-penguin · · Score: 1

      You assume correctly. You have to exec custom configuration scripts in autoexec.cfg for source games to recognize any aliases, bindings, etc.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    5. Re:Why not script it? by spire3661 · · Score: 1

      Clearly Kevin is at fault, oh wait wrong site

      --
      Good-bye
    6. Re:Why not script it? by Anonymous Coward · · Score: 0

      shouldnt that be exec povtoggle.cfg?

  20. Can't anything.. by MintOreo · · Score: 1

    be played at terrifying frames per second?

  21. fps glory by Anonymous Coward · · Score: 0

    someone needs to make some proper hud-guns skybox and proper cross-hairs and we will have a great shootem-up fps here

  22. not for the mac (yet?) by SuperBanana · · Score: 1, Interesting

    Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

    1. Re:not for the mac (yet?) by Oblong_Cheese · · Score: 2, Informative

      It is a rewrite and based on the Source engine, which has nothing to do with UT2004.

    2. Re:not for the mac (yet?) by antdude · · Score: 1

      So? They have Source for Mac! They can rewrite for Mac Source!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:not for the mac (yet?) by morty_vikka · · Score: 1

      It is a rewrite and based on the Source engine, which has nothing to do with UT2004.

      As are Half Life 2 and Portal, both of which are now playable on OSX.

    4. Re:not for the mac (yet?) by Anonymous Coward · · Score: 0

      It is a rewrite and based on the Source engine, which has nothing to do with UT2004.

      As are Half Life 2 and Portal, both of which are now playable on OSX.

      Well, depends what you mean by playable. Framerate is at worst 50% less than in Windows. And mouse acceleration that can't be removed, it ruins every fps. Sure, you can try to hack the accel with steermouse and 10 other "solutions", none of which manage fully remove the accel.

    5. Re:not for the mac (yet?) by Anonymous Coward · · Score: 0

      Face it, your not in a large enough audience. You will get games when/if people ever decide there are enough of you to be able to support the port cost. Business as usual, nothing to see here.

    6. Re:not for the mac (yet?) by Hal_Porter · · Score: 2, Funny

      Here's a nickel kid, go get yourself a real computer.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    7. Re:not for the mac (yet?) by Anonymous Coward · · Score: 3, Insightful

      Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

      Buy a real computer and you can play games. Buy the $400 more expensive hipster "computer" and you can do what Jobs thinks you should be doing.

    8. Re:not for the mac (yet?) by imakemusic · · Score: 1

      So is Left 4 Dead, yet that isn't available...yet. Presumably because it's not just as easy as clicking "export for Mac".

      --
      Brain surgery - it's not rocket science!
    9. Re:not for the mac (yet?) by Ash-Fox · · Score: 1

      Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

      Not to worry! I read this on Apple's website:

      Leopard is the world's most advanced operating system. So advanced, it even lets you run Windows if there's a PC application you need to use. Just get a copy of Windows and start up Boot Camp, now included with Leopard. Setup is simple and straightforward -- just as you'd expect with a Mac.

      [Source]

      See? It's simple and straightforward!

      --
      Change is certain; progress is not obligatory.
    10. Re:not for the mac (yet?) by Anonymous Coward · · Score: 0

      Buy a real computer and you can play games. Buy the $400 more expensive hipster "computer" and you can do what Jobs thinks you should be doing.

      Stop playing with your computer and get a life.

    11. Re:not for the mac (yet?) by pandrijeczko · · Score: 1

      Please can I purchase a license to use your neural Internet interface that clearly allows you to enter comments on Slashdot without the aid of a computing device.

      --
      Gentoo Linux - another day, another USE flag.
    12. Re:not for the mac (yet?) by Anonymous Coward · · Score: 0

      Macs are not a gaming platform anyone takes seriously every once in a while some one throws you a well chewed bone and the mac crowd ellate that games companies have turned a corner and are now primarily making games for macs.

      Its not going to happen unless all the consoles dry up and die and all the PC's too.
      Linux is a better option than a mac.

    13. Re:not for the mac (yet?) by spire3661 · · Score: 1

      You are right to a point. Every Valve game from here on out will be most likely made available for mac on day one.

      --
      Good-bye
  23. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Anonymous Coward · · Score: 0

    Looks and sounds like the thing of nightmares despite the fact it isn't focused on graphics of rotting monsters or etc.

    Perhaps it's the shadows, evoking a sense of fear in us. When something is shrouded in shadows, its appearance is hidden causing us to fill in the blanks with our own terrifying imagination.

    I'm also reminded of the Twilight Zone episode The Eye of the Beholder since we can't see the boy's full appearance. Who knows what horrors lie beneath?

  24. Well by Iburnaga · · Score: 1

    I actually prefer top down. If it was first person it would be Left For Dead with aliens.

    --
    iburnaga.blogspot.com
  25. Re:How is this news? by Barny · · Score: 0, Offtopic

    Moderation
        50% Offtopic
        50% Troll

    I would love it if I could read one thread without anyone having to be modded off-topic or troll

    Hehe, I should have seen that coming :)

    Well played, Moderators, well played indeed.

    --
    ...
    /me sighs
  26. I tried it wrong by Robadob · · Score: 1

    I tried it (before this article) with just the firstperson command not the; asw_hide_marine 1 asw_controls 0 commands, the marines head filled most of the screen and the controls were still reacting as if i was in 3rd person so i could barley turn.

  27. This would make life harder by samael · · Score: 2, Informative

    FPS games tend to spawn most things in front of you.

    Top-down games spawn all around you, because you can see behind you just as well as you can see in front of you.

    Looking in only one direction at a time would be crippling.

    1. Re:This would make life harder by delinear · · Score: 2, Interesting

      I haven't played the game but from the video it looks like there's a radar that might help to offset this a little, especially if you have a good group for co-op who can cover each other effectively.

    2. Re:This would make life harder by Hel+Toupee · · Score: 1

      Doom (and 2, and especially 3) spawned things to the sides mostly. If I had a nickel for every "oh, look, another narrow hallway. I wonder when the doors on either side of me are going to open and the Hell Knights are going to come snarling out" moment...

      --
      PERL:
      All of the power of Voodoo with most of the understandibility!
    3. Re:This would make life harder by MrNiceguy_KS · · Score: 1

      Ah, yes. The old "Monster Closet" syndrome. Doom 3 had so many demons hiding in closets, I started to wonder if Westboro Baptist "Church" had a hand in the coding.

      --
      Redundancy is good And also good.
    4. Re:This would make life harder by Anonymous Coward · · Score: 0

      I don't know what games you've been playing, but in Left 4 Dead and other FPS games I've played opponents can damn well spawn behind and around you. Most FPS games will have a damage indicator that highlights the corresponding border in your screen to let you know where damage is coming from. Given that this feature is common in almost all FPS games now I'm calling bullshit on your argument.

  28. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Anonymous Coward · · Score: 0

    Reminds me a bit of Oddworld.
    Simple yet immersive

  29. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by somersault · · Score: 0

    The game itself doesn't look that spooky. The music is a little spooky but that's about it.

    Kind of silly to say it has no contemporaries either when the gameplay looks exactly like LBP, only the graphics are slightly different. You could actually simulate the graphical style in LBP though, by switching the colour filter on the level, locking the camera view, only using black for the platforms, completely blackening the main character with an explosion at the start, etc..

    --
    which is totally what she said
  30. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Anonymous Coward · · Score: 0

    Yes, I saw this had been added to XBLA the other day. I clicked through and had a look at the screen grabs, it looks pretty creepy, although I wonder how long it would take for the effect to get old and whether there's some substance to the game.

  31. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Anonymous Coward · · Score: 0

    Thief: Deadly Shadows - The Cradle

    This will be the last time you feel tension in a game.

  32. Re:How is this news? by dangitman · · Score: 5, Funny

    Seriously? Could we get something remotely interesting for a change? I've not even downloaded the game and I could tell you exactly how to do this, its really, really not even remotely difficult or complicated in any way. I will very shortly be removing slashdot from my RSS feeds.

    Your post is hilarious when read out in a posh and pretentious English schoolgirl's voice.

    --
    ... and then they built the supercollider.
  33. MOD PARENT UP!!! by pandrijeczko · · Score: 1

    Congratulations on making me laugh with the verbal equivalent of smashing a zombie around the head with its own severed arm. I would also like to bear your children.

    --
    Gentoo Linux - another day, another USE flag.
  34. Combined view? by Anonymous Coward · · Score: 0

    A combined view, where 70% of the screen is first person and the remainder is top down, might be interesting to see. The top down view could serve as a "super radar".

  35. Syndicate by langelgjm · · Score: 1

    Syndicate was one of my favorite isometric games back in the day... I must have brought those five floppy disks to so many friends' houses.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  36. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by mr_da3m0n · · Score: 1

    Yeah, saying the durian is a unique food is silly when its mechanics are the same as any other fruit, only it looks and tastes slightly different. You could actually simulate the style of a durian by filling an empty sea urchin with custard and almond, eating it while on the toilet after eating a ton of beef to recreate the pungent smell, etc etc etc.

    Seriously, what kind of philistine are you? :(

    But I forgot, this is slashdot. We are great at commenting on things we have never tried ourselves.

  37. Also... by ctchristmas · · Score: 1

    Also, if you type the konami code...

  38. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by somersault · · Score: 0

    I'm not saying it isn't a good game, or even that it isn't visually unique compared to what's gone before, but the gameplay itself sounds and looks exactly like LittleBigPlanet.

    I also read the sentence about it having "no contemporaries" as being more about the game than the artistic style, I guess I read that part wrong. But I still think the style could be copied pretty easy in LBP (which was also pretty chilling/creepy at times, though probably not in the same way).

    If you had played LBP and done any significant level building in it I suspect you'd actually realise what I meant. The level editor is so comprehensive that people have created side scrolling shoot'em'ups and Tetris clones inside it for crying out loud. No doubt there will be Limbo tribute levels available soon enough.

    --
    which is totally what she said
  39. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by somersault · · Score: 1

    In fact, someone's already made an attempt:

    http://videos.apnicommunity.com/Video,Item,322728528.html

    The visual style is pretty much exactly the same as limbo as I suspected could be done, though the guy that made it isn't great at designing level layouts by the look of things.

    --
    which is totally what she said
  40. I'm Sure It's Fun by DarkKnightRadick · · Score: 1

    But since it switches to 800x600 without actually resizing the graphics to such, I can't play it. Nice going Valve.

    --
    "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
  41. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Anonymous Coward · · Score: 0

    +1 for CLIVE BARKER'S Undying, what a hidden gem!

  42. Re:How is this news? by Anonymous Coward · · Score: 0

    And no one will give a fuck that you're gone. Hey, it'll be just like your parents!

  43. Obligatory by FiloEleven · · Score: 1

    First Person Tetris

    I'm with you, actually. I played Dr. Mario against a friend for at least two hours a few days ago, and once you're in the zone it's almost a pure contest of wills as opposed to getting the good gun or the high ground.

  44. Re:Next up... - NOT REAL FPS Tetris by BuddaLicious · · Score: 1

    Very Cool, and thanks for sharing...but...
    Not really First person Tetris: For me True First person would have you Inside each Tetris piece, as if it were a vehicle, or creature, with "eyes" that you were seeing first person from:
    This is following the orientation of the tetris piece, but not its perspective: To be truly first person your view ahead would be first that of a blank wall, then of stacks of blocks, looking like rooftops.
    A) You would not be able to see gaps under pieces, and would have to use depth perception to tell how deep or tall each stack of blocks was (is that hole two deep or three)?
    B) Even worse your perspective would rotate when you rotate the piece, and you would have to face - away from the bottom of the screen, and loose sight of where you were going, you would have to line up, and determine the number of turns, and then turn and "back In" blind. (Bonus though, when you face up, you should be able to see the next piece that coming down, (though you could only see the bottom of it)

  45. Want to make System Shock 2 suck? by Burning1 · · Score: 1

    Spend some cyber modules on the psionic 'Enhanced Motion Sensitivity' ability.

    I bought it a while back while trying to track down the last of the damned red eggs in the Von Braun nacelle. It's amazing how quickly a radar screen turns one of the most atmospheric games of the late 90s into a rather pedestrian shooter.