Artificial Life Forms Evolve Basic Memory, Strategy
Calopteryx notes a New Scientist piece on how digital organisms in a computer world called Avida replicate, mutate, and have evolved a rudimentary form of memory. Another example of evolution in a simulation lab is provided by reader Csiko: "An evolutionary algorithm was used to derive a control strategy for simulated robot soccer players. The results are interesting — after a few hundred generations, the robots learn to defend, pass, and score — amazing considering that there was no trainer in the system; the self-organizing differentiated behavior of the players emerged solely out of the evolutionary process."
Wow look at that teamwork.. maybe those guys could represent England?
"amazing considering that there was no trainer in the system;"
Not really, it's merely selecting patterns it is not aware of if it's patterns are "successful" or not. If you run a pattern generator long enough you can get all possible patterns within a finite possibility space.
When you program some evolutionary theory in your digital world and your digital world is developing some evolutionary lifeform that is news?
A bit more than 15 years ago I saw a documentary on Discovery Channel featuring identical work being made by a brittish scientist / computer programmer. His software spawned simple "lifeforms" made up by basic 2D and 3D geometrical objects - cubes, cylinders, flat triangles etc., - that were then trying to evolve methods of how to most efficiently move and travel in the simulated environment they were put in - sometimes an airy environment with ground underneath them, and gravity, and sometimes an "ocean" in which the "lifeforms" swam. Minute after minute the "lifeforms" jiggered and bounced around like broken machinery, but slowly developing a method for moving and navigating that was the most efficient for their particular shape. He spawned caterpillar-like animals made up from chains of cubes, that slowly learned how to wriggle and crawl just like catterpillars and snakes do. He spawned randomized "freaks" that learned that sometimes managed to learn how to walk with their disfiguring, and sometimes learning that the only way was to throw some bodypart around to pull themselves forward. He spawned biped animals that slowly learned how to jump to move forward, an triped animals that learned how to skip from one leg to the other, to the third. He spawned lifeforms in a watery environment that learned how to rhythmically oscillate their bodyparts to create propulsion in order to swim forward and turn around. To me, this was just as impressive, if not more, than the featured story. As a curious detail to it all, the programmer developed his software in BlitzBasic, running on a heavily accelerated Amiga 1200.
In the late 1980s, ecologist Thomas Ray, who is now at the University of Oklahoma in Norman, got wind of Core Wars and saw its potential for studying evolution. He built Tierra, a computerised world populated by self-replicating programs that could make errors as they reproduced.
When the cloned programs filled the memory space available to them, they began overwriting existing copies. Then things changed. The original program was 80 lines long, but after some time Ray saw a 79-line program appear, then a 78-line one. Gradually, to fit more copies in, the programs trimmed their own code, one line at a time. Then one emerged that was 45 lines long. It had eliminated its copy instruction, and replaced it with a shorter piece of code that allowed it to hijack the copying code of a longer program. Digital evolvers had arrived, and a virus was born.
Avida is Tierra's rightful successor. Its environment can be made far more complex, it allows for more flexibility and more analysis, and - crucially - its organisms can't use each other's code. That makes them more life-like than the inhabitants of Tierra.
Actually, organisms using each others code sounds way more like our world than ones that can't leech off each other. They already pointed out viruses, and plenty of species exist today that need other species to continue to survive.. in fact pretty much all animals need to eat other lifeforms because we can't draw energy from the sun directly.
which is totally what she said
The robots need to become spoiled, overpaid millionaires, who refuse to train (France). Brag a lot (England) that their opponent is a bunch of "boys" (Germany), who are afraid of them. Then take a 4-1 shellacking from the "boys." And despite being the defending champions, and having a world class league in their country, bow out early. Because all of the players in their first class league are from South America (Italy), and the they have no good domestic players.
Robots with vuvuzelas? No, thanks. My next nightmare.
Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
I would tag this as "Intelligent Design".
This is a very simple demonstration that something can evolve from simple beginnings, if the creator was intelligent enough.
A not-so-intelligent designer, OTOH, would probably prefer to create its beings in their final state because it takes more effort to create a system capable of evolution.
I was so amazed by the results claimed for Tierra that I went and reimplemented it myself. And damned if I didn't get similar results. At the time, it blew me away that such a system could come up with novel solutions I hadn't expected or 'programmed in'. Indeed, a couple times it took me a while to even figure out how the things worked.
PHEM - party like it's 1997-2003!
I read the article wanting to know how the Avida developed memory. Basically, the programmer included an instruction that said "Do what you did last time" It is not evolution if the programmer hands them the ability. Also, when the goal stays in the same location every time, your robots can develop "memory" through the program itself. Ex: To go 2 up & 3 left -> Forward, Forward, Turn Left, Forward, Forward, Forward. No intelligence in the search pattern. This is simply memorizing the location of the goal. I would not call this memory.
I am very interested in this subject and get excited every time Slashdot posts a new story in this topic, but I never see any real advances vs. what I was doing in school 20 years ago. This doesn't mean advances aren't being made, but I think they are now at the level where they don't make simple easy-read stories. Real robots (not simulated ones) getting form point A to B (not just wanting to go from A to B) over rough terrain without help (mars rovers) is much more complicated and a required advance to put this technology into a real application. MIT, NASA, National Labs always seem to have interesting projects going on.
We celebrate these simple outdated advances in AI when we have hundreds of programs out there now capable of playing World of Warcraft without help simply to collect virtual gold to sell for cash.
Another reason I hate these articles is that they don't include any real specifics. You could learn more reading Wikipeida on GA, GP, ANN... It was a video of a Koza project that got me really interested in this topic. Why don't people include something like this in the article. A couple of years ago, I decided to rewrite one of my old projects so that people could easily run it online - Ant Simulator. Watching the system quickly learn or solve a problem is much more satisfying than reading an article written by someone that doesn't actually understand the field.
Evolution isn't some process, it's a phenomenon.
Genes get mixed and mutate and everything turns to chaos.
What survives and duplicates gets to the next level. That which dies cannot duplicate and dies.
How simple do you want it? This is where you stop thinking, God or no god.
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A pre-publication (not behind a paywall) version of the Avida (PDF) paper is here. ;^)
A good guide for those who don't welcome our new artificial, man-made overlords and wish to resist
Great minds think alike; fools seldom differ.
http://www.washingtonpost.com/wp-dyn/content/article/2010/05/28/AR2010052801856.html
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