EVE Player Loses $1,200 Worth of Game Time In-Game
An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
...and nothing of value was lost.
i could live a little longer in this prison
Is there a reason an out of game object is stored within the game like this? Can you buy them in the game?
Reviewing just the first hour of video games.
This wasn't a hack. This was a legitimate in game activity (essentially just an in-game PvP attack) which caused the destruction of cargo worth real world money.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
I thought Ultima Online was unforgiving back in the day...jeebus.
Living With a Nerd
6 years of someones life has just been gained?
I'll pay back Jabba with THIS shipment, I swear!!!
This must be what developers mean when they say pirates ruin gaming.
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
No. That is not something they should ever do.
This is not WoW.
This is not a game for pussies.
This is not a game for you to play so don't try to change it so it is.
This is a game where getting killed HURTS, especially if you've not used any of the mitigation methods and safe practices that you should have used.
The only reason I even started playing EVE was because its not a pussied out game where you basically do nothing but grind and even death has no real loss to it.
You do not want to die in EVE. You lose skills, you lose implants, you lose your usually rather expensive ship and you lose your cargo.
There are methods to avoid it:
Stay in more secure areas.
Travel in well armed groups.
Travel in a ship with protections against warp disruptors so you can always get the hell out of dodge when something bad happens.
DO NOT EVER USE AUTOPILOT TO TRAVEL BETWEEN STAR SYSTEMS as it INTENTIONALLY leaves you wide open for a large portion of the travel time.
Most of these methods mean you earn less money, but take less risk so you have to figure out the balance.
The fact that there is an actual cost to being killed makes not being killed worth something.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
If I've told you once, I've told you a thousand times:
First pillage, _then_ burn.
It wasn't a "pirate attack", it was a sanctioned war in a trade hub where hundreds of players are on at any time and it's difficult to spot war targets in local.
Also the PLEX cards survived, but to stop scavengers that are all over the trade hubs the wreck was immediately destroyed.
Quite the red-letter day.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
This is one of the more condescending and snotty memes out there, like "FTFY" it exists only to mock. Basically it is saying "I militantly don't care about this, and neither should you." Value is a funny thing, by definition it means whatever you want it to mean. There is no 'value' outside of the human mind. In your own mind, you are the absolute master of value, you can place whatever valuation you like on anything you like. So, when you say "Nothing of value was lost" All you are saying is that nothing you value was lost. Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.
But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
It is designed specially for people who love to make others miserable. It is a griefer's paradise. One of the main things would be the destructibility of so much in the game that takes so much time to get. You can lose nearly everything under the right circumstances. It would be like a single player game that goes and deletes your saves if you screw up. Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.
It is a kind of game that most people would really hate, however it appeals to a small subset of gamers. Those that derive their pleasure from causing pain to others love it.
I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.
Seriously, he is an idiot for taking them out of station. EVE only a few weeks ago made the change to allow players to physically move the PLEX between stations, because previously they were treated as a special item, where-in you could only convert a ETC (Extended Time Card), into PLEX (extended pilot license or something like that) in permanent station (i.e. not player controlled, or destroyable by players or other actions), and you could not leave the station if you had the PLEX in your cargo hold. But, EVE really didn't want to have to have all that extra checks to inforce these things, and let everyone know they were taking away the checks against moving of PLEX between stations, but it was at the players own risk.
No one even needs to move the PLEX, you can use them from ANYWHERE (i.e. you do not have to be in the same station as the item, or even in the same region of space, to convert the PLEX into play time on your account). The person moving them was an idiot for doing so. The only reason to move them is so that they are closer to you so you can more easily sell them in the game for in-game money (which is also the main reason to convert them from an ETC to PLEX in the first place).
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
This is not a game for pussies.
This is not a game for you to play so don't try to change it so it is.
People keep writing this. Let me get this straight. EVE is not a game for pussies. So it's a game for toughguys? Given the choice between categorizing players of a sci-fi MMO as toughguys or pussies, I'm forced to go with pussies. You're playing an MMO for crying out loud, you're not engaging in street fighting.
I think the term you EVE toughguys are looking for is "casual player" not "pussy". But whatever makes you feel tough about playing a SCI-FI MMO. From what I hear, EVE is for pussies and UO or Lineage are for toughguys. You see what I did there?
In EVE, isk are currency. PLEXes are valuable commodities. They're about as good as in-game currency, and to heavy EVE players they're almost as good as real currency.
Just like some transactions IRL you can make in gold, stock, bonds, beer, or whatever you can get plenty of people to take PLEXes as payment in the game. Still, you can buy and sell PLEXes for isk.
Some players buy PLEXes with IRL currency and sell it for isk or trade it for other stuff in-game. Some players play enough and make enough in-game profit that they buy PLEXes in-game and don't pay real money for their subscriptions, at least not every month. Those are the players CCP wants to keep around anyway, as they make the high-level PvP game interesting for the other players.
1. He could have contracted the item to be couriered and put a collateral of isk that was worth more than what the item was worth. If the courier loses it he loses nothing.
2. He couriered something while he was at war with another corporation.
3. He did not set up an instant warp bookmark for exiting the station.
4. He did not put a cloak on this ship.
5. He was in Jita. The biggest trade hub in the game. He did not have to pick up plex there.
6. There is no six (Monty Python and Eve University reference).
open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/