How Star Trek Artists Imagined the iPad... 23 Years Later
MorderVonAllem submitted an incredibly cool article about the computers and set design of Star Trek. If you are into that sort of thing, you're going to really like this one. It says "There are a lot of similarities between Apple's iPad and the mobile computing devices—known as PADDs—used in the Star Trek universe. Ars spoke to designers Michael Okuda, Denise Okuda, and Doug Drexler to find out the thinking and inspiration behind the PADD and how closely the iPad represents a real-life incarnation of that dream."
I thought this was Slashdot: Source for technology related news with a heavy slant towards Linux and Open Source issues
Not Apple HQ.
The PADDs similar tablets in general, not just Apples iPad.
I agree with you.
Think of all those e-readers out there, they too look like the smaller PADD's you see in TNG - albeit with black & white screens.
The only things an iPad (or iPhone/iPod touch) has more in common with PADD's are colour and touch sensitive screens, although some e-readers also have the latter.
I think there's too many iPad centric articles around at the moment, much to Apple's delight I think
Java gaming nut - http://www.retep.org/ or for the rail http://uktra.in/
I dunno, it seems to me the iPad and the PADD aren't particularly analogous. iPads are interactive application frameworks; PADDs were usually only used exactly the same way paper is - "look at this data from Omicron Persei 8!" *hands it over. *Reads. "My god. The borometric field is fluctuating!" You rarely saw data uploaded to a PADD and you never saw it running complex applications or interacting with the world; that's what Tricorders were for.
A PADD was a clipboard, just future-visioned. It served exactly the same purpose, plot-wise, as all the paper in the new Battlestar Galactica being octagonal - it show you you were in a different world.
When I can casually toss it onto my desk like Picard without worrying about the thing shattering, it will have officially replaced books.
Well you can disagree, but the I think the point of the article is that the two Trek designers specifically brought up the similarities.
"For example, pinch to zoom—that was relatively difficult to do even as a visual effect. It's implemented brilliantly on the iPad and the iPhone."
Drexler said that to him, the iPad is "eerily similar" to the PADDs used in Star Trek. "We always felt that the classic Okuda T-bar graphic was malleable, and that you could stretch and rearrange it to suit your task, just like the iPad," he said. "The PADD never had a keyboard as part of its casing, just like the iPad. Its geometry is almost exactly the same—the corner radius, the thickness, and overall rectangular shape."
"It's uncanny to have a PADD that really works," Drexler said, unlike the non-functional props made for the TV series and later films. "The iPad is the true Star Trek dream," Drexler told Ars.
None of those things apply to, eg, the Kindle (nor other pre-iPad tablets. I've never seen an Android tablet) which has a very different form factor, different bezel/corner radius, different colors, different screen, no touch. So, take it up with the designers of the PADD if you've got a problem ;-)
The iPad is EXACTLY what the PADD would have been had the Ferengi designed it instead of someone in the Federation.
Perhaps it depends on the level at which you judge things. For me, for something to "resemble an iPad," it needs to have a third party inserted between the developer and the user.
Geordi: "Hey, what if we reroute The Borg's root command through the subspace neutrino beam? Their ship will collapse like a house of balloons!"
Riker: "Checkmate!"
Picard: "Mr. Data, make it so."
Data: "Aye aye, captain." [fingers blur on PADD, then stop. Data just sits there.]
Picard: "Mr. Data?"
Data: "Yes, captain?"
Picard: "Are you ready?!"
Data: "Waiting for software approval by the Ferengi, sir."
Picard: *sigh* "Initiate auto-destruct sequence."
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
It's amazing how much you can 'predict' given nearly a quarter century of hindsight. Not to mention that much of this technology is older than Okuda & Co. would have you believe.
I saw my first flat screen display with software configurable buttons in 1982, as this was the interface used to operate the simulation computers that drove the trainers for the MK88/2 and MK98/0 (Trident Backfit and Trident-I respectively) missile fire and launch control systems. (Though the screens were activated via a stylus rather than true touch screens.) The systems weren't new even then, they were at least six years old. (And thus designed even earlier.) For that matter, the many of the 'buttons' on the fire control console themselves (whose design dates to the early/mid 1970's) were actually miniaturized slide projectors that could display different messages under software control. Heck, the MK88/1 Poseidon system could (under software control) display different colors on a single button (though not different message text as the 88/2 and 98 could) as far back as the late 60's.
There's also sonar and torpedo fire control equipment from the same (early 70's) era with software configurable interfaces.
For that matter, as early as my VIC-20, the buttons on the keyboard could do various things depending on the software that was running at the time.
I vaguely recall Arthur C. Clark writing something about Heywood Floyd reading a newspaper on an electronic tablet like device while en route to the moon in "2001: A Space Odyssey", which was published in 1968.
Yes. That's in the movie. For the 1960s movie, they had to build the tablet into the table and project film from underneath.
Maybe Al wouldn't have needed to beat on Ziggy all the time on Quantum Leap if he wouldn't cover up the antenna with his cigar hand.
I'm not even convinced they originated the idea on Star Trek. I don't have a copy to hand to check, but I vaguely recall Arthur C. Clark writing something about Heywood Floyd reading a newspaper on an electronic tablet like device while en route to the moon in "2001: A Space Odyssey", which was published in 1968.
It's been awhile since I read the book, but in the film, it seems to be a reading device, not a general-purpose tablet computer. IE its interaction appears limited to the equivalent of flipping through a newspaper, as opposed to running applications.
On the topic of the PADD, I've been making my way through the various Star Trek series, and one of the things that's really struck me is how even though the Federation has access to advanced computing power and networking technology, crew members still physically hand each other PADDs to transfer information. In some cases, they'll end up with piles of PADDs on their desks if they're studying a particular topic in depth.
At first I thought that this was something along the lines of how William Gibson didn't think to include cellphones in Neuromancer, because essentially everyone was still using payphones back then. But after more reflection, maybe the Star Trek staff were just more forward-thinking and assumed some sort of draconian DRM scheme that locks data to a particular physical device :).
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
I think the really interesting thing here is that some big and well funded companies have been trying to sell tablet computers for over a decade, yet never made the same decision concerning the form factor that was obvious to a art director for a TV show twenty years ago. Basically that a computing device accessed via a touchscreen should have an interface specifically designed to be operated via a touchscreen. That is the big difference between the iPad and the tablets that came before it. And also one of the big differences between the PADD and most of the tablets we've seen in the real world.
And I'd argue that it's not necessarily the job of computer scientists to make computing more friendly. They should be working on making software more efficient and powerful. Interface designers should be the ones worrying about making it more friendly. There is of course overlap and cross-communication between the two disciplines, but interface design is important enough that people should dedicate their work specifically to it.
One time I threw a brick at a duck.
Another possibility is that, like iPads, Star Trek PADDs could not multitask well or have multiple windows showing at the same time. The piles of PADDs may be an easier way to have a whole bunch of reference materials open and available at the same time.
"Frequently wrong, never in doubt."
...Data: "Aye aye, captain." [fingers blur on PADD, then stop. Data just sits there.]
Picard: "Mr. Data?"
Data: "Yes, captain?"
Picard: "Are you ready?!"
Data: "Custom software deployed sir. Enemy ship collapsing"
How is this possible?
Because of course they are members of the iPhone Enterprise development program and can thus enjoy in-ship distribution... :-)
"There is more worth loving than we have strength to love." - Brian Jay Stanley