PS3 Hacked via USB Dongle
dlove67 writes "PSX-scene.com reports that the first PS3 modchip has been tested and confirmed to be working. Running off of a USB dongle, it appears to be relatively user friendly and claims to not void your warranty. Online gameplay works (at least for the time being). It's been a long time coming; cheers to the PS Jailbreak Guys." The video is attached below if you're curious. Can't help but point out that this wouldn't have happened if Sony hadn't decided to yank the Boot Other OS option.
The whole reason I bought a PS3 was because it was a closed platform, and because it was a closed platform, it was harder to hack the games. I like playing FPS games and they are absolutely ruined as soon as you have to deal with wallhacks and aimbots. Will this new hack open the door to programs like that?
The forum link is broken. The video does not say anything about how they did it or how it works. It's merely a suggestion that the product does work and then is a link to where to buy it.
Nothing to see here.
Can't help but point out that this wouldn't have happened if Sony hadn't decided to yank the Boot Other OS option.
why? Can somebody please explain? the linked site seems down so maybe that's what I'm missing.
Nice! :)
Sony will disable all USB ports on the PS3 in the next firmware update.
If im not mistaken, USB devices are configured with a hardware ID, so a firmware patch will come in no time that limits the recognized IDs to Sony peripherals and maybe a few consumer brand storage devices
Seriously. I don't give a rat's ass about unlicensed games, but run linux on the slim would be interesting.
If you really believe that this product is of absolutely no interest to people who want to run backups of games they have borrowed from 30,000 friends off the internet for an indefinite trial, then I have a bridge to sell you.
Avantslash - View Slashdot cleanly on your mobile phone.
Any idea what the nature of this exploit is?
I thought that pretty much everyone who's looked at the PS3 security has found it to be pretty ironclad. The hypervisor was supposed to be obscenely difficult to get around, even if you did find an exploit.
A protective case around your PS3
with a real debug system.
They didn't even claim the Other OS removal was to prevent this - that was conjecture. Meanwhile I'm STILL being attacked by Sony for wanting to use the functionality the machine was sold for, and this (quite expensive) disc boot feature does NOT cover Other OS. The next iteration of game masters is bound to demand an upgrade to a version of the firmware that kills this option, too. PS3 has been transformed to the "can't play its own games" brand.
Backup capability is nice, and PS machines have a history of optical drives breaking, but mine still work. Thus I don't need this mod. I'll consider it if it can be demonstrated to run Other OS, but even then a way to protect against future SCE sabotage is needed.
Hell hath no fury, like a hacker scorned.
They're even bigger control freaks than Apple (this is the studio that gave us the rootkit fiasco, after all). I suspect this will set off an arms race, with Sony going to some pretty crazy limits to stop hacks. Of course, they did start this arms race themselves by removing the "Other OS" option (and even earlier by using the hypervisor to gimp the PS3). They may come to really regret that decision.
SJW: Someone who has run out of real oppression, and has to fake it.
I think most of you are missing the fact that this is running on a debug unit which already has the capability to run unsigned code and code off of hard drives with no restrictions. The USB dongle has nothing to do with that, until this can be show running on a non-debug unit this is very bogus.
... is the asking price of the dongle. They're taking pre-orders now, apparently. Take the money and run..?
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel
I'm very uncomfortable with the words " hacked " and " dongle " in the same headline.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
What an amazing technical accomplishment. I can't help but be amazed at the skills of the hardware engineers and software developers who made this accomplishment possible.
SONY managed to build a platform that resisted being cracked for almost FOUR YEARS. AMAZING! Despite the fact that every ps3 game comes on a blu-ray disc that lots of hardware can read, and the fact that a ps3 must have in hardware all of the decryption keys in order to play a game, the platform has withstood 4 years of determined assaults. Has any other widely used DRM scheme that doesn't depend on remote servers lasted this long?
Plus, even now, the battle probably isn't over. I bet there's a few more tricks and DRM features that Sony can switch on for newly released games. It'll be an ongoing battle until the end of the console's lifespan. Four years is a vast gulf of time. Technically, it's already time to start thinking of the next generation of consoles...the next gen could be many times quicker if it were released today with the same manufacturing cost that the ps3 cost in 2006.
Is DRM futile? Depends on who you ask, I guess. I think these results show that DRM can work effectively if sufficient effort is put into it.
Which gives me the idea for a new DRM scheme...has anyone ever made a USB hardware dongle for a software license that has an internal CPU performing complex calculations needed for the host software to work properly? If enough of the software depended on this internal CPU, how could you crack it?
Bollocks. Other systems have dozens of mods, why would it be any different for the PS3? That's assuming this is a legit hack which is questionable without further info.
This was done on a Debug Console. If you look at 0:44 on the video, you can see the "Install Packages..." option at the top of the list in the XMB. ...so in other words, nothing unusual, folks. This type of thing could always be done on a Debug Console...
I notice that they didn't ever skip the video back to the PS3 after "loading" the backed up game. I don't have a PS3, so I can't confirm and/or notice any differences in OS between what a proper disc loaded up looks like or vs. what a backed up game would look like (when they view the ratchet and clank game).
I am skeptical given that the forum link is down, and that something as simple as USB run code breaking open the hypervisor seems shady.
This guy can Hack the PS3 but can't change the setting on his camera to have the same cycle as his monitor. 60 should do.
Since it's not readily on psx-scene's main page and forums are hammered.. it works on firmware v3.41 :) and yes "pre-orders" appear to be $170 :(
do we foresee the navy buying these to continue to use their ps3 super-clusters after the 3.40 PS3os release?
and perhaps to use them on newer slim ps3, so that they can reduce their power footprint?
I'd like to be able to copy my game DVDs to the hard drive so I do not have to get up to swap discs OR if I can't have that, I'd like a multi DVD changer.
Anything that helps me stay on the sofa longer is a win.
$170 isn't that much for a console dev kit. Certainly many other homebrew devices for gaming consoles cost around that much. The 1541 Ultimate for C64 runs about $160. The Cuttle Cart 3 for intellivision costs $150. If you're really into a platform, it's worth it to unlock it to its full potential. Creating this kind of stuff is not easy work. It's really just luck and economies of scale that have given us as many cheap modchips as we have.
Give me Classic Slashdot or give me death!
Linux is free.
My previous comments were intended in the context of a comparison between a PLAYSTATION 3 video game console and a gaming PC. The vast majority of PC games are made for Windows. There are far more major-label games for PS3 than for Linux, especially things other than M-rated first-person shooters, and getting games for Windows to run on Linux is hit or miss.
If your uberleet why do you need to run an alt OS on PS3? Why don't you have a beowulf cluster in your closet or some mutant linux box made of parts you scavenged for free from the local mega-corporations recycle bin?
6.8SPC TR of 550, l xwind at 6, drift rt at 26" drops 77". AT has 503 ft-lbs at 1403 fps. FT 0.86
XNA games are allowed to use made up fantasy languages just not Elvish and Klingon.
The policy states "e.g. Elvish/Klingon". The e.g. notation means that a list is not exhaustive; therefore, Sindarin and Klingon are not the only prohibited constructed languages.
C# runs just fine on linux as well as Microsoft OSes meaning it hits most major computing platforms.
C# and other languages most commonly compiled to CIL notably do not run on devices running Apple iOS, which according to its SDK license agreement supports only two languages: JavaScript for web applications and Objective-C++ for native applications. Does CIL run on any handheld device other than the little-known Zune MP3 player and forthcoming cell phones running Windows Phone 7? Besides, the article mentions porting "an existing game".
A few more techy updates are here: http://www.ps3news.com/PS3-Hacks/psjailbreak-playstation-3-jailbreak-for-ps3-consoles-arrives/
you can get a $50 video card that can display on an HDTV
Will it also display on the SDTV that one already owns? Or does one have to buy a $400 HDTV or hope they happen to run into someone who knows about the $40 VGA to SDTV adapter available only through mail order? (I have a Sewell scan converter, and I recommend it for HTPC gaming, but it appears I'm the only person I know who has heard of it.)
offtopic + trolling. I won't even sign in to see if I have any mod points.
what does running C# on a mobile phone have to do with developing for XNA which is Xbox exclusive anyway?
XNA doesn't even run on an Xbox. It runs on Xbox 360 consoles, PCs running Windows, forthcoming Windows Phone 7 cell phones, and Zune media players.
C++ has several toolkits for developing applications, such as Win32, GTK+, or Qt. Likewise, C# and other CLR languages have several application toolkits. XNA is optimized for games and runs on a few Microsoft platforms as described above. Silverlight runs on PCs running Windows, on Macs, and on WP7 phones. Other toolkits exist, such as GTK#. But the versions of a game for multiple platforms can share the same business logic, even if you need a new graphics engine coded to each platform's toolkit, as long as they can run the same programming language. (In the case of a video game, business logic includes physics and object behaviors.) Think of it as the model-view-controller pattern, with separate views for each platform that share one model. But a platform that only runs Objective-C, on the other hand, can't share anything with a platform that only runs verifiably type-safe CIL.
I also don't think it is nessecarily Microsoft saying no C# on iPhone
I didn't say it was Microsoft's fault, but it's still application developers' problem.
Just because consoles cannot use keyboard/mouse does not mean PCs cannot use controllers
I have plugged four controllers into a PC through a USB hub. But just because four USB game controllers Just Work on a PC doesn't mean that A. the median PC has a big enough monitor for four people holding controllers to fit around, or that B. major PC games support multiple controllers. Either major labels fail to anticipate the scenario of gaming on a PC connected to a TV, or they want to sell four copies to four players who play online instead of selling one copy of a game to one home theater PC owner who plays with three IRL friends.
PCs have the added bonus of not becoming obsolete and unsupported.
Unless the game you want to play relies on bugs^W unofficial "features" in Windows 95 and Windows 98 and was never updated to run on Windows XP. Or unless the game uses Glide. Or unless the game was designed for DOS or Windows 3.1. No game for DOS or Windows 3.1 works in 64-bit versions of Windows because Microsoft didn't anticipate running wowexec inside wow64. Or I'll see your DOSBox or VirtualBox and raise you a Retrode cartridge reader and Snes9x.
so now that it's been hacked by other means, do i get my fucking linux install option back?
Even in a closed system it would be possible to open it up to the homebrew community using a code signing service, wouldn't it?
You make your game, register for your code, sign it, and now you can run it on console Z.
If an app is nefarious, the service revokes the cert for that app/game and continues.
At first it would appear to be a silly expense to the console makers, but when they see that it creates a clear separation of homebrew and pirate communities it becomes a financially sound decision.
As much as I dislike iTunes, the idea of being able to create, sign, and distribute your software is pretty appealing. Even if their reviewers are completely inconsistent and sometimes borderline retarded.
Forgive my ignorance here, but could this be a hardware hack? I know that most Firewire controllers will happily let devices DMA all over RAM, completely bypassing any/all protections from the OS. A lot of hacking of supposed trusted-computing crap has been by using this sort of hardware to peek and poke at memory without running any software on the target box whatsoever.
If there is a hardware hole in the USB controller it may be very difficult to patch with firmware; even if you could patch it, you could run your own mini-hypervisor that fooled Sony's hypervisor into thinking it was running on the real hardware, which means in practice you can't ever really close this hole. Whether the promised mod is that sophisticated I don't know, but in principle it is possible.
Natural != (nontoxic || beneficial)
By not disclosing how they did it, they have given themselves a head start on selling these dongles before the market gets flooded by $20 Chinese ripoffs, which I can guarantee will happen within a few days, as soon as a a few enterprising individuals get their dongles in the mail. After all, it would be the height of irony if a bunch of guys who hacked the PS3 so that they could copy games off each other and play were to complain that the software they created was in turn being ripped off :P
Just because the mod chip may appeal to the poor, cheap ass, and people of differing views doesn't mean that it doesn't appeal to the morally corrupt. People who sell an xbox loaded with a hundred games as "legit" would be morally questionable and possibly morally corrupt.
You mean you don't stay logged in and only click the "post as anonymous" box as needed?
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Any chance that this HW hack can give Linux programs access to the RSX chip, or even just the extra RAM on the RSX? Or if it can boot Linux on newer/upgraded machines that don't have OtherOS support?
Or are my two pre-upgrade PS3s just going to keep sitting on a shelf doing nothing but play DVDs, forever waiting for a hack to unlock the unique parts of the platform?
--
make install -not war
http://www.youtube.com/watch?v=ZsBckuvmP7U&feature=player_embedded
En Francais
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Read Shimizu's paper about protecting software through hardware (She's the lead designer for the CELL's protection mechanism). It has nothing to do with obscurity, you simply can't reach the place where things get decrypted as it's on the CELL, in hardware. There are no 'key's to be found, it's not protected by software.
Never underestimate the relief of true separation of Religion and State.
Care to explain what PCB traces are shared between D+/D- on the USB and the RAM? And what this has to do with your TomTom?
You're also confusing the service mode jig used in Sony repair centers on retail consoles with debug consoles used for development. The two are unrelated.
Pardon my ignorance, but after watching that video, I have no idea what is going on, or what the big deal is. After reading through this forum, am I right to assume what was being demonstrated was this guy was able to play a pirated video game off a USB dongle? Really? Is that it? Lame.
If this is the case, then this story is relevant to everyone in the age range of about 14-20.
I'd trade all the mods for a wall-hack proof/aimbot proof system.
In that case something like the OnLive service might be for you. But without mods, how do you expect somebody to enter the video game industry?
The over-current trick has been used in MANY systems to bypass hardware restrictions by forcing it into a failure mode for repair. From Tom-Tom devices, to the original XBox console, now it's been used on the PS3.
Here's your requested information. I gave you more than you needed so you could grab a PS3 for yourself, pop out the mobo, flip it over, and start hacking for yourself so maybe you can help us figure out WTF these other UNKs are.
http://www.interfacebus.com/ps3-connector-pinouts.html
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
the ps3 usb dongle has already been cloned!!
download it http://fileups.net/2F55561
don't pay for it!!!