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What Pinball Looks Like When the Stakes Are High

siobHan writes "The PAPA World Pinball Championships recently concluded in Scott, PA (near Pittsburgh), as covered on Slashdot already. The organizers recorded full 1080p/60 HD video of the playfield during the final games, and have uploaded the entirety of the crucial deciding game, with commentary (direct link to just the video). The winner of this game received $10,000 for his skillful play."

42 of 133 comments (clear)

  1. Monitor by Dan+East · · Score: 4, Funny

    I knew I had my 20" monitor oriented vertically all this time for an eventual reason - to play this video optimally.

    --
    Better known as 318230.
    1. Re:Monitor by General+Wesc · · Score: 2, Informative

      clive and mplayer to the rescue.

    2. Re:Monitor by Garble+Snarky · · Score: 3, Insightful

      A better question to ask is "why in the world would widescreen monitors be so prevalent when so much content is predominantly vertical?"

    3. Re:Monitor by Ecuador · · Score: 2, Funny

      Hahaha!
      That was similar to my reaction when I opened the page with my 26" portrait oriented monitor. I said "yeah! take that! landscape mode suckers!". I was waiting to say that for over a year...

      Too bad I found the video boring... but it still fills my entire screen so I can see its boring-ness in all its glory!

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    4. Re:Monitor by xded · · Score: 3, Interesting

      Because your eyes field of view is wide rather than tall.

      Problem is that industry choose to change the AR from 4:3 to 16:9 keeping the diagonal size constant, while they should've kept constant the height (or, at least, the vertical resolution).

  2. When high by delirium+of+disorder · · Score: 5, Funny

    What Pinball Looks like When...High:

    BEEB BEEB BEEB...LIKE WH0A...NOM NOM NOM NOM...O NOES...

    o....when stakes are high...

    "I mean if Pacman affected our generation as kids, we would all run around in darkened rooms eating pills and listening to repetitive music."

    --
    ------ Take away the right to say fuck and you take away the right to say fuck the government.
    1. Re:When high by Anonymous Coward · · Score: 5, Funny

      I thought that was called a rave?

      Careful there, you are dangerously close to actually getting the joke.

  3. Kinda makes me nostalgic for Windows by sirrunsalot · · Score: 2, Funny

    Ah, Space Cadet Pinball, how I miss you... Okay. Good. The nostalgia passed pretty quickly. I'm sorry you had to witness my moment of weakness there.

  4. Ah Pinball by theskunkmonkey · · Score: 2, Interesting

    Memories of misspent youth and quarters.

    I could pop a quarter in an Eight-Ball Deluxe machine and play all day. I was able to hit most of the specials and rack up credits for free play. Sometimes I even left a few on the machine when I had to go.

    1. Re:Ah Pinball by Joce640k · · Score: 2, Funny

      "Make the eight ball, corner pocket..."

      --
      No sig today...
  5. Re:Pinball Fantasies by xororand · · Score: 5, Insightful

    Pinball Fantasies is the best software pinball game that I've ever played. Stones'n'Bones kept me busy for weeks in all its 320x400 pixel glory, scrolling with silky smoothness on a 386 CPU, and awesome tracker music that never got old.

    http://en.wikipedia.org/wiki/Pinball_Fantasies

    Some brazilian guy is currently building a full size replica of the "Party Land" table. It looks pretty good already!

  6. I would not want to see the breakdown by hour by Shivetya · · Score: 4, Insightful

    Granted the time at the tournament would make it look good but if you average all the time spent getting there. The payoff is recognition amongst your peers more than monetary rewards.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  7. Where are the women? by Anonymous Coward · · Score: 3, Funny

    I noticed something very strange: It's all men. Where are the women players? In the audience? At least, why didn't the audience bring their wives and girlfriends?

    1. Re:Where are the women? by east+coast · · Score: 4, Funny

      It's not all men. It's just that the women who are hardcore into pinball look like men.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  8. Pinball is in a sad state. by Majik+Sheff · · Score: 4, Interesting

    There is only one pinball manufacturer in the world right now, and they didn't get there by being the best engineers, artists or designers. They got there by being/having the scummiest lawyers. Now we're stuck with horrible designs, bad gameplay, and most of the best IP buried in an unmarked grave in wrigley field.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:Pinball is in a sad state. by 0100010001010011 · · Score: 4, Informative

      Tilt: The battle to save pinball is a great documentary to watch.

    2. Re:Pinball is in a sad state. by Anonymous Coward · · Score: 2, Interesting

      I don't understand the lawyer comment. Stern is a continuation of Sega. We have one manufacturer in the world because Williams left to make slot machines and pinball doesn't make much money. If Stern dropped out then we'd have 0 manufacturers and nobody would take their place. Stern has made some pigs, but they also made Simpson's Pinball Party, Family Guy, and LOTR which are all great games.

    3. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 4, Interesting

      You've obviously never had to service any of them. Stern has a nasty tendency to release their designs before fully testing them. For an entertaining read check out the code revisions and dates for Pirates of the Caribbean.

      Back EMF is a recurring issue on several modern Stern designs; due to things like poor wire routing choices and underspec'ing diodes on larger coils.

      Want a nightmare? Check out the membrane switches under the motorcycle toy on Harley Davidson.

      I could literally rant for hours about Stern and never repeat myself. They are garbage whose horribleness is only eclipsed by the complete shite rolling off the lines of Gottlieb starting in the early 70's and culminating with Water World.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    4. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 3, Insightful

      Granted Bally had some stinkers, but with a roster like this it's hard to back up your argument:

      The Addams Family
      Attack From Mars
      Cactus Canyon
      Champion Pub
      Cirqus Voltaire
      Safecracker
      Theatre of Magic
      The Twilight Zone

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    5. Re:Pinball is in a sad state. by S-100 · · Score: 4, Informative

      Gottlieb electromechanical (EM) machines were #1 from the beginning of the flipper period (Humpty Dumpty - 1948), but lagged in features and complexity around the early 70's. But the latter EMs of that decade were unmatched - with classics like El Dorado. But once the games transitioned to solid state(SS) in the latter part of the 70's, Gottlieb never found their way back, and faded slowly from the scene until Barb Wire - their last pinball machine. Until the EM/SS transition, Gottlieb games had a well-deserved reputation for quality of components and reliability. This was all lost in the SS transition with the horrible System 1 platform, designed by Rockwell of all places. And even though they did bring up quality by the 90's it was too late for Gottlieb by then and they faded into obscurity.

    6. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 2, Informative

      You're dead on with that. The spider chips on those cursed System 1 boards made the damn game boards into toxic cheese graters as soon as they failed.

      Good riddance to them, the aftermarket replacements are much better products. Now if something could be done about the flawed ramp designs and their "smart switches".

      The one thing I do like about Gottliebs from the solid state era is their choice of connector for the interconnects. The rest of the industry's choice of the 0.168 and 0.1 tension pins will plague us for all of eternity.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    7. Re:Pinball is in a sad state. by NJRoadfan · · Score: 2, Informative

      Then there is Star Trek: The Next Generation. Machine was rushed and pretty buggy. Most of the machines you listed were from the WMS era so they were based on shared Williams platforms. Twilight Zone was excellent, sadly it never got the DCS sound system. It was supposed to be the first to have it but.... the game was rushed out the door.

    8. Re:Pinball is in a sad state. by multipartmixed · · Score: 3, Funny

      > Want a nightmare? Check out the membrane switches under the motorcycle toy on Harley Davidson.

      That was on purpose. It pays homage to the years AMF owned Harley.

      Stern originally wanted to make them leak oil too, but their lawyers vetoed the idea since patrons might hurt themselves walking on greasy floors.

      --

      Do daemons dream of electric sleep()?
  9. The best, easily-accessable pinball setup I saw by Pojut · · Score: 3, Informative

    There were two:

    The arcade at Dixie Landings in Walt Disney World. They had an entire wall that was nothing but pinball machines...at least 20-30 in a row. The second was at a place in Gaithersburg, MD that shut down about 12 years or so ago, called Sportland America. They too had an entire wall of just pinball machines, although they had closer to 40 or 50 of them.

    Such good times. I miss pinball machines :(

  10. OT: Pinball on a Stick by British · · Score: 3, Informative

    If you are in the twin cities area, go to the MN State fair. There's a room with nothing but pins. This is a welcome change from the increasing numbers of shooting gallery & ticket redemption machines invading the fair.

  11. What it looks like by bug_hunter · · Score: 2, Informative

    What it looks like is unfortunately amazingly boring. Most of the game is the player holding the flipper up so the ball stops, releasing, then making a good shot.
    The shots take skill, and there's always the trick of using the right amount of tilt etc, but I find it near unwatchable.

    --
    It's turtles all the way down.
    1. Re:What it looks like by billcopc · · Score: 2, Interesting

      That's why I like the 4th guy. He's a bit more random in his playing style, but he actually nailed several ramps back-to-back, unlike the other perfectionists. His score didn't go quite as high, but he spent a lot less time idling and played it like a normal person rather than a committee-designed robot.

      Those guys who just sit there all day, planning their shot like a goddamned golfer, are indeed ultra-boring. There was a crap pin, I think it was Stargate, that had a truly game-breaking oversight in that one of the trick shots could be jammed. Hitting it the first time was difficult, but it was so close to a secondary flipper that if you timed it right, the flipper would just barely wedge the ball against the cup, triggering the bonus for as long as you held the flipper. I remember when I was a kid, people would have a shitty round and ask me to take over the last ball to do the trick, just to score a free game. It was mind-numbing but it's not like a 10 year old has anything better to do :P

      Tricks that are cool/impressive in a pinball game: ball stops (because I suck at them), fast loops, precise tilt saves and the efficiency metric I label "points per second". Ultimately it all boils down to knowledge of that particular table and a smooth flowing rhythm.

      --
      -Billco, Fnarg.com
  12. Re:Pinball Fantasies by carlzum · · Score: 3, Informative

    It's hard to reproduce pinball in a video game, but Pinball Hall of Fame: The Williams Collection on the Wii comes really close. The Wiimote and nun-chuck are perfect for the flippers and nudging the table, and the physics are lifelike.

  13. Re:PC! by sho-gun · · Score: 3, Insightful

    http://www.vpforums.org/ is the site you seek.

  14. Sports that are boring to watch: by retech · · Score: 3, Funny

    Golf

    Bowling

    NASCAR

    Pinball

    Tennis

    Bicycling

    Sailing

    Swimming

    Gymnastic Ribbon (WTF is that)

    Water Ballet

  15. What Pinball Looks Like When the Stakes Are High by hamburger+lady · · Score: 5, Funny

    looks pretty much the same as when the stakes are low.

    --

    ---
    Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
  16. Re:Pinball Fantasies by adamofgreyskull · · Score: 2, Insightful

    If I had mod points left for today you would get one. I literally played this game so much that I developed blisters.

  17. Re:tilt/bump by sirrunsalot · · Score: 2, Informative

    I think it tolerates a bit of a nudge before it shows TILT. The mechanism is usually a plumb bob that hits a metal ring and completes a circuit if it's hit too hard. When the guy waits for a while, the synopsis says he's waiting for the tilt sensor to come to a rest. The finesse to hit it that hard and not trip the sensor is probably why it refers to it as "$10,000 for his skillful play."

  18. Insert Coin by spacemky · · Score: 3, Funny

    "The winner of the $10,000 prize purse at the World Pinball Championships has requested his entire winnings in quarters."

    --
    640YB ought to be enough for anybody.
  19. Re:Pinball Fantasies by mccalli · · Score: 2, Informative

    Wasn't Pinball Fantasies but its predecessor, Pinball Dreams that got me into pinball. That and a table at university - Fire! by Williams. Just about a couple of decades then go by without me playing, and then Pinball Dreams comes out on the iPhone. I liked playing so much that I bought a real table, Gottlieb's Surf'n'Safari, for the home.

    It's a massive hit - my wife likes it, my kids like it, I like it...it's great. Pinball Dreams is where it started for me though - the Nightmare table is massively playable and the music great.

    Cheers,
    Ian

  20. Re:Pinball Fantasies by mwvdlee · · Score: 2, Interesting

    They're both by the same developers. They also had a third pinball game, Pinball Illusions, which was also great.

    It has always surprised me that those guys could do excellent pinball games and pretty much all other pinball games to this day (except Metroid Prime Pinball on NDS) have sucked big time.

    Sure, they looked great and had all kinds of whizzy effects, but the physics just feel wrong in most pinball games. And since it's essentially a game about physics, that's a pretty big problem.

    I've always wondered what the technical difference is between a good pinball simulation and a bad one. The physics are pretty straightforward, so it really can't be sloppy calculations. Could it be resolution of dimensions or time? Or perhaps they precalculated a lot of stuff for precission? Why is it so hard to create a pinball game with physics that feel right?

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  21. Re:tilt/bump by PSXer · · Score: 2, Insightful

    Pinball machines give you a certain number of warnings when the sensor goes off before you actually lose your ball. Notice that the display says "danger" when he does it and it also seems to give an auditory warning, but I can't make out what it says.

  22. Re:Pinball Fantasies by Ihmhi · · Score: 2, Insightful

    You know, thanks to the Source engine (and consequently Havoc physics) being available for making mods for free to anyone who owns a Source engine game, I'd wager that it could be used to make a pretty realistic pinball game with the built-in physics. I wonder why anyone hasn't done it yet. =|

  23. Re:Low Maintenance Tables? by DZign · · Score: 2, Informative

    Check the pinball 101 pages on http://www.flippers.be/ that should teach you most you have to know when buying your first pinball machine..

  24. Re:Pinball Fantasies by Waccoon · · Score: 2, Informative

    As an Easter Egg in Pinball Fantasies, the developers gave some technical info about the game code on the table score boards. If I remember correctly, the ball physics are updated 200 times per second, rather than at the monitor refresh rate.

    I did a RAM Scan of the Amiga version, and there's a full-sized 2-color bitmap for the physics. It's rather strange, and appears quite sophisticated. Any line only 1 pixel in width was for the table angle, and 2 or more pixels was a border. Different cross hatching patterns defined the steepness.

  25. Re:Pinball Fantasies by Chelloveck · · Score: 2, Insightful

    I've always wondered what the technical difference is between a good pinball simulation and a bad one. The physics are pretty straightforward, so it really can't be sloppy calculations. Could it be resolution of dimensions or time? Or perhaps they precalculated a lot of stuff for precission? Why is it so hard to create a pinball game with physics that feel right?

    Because it's a very hard problem, much harder than physics in your typical shooter. Usually in a shooter you don't have to model physics at a very high level of detail. You can fake a lot of stuff -- bounding boxes for collisions can be fairly loose, the player will tolerate some degree of objects interpenetrating, the designer can tweak the amount objects bounce until it looks good, but isn't necessarily correct from a physics perspective.

    In order to make a pinball sim feel right, you have to have a pretty tight physics model. There's a lot of fairly complex geometry that has to be modeled at high resolution, including collision bounds. You have to worry about the elasticity of collisions, especially between the ball and the flippers. It should be possible for the player to do a live catch, where the kinetic energy from the ball is transferred to the flipper and the ball just stops and seems to hang there for a moment.

    Then there's the problem that the physics of a pinball machine don't always look right. I often see the ball do wacky things in a real machine that I'd never believe in a simulation. The live catch is one; it just looks wrong. Another is when the ball takes a wild bounce, goes airborne, and lands square on a wireform or ramp. It's possible, it happens in real pinball, and you can hardly question the accuracy of the physics in a real machine. But when you see something like this in a simulator you think, "Oh, yeah, like that's ever going to happen!" and you complain about the bogus physics engine doing impossible things.

    Finally you have the problem of player interaction with the machine. There's just no way to effectively model nudges and slap-saves, primarily because there's no real input device to sense them.

    Now I'm craving a game of pinball. Fortunately I have a couple machines in the basement and can satisfy that craving. :-)

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  26. Why are widescreen monitors so prevalent? by Burning1 · · Score: 2

    Because wide-screen monitors permit you to to view 2 vertical windows simultaneously?

    Because with vertical content, it's preferable to scroll vertically rather than horizontally?