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What Pinball Looks Like When the Stakes Are High

siobHan writes "The PAPA World Pinball Championships recently concluded in Scott, PA (near Pittsburgh), as covered on Slashdot already. The organizers recorded full 1080p/60 HD video of the playfield during the final games, and have uploaded the entirety of the crucial deciding game, with commentary (direct link to just the video). The winner of this game received $10,000 for his skillful play."

96 of 133 comments (clear)

  1. I wish by neuro-commando · · Score: 1

    I could make that kind of money from playing pinball :)

  2. Monitor by Dan+East · · Score: 4, Funny

    I knew I had my 20" monitor oriented vertically all this time for an eventual reason - to play this video optimally.

    --
    Better known as 318230.
    1. Re:Monitor by General+Wesc · · Score: 2, Informative

      clive and mplayer to the rescue.

    2. Re:Monitor by Browzer · · Score: 1

      At least in Firefox, "Zoom Out" is also an option.

    3. Re:Monitor by iamhassi · · Score: 1, Offtopic

      "I knew I had my 20" monitor oriented vertically all this time for an eventual reason - to play this video optimally."

      I thought the same thing when I saw this video pop-up: why in the world would anyone make this vertical with widescreen monitors being so prevalent? Any vertical resolution less than 1000 would have a hard time viewing this whole video, and I've seen a lot of laptops offering less than 1000.

      --
      my karma will be here long after I'm gone
    4. Re:Monitor by Anonymous Coward · · Score: 1, Insightful

      Um, because pinball games are vertical? Seriously if the orientation were different there would be a lot more complaint. Pinball isn't built for widescreen...

    5. Re:Monitor by demonlapin · · Score: 1, Offtopic

      If it's a laptop, hold the damned thing sideways.

    6. Re:Monitor by S-100 · · Score: 1

      Just download the mp4 from Youtube using a Firefox plug-in, play with VLC and use the VLC option to rotate the video.

    7. Re:Monitor by Garble+Snarky · · Score: 3, Insightful

      A better question to ask is "why in the world would widescreen monitors be so prevalent when so much content is predominantly vertical?"

    8. Re:Monitor by mwvdlee · · Score: 1

      The question is; why do people buy so much widescreens? The only good reason I can think of is if you watch widescreen movies on your PC a lot.
      My 23" 4:3 is nice, and it could even pivot if Windows could handle the pivotting without blue-screening after three or four flips.
      A square screen would probably be ideal for general productivity work but I haven't seen one yet.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    9. Re:Monitor by Ecuador · · Score: 2, Funny

      Hahaha!
      That was similar to my reaction when I opened the page with my 26" portrait oriented monitor. I said "yeah! take that! landscape mode suckers!". I was waiting to say that for over a year...

      Too bad I found the video boring... but it still fills my entire screen so I can see its boring-ness in all its glory!

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    10. Re:Monitor by PopeRatzo · · Score: 1

      The question is; why do people buy so much widescreens?

      Because Fallout 3 looks so friggin' awesome in 1650x1080.

      Seriously, that's why I bought mine.

      --
      You are welcome on my lawn.
    11. Re:Monitor by drinkypoo · · Score: 1

      I can't speak for anyone else but it's because I got them cheap. Dell was pretty much giving them away with the purchase of a vostro for a while and I brokered a deal that left me with this monitor and the buyer with a 17" 4x3. I got my 20" gateway LCD with a $125 Athlon 64 X2 4000+ :D

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Monitor by Raenex · · Score: 1

      The question is; why do people buy so much widescreens?

      As another poster said, side-by-side windows. I never bought into dual monitors, but I love widescreen. I also use it to watch movies and play console games.

    13. Re:Monitor by stonewallred · · Score: 1

      Uh, because you can fit two or three open windows at once on them. Like a reference, the work in progress, another references and maybe a general fuck off window, where you can watch a movie, TV or anything else. I run a TV card in my primary computer and often have half a monitor on the news, with a general surf window on the same monitor, while working on the other monitor.

    14. Re:Monitor by xded · · Score: 3, Interesting

      Because your eyes field of view is wide rather than tall.

      Problem is that industry choose to change the AR from 4:3 to 16:9 keeping the diagonal size constant, while they should've kept constant the height (or, at least, the vertical resolution).

    15. Re:Monitor by im_thatoneguy · · Score: 1

      Because I often have multiple pieces of content playing at once. Widescreen (like a book) provides the best format for presenting multiple lists concurrently.

  3. When high by delirium+of+disorder · · Score: 5, Funny

    What Pinball Looks like When...High:

    BEEB BEEB BEEB...LIKE WH0A...NOM NOM NOM NOM...O NOES...

    o....when stakes are high...

    "I mean if Pacman affected our generation as kids, we would all run around in darkened rooms eating pills and listening to repetitive music."

    --
    ------ Take away the right to say fuck and you take away the right to say fuck the government.
    1. Re:When high by Anonymous Coward · · Score: 5, Funny

      I thought that was called a rave?

      Careful there, you are dangerously close to actually getting the joke.

    2. Re:When high by Reed+Solomon · · Score: 1

      Yes, pinball at high stakes is very different, but what if you were playing pinball for YOUR LIFE.

      now thats high stakes.

  4. Kinda makes me nostalgic for Windows by sirrunsalot · · Score: 2, Funny

    Ah, Space Cadet Pinball, how I miss you... Okay. Good. The nostalgia passed pretty quickly. I'm sorry you had to witness my moment of weakness there.

  5. Ah Pinball by theskunkmonkey · · Score: 2, Interesting

    Memories of misspent youth and quarters.

    I could pop a quarter in an Eight-Ball Deluxe machine and play all day. I was able to hit most of the specials and rack up credits for free play. Sometimes I even left a few on the machine when I had to go.

    1. Re:Ah Pinball by Joce640k · · Score: 2, Funny

      "Make the eight ball, corner pocket..."

      --
      No sig today...
    2. Re:Ah Pinball by KiloByte · · Score: 1

      For playing with real tilt on a computer:

      n900 + dosbox + acceleromymote.

      Start the joystick emulation. Run dosbox and the keymapper -- with all those games using port 60 instead of the BIOS you have to remap physical keys anyway; you need left shift, right shift, then whatever you need to start the game (F1-F4 in Pinball Dreams/Fantasies). Then, remap the joy up event to space. Play PD/PF/whatever else.

      Laptops don't have accelerometers and are too unwieldy, iPhone has no keyboard. It might be possible to do this on a Milestone if someone writes an accelerometer->joystick driver (probably needing a jailbreak) or adds that to DosBox directly.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:Ah Pinball by mr.dreadful · · Score: 1

      "Chalk up!"

    4. Re:Ah Pinball by ejasons · · Score: 1

      For years, there was an Eight Ball Deluxe machine in the Minneapolis airport that didn't have a functioning tilt sensor. I looked forward to flying through that airport every time, until they finally removed it...

      However, for other machines that had sensitive tilt sensors, I couldn't consistently win games, as it much too often ran the ball right down the middle, without my ever even getting a chance at a save.

      Love that machine. I haven't played for a while, but do remember there being a functional simulation (MESS?)...

  6. Re:Pinball Fantasies by xororand · · Score: 5, Insightful

    Pinball Fantasies is the best software pinball game that I've ever played. Stones'n'Bones kept me busy for weeks in all its 320x400 pixel glory, scrolling with silky smoothness on a 386 CPU, and awesome tracker music that never got old.

    http://en.wikipedia.org/wiki/Pinball_Fantasies

    Some brazilian guy is currently building a full size replica of the "Party Land" table. It looks pretty good already!

  7. I would not want to see the breakdown by hour by Shivetya · · Score: 4, Insightful

    Granted the time at the tournament would make it look good but if you average all the time spent getting there. The payoff is recognition amongst your peers more than monetary rewards.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I would not want to see the breakdown by hour by neuro-commando · · Score: 1

      You're over-examining my comment xD.

    2. Re:I would not want to see the breakdown by hour by 1961fordgalaxie · · Score: 1

      I love pinball machines and playing pinball but after playing on and off for 25 years, I am not that good. :)

      --
      Geek, audiophile, and gearhead all rolled into one....whoda thunk it
  8. Where are the women? by Anonymous Coward · · Score: 3, Funny

    I noticed something very strange: It's all men. Where are the women players? In the audience? At least, why didn't the audience bring their wives and girlfriends?

    1. Re:Where are the women? by east+coast · · Score: 4, Funny

      It's not all men. It's just that the women who are hardcore into pinball look like men.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  9. Pinball is in a sad state. by Majik+Sheff · · Score: 4, Interesting

    There is only one pinball manufacturer in the world right now, and they didn't get there by being the best engineers, artists or designers. They got there by being/having the scummiest lawyers. Now we're stuck with horrible designs, bad gameplay, and most of the best IP buried in an unmarked grave in wrigley field.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:Pinball is in a sad state. by 0100010001010011 · · Score: 4, Informative

      Tilt: The battle to save pinball is a great documentary to watch.

    2. Re:Pinball is in a sad state. by Anonymous Coward · · Score: 2, Interesting

      I don't understand the lawyer comment. Stern is a continuation of Sega. We have one manufacturer in the world because Williams left to make slot machines and pinball doesn't make much money. If Stern dropped out then we'd have 0 manufacturers and nobody would take their place. Stern has made some pigs, but they also made Simpson's Pinball Party, Family Guy, and LOTR which are all great games.

    3. Re:Pinball is in a sad state. by dbIII · · Score: 1

      That sounds like Bally - the crappiest and most boring pinball machines ever made. Even if nobody played them parts would keep burning out.

    4. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 4, Interesting

      You've obviously never had to service any of them. Stern has a nasty tendency to release their designs before fully testing them. For an entertaining read check out the code revisions and dates for Pirates of the Caribbean.

      Back EMF is a recurring issue on several modern Stern designs; due to things like poor wire routing choices and underspec'ing diodes on larger coils.

      Want a nightmare? Check out the membrane switches under the motorcycle toy on Harley Davidson.

      I could literally rant for hours about Stern and never repeat myself. They are garbage whose horribleness is only eclipsed by the complete shite rolling off the lines of Gottlieb starting in the early 70's and culminating with Water World.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    5. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 3, Insightful

      Granted Bally had some stinkers, but with a roster like this it's hard to back up your argument:

      The Addams Family
      Attack From Mars
      Cactus Canyon
      Champion Pub
      Cirqus Voltaire
      Safecracker
      Theatre of Magic
      The Twilight Zone

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    6. Re:Pinball is in a sad state. by Anonymous Coward · · Score: 1, Funny

      Oh my god, you just out-nerded even Slashdot.

    7. Re:Pinball is in a sad state. by S-100 · · Score: 4, Informative

      Gottlieb electromechanical (EM) machines were #1 from the beginning of the flipper period (Humpty Dumpty - 1948), but lagged in features and complexity around the early 70's. But the latter EMs of that decade were unmatched - with classics like El Dorado. But once the games transitioned to solid state(SS) in the latter part of the 70's, Gottlieb never found their way back, and faded slowly from the scene until Barb Wire - their last pinball machine. Until the EM/SS transition, Gottlieb games had a well-deserved reputation for quality of components and reliability. This was all lost in the SS transition with the horrible System 1 platform, designed by Rockwell of all places. And even though they did bring up quality by the 90's it was too late for Gottlieb by then and they faded into obscurity.

    8. Re:Pinball is in a sad state. by Majik+Sheff · · Score: 2, Informative

      You're dead on with that. The spider chips on those cursed System 1 boards made the damn game boards into toxic cheese graters as soon as they failed.

      Good riddance to them, the aftermarket replacements are much better products. Now if something could be done about the flawed ramp designs and their "smart switches".

      The one thing I do like about Gottliebs from the solid state era is their choice of connector for the interconnects. The rest of the industry's choice of the 0.168 and 0.1 tension pins will plague us for all of eternity.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    9. Re:Pinball is in a sad state. by Dadoo · · Score: 1

      Having lived about half a mile from there, I'd have to agree with you. That's a pretty run-down area, even for Pittsburgh.

      I even mentioned this story to my wife, who said she couldn't imagine giving someone directions to the site, from the nearest freeway.

      --
      Sit, Ubuntu, sit. Good dog.
    10. Re:Pinball is in a sad state. by NJRoadfan · · Score: 2, Informative

      Then there is Star Trek: The Next Generation. Machine was rushed and pretty buggy. Most of the machines you listed were from the WMS era so they were based on shared Williams platforms. Twilight Zone was excellent, sadly it never got the DCS sound system. It was supposed to be the first to have it but.... the game was rushed out the door.

    11. Re:Pinball is in a sad state. by multipartmixed · · Score: 3, Funny

      > Want a nightmare? Check out the membrane switches under the motorcycle toy on Harley Davidson.

      That was on purpose. It pays homage to the years AMF owned Harley.

      Stern originally wanted to make them leak oil too, but their lawyers vetoed the idea since patrons might hurt themselves walking on greasy floors.

      --

      Do daemons dream of electric sleep()?
    12. Re:Pinball is in a sad state. by mr.dreadful · · Score: 1

      Extra cool points for knowing the first pinball machine with flippers -- Humpty Dumpty

    13. Re:Pinball is in a sad state. by S-100 · · Score: 1

      And I've got one, too! More of a novelty than a seriously playable machine. It's got six flippers arranged in two columns of three, Here's the entry for Humpty Dumpty on the definitive pinball machine database - IPDB: http://www.ipdb.org/machine.cgi?id=1254

  10. PC! by eggman9713 · · Score: 1

    Pinball really is a lost bit of nostalgia. I bet you a LOT of money could be made if classic machines such as Dr. Who, Attack from Mars, Revenge From Mars, Terminator, were adapted to the PC. I mean, Maxis' Full Tilt Pinball is the last decent pinball sim I can think of. And that was circa Windows 3.1

    1. Re:PC! by El_Oscuro · · Score: 1

      There already is one.Visual Pinball also has a MAME style emulator for arcade game like Terminator and Addams Family.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    2. Re:PC! by cyclopropene · · Score: 1

      Pinball really is a lost bit of nostalgia. I bet you a LOT of money could be made if classic machines such as Dr. Who, Attack from Mars, Revenge From Mars, Terminator, were adapted to the PC. I mean, Maxis' Full Tilt Pinball is the last decent pinball sim I can think of. And that was circa Windows 3.1

      I agree. Although, while I haven't followed this in a while and I don't use Windows at home anymore, I was thrilled 7 or 8 years ago with vpinmame and Visual Pinball for machines like The Twighlight Zone, the Adams Family, and, well, Whirlwind, since I played that a lot in college. Actual ROMs, photographs of the tables as backgrounds, and real physics you could even edit, and it was all free (except for the ROMs technically, I guess...). Not sure what the status of these projects is these days, but I am inspired to check it out.

      --
      Shouldn't you be doing something useful?
    3. Re:PC! by sho-gun · · Score: 3, Insightful

      http://www.vpforums.org/ is the site you seek.

    4. Re:PC! by slyrat · · Score: 1

      Pinball really is a lost bit of nostalgia. I bet you a LOT of money could be made if classic machines such as Dr. Who, Attack from Mars, Revenge From Mars, Terminator, were adapted to the PC. I mean, Maxis' Full Tilt Pinball is the last decent pinball sim I can think of. And that was circa Windows 3.1

      There are the two pinball hall of fame games that have some of the great gottlieb and williams games. I'm hoping they do a bally one sometime too. At least midevil madness was one of the ones they have ported.

    5. Re:PC! by eggman9713 · · Score: 1

      There are the two pinball hall of fame games that have some of the great gottlieb and williams games. I'm hoping they do a bally one sometime too. At least midevil madness was one of the ones they have ported.

      Oh wow, I had never heard of either of these. Thanks for the tip! Unfortunately it looks like they have some tables exclusive to PS3 and 360, which is rather annoying considering I am a Wii owner only. A Bally one would be good because that would cover Dr. Who, Attack from Mars, and Revenge from Mars all in one shot. Glorious day that would be.

  11. The best, easily-accessable pinball setup I saw by Pojut · · Score: 3, Informative

    There were two:

    The arcade at Dixie Landings in Walt Disney World. They had an entire wall that was nothing but pinball machines...at least 20-30 in a row. The second was at a place in Gaithersburg, MD that shut down about 12 years or so ago, called Sportland America. They too had an entire wall of just pinball machines, although they had closer to 40 or 50 of them.

    Such good times. I miss pinball machines :(

    1. Re:The best, easily-accessable pinball setup I saw by koreaman · · Score: 1

      If you're ever in Phoenix, stop by Castles and Coasters... they have 20 or so pinball machines in the arcade, if I remember correctly.

    2. Re:The best, easily-accessable pinball setup I saw by audunr · · Score: 1

      If you ever visit Oslo, Norway, check out the place Tilt (pictures). They have 15 machines, selected from the owners' collection of 230.

    3. Re:The best, easily-accessable pinball setup I saw by houghi · · Score: 1

      I liked pinball machines as well, but I do not so much miss them. They started to get boring once you would get several million points. I did not see the relation of getting 3 million on one thing and 300 on the other.
      500 points or even 5000 points was something I could understand, but 1.000.000?

      --
      Don't fight for your country, if your country does not fight for you.
    4. Re:The best, easily-accessable pinball setup I saw by Bob_Geldof · · Score: 1

      In Seattle and over 21, try Shorty's for pinball fun. Last time I went there it was cash only.

      http://www.shortydog.com/

      --
      887321 = 337*2633
    5. Re:The best, easily-accessable pinball setup I saw by sshhhhhh · · Score: 1

      OCNJ on the boardwalk go to Jillies... they have a bunch of good machines there. 15-20. Open 24 hours too.

  12. meh by Tumbleweed · · Score: 1

    If it's pinball and it's not Medieval Madness, it almost certainly sucks.

    TROLLLLLLLSSSS!

  13. Re:Pinball Fantasies by Twinbee · · Score: 1

    I'd say pinball dreams is in many ways better. My brother has probably got the best scores for that in the world on all tables.

    --
    Why OpalCalc is the best Windows calc
  14. OT: Pinball on a Stick by British · · Score: 3, Informative

    If you are in the twin cities area, go to the MN State fair. There's a room with nothing but pins. This is a welcome change from the increasing numbers of shooting gallery & ticket redemption machines invading the fair.

    1. Re:OT: Pinball on a Stick by British · · Score: 1

      This is near(ie in the same building) the Penny Arcade or Playland, whichever one exists.

  15. What it looks like by bug_hunter · · Score: 2, Informative

    What it looks like is unfortunately amazingly boring. Most of the game is the player holding the flipper up so the ball stops, releasing, then making a good shot.
    The shots take skill, and there's always the trick of using the right amount of tilt etc, but I find it near unwatchable.

    --
    It's turtles all the way down.
    1. Re:What it looks like by v1 · · Score: 1

      I was surprised at the bumping the first ball got without tilting. And that player held the ball a lot more than the 2nd player/ball. Got boring after that for me tho so that was my limit.

      I got a cheap home pinball machine one year for christmas. I thought the name was "flying circus" but looking around I don't see it. The scoreboard was analog - it was a giant wheel numbered 1-100 around its circumference, and showed the score by showing a small patch of the dial at the top. Every time you hit a ramp or a bumper bell a server would kick the dial another position and ring a bell.

      Very basic game, but I quickly got good enough at it to play almost indefinitely on a ball. Over time though, the contacts on the ramps got dirty and the balls started to rust so it didn't keep score nearly so well anymore. Still fun to play though.

      --
      I work for the Department of Redundancy Department.
    2. Re:What it looks like by billcopc · · Score: 2, Interesting

      That's why I like the 4th guy. He's a bit more random in his playing style, but he actually nailed several ramps back-to-back, unlike the other perfectionists. His score didn't go quite as high, but he spent a lot less time idling and played it like a normal person rather than a committee-designed robot.

      Those guys who just sit there all day, planning their shot like a goddamned golfer, are indeed ultra-boring. There was a crap pin, I think it was Stargate, that had a truly game-breaking oversight in that one of the trick shots could be jammed. Hitting it the first time was difficult, but it was so close to a secondary flipper that if you timed it right, the flipper would just barely wedge the ball against the cup, triggering the bonus for as long as you held the flipper. I remember when I was a kid, people would have a shitty round and ask me to take over the last ball to do the trick, just to score a free game. It was mind-numbing but it's not like a 10 year old has anything better to do :P

      Tricks that are cool/impressive in a pinball game: ball stops (because I suck at them), fast loops, precise tilt saves and the efficiency metric I label "points per second". Ultimately it all boils down to knowledge of that particular table and a smooth flowing rhythm.

      --
      -Billco, Fnarg.com
    3. Re:What it looks like by klui · · Score: 1

      24 minutes 46 seconds--24 minutes 49 seconds was pretty good. Some of the saves down the middle were also quite nice.

  16. Re:Pinball Fantasies by carlzum · · Score: 3, Informative

    It's hard to reproduce pinball in a video game, but Pinball Hall of Fame: The Williams Collection on the Wii comes really close. The Wiimote and nun-chuck are perfect for the flippers and nudging the table, and the physics are lifelike.

  17. Re:Pinball Fantasies by arb+phd+slp · · Score: 1

    I am completely in love with Metroid Prime Pinball for the DS. I'm not a pinball aficionado, and have no idea if it's really that good, but when I need a short distraction, that's my go-to game--more so even than TetrisDS.

    --
    There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  18. Oh man by XPeter · · Score: 1

    Pinball is great, even for the young generation.

    In the basement we have 24, Theater of Magic, and Spiderman :)

    --
    "The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
    1. Re:Oh man by carlzum · · Score: 1

      Theater of Magic! I'm insanely jealous.

  19. Sports that are boring to watch: by retech · · Score: 3, Funny

    Golf

    Bowling

    NASCAR

    Pinball

    Tennis

    Bicycling

    Sailing

    Swimming

    Gymnastic Ribbon (WTF is that)

    Water Ballet

  20. What Pinball Looks Like When the Stakes Are High by hamburger+lady · · Score: 5, Funny

    looks pretty much the same as when the stakes are low.

    --

    ---
    Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
  21. Re:Pinball Fantasies by adamofgreyskull · · Score: 2, Insightful

    If I had mod points left for today you would get one. I literally played this game so much that I developed blisters.

  22. Re:tilt/bump by sirrunsalot · · Score: 2, Informative

    I think it tolerates a bit of a nudge before it shows TILT. The mechanism is usually a plumb bob that hits a metal ring and completes a circuit if it's hit too hard. When the guy waits for a while, the synopsis says he's waiting for the tilt sensor to come to a rest. The finesse to hit it that hard and not trip the sensor is probably why it refers to it as "$10,000 for his skillful play."

  23. Low Maintenance Tables? by poormanjoe · · Score: 1

    I've always wanted a pinball table, but I never got one for fear of bad parts and expensive repairs. I'm fine with a $2,000 investment on a good table, but have no idea what to look for and what to avoid. Anyone one have suggestions?

    --
    I want to be retired when I grow up.
    1. Re:Low Maintenance Tables? by DZign · · Score: 2, Informative

      Check the pinball 101 pages on http://www.flippers.be/ that should teach you most you have to know when buying your first pinball machine..

  24. Insert Coin by spacemky · · Score: 3, Funny

    "The winner of the $10,000 prize purse at the World Pinball Championships has requested his entire winnings in quarters."

    --
    640YB ought to be enough for anybody.
  25. Re:Pinball Fantasies by ockegheim · · Score: 1

    This thing I love about pinball is how analog it is and that it has an extra level of unpredictability that it would be difficult to reproduce digitally. I'm talking about when I play- my multiballs are are a bit more adrenalin-charged and chaotic than these guys'...

    --
    I’m old enough to remember 16K of memory being described as “whopping”
  26. Ah memories... by VendettaMF · · Score: 1

    Most of my college years were spent in front of the Creature From The Black Lagoon table (The table in the article + Licensing Deal). I could drop a 20 pence coin in there, play 5 or 6 games and walk away leaving multiple credits behind.

    I don't know that I'd handle the consistency of play required to get into this sort of competition, but my averages were way above what these guys ended on, with a personal best of 911M and change.

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  27. Re:Pinball Fantasies by mccalli · · Score: 2, Informative

    Wasn't Pinball Fantasies but its predecessor, Pinball Dreams that got me into pinball. That and a table at university - Fire! by Williams. Just about a couple of decades then go by without me playing, and then Pinball Dreams comes out on the iPhone. I liked playing so much that I bought a real table, Gottlieb's Surf'n'Safari, for the home.

    It's a massive hit - my wife likes it, my kids like it, I like it...it's great. Pinball Dreams is where it started for me though - the Nightmare table is massively playable and the music great.

    Cheers,
    Ian

  28. Re:Table Selection by TaoPhoenix · · Score: 1

    I didn't get any of the MetaGame from the article, so the best I can figure is that suppose you were indeed a deadly hotshot at Lagoon, the champion might know 5 machimes, and stick the results on Knight Rider or something.

    Ramdom Guess here, but certain people can be am expert at any one machine, so if the Champ plays the MetaGame right, his 3rd best machine might leave you ruined.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  29. Re:Pinball Fantasies by mwvdlee · · Score: 2, Interesting

    They're both by the same developers. They also had a third pinball game, Pinball Illusions, which was also great.

    It has always surprised me that those guys could do excellent pinball games and pretty much all other pinball games to this day (except Metroid Prime Pinball on NDS) have sucked big time.

    Sure, they looked great and had all kinds of whizzy effects, but the physics just feel wrong in most pinball games. And since it's essentially a game about physics, that's a pretty big problem.

    I've always wondered what the technical difference is between a good pinball simulation and a bad one. The physics are pretty straightforward, so it really can't be sloppy calculations. Could it be resolution of dimensions or time? Or perhaps they precalculated a lot of stuff for precission? Why is it so hard to create a pinball game with physics that feel right?

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  30. Re:Pinball Fantasies by KDR_11k · · Score: 1

    There's a pinball game on DSiWare by the makers of Metroid Prime Pinball, supposedly a very good one as well. Pinball Pulse.

    Maybe choosing the right variables is hard to get just the right amount of friction, bounce and gravity into the game. Maybe other developers don't pay enough attention to how real machines behave.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  31. Re:Table Selection by VendettaMF · · Score: 1

    Yeah, no argument there.
    Lagoon was the only one I really aced, though I could hold my own on Twilight Zone (even with its accursed ceramic ball) and the 90's Star Wars table (The one with the mini-game video games on the LED's up top).

    But yeah, like I said, no consistency of play. Put me in front of any table other than those 3 and I was laughable at best.

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  32. Re:tilt/bump by PSXer · · Score: 2, Insightful

    Pinball machines give you a certain number of warnings when the sensor goes off before you actually lose your ball. Notice that the display says "danger" when he does it and it also seems to give an auditory warning, but I can't make out what it says.

  33. Re:tilt/bump by PSXer · · Score: 1

    Actually, I meant to say the display says "warning", not "danger". The one time I accidentally hit submit instead of preview and it actually goes through instead of telling me to wait longer and this happens.

  34. Re:tilt/bump by KDR_11k · · Score: 1

    There's a reason why every pinball videogame includes buttons to nudge the table. Hitting it without triggering the tilt is part of the game.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  35. Re:Pinball Fantasies by Ihmhi · · Score: 1

    I don't know what it is about Brazil, but I've seen a lot of creative electronic engineering come out of that country.

    A friend's friend purchased an arcade cabinet with a South American version Street Fighter II. It's is a special (I believe bootleg) version of Street Fighter II with all kinds of mods - pressing Start during the game changes characters in the middle of a round, for instance. Slow Hadouken curves upwards, medium goes straight, and fast goes downwards. You can throw a lot of moves in the air and infinitely float... it's pretty cool.

    This guy shows me this other thing he has. It looks like a pretty bulky arcade stick. In it is a JAMA board (kind of like a game cart for arcade machines) with this version of Street Fighter, and you can hook it up direct to a television. Crazy stuff.

  36. Re:Pinball Fantasies by Ihmhi · · Score: 2, Insightful

    You know, thanks to the Source engine (and consequently Havoc physics) being available for making mods for free to anyone who owns a Source engine game, I'd wager that it could be used to make a pretty realistic pinball game with the built-in physics. I wonder why anyone hasn't done it yet. =|

  37. Re:Pinball Fantasies by Waccoon · · Score: 2, Informative

    As an Easter Egg in Pinball Fantasies, the developers gave some technical info about the game code on the table score boards. If I remember correctly, the ball physics are updated 200 times per second, rather than at the monitor refresh rate.

    I did a RAM Scan of the Amiga version, and there's a full-sized 2-color bitmap for the physics. It's rather strange, and appears quite sophisticated. Any line only 1 pixel in width was for the table angle, and 2 or more pixels was a border. Different cross hatching patterns defined the steepness.

  38. Re:Pinball Fantasies by Chelloveck · · Score: 2, Insightful

    I've always wondered what the technical difference is between a good pinball simulation and a bad one. The physics are pretty straightforward, so it really can't be sloppy calculations. Could it be resolution of dimensions or time? Or perhaps they precalculated a lot of stuff for precission? Why is it so hard to create a pinball game with physics that feel right?

    Because it's a very hard problem, much harder than physics in your typical shooter. Usually in a shooter you don't have to model physics at a very high level of detail. You can fake a lot of stuff -- bounding boxes for collisions can be fairly loose, the player will tolerate some degree of objects interpenetrating, the designer can tweak the amount objects bounce until it looks good, but isn't necessarily correct from a physics perspective.

    In order to make a pinball sim feel right, you have to have a pretty tight physics model. There's a lot of fairly complex geometry that has to be modeled at high resolution, including collision bounds. You have to worry about the elasticity of collisions, especially between the ball and the flippers. It should be possible for the player to do a live catch, where the kinetic energy from the ball is transferred to the flipper and the ball just stops and seems to hang there for a moment.

    Then there's the problem that the physics of a pinball machine don't always look right. I often see the ball do wacky things in a real machine that I'd never believe in a simulation. The live catch is one; it just looks wrong. Another is when the ball takes a wild bounce, goes airborne, and lands square on a wireform or ramp. It's possible, it happens in real pinball, and you can hardly question the accuracy of the physics in a real machine. But when you see something like this in a simulator you think, "Oh, yeah, like that's ever going to happen!" and you complain about the bogus physics engine doing impossible things.

    Finally you have the problem of player interaction with the machine. There's just no way to effectively model nudges and slap-saves, primarily because there's no real input device to sense them.

    Now I'm craving a game of pinball. Fortunately I have a couple machines in the basement and can satisfy that craving. :-)

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  39. Pinball Museum by strokerace · · Score: 1

    There's actually a pinball museum in Las Vegas. It's worth a trip if you're ever in Sin City.

    http://www.pinballmuseum.org/

  40. You forgot these boring sports to watch... by rklrkl · · Score: 1

    Cricket
    Darts
    Crown Green Bowling
    Curling
    Snooker (Or Pool or Billiards - all painful)
    Oval Car Racing (not just NASCAR, but IndyCar also guilty)
    Marathon Running
    Weightlifting
    Dressage
    Baseball (sorry, US folks, but it's interminable if watched live)
    Archery
    Fishing

  41. Why are widescreen monitors so prevalent? by Burning1 · · Score: 2

    Because wide-screen monitors permit you to to view 2 vertical windows simultaneously?

    Because with vertical content, it's preferable to scroll vertically rather than horizontally?

  42. Re:Pinball Fantasies by slyrat · · Score: 1

    They're both by the same developers. They also had a third pinball game, Pinball Illusions, which was also great.

    It has always surprised me that those guys could do excellent pinball games and pretty much all other pinball games to this day (except Metroid Prime Pinball on NDS) have sucked big time.

    You should check out all of the pinball hall of fame games. The physics are spot on and they are all great recreations of old real pinball tables. Here is a wiki link with the two versions: pinball hall of fame

  43. Re:Pinball Fantasies by Reapy · · Score: 1

    I second that. Had a version on the PC and it was the first time I got to play pinball without running out of money in 3 seconds. Anytime I happened to get a high score on a table my dad would be sure to crush it utterly though hehe.