Slashdot Mirror


Copying Trumps Creating For FarmVille Creator Zynga

theodp writes "The good news for Zynga is that it scored the cover of SF Weekly. The bad news is that the FarmVillains cover story starts out by describing the secret to the toast-of-Silicon-Valley company's success thusly: 'Steal someone else's game. Change its name. Make millions. Repeat.' SF Weekly says interviews conducted with several former Zynga workers indicate that the practice of stealing other companies' game ideas — and then using Zynga's market clout to crowd out the games' originators — was business as usual. 'I don't ****ing want innovation,' one ex-employee recalled Pincus saying. 'You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.' Another quipped that 'Zynga's motto is "Do Evil."' Valleywag piles on with an item on the existence of Zynga's underground 'Platinum Purchase Program,' reportedly geared towards making players known as 'whales' part with a minimum of $500 at a time for imaginary credits."

68 of 319 comments (clear)

  1. It's not stealing by Anonymous Coward · · Score: 4, Funny

    But... but... it's not stealing. It's copyright violation. You can't steal from somebody if they still have the original copy. (close captioning for the sarcasm impaired, that was sarcasm.).

    1. Re:It's not stealing by Conception · · Score: 4, Informative

      Actually, it's not even copyright violation. You can't copyright a game, only it's art/text/etc. See Monopoly/Scrabble.

    2. Re:It's not stealing by Mike+Buddha · · Score: 4, Informative

      You can patent a game, or get a design patent for the distinctive board design. That's why free Scrabble games don't have a board layout identical to the original game.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    3. Re:It's not stealing by Penguinisto · · Score: 2, Informative

      ...and make sure the name is nowhere close to the original's name. See also The game formerly known as Scrabulous

      So far, Zynga has been smart enough to avoid that particular trap, but the odds of coming a bit too close may be enough to gut them financially (not from the small operators, mind, but from one of the big boys, e.g. Mattel and the like).

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    4. Re:It's not stealing by MaerD · · Score: 3, Funny

      It all makes sense now, Scrabble stole all of it's ideas from Monopoly! That's why you build hotels on the triple word score tiles!

      On a serious note, not being able to copyright "game concepts" or "rules" won't stop you from being sued. Scrabble has sued several "play alikes", and so have the owners of Tetris.

      --
      I put on my robe and wizard hat..
  2. Farm Town by Anonymous Coward · · Score: 3, Interesting

    From what I remember, Farm Town had better features than FarmVille (you could actually chat with other players, you could go to other farms, see people there and help harvest their fields). But it was a flakier game, more prone to crashing.

  3. So let me be the 1st to say by Anonymous Coward · · Score: 5, Insightful

    Screw Zynga. People need to immediately stop playing these money-draining pavlovian flash games

    1. Re:So let me be the 1st to say by mark72005 · · Score: 3, Insightful

      Actually, based on what I know of the people who are playing FarmVille, I'd prefer they were mindlessly pecking away within their houses at an imaginary farm than contaminating the rest of society.

    2. Re:So let me be the 1st to say by mattack2 · · Score: 2, Insightful

      Umm, aren't all of these (Zynga) games free? Just because people _can_ pay for items, can't they play entirely for free?

  4. And this is a surprise to who? by powerlord · · Score: 4, Insightful

    Okay, I'm sad to say I've given more of my time then I'd like to Facebook games. I'm also happy to say that I've managed to reform myself. Finally broke myself free (and am in the process of "de-friending" people who I friended just for the player boost).

    This shouldn't be a huge surprise to anyone. Lots of games in arcades ripped off competitors. The only difference with Zynga is that its much more visible to people.

    Heck, between the limited game mechanics available, they actually only have one or two games, with LOTS of reskinning between different flavors of them. Hopefully this will encourage more innovation but the sad fact is, that it will only discourage innovation, since if you DO come up with something fun and innovative, there is the concern that someone like Zynga will come along and just rip it off lock/stock/barrel, so why bother?

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    1. Re:And this is a surprise to who? by blair1q · · Score: 2, Funny

      1. Make up a new game for facebook.
      2. Wait for Zynga to rip it off.
      3. ???
      4. Profit!

    2. Re:And this is a surprise to who? by Anonymous Coward · · Score: 2, Funny

      One glance at his userid tells me you just insulted a mighty ancient powerlord.

    3. Re:And this is a surprise to who? by Darkness404 · · Score: 2, Insightful

      But Zynga doesn't -care- about their games and won't move past a certain threshold of "fun". All Zynga cares about is getting hits to its page and getting people to purchase crap. A good version of, say, FarmVille that was basically like Harvest Moon and let you -do- stuff rather than point click, wait an hour, return. Could completely eat up FarmVille's marketshare.

      But it seems like so far no one has really done that. They all just want to try to compete with Zynga by doing the exact same thing they copy.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:And this is a surprise to who? by cowscows · · Score: 4, Informative

      You can't patent/copyright/etc gameplay mechanics. There were news stories a year or so back about legal action against a popular scrabble rip-off that was popular on facebook. The issue was basically resolved by the devs changing the visuals to not exactly match scrabble, and change their game's name to something that didn't resemble scrabble.

      Basically, you can't steal their art or their name, but your game can play exactly the same way.

      --

      One time I threw a brick at a duck.

  5. Cash discount.. not really groundbreaking by Orga · · Score: 2, Insightful

    I understand them not wanting to go through the hassle of wire transfers for everyone, that's where the ease of credit cards come in. I think it's good of them to offer this fee avoiding method to big time users. They're obviously passing the savings back onto the user in the form of bonus. As for the complaints about wasting money... how much do you pay for cable tv every month? At least these games are social and interactive. I don't play any zynga games myself but do play some free MMO's and pay-to-play MMO's as well and have no problem spending money on things I enjoy. And no.. I do not pay for cable tv, and only use my tv set for netflix and console.

    1. Re:Cash discount.. not really groundbreaking by Anonymous Coward · · Score: 3, Insightful

      ABA wire transfer fees are comparable to so-called credit card discount rates at this size of transaction. They're only doing it because it can't be charged back once somebody receiving the bill wises up to the scam.

  6. Obviously evil. by Dyinobal · · Score: 2, Funny

    Zynga sounds like an evil name to me. Darth Zynga, Lord Zynga, Master Zynga all sound like good villain names to me.

    1. Re:Obviously evil. by mdielmann · · Score: 2, Funny

      Or a quirky geeky word: Ba-Zynga!

      --
      Sure I'm paranoid, but am I paranoid enough?
  7. like the people that buy NY lotto tickets? by alen · · Score: 4, Insightful

    my wife used to buy the scratch off tickets and once in a while i used to take the winning ones to the store to cash them out. i noticed that they scan the bar code to verify a winning ticket. and most of the people i see buying them scratch them off with hope and dreams.

    farmville is not that different than most RPGs except its freemium. most RPG's the game play is very repetitive with minor rewards along the way. farmville is free to start and you pay if you want the rewards faster.

    I think this idea started with Napoleon and his practice of giving soldiers ribbons for bravery in battle. people would risk their lives for a colored piece of cloth

    1. Re:like the people that buy NY lotto tickets? by hesiod · · Score: 2, Insightful

      And then later, when it is seen that a whole bunch of tickets were scanned days apart from each other (most people I've seen don't scratch off the tickets at the store), something looks fishy. If the same person was working the register all those times, the game is up, and lotto fraud is a big-time no-no.

    2. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 3, Informative

      I don't know if it works differently in California from my state, but I worked (briefly) at a gas station and for all lotto tickets we used a separate scanner connected to a modem or network connection or something to validate tickets. Re-scanning a previously scanned winning ticket would just tell you it had already been redeemed.

    3. Re:like the people that buy NY lotto tickets? by cowscows · · Score: 4, Insightful

      I would expect that scanning a ticket to check if it won would involve a check back to the lottery people's network/mainframe/whatever. I would think that if that's the case, any scanned ticket is marked purchased and used, and that being the case, the store is responsible for paying the lottery for it. And since the store's odds aren't any better than anybody else's odds, they should end up losing money.

      --

      One time I threw a brick at a duck.

    4. Re:like the people that buy NY lotto tickets? by Xveers · · Score: 3, Informative

      I can't say how it is down in the States, but I know in Canada the way that scratch tickets work is that they have a bar code on the back, and a serial number hidden under the scratch portion. In order to validate the ticket, the retailer scans the bar code, and then looks for the serial number. The bar code is just a digital representation of the serial number, EXCEPT for the last three digits. The retailer plugs in the last three digits, and then the validator talks to the lotto central server and spits back a result of "Legit win", "Already redeemed" or "Not a Winner".

      If Canada does it this way, I'd be surprised if a lot of the US lotto organizations don't either.

  8. Re:good by IndustrialComplex · · Score: 5, Interesting

    It does lead to an interesting debate regarding what we (the net) consider to be right and acceptable.

    Here we have a story of someone seeing someone else doing something and basically saying, "I can do that." Do we get upset when a new pizza restaurant opens up? Or perhaps another excavation company? What makes this worse than some company saying "Hey, I can do that cheaper."

    I realize there are issues with respect to intellectual property, but this IS an important point of discussion. When is the line crossed?

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  9. Re:good by Anonymous Coward · · Score: 4, Interesting

    Let's not forget all the FOSS clones of proprietary software too.

  10. Whales? by brian0918 · · Score: 3, Insightful

    Zynga's underground 'Platinum Purchase Program,' reportedly geared towards making players known as 'whales' part with a minimum of $500 at a time for imaginary credits.

    They sound more like cows to me - prime for the milking.

    1. Re:Whales? by Anonymous Coward · · Score: 4, Informative

      Whales as slang is a term referring to high rollers at casinos. You know, those people who are willing to part with large quantities of money in one sitting. I imagine that's why they use it to describe their customers.

    2. Re:Whales? by Jeng · · Score: 4, Informative

      Casino's refer to high-rollers as whales, I believe that is where the term comes from.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    3. Re:Whales? by corbettw · · Score: 2, Informative

      The screenwriter(s) of Boiler Room didn't invent that bit of slang. It's been used by bookies, casino operators, and stock brokers for years to describe someone with more money than sense.

      --
      God invented whiskey so the Irish would not rule the world.
    4. Re:Whales? by Treeluvinhippy · · Score: 4, Funny

      Casinos call high rollers whales.

      I know that others have posted the same thing, but they all got modded up so I'm karma whoring in the same way Zynga steals game ideas.
      Since copying others seems to work so well, I wanted to give it a try.

      --
      >
    5. Re:Whales? by sohp · · Score: 2, Insightful

      Makes total sense, as Zynga's 'games' are far more like casino slots and other sorts of gambling than real skill- or puzzle-based games.

    6. Re:Whales? by sohp · · Score: 3, Informative
  11. "Imaginary Credits" by InfiniteWisdom · · Score: 4, Insightful

    I don't understand the people railing against Facebook-based or other games because of the so-called issue of paying real money for in-game credits. People put in real quarters to play a video games at the arcade, they subscribe to World of Warcraft and other MMORGs.

    You're not paying for credits, you're paying for entertainment provided by the game.

  12. Re:good by jedidiah · · Score: 3, Insightful

    > Let's not forget all the FOSS clones of proprietary software too.

    Nearly all of those proprietary apps are themselves clones.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  13. MBA's vs the guys in the garage by alen · · Score: 3, Insightful

    this goes back years. Microsoft used to do the same thing. they would visit a company, see a product, decline to buy it and then it would come up in the next version of WIndows. lately i see that Windows has a lot of third party licensed software. Apple is buying up small companies and last week there was news how Apple stopped doing business with a design firm that showed off an ipad lookalike. apple pays others to design products or parts of them.

    big companies with herds of MBA's take years to do anything and then it's so bad no one wants to use it. a few guys in a garage always innovate. look at YouTube, Facebook and all the current big names. AOL had a video service years ago and they used the actor from married with children to advertise it on TV. shockingly it died.

    1. Re:MBA's vs the guys in the garage by isaac · · Score: 2, Interesting

      this goes back years. Microsoft used to do the same thing. they would visit a company, see a product, decline to buy it and then it would come up in the next version of WIndows. lately i see that Windows has a lot of third party licensed software.

      Two reasons why you see a lot of licensed code in Microsoft products:

      1. Other companies got wise and treated Microsoft with the appropriate degree of paranoia.
      2. Microsoft realized it was often cheaper to write a check than get burned See http://en.wikipedia.org/wiki/Stac_Electronics

      Of course, Microsoft was often just as sharp at negotiating those licensing deals. See http://en.wikipedia.org/wiki/Spyglass,_Inc.#Browser_wars which goes back to the importance of point 1.

      --
      I am not a lawyer, and this is not legal advice. For Entertainment Purposes Only.
  14. Zygna is the worst by jandrese · · Score: 4, Insightful

    Zygna's business model, as the article says, is to just copy a game and then add a whole lot of "spam your friends" features. Unfortunatly, like AOL disks before them, this works and they've got the largest base of gamers on Facebook. The absolute worst part is that other companies saw the success of the "spam like hell and don't worry about the consequences" business model and immediately followed suit, so that all games on Facebook feel the need to post 4 or 5 messages a day to your wall/friends wall/friends messages/email/sms/friends email/etc...

    Even big names like EA got into the game. They bought up Playfish earlier and immediately started adding as many "spam your friends" features as they could think of to all of the PF games. Worse, as Facebook adds features to block (automatically or manually) said spam messages, the companies work as fast as possible to get around the blocks. Right now I have half a dozen posts from some damn fugly animal breeding game or something that make it through because they're posted as pictures in the account or something.

    Also, if you want to see what unbridled evil look like, pull up any of those games and check out the "free cash offers", which look like an inbox without a spam filter. "Sign up for an UzbeckBank Credit Card and get 100 fake "real money" coins!". Fill out this fake survey with tons of personal information for 10 coins. etc...

    --

    I read the internet for the articles.
    1. Re:Zygna is the worst by Mongoose+Disciple · · Score: 3, Insightful

      There's nothing stopping the originators from taking a page right out of Zynga's book and adding the social network hooks to their "original" games.

      You're misunderstanding the situation.

      These are social network games that Zynga's ripping off. FarmVille, for example, is almost (or was at launch) the exact same game as FarmTown. Both were on Facebook etc. Both had very similar social hooks.

      What's different is that Zynga at this point has inertia. When FarmVille launched, people who played any of their games were deluged with advertising and promos encouraging them to try out FarmVille for a month or more.

    2. Re:Zygna is the worst by jandrese · · Score: 2, Informative

      I dare you to play Mafia Wars and then call it fun. About the most you can say about the gameplay is "it's addictive". In fact try that with any Zygna game, or really almost every game on Facebook. There are some standouts that at least try to be fun. Crazy Planets for instance is a worms clone that does alright, although it's directly in EA's crosshairs to be ruined next. Family Feud is a quick diversion and sometimes humorous (mostly with the "answer detection" anomalies). Most games are "click to spam your friends, then click a zillion times, then come back 4 hours later to repeat".

      --

      I read the internet for the articles.
  15. Re:okay by JoshuaZ · · Score: 2, Interesting

    Blizzard has certainly had some games that were derivative. Warcraft was in some ways derivative of Dune. And Diablo was essentially just a standard rogue-like game but with better graphics and slightly more options. And there wasn't much that was innovative to WoW. However, some things Blizzard has done have been very noteworthy. Starcraft for example was the first real time strategy game that had very different tech trees and units for each side but was still balanced. And they did that with not just two, but three sides. Warcraft III then did the same thing with even more variation and four sides. And Blizzard has done a fantastic job at pushing the boundaries when it comes to graphics. The comparison beween Blizzard and these people doesn't hold at all.

  16. I'm not surprised by hellfire · · Score: 4, Interesting

    And I know nothing about Zynga, I just saw this pattern on similar "farming" games on the iPhone.

    This is just the natural growth from Mafia wars and Farmville. These games are simplistic games based on a simple mathematical progression formula, and they are designed to make you want to get into the game as often as you can until you can't stand it any more and move on. Then you end up moving onto another game which is similar but then ends up being the exact same game.

    When the iPhone came out, two major companies basically had a formula where they created mafia wars clones, then they decided to clone their own games! They made games based on ninjas, racing, spacefaring, transformers ripoffs, westerns, superheroes, etc, but the game was EXACTLY the same, just different names for the weapons, properties and missions. The business model was simple, offer the games for free, get as many people onto the games, offer them free "points" if they spent money on the game, then have them use those points to make themselves ultra powerful faster than us mere mortals who simply wanted to progress with the game normally. Eventually, script kiddies and low level hackers basically tried to get those points for free, because there was a high incentive to do so and the code was relatively simplistic to hack, and you get major hackers running around in the game killing every honest person and making their life hell so all those people move onto a new game... which was just a version of the old game in a new wrapper. Eventually the rich kiddies would come to dominate that game because they had the money, and the script kiddies would come to "0wn" that game too and ruin it and make everyone move on again.

    Lather, rinse, repeat.

    These types of games are stupid, and are designed to get large payouts from a few stupid rich people who wipe their asses with $100. The games are not meant to be complex, and are meant to be easily copied by the creators, so it's easy for someone else to copy them as well. So it becomes a mad dash for the next shiny means of distracting people and saying "hey if you want to be L337 maybe you should give me $500 for some power pills!" And in order to keep ahead of script kiddies you have to basically perform a refresh of the business model by releasing a new game every now and then that's exactly like the old game but just looks different. So all of this is entirely unsurprising. No one is trying to inject any quality here or distinguish themselves. Doing so would cost more money and this isn't about investment, it's about quick very short term profits. The spammers have branched out and are happy that placed like Facebook and the iPhone have made it so easy to develop and distribute stupid simple games.

    Far be it from me to stop these evil people from stealing from the rich, but for the rest of us, to paraphrase WOPR, the only way to win these games is by not playing.

    --

    "All great wisdom is contained in .signature files"

  17. Settlers get rich. by LWATCDR · · Score: 4, Insightful

    Pioneers get killed.
    Univac, IMSA, MITS, Digital Research, Visicorp, DEC, Control Data.....

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Settlers get rich. by EkriirkE · · Score: 2, Informative

      You Have Died of Dysentery.

      --
      from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
  18. Re:good by ect5150 · · Score: 3, Insightful

    It does lead to an interesting debate regarding what we (the net) consider to be right and acceptable.

    Here we have a story of someone seeing someone else doing something and basically saying, "I can do that." Do we get upset when a new pizza restaurant opens up? Or perhaps another excavation company? What makes this worse than some company saying "Hey, I can do that cheaper."

    I realize there are issues with respect to intellectual property, but this IS an important point of discussion. When is the line crossed?

    I don't see people complaining when the "I can do that cheaper" turns into lower prices for those pizzas, or cars, or processors, or RAM, etc... I thought people liked having AMD to keep Intel's prices in check.

    --
    I have never let my schooling interfere with my education.
  19. Re:good by Culture20 · · Score: 5, Funny

    Nearly all of those proprietary apps are themselves clones.

    Two wrongs don't make a right.

    But three copylefts do.

  20. Re:good by Hognoxious · · Score: 2, Insightful

    Not the point at all. If A claims B ripped him off and sues him - and loses - that sets a precedent that can be used when B sues C, C sues D etc.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  21. Re:okay by powerlord · · Score: 2, Interesting

    Balanced is fun when you are playing for a challenge or with friends/people.
    On the other hand, I liked one of the Real-Time strat games (forget which one since I'm not at home in front of my library), where they made the stats file a simple .INI style file.

    Great idea, and very useful to give me a "leg up" over the computer. Who needs a cheat code or trainer if you can modify the game's rules to let you create an army of unstoppable tanks for relatively little money? :D

    Yeah, it wasn't "fair", but it WAS FUN!

    Then when I was done I could change the universe rules again and play as the bad guys and trounce the good guys with unstoppable air ships! ;)

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  22. Good artists copy, great artists steal -Picasso by Scrameustache · · Score: 2, Insightful

    You know there is nothing original in Star Wars, or in Avatar? It's all recycled material lifted from earlier, less rich&famous sources.

    It's the same for inventions, the guy who ends up with the patent isn't necessarily the guy who innovated.

    --

    You can't take the sky from me...

    1. Re:Good artists copy, great artists steal -Picasso by blair1q · · Score: 4, Insightful

      What has been will be again, what has been done will be done again; there is nothing new under the sun.
      -Ecclesiastes 1:9

      You think there's nothing new since that was written?

      The only thing that never really changes is that people think like that.

  23. Re:Yeah, so ? by Mike+Buddha · · Score: 2, Insightful

    So it's unethical to copy a decent unpatented idea that's been ineptly marketed and turn it into a titan of the industry? I disagree. If they were so concerned, they could have applied for a design patent or a trademark. Problem is: there are already farming games out there in the world. FarmTown is just as derivative as Farmville, just marketed and developed poorly. Simply moving the farming game paradigm to a social network hardly counts as innovation worthy of protection, IMO.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  24. Re:good by spikenerd · · Score: 2, Insightful

    Nearly all of those proprietary apps are themselves clones.

    ...often of what was originally FOSS software. How's that for a vicious circle?

    Further, they often even derived from the same source code ...until the GPL became a popular way to prevent that.

  25. Zynga Helped Me Quit Facebook by czehp · · Score: 2, Interesting

    Zynga was actually the tipping point for me closing my Facebook account. The privacy issues didn't harm me since I didn't put in any information you couldn't find in a phonebook, but the endless stream of "Alice reamed Bob's mafia in AssWars!" messages killed it for me.

    1. Re:Zynga Helped Me Quit Facebook by Mongoose+Disciple · · Score: 2, Insightful

      FWIW, it's pretty easy to block all messages from a single app (or user) forever.

  26. Patents expire. by tepples · · Score: 2, Interesting

    You can patent a game, or get a design patent for the distinctive board design.

    Unlike copyright, you have to apply for patent before the infringement. Unlike copyright registration, which costs about $40, patent registration costs a non-trivial sum of money. And unlike copyright, a patent will expire.

    1. Re:Patents expire. by binarylarry · · Score: 2, Interesting

      There's a difference between making a game influenced by another game and purposely ripping off a popular game in detail just to make money off it's success.

      In short: Fuck Zynga.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Patents expire. by Darkness404 · · Score: 4, Interesting

      You should really read this article: http://www.1up.com/do/feature?cId=3147544

      The -entire- early gaming industry was based off of clones. And yes, clones a million times more similar than FarmVille is to FarmTown. Of course, we don't really remember them too much because we have biases towards the originals.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Patents expire. by Grendel70 · · Score: 2, Informative

      How many FPS's are there? They all copied Castle Wolfenstein.

      Fixed that for ya.

      --
      Perhaps you mean a different thing than I do when you say "science."
  27. Re:good by Anonymous Coward · · Score: 2, Interesting

    I don't see people complaining when the "I can do that cheaper" turns into lower prices for those pizzas, or cars, or processors, or RAM, etc... I thought people liked having AMD to keep Intel's prices in check.

    The problem comes when someone says "I can do that" and "I can do that cheaper", but not "I can do that better", and certainly not "I have any obligation to keep doing that cheaper after I've used the first two statements to drive my competitors out of business without so much as a tip of my hat to them". Add in "I can't do that better, but I can use my marketing clout to make everyone ignore my better and/or cheaper competitors", and you wind up with stifled innovation. Smaller pizza shops don't want to bother with the risk of innovation when the larger shop can just yoink whatever ideas they had, not even bother to give them credit*, and run them out of business.

    *: I know there are open source/CC licenses which would specifically force the larger company to give credit where credit is due at the very least, which is quite noble and good, but the smaller company would still be forced into a costly, protracted, and not-at-all-painful-to-the-larger-company legal battle to make that happen if the larger company truly is as dishonest as Zynga.

  28. Re:Game Balance and Sportsmanship by Phrogman · · Score: 4, Insightful

    There is a difference between:

    • Paying a subscription fee to play a game like an MMO - that is paying for entertainment. Everyone has to pay the same fee, and its remarkably good value for money if you enjoy playing the game
    • Paying money to get something that lets you win the game more effectively. That is unbalancing and ensures those with more money to blow get ahead of those who are unable/unwilling/not stupid enough to pay extra money to get the edge on their competition.

    To use an example from a more standard game (which I don't play at all mind you), how much fun would poker be if you got dealt 5 cards, but if you wanted to pay $15 more you could get a 6th card that other players didn't have? It would unbalance the game, and everyone who wanted to compete would be forced to also buy extra cards to keep the balance up. Only the rich would play and the real winner would be the house, selling off the extra cards. That is the model many MMO game companies want us to accept. Sadly there are a lot of players who see the fact that they have cash on hand as justification for their lack of sportsmanship and willingness to get ahead of other players who are better, by buying the edge required.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  29. What's "social" about these games? by msobkow · · Score: 4, Insightful

    Hundreds of thousands of people hunched in front of glowing monitors, clicking their mice and banging their keyboards. Not one of them actually talking to each other, just posting game-generated messages about game progress, wishlists, and canned in-game requests.

    Where is the "social" aspect of such games? Even FPS games with voice headsets are more "social" because they allow/encourage the players to yell at each other!

    --
    I do not fail; I succeed at finding out what does not work.
  30. Second movers by sjbe · · Score: 2, Informative

    Doesn't it sound pretty close to following the Microsoft business techniques?

    It should. It's called being a second mover. Being first to market with something sometimes provides a market advantage but often being second is more valuable because you can learn from the mistakes of the other guy. Furthermore you don't have the risk and expense of discovering or establishing a marketplace for the product. It's basically a part of the free rider problem. Being a second mover carries risks (you might not be able to follow fast or well enough) but it is a time tested and successful business strategy.

  31. Re:good by Lunix+Nutcase · · Score: 2, Interesting

    J#
    C#
    Oh, hell... let's just say most of .NET and be done with it. Continuing..

    Except that Java wasn't open source at the time and thus none of those are clones of FOSS software? Oh is this ignoring the fact that Java 6 and 7 have blatantly copied features out of C# and .NET?

    The rest of what you quote is pretty lame. If that's the best you can do for your claims that proprietary software is "often" a clone of a FOSS product your claims are even more laughable now then they originally looked.

  32. Re:Game Balance and Sportsmanship by Logical+Zebra · · Score: 2, Interesting

    But there is no competition in Farmville... Buying credits gives you no "leg up" on your friends.

    --
    I have a bad feeling about this...
  33. Re:good by Lunix+Nutcase · · Score: 2, Interesting

    The first 3 are probably jabs at being clones of Java but ignoring the fact that Java wasn't open source at the time they were created. The IE7 thing is probably him trying to claim that IE7 ripped off Firefox despite the fact that the features he is going to claim that were ripped off from Firefox were actually first implemented in the proprietary Opera browser. With Sharepoint and ForeFront he is probably going to claim that some FOSS project that 3 people have ever heard of may have implemented similar features and thus this is "M$" cloning them.

  34. Re:Martial Arts belts? by Jainith · · Score: 4, Interesting

    You'll notice similar trends in other "Americanized" martial arts diciplins.

    Typically "Americanized" systems will have

    10 Belts...Black ... 5 Ranks of Black

    Whereas more traditional systems will have.

    5 Belts...Black ... 10 Ranks of Black

    This makes comparing belt colors kind of usless between systems (individual teachers are very different in some systems making them even harder to compare)

    Many Dojo's treat Martial Arts as a business, and they realize that

            -People like things where they are more frequently rewarded
            -Kids are your big profit center

    and adapt their training methods to suit.

  35. Re:Martial Arts belts? by Alef · · Score: 3, Interesting

    I'm not sure how you define a traditional system, but out of the five Japanese martial arts disciplines that I have practiced none that I can recall had 5 kyu (colored blets). I would say 6 kyu is the most common, but 10 kyu systems also exist. But you could be right about american dojos treating martial arts as a business rather than an art. In Europe, and as far as I know, Japan, trainers are almost always teaching without any compensation at all. And this includes even the most proficient masters. You teach because it means doing a service to the art -- some even travel to other countries for a few years to establish dojos and try to spread the art. Such efforts are often considered, apart from mental and physical skill, when handing out the higher ranked black belts.

  36. OSS software clones other software all the time by bonch · · Score: 2, Insightful

    Open source software clones other software constantly. You even have the classic taskbar, start menu, "File Edit View Window Help" menus, and more. Why is it wrong for Zynga to do this?

  37. Re:High-stakes casino games by seebs · · Score: 2, Interesting

    You're forgetting about opportunity cost. Had they put the same amount of money into something useful, it would have provided at least as much employment, plus something useful.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/