First Reviews of Civilization V
An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."
Just... another... one...
You'll probably have to research Monarchy, and also have a source of grapes.
I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.
It uses Steam, the opinions on which are divided. You might like it, or you might not.
Multiplayer is done over Steam.
The demo also requires Steam.
Even if you purchase an actual retail box with the game, you still have to create a Steam account. The only thing the box gives you is less time spent downloading the initial game. But you'll get your patches through Steam, not separate downloads.
That's pretty much it.
Seriously? That's too much for you? I'm sorry that you haven't bought (or upgraded) a computer in 4 years, but I don't see why developers should have to cater to you by making their products worse for the rest of us. A system meeting these requirements wouldn't cost more than MAYBE $200 used.
They need better hardware to make the AI smarter, not just for better graphics.
-- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
My review: It forces Steam on your machine. Therefore, it's a "don't purchase" title.
An explanation of how their DRM works:
The executables for the game are built to need to launch Steam (it can be cracked, of course). When you run the game, Steam must be running on the system. If it is not currently, it will be spawned. Steam will then need to log in with a user and password that has purchased that game. By default, it will log in online which gives access to things like achievements, online chat, multi-player and so on. Also any game the person has purchase is available. If it is not installed on the system, it can be downloaded. There is no restriction on the number of downloads, you can download to new systems or reinstall as often as you like.
However if an Internet connection is not available, or if requested by the user, it will log in offline mode. You will have access to any games that account has purchased that are currently installed on the system. Obviously you can't download any new ones if you aren't online.
As you might guess you do require an Internet connection the first time a game is installed. You either need to be online to download it, or if purchased retail, online to activate it and add it to your account.
However no matter what, Steam has to be running and has to be logged in with a legit account, be it online or offline.
Also because of the activation, the game may not be resold. It becomes tied to your Steam account. I suppose you could make an account just for that one game and then sell the account with the game, but as a practical matter Steamworks games cannot be transferred or resold.
So it is not the least invasive DRM, but it isn't horrible. It does come with some bonuses too, like the download capability. Buy a game retail, it is associated with your account. Losing the DVD is no problem, just redownload it. The Steam interface provides nice perks too. However it does mean no resale and you have to run Steam to play.
I consider it an acceptable DRM, but some do not.
Religion was horribly overpowered or over-abused in Civ4 - Most of my multiplayer game lobbies were a scramble to see who could get the civilizations with the Mystical starting research, so they could jump right into Buddhism and Hinduism. I mean, once the races were picked, then people would all research polytheism and meditation, then it was a cointoss on who got it first.
Eventually, as the games would progress on, whoever got the religions first would end up winning. It put you so far ahead of everyone else, there was no real way to catch up. The only way you got to Mega cities of 17 Population or more was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure. If you attacked him early on you cripple yourself for everyone else to take you out, if you leave him be he wins automagically. You dare not attack him later because he's further in the tech tree than you (at least defensively) - so you ride it out. By late game, He still has 100% dedicated to research and is raking in over 100 gold per turn, and then when he feels like finishing it, he switches to universal suffrage, nationalism, and Theocracy, and pumps out an instant army and steams rolls each civilization 1 by 1.
I am glad they dropped religion, it ruined Civ4 multiplayer for me.
You are in grad school and have three kids. When were you planning on playing video games?
We still don't have Alpha Centauri 2
:(
That's all I ever want.
Nothing else.
Just that.
your thin skin doesn't make me a troll
Just finished a couple hours of Civ 5. Honestly, it's disappointing. The new no-stacking concept has solved the stacks-of-death problem, but just created serious roadblocks in the game itself. And I do mean roadblocks - movement is a major hassle. Cities and the effects of what you do with them are more opaque than ever. In an attempt to simplify, they ended up just glossing over the gameplay. Same with diplomacy. They didn't actually make things simpler, they just stopped giving you the numbers involved.
I can get behind a number of the new mechanics - embarking land units is a great idea, the hexes are swell, the game is very pretty. But if feels more like a cheap rip-off of Civ than an advancement.
The pull-back strategic view is great in concept, but poor in execution.
I hope it will grow on me, but for now, Civ5 is one step forward, two steps back from Civ 4 (which itself had serious issues).
Because that's providing all the wrong incentives. If you financially reward those who put DRM on their games, you'll just keep getting DRMd games. Simply refusing to buy punishes those who put DRM on their games at essentially no cost to yourself, since there are always other ways to entertain yourself.
I don't particularly care that the publisher demands DRM. That publisher, and any developers they sign, do not get my money. If you're a developer and you want my money, don't sign with a publisher that requires DRM. It's that simple.
Give me Classic Slashdot or give me death!
One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time. Steam blocked them.
To me this is unacceptable. They had the boxed game. We have a DRM system which states that that is not enough to play a game. They reserve the right with thirty days notification to change/void the agreement.
In other words, they can prevent you from using the product you purchased. No longer is the $50 for having a game you can play when and where you want to, it only applies when and where they permit you.
Steam is invasive and essentially arbitrary.
I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
The only way you got to Mega cities was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure
Historically, that strategy worked pretty out well for the Egyptian, Greek, Roman, Chinese, and many others.
My favorite path: Play as Romans. Research Bronze working, switch to slavery, then Mysticism. Chop/whip for Stonehenge. Bee-line to priesthood, chop/whip for Oracle (preferably in the same city as Stonehenge). When you get the Oracle, you should be able to get Monarchy. Switch to Hereditary Rule, then pick up all the technologies you need for Theology, but don't research Theology. Once you have all those techs, get Iron Working. By the time you've finished researching Iron Working, you should have enough great person points in the city with Stonehenge & the Oracle to get a Great Prophet. Use him to discover Theology. Convert to Christianity & adopt theology. Now you'll be able to produce Praetorians with City Raider 2 promos off the bat if you've built baracks. That gives them an unequalled 12 attack power. This will give you an advantage for a very long time versus anything you'll come up against, even archers in walled cities on hilltops.
Taking guns away from the 99% gives the 1% 100% of the power.
Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.
SJW: Someone who has run out of real oppression, and has to fake it.
>>Is it actually any good?
I'm enjoying it. Playing it on normal difficulty (prince), and I've made it to 1500AD without going to war with anyone. No real pressure to, either. Peace has a lot of benefits - earn gold, bribe city states, and they supply you with lots of resources. If you start blowing up city states, though, they get annoyed at you, and the present parade ends. They also give you lots of quests to earn reputation with them as well.
Culture is now like science - earn a certain amount, and you get a culture tech. (Remember fascism and the like? That's how you get them now. I love how it's implemented.) Instead of culture pushing boundaries out in all directions all at once, it's broken down to just one hex at a time of expansion, but a lot more often. Another good change.
Money can be used to buy units right off the bat, which means that gold is a lot more useful in Civ V than in previous versions (when you'd have thousands sitting around without much to do for them.)
Naval adventures are a lot better, with an early-ish tech allowing land units to build their own transports. They can't defend themselves, but it eliminates a lot of the annoyance of building transports and microing units on and off of them.
Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.
Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.