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First Reviews of Civilization V

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."

71 of 380 comments (clear)

  1. Just...one...more...turn... by Anonymous Coward · · Score: 5, Insightful

    Just... another... one...

    1. Re:Just...one...more...turn... by mark72005 · · Score: 4, Insightful

      Ok, it's midnight. One more turn.

      One more.

      Five more.

      Oh crap, sunrise! I gotta go to work!

      One more.

    2. Re:Just...one...more...turn... by Sonny+Yatsen · · Score: 4, Funny

      I don't think I'm going to get Civilization V. The last time I played Civilization, I sat down at 9 AM and got up again at about 6 AM of the next day, having completely forgotten to eat or sleep.

      Oh, who am I kidding? I'll be the first one at the counter.

      --
      My postings are informational and does not constitute legal advice. Act on it at your risk.
    3. Re:Just...one...more...turn... by XxtraLarGe · · Score: 2, Funny

      Ok, it's midnight. One more turn. One more. Five more. Oh crap, sunrise! I gotta go to work! One more.

      Me and my roommates used to have a joke that we were calling in "civ" to work or taking a "civ" day if we stayed up too late the night before playing.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    4. Re:Just...one...more...turn... by natehoy · · Score: 2, Interesting

      I'll be there as soon as I finish this turn. No, wait, this one. Oh, crap, at this rate I won't make it until Civ VII comes out...

      In all seriousness, I'm very happy with FreeCiv. The graphics aren't terribly awesome, but graphics aren't what I play Civilization for, anyway.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    5. Re:Just...one...more...turn... by Mongoose+Disciple · · Score: 2, Interesting

      In all seriousness, I'm very happy with FreeCiv. The graphics aren't terribly awesome, but graphics aren't what I play Civilization for, anyway.

      FWIW, the games have been getting more mechanically complex over time, too. At least, I remember FreeCiv as being very Civ2-like.

      I much prefer Civ 4, although I did love Civ 2 for what it was in its day.

    6. Re:Just...one...more...turn... by AvitarX · · Score: 2, Interesting

      I'd consider FreeCiv to be like 2.5 I think. But I may be remembering civ2 wrong, it has been a long time.

      I can't recall when things like borders got added.

      I do agree that each game does add to it, though lots of people don't like that. I wish i had a computer that can play the new one, but I don't.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    7. Re:Just...one...more...turn... by natehoy · · Score: 2, Interesting

      FreeCiv is very much like CivII, though it adds the "borders" feature I first saw in the demo of Alpha Centauri, and there are a bunch of little things. Some slight visual improvements (city walls actually get drawn on the map, etc).

      Of course, FreeCiv is also under active development, so they keep adding new features.

      Still, I just RTFA, and Civ V does look very beautiful, especially compared to the pixelly CivII-ish gameboard of FreeCiv.

      But I don't play for the pretty pictures, and I get precious little time to play at all, so FreeCiv fills my Civ addiction quite nicely and the price is right. If I had a current Windows box, and I had the time to play it, I might buy it.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    8. Re:Just...one...more...turn... by Vintermann · · Score: 2, Interesting

      I didn't like Civ2 much. It had isometric graphics, but I felt they were uglier. It also had basically the same tech tree, with some things grafted on in unconvincing places.

      Why are they imitating that instead of Civ 1? Not to speak of Master of Magic. Best Civ1-engine game ever.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  2. Civilization 'V' by AnonymousClown · · Score: 2, Funny
    What does the 'V' stand for? "Victory"? "Vendetta"? "Venereal Disease"?

    I was lost for Civilization II - Why the two 'I's? Confused me with World War II - "eye eye".....

    --
    RIP America

    July 4, 1776 - September 11, 2001

    1. Re:Civilization 'V' by The+Car · · Score: 3, Funny

      You, sir, are obviously not familiar with the metric system.

    2. Re:Civilization 'V' by Anne_Nonymous · · Score: 3, Funny

      V stands for vacation. You're going to have to request one if you're not going to get fired.

    3. Re:Civilization 'V' by oodaloop · · Score: 3, Funny

      It refers to Rocky V, which was the fifth movie. It stood for Very.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  3. My Review... by ShakaUVM · · Score: 3, Informative

    Been playing it all morning.

    Be back later.

    1. Re:My Review... by click2005 · · Score: 2, Interesting

      I try not to read reviews as these days they're little more than advertising funded press releases.

      A few questions...

      Is it actually any good? The video I saw of some gameplay made it look like a console game designed
      for the lowest common denominator. I understand them wanting to improve graphics and change it to appeal
      to non-civ fans but I'd be happy with a Civ4 that didnt run constantly out of memory.

      Can you still zoom out to see more than 4 blocks away?

      most important...

      Does Spock still beep...beep...beep?

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    2. Re:My Review... by ShakaUVM · · Score: 5, Informative

      >>Is it actually any good?

      I'm enjoying it. Playing it on normal difficulty (prince), and I've made it to 1500AD without going to war with anyone. No real pressure to, either. Peace has a lot of benefits - earn gold, bribe city states, and they supply you with lots of resources. If you start blowing up city states, though, they get annoyed at you, and the present parade ends. They also give you lots of quests to earn reputation with them as well.

      Culture is now like science - earn a certain amount, and you get a culture tech. (Remember fascism and the like? That's how you get them now. I love how it's implemented.) Instead of culture pushing boundaries out in all directions all at once, it's broken down to just one hex at a time of expansion, but a lot more often. Another good change.

      Money can be used to buy units right off the bat, which means that gold is a lot more useful in Civ V than in previous versions (when you'd have thousands sitting around without much to do for them.)

      Naval adventures are a lot better, with an early-ish tech allowing land units to build their own transports. They can't defend themselves, but it eliminates a lot of the annoyance of building transports and microing units on and off of them.

      Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.

      Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.

    3. Re:My Review... by KingAlanI · · Score: 2, Insightful

      Reminds me of my play style in Civ II - I stay peaceful for most of the game, often only exploding into conflict in the modern era. Railroads help troop movements; this and some other things seem to make waiting be in the human player's favor.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    4. Re:My Review... by jd · · Score: 2, Interesting

      Better diplomacy would be nice - one of the real strengths of all the Civilization games is the depth and complexity of the interaction with NPCs. I like what you're saying about an improved navy. To improve realism, it would be good if they added a raft-with-sail (likely how early humans reached Australia, now believed to have been 70,000 years ago - well beyond the timeframe of Civilization of any edition). There's a few other such touches I'd like added, but whatever they added there'd always be something else that they could add which could be neat.

      I have Civ I and II, never bothered with III and IV (I was spending waaaay too much time with FreeCiv), but V sounds like it'll be worth buying.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  4. Wine? by SwedishPenguin · · Score: 2, Interesting

    What is the wine status? I want to know whether to get it right away or wait for wine to gain proper support for it..

    1. Re:Wine? by a+whoabot · · Score: 5, Funny

      You'll probably have to research Monarchy, and also have a source of grapes.

    2. Re:Wine? by Robotron23 · · Score: 2, Interesting

      Raises an interesting point; in Civilization IV do you need to have researched a technology required to gather a luxury resource like wine to be able to receive it in a trade?

      It's plain to see you can't get strategical goods like iron in trade without Iron Working and so on, but as a casual Civ player I'm uncertain about less vital things like luxury resources...

      If you do need the tech, then it's certain you'll need Monarchy for wine; probability won't enter the equation.

    3. Re:Wine? by SwedishPenguin · · Score: 2, Insightful

      Why? My current operating system runs everything I need fine, including StarCraft II. I'm not a big gamer, I have other things to do with my life, but StarCraft and Civilization are the exceptions to the rule.
      And I'll have you know that my neckbeard is quite clean. ;)

  5. DRM? by Hatta · · Score: 3, Insightful

    I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

    --
    Give me Classic Slashdot or give me death!
    1. Re:DRM? by A+Friendly+Troll · · Score: 4, Informative

      I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

      It uses Steam, the opinions on which are divided. You might like it, or you might not.

      Multiplayer is done over Steam.

      The demo also requires Steam.

      Even if you purchase an actual retail box with the game, you still have to create a Steam account. The only thing the box gives you is less time spent downloading the initial game. But you'll get your patches through Steam, not separate downloads.

      That's pretty much it.

    2. Re:DRM? by emkyooess · · Score: 4, Insightful

      My review: It forces Steam on your machine. Therefore, it's a "don't purchase" title.

    3. Re:DRM? by Tassach · · Score: 2, Informative

      I agree. I refuse to purchase anything contaminated by Steam.

      Sorry, Sid. I've bought every Civ game that's ever come out, but you've lost me as a customer.

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    4. Re:DRM? by Hatta · · Score: 4, Insightful

      Because that's providing all the wrong incentives. If you financially reward those who put DRM on their games, you'll just keep getting DRMd games. Simply refusing to buy punishes those who put DRM on their games at essentially no cost to yourself, since there are always other ways to entertain yourself.

      I don't particularly care that the publisher demands DRM. That publisher, and any developers they sign, do not get my money. If you're a developer and you want my money, don't sign with a publisher that requires DRM. It's that simple.

      --
      Give me Classic Slashdot or give me death!
    5. Re:DRM? by wjousts · · Score: 2, Insightful

      Well, $10 for renting it isn't bad.

  6. Re:A veteran Civilization fan... by Pojut · · Score: 2, Insightful

    No offense, but are you surprised? People seem to forget how ludicrous Civ IV's specs were at release...

  7. Re:A veteran Civilization fan... by jpapon · · Score: 4, Insightful
    # Processor: Dual Core CPU # Memory: 2GB RAM # Hard Disk Space: 8 GB Free # DVD-ROM Drive: Required for disc-based installation # Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics

    Seriously? That's too much for you? I'm sorry that you haven't bought (or upgraded) a computer in 4 years, but I don't see why developers should have to cater to you by making their products worse for the rest of us. A system meeting these requirements wouldn't cost more than MAYBE $200 used.

    They need better hardware to make the AI smarter, not just for better graphics.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  8. Haven't played it yet... by Rhys · · Score: 2, Interesting

    But I did do the steam unlock on my laptop and copied over the music directory to play while I'm at work today. The 15 hours and 58 minutes of oggs (and, I think, one wav) I copied over have -- at least so far -- been top notch. Not that I've listened to anything near the 15 hours of them, only about 2-3, but still.

    Nice background music too; mostly instrumental, not too quiet nor too loud.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Haven't played it yet... by antdude · · Score: 2, Interesting

      Are there any good tunes like Christopher Tin's Baba Yetu: http://www.civfanatics.net/downloads/civ4/music/BabaYetu.mp3 ? I am not even a Civ. fan (don't like turn based strategy games).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  9. And for those who don't use Steam by Sycraft-fu · · Score: 5, Informative

    An explanation of how their DRM works:

    The executables for the game are built to need to launch Steam (it can be cracked, of course). When you run the game, Steam must be running on the system. If it is not currently, it will be spawned. Steam will then need to log in with a user and password that has purchased that game. By default, it will log in online which gives access to things like achievements, online chat, multi-player and so on. Also any game the person has purchase is available. If it is not installed on the system, it can be downloaded. There is no restriction on the number of downloads, you can download to new systems or reinstall as often as you like.

    However if an Internet connection is not available, or if requested by the user, it will log in offline mode. You will have access to any games that account has purchased that are currently installed on the system. Obviously you can't download any new ones if you aren't online.

    As you might guess you do require an Internet connection the first time a game is installed. You either need to be online to download it, or if purchased retail, online to activate it and add it to your account.

    However no matter what, Steam has to be running and has to be logged in with a legit account, be it online or offline.

    Also because of the activation, the game may not be resold. It becomes tied to your Steam account. I suppose you could make an account just for that one game and then sell the account with the game, but as a practical matter Steamworks games cannot be transferred or resold.

    So it is not the least invasive DRM, but it isn't horrible. It does come with some bonuses too, like the download capability. Buy a game retail, it is associated with your account. Losing the DVD is no problem, just redownload it. The Steam interface provides nice perks too. However it does mean no resale and you have to run Steam to play.

    I consider it an acceptable DRM, but some do not.

    1. Re:And for those who don't use Steam by Anonymous Coward · · Score: 3, Interesting

      That's what I do. I have a primary Steam account with credit card info that purchases the games; I set up a throwaway gmail account for every game, create a Steam account for it (primarily 'cause Steam doesn't accept "+" in e-mail addresses), and gift the game to it. The steam accounts are named $myprimaryaccount_$gamename, so I have xxx_hl2, xxx_heroesV, and soon, I'll have xxx_civ5.

      I'm not doing it in order to be able to fine-grainedly resell games from my account, but instead in order to get around the "logged-in in a single computer only" limitation with my kids; if I want to play Half-Life2, my kids can still play Heroes of Might and Magic V on another machine. If both games were in a single account, we couldn't do that. Until Steam invents "family accounts", I'll keep to this strategy.

      BTW, I was disappointed to see Civ5 is Steam-only. I would've preferred to buy a boxed copy that's Steam-independent.

  10. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 5, Interesting

    Religion was horribly overpowered or over-abused in Civ4 - Most of my multiplayer game lobbies were a scramble to see who could get the civilizations with the Mystical starting research, so they could jump right into Buddhism and Hinduism. I mean, once the races were picked, then people would all research polytheism and meditation, then it was a cointoss on who got it first.

    Eventually, as the games would progress on, whoever got the religions first would end up winning. It put you so far ahead of everyone else, there was no real way to catch up. The only way you got to Mega cities of 17 Population or more was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure. If you attacked him early on you cripple yourself for everyone else to take you out, if you leave him be he wins automagically. You dare not attack him later because he's further in the tech tree than you (at least defensively) - so you ride it out. By late game, He still has 100% dedicated to research and is raking in over 100 gold per turn, and then when he feels like finishing it, he switches to universal suffrage, nationalism, and Theocracy, and pumps out an instant army and steams rolls each civilization 1 by 1.

    I am glad they dropped religion, it ruined Civ4 multiplayer for me.

  11. Re:Farewell Starcraft II by Mongoose+Disciple · · Score: 2, Interesting

    Yep, but you can only really play one of the two at a time.

    I'm in much the same boat as that poster -- Starcraft 2's nice enough for what it is (although it still pales to SC1 in most respects for me) but Civ 5 will probably be getting my gaming time for a while.

  12. Re:A veteran Civilization fan... by jpapon · · Score: 3, Funny
    So what you're saying is that you've built your own great wonder?

    May your +100% happiness not expire with the discovery of toddlerhood, or worse yet, teenagery.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  13. No kidding by Sycraft-fu · · Score: 3, Insightful

    The only thing on there that is even remotely "heavy hitting" is requiring a discrete graphics card. However if you are a computer gamer, well then you should be well aware that games need a discrete graphics card, and they aren't expensive (A 5750 runs it great and costs $110-130 or so and is current technology).

    A dual core with 2GB I consider to be the minimum sort of system you should have these days for desktop usage. It is not expensive, and well worth it. A dual core CPU really makes things much smoother and more responsive, even if you are just doing basic office productivity stuff. The ability for the processor to actually do two things at once is a big gain in terms of responsiveness. RAM is also big performance wise, and really cheap. I recommend 4GB, even for desktop usage, but 2GB minimum. Less than that and you are swapping when you don't need to.

    Those are NOT onerous system requirements, particularly for a game. They aren't demanding the highest end system. Hell even their recommend requirements are tame: 1.8GHz quad, 4GB of ram and a 4800/9800 series GPU.

    Personally, I'd say if you can't afford a dual core system and a mid range graphics card from a few generations ago, you probably can't afford a new $50 game either. In that case, stick with Civ 4 or Civ 3 (or 2 or 1). They haven't stopped working. You can still play them. Hell if I end up not liking Civ 5's gameplay and can't mod it to my likes, I'll go back to Civ 4 since I do like it.

    I do not find it very legit to whine about not having the rather reasonable system requirements, while still saying that $50 is a fine price to spend. Save that $50 for a better computer, something that will do better for EVERYTHING you do, rather than spending it on a new game.

  14. Re:A veteran Civilization fan... by InkDancer · · Score: 5, Insightful

    You are in grad school and have three kids. When were you planning on playing video games?

  15. Re:A veteran Civilization fan... by mooingyak · · Score: 2, Interesting

    I'm living the best days of my life, currently. No strategy game comes close to the wonder of holding your own baby in your arms.

    When my last child was still an infant, sometimes I would sit with her in my arms... while I played Civ IV. Beat that.

    --
    William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
  16. How in the hell can that possibly be praise? by UberOogie · · Score: 3, Insightful
    "It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version."

    I don't want three blind men describing an elephant incorrectly. I want Civ.

    --
    "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
    1. Re:How in the hell can that possibly be praise? by thetzar · · Score: 4, Interesting

      Just finished a couple hours of Civ 5. Honestly, it's disappointing. The new no-stacking concept has solved the stacks-of-death problem, but just created serious roadblocks in the game itself. And I do mean roadblocks - movement is a major hassle. Cities and the effects of what you do with them are more opaque than ever. In an attempt to simplify, they ended up just glossing over the gameplay. Same with diplomacy. They didn't actually make things simpler, they just stopped giving you the numbers involved.

      I can get behind a number of the new mechanics - embarking land units is a great idea, the hexes are swell, the game is very pretty. But if feels more like a cheap rip-off of Civ than an advancement.

      The pull-back strategic view is great in concept, but poor in execution.

      I hope it will grow on me, but for now, Civ5 is one step forward, two steps back from Civ 4 (which itself had serious issues).

    2. Re:How in the hell can that possibly be praise? by UberOogie · · Score: 2, Funny

      You still do not know what the body of the elephant looks like - just like Civ has not reached perfection. Now, are you going to cling to the tusk and leg and claim that those are the only parts of an elephant?

      No, but I am going to complain if I end up with an elephant ass.

      --
      "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
  17. Retailers probably by Sycraft-fu · · Score: 2, Informative

    Like it or no, most games sales still happen in the retail market. Don't believe the online surveys, they suffer heavily from selection bias and are not properly conducted. Go ask a developer/publisher (Stardock has talked about this, as they do both). Retail still outsells online by a large margin. That means you have to keep retailers happy and part of that means not selling online before they can sell it retail.

    As to why it is taking longer to get to retail there, that's the real question. Did they fuck up the shipping? Were the EU retailers pushing for a later date? Was there some EU reg they and to deal with?

    That's the reason though. They don't want to sell it online early and anger the retailers. Retailers have limited shelf space and if you piss them off, they might not give it to you.

  18. Color Blindness Support? by KermodeBear · · Score: 3, Interesting

    Can someone comment on the support for red/green color blindness? I often had problems being able to read certain map features and recognizing some units in Civ III and Civ IV because of it.

    --
    Love sees no species.
    1. Re:Color Blindness Support? by Xelios · · Score: 3, Insightful

      I'm not sure about out-of-the-box support for this, but Civ V is much more mod friendly than Civ IV was and I'm sure it wouldn't be too difficult to make a mod addressing color blindness.

      --
      Murphey's fighting Occam, and we're in the stands.
  19. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 2, Funny

    There's a reason grad school takes 5 years to finish.

  20. Re:A veteran Civilization fan... by Kazymyr · · Score: 3, Interesting

    Actually it's the graphic card requirements that break it for me. They're above 99% of laptops, and certainly above mine which does have a separate graphic card with dedicated memory but it's an ATI 3200, way below their specs. Plays many games well, but I won't even try to get anywhere near civ5 knowing what their minimum specs are - or else it'd be wasted money. Also, my laptop is my only computer right now.

    --
    I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  21. Goddammit stop being so happy you guys by poity · · Score: 4, Insightful

    We still don't have Alpha Centauri 2
    That's all I ever want.
    Nothing else.
    Just that.
    :(

    --
    your thin skin doesn't make me a troll
    1. Re:Goddammit stop being so happy you guys by Zcar · · Score: 2, Informative

      And you won't get it since Firaxis doesn't have the rights to it.

    2. Re:Goddammit stop being so happy you guys by ElectricTurtle · · Score: 3, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP. The real reason, so far as anybody knows, is that the Brian Reynolds and Tim Train who were main designer/producers for SMAC left Firaxis after the development and release of the Crossfire expansion. I still can't believe that the guy responsible for SMAC (Brian Reynolds) now works for Zynga churning out shit like Farmville. It's like learning that after painting the Mona Lisa Leonardo da Vinci went on to draw illustrations for magazine advertisements.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    3. Re:Goddammit stop being so happy you guys by bonch · · Score: 2, Funny

      Whew, for a while, I thought nobody would mention Alpha Centauri in a Civilization article. Since somebody does every single freaking goddamn time, I was getting worried.

    4. Re:Goddammit stop being so happy you guys by mqduck · · Score: 4, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP.

      http://www.firaxis.com/company/faq.php

      Question :
      I really loved Alpha Centauri! Are you planning to make Alpha Centauri 2?

      Answer:
      We’re all big fans of Alpha Centauri as well. However, the rights to that game are owned by Electronic Arts (we were making games for them at the time) so any decision to make a sequel is up to them..

      --
      Property is theft.
  22. PCGamer review: braindead AI by doug141 · · Score: 3, Insightful

    For single player, wait for an expansion to fix the AI. The review in PCGamer said the AI does really stupid things with its combat units, like send them headlong into battle without regard to unit type, so its ranged units go right up to your melee units, and its melee units get trapped behind its own ranged units. The game balance is preserved simply by giving computer players more units. Given that this is the most tactical Civ yet (due to elimination of unit stacking), it's clear from the review it suffers even more from AI limitations than Civ IV did (before the Civ IV expansions).

  23. Re:Interesting but short article by Pojut · · Score: 2, Insightful

    I think you think Starcraft II is more complicated than it really is. Think about it, honestly...what is there to keep track of behind the scenes, second by second? Hit points, unit locations, resources, and build queues. That's about it. Now look at a Civ game, and all of the things that simultaneously happen each time one turn ends and another begins.

    You honestly think there is less to compute in a Civ game than in Starcraft II, just because Civ is turn based?

  24. It blocked installs till 10 AM local time too by Shivetya · · Score: 4, Insightful

    One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time. Steam blocked them.

    To me this is unacceptable. They had the boxed game. We have a DRM system which states that that is not enough to play a game. They reserve the right with thirty days notification to change/void the agreement.

    In other words, they can prevent you from using the product you purchased. No longer is the $50 for having a game you can play when and where you want to, it only applies when and where they permit you.

    Steam is invasive and essentially arbitrary.

    I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:It blocked installs till 10 AM local time too by Archangel+Michael · · Score: 3, Insightful

      One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time.

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      I find it humorous how many people complain about non-existent "potential" problems.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    2. Re:It blocked installs till 10 AM local time too by geekoid · · Score: 2, Insightful

      Which has nothing to do with steam. The publisher had steam set a run date.

      Other then someone trying to install the game before the publisher want's you to, steam does not restrict you from playing.

      It sounds like the seller violate their agreement with the distributor/publisher.If that is the case, then it is the sellers fault for selling an item they know wouldn't work.

      Steam is not invasive...yes, it is fairly arbitrary. In that the publisher wants some sort of DRM so they select steam.

      There is the practical matter that games are focusing more on online play, so servers need to be ready as possible. They can not do that with out a specific date.

      The only issue I have with steam is my inability to transfer a game I no longer want to play. .. a 'Family' Account would be nice as well. I kind of offset that by waiting for steep discounts.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 5, Insightful

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      No, it's not a "fact of life". It's an arbitrary limit imposed by the company which could not be there.

      Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

      I find it humorous how many people complain about non-existent "potential" problems.

      Because those potential problems were demonstrated multiple times to be actual problems. Like the several music services with DRM that went out of business and left people unable to play the music they paid for.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      A car that never crashes is not possible due to the "fact of life" as you put it, that wear exists, humans and roads aren't perfect and so on.

      However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.

  25. Re:CAN'T FREAKIN WAIT by westlake · · Score: 4, Insightful

    The only way you got to Mega cities was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure

    Historically, that strategy worked pretty out well for the Egyptian, Greek, Roman, Chinese, and many others.

  26. Re:Interesting but short article by Raenex · · Score: 2, Insightful

    You forgot real-time path finding with a horde of units interfering with each other.

    Now look at a Civ game, and all of the things that simultaneously happen each time one turn ends and another begins.

    What simultaneously happens? The unit orders are sequenced.

    You honestly think there is less to compute in a Civ game than in Starcraft II, just because Civ is turn based?

    Well, um, YES. There's a difference between localized, separate battles at the end of every turn versus battles that update dozens of times a second all over the map. That you have thought about this and tried to equate the two is mind boggling.

  27. Re:CAN'T FREAKIN WAIT by XxtraLarGe · · Score: 4, Informative

    My favorite path: Play as Romans. Research Bronze working, switch to slavery, then Mysticism. Chop/whip for Stonehenge. Bee-line to priesthood, chop/whip for Oracle (preferably in the same city as Stonehenge). When you get the Oracle, you should be able to get Monarchy. Switch to Hereditary Rule, then pick up all the technologies you need for Theology, but don't research Theology. Once you have all those techs, get Iron Working. By the time you've finished researching Iron Working, you should have enough great person points in the city with Stonehenge & the Oracle to get a Great Prophet. Use him to discover Theology. Convert to Christianity & adopt theology. Now you'll be able to produce Praetorians with City Raider 2 promos off the bat if you've built baracks. That gives them an unequalled 12 attack power. This will give you an advantage for a very long time versus anything you'll come up against, even archers in walled cities on hilltops.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  28. Eventually by Chelloveck · · Score: 3, Interesting

    I was itching to buy it, but then found out that the Mac version will be ready "eventually", not a simultaneous release. Bugger. Back to Civ IV for me.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  29. I'll give the shortened version by elrous0 · · Score: 5, Insightful

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  30. Re:Interesting but short article by Pojut · · Score: 2, Insightful

    What simultaneously happens? The unit orders are sequenced.

    Economic calculations. Research calculations. Diplomatic calculations. Borders expanding/contracting. Etc, etc, etc. These things don't just happen on their own...every little nuance, every single little piece of data you see in a Civilization game (which, lets face it, can be overwhelming at times) has to be calculated.

    Well, um, YES. There's a difference between localized, separate battles at the end of every turn versus battles that update dozens of times a second all over the map.

    A map that, by comparison to an endgame Civilization map, is pretty small. You are also still continuing to focus on just fighting. You do know there's far more to Civilization games than just fighting...right?

    That you have thought about this and tried to equate the two is mind boggling.

    I'm not saying I'm right or wrong, I'm not saying you're right or wrong... I'm just saying that there's more going on behind the scenes in a Civilization game than you realize.

  31. Re:A veteran Civilization fan... by Totenglocke · · Score: 3, Funny

    Wait........people finish grad school?? I know getting my bachelor's was the best 7 years of my life.....

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  32. Re:Interesting but short article by AvitarX · · Score: 2, Insightful

    But let me play, even if it takes 5 minutes between turns instead of 1.

    The only thing that can't be slowed down is the graphics.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  33. Re:A little thought experiment by Hatta · · Score: 2, Insightful

    There's psychological value in owning a game that's worth a lot more than $1.30. I'm simply going to be happier playing my game, as opposed to one that's been lent to me, even for free.

    Public libraries work for a lot of people. They have no problem getting a book, reading it, and never touching it again. Other people buy books and hang on to them, spending thousands of dollars amassing a private library that they can refer to whenever they need. Steam may be a good option for the first group, but it will never fly with the second.

    --
    Give me Classic Slashdot or give me death!
  34. Re:Dollars per hour by Hatta · · Score: 2, Insightful

    I can go down to the library and borrow a book for 0 dollars. By your logic this must be the utmost value proposition in entertainment. 0 dollars per hour, you can't get any better than that. Yet people continue to spend money on books they can keep forever. Why is that? Figure that out and you'll understand why Steam isn't acceptable to many of us.

    --
    Give me Classic Slashdot or give me death!
  35. Not really by Moraelin · · Score: 3, Informative

    Not really. Or rather, not really like in Civ 4. In Civ 4 you can basically have a monopoly on religion, so to speak. Historically that didn't work anywhere near that good.

    E.g., sure, you can superficially say that the Egyptians did the same, but really they didn't. Each city has its own deity before Narmer even came along, and really mostly stuck with it. Even afterwards, there were several competing systems even inside the country, with the Ennead being severely at odds with the Ogdoad and both being at odds with Akhenaten's monotheism or with the Hyskos cult of Set.

    And then Egyptians having polytheism didn't stop the Greeks from having their own different version, nor the Akkadian zone from having its own, nor the Mayans or Azteks across the ocean from having their own, and so on.

    Even stuff like "Hinduism" or "Monotheism" that's in the game, really weren't anywhere near a monopoly.

    E.g., Hinduism... which Hinduism? It's a blanket label applied to a multitude of religions in India ranging from polytheistic to monotheistic to technically atheistic. It's about as accurate as saying that everything from England to Persia is Abrahamic.

    Monotheism? Which Monotheism? Judaism didn't prevent Zoroastrianism from existing in parallel (and while some versions were strictly dualist, some were really monotheistic), nor the monolatry of Marduk in Mesopotamia taken to near-monotheistic extremes, nor most of the Phoenician city-states from really having each their own monotheistic cult of Ba'al. Was it the same religion? Nope. Check out the whole Jezebel episode in the Old Testament for an example one monotheistic religion kicking out another.

    Heck, even Judaism had splintered relatively early. Ever hear of the Good Samaritan? There's a reason a Samaritan is chosen there. Because Samaria had its own version of One True Judaism and were bitter religious enemies with Jerusalem over that. That parable chooses for "even he counts as your neighbour" an example as extreme as that. So there you have it. Two countries with their own version of it.

    Even when technically there was one religion, having a grip on it world-wide proved to be a nigh impossible task. Christianity was splintered majorly for a few centuries, with competing schools including Arianism, Pelagianism, etc. Even just the major interpretations of Christianity were a battle royale between monophysitism (Jesus had only one nature, which in turn split into those who made him 100% human and those who made him 100% god), dyophysitism (natch, he had both natures), and miaphysitism (dude, he had two, but _inseparable_.) And if you think the last two are just splitting hairs, they had schisms and purges over that. In fact so severe was the purge done by the Byzantines in Armenia over such a hair-splitting issue that it basically removed any Armenian support or know-how in dealing with the Turks and, in a too long story for this message, it paved the road for Manzikert and the start of the fall of Byzantium.

    And then political or nationalistic interests caused further splits. E.g., the Husites ravaged Germany in the name of their own interpretation of the bible, but that in turn was more fuelled by anti-German sentiment than by actually what was in the bible. E.g., earlier, the fight for religious hegemony between Rome and Byzantium ended up with something as ridiculous as the Pope and Byzantine Emperor excommunicating each other over whether the communion hosts (the Jesus-flavoured chips;) should be leavened or unleavened bread.

    Really, nobody could have a monopoly on a religion like in Civ 4, much less a monopoly on a _type_ of religion. Inventing Monotheism didn't prevent someone else from inventing their own, much less keep it from splintering.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  36. Re:A veteran Civilization fan... by mjwx · · Score: 2, Informative

    I dare you to find a laptop with a GF9800

    What?

    Did you forget your meds this morning.

    $100 is the price for a 9800 equivalent in a desktop (sorry, I made the mistake of assuming you were smart enough to figure that out on your own).

    If you have trouble meeting the Civ V minimum specifications, you will have trouble affording the game.

    that costs only $100 more than the equivalent system with integrated graphics. I double and triple dare you.

    Here you go and these are Australian prices, which due to the Indian-Pacific Price Dilation Field are significantly higher then US prices despite the AUD fetching 0.95 USD today. Look between option two and three, same proc, different GPU, A$115 in it. Also that's a geforce 310, a bit more advanced then an old 9800.

    Now sod off and take your trolling meds.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.