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First Reviews of Civilization V

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."

38 of 380 comments (clear)

  1. Just...one...more...turn... by Anonymous Coward · · Score: 5, Insightful

    Just... another... one...

    1. Re:Just...one...more...turn... by mark72005 · · Score: 4, Insightful

      Ok, it's midnight. One more turn.

      One more.

      Five more.

      Oh crap, sunrise! I gotta go to work!

      One more.

    2. Re:Just...one...more...turn... by Sonny+Yatsen · · Score: 4, Funny

      I don't think I'm going to get Civilization V. The last time I played Civilization, I sat down at 9 AM and got up again at about 6 AM of the next day, having completely forgotten to eat or sleep.

      Oh, who am I kidding? I'll be the first one at the counter.

      --
      My postings are informational and does not constitute legal advice. Act on it at your risk.
  2. My Review... by ShakaUVM · · Score: 3, Informative

    Been playing it all morning.

    Be back later.

    1. Re:My Review... by ShakaUVM · · Score: 5, Informative

      >>Is it actually any good?

      I'm enjoying it. Playing it on normal difficulty (prince), and I've made it to 1500AD without going to war with anyone. No real pressure to, either. Peace has a lot of benefits - earn gold, bribe city states, and they supply you with lots of resources. If you start blowing up city states, though, they get annoyed at you, and the present parade ends. They also give you lots of quests to earn reputation with them as well.

      Culture is now like science - earn a certain amount, and you get a culture tech. (Remember fascism and the like? That's how you get them now. I love how it's implemented.) Instead of culture pushing boundaries out in all directions all at once, it's broken down to just one hex at a time of expansion, but a lot more often. Another good change.

      Money can be used to buy units right off the bat, which means that gold is a lot more useful in Civ V than in previous versions (when you'd have thousands sitting around without much to do for them.)

      Naval adventures are a lot better, with an early-ish tech allowing land units to build their own transports. They can't defend themselves, but it eliminates a lot of the annoyance of building transports and microing units on and off of them.

      Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.

      Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.

  3. Re:Civilization 'V' by The+Car · · Score: 3, Funny

    You, sir, are obviously not familiar with the metric system.

  4. DRM? by Hatta · · Score: 3, Insightful

    I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

    --
    Give me Classic Slashdot or give me death!
    1. Re:DRM? by A+Friendly+Troll · · Score: 4, Informative

      I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

      It uses Steam, the opinions on which are divided. You might like it, or you might not.

      Multiplayer is done over Steam.

      The demo also requires Steam.

      Even if you purchase an actual retail box with the game, you still have to create a Steam account. The only thing the box gives you is less time spent downloading the initial game. But you'll get your patches through Steam, not separate downloads.

      That's pretty much it.

    2. Re:DRM? by emkyooess · · Score: 4, Insightful

      My review: It forces Steam on your machine. Therefore, it's a "don't purchase" title.

    3. Re:DRM? by Hatta · · Score: 4, Insightful

      Because that's providing all the wrong incentives. If you financially reward those who put DRM on their games, you'll just keep getting DRMd games. Simply refusing to buy punishes those who put DRM on their games at essentially no cost to yourself, since there are always other ways to entertain yourself.

      I don't particularly care that the publisher demands DRM. That publisher, and any developers they sign, do not get my money. If you're a developer and you want my money, don't sign with a publisher that requires DRM. It's that simple.

      --
      Give me Classic Slashdot or give me death!
  5. Re:Civilization 'V' by Anne_Nonymous · · Score: 3, Funny

    V stands for vacation. You're going to have to request one if you're not going to get fired.

  6. Re:Wine? by a+whoabot · · Score: 5, Funny

    You'll probably have to research Monarchy, and also have a source of grapes.

  7. Re:Civilization 'V' by oodaloop · · Score: 3, Funny

    It refers to Rocky V, which was the fifth movie. It stood for Very.

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  8. Re:A veteran Civilization fan... by jpapon · · Score: 4, Insightful
    # Processor: Dual Core CPU # Memory: 2GB RAM # Hard Disk Space: 8 GB Free # DVD-ROM Drive: Required for disc-based installation # Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics

    Seriously? That's too much for you? I'm sorry that you haven't bought (or upgraded) a computer in 4 years, but I don't see why developers should have to cater to you by making their products worse for the rest of us. A system meeting these requirements wouldn't cost more than MAYBE $200 used.

    They need better hardware to make the AI smarter, not just for better graphics.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  9. And for those who don't use Steam by Sycraft-fu · · Score: 5, Informative

    An explanation of how their DRM works:

    The executables for the game are built to need to launch Steam (it can be cracked, of course). When you run the game, Steam must be running on the system. If it is not currently, it will be spawned. Steam will then need to log in with a user and password that has purchased that game. By default, it will log in online which gives access to things like achievements, online chat, multi-player and so on. Also any game the person has purchase is available. If it is not installed on the system, it can be downloaded. There is no restriction on the number of downloads, you can download to new systems or reinstall as often as you like.

    However if an Internet connection is not available, or if requested by the user, it will log in offline mode. You will have access to any games that account has purchased that are currently installed on the system. Obviously you can't download any new ones if you aren't online.

    As you might guess you do require an Internet connection the first time a game is installed. You either need to be online to download it, or if purchased retail, online to activate it and add it to your account.

    However no matter what, Steam has to be running and has to be logged in with a legit account, be it online or offline.

    Also because of the activation, the game may not be resold. It becomes tied to your Steam account. I suppose you could make an account just for that one game and then sell the account with the game, but as a practical matter Steamworks games cannot be transferred or resold.

    So it is not the least invasive DRM, but it isn't horrible. It does come with some bonuses too, like the download capability. Buy a game retail, it is associated with your account. Losing the DVD is no problem, just redownload it. The Steam interface provides nice perks too. However it does mean no resale and you have to run Steam to play.

    I consider it an acceptable DRM, but some do not.

    1. Re:And for those who don't use Steam by Anonymous Coward · · Score: 3, Interesting

      That's what I do. I have a primary Steam account with credit card info that purchases the games; I set up a throwaway gmail account for every game, create a Steam account for it (primarily 'cause Steam doesn't accept "+" in e-mail addresses), and gift the game to it. The steam accounts are named $myprimaryaccount_$gamename, so I have xxx_hl2, xxx_heroesV, and soon, I'll have xxx_civ5.

      I'm not doing it in order to be able to fine-grainedly resell games from my account, but instead in order to get around the "logged-in in a single computer only" limitation with my kids; if I want to play Half-Life2, my kids can still play Heroes of Might and Magic V on another machine. If both games were in a single account, we couldn't do that. Until Steam invents "family accounts", I'll keep to this strategy.

      BTW, I was disappointed to see Civ5 is Steam-only. I would've preferred to buy a boxed copy that's Steam-independent.

  10. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 5, Interesting

    Religion was horribly overpowered or over-abused in Civ4 - Most of my multiplayer game lobbies were a scramble to see who could get the civilizations with the Mystical starting research, so they could jump right into Buddhism and Hinduism. I mean, once the races were picked, then people would all research polytheism and meditation, then it was a cointoss on who got it first.

    Eventually, as the games would progress on, whoever got the religions first would end up winning. It put you so far ahead of everyone else, there was no real way to catch up. The only way you got to Mega cities of 17 Population or more was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure. If you attacked him early on you cripple yourself for everyone else to take you out, if you leave him be he wins automagically. You dare not attack him later because he's further in the tech tree than you (at least defensively) - so you ride it out. By late game, He still has 100% dedicated to research and is raking in over 100 gold per turn, and then when he feels like finishing it, he switches to universal suffrage, nationalism, and Theocracy, and pumps out an instant army and steams rolls each civilization 1 by 1.

    I am glad they dropped religion, it ruined Civ4 multiplayer for me.

  11. Re:A veteran Civilization fan... by jpapon · · Score: 3, Funny
    So what you're saying is that you've built your own great wonder?

    May your +100% happiness not expire with the discovery of toddlerhood, or worse yet, teenagery.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  12. No kidding by Sycraft-fu · · Score: 3, Insightful

    The only thing on there that is even remotely "heavy hitting" is requiring a discrete graphics card. However if you are a computer gamer, well then you should be well aware that games need a discrete graphics card, and they aren't expensive (A 5750 runs it great and costs $110-130 or so and is current technology).

    A dual core with 2GB I consider to be the minimum sort of system you should have these days for desktop usage. It is not expensive, and well worth it. A dual core CPU really makes things much smoother and more responsive, even if you are just doing basic office productivity stuff. The ability for the processor to actually do two things at once is a big gain in terms of responsiveness. RAM is also big performance wise, and really cheap. I recommend 4GB, even for desktop usage, but 2GB minimum. Less than that and you are swapping when you don't need to.

    Those are NOT onerous system requirements, particularly for a game. They aren't demanding the highest end system. Hell even their recommend requirements are tame: 1.8GHz quad, 4GB of ram and a 4800/9800 series GPU.

    Personally, I'd say if you can't afford a dual core system and a mid range graphics card from a few generations ago, you probably can't afford a new $50 game either. In that case, stick with Civ 4 or Civ 3 (or 2 or 1). They haven't stopped working. You can still play them. Hell if I end up not liking Civ 5's gameplay and can't mod it to my likes, I'll go back to Civ 4 since I do like it.

    I do not find it very legit to whine about not having the rather reasonable system requirements, while still saying that $50 is a fine price to spend. Save that $50 for a better computer, something that will do better for EVERYTHING you do, rather than spending it on a new game.

  13. Re:A veteran Civilization fan... by InkDancer · · Score: 5, Insightful

    You are in grad school and have three kids. When were you planning on playing video games?

  14. How in the hell can that possibly be praise? by UberOogie · · Score: 3, Insightful
    "It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version."

    I don't want three blind men describing an elephant incorrectly. I want Civ.

    --
    "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
    1. Re:How in the hell can that possibly be praise? by thetzar · · Score: 4, Interesting

      Just finished a couple hours of Civ 5. Honestly, it's disappointing. The new no-stacking concept has solved the stacks-of-death problem, but just created serious roadblocks in the game itself. And I do mean roadblocks - movement is a major hassle. Cities and the effects of what you do with them are more opaque than ever. In an attempt to simplify, they ended up just glossing over the gameplay. Same with diplomacy. They didn't actually make things simpler, they just stopped giving you the numbers involved.

      I can get behind a number of the new mechanics - embarking land units is a great idea, the hexes are swell, the game is very pretty. But if feels more like a cheap rip-off of Civ than an advancement.

      The pull-back strategic view is great in concept, but poor in execution.

      I hope it will grow on me, but for now, Civ5 is one step forward, two steps back from Civ 4 (which itself had serious issues).

  15. Color Blindness Support? by KermodeBear · · Score: 3, Interesting

    Can someone comment on the support for red/green color blindness? I often had problems being able to read certain map features and recognizing some units in Civ III and Civ IV because of it.

    --
    Love sees no species.
    1. Re:Color Blindness Support? by Xelios · · Score: 3, Insightful

      I'm not sure about out-of-the-box support for this, but Civ V is much more mod friendly than Civ IV was and I'm sure it wouldn't be too difficult to make a mod addressing color blindness.

      --
      Murphey's fighting Occam, and we're in the stands.
  16. Re:A veteran Civilization fan... by Kazymyr · · Score: 3, Interesting

    Actually it's the graphic card requirements that break it for me. They're above 99% of laptops, and certainly above mine which does have a separate graphic card with dedicated memory but it's an ATI 3200, way below their specs. Plays many games well, but I won't even try to get anywhere near civ5 knowing what their minimum specs are - or else it'd be wasted money. Also, my laptop is my only computer right now.

    --
    I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  17. Goddammit stop being so happy you guys by poity · · Score: 4, Insightful

    We still don't have Alpha Centauri 2
    That's all I ever want.
    Nothing else.
    Just that.
    :(

    --
    your thin skin doesn't make me a troll
    1. Re:Goddammit stop being so happy you guys by ElectricTurtle · · Score: 3, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP. The real reason, so far as anybody knows, is that the Brian Reynolds and Tim Train who were main designer/producers for SMAC left Firaxis after the development and release of the Crossfire expansion. I still can't believe that the guy responsible for SMAC (Brian Reynolds) now works for Zynga churning out shit like Farmville. It's like learning that after painting the Mona Lisa Leonardo da Vinci went on to draw illustrations for magazine advertisements.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    2. Re:Goddammit stop being so happy you guys by mqduck · · Score: 4, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP.

      http://www.firaxis.com/company/faq.php

      Question :
      I really loved Alpha Centauri! Are you planning to make Alpha Centauri 2?

      Answer:
      We’re all big fans of Alpha Centauri as well. However, the rights to that game are owned by Electronic Arts (we were making games for them at the time) so any decision to make a sequel is up to them..

      --
      Property is theft.
  18. PCGamer review: braindead AI by doug141 · · Score: 3, Insightful

    For single player, wait for an expansion to fix the AI. The review in PCGamer said the AI does really stupid things with its combat units, like send them headlong into battle without regard to unit type, so its ranged units go right up to your melee units, and its melee units get trapped behind its own ranged units. The game balance is preserved simply by giving computer players more units. Given that this is the most tactical Civ yet (due to elimination of unit stacking), it's clear from the review it suffers even more from AI limitations than Civ IV did (before the Civ IV expansions).

  19. It blocked installs till 10 AM local time too by Shivetya · · Score: 4, Insightful

    One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time. Steam blocked them.

    To me this is unacceptable. They had the boxed game. We have a DRM system which states that that is not enough to play a game. They reserve the right with thirty days notification to change/void the agreement.

    In other words, they can prevent you from using the product you purchased. No longer is the $50 for having a game you can play when and where you want to, it only applies when and where they permit you.

    Steam is invasive and essentially arbitrary.

    I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:It blocked installs till 10 AM local time too by Archangel+Michael · · Score: 3, Insightful

      One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time.

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      I find it humorous how many people complain about non-existent "potential" problems.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    2. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 5, Insightful

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      No, it's not a "fact of life". It's an arbitrary limit imposed by the company which could not be there.

      Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

      I find it humorous how many people complain about non-existent "potential" problems.

      Because those potential problems were demonstrated multiple times to be actual problems. Like the several music services with DRM that went out of business and left people unable to play the music they paid for.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      A car that never crashes is not possible due to the "fact of life" as you put it, that wear exists, humans and roads aren't perfect and so on.

      However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.

  20. Re:CAN'T FREAKIN WAIT by westlake · · Score: 4, Insightful

    The only way you got to Mega cities was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure

    Historically, that strategy worked pretty out well for the Egyptian, Greek, Roman, Chinese, and many others.

  21. Re:CAN'T FREAKIN WAIT by XxtraLarGe · · Score: 4, Informative

    My favorite path: Play as Romans. Research Bronze working, switch to slavery, then Mysticism. Chop/whip for Stonehenge. Bee-line to priesthood, chop/whip for Oracle (preferably in the same city as Stonehenge). When you get the Oracle, you should be able to get Monarchy. Switch to Hereditary Rule, then pick up all the technologies you need for Theology, but don't research Theology. Once you have all those techs, get Iron Working. By the time you've finished researching Iron Working, you should have enough great person points in the city with Stonehenge & the Oracle to get a Great Prophet. Use him to discover Theology. Convert to Christianity & adopt theology. Now you'll be able to produce Praetorians with City Raider 2 promos off the bat if you've built baracks. That gives them an unequalled 12 attack power. This will give you an advantage for a very long time versus anything you'll come up against, even archers in walled cities on hilltops.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  22. Eventually by Chelloveck · · Score: 3, Interesting

    I was itching to buy it, but then found out that the Mac version will be ready "eventually", not a simultaneous release. Bugger. Back to Civ IV for me.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  23. I'll give the shortened version by elrous0 · · Score: 5, Insightful

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  24. Re:A veteran Civilization fan... by Totenglocke · · Score: 3, Funny

    Wait........people finish grad school?? I know getting my bachelor's was the best 7 years of my life.....

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  25. Not really by Moraelin · · Score: 3, Informative

    Not really. Or rather, not really like in Civ 4. In Civ 4 you can basically have a monopoly on religion, so to speak. Historically that didn't work anywhere near that good.

    E.g., sure, you can superficially say that the Egyptians did the same, but really they didn't. Each city has its own deity before Narmer even came along, and really mostly stuck with it. Even afterwards, there were several competing systems even inside the country, with the Ennead being severely at odds with the Ogdoad and both being at odds with Akhenaten's monotheism or with the Hyskos cult of Set.

    And then Egyptians having polytheism didn't stop the Greeks from having their own different version, nor the Akkadian zone from having its own, nor the Mayans or Azteks across the ocean from having their own, and so on.

    Even stuff like "Hinduism" or "Monotheism" that's in the game, really weren't anywhere near a monopoly.

    E.g., Hinduism... which Hinduism? It's a blanket label applied to a multitude of religions in India ranging from polytheistic to monotheistic to technically atheistic. It's about as accurate as saying that everything from England to Persia is Abrahamic.

    Monotheism? Which Monotheism? Judaism didn't prevent Zoroastrianism from existing in parallel (and while some versions were strictly dualist, some were really monotheistic), nor the monolatry of Marduk in Mesopotamia taken to near-monotheistic extremes, nor most of the Phoenician city-states from really having each their own monotheistic cult of Ba'al. Was it the same religion? Nope. Check out the whole Jezebel episode in the Old Testament for an example one monotheistic religion kicking out another.

    Heck, even Judaism had splintered relatively early. Ever hear of the Good Samaritan? There's a reason a Samaritan is chosen there. Because Samaria had its own version of One True Judaism and were bitter religious enemies with Jerusalem over that. That parable chooses for "even he counts as your neighbour" an example as extreme as that. So there you have it. Two countries with their own version of it.

    Even when technically there was one religion, having a grip on it world-wide proved to be a nigh impossible task. Christianity was splintered majorly for a few centuries, with competing schools including Arianism, Pelagianism, etc. Even just the major interpretations of Christianity were a battle royale between monophysitism (Jesus had only one nature, which in turn split into those who made him 100% human and those who made him 100% god), dyophysitism (natch, he had both natures), and miaphysitism (dude, he had two, but _inseparable_.) And if you think the last two are just splitting hairs, they had schisms and purges over that. In fact so severe was the purge done by the Byzantines in Armenia over such a hair-splitting issue that it basically removed any Armenian support or know-how in dealing with the Turks and, in a too long story for this message, it paved the road for Manzikert and the start of the fall of Byzantium.

    And then political or nationalistic interests caused further splits. E.g., the Husites ravaged Germany in the name of their own interpretation of the bible, but that in turn was more fuelled by anti-German sentiment than by actually what was in the bible. E.g., earlier, the fight for religious hegemony between Rome and Byzantium ended up with something as ridiculous as the Pope and Byzantine Emperor excommunicating each other over whether the communion hosts (the Jesus-flavoured chips;) should be leavened or unleavened bread.

    Really, nobody could have a monopoly on a religion like in Civ 4, much less a monopoly on a _type_ of religion. Inventing Monotheism didn't prevent someone else from inventing their own, much less keep it from splintering.

    --
    A polar bear is a cartesian bear after a coordinate transform.