Slashdot Mirror


Long-Delayed L.A. Noire Gets Trailer, Spring 2011 Release

It's been years since the announcement of L.A. Noire, an expansive murder mystery game set in 1940s Los Angeles. After several lengthy delays, Rockstar Games has now posted a trailer and confirmed that the game will release in Spring of 2011. One of the game's major undertakings is to step up the realism of the voice acting and the way characters' faces and bodies are animated, "allowing players to analyze every subtle nuance of an actor's performance in order to get to the truth." The trailer shows in-game footage (though not actual gameplay), and while it's always a good idea to take such displays with a grain of salt, the facial expressions do look pretty realistic.

14 of 54 comments (clear)

  1. I think this about sums it up by QuantumG · · Score: 4, Insightful
    --
    How we know is more important than what we know.
    1. Re:I think this about sums it up by Anonymous Coward · · Score: 3, Insightful

      If you ignore the fact that it features a huge sandbox world many times the size of all combined doom levels, and isn't even an FPS, then your point stands! A++ would read again!

  2. Uncanny Valley here we come! by antifoidulus · · Score: 3, Interesting

    The faces do look real, but I am going to have to agree with the uncanny valley crowd here and say that they look creepy.....maybe it looks better on an hd tv than it does in the trailer, but damn those things were creepy.

    1. Re:Uncanny Valley here we come! by caius112 · · Score: 2, Insightful

      The faces do look real, but I am going to have to agree with the uncanny valley crowd here and say that they look creepy.....maybe it looks better on an hd tv than it does in the trailer, but damn those things were creepy.

      It's chiefly because of the terrible (or rather, nonexistent) lighting. Seriously, it looks like global lighting from a 2002 game. I hope it's because it's only an alpha.

  3. i cant tell if real people are lying by aplusjimages · · Score: 2, Insightful

    So how am I supposed to know if a game character is lying? I have to agree that the lighting is oddly non dramatic on the characters.

    --
    Can I bum a sig?
  4. would mod you insightful if I had points left by Anne+Honime · · Score: 2, Informative

    The left hand map is from doom, IIRC.

    1. Re:would mod you insightful if I had points left by L4t3r4lu5 · · Score: 2, Informative

      Nope, sorry. E1M6 - Central Processing

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  5. Re:Why the 404? by naz404 · · Score: 2, Interesting

    Offtopic, but yeah :-/ Can't access the page too. I guess this is as good as anywhere to comment on it right now.

  6. Re:Why the 404? by Dhalka226 · · Score: 2, Informative
  7. Re:Could go 2 ways by Jesus_666 · · Score: 2, Insightful

    If you want to see how this would work in practice I recommend that you do an image search for "garry's mod".

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  8. So they finally made something by Anonymous Coward · · Score: 4, Interesting

    I nearly ended up working for Team Bondi about 4 years ago. At the time, they had already been working for a few years, and didn't even have a working codebase they could show me, just lots of vague designs and promises. I wrote the place and the project off as just a way of milking money from investors, and went on my way to work elsewhere.
    Now if Rockstar have pushed them into making an actual game, based on the huge amount of background research they were talking about when I saw them, I could have been very wrong to write them off. I'd like to be proven wrong, if they've done what they were talking about back then, then it'll be the kind of game that shows that video games can indeed compete with other forms of art.
    I just hope they haven't churned out a quick shooter to try and prove they weren't another Duke Nukem Forever team.

  9. Re:No PC version. by delinear · · Score: 3, Insightful

    Well, let's see how this plays out. These days if a title is "exclusive" to a particular console, it just means it will be released for all other platforms three months later.

  10. Re:No PC version. by imakemusic · · Score: 2, Interesting

    Well I couldn't play GTA:IV on my machine even on lowest settings, despite it meeting the requirements, so I wouldn't be in a hurry to buy another Rockstar game for PC anyway.

    --
    Brain surgery - it's not rocket science!
  11. Re:Could go 2 ways by Kenoli · · Score: 2, Informative

    My gut is that there is something fundamental we aren't getting. Like we are missing some basic software pack. It' works, but when ever we try to add models to it, specifically the tools need to create trains and rails, it never loads them.

    A lot of stuff that people use to build things in garry's mod doesn't come with the game.
    There are some addons that are so widely used that they're practically required. At a minimum I would recommend "PHX Model Pack 3" and "Wire Mod".

    They can be downloaded and updated via SVN:
    https://phoenix-storms.svn.sourceforge.net/svnroot/phoenix-storms
    https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire/

    Adding a folder in gmod's "addons" folder and putting the files in it is sufficient for installing an addon.

    Additionally, content from other source games such as Half-Life 2, TF2, and Counterstrike is also widely used. Installing those may help with missing models/textures.