Long-Delayed L.A. Noire Gets Trailer, Spring 2011 Release
It's been years since the announcement of L.A. Noire, an expansive murder mystery game set in 1940s Los Angeles. After several lengthy delays, Rockstar Games has now posted a trailer and confirmed that the game will release in Spring of 2011. One of the game's major undertakings is to step up the realism of the voice acting and the way characters' faces and bodies are animated, "allowing players to analyze every subtle nuance of an actor's performance in order to get to the truth." The trailer shows in-game footage (though not actual gameplay), and while it's always a good idea to take such displays with a grain of salt, the facial expressions do look pretty realistic.
http://i.imgur.com/BITmX.jpg
How we know is more important than what we know.
The faces do look real, but I am going to have to agree with the uncanny valley crowd here and say that they look creepy.....maybe it looks better on an hd tv than it does in the trailer, but damn those things were creepy.
Monstar L
The http://news.slashdot.org/story/10/11/12/037241/Firefox-4-Regains-Speed-Mojo-With-No-2-Placing can not be found, though a few people seem to find it judging the the already posted comments, what is going on?
So how am I supposed to know if a game character is lying? I have to agree that the lighting is oddly non dramatic on the characters.
Can I bum a sig?
The left hand map is from doom, IIRC.
Seems like it would be tough, but I would love to have some sort of online detective story... Maybe where some players commit the crimes, while the others find them.
If you want to see how this would work in practice I recommend that you do an image search for "garry's mod".
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
Took me a minute to twig what didn't quite look right about these - it's the hats, they don't cast shadows onto the faces. Considering the number of people in hats and focus on faces, this does seem quite a blunder. Sure self shadowing objects aren't the simplest of things to implement, however when striving for this level of realism, it's essential.
I nearly ended up working for Team Bondi about 4 years ago. At the time, they had already been working for a few years, and didn't even have a working codebase they could show me, just lots of vague designs and promises. I wrote the place and the project off as just a way of milking money from investors, and went on my way to work elsewhere.
Now if Rockstar have pushed them into making an actual game, based on the huge amount of background research they were talking about when I saw them, I could have been very wrong to write them off. I'd like to be proven wrong, if they've done what they were talking about back then, then it'll be the kind of game that shows that video games can indeed compete with other forms of art.
I just hope they haven't churned out a quick shooter to try and prove they weren't another Duke Nukem Forever team.
The animation looks impressive. I wonder if games will become sophisticated enough to merit Oscar nominations.
If Andy Serkis kan be nominated for an Oscar in Lord of the Rings for his performance as Smeagol/Gollum, surely the same can happen to voice/motion capture actors in games.
Y
...Any sign of Half Life 2 Episode 3?
Tubby or not tubby. Fat is the question
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How is the actual story and gameplay?
SJW: Someone who has run out of real oppression, and has to fake it.
No PC version? Rockstar won't be getting any of my money...
Do you know of a good source of how to's for Garry's mod?my young son is getting into it, but most the information we can find either makes a great assumption on what the person knows, or is wrong.
My gut is that there is something fundamental we aren't getting. Like we are missing some basic software pack. It' works, but when ever we try to add models to it, specifically the tools need to create trains and rails, it never laods them.
The Kruger Dunning explains most post on
As a former DOOMaholic, I remember that old school map from DOOM's Episode 1 Map 6 (E1M6) [Central Processing]. :D
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Unfortunately I never got around to actually getting Garry's Mod. I hope someone else can help you.
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
My gut is that there is something fundamental we aren't getting. Like we are missing some basic software pack. It' works, but when ever we try to add models to it, specifically the tools need to create trains and rails, it never loads them.
A lot of stuff that people use to build things in garry's mod doesn't come with the game.
There are some addons that are so widely used that they're practically required. At a minimum I would recommend "PHX Model Pack 3" and "Wire Mod".
They can be downloaded and updated via SVN:
https://phoenix-storms.svn.sourceforge.net/svnroot/phoenix-storms
https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire/
Adding a folder in gmod's "addons" folder and putting the files in it is sufficient for installing an addon.
Additionally, content from other source games such as Half-Life 2, TF2, and Counterstrike is also widely used. Installing those may help with missing models/textures.
This game looks like it will be really, really amazing. Too bad they didn't release a video with gameplay, but I'm really looking forward to when it finally comes out