FPS Games That Need a Remake
kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
Oh wait.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
Seriously, this is terrible.
Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game.
Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them.
Thirdly, more maps. Larger maps, open and with a great many routes.
Fourth, include a well-optimized in-game VoIP system.
Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.
Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.
Immolation is the sincerest form of flattery.
Ohpleaseohplease
Done by someone who can actually direct, like Christopher Nolan.
Oh, FPS games, nevermind.
It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.
What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.
What about the great god games of the 90s? I still play populous the Beginning, partly because I like the game but mostly because there hasn't been any newer game that has the same kind of fun to it.
How disappointing.
The game was waaaay ahead of its time with a large variety of weapons, alternate ammo and power modes, gobs of explosives and grenades and landmines, upgrades for the player (jumpjet boots, powered skates, night/infrared vision, a camera for the back of your freaking head!), stat boosting drugs with side effects, objectives/tasks, cyberspace in that laughable 1990's 3d style... Oh, it's glorious. AND IT WAS RELEASED IN 1994!
I suppose I'll just have to keep hoping to interest in remaking the engine or remaking the game using the System Shock 2 engine rekindles.
At least Thief got a decent remake of sorts on Doom 3 engine. http://www.thedarkmod.com/
Shadow Warrior
Also doom needs a good remake and not the doom3 mess we got.
Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.
I've never understood why Lucasarts doesn't remake it. It did real well, fans love it and have wanted a remake forever, and it would be pretty cheap. Reason it would be cheap is that a lot of the development is done already. They already have high quality models and textures for all the Star Wars ships, and those are by far the largest amount of graphics assets in the game. Since it is a remake all the mission design can stay as is. Mostly you need a new engine, and some voice actors. Put it all together and you have a remake fans want. Still wouldn't be bargain basement to produce, but you'd get a AAA game on the price of a much lesser title.
I'm happy to see new properties as well, don't get me wrong. I don't think we should have nothing but game remakes, but sometimes a game comes along that is just great. It is extremely fun and worth playing. Those sort of things are good to remake every so often, to bring them to new technology and new gamers.
Tie Fighter is by far the most in need of that in my opinion, in particular since space shooties are so rare these days.
Give Homeworld the modern graphics it deserves.
how about Star Wars: TSA screener? There's been too much terrorism and planetary destruction, so everyone needs to be screened before flying. Here's your chance to make sure princess Padme doesn't have anything hidden in her coochie. You can also arrest jar-jar for not wearing pants. How can you be sure he doesn't have a bomb strapped to his leg if you can't check his pants!!?!?!!?
Do you even lift?
These aren't the 'roids you're looking for.
was added to Unreal Tournament. :)
http://resurrection.bungie.org/images.html
Aleph One does exist to make sure the game can run on todays Mac, Windows and Linux (and other OS) - but a pro remake beyond MS xbox limits would be nice
Domestic spying is now "Benign Information Gathering"
One aspect of low tech level of a game is that the player fills out some of the details with their imagination, and in a way, viewed the game in a customized way that suits their tastes.
When a remake comes along, things will change. Presume that the original creative staff is involved and does the remake even without changing their minds about any existing details. They will still flesh out the material according to their original vision, bringing out details that may not work well with how your imagination filled in the blanks. It could be cosmetic, where conversion from 2D sprite or low-detail, untextured model to high-detail textured 3D model didn't present what you'd expect. It could be voice-actor work reading the original script completely not matching what you thought the character would sound like. It could even be entirely different dialog, as the developers didn't have time to write more content or didn't have the room, or it was written in a foreign language and different translations would be used.
There are exceptions of course. X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience. Some games had detailed cut scenes laying out pretty well how things should look, and these could probably do an ok job with a remake.
XML is like violence. If it doesn't solve the problem, use more.
You could make it work with a controller AND a motion detector (Kinect, Move, etc) so that you can use the controller for weapons/maps, and body movements for ship control.
Browsing at +1 - no ACs, I ignore their posts. So refreshing!
if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it
--
Stay tuned for some shock and awe coming right up after this messages!
As a OO7 Fanboy
[Cue mild logical inconsistency jitters]
Clearly not enough of a fanboy to realise that the two circular thingies in front of the 7 were '0's, rather than 'O's.
Ask me about repetitive DNA
They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.
This sentence no verb.
A source port with added features is exactly what you want from a "remake". If you're going to change anything substantial, make it a whole new game.
Give me Classic Slashdot or give me death!
Hexen was a lot of fun. I'd love to see it updated
Wing Commander 1 & 2 basically revolutionized PC graphics expectations, story, game engine, etc. Give it some love.
I think Zork would look great with the latest generation of graphics. Would be a tremendous improvement.
DESCENT.
I think that would be the shit.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I wanna play xwing vs tie fighter again... Imaging something like the eve graphics engine driving the visuals. Keep the original gameplay and physics and add new missions...
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
I played many a Quake III tourneys as Barney the dinosaur. It usually made it more fun for me as everyone would gang up to kill me and that made it far more interesting and a challenge.
Plus nothing like getting Rocket jump ambushed as you come around the corner by a purple dinosaur.
Do not look at laser with remaining good eye.
This. Oh god, 1000x this...
You just mentioned the beauty of how the game evolved.
Then they made a sequel where by the end of it, you never fucking picked up another weapon again.
It was great, you started out with only weapons, which you had to learn to use all of them pretty well. Then you acquired the light saber, but you couldn't rely on using it all the time, you definitely had to still mix in some weapons. You also had force powers which increased in ability over time, so you could mix in weapons, force power, and light sabre when you weren't too powerful yet. And then you got to the point near then end that you are a Jedi Knight (or didn't you read the title of the game?) and you could get by without having to use weapons (although I have to say, weapons were still useful, it's not as if there was no reason at all to use them and it was "easy" with just a lightsaber, unless you played on easy mode I presume).
So the problem lies where....? Jedi Knight was an excellent game that mixed in weapons, force powers, and the light sabre in which your use of weapons/powers changed throughout the game as your character evolved. Yeah, sounds like crap.
Well the thing about XvT is there's plenty missions with Xwing vs Tie and Balance of Power to keep you busy - AND there's a map editor which allows you to create your own missions (albeit this was not packaged in the game, it was a seperate download).
Essentially the ONLY thing they need to update is the Graphics Engine and the Network code - and that game would be an instant hit. If they wanted to, have an expansion pack with the new episodes crafts and missions.
I have sent a letter and email to this effect to Lucasarts before - but got no response. They don't seem to want to revisit their old titles - or when they do it's actually worse than before because they altered the main mechanics. For example, they mention Jedi Knight. I enjoyed that Series from the original Dark Forces all the way through the Jedi Academy. Though the story in JA was a bit weak compared to its predecessors it's gameplay was basically a more balanced and exciting version of Jedi Outcast. However that whole series has been put aside since Force Unleashed was in development. Rebellion was replaced by Empire at War. It kind of sickens me - as both of these games had great potential if they had just kept the existing mechanics and added onto it.
...and you'lll never see it. Why? Because the 'rights' to depict Star Wars space combat are now exclusive to the MMO's under the franchise. Thank Sony for that...