FPS Games That Need a Remake
kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
Oh wait.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."
Seriously, this is terrible.
Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game.
Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them.
Thirdly, more maps. Larger maps, open and with a great many routes.
Fourth, include a well-optimized in-game VoIP system.
Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.
Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.
Immolation is the sincerest form of flattery.
Tribes is kinda sorta being remade - it's not really a Tribe remake so much as the clumsy, bastard offspring of Tribes and Planetside with some antlions mixed in for kicks. The in-game footage I've seen has none of Tribes' grace, though apparently there are some Tribes devs on the team so it might not turn out to be completely bad.
They're calling it Firefall, and I am prepared to be disappoint.
Ohpleaseohplease
Not quite a remake, but a prequel is being made.
Hopefully it lives up to the original. The second one perhaps fell just short, but it did have high standards to meet.
That's assuming they can get these remakes right. That being said, I'd love to see a good remake of Battlefield 1942 for PC. Seriously don't change anything. Just bring the graphics up to modern standards.
From what I've read, they've removed the best parts of the game and turned it in to a mediocre Modern Warfare clone (and given that Modern Warfare is, itself, pretty mediocre, that's saying something).
No bots(!!!), no weapon pickups (so you can't have a proximity mine match unless everyone picks the "class" that has them, for example) and horrible framerate issues when there are explosions in multiplayer.
That's what I've read. Can anyone who has it verify that this is accurate? If so, let's hope that's not the kind of "re-make" we're in store for with other older FPS games--re-makes that gut the original of what made it great.
As for my own FPS re-make wish list:
Deus Ex
System Shock 1 and 2
The Gunman Chronicles
Dark Forces
Thief (all of them, even 3 could use a re-make)
Done by someone who can actually direct, like Christopher Nolan.
Oh, FPS games, nevermind.
It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.
What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.
What about the great god games of the 90s? I still play populous the Beginning, partly because I like the game but mostly because there hasn't been any newer game that has the same kind of fun to it.
How disappointing.
The game was waaaay ahead of its time with a large variety of weapons, alternate ammo and power modes, gobs of explosives and grenades and landmines, upgrades for the player (jumpjet boots, powered skates, night/infrared vision, a camera for the back of your freaking head!), stat boosting drugs with side effects, objectives/tasks, cyberspace in that laughable 1990's 3d style... Oh, it's glorious. AND IT WAS RELEASED IN 1994!
I suppose I'll just have to keep hoping to interest in remaking the engine or remaking the game using the System Shock 2 engine rekindles.
At least Thief got a decent remake of sorts on Doom 3 engine. http://www.thedarkmod.com/
Shadow Warrior
Also doom needs a good remake and not the doom3 mess we got.
Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.
I've never understood why Lucasarts doesn't remake it. It did real well, fans love it and have wanted a remake forever, and it would be pretty cheap. Reason it would be cheap is that a lot of the development is done already. They already have high quality models and textures for all the Star Wars ships, and those are by far the largest amount of graphics assets in the game. Since it is a remake all the mission design can stay as is. Mostly you need a new engine, and some voice actors. Put it all together and you have a remake fans want. Still wouldn't be bargain basement to produce, but you'd get a AAA game on the price of a much lesser title.
I'm happy to see new properties as well, don't get me wrong. I don't think we should have nothing but game remakes, but sometimes a game comes along that is just great. It is extremely fun and worth playing. Those sort of things are good to remake every so often, to bring them to new technology and new gamers.
Tie Fighter is by far the most in need of that in my opinion, in particular since space shooties are so rare these days.
I'd be happy with remakes of a lot of old games with simply better controls.
I have very, very fond memories of Wolfenstein 3D, Doom and Duke Nukem, but when I tried to replay them recently, I realized how horrible the controls were. Straging by itself makes a huge difference in a game.
Graphics are nice, but hardly reason enough to remake a game.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Give Homeworld the modern graphics it deserves.
Jedi Outcast was a sequel, not a remake.
was added to Unreal Tournament. :)
http://resurrection.bungie.org/images.html
Aleph One does exist to make sure the game can run on todays Mac, Windows and Linux (and other OS) - but a pro remake beyond MS xbox limits would be nice
Domestic spying is now "Benign Information Gathering"
One aspect of low tech level of a game is that the player fills out some of the details with their imagination, and in a way, viewed the game in a customized way that suits their tastes.
When a remake comes along, things will change. Presume that the original creative staff is involved and does the remake even without changing their minds about any existing details. They will still flesh out the material according to their original vision, bringing out details that may not work well with how your imagination filled in the blanks. It could be cosmetic, where conversion from 2D sprite or low-detail, untextured model to high-detail textured 3D model didn't present what you'd expect. It could be voice-actor work reading the original script completely not matching what you thought the character would sound like. It could even be entirely different dialog, as the developers didn't have time to write more content or didn't have the room, or it was written in a foreign language and different translations would be used.
There are exceptions of course. X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience. Some games had detailed cut scenes laying out pretty well how things should look, and these could probably do an ok job with a remake.
XML is like violence. If it doesn't solve the problem, use more.
You could make it work with a controller AND a motion detector (Kinect, Move, etc) so that you can use the controller for weapons/maps, and body movements for ship control.
Browsing at +1 - no ACs, I ignore their posts. So refreshing!
if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it
--
Stay tuned for some shock and awe coming right up after this messages!
Seriously. First Person RPG, but a decent remake would be epic. That world was HUGE. Not Minecraft huge, but it'd take you many hours to walk from one side of the country to the other. That's not even including the convoluted procedural dungeons.
Homonyms are fun!
You're driving your car, but they're riding their bikes there.
As a OO7 Fanboy
[Cue mild logical inconsistency jitters]
Clearly not enough of a fanboy to realise that the two circular thingies in front of the 7 were '0's, rather than 'O's.
Ask me about repetitive DNA
They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.
This sentence no verb.
A source port with added features is exactly what you want from a "remake". If you're going to change anything substantial, make it a whole new game.
Give me Classic Slashdot or give me death!
Yeah, I know; not an FPS. Still, Oni needs a remake. With less dull colors though, please, 'cause everytime I played that game, it felt like an episode of Derrick vs color TV.
"The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
Hexen was a lot of fun. I'd love to see it updated
Both are nearly forgotten but both were fundamental in establishing the genre.
Wing Commander 1 & 2 basically revolutionized PC graphics expectations, story, game engine, etc. Give it some love.
Strictly speaking yes. But it was a sequel that was heavily influenced by both Dark Forces and Jedi Knight in both level design and story, importing elements from both to the point of nearly 'remaking' them both. That's why it started you out without a lightsaber so you could do DF-style Imperial base runs and mine crawls, and then gave you a lightsaber later. Story-wise, it had the Valley of the Jedi mythos and a renegade Jedi mixed with a Dark Trooper-style Imperial mass production project. It really did capture the spirit of both games. Even the textures were beautifully evocative of both earlier games.
If Lucasfilm were to remake both Dark Forces and Jedi Knight, it would probably be a 'reimagining' rather than a literal polygon-for-polygon remake, and I don't know how they'd do that better than what Raven already did.
There are of course fan attempts at reimaginings/remakes of Dark Forces and Jedi Knight on the Jedi Academy engine, but at least the Dark Forces one is very different from the original and really doesn't capture the fun of it for me.
You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
How about Strife? A very early (and largely successful) FPS-RPG. Was based on I think like the Doom2 or Hexen engine.
TODO: Something witty here...
Make new games that are awesome instead of rehashing old stuff.
I think Zork would look great with the latest generation of graphics. Would be a tremendous improvement.
It's time for someone to do this game the service the original developers never did. It'd be great to get to play this with modern graphics and a more detailed storyline.
DESCENT.
I think that would be the shit.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Word is that it was a licensing issue. Same with 006.
Dragon's Lair Trilogy just came out on Wii a couple months back. I haven't played it, but heard good things about the port.
I really miss Little Big Adventure. It wasn't about killing everything as fast as possible, it was about a journey through a great story, great atmosphere, and logic. With updated graphics but everything else kept intact exactly as it was, including the gameplay, it could still stand to gather quite a few players. LBA2 wasn't as good, but it too was still worth playing and could do with updated graphics, but it'd probably also benefit from slightly improving the gameplay.
Anyone else who misses LBA? Or is there some other game you enjoyed back then and which wasn't about killing everything in sight?
MechWarrior 2? Yeah, that was a good one.
I wanna play xwing vs tie fighter again... Imaging something like the eve graphics engine driving the visuals. Keep the original gameplay and physics and add new missions...
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
This. Oh god, 1000x this...
Not the same, but you just made me think of another game (not FPS) that's dying for a remake.
Carmageddon. Actually, Carmageddon 2 was better, so remake that. Don't change the gameplay, don't even change the ridiculous physics/gravity. Just update the graphics, create some nice, open levels and increase the view distance by like 100x.
Ok, this is not exactly a FPS but I've never managed to play it with other than software rendering.
I'll vote for NOLF 1 & 2 as well.
Update graphics, physics, gameplay, add 16 person LAN & Internet play, add more spells, monsters, increase map size, add map editor, add zero G roll support with custom spells, and mod support. I still have my four DOS discs for LAN play.
You just mentioned the beauty of how the game evolved.
Then they made a sequel where by the end of it, you never fucking picked up another weapon again.
It was great, you started out with only weapons, which you had to learn to use all of them pretty well. Then you acquired the light saber, but you couldn't rely on using it all the time, you definitely had to still mix in some weapons. You also had force powers which increased in ability over time, so you could mix in weapons, force power, and light sabre when you weren't too powerful yet. And then you got to the point near then end that you are a Jedi Knight (or didn't you read the title of the game?) and you could get by without having to use weapons (although I have to say, weapons were still useful, it's not as if there was no reason at all to use them and it was "easy" with just a lightsaber, unless you played on easy mode I presume).
So the problem lies where....? Jedi Knight was an excellent game that mixed in weapons, force powers, and the light sabre in which your use of weapons/powers changed throughout the game as your character evolved. Yeah, sounds like crap.
Well the thing about XvT is there's plenty missions with Xwing vs Tie and Balance of Power to keep you busy - AND there's a map editor which allows you to create your own missions (albeit this was not packaged in the game, it was a seperate download).
Essentially the ONLY thing they need to update is the Graphics Engine and the Network code - and that game would be an instant hit. If they wanted to, have an expansion pack with the new episodes crafts and missions.
I have sent a letter and email to this effect to Lucasarts before - but got no response. They don't seem to want to revisit their old titles - or when they do it's actually worse than before because they altered the main mechanics. For example, they mention Jedi Knight. I enjoyed that Series from the original Dark Forces all the way through the Jedi Academy. Though the story in JA was a bit weak compared to its predecessors it's gameplay was basically a more balanced and exciting version of Jedi Outcast. However that whole series has been put aside since Force Unleashed was in development. Rebellion was replaced by Empire at War. It kind of sickens me - as both of these games had great potential if they had just kept the existing mechanics and added onto it.
...and you'lll never see it. Why? Because the 'rights' to depict Star Wars space combat are now exclusive to the MMO's under the franchise. Thank Sony for that...
I said this up above as well, but you're not facing a lack of interest so much as a divestment of the rights. Per Lucasfilm, if you want to play a space combat multiplayer, you need to buy the MMO. It's been this way since SWG's expansion pack.
Which is a tragedy - because I have tried that and its no where near as good as the old space combat lucasarts titles, even the single player ones like Rogue Squadron.
Given that Lucasfilm and Lucasarts are all pretty much under the same roof - it wouldn't be hard to change that fact if they wanted to launch a new game. The reason they didn't was that they wanted people to subscribe to SWG.
Problem is - SWG has started to bomb. Almost everyone I know who plays it is of the opinion that it was way better before "it changed". Now its apparently trivial to get almost everything, so you can experience a wider variety of the game but it takes almost no effort.
I thought this was why they commissioned Bioware for a new MMO - SWG is dying, slowly but surely. I think they want to kill that beast and start over fresh, but don't want to offend the people still playing it.
I imagine once this new game is out - if the SWG numbers drop significantly enough we'll see something happen with that regard.