Combat Vets On CoD: Black Ops, Medal of Honor Taliban
An anonymous reader writes "Thom 'SSGTRAN' Tran, seen in the Call of Duty: Black Ops live action trailer and in the game as the NVA multiplayer character, gets interviewed and talks about Medal of Honor's Taliban drama. '... to me, it's a non-issue. This is Hollywood. This is entertainment. There has to be a bad guy if there's going to be a good guy. It's that simple. Regardless of whether you call them — "Taliban" or "Op For" — you're looking at the same thing. They're the bad guys.'"
Gamasutra published a related story about military simulation games from the perspective of black ops veteran and awesome-name-contest winner Wolfgang Hammersmith. "In his view, all gunfights are a series of ordered and logical decisions; when he explains it to me, I can sense him performing mental math, brain exercise, the kind that appeals to gamers and game designers. Precise skill, calculated reaction. Combat operations and pistolcraft are the man's life's work."
I've played through the campaigns in both MoH and Black Ops. I'm not quite sure why I did; I was pretty sure in advance that I wouldn't like them. I'm not a great fan of the "gated corridor" school of level design that the Call of Duty series has promoted and I feel like I've seen pretty much every possible variation on their big "set piece" scenes by now. Indeed, having completed both of them, it's hard to manage more than a "meh".
MoH is a strange game, at least partially, I suspect, because of how the developers were trying to skirt around the "taste" issue. It seems to alternate between the kind of po-faced faux-seriousness that made me wonder whether I was supposed to be saluting my monitor, and "yay, quad bike level". The weird thing is that this ended up creeping me out rather more than a straightforward treatment of the same material would have.
The game clearly has aspirations to be the kind of semi-serious treatment of contemporary conflicts that we see in some movies, but it falls short because of the fact that... well... it's an action game pitched at a fairly low common denominator in terms of its player base. It's hard to square serious reflections on war with mowing down vast waves of infinitely respawning Taliban with a big machinegun. In fact, while I generally regard MoH as too silly to be offensive, the one area in which it does skirt close to crossing a line, I felt, was in portraying the Taliban as braindead grunts who charge in their hundreds into a hail of machinegun fire. That's seriously underestimating and trivialising the task that our actual armed forces have to do in Afghanistan.
Black Ops is a different kettle of fish entirely, in that it accepts its own ridiculousness from the outset. It's basically just a pastiche of cold war conspiracy theories and Boy's Own adventure stories which, despite some graphic content that's not for the squeamish, is unlikely to ever cross the line into actually offensive (well, apart from the whole Cuba issue, but I confess to having just found that funny). It put me in mind of the Roger Moore era James Bond movies; The Spy Who Loved Me and so on, mixed with some of the more famous scenes from Vietnam movies like The Deer Hunter and Full Metal Jacket.
I don't think it even aims for historical accuracy. Guns show up in the campaign that shouldn't have existed until years later. In the context of some of the howlers that Black Ops throws into the mix with gleeful abandon, I don't think that a few errors in the poster are really worth noting.
As a final note, I enjoyed Black Ops more than MoH (in so far as I enjoyed either, given how constrained the gameplay is). A cheerfully unrealistic game is always going to be more fun than a game which would like to be realistic but fails spectacularly. I think MoH presents a pretty good case that videogames aren't likely to be able to do serious treatments of current wars. But then, maybe it's just the genre? Would a suvival-horror based game, or a small-squad RTS (a la Dawn of War 2) have more luck?
Summary doesn't mention that 3rd TFA says that Hammersmith just wrote a book about his experiences and is looking at gamers as a target audience and that the other article link is about a young gamer middle east veteran who was involved in the COD: Black Ops game production.
:-/
What a one-sided post.
http://www.object404.com
Say it with me now:
It's. A. Video. Game.
The moment the line blurs for someone between reality and video game is when we need to start worrying. I wonder...why is it that people who don't play them can't seem to tell the difference? /strawman
Living With a Nerd
Wherein the coroner announces "C.O.D.: B.O."
.sig withheld by request
This is Hollywood. This is entertainment. There has to be a bad guy if there's going to be a good guy. It's that simple.
Is it? I just saw the Chan-wook Park movie Sympathy for Mr. Vengeance. It is a South Korean thriller movie. The main person are a deaf guy and his sister, who abducts a child who later dies in their custody. A lot of the movie is about the father, who seeks a very gruesome revenge. The main characters are certainly not good guys, and the way the father seeks revenge does not make him one either. This was very different from the good guy-bad guy-movies that I have seen from Hollywood, and is one of the few movies that have managed to stir up some strong feelings inside me while watching. All in all a very different movie (seen from a western perspective, I come from Norway). This is a movie, not a videogame, but I think the same could apply to a video game. The whole good guy-bad guy-thing should not be written in stone, and perhaps many game developers should think of new dynamics instead of having a very clearly defined good guy (often played by you) and clearly defined bad guys.
Dvorak on Doomtech
Creating a series of games where you star as a member of an invading army in a war of dubious legality mowing down hordes of brown people is not offensive to anyone.
Having a level in said game that allows you to play as aforementioned brown person is however completely indefensible.
That's the story according to our "free and unbiased" media. This level of adherance to state/miliary propaganda doctrine is normally only achievable through extreme violence. Seriously, the media coverage on this "controversy" is stuff that pravda would have been proud of.
I am deeply surprised that EA caved in to the hollering that their game contained Taliban fighters. So fucking what? In a multiplayer match game, some people have to play the enemy. That's the case regardless of the game being set in WWII, Vietnam, Afghanistan, Iraq or wherever. They should have stuck to their guns and left things the way they were. Or mocked the whole thing by including unlockable enemy skins - marshmallow men, hippies, Nazis etc. to highlight how ridiculous the "controversy" was.
I click on the link and all I get is 404. Ever think about caching this shit! Geeze.
There are other video games, not every game is about shooting. There is usually some killing involved, but if I recall correctly I have not played anything that had a gun in it for ages. I prefer a good old fashioned side scrolling jump'n'run or an adventure, RPG, puzzle or maybe even strategy game (although strategy does not really do anything for me besides eating up my time) over a first person shooter any day.
Any simulator that wants to account for what real military life needs to include hour after hour of punishing boredom and tedium at some shithole base, living in 100 degree weather with no showers and nothing to do--broken up occasionally by several minutes of intense fear, where your life is at stake--then followed by several more days of mind-numbing boredom in a hellish environment.
SJW: Someone who has run out of real oppression, and has to fake it.
Would be nice to get a real Rainbow 6 game again, none of this Vegas crap. Good old fashioned Rogue Spear type game. The map is prepopulated with enemies, you can approach your objective any way you want, and your team can get themselves killed and taken out of future missions at any time. Too bad devs cater to the ADD-riddled Xbox generation these days
It's a war, there are no good guys and bad guys. There's 2 sides. Side A invades and wants to kill side B. Side B wants to kill side A back. The people from side A are convinced that their side is the "good guys", and the people from side B are just as convinced that side A are the bad guys. None of you can see this, but this is how it works, and that is why this whole discussion is stupid and makes no sense. Where is the opinion of the widows of taliban soldiers on this game? or the taliban vets?
I would love to hear this guys review on Operation Reality. He should take part in some of their "role playing" milsim missions! Would make for a funny review of a REAL milsim and not some run and gun "cinematic shooter"! :P