Top Final Fantasy XIV Devs Replaced, PS3 Version Delayed
After Final Fantasy XIV's troubled launch and subsequent attempt to placate angry fans, Square Enix has decided that the game's leadership needs to be replaced. They've asked players to patiently stick around until they're ready to unveil their new plans for the game, extending the free trial period to compensate. Square also announced bad news for PS3 owners who were still somehow interested in the game: "Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011."
XIVth post?
Yes, I said "was fired" because this is what is in practice, despite the announcement. The rest is always the same people, with different positions.
Personally, I find this announcement more worrying than the state of the game (which I've been enjoying, despite its flaws). The risk is that the "new" team will try to pull a "NGE-like" thing and scrap what was good and different about XIV to fix the problems the game has.
A CC-licensed illustrated horror novel
Now they hid current players count but it had been constantly decreasing since the game was launched... Playing games' free at this point but the package itself cost as much as regular SP games...
So, the title says the developers were replaced, but the summary says the leadership was replaced.
TFA would seem to indicate that two people were taken out of leadership roles and replaced with a third guy.
more like unrealistic shipping dates gave rise to a rushed product. However if you're management its much easier to blame the monkey rather than you the organ grinder because as we know, management is all but infallable.
Though it's abundantly clear that they released a product that wasn't ready, at least they aren't forcing the players to pay. Of course, this would have been the death of any game if it didn't have the vast backing of a major company. Square would prefer to write this off as a loss rather than a failure, but it appears that they simply have lost touch with their player base.
are always better than NO fans.
He who knows best knows how little he knows. - Thomas Jefferson
FFXIV was and is a disaster but at least Square is dealing with it, not in outright denial like some companies *cough*Funcom*cough*.
The problem with the games might however be beyond fixing. At its core the current game is a Korean Free to Play style grind-fest. NOT a western quest/story MMORPG. And yet they price it very high, the 10 or so bucks is only for the base game, without ANY character slots. You need a character to play and those are extra. An extra charge EACH and EVERY month. 3 chars is 18 euro. EACH month.
And what do you then get? A rather bare world designed on the idea of MORE OPEN SPACE WITH ABSOLUTELY NOTHING IN IT TO RUN BETWEEN, some lovely animation and lots of scripted scenes.
The combat itself is moronic and for a long time (until I stopped) unplayable. Take an action, wait minutes, see it hit. This wasn't lag anymore, this was insanity.
There are no quests and the story while intresting isn't related to the quests. It is more gain X levels, see a cut scene.
Anyone expected a western style MMO was deeply disappointed. This was a korean grind-fest with cat-girls. They are cute but there is only so many times you can /fume before it gets old (20432 times to be exact). Only fun thing in the game.
FFXIV is game that gives you the feeling it was designed by people who never ever played a MMO or a PC game and setout with a blueprint of the previous FF MMO and went, grind is good, content is bad. The game has so many wrongs in it, it is beyond believe. The cat-girls look nice. The ONLY good thing.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The game in its current state is barely playable. Even if you stick with it past the gruesome interface and crippling performance issues, you're going to run head-on into over-complicated and badly explained class and tradeskill mechanics, boring combat and a serious lack of anything to actually do. Oh, and with all of the servers concentrated in Japan, Western gamers can expect fairly heavy lag even at the best of times.
There have been a number of updates since the game launched, but for the most part, these have been window dressing. There is, apparently, an update to the UI incoming, which is something, but even if this patch ushers in a new era in UI-perfection, it will still leave many serious flaws in the game that would need to be fixed before this could even reach the stage of being a low-quality, content-light WoW clone. Believe me, that's a stage that FFXIV can only dream of right now.
Anecdotally, the problem seems to be that Square-Enix resorted to that tried and tested technique for delivering high-quality, cutting-edge software. They drew up a loose, under-defined spec and pushed it at a Chinese outsourcing house. Given the spotless track record of this technique elsewhere, you can imagine their shock on getting back a shoddy, under-developed, non-cohesive game that even Square-Enix themselves didn't understand properly. It's a good thing for gamers that they just decided to push it out the door and hope for the best.
Sarcasm aside, heads do indeed need to roll over FFXIV. Going for the lead developers is a start, but they need to go much higher. They need to go for whoever decided that they could do a modern MMO with the budget, development time and support resources they wanted to make available. They also need to go for whoever decided that Square-Enix should become a kind of Japanese EA, grinding out a constant succession of low-to-middling quality handheld titles, which seem to be locked into a cycle of commercially diminishing returns. As little as 5 years ago, Square-Enix were a great company putting out great games. It pains me to see what they've become.
And as for FFXIV, as it stands, it is dead in the water. A few fiddling-at-the-margins patches and a PS3 version won't save it. I would say that unless they want to flush good money down the drain after bad, they have two options. First, they could pull the plug now and forget the game ever happened. Second, they could close the game down on an interim basis and push it back into closed development for at least a year. Re-release the game when it's actually in a competitive state, ensuring, of course, that those who bought it first time around get a free-pass for the rerelease.
It's another stupid AC...
We have enough ACs and need more real commenters. Not those stupid 4chan/Dig/Reddit/Fox/CNN users that say they're commenters, but in reality, they are nothing more than troll users with commenter elements.
Calling those above mentioned users commenters is the same as calling Commander Taco an commenter because he can post.
The internet needs to release another great commenter like UID 1337.
That's the closest to a real insightful comment/commenter user that the internet has released in years save for that one last week, which sucked. That one was like an commenter with blinders on.
The numbered series should have either been killed off long ago, or become what the offshoots are: explorations of genres with original stories, and attempts at not just different ideas, but NEW ideas.
Think back to the 4th, 5th, and 6th entries in the series. They all had intricate plots, with a huge number of characters and twists everywhere you looked...but they were still simple! Despite how much was crammed into each game, it was all laid out simply. The twists and turns were smooth, well-executed, and in many cases, completely unpredictable. Now, the storylines have to be as convoluted as possible, with a smaller cast than ever! I realize this sounds like me saying "bah humbug, it's too complicated to understand. Now get off my lawn!", but I'm not saying that. What I'm saying is that the pre-VII games had amazingly epic yet simple storylines, while everything post-VII has to be as spaghettied as possible. Complicated doesn't equal epic, folks...in this case, it equals a lack of original ideas.
Living With a Nerd
(Well, normally I wouldn't answer to a sig, but it being in a thread about MMOs I figure it's on topic;)
Aye, but some of us want it to be a loving and intimate relationship, not a quick gangbang with whatever 24 guys were available. Err... I mean... I'm not the kind of slut who'll give everyone a go for attention, you know?
I mean, take my latest case from City Of Heroes. Classic story of boy tank meets girl healer, we seem to hit it off just nice, and soon I invite her to see my supervillain lair. And this time I don't mean mom's basement. They actually have lairs in the game. We hit it off just fine, then we change into spandex and are happily bumping uglies over the head. I mean zombies in the sewer. Can't get much uglier than those.
And then she says, oh God, then she says, "let's bring 6 more guys, it will be FUN!" (Groups in COH have up to 8 members.) I mean, geesh, I'm not even demanding monogamy, but SIX MORE GUYS. It's like she's trying to tell me something. Like that I'm not enough for her. Geeze, it can make a guy awfully insecure, you know?
So I get talked into it against my better judgment. I can tell she's having the time of her life, what with all those ranged DPS-ers all around her, while I'm not even getting a second look. Says that's her role. Yeah, right. More fun in a group my ass. Which reminds me, the only one paying me attention is the melee DPS-er. That guy is practically getting on top of me all the time. I wonder aloud about that guy's sexuality. He calls me weird. Hey, I'm not the one trying to get on top of another guy, buddy.
So then we get to the big archvillain and he's this big and muscular guy, and I get thinking, "I bet HIS girlfriend doesn't ask for six more guys." And I'm in front of this guy as the tank, and everyone is looking at me and expecting me to perform for the big finale, and... oh god... I got performance anxiety and lost the erection. They eventually got the melee DPS-er to tank him.
Made me feel like I wasn't a man any more, it did...
So then next day I go to work, I come back and she's 10 levels higher. I figure she must have soloed it in the meantime. I'm no stranger to soloing an orgasm... err... quest or two myself, lemme tell you.
I ask her what happened, she says, "ah, there were these 7 guys who needed a healer for the respec taskforce, and then we kinda went at it all afternoon." Geeze, like I was saying, I'm not even asking for monogamy, but SEVEN GUYS? And is it that much to ask that I at least be around?
Fucking slut. I threw her out of the lair and changed the locks.
A polar bear is a cartesian bear after a coordinate transform.
There was nothing good about FFXIV.
It would seem logical that the first person to deliver a decent modern MMO on a console would become an instant goddamn bajillionaire. And yet, here we are five years later without one. MS seems actively hostile to the idea. Sony keeps promising but never delivering. Every time someone promises an MMO on a console, it gets delayed, delayed, delayed, and finally cancelled (DC Universe Online, I'm looking in your direction).
SJW: Someone who has run out of real oppression, and has to fake it.
In additional news...
Square Enix announced that the people responsible for the sacking have been sacked.
That group of bovine standing over there appears quite portentous. That's right it's an ominous cow herd.
Now everytime I LFG, I will feel dirty :P
Anyway, if you are a guy, you are supposed to get 7 chicks! That is were you went wrong. Trust me, you find it a while different experience.
Try this.
Wife: I stayed home and got all hot and bothered and screwed the mail man.
Husband: Bitch!
vs
Wife: I stayed home and got all hot and bothered and screwed the cheerleader from next door, she is waiting for us upstairs.
Husband: I love you!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
There was nothing good about FFXIV.
Miqo'te = good, rest of game = bad.
Cutscenes were kinda cool too.
As an FFXIV Player I can tell you that the game DOES SUCK...if you are one of the many elitist pricks that think they can do everything solo.
It took me about 2 months to finally get into a good LS that actually does things together, the majority of the player base on FFXIV right now is of the mind set "I dont need help, Im better than them", and let me tell you, you're not. Grinding solo compared to getting into a group and finding the right mobs to fight is a joke, I went from getting 1k sp a day (that was mostly from leves) to getting 40k sp in 4 hours (basically I found the equivelent of FFXI's Bhaflau thickets in FFXIV).
Yes there is not much to do in the game right now but grind, why? Because of the major problems they are having. Instead of being able to work on new content (quests, missions, leves, NMs, etc.) they are having to fix the stuff that was broken from the begining. Getting an AH is where they should start, alot of noobs from FFXI wined like little pansies because they didnt understand the AH or how to make it work for them. "Wahhh I never make any money and all the RMTs rule the AH wahhh" stfu. Learn how to make it work for you instead of complaining about it, the pansies from FFXI are the reason there was no AH this time around.
After setting up the AH, make the mail system.
After that, fix the party search/recruit functionality. (right now its almost impossible to get a group together to do anything)
After that, reduce the crappiness of crafting (crafting has always sucked in every MMO) and add in new items to be crafted.
After that, more quests.
After that, NO NOTORIOUS MONSTER YOU FREAKING MORONS! Make instanced areas that have Bosses/NMs JUST FOR YOU! NOT FOR THE WHOLE DAMN SERVER! JUST YOU! You want a repeat of Arienz? Wizbot? FFXIApp? (although there are already bots available for ffxiv if you make it instanced there will be no need for a claiming bot at the very least) Now some of you are going "uh but then I wont get to be an elitist douchbag and have the only set of armor of this kind on the server", make the instanced boss unbelievably difficult, hell make it have a 1% drop rate, but nix that damn competition for claiming.
Add in chocobos.
Add in airships.
Add in new classes.
Now you have a somewhat decent game worth playing.
I've been playing it since the beta and I knew it was going to fail when they weren't accepting any bloody bug reports... at all.
2 weeks in to it, and it just seems like a timesink that isn't fun. Gameplay is extremely slow and boring. Crafting is boring, resource gathering is boring... the battles are boring. The only thing not boring about it is the character designs (the clothing... boring) and the cityscape. Unfortunately the only city that actually isn't a pain in the ass to navigate is Ul'dah. The other two are a pain.
Google "copypasta fantasy" on youtube to see some huge shortcuts taken with the game.
How they could fix the game quickly:
1. Just bloody blatently steal the Auction house/Marketplace from from WoW or Vindictus, nearly every current game has some kind of useable market.
2. Increase the speed of everything without the expense in the UI. This is hard to describe without a video, but the UI is slow and laggy... even with high end equipment. The game only makes use of one CPU effectively and barely makes use of a second. (The only current game that I've played is Mass Effect 2 (Unreal engine) that actually uses 2 CPU's... still no games using 4)
3. Cut out all the steps needed to do crafting. It's so tedius... even with the levequest. Just pick the recipie based on what you have the materials for, and divide it between levequest's in progress or current. Right now it takes like a minute, round-trip to get every ingredient needed from the inventory menus. It's just... terrible. You can spend like 5 minutes just selecting the stuff needed, and spend another 2 timing it. Yes, bots need to be prevented and cheating needs to be prevented, but this is just too tedius and not fun at all. The final minigame itself isn't -that- bad for the crafting, however the minigame for the resource gathering (fishing, botany, and mining) is the worst, as the UI lag makes you miss, all the time. Where's an "auto-production", just select the recipie and quantity you want to make, and throw the minigame at the end to determine the quality of the result.
4. They need to slow down and speed up different parts of the battle. Right now, actions happen before they're animated, kinda takes the fun out of it. Instead they should go back a bit to the FF6 era battles and just queue what you want to do (it does have this, but as implemented, is trash) before targeting, and once the battle is engaged toggle different combo's instead of trying to pick from the menu (slow and annoying on a controller, not very functional with the keyboard.) My battles are pretty much, press X on the controller for whatever the default (1) attack is and the other hand on the keyboard for any of the other (2-9)attacks.
5. Let me set way-points on the mini-map or large map please.
Mod parent up. Saying there was nothing good about FFXIV is insightful and spot on in this context. The reality is there's not a single thing in FFXIV that can be "ruined" by some sort of NGE.
Uh, dude, I hope that's a joke, because that sounds like the most idiotically game ever. I'm starting to congratulate myself even more for giving it a skip.
It's not about solo vs group, but if all that's to do is grind mobs for xp, that's practically the implementation of the snarky quip that MMOs are about beating small rats with a small stick for 5 hours, so you can get a bigger stick and beat bigger rats. And it was a dismissive quip, not one supposed to illustrate what's fun in them.
Beating up rat after rat after rat is a boring job for obsessive-compulsives. Most of us put up with that as filler, to see the next piece of the story, get the next reassurance that we're the great saviour of the furbolg race, or just the next achievement.
It's not even a new idea. The whole history of the MMO genre at least in the West has been increasingly discovering how to add more of that single-player DNA into it, so to speak. More quests, more story, more scripted events, more pretense that you actually changed the world, etc. That Square-Enix would basically ignore a decade of that being proven to work and attract players, is beyond surrealistic in its stupidity.
And... Jesus Fucking Christ, did you just measure fun in a game by xp gained per hour? What about gameplay, story, etc? WTF of a fucked up metric is just how big a number is. Ok, here's a big number for you: +1234567890xp. And you got all that in about a minute of reading this too. I trust this made this the greatest post ever.
Geesh.
A polar bear is a cartesian bear after a coordinate transform.
Square Enix not only managed not to learn the lessons that they should have from the rest of the industry, they managed not to learn the lessons that they already had learned from their own MMO.
Maybe it's time for Square Enix to learn from their past and come out with Final MMORPG ;).
Are we talking about the same game? Because it has problems but it is enjoyable: however the community (the same FFXIV community) has been very hostile to people who play and enjoy the gaem (which are different from people who think that Square Enix is always right).
A CC-licensed illustrated horror novel
The game was entirely developed in China with only superficial supervision by Squeenix Japan.
It looks like they are going to bring in the regular Japanese devs and fix the game.
This is what Squeenix got for cutting corners and farming their development elsewhere.
You know, though, I just have to wonder how much better this is for the Japanese after all.
I mean, looking at the history of single-player RPGs, for a long time the Japanese were years ahead of what we had in the west in terms of story and all. I mean before 1997 or so, real RPGs on the PC and in the West were few and far in between. Even Square was releasing Final Fantasy VII in 1997, whereas on the western PC front the world was taken by surprise by Fallout 1. It was like, "whoa, you can actually have a game with a lot of story on the PC?" Though arguably the one that really got the ball rolling and the RPG genre taken seriously in the West was Baldur's Gate in 1998.
Before that -- and even a long time _after_ that -- western PC RPGs were mostly brainless grind implementations, a la SSI's Eye Of The Beholder series or Might And Magic. If you even had a quest at all, it would be of the kind, "hack and slash your way across the continent and down that dungeon and back, and bring back the item at its end." And not as one of many quests for that dungeon, but as the whole story of the first half of the game, or sometimes even the whole game.
I mean, someone back then could have said essentially the same thing you do, only in reverse: "see, the Japanese want a lot of story and dialog and quests, while the West is content to just whack rats for several hours for xp and loot." Heck, there were even people being dismissive of Japanese games and gamers, and viewing that lot of story as some failure.
Now I'm getting to hear the exact opposite for MMOs: see, we westerners want lots of quests and story and dialogue, while supposedly the Japanese just want to grind.
Something doesn't add up, IMHO. You can't really have both X and Not X be true at the same time.
My very uninformed wild guess would be more like probably in Japan too there are a lot of people who think FFXIV is stupid.
A polar bear is a cartesian bear after a coordinate transform.
Does that mean the game is now a cutscene streamed from a server instead of a disc?
*ducks*
I think I've already played this final fantasy.
Let me guess...anime teenage boy (outcast) meets outcast teenage girl, who have a mutual interest in fighting/overthrowing/thwarting western-philosphied tyrant so they can save the planet and act like whiney teenage brats. Oh, and let's barf chocobos everywhere so that the game feels somehow connected to the other ones.
The problem is that they're beating a dead horse to a pulp, and then they're beating it to a fine powder, then they're beating the ground that the powder used to sit on.
Final Fantasy is done. The sooner they realize that, the better.
BeauHD. Worst editor since kdawson.
FF isn't done,its just a bad idea to make it a MMO. The series was never conceived to be more then a single player game, trying to make it a MMO was just dumb. I look foward to more FF for the PS3 in single player format
Jack of all trades,master of none
You have earned the "Craziest Post of The Day" award. Congratulations.
We will be updating your Facebook, Twitter and Slashdot profiles (magically linked to an anonymous post) to indicate your current level crazy as "Super Crazy".
The truth must really hurt, huh?