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Nintendo Warns 3D Games Can Ruin Children's Eyes

Hugh Pickens writes "Fox News reports that Nintendo has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.' The notice went to say that Nintendo recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic 3D games (google translation). Dr. Michael Ehrenhaus, an ophthalmologist with New York Cornea Consultants, thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus."

229 comments

  1. What I have been telling people. by ls671 · · Score: 1

    Since a while, 3D TV is supposed to be the next big thing. I have been telling people that I doubted a 3D TV could be watched without side effects for as many hours a day that some people watch current 2D TVs.

    I mean, it should be fine to watch a 3D movie in a theater once in a while but even then; some complain of headaches or at least of a "disorienting feeling" after watching the latest 3D movies such as Avatar.

    I will sure wait for while before getting myself a 3D TV just to better evaluate its effects on the human brain.

    Well, at least, Sony seems to be thinking about the children ;-)

    --
    Everything I write is lies, read between the lines.
    1. Re:What I have been telling people. by anss123 · · Score: 4, Informative

      Children can suffer things like "lazy eye" and neither Sony or Nintendo wants to be hit by a lawsuit indicating that their newfangled product was responsible, even if it isn't the case. Thus they preemptively warn about letting developing children use the product.

      It's in a similar vein to how radio enthusiasts set up their antennas unpowered at first so that they can tell "radio sensitives" where to show it.

    2. Re:What I have been telling people. by Oriumpor · · Score: 3, Informative

      Nintendo pulled the Visual Boy because of this effect. I hate the feeling my eyes get while watching isometric 3d projections. It's unnatural, and I swear viewing all those 3d stills when I was a kid with the goggles didn't help.

    3. Re:What I have been telling people. by icebike · · Score: 1

      The Disoriented feeling is probably as much the camera shots in Avatar as any thing else. Its disorienting in 2D as well.

      That's not to say that 3D is blameless, because the technology is still far from mature, imperfectly filmed, and reliant on uncomfortable glasses.

      There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment, and 2D is what should be problematic. But we have no trouble with 2D, our brain adds the third dimension easily. Even one eyed persons has enough depth perception clues to operate just fine in the normal world.

      It seems to me that the 3D technology is a huge kludge, and probably will always be as long as it relies on trying to fool the visual system into seeing depth with images projected upon a common plane, at a common distance.

      The process induces so much visual noise the brain works overtime trying to filter it. If we got everything perfectly positioned, the math suggests we should not be able to tell. The brain says otherwise. The brain notices the focus stays the same, regardless of supposed distance. This is not normal. Its a clear anomaly which we have not yet learned to ignore.

      As for thinking about the children, I think they are thinking about the lawyers. This sounds like ass covering of the first order.

       

      --
      Sig Battery depleted. Reverting to safe mode.
    4. Re:What I have been telling people. by jmorris42 · · Score: 1

      > I will sure wait for while before getting myself a 3D TV just to better evaluate its effects on the human brain.

      There are certain to be some effects, the only question is how bad are they?

      The fundamental problem is 3D isn't reality. In the end it is just a pair of 2D images. We get depth information via both parallax and focus and 3D images only provide one of those sources of information. So you are watching a 3D movie, an object moves closer to the viewer according to the parallax information while both eyes are saying, no way, I'm still focused 100' out. But then as you look at what appears to be a near or far object your brain commands the focus mechanism in your eye to adjust and the picture becomes blurry. Until your brain retrains to kill the autofocus and stay on the one fixed focus that works. The movie ends, the house lights come up and now everything is blurry again until your brain switches the original autofocus back on. It is a veritable certainty that some people are going to have problems with making that adjustment, especially in a home environment where you aren't watching in the dark and some things carry focus information and other objects do not. Where you are immersed in a movie, jump up to go tinkle and smack into something and have a lawyer on speed dial.

      And I'd hate to see a 3D converted movie that tried focus pulls. Nice trick to lead the viewer's attention to the important part of the scene in a 2D film but almost certain to cause chaos in 3D.

      --
      Democrat delenda est
    5. Re:What I have been telling people. by Threni · · Score: 1

      You're right, of course. The human brain has evolved slowly over millions of years, and won't adapt to cope with 3D any day soon.

    6. Re:What I have been telling people. by ducomputergeek · · Score: 1

      Our TV died on Xmas eve and we've been out looking. 10 years ago we bought a 65" rear projection HDTV and was way ahead of the curve. We didn't really pay much of a premium USD2,800, but for the first couple years the HD selection was HBO, Showtime, and the HD Preview/Demo channel. It's only been in the last 2 - 3 years we've seen much HD content on our cable provider and we really won't get all the channels we regularly watch in HD until the middle of the year.

      We just bought a 60" Plasma TV today for $1,100. The reason why we did was it seemed to have a good and motion was smooth. The 240Hz LED's were $1000 - $2000 more, especially one that was "3D ready". Well by the time with our original HDTV had HD Content we had gone from HD Componet to HDMI and 1080i to 1080p.

      We figured we'd much rather save the $1,000 today and see where the technology goes...maybe something better in 5 years that is worth spending the $1,000 on at a later date.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    7. Re:What I have been telling people. by spazdor · · Score: 5, Informative

      There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment, and 2D is what should be problematic.

      This isn't quite correct. In our normal environment, there's a correspondence between the parallax depth of objects (their displacement in the left eye image vs. the right eye image) and their focal depth (the curvature of the cornea required to produce a sharp image on the retina). On any 3D TV/film display, no such correspondence exists.

      In a cinema, the distance to the screen is far enough that this generally isn't a big deal: the rays coming from one point on the screen, by the time they hit your pupil, have diverged along such a narrow angle that they might as well be parallel (as if from an infinitely distant source.) But when you're in a living room with a screen in front of you, it's potentially a much bigger deal. We have plenty of reasons to suppose that the brain 'trains' itself on this depth-correspondence, and exposing kids to a lot of visual stimulus which lacks this correspondence could easily throw a wrench into this training process. We just don't know yet.

      --
      DRM: Terminator crops for your mind!
    8. Re:What I have been telling people. by Hylandr · · Score: 1

      Lets get off the "new" and "far from mature" BS. It's been here since the 50's that I know of, as 20 years before I was born and I am 2 years from 40.

      Yakity Yakity and all that crotchety old shit. I was watching it on MTV when MTV was just hard rock and nothing else.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    9. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      You won't really have a choice about getting on with 3D or not. It's exactly like smoking, everyone does it at first because it's a symbol of status, and then it's trendy, Health risks are always found later.

    10. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      I doubted a 3D TV could be watched without side effects

      2d TV can't be watched without "side effects". What is your point?

      You've "been telling", but you seem to have done no research. So I'd better give you the quick version.

      3d video in general = perfectly safe. some studies even show that it is safer than 2d

      3d video delivery systems = some older/cheaper systems are flawed and could be mildly irritating

      Anaglyph (colored glasses)= high disorientation - long term use can lead to minor reversible changes in vision

      All modern theater or home theater polarized or shutter systems = no disorientation (beyond the placebo effect) and - no changes in vision

      Glassless 3d = some nausea is possible depending on the system and how it is used - no changes in vision

    11. Re:What I have been telling people. by Oriumpor · · Score: 1

      It's been around longer than that see: stereogram my grandmother has some stills from before the turn of the century (20th) that can be viewed on an old brass unit that looks like something you would take to an opera.

    12. Re:What I have been telling people. by Pharmboy · · Score: 4, Informative

      There is nothing inherent in 3D that should be problematic.

      I kinda disagree, based on the fact that technical generated 3D is simply a hack for your brain. It is designed to fool your brain into thinking that things that have no depth, have depth. I can see the possibility that it might not be good for developing eyes.

      I remember watching a video in school (late 70s) about a guy who created special headset binoculars that he wore all the time for a week. They made everything upside down, which was humorous and made him have to adjust to walking, etc. He wore them every waking hour. Within a week, his brain had adjusted and flipped the image, so now with the headgear, everything was now right side up. Once he quit using them, obviously, everything was back to upside down, and it took a couple of weeks to get back to "right". This experiment is exactly parallel to what we are talking about: hacking the brain to see something differently. The experiment didn't go as far as exploring long term effects, if any, this had on the adult volunteer. What it did prove, however, is that you can force the brain to change your visual perception in a semi-permanent way. It caused a real physical change in the brain.

      Any time you go hacking into things, there are unforeseen consequences. Saying to be cautious and don't let kids use it is likely a good idea until we better understand the possible side effects. It isn't like abstaining from 3D is going to hurt a 4 year old.

      --
      Tequila: It's not just for breakfast anymore!
    13. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      Sony seems to be thinking of how to stop the enslaught of the Nintendo 3DS against their psp2.

    14. Re:What I have been telling people. by Low+Ranked+Craig · · Score: 1

      Well, I just watched Tron Legacy in 3D last night, and I was aggressively underwhelmed by the effect, and distracted by the distortion caused by the glasses. Just because it's 60 years old doesn't mean it's mature. 3D is still IMNSHO a novelty. It has potential, but is a long way off from what I've seen personally. I have zero interest in wearing special glasses to watch movies in my home regardless of how much marketing Sony, Samsung, etc. shove my way.

      --
      I still cannot find the droids I am looking for...
    15. Re:What I have been telling people. by Cylix · · Score: 1

      You'll go mad I say. Maaaaaaad!

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    16. Re:What I have been telling people. by Bluecobra · · Score: 4, Insightful

      Nintendo didn't pull the Virtual Boy because of its headache inducing red LED display, they pulled it because it was a shitty console that nobody bought.

    17. Re:What I have been telling people. by twidarkling · · Score: 2

      No, they pulled the Virtual Boy because it was a completely terrible system both in technical and aesthetic aspects. There's no such thing as a Visual Boy, so I don't know what you're talking about, and I doubt you do either.

      --
      Canada: The US's more awesome sibling.
    18. Re:What I have been telling people. by BeanThere · · Score: 1

      Nonsense. These disclaimers are just "cover-your-ass" disclaimers. 'Cos you just know some idiot's going to try sue. 3D is BASED on how the eyes and brain actually evolved over millions of years to work ... your eye can't even tell the difference between light rays entering it from a 3D system vs light rays entering your eyes from the real world, it's the same thing to your eyes.

      The main reason some people feel disoriented is that people have variation in their interocular distance, while 3D systems must be designed based on some average interocular distance. If the distance between your eyes is notably narrower or wider than average, it'll look wrong because your brain has learned to visualize 3D based on your interocular distance. Your brain can adjust (and adjust back) but it can take a little time.

      Your brain is designed to be able to adjust. In fact, this is PARTICULARLY true for small children --- if it were not, children's eyes would not be able to adapt as they grow, as their interocular distance by definition is increasing over time, and all children's eyes would be messed by age 6 because the brain 'set' itself by age 3. This doesn't happen.

    19. Re:What I have been telling people. by Kjella · · Score: 3, Interesting

      In a cinema, the distance to the screen is far enough that this generally isn't a big deal: the rays coming from one point on the screen, by the time they hit your pupil, have diverged along such a narrow angle that they might as well be parallel (as if from an infinitely distant source.) But when you're in a living room with a screen in front of you,

      Can't it be true in reverse as well? You appear to see an object coming very close to you, but the focal depth still says it's far away. At least in gimmicks where things would jump out at you from the screen there should be a fairly obvious difference to what the eye would see in reality.

      --
      Live today, because you never know what tomorrow brings
    20. Re:What I have been telling people. by spazdor · · Score: 1

      You're quite right. I hadn't considered that.

      --
      DRM: Terminator crops for your mind!
    21. Re:What I have been telling people. by Liam+Pomfret · · Score: 1

      They didn't pull the Virtual Boy because of this, but you can damn well bet that this has a lot to do with why they added that slider to the 3DS to allow people to adjust the 3D effect in the game, including turning the 3D effect off (which apparently may also help in saving battery life, though I have no idea how that works exactly).

    22. Re:What I have been telling people. by icebike · · Score: 1

      I addressed this in my first post above.

      The fact that you are doing no eye focusing, or actual parallax adjustments with your eyeballs is not missed by the brain, and may be the source of some people's disorientation.

      It certainly leads to the "fake" look of movie 3D. You are always aware that what you are seeing is an approximation, usually thrown into the story gratuitously merely to sell the technology.

      Will the brain learn this? Or will this technology be quickly abandoned when multi-focal-plane technology arrives?

      --
      Sig Battery depleted. Reverting to safe mode.
    23. Re:What I have been telling people. by MichaelSmith · · Score: 1

      I noticed that some short bits of the action sequences totally overwhelmed my visual system. For a second or two I literally could not work out what was going on. It seemed to happen when there was a lot of movement and a big stereo effect.

    24. Re:What I have been telling people. by AK+Marc · · Score: 0

      There is nothing inherent in 3D that should be problematic.

      Yes, there is. In Real Life (tm) you get fed one image. The view changes based on where you are, but is the exact same image fed to both eyes (the chair you are looking at is exactly the same chair for both eyes, even if the view is slightly different based on perspective).

      But 3D is based on feeding separate images to each eye. These images do not change based on perspective, so if you move or turn your head, the image "breaks" with what reality would have been. Also, your lens would be focused on the surface of the object (50 feet or so away for a movie screen), however 3D effects are greatest when your eyes converge on the image at a much closer distance than that. So you'll end up focusing your lenses to 50 ft and your eyes cross at a closer distance. Such "minor" discrepancies are ignored by the adult eye. However, sufficient time viewing that in a developing eye can result in essentially breaking the brain.

    25. Re:What I have been telling people. by icebike · · Score: 1

      Breaking the brain?

      Oh, I don't think so. There is not a SHRED of evidence to support that.

      Further, there is significant difference between the view seen by the two different eyes. Same scene, different position = different image.

      The exact same thing happens with two cameras shooting the same action side by side, or CGI generation of images by moving the camera position in the rendering.

      http://www.stereo3d.com/img/21st3dvx3.jpg

      You are correct about the focal distance being the same even as the object appears to approach. But that is the only flaw, and one your brain compensates for to a degree.

      --
      Sig Battery depleted. Reverting to safe mode.
    26. Re:What I have been telling people. by AK+Marc · · Score: 1

      your eye can't even tell the difference between light rays entering it from a 3D system vs light rays entering your eyes from the real world, it's the same thing to your eyes.

      The real image would have the close parts at 10 feet, the medium parts at 50 feet, and the far away parts at 100+ feet. The 3D version has the close parts at 50 feet (assuming you are 50 feet from the screen) the medium parts at 50 feet, and the far away parts at 50 feet. The light, as it enters your eye, is different for those. Thus, you are proven wrong. There are a number of other physical differences between the light as well, but I don't need to prove you wrong more than once to have proven you wrong.

      When you actually understand how light, eyes, and the brain works (why yes, I have studied optics, the eye, and the human brain in upper level and graduate level courses, how about you?), get back to us. As it is, you obviously don't know how it works now, and I wouldn't want anyone out there to think your incorrect opinion stated as fact is actually a correct statement. It's factually wrong on all counts.

    27. Re:What I have been telling people. by cinderellamanson · · Score: 0

      So, you're saying children will have a vastly below average interocular distance yet virtually all of their brains will be conditioned to adjust towards average for around 2-4hrs a day regardless of the interocular distance they eventually grow into. I think you've made the case that the 'average' interocular distance is best applied as a function of the age of the audience - possibly tied into ESRB or similar rating system.

      On the other hand, I can see this as possibly having positive effects on things like geometric intelligence or correcting the oddity that is two dimensional dreaming.

      --
      Hey buddy, can i bum a karma? ~}CinderellaManson{~
    28. Re:What I have been telling people. by AK+Marc · · Score: 1

      But that is the only flaw,

      No, it isn't. In 3D, the focus is set. The shrubs in the foreground look closer, but you can't focus on them. The trees in the background look farther away, but you can't focus on them. Thus, any attempt to look outside the focal area defined when the print was made will result in eye operation differing from "normal."

      They could easily make the whole thing in focus (and for 3D, they should), but that would break 2D focus, as your eyes wouldn't know what to focus on and would greatly lower enjoyment of the movie. The current biggest problem is that they are making movies for 2D/3D. They could "fix" a number of problems by making two separate films, rather than making one and presenting it in two ways, both flawed.

      And no, those still aren't the only two flaws. I'm not interested in playing the "that's the only 10 flaws" game, nor arguing about whether you personally think they are significant enough to be considered "real" flaws. You stated "that is the only flaw" and I proved you wrong. As such, I would just point that out to anyone reading anything else you write on 3D that you have been incorrect on multiple points, as well as stating incorrect opinion as fact so that no matter how sure you appear, you are likely incorrect on that and all other 3D-related topics.

    29. Re:What I have been telling people. by icebike · · Score: 1

      But that is the only flaw,

      No, it isn't. In 3D, the focus is set. The shrubs in the foreground look closer, but you can't focus on them. The trees in the background look farther away, but you can't focus on them.

      That is not a problem of 3D that is a limitation of cameras in general.

      Further, with enough light and a small enough aperture, this is not a problem. Everything in the scene will be in focus.

      There are reasons they hire professionals for this work.

      Go see a well made 3D movie some time. You will see how utterly wrong you are.

      --
      Sig Battery depleted. Reverting to safe mode.
    30. Re:What I have been telling people. by cinderellamanson · · Score: 0

      interestingly enough, if the ocular distance is adjusted accordingly, watching kid movies as an adult may very well make you feel like a kid again, unless of course you watched a bunch of 3d slasher movies as a child, which presumably would make growing into an average interocular distance similar to feeling like a serial killer. I know I'm well beyond my formal education here, but I'm certain that having ignored the hypnotic effects of television and video games up to this point is in no way comparable to the potential of a 3d environment which emulates a trigger point hard-wired into the child's growth cycle.

      As an experiment, take the average ocular distance for an adult chimp, force a young chimp to participate in audio-visual hallucinations designed for an adult chimps average ocular distance. Exposure to such hallucinations should be greatest (rather extreme actually) when the chimp reaches toddler hood and slowly ween the chimp off as it approaches an average adult ocular distance. Presumably, you should be able to implant experiences in the chimp that will come to the front of his psyche as it reaches that particular moment of maturity when his real ocular distance matches that of the 3d experiences he was provided with as a toddler.

      --
      Hey buddy, can i bum a karma? ~}CinderellaManson{~
    31. Re:What I have been telling people. by hedwards · · Score: 2

      What's particularly problematic is that you're better off just using 2D cinema. If you want to give it depth, there are techniques available that can make a 2D image seem very 3 dimensional. A lot of the old cowboy movies from the period after they went color are a good example. You watch the movie and your brain reconstructs it in 3D without glasses. Sure you don't get that gauche effect of hurling things at your face, but the effect of things falling away into the background is much more pleasing anyways.

    32. Re:What I have been telling people. by hedwards · · Score: 1

      Indeed. At this point we don't even know that they're going to be making 3D programming in 5 years. I'm sure that 60 years ago everybody assumed that everything would be 3D by the 90s. At this point it's just a fad, it could become more than that, but I'm not holding my breath.

    33. Re:What I have been telling people. by perryizgr8 · · Score: 1

      i don't get all this hullabaloo about 3d tv. REAL LIFE delivers differing images to right and left eyes. so should we classify real life as harmful to children?

      --
      Wealth is the gift that keeps on giving.
    34. Re:What I have been telling people. by AK+Marc · · Score: 1

      Go see a well made 3D movie some time. You will see how utterly wrong you are.

      As proven by your other responses, you are a fucktard. I've seen more than one 3D movie, but I'm sure no matter what I've seen, even if I've seen every single one, you'd say they weren't on your personal and secret "well made" list.

    35. Re:What I have been telling people. by The_mad_linguist · · Score: 1

      Depends upon the cinema, too. Some theaters have really crappily done 3d rigs (including, unfortunately, my local IMAX).

    36. Re:What I have been telling people. by master5o1 · · Score: 1

      When I used to watch my standard 2D television for hours on end, all I ended up with was Square-Eyes.

      Now with my awesome 3D HDTV, I can watch it for a whole day and all I get is Cube-Eyes.

      --
      signature is pants
    37. Re:What I have been telling people. by maitai · · Score: 1

      I'm pretty sure that's just normal for Tron Legacy in 2D or 3D.

    38. Re:What I have been telling people. by Khyber · · Score: 1

      "Go see a well made 3D movie some time. You will see how utterly wrong you are."

      3D has caused me SIGNIFICANT eye strain. My right eye focus is went to shit and I had to take up therapy to get some usable focus back.

      That's what happens when you don't use your muscles to adjust focus when something is automatically keeping a fixed focal plane for you.

      Don't use it, you lose it. You know what atrophy means, yes?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    39. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      I think you underestimate how truly dynamic and capable the human mind is.

    40. Re:What I have been telling people. by Joce640k · · Score: 1

      Yep, it's all about lawsuit avoidance. Slap the disclaimers on as early as possible.

      --
      No sig today...
    41. Re:What I have been telling people. by Joce640k · · Score: 1

      It's not true 3D - the focus point is decided by the movie director, not the position of the eyeballs (as it is in the real world).

      When the 3D camera cuts between viewpoints the depth changes and there's a moment where the brain goes "Wha? Where am I supposed to be focussing??". I'm pretty sure that's what causes most of the problems in 3D cinema.

      --
      No sig today...
    42. Re:What I have been telling people. by arivanov · · Score: 1

      It is not the lazy eye which is the problem here.

      There is a fundamental problem - the stereoscopical position of eyes and the depth perception of a child are different from those of an adult. The reasons for this are purely anatomical - the eyes are positioned differently in the skull.

      So you have to generate different content for different ages and probably even take development into account. That is simply beyond the limits of today's tech.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    43. Re:What I have been telling people. by FrootLoops · · Score: 1

      That explains why I don't really like 3D movies. I could never quite put my finger on it until now, but the focal distance is completely wrong. Things are sharp that shouldn't be. Is there a reason some 3D movies have a "plane" effect, where there's only a few planes in which action takes place? It's like sprites were placed at different z-depths, sometimes.

    44. Re:What I have been telling people. by Bobakitoo · · Score: 1

      You can also view them by crossing your eyes and focusing on the middle image. It take some practice but after a while you can see the 3d faster and easyer then it would with any glasses. Eyes are muscle and like all muscle they need training to perform. I wish the 3d games and movie would be avaible in this format. It would make good use of wide screen.

    45. Re:What I have been telling people. by rtb61 · · Score: 1

      So a possible warning against children who lack associative depth perception and who ten to walk in front of moving vehicles when they misinterpret the distance of the vehicle. This of course could be considered an extreme example but it is likely they distorting the visual plane to achieve 2.5d could likely produce an accident prone generation.

      --
      Chaos - everything, everywhere, everywhen
    46. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      To back up your claim I'll help you out a bit. Anyone that are in doubt please have a look:

      http://www.youtube.com/watch?v=OyVAp0tOk5A

    47. Re:What I have been telling people. by Anonymous Coward · · Score: 1

      And don't forget that 2D is 3D.

      You are seeing a 2D image projected over a surface, so it is 3D. That is you can focus or defocus it, and you can use parallax to know where the image is projected when you move.

      3D emulation does not work with focus, in fact it works against focus. What in reality trains the eye with a correspondence between focus and parallax, on the screen 3D emulation does not work, so neural networks connections could not only not develop at all, but even to WEAK!! themselves as they don't give the same message at the same time. That is similar to the people that have some vision problems(like control of the eye muscles) when they are children and can't develop neural connections even when the problems are solved later because for example the focus data looks like random compared to parallax.

      That is the reason doctors operate children as fast as they can when they discover visual or auditory defects, even when it is way more dangerous.

    48. Re:What I have been telling people. by SinShiva · · Score: 1

      to expand on this; CONVERGENCE! the controls for these setting are disabled by default when nvidia SERIOUSLY needs to be putting more emphasis on the use of these. as much as i'd love convergence calibration via pupil distance/position measured via webcam in conjunction with a game engine that comfortably adjusts convergence automatically based on what you are looking at... these tucked away settings with crappy ctrl combos are what we got when this seriously needed to be built into the same device that allows depth control. come on, DEPTH CONTROL? that could be a 3 way freaking switch. the dial is supposed to be for convergence. Honestly! Nvidia, fix this before somebody takes this from you. love, adrian :)

    49. Re:What I have been telling people. by SinShiva · · Score: 1

      dear nvidia,
      this is how to make this article irrelevant. that dial for depth control? that needs to be a 3 way switch for min, middle and max. the dial itself? convergence. our webcams don't interface with your software to detect pupil position/distance, yet. please fix this as well as plaster the importance of adjusting convergence (preferably at max depth, imo) by adjusting til the gun in their hand is crystal, then adjust slightly for range. using the webcam idea as a calibration springboard, if you could then adjust convergence from outside of the game automatically at a comfortable rate based on what the ingame 'camera' is looking at and fixing this treacherous laser sight bs, i'd be ecstatic.

      love,
      adrian

    50. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      > so that they can tell "radio sensitives" where to show it.

      "stow it" or "shove it", but not "show it". That doesn't even make sense.

    51. Re:What I have been telling people. by Threni · · Score: 1

      Whoosh!

    52. Re:What I have been telling people. by anss123 · · Score: 1

      "stow it" or "shove it", but not "show it".

      Hehe. Sorry. In my defense that language of yours is full of similar words with similar spelling.

    53. Re:What I have been telling people. by mcgrew · · Score: 1

      I mean, it should be fine to watch a 3D movie in a theater once in a while but even then; some complain of headaches or at least of a "disorienting feeling" after watching the latest 3D movies such as Avatar.

      Your eyes don't see, your brain does most of the work. When determining (percieving) distance there are a lot of cues, the three biggest are the various forms of perspective*, streoscopy, and focus. With a "3-D" movie, stereoscopy fights with focus, since your eyes are focused on the screen but the stereoscopy puts images in front of and behind the screen. This is what causes the headaches (eye strain, two sets of muscles fighting each other) and disorientation.

      I can see where 3-D (which isn't really 3-D at all, since the focus component is missing) might lead to problems with depth perception in a child's later life.

      When they come up with true holographic displays (and you're going to need an incredibly high definition LCD with a laser backlight before that will happen), then you'll have headache-free, safe, true 3D.

      * The wikipedia article only talks of Linear perspective, but there are other artistic forms of perspective, such as making the background less sharp than the foreground, the colors less vivid, or using various forms of variation of line.

    54. Re:What I have been telling people. by Omni-Cognate · · Score: 1

      your eye can't even tell the difference between light rays entering it from a 3D system vs light rays entering your eyes from the real world, it's the same thing to your eyes.

      Apparently you haven't watched any 3D films.

      The correct name for what happens in a "3D" cinema or on a "3D" TV is not "3D" - it isn't really significantly more "3D" than a normal perspective image (I'll explain why below). The correct name for the effect is "stereoscopy" and it only reproduces one part, actually a rather unimportant part, of the experience of viewing a true 3-dimensional scene.

      In the real world, when you move your gaze from a point at one depth to a point at a different depth, your brain has to cause two changes to take place in your visual system (no doubt amongst many others):

      1. 1. Your eyeballs have to be moved so that the point you are looking at is within the most sensitive area of your retina (the fovea). If the new point is further away than the old one, this will require that the eyes move outwards. If closer, they have to move inwards. In addition to keeping the point of interest within both foveas, this alignment is required in order for the brain to "match up" the two images. If the alignment is wrong, the result is that you perceive a double image.
      2. 2. The lenses in your eyes have to change shape to bring the new point in focus. The closer a point is to your eyes, the fatter the lens in your eyeball has to be to focus the light onto your retina properly. The lens shape is controlled by tiny muscles called "cilliary muscles". When you look at a real scene, points other than those you are focussing on generally appear blurry.

      When looking at a normal perspective image, you don't have to do either of these things. Both pointing and focussing is constant, because as far as the mechanisms for pointing and focussing the eyes are concerned you are simply looking at a coloured rectangle held at a constant distance from the eyes.

      With such a perspective image, our brains have absolutely no difficulty reconstructing the full 3-dimensional image purely from the content of the scene. They also have no difficulty keeping this reconstruction separate from the fact that it's really just a flat rectangle. We've been looking at such image for hundreds of years, and moving versions for over a century, and we know it doesn't cause any problems.

      With stereoscopy, the brain starts having to do the processing described in point 1. However, point 2 is unchanged. To watch a stereoscopic film involves pointing the eyes, but not focussing them. The lens shapes remain constant, but the eyes now have to point to different depths. This is significantly different both from looking at a normal perspective image and from looking at a real 3-dimensional scene.

      Clearly, people can achieve this feat without any great difficulty, or "3D" films would be hard to watch. However, there may indeed be reasons to worry about the early development of the visual system. The trick of pointing and focussing your eyes is not something you are born with. It develops over time, and in a way which crucially depends on the particular input it receives. One extreme way to demonstrate how much visual development depends on input is rather cruel: to rear a cat in total darkness.

      Problems with the mechanisms for pointing/focussing the eyes are common - see http://en.wikipedia.org/wiki/Strabismus and http://en.wikipedia.org/wiki/Accommodation_(eye)#Disorders_of_accommodation. Can such disorders be caused by presenting stereoscopic images to the eyes for long periods during early development? Nobody knows. Is a warning necessary? I don't know or particularly care - it's just a bit of arse-covering. If I had a small child, would I allow him or he

      --

      "The Milliard Gargantubrain? A mere abacus - mention it not."

    55. Re:What I have been telling people. by mcgrew · · Score: 1

      There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment

      Yes, but "3D" movies aren't really 3D. See this earlier comment.

      2D is what should be problematic

      No, 2D is 2/3rds of 3D, and there is plenty of 2D in the real world; the ground, building walls, etc.

      It seems to me that the 3D technology is a huge kludge, and probably will always be as long as it relies on trying to fool the visual system into seeing depth with images projected upon a common plane, at a common distance.

      Yes, stereoscopy is a kludge, but I take it you've never seen a hologram. Holograms are true 3D. When you look at an object in a hologram that is .3m behind the film, your eyes are focused .3m behind the film and your eyes line up for the proper stereoscopy.

    56. Re:What I have been telling people. by Anonymous Coward · · Score: 0

      .ua.gro.ytrapetarip.+.ta.+.terfmopmail.

      Wow, took me a minute or two to parse your e-mail address. The last part, ending in "mail" confused me.

    57. Re:What I have been telling people. by mcgrew · · Score: 1

      focal depth (the curvature of the cornea required to produce a sharp image on the retina).

      No, the cornea's focus never changes. Your eye actually has two lenses, the cornea, and the crystaline lens. The crystaline lens sits behind the iris, and is what does the actual focusing.

    58. Re:What I have been telling people. by mcneely.mike · · Score: 1

      But it is SO COOL holding that bulky, heavy thing to your face and saying "Oooohhh" and "Awesome".
      Now, what was cool was my dad's old Edison (I think) record player where the record looked like a large toilet paper roll that spun along its long axis (citation for long past science needed). I remember listening to something like "the old red ford rambled on".
      Okay, so the memory is going. I'm old. Get over it.

      --
      soylentnews.org Go there to enjoy the people!
    59. Re:What I have been telling people. by mcgrew · · Score: 1

      Or will this technology be quickly abandoned when multi-focal-plane technology arrives?

      I'd bet money that as soon as holographic displays arrive (and they will eventually), stereoscopy will die quickly.

      There are a few hurdles to holography, though. You need an insanely high definition LCD screen with three backlight lasers, all exactly tuned to the additive primary colors.

      And that's just playback, recording is even harder.

    60. Re:What I have been telling people. by Kaz+Kylheku · · Score: 1

      The images projected on your eyes' retinas, whether from a real scene or images, are 2D. So "technical" 3D is just as real as "real" 3D. It is generated from real 3D data. 3D cameras capture a real scene. 3D computer graphics captures objects which are mathematically 3D. All that is lacking in generated 3D is what is lacking in 2D pictures: focal depth.

    61. Re:What I have been telling people. by mcgrew · · Score: 1

      What it did prove, however, is that you can force the brain to change your visual perception in a semi-permanent way.

      The brain actually does most of the seeing, and it is an incredibly malleable organ.

      Any time you go hacking into things, there are unforeseen consequences.

      Only if you don't fully understand what you're hacking. I hacked transistor radios into guitar fuzzboxes as a teenager, but then I understood how both worked. I added a real keyboard to a TS-1000, and it worked for months until it started blowing diodes (there's your unintended consequence; I didn't understand it as well as I thought I had).

      Of course, compared to what there is to know about the brain, we know practically nothing, and we shoud really minimize any brain hacking until we know more about how it works.

    62. Re:What I have been telling people. by mcgrew · · Score: 1

      There are three components to 3D vision -- focus, stereoscopy, and perspective. "3D" lacks focus, 2D lacks focus and stereoscopy, but 2D does in fact have perspective. Artists have used perspective for hundreds of years.

      For some, 3D simply won't work; if you're blind in one eye, have strabismus, etc.

      If you're old enough to need reding glasses, stereoscopy is 3D, since your eyes will no longer focus.

      When I worked at Disney World I liked going to the Kodak pavillion at Epcot, sit in the back row, and watch the audience ducking the things coming out of the screen, and trying to catch the butterflies that seemed to be right in front of your face.

    63. Re:What I have been telling people. by mcgrew · · Score: 1

      That's what happens when you don't use your muscles to adjust focus when something is automatically keeping a fixed focal plane for you.

      Don't use it, you lose it. You know what atrophy means, yes?

      Indeed. When you reach middle age, your eye's lens hardens and you can no longer focus, which is why geezers use reading glasses.

      After I had a CrystaLens implant, ten or so years after needing reading glasses, my surgeon prescribed exercises to build up the atrophied focusing muscles.

    64. Re:What I have been telling people. by Hylandr · · Score: 1

      How do we know this isn't our benevolent alien overlords conditioning the human race for the realities of navigating through the depth that is space and weeding out the ones not genetically predisposed to that capacity? Sure beats Centauri's old excaliber tricks.

      -Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    65. Re:What I have been telling people. by Relayman · · Score: 1

      I saw Toy Story 3 in 3D. By the end of the movie, my eyes/brain had adjusted enough to the 3D that, when I went outdoors and saw the real world, it didn't look right at first until my eyes/brain adjusted back which took about 10 minutes for me.

      --
      If I used a sig over again, would anyone notice?
    66. Re:What I have been telling people. by mcgrew · · Score: 1

      Children under the age of six can't tell how far away an approaching vehicle is, or how fast it's going.

    67. Re:What I have been telling people. by Pharmboy · · Score: 1

      Of course, compared to what there is to know about the brain, we know practically nothing, and we shoud really minimize any brain hacking until we know more about how it works.

      If you have never seen it, the movie "Brainstorm" is worth a watch. While not the greatest movie of all time, it was exactly about brain hacking, but with a headset you wore and all the visuals you saw were from the machine instead of your eyes. You would "see" what was recorded by someone else, as if you were there. Yea, some side effects associated with it. It was Natalie Wood's last movie, with Christopher Walken and Louise Fletcher.

      http://www.imdb.com/title/tt0085271/

      --
      Tequila: It's not just for breakfast anymore!
    68. Re:What I have been telling people. by mcgrew · · Score: 1

      We're evolved for 3D; the world is mostly 3D. The problem is "3D" really isn't 3D (see previous comments).

      As to evolution, in a short six thousand years we've evolved to get pleasure from a housecat's purr. Before we had agriculture and cats started catching mice in the grain storage areas, cats were evil and terrifying creatures.

      Some humans are still terrified of them, though.

    69. Re:What I have been telling people. by mcgrew · · Score: 1

      Yes, but the eyes don't focus at eight feet when they're looking at something thirty feet away, like with "3D" TV. That's the problem, and is why kids shouldn't watch 3D movies.

    70. Re:What I have been telling people. by mcgrew · · Score: 1

      I'll have to check that out. Have you seen Surrogates? Your description sounds something like Asimov's Dreaming Is a Private Thing.

    71. Re:What I have been telling people. by Pharmboy · · Score: 1

      Just found a book with that short story on Amazon and already ordered it, 20 cents + $4 shipping. Will rent Surrogates this weekend, sounds very, very good. Thanks!

      --
      Tequila: It's not just for breakfast anymore!
    72. Re:What I have been telling people. by Khyber · · Score: 1

      But that's middle age.

      I'm not even 30 yet.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    73. Re:What I have been telling people. by mcgrew · · Score: 1

      Believe me, the next ten years will go by a LOT faster than the last ten years did. You're going to need reading glasses before you know it.

    74. Re:What I have been telling people. by Khyber · · Score: 1

      Dunno, I don't remember much of the last decade thanks to my accident so I think this will be passing by nice and slow in comparison.

      Now, find me a few more time wasters like planethunters.org, and sure, the next ten years might fly by relatively quickly.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    75. Re:What I have been telling people. by orthicviper · · Score: 1

      what the fuck do you know, cunt

    76. Re:What I have been telling people. by orthicviper · · Score: 1

      sounds like your problems started from the moment you were using 2D displays ;].

    77. Re:What I have been telling people. by sjames · · Score: 1

      One wonders, with the 3D, we'll be forcing the brain to adapt several times a day. Will it get really good at i5t or just give up on depth entirely?

      If fully informed adults care to find out , then fine, but there is reason to be careful with the kids.

    78. Re:What I have been telling people. by sznupi · · Score: 1

      Faux depth perception in emptiness? Intriguing...

      --
      One that hath name thou can not otter
    79. Re:What I have been telling people. by sznupi · · Score: 1

      Supposedly cats are also adaptive enough to quickly learn using a type of purring which triggers preferable responses in humans... How early the Egyptians worshiped them suggests factors other than human evolution.

      Plus you know, not much point in a friendly cat without agriculture in the first place.

      --
      One that hath name thou can not otter
    80. Re:What I have been telling people. by sznupi · · Score: 1

      Funny how you seem to be even not aware about lack of natural parallax in stereoscopy - somehow understandable, considering how all-pervasive it is. But completely lacking / wrong in "3D" photos or movies.

      --
      One that hath name thou can not otter
    81. Re:What I have been telling people. by sznupi · · Score: 1

      You have no idea what you're talking about. You cannot fix, by deep focus during shooting, the requirement to maintain focus lock of eyes, on the screen, while watching (when some object in front or behind that fixed depth triggers refocusing response in the brain - which can't be avoided, being the whole point of stereoscopy (not "3D"))

      --
      One that hath name thou can not otter
    82. Re:What I have been telling people. by Hylandr · · Score: 1

      Depends on how fast you are going, and how you are able to see. Just because we don't see a reflection in our visible wavelength, doesn't mean it isn't there.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    83. Re:What I have been telling people. by sznupi · · Score: 1

      But why wouldn't those benevolent alien overlords help humans realize how empty the space really is, how fast looks-like-a-dot-until-too-late objects are moving, how navigational computer sorting through possible transfer orbits within mass & fuel budget is the way to go?

      --
      One that hath name thou can not otter
    84. Re:What I have been telling people. by sznupi · · Score: 1

      ...and lack of realistic parallax (2D images at least don't have it at all, like a flat wall; stereoscopic (not "3D"!) images do have it of course, but completely wrong) ...and constant false cues to refocus eyes (while they must remain in focus lock on the surface of the screen)

      --
      One that hath name thou can not otter
    85. Re:What I have been telling people. by sznupi · · Score: 1

      "3D" is somewhat lacking in (ironically...) stereoscopy and perspective, too. While parallax is nonexistent in 2D, "3D" does it very wrong.

      --
      One that hath name thou can not otter
    86. Re:What I have been telling people. by sznupi · · Score: 1

      If you'd also add how parallax works in practice, how we constantly shift between doubled background and (also doubled) translucent objects in front of focus plane - I think that would pretty much cover it all?

      Except for "why?" of course - but how there was probably no good stereoscopic image which wouldn't be good as "normal 2D", while there are plenty enough uninspiring stereoscopic images for which "3D" is their only notable characteristic, might be a hint as to the motivations behind them...

      In toying a bit with photo/videography, I wonder if stereoscopy has a chance of giving something curious, say, in a forest of dense trees, in first person perspective scene (yes, a typical slasher movie and/or near the style of Doom or Blair Witch ;p ). Would be still largely forced of course... (though might be non-horrible if the composition is mostly homogeneous; if the trunks are, as is fairly typical, pretty much the same - but some movement / points of light / searchlight draws the attention of viewer to "proper" plane of focus)

      Problem is, it still wouldn't improve such scene all that much... (if at all) I wouldn't mind it being called "a gimmick".

      And...that's pretty much it, when it comes to trying to further the narrative (of course, maybe I lack imagination - but from cinema examples I've seen, the big guns don't appear to be doing any better in that particular regard)

      --
      One that hath name thou can not otter
    87. Re:What I have been telling people. by Hylandr · · Score: 1

      At this point it's easily arguable that we are assuming we know much more than we actually do.

      Looks like it's still tricycles and lemonade stands for us.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    88. Re:What I have been telling people. by sznupi · · Score: 1

      Not only 3D != stereoscopy (covered by others) - you might also find it revealing to realize how our minds in fact evolved to follow specific patterns of growth, a process (fairly predictable one) - in response to real-world stimuli. And certainly not designed...

      --
      One that hath name thou can not otter
    89. Re:What I have been telling people. by sznupi · · Score: 1

      http://chem.tufts.edu/answersinscience/relativityofwrong.htm

      Also - Archimedes' principle is over 2 thousand years old, surely - thanks to the scientific and technological progress which happened in the meantime - our present ships aren't constrained by it anymore...

      (but even assuming science fantasies - it would certainly make things much harder for spaceships not equipped with advanced navigational computers)

      --
      One that hath name thou can not otter
    90. Re:What I have been telling people. by Oriumpor · · Score: 1

      So much sarcasm, must resist feeding trolls. Ahh well, yes Virtual Boy, it's what I get for phone posting. /. groupthink just hasn't caught up with the reality of the automatic misrepresentations that said virtual presence devices present. Blame the mods for modding it up, don't attack someone's credibility solely for underrated bumps to your virtual ego.

  2. impact on the "growth of children's eyes" by An+anonymous+Frank · · Score: 1

    Do they end up larger or smaller in the end?

    1. Re:impact on the "growth of children's eyes" by PhxBlue · · Score: 1

      Larger, if eye size in anime is any indicator.

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:impact on the "growth of children's eyes" by tepples · · Score: 1

      [Affected eyes end up] Larger, if eye size in anime is any indicator.

      At least it's less drastic than what Pop-Tarts do to your head.

    3. Re:impact on the "growth of children's eyes" by LanMan04 · · Score: 1

      impact on the "growth of children's eyes" - Do they end up larger or smaller in the end?

      Funny you should mention that, because eye size/growth has a LOT to do with being near or far sighted.

      Recent research shows that frequent exposure to strong light (like daylight) inhibits the growth of the eye so that it reaches its correct size, more or less. With too little strong light stimulus, the eye can overgrow (not sure it's spherical growth or oblong growth or what) and cause myopia, aka nearsightedness, due to the retina and lens being the incorrect distance apart. The researchers postulate that kids playing a lot more indoors over the last x years has caused an increase in myopia in the general population.

      http://www.trcb.com/health-and-fitness/eyes-vision/myopia-exposure-to-sunlight-for-two-hours-daily-help-avoid-myopia-3651.htm

      --
      With the first link, the chain is forged.
    4. Re:impact on the "growth of children's eyes" by mcgrew · · Score: 1

      Children grow, and so do their eyes.

      Reading at a young age is bad for your eyes, and is why most slashdotters wear glasses or contacts. The eyeball becomes elongated, making the focus somewhere in front of the retina instead of right on it.

      I wore coke-bottle glasses most of my life.

  3. Well so... by Anonymous Coward · · Score: 0

    I'd be more worried about their brains.

    1. Re:Well so... by monkyyy · · Score: 1

      no tv destroys brains, video games short attention spans
      tv destroys brains because its passive not because its electronic
      (schools are also passive and therefor unbearably boring to people who are used to active edutainment is the real cause for any of the common misconsepsoin)

      --
      warning pointless sig
  4. Will anyone pay attention? by The_mad_linguist · · Score: 1

    Doesn't Nintendo already have warning on gameboy game instruction manuals telling you to take breaks for your eyes every thirty minutes?

    1. Re:Will anyone pay attention? by thetoadwarrior · · Score: 2

      It's just easier to save up all those breaks and have them in one go when you go to bed.

    2. Re:Will anyone pay attention? by hedwards · · Score: 1

      Yes, and with good reason. It's not just focusing, it's that your eyelids stay open for longer periods of time than they normally would. Ever notice after a long period of time playing video games how your eyes sometimes burn?

      Additionally, if you're not sitting at an appropriate distance you can cause a bit of strain as well.

  5. Re:which one by Anonymous Coward · · Score: 0

    who's on first?

  6. Nothing new here... by Anonymous Coward · · Score: 1

    This is absolutely no new news. This finding was determined many, many years ago when game developers were looking to build 3d games. There was conclusive evidence that 3d viewing caused serious eye problems and that children should avoid all 3d movies and games or suffer permanent eye damage.

    Of course, none of this stuff has been brought up with all the excitement about 3d televisions and game consoles.

    The quoted ophthalmologist is an idiot.

    1. Re:Nothing new here... by Anonymous Coward · · Score: 0

      This is absolutely no new news. This finding was determined many, many years ago when game developers were looking to build 3d games. There was conclusive evidence that 3d viewing caused serious eye problems and that children should avoid all 3d movies and games or suffer permanent eye damage.

      Of course, none of this stuff has been brought up with all the excitement about 3d televisions and game consoles.

      The quoted ophthalmologist is an idiot.

      There is also conclusive evidence that if you keep make funny faces, they will stick one day.

  7. There might be something to it by steveha · · Score: 1

    Maybe this is just over-cautiousness in an age of lawyers. But there might be something to it.

    I have one eye that is much better than the other. The eye doctor told me that, as I was growing, I somehow got in the habit of mostly using one eye and not using the other much; he said that as you grow, your eyes need exercise so they will grow correctly, and one of my eyes didn't get that exercise. Had this been caught when I was younger, I might have had a bandage put over my better eye for a while, to force me to use my worse eye. (But my eye doctor told me that the modern thinking is just to correct the vision of the worse eye; if the brain gets good input from both eyes, it will go ahead and use both of them instead of just one. So the modern thinking is not to cover the good eye, just correct the vision in the bad eye.) My eye doctor never called it "lazy eye" but I wonder if that is what I had.

    Probably because of the above, I have terrible 3D depth perception. (I think it has improved a bit since I started wearing glasses that correct my vision from my worse eye, but it's still bad.)

    Then there are the 3D headaches. I have read that the problem is that the actual distance to the screen is fixed, but the images can be nearer or farther away from the actual screen. So it makes me wonder if hours of 3D gaming could train a child's eyes to fix on a near distance and be detrimental to development in some way.

    There might be nothing to this, but it seems sensible to take precautions. We don't have a large body of medical knowledge yet on the possible effects of 3D gaming, and if I were a parent, I wouldn't dismiss this warning.

    It might take many many hours for 3D video to mess up a growing child's vision. But there are children out there who might invest those hours in a really fun 3D game. Heck, my nephew can watch the same movie over and over for hours, let alone a fun video game.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:There might be something to it by kestasjk · · Score: 1

      OTOH there is another way the eye gets two different images of the same thing, which it then has to reinterpret into a 3D scene; looking at something in the real world.

      --
      // MD_Update(&m,buf,j);
    2. Re:There might be something to it by Anonymous Coward · · Score: 0

      > Then there are the 3D headaches.
      Oh great. Everything else is going 3D, and now headaches are too? I'm going to be getting headaches from my headaches!

    3. Re:There might be something to it by kurokame · · Score: 4, Informative

      It's not over-cautiousness. This issue has been known for some time.

      Children under about 10-12 shouldn't be exposed to any artificial stereoscopy as it can cause developmental impairment. Whether it's used for games is beside the point - movies and television pose the same risk. Really, any use of stereoscopy to create the illusion of 3D. The technology imperfectly replicates real visual stimuli from a 3D environment. Exposing children to it, particularly regularly or for long sessions, can cause the brain to try and adapt to the wrong set of stimuli.

      Watching Avatar in 3D once is probably okay but should probably be avoided. Watching movies in 3D every weekend is probably bad. Using a 3DS daily for several hours at a time is probably going to cause some degree of harm. Gaming tends to long sessions, frequent use, and attentive focus.

    4. Re:There might be something to it by kurokame · · Score: 3, Informative

      Also, note that it's not "3D" itself that's the problem. We look at the real world all the time, right? The problem is that the methods used to create the illusion of 3D do not completely mimic the real thing. Stereoscopy is something of a first step. There has been research into systems which do a more complete job, and they can significantly cut down on things like headaches and simulator sickness. We'll probably see this in our consumer electronics one day, but all modern consumer 3D display technology has these issues.

    5. Re:There might be something to it by innocent_white_lamb · · Score: 1

      I have terrible 3D depth perception.
       
      I have NO 3D perception at all. I hear people saying that television and movie screens and photographs look flat, but they look perfectly normal to me. That's how I see the world.
       
      The reason is because I have one very weak eye and always have -- I can see shapes and movement with that eye and that's about it. Since I have always been/seen that way, I take what I see as being normal, and have no idea in anything other than a vague theoretical sense as to what anything in 3D would actually look like.
       
      Like anything else, when you don't know what you're missing you don't miss it, so it really doesn't bother or affect me in any way.
       
      I have no problem with depth perception as such; I know when the curb is in front of my foot and how far the approaching car is away from my own vehicle. How do I do it? I don't really know how to explain it, it's just how things are. How do you do it with 3D vision? You just do it, right? Same question.

      --
      If you're a zombie and you know it, bite your friend!
    6. Re:There might be something to it by Anonymous Coward · · Score: 0

      When the image is appearing to come from behind the screen, when it fact your eyes have to focus on the image on the screen, this causes a disparity between what your eyes tell your brain you are seeing and where your brain tells your eyes to look. The focus differences can cause problems for children because they are still developing the depth/focus reflexes.

    7. Re:There might be something to it by Relayman · · Score: 1

      My theory is that your brain provides the third dimension. When I watch a regular (2D) movie, it looks like 3D to me because there are enough visual clues to provide the third dimension. Your brain is doing the same thing with real life.

      --
      If I used a sig over again, would anyone notice?
    8. Re:There might be something to it by mcgrew · · Score: 1

      You posess no stereoscopic vision, but the focus and perspective tell you how far away things are. You'll have more trouble with depth perception when you're moddle aged and your eyes stop focusing. That happens to everyone who lives long enough, and is why geezers need reading glasses -- the eye's lens hardens with age.

    9. Re:There might be something to it by Aristos+Mazer · · Score: 1

      > Children under about 10-12 shouldn't be exposed to any artificial stereoscopy

      Citation needed. But I'll do a bit more than just complain about your blind assertion... folks should check out web stories about Sega's experiences in the 1990s:
      http://science.slashdot.org/story/10/06/26/2059205/3D-Displays-May-Be-Hazardous-To-Young-Children
      http://markpesce.posterous.com/split-screen-how-safe-is-3d-tv-screen-play-di

    10. Re:There might be something to it by steveha · · Score: 1

      I have no problem with depth perception as such; I know when the curb is in front of my foot and how far the approaching car is away from my own vehicle. How do I do it?

      Probably the same way I do it. You know how big cars are, roughly, and the perspective view of the car lets you figure the distance. You know how big your foot is. And so on.

      Where I work, some people play ping-pong. I have found my lack of depth perception really hurts my ping-pong game. That fast-moving ball confuses me and I sometimes swat at a distinctly incorrect spot and miss the ball.

      Oh, and those "magic eye" 3D images that were the rage in the 1990s? I've always had real trouble seeing the 3D images.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  8. Something tells me.. by nxsty · · Score: 1

    Their objective here is not getting sued rather than preventing eye damage..

    1. Re:Something tells me.. by kurokame · · Score: 1

      It's not eye damage so much as brain damage. But the visual system gets fubared either way.

  9. I think the Virtual Boy had the cautionary on it by Joe+The+Dragon · · Score: 1

    I think the Virtual Boy had the same cautionary notes on it

  10. Which is it? by Anonymous Coward · · Score: 1

    The summary says Sony is the one doing the warning, but the title mentions Nintendo... it's ok though, all Asians look the same!

  11. Vaguely related... by fuzzyfuzzyfungus · · Score: 1

    On a vaguely related note, adorable kittens are excellent model organisms for visual cortex plasticity research. It will be interesting to see if the various quasi-"3d" tricks used in "3d" media have any cool neurological effects on humanspawn(since who seriously thinks that kiddies are going to be taking regular breaks and limiting their gaming to minimal amounts a day?)

    1. Re:Vaguely related... by Tacvek · · Score: 1

      The official instructions off pretty much every video game console since at least the days of the NES (I've never looked into the older ones) tells you to take regular breaks. I remember one said something like a 15 minute break every hour!

      If people don't listen to that warning, there is no way they will listen to this one.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  12. Wow! You really can go blind watching 3D porn?! by Bad+Mamba+Jamba · · Score: 2

    And here I thought it was a myth...

  13. Summary Fail by rsmith-mac · · Score: 2, Informative

    Fox News reports that Sony has posted a cautionary note on its Japanese website

    Should be:

    Fox News reports that Nintendo has posted a cautionary note on its Japanese website

    Seeing as how this is a Nintendo story and if you read TFA the warning was in fact posted on Nintendo's site.

    1. Re:Summary Fail by LocalH · · Score: 2

      The story also mentions a previous warning put out by Sony, so you need to read TFA a little closer yourself.

      --
      FC Closer
  14. Holy Nintendo Virtual Boy, Batman! by theodp · · Score: 2

    Nintendo gave simlar warnings 15 years ago: Virtual Boy, Nintendo’s Big 3-D Flop, Turns 15

    1. Re:Holy Nintendo Virtual Boy, Batman! by DigiShaman · · Score: 1, Interesting

      I have a Virtual Boy practically mint in the box. I orginally got mine back in 1996 new. I've only used it for a few weeks from the moment it was purchase, but since then I've kept it in the box with all the original packing material.

      As of a few months ago, I turned it on only to notice the left view had a display problem. Turns out this is quite normal for *all* Virtual Boys as the area where the strip of LEDs and ribbon cable meet break down. Something about the material and how it ages. Anyways, be careful buying one on e-bay. I seem to recall that some of them have this problem. If not, eventually it will. If you're real good with a soldering iron however, they can be fixed.

      --
      Life is not for the lazy.
  15. Classic CYA by alvinrod · · Score: 1

    Why bother determining what effects, if any, the technology has on ocular development when you can just add in a disclaimer.

    Warning: Reading this post may result in cancer, muscular degeneration, general anxiety, increased blood pressure, warts, rectal bleeding, congestion, stomach pains, feelings of malaise, or general bad shit happening. Read at your own risk.

  16. No point in 3D at that age... by Anonymous Coward · · Score: 0

    Kids that age don't really understand "3D" anyway, so they aren't really missing out on anything special by only giving them the standard 2D until they're older. I remember being 7 or 8 when the local tv station had a 3D movie night, and whilst I understood the principle well enough, I didn't really *get* a sense of 3d when I watched it. That realisation happened in highschool when I found a book in the library that had stereophotography in it, and I've been a rabid fan ever since.

    The bigger problem is giving things to kids that make them want to stare at an object 1 foot from their face for hours on end. But that's afflicted book-loving outcast kids since time immemorial; this just makes the mainstream kids have to wear glasses too. :)

  17. My TV FROM THE FUTURE by JimboFBX · · Score: 1

    Odd, my several month old 3D TV has the EXACT same warning on it, but it was made before this article about Nintendo was posted on Slashdot. Either this isn't news at all, or *gasp* my TV is FROM THE FUTURE!

  18. No kidding. Known for years. by purduephotog · · Score: 4, Informative

    This has been covered half a dozen times yet no one in the media gets it: 3D that is being popularized strains the eyes and messes with the brain. I've yet to see a movie that states you shouldn't drive for 2 hours after watching it to let your depth perception recover- because it has been hacked at with the method of presentation.

    Everyone LOVES 3D that really pops- and to get that level of pop the eyes must be further and further strained outwards. While this is fine for the short term, immediate needs doing it for any length of time is a huge stressor.

    Unfortunately I am at home and don't have any of the papers that were published in the late 80's and 90's about these issues. Sega (damn memory) had a unit that was going to be 3D capable but ended up canning it for a variety of issues- including the health of children. Obviously now adays that isn't a concern and money, as always, comes first.

    I know of some military groups that prohibit their members from operating a vehicle for 8 hours after performing 2-4 hours of stereo work. They must be driven home by a buddy. That's not over-reacting in my opinion.

    Crewmen of submarines must recover their 3D vision after spending so long cooped up with nothing 'far' available to be seen. They're also banned from operating vehicles while in port for some duration.

    Why is it any surprise that a developing brain can be traumatized by seeing something that it wasn't wired to see?

    Go ahead- screw your kids up. Mine won't be. I've got hundreds of other ways to mess them up :)

  19. Good to know by SuperKendall · · Score: 1

    I also have one, still in a box and partly used... it's good to know if it's flaked out there's a fix that can be done. Being from fifteen years ago or so, I figure it should have solder joints the size of my fist I can easily re-do.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Good to know by DigiShaman · · Score: 1

      It's far from easy. In fact, might even rank up there as the most difficult game console to repair without causing further damage.

      Check out this video. Don't mind the guy dropping the f-bombs, but it's still a good video on how and where to proceed. http://www.youtube.com/watch?v=AFQAsEqwh3M&feature=related

      --
      Life is not for the lazy.
    2. Re:Good to know by SuperKendall · · Score: 1

      Actually that looks pretty easy to me - one of the comments even mentioned you could probably use a heat gun instead of the oven, which would be a lot safer... since all you have to do is slightly re-melt the glue and apply a clamp, it looks very doable.

      I agree the whole "bit" thing looks very annoying, but I'll bet applied pressure with some other kind of bit would get the deep screw out eventually - if you're going to replace the screws anyway, it doesn't matter if they are terribly stripped (unless you are looking to keep it pristine but what good is a dead pristine system, I say!)

      Thanks for the video, it's gotten me interested enough to look and see how my system is doing.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  20. I disagree. by insufflate10mg · · Score: 1
    From TFA:

    3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.'

    This is not only false, but illogical as well. The whole purpose of having two eyes at different locations is to see two different images at once and see 3D. Showing the eyes two different images is exactly what should be happening. The problem is actually with the fact that a 3D video will have arbitrarily-selected and static areas of focus, while human eyes typically handle the focusing on their own. Because of this, uninformed people will watch the movie and accidentally (and usually repeatedly) try to change their focus and strain their eyes because the image does not change focus at all. If people would understand this and focus solely on what the video is focusing on, they typically wouldn't get headaches, provided the shuttering/refresh rate is also suitable.

    I recently decided to explain this to my friends, and all of a sudden two of my friends who always had headaches after 15 minutes were able to watch a full movie, with off-the-shelf consumer 3D technology nonetheless. Go ahead; try it - just make a conscious effort to not focus on anything except what the video is focused on and watch the eye strain nearly disappear.

    1. Re:I disagree. by hawguy · · Score: 1

      From TFA:

      3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.'

      This is not only false, but illogical as well.

      Which part is false? The fact that it delivers different images to each eye, or that it can impact the deelopment of children's vision?

      The first part is obviously true.

      The second part is not so obvious -- availability of 3D TV in the home with hours of content is just now becoming mainsteam.

      Because of this, uninformed people will watch the movie and accidentally (and usually repeatedly) try to change their focus and strain their eyes because the image does not change focus at all.

      Isn't this the crux of the problem with children? Their eyes are still learning how to operate - if they are trained to focus independent of perceived depth, then that could affect their eye development.

    2. Re:I disagree. by mcgrew · · Score: 1

      Some people have more control over their eye muscles than others. Focusing is like breathing; it's involuntary (you can't die because you forget to breathe) but you can control it to some extent.

      If you can cross your eyes independantly you can probably consiously not focus, but some people will have a real hard time of it.

      The good news is, when you hit your 40s your eyes won't focus anyway (the lens gets hard) and you won't get the headaches from 3D (unless you get an accomodating lens implant like mine).

    3. Re:I disagree. by sznupi · · Score: 1

      Your suggestion for sure causes less eyestrain than trying to focus on any random part of the scene, but it doesn't eliminate it.

      Because, in reality, to have a somehow decent experience your eyes must have a physical focus lock, on the screen. You actually can't focus on what the video is focusing on. All the while apparent focus constantly changes, and parallax is simply wrong.

      --
      One that hath name thou can not otter
    4. Re:I disagree. by insufflate10mg · · Score: 1

      Children spend their entire lives receiving a different image in the left eye than the right eye. How can that have an impact on the growth of their eyes?

    5. Re:I disagree. by hawguy · · Score: 1

      As has already been pointed out...it's because the real world is different than 3D TV. (which really just shows two 2D images to create a 3D effect, it's not true 3D)

      In the real world the eye must focus to differing depths of fields as the binocular vision of the eyes converge onto the object.

      With 3D TV, there is still binocular convergence, but the focal plane never changes. In effect, 3D TV is training the eye to never change focus regardless of cues from binocular vision.

      For adults this likely doesn't matter, their eyes have already had years of training to focus properly in coordination with binocular vision and a few hours of 3D TV isn't going to undo the training. But this is less clear with young children - their eyes are still learning. At some point in their development it becomes a non-issue, but what is that point? 1 year? 4 years? 7 years? 10 years?

      I don't plan on experimenting with my children to find out.

  21. Vaguely related... by fuzzyfuzzyfungus · · Score: 1

    As it turns out, adorable kittens are a very useful model organism for visual cortex plasticity...

    It will be interesting to see what, if any, strange neurological effects early and heavy exposure to the various more-or-less-unknown-in-nature quasi-3d tricks used for "3d" media have on the visual cortexes and/or eye muscles of the humanspawn...

  22. Sega said thing (and /. reported it) by Anonymous Coward · · Score: 0

    looks like someone should link this in ...
    http://science.slashdot.org/story/10/06/26/2059205/3D-Displays-May-Be-Hazardous-To-Young-Children

  23. When we don't know, error on the side of caution by bussdriver · · Score: 1

    This is a GOOD THING. Usually corporations intentionally ignore or even fail to research the harm of their devices; not only have they found out there is potential harm but they are ACTING on it by warning people. Yes, this is likely due to lawsuits but for a change they are actively trying to avoid them instead of spending money on P.R. and fake think tanks to protect themselves after problems are found by the public like most large corporations do today. BP comes to mind as an extreme example.

  24. CYA by mysidia · · Score: 1

    thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus."

    From the Lawyers' perspective, it is probably a really better idea to take a conservative view of exercising caution, and warning customers about possible threats that might not exist.

    Than to just throw caution to the wind, let the technology fly, and get sued for billions, if negative effects are discovered later.

    By warning up front, the parents will be liable.

    It will be as if the technology was known to be able to cause harm if misused, and PROPERLY warned about.

    Now if someone overuses 3D games without breaks, and the unstudied effects of excessive use turn out to be harmful, then Sony/Nintendo's responsibility for the bad thing that happened is less, because they did the responsible thing by specifically warning that the the excessive usage without breaks MIGHT be harmful, AND structuring of the warnings as if it was already known harmful.

    A less optimistic possibility is Sony/Nintendo know somehow it is in fact harmful, through internal studies, and they're keeping the info secret. That means Ehrenhaus might not have access to the information required to properly evaluate whether Sony/NES are getting ahead of themselves or not.

  25. No matter how kids play with themselves... by binaryseraph · · Score: 1

    ... I guess they are just doomed to go blind.

  26. oh and this is where i make fun of lolbertarians by spazdor · · Score: 1

    Huh! Could this much-bemoaned "litigator culture" full of coffee-scalds and warning labels actually produce some sort of mysterious, unexplainable corporate incentives which compel them to (now and again) act in line with the best interests of the public? I can't imagine how! It is a mystery for the ages.

    --
    DRM: Terminator crops for your mind!
  27. Lazy Eye and 3D by catchblue22 · · Score: 1

    I think I'm beginning to get a handle on the damage 3D could do. Our everyday vision depends on our eyes maintaining the correct alignment (parallel I think, though I'm not absolutely sure about that). The brain then uses the differences in the images from eye to another to infer the distances to various objects, creating our sense of dimensionality. With real physical objects, if one eye goes out of alignment, the brain will immediately get a sense of this, causing the eye to go back into alignment. When watching 3D movies, each eye receives a different picture, thanks to the polarized glasses, and the brain interpolates dimension out of this. If say, the left eye goes out of alignment, then the left eye will still receive nearly the same picture, except that it will be laterally displaced. I can imaging that the brain would be able to shift the picture laterally back in order to produce a 3D effect. Thus, the eyes and brain could successfully build a 3D image even though the eyes are misaligned. If our visual system became habitualized to this, it could result in a lazy eye in some susceptible people.

    --
    This and no other is the root from which a tyrant springs; when first he appears as a protector - Plato (423 to 327 BC)
    1. Re:Lazy Eye and 3D by mcgrew · · Score: 1

      When watching 3D movies, each eye receives a different picture, thanks to the polarized glasses, and the brain interpolates dimension out of this.

      Just as IRL. The difference is, if you're looking at a table five meters away, your eyes are focused at five meters. If you're looking at a table that appears five meters away on a stereoscopic display, your eyes are focused on the screen itself.

  28. What? by Kaz+Kylheku · · Score: 1, Insightful

    Reality delivers different left and right images. So reality must be bad for visual development also.

    1. Re:What? by Anonymous Coward · · Score: 0

      In reality, objects of interest at different distances can be focused on separately by lenses. This "3D" (actually 2D stereoscopic) trickery does not permit this.

    2. Re:What? by sznupi · · Score: 1

      Reality has a properly working parallax. And doesn't force fixing your eyes at one focus depth while the scene just wants to "appear" like it's refocusing.

      --
      One that hath name thou can not otter
  29. Re:oh and this is where i make fun of lolbertarian by twidarkling · · Score: 1

    Except there's no proof the systems actually do damage, and the warning is purely a CYA move with absolutely no real-world impact (it's a warning label, rather than modifying the technology, or putting in hard limits on time use) since it relies exclusively on parents actually parenting. Odds of that? My calculations are putting them at slim-to-none.

    --
    Canada: The US's more awesome sibling.
  30. Re:When we don't know, error on the side of cautio by Kaz+Kylheku · · Score: 1

    They have nothing to lose by disrecommending games for small children under six, because those kids are growing up fast.

    If 3D games were found to harm people's vision at any age, you can bet they would cover that up.

  31. Re:which one by RockMFR · · Score: 1

    It's really bizarre that every comment that has pointed out this error has been modded down to -1. Facts are overrated, I guess.

  32. The kids these days! by Anonymous Coward · · Score: 0

    When I was your age, I went blind the old fashioned way: By jerking off. And I liked it!

  33. Re:which one by Anonymous Coward · · Score: 0

    It's because slashdot is now a meeting place of old people, who can't take new technologies without complaining, and if needed be, they are dragged into it , kicking and screaming. I'm 30 myself, and every time I see some new tech, the comments point out:

      - It's not going to work
      - The old way is better
      - It's commercially inviable
      - some retarded plural of virus
      - uncanny valley
      - drm

    So, yeah, 3d is a bad tech, will never work and harms your eyes. Nothing is cool around these parts anymore. If you find something cool, we will snob you.

        Carl Bunn

  34. VisualBoyAdvance by tepples · · Score: 1

    There's no such thing as a Visual Boy

    There is, but Nintendo wants it pulled for a different reason.

    1. Re:VisualBoyAdvance by twidarkling · · Score: 1

      Touché

      --
      Canada: The US's more awesome sibling.
  35. Re:No kidding. Known for years. by netfoo · · Score: 2

    3D is harmful, especially for children. It is well known. Hollywood doesn't want to hear about it because they expect to make so much money off of it, nor do TV manufacturers, cable/sat, or content providers. I would rather see higher than 24 fps for films. Action scenes don't have to be blurry.

  36. Focus. by tepples · · Score: 1

    Reality also delivers images at different focal depths, as other people have pointed out in comments to this story.

    1. Re:Focus. by Kaz+Kylheku · · Score: 1

      2D images also lack focal depth, so let's not give books to the six and under crowds.

    2. Re:Focus. by tepples · · Score: 1

      But at least 2D images don't give binocular depth cues that are inconsistent with the focal depth cues or lack thereof. The issue is that we don't want to interfere with training children's eyes to reflexively change their focal depth whenever they change the binocular depth.

    3. Re:Focus. by Kaz+Kylheku · · Score: 1

      2D images have all other depth cues, which are inconsistent with focal depth.

      This hypothesis is very weak.

    4. Re:Focus. by tepples · · Score: 1

      2D images have all other depth cues, which are inconsistent with focal depth.

      And none of which require movement of the eye muscles to perceive that differs from the movement needed to read text, unlike binocular cues and focal cues.

  37. hahah, best darwin gimmick yet! by bwayne314 · · Score: 1

    OR, better yet, take the warning labels off everything, and let the problem solve itself?

  38. mmmm honesty from the manufacturers.. and... by houbou · · Score: 1

    imagine this.. for Nintendo and Sony to give out such warning... Considering that Nintendo has been experimenting for years with 3D tech.. I would take that as a serious warning. These companies have R&D, etc.. I don't think this is just "guesswork". Now, this Dr Michael Ehrenhaus doesn't agree.
    I wonder who pays him to make such a statement. Maybe Toshiba.. or any other 3D TV vendor? :)

    1. Re:mmmm honesty from the manufacturers.. and... by Anonymous Coward · · Score: 0

      This Dr. is an ophthalmologist. 3D would not cause problems to the eyes but rather to the brain itself. The brain is largely responsible for converting what our eyes perceive into a meaningful image of the world.
      So in other words, this guy is not qualified to assess the problems 3D could cause. A psychologist specializing in perception or a neurobiologist could make that assessment..

  39. What is the research? by Calgary+Computer · · Score: 1

    What makes Sony think 3D may hurt the growth of children's eyes? Is there any research? And of course we should all take regular breaks from 3D or any other type of electronic games and maybe, say, toss a ball in the park, or something.

  40. Re:oh and this is where i make fun of lolbertarian by dakameleon · · Score: 1

    You willing to bet your own kids' vision on that?

    There may not be any proof as yet, as the technology is still in its nascent stages, but I'd much prefer that the companies, in covering their collective backsides, acknowledge a possible risk than try to cover it up or deny the existence of any risks whatsoever.

    --
    Man who leaps off cliff jumps to conclusion.
  41. CYA by Anonymous Coward · · Score: 0

    Pure and simple.

    By making this statement they go a long ways toward absolving themselves of blame in some future unforseen lawsuit. Who knows, maybe 5 or 10 years from now, some researcher will discover something.

  42. 3D Fad by Anonymous Coward · · Score: 0

    The 3d fad pops up every 10 years or so- I will be happy when this cycle is over.

  43. Re:oh and this is where i make fun of lolbertarian by Anonymous Coward · · Score: 0

    That would actually be the engineer's fault, bad user interface, or probably the salesman's. Holy shit! How about, professional liability for sales people! You know, instead of just engineers, corporations, lawyers, and doctors, it would almost be like America, with integrity again!

  44. Re:oh and this is where i make fun of lolbertarian by AK+Marc · · Score: 3, Insightful

    Except there's no proof the systems actually do damage,

    That's essentially false. There is proof that bad 3D can cause damage. There is no proof that the new 3D is "bad" because testing it requires subjecting children to a test that has, in the past, damaged children. It's unethical to determine if the current 3D technology will cause the same problems proven to have occurred in previous 3D technology.

    So your statement is true in that not every possible combination of stereoscopic 3D has been proven to cause damage, so there's no proof that Blu-Ray 3D movies will cause damage. There's proof that 3D causes damage and no proof that this version doesn't. So, feel free to say it however you want. The technology used has been proven to cause damage, and they've not proven this one to be any better than the old versions.

  45. Re:When we don't know, error on the side of cautio by gslavik · · Score: 2

    Except Sega had this tech and knew the problems in 1980s.

  46. Cover your ass, or FUD? by PieSquared · · Score: 1

    People seem to think that this is Nintendo (summary went and confused people by claiming it was sony) covering their ass. On the other hand, the 3DS is 3D but not stereoscopic 3D. The type of 3D used by the 3DS appears not to be covered by this warning.

    --
    Does a line appended to your comment give your post meaning in and of itself, or only in relation to those without?
  47. Problems kids may have with 3D by Animats · · Score: 1

    It's well known that stereoscopic images aligned "beyond infinity", which force the eyes to cross to fuse the image, induce headaches. This can happen inadvertently when images aligned for adult eye spacing are viewed by kids.

    Then there's the problem that watching a stereoscopic image with the head angled induces eye alignment problems. That's unlikely in theaters, but lie on a couch and watch a 3D TV. You will not have a pleasant experience. Maybe stereo glasses should switch to mono mode when they're more than a few degrees off vertical.

    Stereoscopy is kind of bogus, anyway. Beyond a few meters, real-world stereo effects are nil. Fake zoomed-in stereoscopy is inherently kind of weird. Incidentally, if you were bothered by Avatar, realize that Avatar is about as good as stereoscopic 3D gets. Cameron uses it well, with restraint. Nothing in Avatar appears in front of the screen. Most filmmakers overdo it. Most Disney "Real3D" is really fake 3D, applied by segmentation, depth adjustment, and compositing in post. It shows.

    There's a worry that kids exposed to too much fake 3D early in life may never get the relationship between stereo separation, depth of focus, and stereo from motion firmly etched into their brains. We'll know in a decade.

  48. Re:oh and this is where i make fun of lolbertarian by icebike · · Score: 1

    Please point to this "Proof".

    You can't go on stomping your foot like a spoiled child with out providing at least a citation.

    Pictures, or it didn't happen.

    --
    Sig Battery depleted. Reverting to safe mode.
  49. Re:No kidding. Known for years. by jammer170 · · Score: 2

    Given that I was under ten years old for most of the 80s, I'd really like to see those scientific studies. Honestly, America is so sue-happy right now, practically anything and everything I see from a company's lawyers I assume is covering their company's ass, and not in any way representative of actual scientific study. I would point out that most (if not all) cellular companies have similar warnings for their cell phones absolving them of any health issue due to radio waves (despite the lack of any valid scientific study linking radio waves to health issues).

    To put it another way, [citation needed].

    --
    Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
  50. Re:No kidding. Known for years. by Anonymous Coward · · Score: 1

    I just want to point out that your allusion to corporations of the 1980s being concerned with the welfare of consumers is rather amusing.

  51. Re:oh and this is where i make fun of lolbertarian by AK+Marc · · Score: 1

    Pictures, or it didn't happen.

    You accuse me of being a child, then make a reference to porn from a childish forum. Obviously, it doesn't matter what I say, even if I gave you gold-plated proof, you'd just quip away and pretend I didn't say anything.

  52. Reading between the lines by goombah99 · · Score: 2

    The article is missing the point here. Nintendo is making a self serving argument here. The Syndrome is question occurs only in stereoscopic 3D. it does not occur in the "point of view" 3D that the Nintendo implement with it's motion sensors. There both eyes see the same image. the 3D effect arriese because the images tracks the motion of the controller itself, as though you were looking through a window pane.

    Second, I would suspect that the Wii does not have enough horse power to generate steroscopic 3D (compared to the Playstation).

    Third, even if the Wii could do it there would be another problem for the Wii. Given a 3D world you'd want to move in it right? But the wii controllers are not like the Kinect or Sony wands. The Wii only knows how you are pointing the controller, it does nor know the detailed spatial position or orientation of your body. So the effect would likely be disorientingly awful.

    Hence Nintendo is playing this up.

    It is however a supposedly real effect.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Reading between the lines by sg_oneill · · Score: 1

      My bigger concern would be more related to the development of 3D perception brain structures ,like the occular dominance columns and the like. With vision , usually you have a dominant eye, which does most of the percieving, whilst the other eye provides mostly depth perception "meta-data" (for want of a better term) that helps you place things in space. This is usually accomplishe by structures in the visual cortex called occular dominance columns that sort of put all this together for you. A child deprived of visual information or binocular input can end up with bugged out allotments of neurons in these columns wrecking their 3D perception later in life.

      My concern personally is if a child spends most of its developmental years in wierd-ass 3D projections, its really hard to know how this sort of dynamic system is going to develop. It might be fine, but we don't really know yet.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    2. Re:Reading between the lines by Anonymous Coward · · Score: 0

      RTFAs. Not self-serving; It is ass-covering protection from lawsuits. 3DS, not Wii.

    3. Re:Reading between the lines by Lordnerdzrool · · Score: 1

      They aren't trying to make 3D with Wii. They are talking about the Nintendo 3DS, the next of kin in their handheld lineup that is going to be released in North America in March if everything stays on schedule. The console creates 3D environments without the use of 3D glasses.

      The console does not simulate 3D using the simple trick of using motion control or head tracking in the way Johnny Chung does in those Wii videos. The Nintendo 3DS is a uses a real 3D screen (top screen. Bottom screen is not 3D but is still a touch interface, like the DS(i) bottom screen) manufactured by Sharp that uses a parallax barrier over a switching LCD screen. In layman terms, it allows the screen itself, rather than glasses, deliver different images to your left and right eye, allowing your brain to reconstruct the image as needed.

    4. Re:Reading between the lines by Psykechan · · Score: 1

      I would suspect that the Wii does not have enough horse power to generate steroscopic 3D (compared to the Playstation).

      The Sega Master System was able to generate sterescopic 3D perfectly fine. All of this from a system using a 3.58MHz Z80. I think the Wii is perfectly capable of doing it; horsepower has nothing to do with it. You're going to need glasses to sync with the screen updates (which the Wii could implement somehow...I don't want to give them ideas of more peripherals connected to the Wiimote) and you're going to lose half of your framerate as you're going to be drawing two separate screens (one for each eye) where you would previously only needed one.

      Sure it's not going to be as good as the PS3 but that's going to be expected.

    5. Re:Reading between the lines by Rallion · · Score: 1

      This isn't about the Wii. This is about the upcoming 3DS, which gets its name from its (fairly unique) stereoscopic abilities.

  53. Re:oh and this is where i make fun of lolbertarian by icebike · · Score: 1

    So no citation then.

    Fuff off and run away then.

    You've proven yourself a blowhard and your bluff has been called.

    --
    Sig Battery depleted. Reverting to safe mode.
  54. 3D sucks by Anonymous Coward · · Score: 0

    pass it on....
    It's just another method to re-sell the same shitty movies over again with a new twist..... in between remaking classics into embarrassing trash.

  55. Re:No kidding. Known for years. by noidentity · · Score: 2

    Nintendo had a 3D system way back as well.

  56. Re:No kidding. Known for years. by zephvark · · Score: 1

    "If man were meant to fly, he'd have been given wings?" Get serious. People are immensely robust. Technology shouldn't scare you so readily, it's mostly harmless. TV, movies, and 3D stereoscopy have all been around for more than a few decades. We see no evidence of harm. If it makes you happy to wear a tinfoil hat, be aware that they're not considered stylish-- but hey, marketing opportunity. Maybe if you paste a little lizard on it.

  57. Where the hell are Sony links? by Arty2 · · Score: 1

    All I read in the links is about Nintendo, with links claiming that Sony said so. WTF?

  58. Re:No kidding. Known for years. by cbope · · Score: 1

    I can back this up 100%. I work in medical imaging (20+ years), where stereo (3D) viewing of radiographs and other medical images is fairly widely used in various specialties. Whether the stereo viewing is done un-aided or using various aids such as special stereo binoculars or displays, there is an effect to your vision when you have performed "synthetic" stereo viewing for even a short time. It's very taxing on your eyes and brain, because they are being forced to "work" in ways which are un-natural. This synthetic 3D is very different from what our eyes and brains have learned over the years of our own life and indeed the thousands of years of human development and evolution.

    I would not allow my kids to use these "3D" devices as being popularized today, unless they are old enough that it will not likely affect their vision and brain development. While we have not yet established an appropriate age where damage is unlikely to be permanent, I would say it's at least 12-14 years old. Any younger and it's more likely that extensive use of these 3D technologies will cause permanent damage.

    Note that I would not include 3D movies viewed in a theater. It's a matter of viewing distance, where the rays of light enter the eyes at near parallel, narrow angles. At a short viewing distance, such as at home, the angles are MUCH greater and the work needed to be done by your vision system (including brain) is much greater at these short viewing distances. There is also the time factor, a movie tends to fall within a 90 minute viewing period. 3D games can and will be played much longer than that and possibly several days in a row. We don't go see 3D movies every day, multiple times a day, to have enough exposure. Plus the exposure is less severe due to the distance and angles as stated.

    I definitely will not be buying into this 3D hype for home use. Not for my home theater setup and not for my PC and console gaming. I have seen several 3D movies in the past year but none of them really blew me away, as in I really have to see this movie in 3D. Sure, some of the effects were pretty cool, but it's really only a gimmick to draw people into theaters. It doesn't add anything really meaningful to the experience for me, and it's not because I do not see 3D well. Some people's vision is less susceptible to seeing synthetic 3D in full effect. I predict this round of 3D will fail long-term, just as it has every other single time before (people seem to have short memories).

    It's fine for medical and scientific use under controlled circumstances, but controlled circumstances do not really exist in the home. Much more study needs to go into the long-term effects of synthetic 3D over long periods of time before it can be considered safe. And appropriate guidelines need to be developed for safe use.

  59. We had this story before. by Anonymous Coward · · Score: 0

    http://science.slashdot.org/story/10/06/26/2059205/3D-Displays-May-Be-Hazardous-To-Young-Children?from=rss

  60. Re:No kidding. Known for years. by Anonymous Coward · · Score: 0

    I think this is what you wanted:

    http://www.sega-16.com/VictorMaxx%20Stuntmaster%20Ad.php

  61. no.. no and no. by Kashgarinn · · Score: 1

    This isn't a problem just because you "think" it's a problem.

    The brain can train itself to deal with changes in perception almost instantly.

    Even when you do something stupid like turn everything upside down http://wearcam.org/tetherless/node4.html the brain just makes it work right again.

    People won't detrain their normal viewing of the world with 3d TVs, they'll train themselves in seeing 3d from screens as an extra on top of their training in 3d in real life.

    1. Re:no.. no and no. by tgd · · Score: 1

      The plasticity of the brain means it can fairly easily re-wire how it processes input. The problem with fake 3-D is that it's not a matter of how the brain processes the images it sees, its about how the brain controls your eyes relative to the images it sees.

      There's been plenty of literature suggesting the potential of developmental problems with how children end up controlling the positioning of their eyes (lazy eyes, etc). The end result could be an inability to align them properly to see depth in the *real world*. (I didn't realize this until I started digging into it, but a surprisingly large percentage -- nearly double digit -- of people can't see stereoscopic 3D)

  62. And that's not all... by PopeRatzo · · Score: 1

    Fox News reports that Sony has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.'

    And that it's all Obama's fault.

    --
    You are welcome on my lawn.
  63. Re:No kidding. Known for years. by Anonymous Coward · · Score: 0

    You statement is in no way related to the topic at hand. We don't strap wings on kids, charge them 20$, and toss them off a cliff.

    Yes, people as a whole are robust. I'm not saying they won't recover or deal with any impediments that have been created in their brain by it's being retrained on how to see. What I'm saying is that there are scientific studies that have documented the problems and it would be a wise parent that heeds the warnings.

    Don't believe me or the research? Fine. It's your own nightmares you make for your kids.

  64. View-Master by khr · · Score: 2

    With all this controversy about 3-D and vision, what about kids growing up watching stories on their View-Masters?

    1. Re:View-Master by sznupi · · Score: 1

      You mean those gimmicky toys fun for a few days, tops, and then mostly collecting dust?

      --
      One that hath name thou can not otter
    2. Re:View-Master by khr · · Score: 1

      Yeah, those things. But I really enjoyed mine as a kid, I had at least a dozen reels or so for it and watched them over and over... I think my collection is still in a Snoopy lunchbox in storage in my hometown...

    3. Re:View-Master by sznupi · · Score: 1

      Well, here it was something done as a last resort to combat the boredom of family reunions in one particular home, when there was nothing left to do...

      On top of that - IIRC scenes looked pretty artificial, more than a "normal" photo. Very, paradoxically, flat (a bit like several scrolling planes in some SNES platformers) - and those were static scenes made by pro photographers (probably a side effect due to necessity of deep focus)

      Most importantly - since they were static, there was very little strain on visual system after "lock on", so can't really be pointed at as an indication that current crop will be harmless (and again, were hardly used in the first place)

      --
      One that hath name thou can not otter
  65. Re:No kidding. Known for years. by Chowderbags · · Score: 1

    You don't need 3D vision to drive (or for much of anything besides maybe very fine motor work (i.e. surgery), catching a baseball, or seeing Avatar). I've had a lazy eye for as long as I can remember and outside of maybe being a bit more cautious of traffic at intersections, you'd never know. Admittedly, I can't be sure of what I'm missing out on, but I'm pretty sure you (and those in the military anecdotes) are overreacting.

  66. Fail at basic geometry by DrYak · · Score: 1

    Everyone LOVES 3D that really pops- and to get that level of pop the eyes must be further and further strained outwards.

    You completely fail at basic geometry. Looking at something near forces to "cross" your eyes : point them closer (not further) to make your sight aim at closer object. And "at your face" objects are exactly simulated that way in 3D media.
    You never point the eyes further outward. They are either point both forward parallel, when you look toward at infinity, or crossing inward when you look at closer object.

    Why is it any surprise that a developing brain can be traumatized by seeing something that it wasn't wired to see?

    It's not a surprise : 3D is a relatively new gimmick for the large population. Therefore, the older generation who didn't get exposed to it will panic and over-react as with anything else new, as usual.

    (Note: In the past people used to say that reading books would utterly damage children's sight and brains. But nowadays, aren't you happy when your child is reading some ?)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Fail at basic geometry by sznupi · · Score: 1

      Eyes must be strained though; yeah, crossing of the eyes is what they are supposed to do - but forcing them to remain focuses the same way. All with a parallax that is not merely nonexistent - it's there, but totally wrong.

      Stereoscopy (not "3D"...) had its golden era in the 50s BTW, with essentially the same tech. Stereoscopic photography is 3 times older than that, not much younger than "normal" one.

      Did you make even one such photo? Know anybody who did?

      BTW, something in our modern lives does contribute to shortsightedness of juveniles (the effect is quite striking, when some society starts to live "modern life"). But go ahead, disturb more the development of visual systems, to which it adapted over few hundred million years...

      --
      One that hath name thou can not otter
  67. What's new about this??? by SocPres · · Score: 1
    Has no one Googled "3d tv warning" before? Samsung's had this warning out for awhile now.

    Also, I doubt that 3D will cause "lazy eye", which is amblyopia. I do know that children with strabismus, such as my daughter, should not watch 3D movies because of the problems with depth perception that is induced by the artificial 3D effect.

  68. Re:No kidding. Known for years. by Renevith · · Score: 1

    By this logic, ordinary TV and movies could be even more damaging to children's eyesight and related neural pathways. On TV and on the movie screen, objects are depicted at all sorts of "distances" from the viewer, but the eyes always focus at the screen at the same depth! They are always directed at the same angle relative to each other, and never cross or uncross at all like they would when viewing the actual scene the movie depicts.

    With a 3d movie, the eyes do cross and uncross like you'd expect in order to view closer or farther objects. This actually stimulates the muscles more dynamically than a regular movie would. Of course your eyes have their own individual focus which still doesn't change since the movie screen is actually at a constant depth, but that's true of regular movies as well.

    I'm not saying that we should ignore any potential problems. It just seems like a lot of uninformed hand wringing at this point, similar to what every generation does about the new technology and culture their kids get. After all, there have been 3d games and movies and kids toys for decades. If there were any actual cases of stunted development, I assume these articles would be pointing to them instead of making unsupported claims like "users of all ages can succumb to the perils of 3D experience." (Although the article paints a pretty reasonable picture overall, quoting an ophthalmologist who says it's overblown.)

  69. 3D in the lab caused me headaches by Zarf · · Score: 1

    I remember when I was in grad school 10 years ago the experimental 3D systems would give me horrible headaches after a few hours of use. I remember thinking that if we shipped 3D systems like those to average consumers it would be a disaster. Other grad students reported vertigo and one even vomited after an extended session.

    The saving grace of these systems might be that they aren't fully immersive so you would avoid the vertigo we felt standing inside the CAVE. The headaches came from the shutter systems we used. I'm glad 3D in theaters today uses some sort of polarized light these are much more pleasant to look at.

    I think as long as 3D remains a "treat" instead of a default experience we'll be okay. The fact remains that no matter what the system used to produce 3D illusions on 2D surfaces we are ultimately causing a pair of binocular eyes to see objects that are not there. Seeing things that aren't there just sounds bad for you.

    --
    [signature]
  70. Re:No kidding. Known for years. by Anonymous Coward · · Score: 0

    I don't know about your other comments, but speaking as a former crewman from the USS Georgia (729 Gold Crew) everything you said about submarine crews is incorrect. We do have to wait 30 minutes after being exposed to white light before we go out so we get our dark vision, but that is about it. (Btw, we don't go lengthy times with nothing "far" to see. We regularly look out periscopes and surface to get fresh air and out of the inside of the sub.)

  71. Re:oh and this is where i make fun of lolbertarian by spazdor · · Score: 1

    What's childish is deciding to wuss out of a debate because someone mentioned a 4chan meme. oh WHATEVER can you DO, ALL DISCUSSION FOREVER IS RUINED.

    --
    DRM: Terminator crops for your mind!
  72. This is only a warning for kids 6 and under. by sanud002 · · Score: 1

    And in that case, don't buy them video games anyways! They need to exercise their fine motor skills at that age. They need a physical toy like lego.com or rokenbok.com Figure it out people!

  73. Re:oh and this is where i make fun of lolbertarian by AK+Marc · · Score: 1

    No, it was the fact that someone being childish accused me of being childish. I don't waste my time with hypocrites. In my experience, they are out to create responses, rather than have a discussion. He killed the discussion, not me. I just informed him of why it was dead.

  74. Re:which one by mcgrew · · Score: 1

    Get off my lawn, kid ;)

    Stereophotography isn't 3D, and it's not new; I have a John Wayne movie from the 1950s that's stereoscopic, and on VHS. Yes, the tech improved -- way back in the seventies when the red-green glasses were replaced with polarized lenses. But stereoscopy has been a recurring fad since long before I was born. It isn't new.

    When we have holographic displays, THEN I'll sit up and take notice. Holography actually is real 3D, but I may not live long enough to see it, there are some big hurdles to jump first (such as the insane resolutions required for holography). I have seen holographic film photos, in a physics class back in the late '70s, and they were awesome -- except that they were monochrome and even with film, appeared grainy.

  75. Re:oh and this is where i make fun of lolbertarian by spazdor · · Score: 1

    "Pictures or it didn't happen" is a perfectly idiomatic, Internetty way of saying "provide support for your claim". That said, I apologize for that guy's tone. It was inappropriate, and you haven't been "stomping your foot like a spoiled child." I am actually interested in seeing your links, if you have them. I suspect your point might even be correct. So please, for the benefit of any number of Slashdot readers who are more interested in the facts than the personalities presenting them, humiliate this guy by proving him wrong, rather than just quitting 'cause he's a jerk. I wanna see what you got.

    --
    DRM: Terminator crops for your mind!
  76. and here i thought... by Anonymous Coward · · Score: 0

    And here i thought the "new" 3D was just a silly rehashed gimmick from 20 years ago, oh wait.. it is! Not only that, but its potentially harmful over time, sweet!

  77. Re:oh and this is where i make fun of lolbertarian by Aristos+Mazer · · Score: 1

    Sega pulled an earlier 3D product in the mid 90s because problems were observed in kids who used the device frequently. Took me forever to find links right now -- it used to be easy to pull up the documents about this on Google, but as of today, all the keywords point at today's announcement. This is the problem with relying upon Google to remember things for me. :-)

    But I did find one article about it finally:
    Search within this article for "Sega"
    http://markpesce.posterous.com/split-screen-how-safe-is-3d-tv-screen-play-di

    There are a number of write ups about Sega's experience, and that experience is what is spawning a lot of the concern from Sony and Nintendo.

  78. Re:No kidding. Known for years. by mcgrew · · Score: 1

    If man was meant to fly, he'd have been given a big enough brain to invent a 747.

  79. Re:oh and this is where i make fun of lolbertarian by Aristos+Mazer · · Score: 1

    Ah... and here's the Slashdot coverage of it from earlier this year:
    http://science.slashdot.org/story/10/06/26/2059205/3D-Displays-May-Be-Hazardous-To-Young-Children

  80. Re:oh and this is where i make fun of lolbertarian by icebike · · Score: 1

    An interesting article.

    But again, claiming permanent damage in children is pure speculation. They readily admit the children's brain will learn how to interpret the fake 3D in a few hours of video or games, but then they turn around and deny the ability to unlearn when the set is turned off.

    --
    Sig Battery depleted. Reverting to safe mode.
  81. Re:No kidding. Known for years. by sznupi · · Score: 1

    In other words - for "normal" TV/etc. - as far as the eyes are concerned - it's like watching ... a fairly flat wall. Not for the visual processing part of the brain of course (that shouldn't matter much, considering how many different spatial arrangements - including illusion / impossible arrangements - it can interpret), but there's nothing particularly weird for parts which control the eyes, and for the eyes themselves.

    Now consider stereoscopy (NOT "3D"!) - as you say yourself, one aspect of eye must work as if it were one type of scenario (a scene with depth) - but different aspect must work like for a flat wall. The situation is fairly dissimilar from "normal" depth perception. Oh, and the parallax - it's not just incomplete / nonexistent (as in flat images), it's utterly wrong. It not only stimulates (stresses, I would say) the visual system "more dynamically than a regular movie would" - it does so more than real 3D scene. In a fairly new way. One to which no visual system was ever adapting over the hundreds millions of years, in all of our ancestors.

    Yes, stereoscopy toys are available for a long time. In fact, one golden era of such movies was in 50s. Even better - "3D" sister of photography is only few years older than its sibling, both at ~150 years. How for most of this time stereoscopy remained mostly a gimmick speaks best for itself, IMHO. For photography, it is fairly easy and inexpensive to do for a long, long time... now, did you ever make even one such photo? Do you know anybody who did?

    --
    One that hath name thou can not otter
  82. Re:No kidding. Known for years. by sznupi · · Score: 1

    "Thousands" of years of human development and evolution? Shouldn't you know better, in medical field? ;p

    --
    One that hath name thou can not otter
  83. Re:oh and this is where i make fun of lolbertarian by Anonymous Coward · · Score: 0

    There is proof that bad 3D can cause damage.

  84. Re:No kidding. Known for years. by sznupi · · Score: 1

    Obviously now adays that isn't a concern and money, as always, comes first.

    If second part of this sentence didn't contradict first, I could almost suspect how you simply display the typical myth of "good old days"... (phobia of present times / longing for one's youth / "the world was better" is an old phenomena - we have written examples of "the moral and intellectual demise of youth, that we're witnessing, will surely doom the civilisation soon" at least since Ancient Greece)

    --
    One that hath name thou can not otter
  85. They're just avoiding future lawsuits by dubsnipe · · Score: 1

    Of course there mustn't be any definitive opinion on whether there is some damage to kids, but they're playing the safe way:

    1. Put a disclaimer against kids 0-6 years old playing their games.
    2. Release a bunch of games for that exact target audience.
    3. Expect the parents to accidentally the warning tags.

    If any parent were to suite the companies for their kids suddenly going blind, they could argue that they had already warned against it.

  86. Easier solution. by DaVince21 · · Score: 1

    Don't let kids under six play those games. It really makes sense when you think about it, you know.

    Heck, I don't know anyone who'd have their kids play video games before they were at least five. It's just not a good thing to do.

    --
    I am not devoid of humor.
  87. Re:oh and this is where i make fun of lolbertarian by bussdriver · · Score: 1

    AK Marc makes a good insightful point; both of you are filling gaps in your assessment of the other with guesses based on prior experience or merely protecting your egos.

    As somebody who reads a lot of stuff, including journals; I can say that its pretty petty to accuse somebody else of lying and asking them to mount a defense with citations because YOU don't care enough about the truth to do it yourself.

    Its a common ploy by people with brused egos or who are too LAZY to insult others into doing their work. Unless you want to attack the opponents character (play politics) with the matter.

    If you think they might be lying or wrong about something why don't you get off your ass and see if you can find the information they are referring to??

    I can't cite every source on the spot of everything I've ever read in the past. Some sources are proven wrong or misleading after people have read them and it isn't their job to review all corrections on everything they've ever read about (and how could they?) Somebody has to tell them about the source or the information at some point or they keep believing what they read.

    Don't let your ego and anonymous identity remove so much tact that you just add to the already huge amount of dysfunction of web forums. You should have just asked for a hint, its likely if somebody could actually recall a source from memory they'd type it into their posting; a kind question might get the person to look it up or give a hint so you can find it.