Duke Nukem Forever Release Date Revealed
stupid_is writes with news that Duke Nukem Forever has now gotten a firm US release date: May 3rd. It will release worldwide three days later. The game was resurrected last fall by Gearbox Software and 2K Games after 3D Realms' 12-year attempt at development came to an end in 2009 when the company closed its doors.
Well done to Gearbox for finishing this off - it would have been a sin if it didn't see the light of day in the end. The previews look good and I'm looking forward to picking it up when it reaches Europe on 6 May (PC version, of course, the Duke doesn't need some stinking console). I'm hoping for a shooter which emphasises funky weapons, crazy situations and bad jokes over "balance" and other hardcore trappings. Back when I was a student, DN3D was always the game for a fun blast while Quakeworld was for whose who took things a bit more seriously.
Anyway, Gearbox, how about you get cracking on Aliens: Colonial Marines now - or will that be done "when it's ready"?
Piss off*. Not everything needs to be like Apple.
*no offense
Living With a Nerd
I'll believe it when the credits are rolling past my screen.
Scared the hell out of me. It's 2AM here, and I use that as my ring tone.
It's GNU/Linux dammit!
They should let the release date slide a few times, for old times sake.
"I use a Mac because I'm just better than you are."
Practical nuclear fusion is always 30 years away.
Fast non-volatile memory tech to replace RAM and HD is always 10 years away.
Duke Nukem Forever is forever 6 months away.
Kudos for Gearbox in keeping the myth alive.
If only they'd managed to make the release date April 1. That'd have been awesome.
Actually there is a very large likelihood that a lot of the buzz around Apple products is from deliberately leaked information. That way Apple gets a ton of free press, and can keep their image squeaky clean.
.: Max Romantschuk
I don't care if it's terribad.
I don't care if it's Borderlands2 with a Duke skin.
It's Duke, it's 2011. I always bet on Duke and I'm letting it ride.
Better be playable at PAXeast, though, god damn.
--- Do you believe in the day?
So is my Pre-Order from Electronics Boutique still good?
I refuse to miss what may be my last chance to make the same horrible joke I made 10 years ago.
Duke Nukem Forever? More like Duke Nukem Fornever!
There, I feel better now.
Wrigley has announced that they are closing up shop, as they are running out of gum. They expect the world's gum supply to reach critical levels by late April; by the start of May we'll be all outta gum...
Just as long as your system is DirectX 3.0 compatible, you'll be just fine.
Shouldn't this be an April 1st post on Slashdot ?
Those who can do. Those who can't sue.
Yes, it does work in DOSBox. Gog.com sell it, so it must.
Hey, what do you know! Having a look at that page, I just spotted that I bought it from Gog. I don't remember doing that! Well, I'm off to play a game.
Repeat after me.
Until it ships, it is still VAPORWARE!
Chas - The one, the only.
THANK GOD!!!
It is expected low temperature records this May. Satan blames global warming while others think it is an excuse to cover something else.
I thought the apocalypse was scheduled for 2012, not 2011!
It's no joke. And stop calling me Shirley.
Never start vast projects with half-vast ideas.
Like others here I can verify it works well in DOSBox. For multiplayer in windows xDuke + YANG seems to have online players whenever I check. For the single player experience I recommend eduke32 (which can be further extended with the High Resolution Pack and Polymer 3d engine)
YANG - http://yang-online.com/
xDuke - http://vision.gel.ulaval.ca/~klein/duke3d/
eduke32 - http://www.eduke32.com/
HRP - http://hrp.duke4.net/
"US release date: May 3rd. It will release worldwide three days later"
Games companies are forever bleeting on about piracy, so why the hell do they release a game in one country and tell everyone else in the world that they have to wait THREE days? As if loads of those people aren't going to pirate the game, when they may well have gone and bought it if they'd had the chance.
DN3D wasn't just a shooter. It was a shooter with a certain "attitude". It certainly set no hallmark for graphics or physics, but it sure was one for political incorrectness in games. Duke was a sexist, macho, bubblegum chewing (ok, ok, he was constantly out of gum, but he tried) pig. Not really the usual shining hero of shooters at this time.
What defined Duke was the wisecracking and the comments, the quite nonlinear levels and the blatant sexism. Let's be honest here, guys, that was part of the appeal. It was not the usual squeaky-clean world we usually got from shooters.
I hope that in our PC world there's still place for a sexist dinosaur like the Duke. It just wouldn't be Duke without tipping the strippers.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
or as I like to call it, DINO (Duke in Name Only).
So... what would make it be "real" Duke to you? A fake-3D engine stuck in the 90s? IPX-only multiplayer? Big, chunky sprites and textures? Rewinding the last 15 years of game design just to recapture glory days of yours that may or may not have actually existed? The same abstract, easily replaceable plug-and-play concept of "feeling" that drives both Apple's profits and Fox News's viewership?
So... the attitude doesn't count? The over-the-top action? The weapons? The atmosphere? None of this counts? It has to be the exact same game you played back in high school/college? Why, because you were good at it back then and haven't been good at anything ever since? Or because you invested far too much time into it and are too embarassed to admit the rest of the gaming world moved on a long time ago?
If you were just waxing nostalgic about the Good Old Days(tm), I'd see where you were coming from. But saying anything new is crap before you even try it just because you remember some sort of Good Old Days(tm) (which, again, may or may not have actually existed), that's utterly ridiculous.
The marble tomb of Pope Julius II will be finished later this year. Sure, it won't be by Michaelangelo. It won't necessarily be his vision. It is being rushed to completion by people who had no previous connection to the early 16th century project. And no one knows or cares who Pope Julius II is anymore, but it will be finally finished.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Of course that they were wrong... all the methods their used to predict the future were pretty unreliable, else they would be here instead of us. In the other hand we have new, reliable tools to know that the end of the world will be in May 2. Civilization has definitely evolved, even if was a bit too late.
GNU Hurd.
"Flyin' in just a sweet place,
Never been known to fail..."
This is be a bit off the Duke Nukem release date topic. But I work on the gameinformer.com site and just wanted to mention how freakin' excited I am that we got Slashdotted. Some people go their whole lives without ever feeling the Slashdot Effect. Wooohoooo!
jg
Well it looks like Duke Nukem Forever WILL release before Half Life 2 Episode 3.
It will never happen. If they say the game will come out on say, March 16th, this just means the end of the world will happen on March 15th. (Beware the Ides of March, Caesar...)
Gearbox is going to bring about the end of the world by releasing this game. The Universe just doesn't want it to happen.
HA! I just wasted some of your bandwidth with a frivolous sig!
I bought a commercial package of "Pwads" and "Iwads" known as D!ZONE that was the best of the Multiplayer and Singleplayer scene for offline clients, and mods were able to overlay eachother
IWAD is the primary WAD for the game, and there can be only one loaded at the moment - you cannot have multiple "overlaying" each other. That's precisely what PWADS ("patch WADs") are for. If you replace an IWAD, you're pretty much replacing all game resources. You could take the original game IWAD and several PWADs and merge them into a single modded IWAD - that's what D!ZONE tool did.
there was a utility even that converted a wad for Doom1 to run in Doom2 and vis versa
Making such a conversion was trivial, because Doom 2 was, in modern terms, more like an expansion pack for Doom 1. Same engine, all the same original enemies and items and weapons, some extra new things, and all new maps. Since Doom 1 items were all there, you could convert directly. Going Doom 2 to Doom 1 merely required replacing the new textures, items and monsters with something more or less analogous from the older game (more advanced tools would let you customize mappings).
Anyway, I'll assume that you're confusing the terminology because it all was so long ago. But you still haven't explained where the "bullet holes" mod comes from. I'll repeat again: it is not something that can be done with Doom without modding the engine, because the game does not contain the logic for it. You can't just hack resources (which is what WADs are) to make something appear that simply isn't there. And, unlike Quake, which had QuakeC in external resources, Doom had it all baked into the executable. The earliest tool that let you hack some of it (specifically, the item tables, which were really a bunch of static struct arrays) was DeHackEd. But I haven't ever heard of a .DEH that would add bullet holes, and everything I know about the internal workings of Doom engine implies that it is impossible.
auto-aim always shifted the sprite up to make it obvious
Auto-aim in Doom did not shift weapon sprites - it simply adjusted the vertical aim. The weapon did shift when you move, for the "weapon bob" effect, which is probably what you're confusing auto-aim with.
The average top-tier computer when Doom1 came-out was a $2k Pentium 90 with 128MB of RAM If I remember correctly, while business workstation tier was a 486 SX 80MHz or something like that.
Nope, sorry. Doom 1 was released in 1993. The very first Pentium CPU was released that same year - it wasn't "average top-tier", it was the absolute best you could get in a PC then. That's also why Doom was written to be playable on a 33MHz 80386, which was a pretty common PC at the day. 80486 was also common, but already getting into "powerful workstation" / "gaming rig" territory, and certainly not average even for a business workstation.
And 128Mb RAM, really? Doom required a minimum of 4Mb, and, when released, it was one of the most demanding PC video games in terms of both CPU and RAM. 4Mb was also fairly typical for a home or office PC - in 1993, it'd cost you ~$100; 8Mb was also common enough, though already noticeably above average. 16Mb was pretty much top of the line for a PC and very rare - you'd have to pay $500 to get that much!
These were the days when Radio Shack stocked American computer software (Apogee) next to their Tandy computers
There were several models in the Tandy line, but they were all contemporaries of IBM PC XT and AT - the most powerful Tandy had a 8MHz CPU and less than 1Mb RAM even when fully expanded. By 1993, they were already as outdated as, say, a Pentium 3 is today.
was pointing to the fact that the image of the HUD-weapon was always pointing slightly up
It wasn't pointing up,