Slashdot Mirror


Duke Nukem Forever Release Date Revealed

stupid_is writes with news that Duke Nukem Forever has now gotten a firm US release date: May 3rd. It will release worldwide three days later. The game was resurrected last fall by Gearbox Software and 2K Games after 3D Realms' 12-year attempt at development came to an end in 2009 when the company closed its doors.

51 of 288 comments (clear)

  1. Well done, Gearbox by RogueyWon · · Score: 4, Interesting

    Well done to Gearbox for finishing this off - it would have been a sin if it didn't see the light of day in the end. The previews look good and I'm looking forward to picking it up when it reaches Europe on 6 May (PC version, of course, the Duke doesn't need some stinking console). I'm hoping for a shooter which emphasises funky weapons, crazy situations and bad jokes over "balance" and other hardcore trappings. Back when I was a student, DN3D was always the game for a fun blast while Quakeworld was for whose who took things a bit more seriously.

    Anyway, Gearbox, how about you get cracking on Aliens: Colonial Marines now - or will that be done "when it's ready"?

    1. Re:Well done, Gearbox by TrisexualPuppy · · Score: 5, Funny

      Finishing this off? Please. We have only just seen the beginning.

      I predict that the moment before the game is to be "released," a wormhole will open, occupying half the sky over Los Angeles. From it, millions of Octabrains will come forth, wreaking havoc and destruction while Battlelords appear and L.A.P.D. pigs are turned into L.A.R.D. cops. No, we have only just seen the early prophecy. In this Hollywood Holocaust, only those yielding laser tripmines, pipebombs, and microwave guns will survive.

      I, for one, welcome our new DN3D Overlords. (Someone desperately needed to upgrade the sprites to DNF models!)

    2. Re:Well done, Gearbox by dunezone · · Score: 4, Interesting

      The Duke was King back in 1995/1996. Back then I didn't have any form of income being a 12 year old and my folks didn't believe in allowance. I had to rely on some older kids in the neighborhood that would allow me to borrow the install CD's for Duke Nukem, Doom 2, and Quake.

      Starting with Doom back in late 94 early 95, I must have spent hours playing it and going over every square inch of the maps. By the time Duke and Quake arrived there was always those discussion among the older kids of which was better. I never understood why Quake was better, no one in the neighborhood was online back then nor could do multiplayer of any form. Between Quake and Duke, the Duke had attitude, character, some depth you felt like you were playing as someone awesome. Quake though was just a man who would grunt every so often, not much different from Doom 2. As for the graphics, sure Quake was 3D in both objects and map but this was early primitive 3D. A decent art team making sprites could outshine 3D graphics back then.

      The Duke will always be King.

    3. Re:Well done, Gearbox by Anonymous Coward · · Score: 5, Funny

      Well it looks like Duke Nukem Forever WILL release before Half Life 2 Episode 3.

      W

    4. Re:Well done, Gearbox by discord5 · · Score: 2

      it would have been a sin if it didn't see the light of day in the end.

      Yeah, but now we'll have to look for a new nerdy injoke that is the equivalent of "When hell freezes over". I'm personally hoping the release date is pushed back at least once, just for the heck of it.

      Back when I was a student, DN3D was always the game for a fun blast while Quakeworld was for whose who took things a bit more seriously.

      Tripmines used to cause quite the bit of nerdrage. I personally am hoping those things find their way back into the game.

    5. Re:Well done, Gearbox by Foobar+of+Borg · · Score: 4, Funny

      Yeah, but now we'll have to look for a new nerdy injoke that is the equivalent of "When hell freezes over".

      "When slashdotters all date hot girls." There, that wasn't so hard, was it?

    6. Re:Well done, Gearbox by Anonymous Coward · · Score: 5, Informative

      Gearbox didnt finish the game.. Triptych Games did(former 3D Realms employees). All that Gearbox did was port the finished PC game to the game consoles.

    7. Re:Well done, Gearbox by pak9rabid · · Score: 5, Interesting

      Agreed. Not to mention the other niceties of Duke3D, such as blood dripping off the walls, the mirrors where you could actually see your own reflection, and being able to leave footprints when stepping over a blood puddle or out of water. I thought the graphics in Quake were awful compared to Duke3D back in that day, even though it was true 3D (granted, this was before glQuake made it's debut).

    8. Re:Well done, Gearbox by Phreakiture · · Score: 2

      "When slashdotters all date hot girls." There, that wasn't so hard, was it?

      Done it. Got photos to prove it.

      --
      www.wavefront-av.com
    9. Re:Well done, Gearbox by Pharmboy · · Score: 2

      Personally, I can't wait for Duke Nukem Forever 2 to get released. By then, it will be available as a holonovel, and we will finally have flying cars.

      --
      Tequila: It's not just for breakfast anymore!
    10. Re:Well done, Gearbox by rolando2424 · · Score: 2

      Tomorrow Valve announces the release date for Half Life 2 Episode 3 as May 2nd.

      --
      Okay seriously I've just run out of pointless things to say.
    11. Re:Well done, Gearbox by Pharmboy · · Score: 3, Insightful

      Yeah, but they won't say which YEAR...

      --
      Tequila: It's not just for breakfast anymore!
    12. Re:Well done, Gearbox by dreamchaser · · Score: 4, Funny

      Personally, I can't wait for Duke Nukem Forever 2 to get released. By then, it will be available as a holonovel, and we will finally have flying cars.

      I'm not so sure there will be holonovels or flying cars here after the Sun swells to a red giant and engulfs us.

    13. Re:Well done, Gearbox by cp.tar · · Score: 2

      I'm not so sure there will be holonovels or flying cars here after the Sun swells to a red giant and engulfs us.

      Wasn’t Sun bought up by Oracle so that it wouldn’t happen?

      --
      Ignore this signature. By order.
    14. Re:Well done, Gearbox by ildon · · Score: 2

      Quake was a better *game*, as in it had better level design, more interesting enemy AI, better weapon balance, etc. Duke 3D had more humor, unique or interesting (but often impractical or useless) weapons, and levels that were made to look like real places, and for some people this made it more fun. But if you took the two and turned all the levels, models, and monsters into the equivalent of untextured grids, Quake would still be fun while I don't think I could say the same for Duke. That's not to say that Duke didn't have good levels or that Quake didn't have bad levels or whatever, just on the whole I felt like the average quality level of them was higher in Quake.

      And finally, once you learned to use the mouse and mouselook in Quake, there was just no going back. It was simply a superior control mechanism that you couldn't match in Duke.

      And before anyone speaks up about the AI comment, I don't mean the monsters were smart, because in fact they were quite dumb. I mean that their AI allowed the player to feel smart by out maneuvering them etc. and that each monster behaved different enough from the other monsters that it didn't just feel like a model swap.

    15. Re:Well done, Gearbox by davester666 · · Score: 4, Funny

      Larry just wanted to make sure that if there was anything bigger than his ego in this solar system, that he would at least own it.

      --
      Sleep your way to a whiter smile...date a dentist!
    16. Re:Well done, Gearbox by mattack2 · · Score: 2

      Julia Roberts. Halle Berry.

    17. Re:Well done, Gearbox by whereiswaldo · · Score: 2

      Yes, I remember in the docs for the Duke Nuke'em map editor it said something like: do not place a mirror opposite another mirror - bad things will happen! I never did try it, actually.

  2. Re:While I applaud their efforts... by Pojut · · Score: 3, Insightful

    Piss off*. Not everything needs to be like Apple.

    *no offense

  3. As I've said for 12 years... by A.+B3ttik · · Score: 4, Insightful

    I'll believe it when the credits are rolling past my screen.

    1. Re:As I've said for 12 years... by ikkonoishi · · Score: 2

      Once you install the game on your computer it will then start a six month timer till the point you can actually play it.

  4. TFA plays the duke theme song? by Boltronics · · Score: 3, Informative

    Scared the hell out of me. It's 2AM here, and I use that as my ring tone.

    --
    It's GNU/Linux dammit!
  5. Old Times sake by 0racle · · Score: 5, Funny

    They should let the release date slide a few times, for old times sake.

    --
    "I use a Mac because I'm just better than you are."
    1. Re:Old Times sake by BrewDad · · Score: 2

      With the coming Rapture scheduled for May 21st, hope it doesn't slip by more than a few weeks.

    2. Re:Old Times sake by u38cg · · Score: 2
      Neighbourhood trainee actuary here...let's have a look. We assume the age of a DN3D player follows a normal distribution with mean age 20 and variance of 25, giving 95% aged between about 10 and 30, which seems about right. We assume that all these people enjoyed DN3D for a year after Plutonium Pak was released, and so have to have survived from November 1996 to May 2011, which we will round down to 14 years (because non-integer years suck). We use the English Life Tables No 16, which give the mortality of the 2000-2002 cohort for the entire population. Without any further information to adjust mortality data on, this seems reasonable.

      We take a Monte Carlo approach, simply simulating a large number of lives. I can't find an estimate for the number of players of DN3D, but I have used 100,000 and if further data comes to light my answer can simply be scaled up or down. We use the English Life Tables to generate the probability a player aged x in 1997 died in the next 14 years, which ranges from 0.1% for the 10 year olds (ten is roughly the safest age of your life) to about 3.7% for the more aged gamers. We then simply sum these over the weights for each age, giving an estimate of 835.37 deaths per 100,000 DN3D players.

      Of course this is very much a back of the envelope calculation, but it seems pretty reasonable. As a crude check, 14q20=0.008762809, so multiply that by 100000 and you have a very similar number.

      --
      [FUCK BETA]
  6. Mirage in the Distance by Sponge+Bath · · Score: 5, Insightful

    Practical nuclear fusion is always 30 years away.
    Fast non-volatile memory tech to replace RAM and HD is always 10 years away.
    Duke Nukem Forever is forever 6 months away.

    Kudos for Gearbox in keeping the myth alive.

  7. Release date by ampathee · · Score: 3, Funny

    If only they'd managed to make the release date April 1. That'd have been awesome.

  8. Re:While I applaud their efforts... by Max+Romantschuk · · Score: 2

    Actually there is a very large likelihood that a lot of the buzz around Apple products is from deliberately leaked information. That way Apple gets a ton of free press, and can keep their image squeaky clean.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  9. Just take my money by soupforare · · Score: 3, Insightful

    I don't care if it's terribad.
    I don't care if it's Borderlands2 with a Duke skin.
    It's Duke, it's 2011. I always bet on Duke and I'm letting it ride.

    Better be playable at PAXeast, though, god damn.

    --
    --- Do you believe in the day?
  10. Pre-Order by hal2814 · · Score: 5, Funny

    So is my Pre-Order from Electronics Boutique still good?

  11. This might be my last chance. by eternalelegy · · Score: 5, Funny

    I refuse to miss what may be my last chance to make the same horrible joke I made 10 years ago.

    Duke Nukem Forever? More like Duke Nukem Fornever!

    There, I feel better now.

  12. In completely unrelated news... by stillnotelf · · Score: 2

    Wrigley has announced that they are closing up shop, as they are running out of gum. They expect the world's gum supply to reach critical levels by late April; by the start of May we'll be all outta gum...

  13. Re:the fine print by Drakkenmensch · · Score: 4, Funny

    Just as long as your system is DirectX 3.0 compatible, you'll be just fine.

  14. Shouldn't this be an April 1st post on Slashdot ? by ntsucks · · Score: 2

    Shouldn't this be an April 1st post on Slashdot ?

    --
    Those who can do. Those who can't sue.
  15. Re:Oh hell yeah by Gadget_Guy · · Score: 3, Funny

    Yes, it does work in DOSBox. Gog.com sell it, so it must.

    Hey, what do you know! Having a look at that page, I just spotted that I bought it from Gog. I don't remember doing that! Well, I'm off to play a game.

  16. Fool me once shame on you, fool me 37.4 times.... by Chas · · Score: 5, Insightful

    Repeat after me.

    Until it ships, it is still VAPORWARE!

    --


    Chas - The one, the only.
    THANK GOD!!!
  17. In other unrelated Hell News by Edsj · · Score: 2

    It is expected low temperature records this May. Satan blames global warming while others think it is an excuse to cover something else.

  18. 2011? by Frequency+Domain · · Score: 3, Funny

    I thought the apocalypse was scheduled for 2012, not 2011!

  19. Re:Shouldn't this be in "idle"? by mrmagos · · Score: 5, Funny

    It's no joke. And stop calling me Shirley.

    --
    Never start vast projects with half-vast ideas.
  20. Re:Oh hell yeah by TheCycoONE · · Score: 5, Informative

    Like others here I can verify it works well in DOSBox. For multiplayer in windows xDuke + YANG seems to have online players whenever I check. For the single player experience I recommend eduke32 (which can be further extended with the High Resolution Pack and Polymer 3d engine)

    YANG - http://yang-online.com/
    xDuke - http://vision.gel.ulaval.ca/~klein/duke3d/
    eduke32 - http://www.eduke32.com/
    HRP - http://hrp.duke4.net/

  21. Lessons learned: None by Andy+Smith · · Score: 4, Insightful

    "US release date: May 3rd. It will release worldwide three days later"

    Games companies are forever bleeting on about piracy, so why the hell do they release a game in one country and tell everyone else in the world that they have to wait THREE days? As if loads of those people aren't going to pirate the game, when they may well have gone and bought it if they'd had the chance.

    1. Re:Lessons learned: None by brkello · · Score: 4, Interesting

      Why are gamers such dicks they can't wait 3 days before they come up with yet another justification to not pay for a game?

      --
      Support a great indie game: http://www.abaddon360.com
  22. The only question worth asking: Will it be Duke? by Opportunist · · Score: 3, Interesting

    DN3D wasn't just a shooter. It was a shooter with a certain "attitude". It certainly set no hallmark for graphics or physics, but it sure was one for political incorrectness in games. Duke was a sexist, macho, bubblegum chewing (ok, ok, he was constantly out of gum, but he tried) pig. Not really the usual shining hero of shooters at this time.

    What defined Duke was the wisecracking and the comments, the quite nonlinear levels and the blatant sexism. Let's be honest here, guys, that was part of the appeal. It was not the usual squeaky-clean world we usually got from shooters.

    I hope that in our PC world there's still place for a sexist dinosaur like the Duke. It just wouldn't be Duke without tipping the strippers.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  23. Re:Shovelware ahoy! by Anonymous Coward · · Score: 2, Insightful

    or as I like to call it, DINO (Duke in Name Only).

    So... what would make it be "real" Duke to you? A fake-3D engine stuck in the 90s? IPX-only multiplayer? Big, chunky sprites and textures? Rewinding the last 15 years of game design just to recapture glory days of yours that may or may not have actually existed? The same abstract, easily replaceable plug-and-play concept of "feeling" that drives both Apple's profits and Fox News's viewership?

    So... the attitude doesn't count? The over-the-top action? The weapons? The atmosphere? None of this counts? It has to be the exact same game you played back in high school/college? Why, because you were good at it back then and haven't been good at anything ever since? Or because you invested far too much time into it and are too embarassed to admit the rest of the gaming world moved on a long time ago?

    If you were just waxing nostalgic about the Good Old Days(tm), I'd see where you were coming from. But saying anything new is crap before you even try it just because you remember some sort of Good Old Days(tm) (which, again, may or may not have actually existed), that's utterly ridiculous.

  24. In Other News by Enderandrew · · Score: 2

    The marble tomb of Pope Julius II will be finished later this year. Sure, it won't be by Michaelangelo. It won't necessarily be his vision. It is being rushed to completion by people who had no previous connection to the early 16th century project. And no one knows or cares who Pope Julius II is anymore, but it will be finally finished.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  25. Re:You mean the Mayans were wrong? by gmuslera · · Score: 2

    Of course that they were wrong... all the methods their used to predict the future were pretty unreliable, else they would be here instead of us. In the other hand we have new, reliable tools to know that the end of the world will be in May 2. Civilization has definitely evolved, even if was a bit too late.

  26. ANY DAY NOW: by Jeremiah+Cornelius · · Score: 2

    GNU Hurd.

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  27. Just excited about being Slashdotted by Interested+Spectator · · Score: 2

    This is be a bit off the Duke Nukem release date topic. But I work on the gameinformer.com site and just wanted to mention how freakin' excited I am that we got Slashdotted. Some people go their whole lives without ever feeling the Slashdot Effect. Wooohoooo!

    --
    jg
  28. END OF TIMES by TiggertheMad · · Score: 2

    Well it looks like Duke Nukem Forever WILL release before Half Life 2 Episode 3.

    It will never happen. If they say the game will come out on say, March 16th, this just means the end of the world will happen on March 15th. (Beware the Ides of March, Caesar...)

    Gearbox is going to bring about the end of the world by releasing this game. The Universe just doesn't want it to happen.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  29. Re:Blow it out your ass. by shutdown+-p+now · · Score: 2

    I bought a commercial package of "Pwads" and "Iwads" known as D!ZONE that was the best of the Multiplayer and Singleplayer scene for offline clients, and mods were able to overlay eachother

    IWAD is the primary WAD for the game, and there can be only one loaded at the moment - you cannot have multiple "overlaying" each other. That's precisely what PWADS ("patch WADs") are for. If you replace an IWAD, you're pretty much replacing all game resources. You could take the original game IWAD and several PWADs and merge them into a single modded IWAD - that's what D!ZONE tool did.

    there was a utility even that converted a wad for Doom1 to run in Doom2 and vis versa

    Making such a conversion was trivial, because Doom 2 was, in modern terms, more like an expansion pack for Doom 1. Same engine, all the same original enemies and items and weapons, some extra new things, and all new maps. Since Doom 1 items were all there, you could convert directly. Going Doom 2 to Doom 1 merely required replacing the new textures, items and monsters with something more or less analogous from the older game (more advanced tools would let you customize mappings).

    Anyway, I'll assume that you're confusing the terminology because it all was so long ago. But you still haven't explained where the "bullet holes" mod comes from. I'll repeat again: it is not something that can be done with Doom without modding the engine, because the game does not contain the logic for it. You can't just hack resources (which is what WADs are) to make something appear that simply isn't there. And, unlike Quake, which had QuakeC in external resources, Doom had it all baked into the executable. The earliest tool that let you hack some of it (specifically, the item tables, which were really a bunch of static struct arrays) was DeHackEd. But I haven't ever heard of a .DEH that would add bullet holes, and everything I know about the internal workings of Doom engine implies that it is impossible.

    auto-aim always shifted the sprite up to make it obvious

    Auto-aim in Doom did not shift weapon sprites - it simply adjusted the vertical aim. The weapon did shift when you move, for the "weapon bob" effect, which is probably what you're confusing auto-aim with.

    The average top-tier computer when Doom1 came-out was a $2k Pentium 90 with 128MB of RAM If I remember correctly, while business workstation tier was a 486 SX 80MHz or something like that.

    Nope, sorry. Doom 1 was released in 1993. The very first Pentium CPU was released that same year - it wasn't "average top-tier", it was the absolute best you could get in a PC then. That's also why Doom was written to be playable on a 33MHz 80386, which was a pretty common PC at the day. 80486 was also common, but already getting into "powerful workstation" / "gaming rig" territory, and certainly not average even for a business workstation.

    And 128Mb RAM, really? Doom required a minimum of 4Mb, and, when released, it was one of the most demanding PC video games in terms of both CPU and RAM. 4Mb was also fairly typical for a home or office PC - in 1993, it'd cost you ~$100; 8Mb was also common enough, though already noticeably above average. 16Mb was pretty much top of the line for a PC and very rare - you'd have to pay $500 to get that much!

    These were the days when Radio Shack stocked American computer software (Apogee) next to their Tandy computers

    There were several models in the Tandy line, but they were all contemporaries of IBM PC XT and AT - the most powerful Tandy had a 8MHz CPU and less than 1Mb RAM even when fully expanded. By 1993, they were already as outdated as, say, a Pentium 3 is today.

    was pointing to the fact that the image of the HUD-weapon was always pointing slightly up

    It wasn't pointing up,