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Putting Up With Consolitis

An anonymous reader tips an article about 'consolitis,' the term given to game design decisions made for the console that spill over and negatively impact the PC versions of video games. "Perhaps the most obvious indicator of consolitis, a poor control scheme can single-handedly ruin the PC version of a game and should become apparent after a short time spent playing. Generally this has to do with auto-aim in a shooter or not being able to navigate menus with the mouse. Also, not enough hotkeys in an RPG — that one’s really annoying. ... Possibly the most disastrous outcome of an industry-wide shift to console-oriented development is that technological innovation will be greatly slowed. Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC."

369 comments

  1. Nintendo Thumb by zonker · · Score: 2, Funny

    Here I thought this was going to be about Nintendo Thumb.

    1. Re:Nintendo Thumb by Anonymous Coward · · Score: 1

      At first I read that title as "Putting Up With Clitoris". Look it up, Slashdotters. It's a word you don't know, for something you'll never see.

    2. Re:Nintendo Thumb by crafty.munchkin · · Score: 4, Insightful

      I'm firmly of the opinion that some games need to be played on a console, and others need to be played on a PC. Porting one type of game to another platform means that the end result is the ported platform is a poor imitation of the original.

      --
      ... wait, what?
    3. Re:Nintendo Thumb by gmaslov · · Score: 2

      Porting one type of game to another platform means that the end result is the ported platform is a poor imitation of the original.

      Ergo, any game developed for both platforms simultaneously is a poor imitation of itself ;)

    4. Re:Nintendo Thumb by DreadPiratePizz · · Score: 2

      And some games need to be played in the arcade, which consoles killed too.

    5. Re:Nintendo Thumb by Anonymous Coward · · Score: 0

      Or "Putting Up With Tonsillitis".

    6. Re:Nintendo Thumb by dintech · · Score: 1

      Certain games suit controller input and other are better with mouse and keyboard. I actually own SNES, Genesis, N64 and PSX console controllers with their USB adapters. I don't see that the experience is too different when playing and emu with the original controller to actually playing the console itself.

      Although there are lots of counter-examples, those games good with control pads include platformers, beat-em-ups, driving games and arcade games in general. Mouse and keyboard is best suited to RPG, RTS, Flight Sim (additionally with a proper joystick), Graphical Adventure and debatably, FPS in my opinion.

    7. Re:Nintendo Thumb by Anonymous Coward · · Score: 0

      Neither will you. Cock.

    8. Re:Nintendo Thumb by robthebloke · · Score: 1

      Well, porting software between platforms tends to have a negative impact on quality (not always, but they tend to be the exception rather than the rule!). So it doesn't really have to be a game to suffer porting problems - there are just as many applications out there that exhibit platform specific 'features'.

      There is the other minor point that if your only complaint is the control system (as opposed to major crashes, graphics and sound glitches etc), then the dev team have probably done a fairly good job on the port. If that's the case, then you really might as well suck it up, and go out and buy a gamepad. You can even plug in a 360 gamepad for that 'proper console' feeling if you want! (and you can be 100% sure that's what the developers were using when testing the port!)

    9. Re:Nintendo Thumb by icebraining · · Score: 1

      No, some games need to be played with mouse+keyboard, and some with multiple USB gamepads (and possibly a TV connected to the board's HDMI port).

    10. Re:Nintendo Thumb by robthebloke · · Score: 1

      hint: Those games that are better with mouse and keyboard did not originate on console.

    11. Re:Nintendo Thumb by PitaBred · · Score: 2

      Only if the controller is "unique", something like the Wiimote or Kinect. There's no reason you can't use a gamepad with a PC game. I do it quite often, Logitech makes a darn nice gamepad. And joystick games... you pretty much have to use a PC. The place for console games is when you have groups of people around a big screen, or have a novel control interface. There's no reason you can't do everything else better on a PC.

    12. Re:Nintendo Thumb by dintech · · Score: 1

      I'm aware of that. Maybe those two points should have been two separate posts.

    13. Re:Nintendo Thumb by skids · · Score: 1

      It's no excuse for a piss-poor UI. However, the OP coming from the PC gaming world does not seem to realize that these games have crap for input configurability on the console, too. They usually come with 2 to 4 proconfigured buttom mappings all of which place the most critical keys on entirely different buttons from the last game you just played, so the first hour or so of gameplay is ruined because you are constantly hurling grenades when you meant to site through the scope and such.

      And don't even get me started on how badly the dead-zones are screwed up. Many a game with vehicles is ruined because you can only lurch the steering wheel.

      UT3 is the only one I've played that lets you completely remap the controller, and even that doesn't totally deal away with overzealous deadzoning.

    14. Re:Nintendo Thumb by morari · · Score: 1

      Nah.

      Any game should be able to be played on a good PC. We can get USB arcade sticks for those fighting games, even. Not any game can be played well on a console however, shooters and strategy titles being some of the most obvious examples.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    15. Re:Nintendo Thumb by CastrTroy · · Score: 1

      This has to be one of the biggest problems with console games. Not letting you completely remap the controller. On The PC it's almost a given, because there is no standard Joystick/gamepad. So because each gamepad has button 1 in a different location, it makes sense to make this configurable. On the console, most developers don't take the initiative to do this because everyone has the same controller. I think it should be done anyway. There's no reason why you shouldn't be able to remap all the buttons. I actually enjoyed Tony Hawk 2 much more on the PC than on the XBox specifically because of this reason. The buttons for jump and grind were unable to be pressed without moving your thumb, making it about 10 times harder. On the PC, you could put the buttons where they naturally should be, and therefore the game was much more playable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    16. Re:Nintendo Thumb by Hatta · · Score: 1

      It's more the input than anything else. DoDonPachi is great on the PC with a Saturn USB pad. Quake 3 is great on the Dreamcast with a keyboard and mouse.

      --
      Give me Classic Slashdot or give me death!
    17. Re:Nintendo Thumb by Jeremy+Erwin · · Score: 1

      Quake 3? 1999
      DoDon Pachi? 1997
      Saturn? 1995
      Dreamcast? 1998

      Sounds as if you're gaming in the past.

    18. Re:Nintendo Thumb by Ihmhi · · Score: 1

      Why? We've been able to hook up gamepads to PCs and keyboards & mice up to consoles for like 10 years now.

      You can get a good wired USB controller for about $25 and a good USB keyboard and mouse for $30 or so - either way, the price of most basic peripherals on conosles.

    19. Re:Nintendo Thumb by AragornSonOfArathorn · · Score: 1

      Here I thought this was going to be about Nintendo Thumb.

      That, or Soul Callous. http://www.penny-arcade.com/comic/2005/11/2/

      --
      sudo eat my shorts
    20. Re:Nintendo Thumb by Hatta · · Score: 1

      Hell yeah I am.

      --
      Give me Classic Slashdot or give me death!
    21. Re:Nintendo Thumb by Fallingwater · · Score: 1

      I'm more of the opinion that some games need to be played on the PC (first person shooters and real-time strategy above all), but there's no game that MUST be played on a console - anything a console can do, a PC can do better - including living-room gaming if connected to a HD TV set. Yes, even beat-em-ups and racing games. If you don't like to use the keyboard for those, just plug a cheapo USB pad and go nuts.

  2. Thirsty for a firsty by Anonymous Coward · · Score: 0

    Who cares?

  3. What...? by Windwraith · · Score: 2

    If anything games are becoming more like computer games overall. Traditional console RPGs look more like MMOs now, games require patching and even have DRM...a few quirks introduced by lazy companies that do lazy ports don't make "consolitis".

    1. Re:What...? by nschubach · · Score: 3, Insightful

      Heck, "Consolitis" has an effect on LCD Displays. Anything over 1080 horizontal lines is getting harder to find every day. I feel like things are going backwards for PC displays.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:What...? by Chas · · Score: 3, Informative

      Take a look at Champions Online and it's follow-up, Star Trek Online.

      The engine was jacked around with to specifically enable a console port that was to be released simultaneously.

      Then the developer realized that a console port was going to be unsupportable and simply COULD NOT give the flexibility necessary.

      Boom, console port went away. But by that point, all the console-specific stuff was so firmly embedded into the system that it couldn't be excised.

      So what did we get with CO and STO? A pair of SEVERELY half-ass MMOs that were little more than button-mash-fests.

      --


      Chas - The one, the only.
      THANK GOD!!!
    3. Re:What...? by hairyfeet · · Score: 1

      I look at it as a "some good some bad" kinda thing. On the good side whereas I used to have to blow a couple of hundred every year and a half just to have decent framerates I've been playing for nearly 3 years now on an HD4650 with decent FPS, and will be getting an upgrade* to a 4830 from my GF (along with a nice home cooked dinner and a weekend of wild monkey sex, yay me!) in a couple of weeks for my BDay. So cheap game playing (along with the cheaper game prices) I would put as a plus.

      On the downside is what TFA is talking about, but frankly I've found the biggest offenders were shitty games anyway, so that is just like the rotten cherry on the shit sundae. For example I picked up turning point:fall of liberty in the bargain bin and it would have actually been enjoyable if it weren't for the fact that without an X360 controller the thing is completely unplayable. It is obvious they just tacked on PC controls without actually seeing that they worked, which of course they don't. But then again I've found plenty of bargain titles with GREAT controls, like the "Just Cause" series, which if you haven't tried it...imagine you mixed GTA and being a superhero, that's the only way I know to describe it. Stealing a chopper in midair is too much fun!

      But considering how many titles we PC gamers have to choose from dealing with the occasional shitty port seems like a small price to pay. Between Amazon and GOG I've got more games than I know what to do with, I don't have to spend crazy money just toi have some crazy fun,...ehhh..we don't have much to complain about really. It ain't like the old days where you better break out your wallet if you wanted more than a slideshow from the current games, which I'll take over the occasional console port suckage any day.

      *Yes if it were me I'd have bought a 5770 for around $120, but my GF has had it rough at work lately and I wanted to make it a cheap gift from her. I told her I'd be happy with her nakked wearing a ribbon, happy BDay Mr President optional but appreciated, but that is my bonus gift apparently and she wants one that is presentable in front of my family, hence the 4830.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:What...? by sortius_nod · · Score: 2

      This is true, I have been keeping my 24" Samsung as my main screen because of the 1920x1200 resolution (my 2nd screen is an Asus 24" 1920x1080).

      I think there's room for both consoles and PC games as there always has been, it's just some gaming companies are getting lazy and going console style for everything. Sure it works with things like DCUO, I use my 360 controller with that and it works great, but other games it's just terribad.

      The only way this will change is if people refuse to buy bad ports from console to PC, then the designers will have to actually do the hard yards and create the PC version with PC players in mind.

    5. Re:What...? by hitmark · · Score: 1

      Explains why CO has a option to play with gamepad (tho such a option also shows up in DDO).

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    6. Re:What...? by SuricouRaven · · Score: 1

      Also contrast Deus Ex, and very highly respected PC FPS, with it's far less respected sequal Invisible War. The latter was made for consoles, and it shows.

    7. Re:What...? by Spad · · Score: 3, Insightful

      That's more to do with the fact that all the LCD production lines are churning out huge numbers of 16:9 panels for TVs at 720p and 1080p, so it makes sense to do so for PCs as well (made easier in no small part because the public have now been successfully sold on the idea that 16:9 = HD = Better than a 4:3 monitor somehow).

      I managed to track down a pair of 21" 4:3 LCDs that do 1600x1200 for my PC and I will hold onto them as long as humanly possible because I know that it's going to be extremely hard to get a decent sized 4:3 replacement in a few year time. 16:9 for a PC is just a massive waste of screen space for most things because 90% of apps and web pages are designed, if not with 4:3 in mind, then to support 4:3 and so you end up with horizontal letterboxing all the time.

    8. Re:What...? by prionic6 · · Score: 1

      Too much information!

    9. Re:What...? by Gaygirlie · · Score: 1

      Traditional console RPGs look more like MMOs now, games require patching and even have DRM

      That is simply a product of improvements in technology: before if there was a serious bug or flaw in a console game there simply was nothing you could do about it, you just had to live with it. Now you can actually do something about it, patch things up and so on, and sometimes even provide an extra feature or two. DRM is a by-product of consoles being network-connected nowadays: the companies try to keep people from cheating in online games, and I can verily understand that. If you've ever seen for examples someone shooting through several walls in CS or something you know what I'm talking about. Then there is DLCs: it's a popular way nowadays for companies to squeeze just a few more quids out of gamers, and there simply is no way to make DLCs work without being able to have both patching and DRM.

      I'm mostly saying that having the ability to patch games, even when it might sometimes annoy a little, is a big benefit over having no such ability at all, and that certain kinds of DRM is quite understandable.

      a few quirks introduced by lazy companies that do lazy ports don't make "consolitis".

      A few quirks, you say? Lately all the games I've played have clearly been designed with a console in mind, some of them though make the transition to PC fairly well -- a good example is Batman: Arkham Asylum. An absolutely awesome game, noticeably created for consoles but works totally well on PC too -- and some make the transition fairly poorly: I just recently played through Mass Effect 1 and that one is surely an example of the poor transition. Menus worked so-and-so, sometimes you had to use mouse button to use a button, sometimes space bar, sometimes enter, some things didn't even work at all. And since I like to have my back and forward buttons mapped to left and right mouse buttons I ran into problems when trying to use my armored vehicle: it's hardwired to shoot with the right mouse button. There was plenty of other issues too, too many to list them all here.

      Just to put it shortly: many games designed for consoles have plenty of actions/keys completely hardwired and then when the game gets ported to PC those hardwired things are completely forgotten. Then you run into all kinds of illogical input issues, navigating menus is often a whole puzzle of its own and so on. It's not really what I would call "quirks" since those things often hamper playability and enjoyment quite a lot.

    10. Re:What...? by blahplusplus · · Score: 1

      "If anything games are becoming more like computer games overall"

      No. Clearly Civ 5, Supreme commander 2 and a host of other games suffer from neutered game design. As well as game designers reigning in their game mechanics for accessibility (i.e. dumbing down in the belief of attracting a wider audience)

      Metacritic:
      Supcom 2 - User score: 6.1
      Civ 5 - User score: 7.0

    11. Re:What...? by MareLooke · · Score: 1

      And traditional PC RPGs are dead, RIP.

    12. Re:What...? by mcclungsr · · Score: 1

      I have some 1920x1200 16:10 monitors for exactly that reason... I was holding onto a couple 4:3 for exactly the reason you mention, but with 1200 vertical pixels i was finally swayed... plus it was getting harder to find good 4:3 monitors.

      In particular, 16:9 is terrible for old FPS games.

    13. Re:What...? by AmiMoJo · · Score: 1

      TVs use a different resolution and aspect ratio to monitors. TVs are 16:9 1080 lines and computers are 16:10 1200 lines. Panels made for TVs can't be used in computer monitors most of the time.

      Widescreen works well on PCs. You can have two documents at almost actual size on a 24" monitor. I often have one window for program code and another for a datasheet or web page side-by-side. If anything I could do with a higher resolution because at 1920 pixels each window is under 1024 which is the minimum for the web these days (certainly for web development). I solve it by having the browser at 1024 and the editor window a bit smaller for now.

      Think of it as a bit like dual monitors except more compact and good for playing games/video.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    14. Re:What...? by Jesus_666 · · Score: 1

      I think the dumbing down of games (let's call it "haloization", although "nothing shall be more complex than Doom" would be more appropriate) is different from consolitis.

      Consolitis leads to horrible interfaces, non-user-controllable cameras in third-person games, gameplay appropriate for someone who has to aim with an analog stick and occasionally restricted saving. It happens because the restrictions of consoles are carried over to the PC when the game is ported.

      Haloization leads to stripped-down gameplay, omitting complex gameplay features like permanent health (cf. Halo), inventory management (cf. Deus Ex 2), character building (cf. Bioshock vs. System Shock 2) and scarcity (again Bioshock vs. SS2). It happens because it is assumed that the masses want the gameplay to be as simple as possible.

      Both have different symptoms and causes. The root cause is the same in both cases (both rewriting significant parts of the game for the PC and making complex games runs counter to today's risk-averse gaming industry) but they can occur independently of each other.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    15. Re:What...? by Ephemeriis · · Score: 1

      If anything games are becoming more like computer games overall. Traditional console RPGs look more like MMOs now, games require patching and even have DRM...a few quirks introduced by lazy companies that do lazy ports don't make "consolitis".

      It isn't about lazy ports. It's about fundamental design decisions.

      There's been some good discussion on Penny Arcade about the design decisions that've gone into porting Monday Night Combat over to the PC. The mouse means you've got nearly instantaneous turn speed, instead of a fixed rotation speed. So you can pull off attacks that are just plain impossible on a console. So they've had to tweak some fundamental mechanics in the game. Stuff that's simply impossible on a console because you have a limited number of buttons at your disposal becomes downright easy when you throw in a mouse and keyboard.

      Or you build a game like Racettear that simply has no click-to-move, even though it's played from an overhead perspective. You need to use arrow keys to move around. It's downright awkward on a PC. The "fix" is to plug in a gamepad.

      You've got games like Deus Ex 2 that got rid of the inventory system because it was too cumbersome on the console.

      Plenty of games are coming out now that have absolutely no ability to save wherever and whenever you want, and you're stuck looking for save stations or waiting for checkpoints or whatever.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    16. Re:What...? by Ayashii+ · · Score: 1

      I wish it were true... new MMOs with their perceived need to be able to run on consoles have interface and input system that keep getting worse (think of Champions Online, Star Trek Online, DC Universe Online and I suspect even Age of Conan..) The same issue that even plagues some western RPGs that usually were too a PC exclusive, like Oblivion and everything else made with that engine (just think about the inventory and compare it with OLDER games of the same kind, even its prequel, Morrowind) And that's just one of the direct consequences, ignoring stagnant graphics, a huge expansion of the game market in the ""wrong"" direction (or at least one I don't like :P) that brought a decrease in length and challenge of the games (but that may have happened anyway, we'll never know).

    17. Re:What...? by socrplayr813 · · Score: 1

      The only way this will change is if people refuse to buy bad ports from console to PC, then the designers will have to actually do the hard yards and create the PC version with PC players in mind.

      Except that companies might just drop the PC version altogether, because the sales levels they see are not large enough to justify the expense. I would hope that smarter companies would fill the gap, but I'm losing faith in the industry to do that nowadays. (Don't get me wrong; I think you're spot on, but it could backfire)

      About the monitors... I ended up buying a refurbished Samsung 26" monitor/TV last year just for the 1920x1200 resolution. They are almost impossible to find now, and are generally very expensive to boot. Personally, I don't care for widescreen monitors for most normal desktop things. Widescreen is only a big deal for me when it comes to games and video.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    18. Re:What...? by somersault · · Score: 1

      16:9 for a PC is just a massive waste of screen space for most things because 90% of apps and web pages are designed, if not with 4:3 in mind, then to support 4:3 and so you end up with horizontal letterboxing all the time.

      It's great for productivity type stuff, you can have windows/documents side by side for reference purposes. Of course you have two displays which accomplishes the same thing - though you could have two widescreen displays for having even more windows open without needing to splash out for all that extra horizontal screen estate that often you don't really need when viewing and editing documents. Or if you do prefer a single page layout, you could mount it on its side. 4:3 tends to waste a lot of space when doing stuff like watching movies or editing documents.

      Then when it comes to games, I much prefer having the extra field of vision at the side. Up and down isn't usually such a big deal, plus getting a 4:3 monitor that's as wide as a 22" widescreen would be very expensive.

      --
      which is totally what she said
    19. Re:What...? by Canazza · · Score: 1

      One of my favourite games, SWAT 4, doesn't have saves at all (except between missions)
      It only adds to the tension and difficulty.

      Although most of the time if you took away my quicksave I'd be raging.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    20. Re:What...? by somersault · · Score: 1

      In particular, 16:9 is terrible for old FPS games.

      A lot of them presumably have command line or in-game console options to customise the field of vision and screen size etc. Any games based off of Quake and Unreal definitely do..

      --
      which is totally what she said
    21. Re:What...? by somersault · · Score: 1

      it happens because it is assumed that the masses want the gameplay to be as simple as possible

      I think it's more that "the masses" suck at gaming, and things like regenerative health make it way easier to get through a game, so it makes them feel like they're awesome players. Though really, it's not much different from having quicksave and quickload options on a PC, I used that an awful lot when I first played through Half-Life (the first FPS that actually had a story I wanted to complete).

      --
      which is totally what she said
    22. Re:What...? by somersault · · Score: 1

      You mean MUDs? Nethack?

      --
      which is totally what she said
    23. Re:What...? by somersault · · Score: 1

      Or you build a game like Racettear that simply has no click-to-move, even though it's played from an overhead perspective.

      Having just looked at what that game is, it looks a lot like any other top down RPG. Would you really want to play Zelda with "click to move"? The only games that really work with click to move IMO are LucasArts style point'n'click games. (I hate RTSes)

      --
      which is totally what she said
    24. Re:What...? by bberens · · Score: 1

      I disagree the gaming companies are getting lazy. They're just maximizing profits. There probably isn't a significant difference in profit margin between console and PC games. But PC games require a lot more work if they're going to push higher quality graphics. Money spent that isn't made up in dramatically higher volume of PC games. Gamers are going to game no matter what. If the PC version doesn't satisfy, they will buy the PS3 version or whatever.

      --
      Check out my lame java blog at www.javachopshop.com
    25. Re:What...? by Ephemeriis · · Score: 1

      Or you build a game like Racettear that simply has no click-to-move, even though it's played from an overhead perspective.

      Having just looked at what that game is, it looks a lot like any other top down RPG. Would you really want to play Zelda with "click to move"? The only games that really work with click to move IMO are LucasArts style point'n'click games. (I hate RTSes)

      When we're talking about gaming on a computer we pretty much assume we'll be using the keyboard for movement in the first-person perspective, and we pretty much assume we'll be using the mouse for movement in an overhead perspective.

      Diablo, Nox, Dungeon Siege, The SIMS, pretty much any RTS, Torchlight...

      That isn't true on the console, which is why it seems so weird to think of playing Zelda with click to move. But, really, Zelda (at least the original) isn't all that different from Diablo, is it? And click to move worked fine for Diablo.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    26. Re:What...? by Ephemeriis · · Score: 1

      One of my favourite games, SWAT 4, doesn't have saves at all (except between missions)
      It only adds to the tension and difficulty.

      Although most of the time if you took away my quicksave I'd be raging.

      There are certainly situations where restricting the save process adds tension. This can be used to very good effect if you're trying to add some kind of realism, or if you're trying to scare the player.

      But, for your average shooter or RPG, there isn't really a good reason to restrict saving.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    27. Re:What...? by morari · · Score: 1

      All fine points. However, I worry about what's going on with PC developers as well. There are no real communities nowadays... You don't see massive fan communities that build various mods, maps, and custom characters like you used to. Think back to the days of Quake III Arena or Unreal Tournament. You won't find anything on that scale right now, and likely never will again. Games are being squeezed tighter and tighter to conform to the designer's will... that's why we have "weekly mutators" chosen and forces on us in things like Left 4 Dead, because implementing a proper mutator system (where you can mix and match) would be impossible for the console kiddies.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    28. Re:What...? by Ephemeriis · · Score: 1

      All fine points. However, I worry about what's going on with PC developers as well. There are no real communities nowadays... You don't see massive fan communities that build various mods, maps, and custom characters like you used to. Think back to the days of Quake III Arena or Unreal Tournament. You won't find anything on that scale right now, and likely never will again. Games are being squeezed tighter and tighter to conform to the designer's will... that's why we have "weekly mutators" chosen and forces on us in things like Left 4 Dead, because implementing a proper mutator system (where you can mix and match) would be impossible for the console kiddies.

      I see this as a symptom of consolitis though.

      The PC, as a platform, allows you to develop your own maps and mods. Maybe the game itself doesn't... But you have access to a keyboard and mouse for input, and various text editors and graphics programs and whatnot. It is possible to build a map or a mod on a computer. Hell, that's how they're all built in the first place.

      The console, as a platform, does not. You can't fire up some compiler and start throwing code at it. You can't build a 3D model. You can't edit photos. Or, at least, you can't on a stock system.

      And since games are being developed with consoles in mind, why include tools that your console gamers can't use? Why spend the time developing a nice editor or cleaning up a scripting language or building an API that your target audience (console gamers) will never use?

      And, hell, if any mods have to come through "official" channels... Why not charge for them?

      And now you've got little bits of paid DLC, instead of the wealth of free mods and maps that you used to have.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    29. Re:What...? by Chas · · Score: 1

      Explain why every human on the planet has a navel.

      A leftover that we really don't need anymore that's kinda ugly and serves no purpose.

      --


      Chas - The one, the only.
      THANK GOD!!!
    30. Re:What...? by somersault · · Score: 1

      Diablo, Nox, Dungeon Siege, The SIMS, pretty much any RTS, Torchlight.

      With the exception of the Sims, because you don't really have to control a warrior who needs to dodge etc (though I don't play it simply because I found it boring pretty quickly), those are all games that I want to avoid because of the control system. The only C&C game I ever looked forward to was the FPS (though it ended up being crap of course).

      I can control things with a mouse. Over the years I've flown planes and driven cars with a mouse. Hell, I even played a platformer game with a mouse on my Amiga at one point, by figuring out the weird directions you moved the mouse in corresponded to which moves on the controller (we only had 1 gamepad and wanted to play a 2 player game). It was pretty nonsensical and awkward, but possible. But the control stick just feels better, more direct and instantaneous - because it is. With any game that involves action, I know I prefer to have direct control over the avatar, whether on PC or a console.

      --
      which is totally what she said
    31. Re:What...? by hairyfeet · · Score: 1

      Sorry about that but I've been given the "You should get a 5770" lecture about 250 times now and reaaaallly didn't want to hear it yet again. And I guess /. just doesn't have the Greybeards anymore, or they would have gotten the "Happy BDay Mr President" was an old JFK joke because that is what Monroe gave him for his BDay. So no my GF isn't going to show up in a ribbon. And for the other poster it is every weekend now that she had to move 200 miles away to take care of her dad, but BDays are special, with steak and lots of being treated like a king, gotta love BDays.

      You know you are getting old when you have to explain your jokes, it is like when I make my usual "about as useful and future proof as an 8-track" comment and all the guys around me go "What's an 8-track?". Hell my kids don't even know what an LP is! The only comfort I get is knowing their kids will go "What are DVDs? You mean you got movies on plastic? Why? Did your Internet not work?"

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:What...? by cain · · Score: 1

      16:9 for a PC is just a massive waste of screen space for most things because 90% of apps and web pages are designed, if not with 4:3 in mind, then to support 4:3 and so you end up with horizontal letterboxing all the time.

      True, they are not designed for 16:9, but most are designed with a ratio of equal or greater vertical to horizontal. i.e. you can stretch the vertical as much as you want and it'll still look good. So just rotate the monitor and use 9:16. I do this on a few of my monitors, esp. the ones that I use for editing for reading the web and it works out very well.

      If you use X, xorg.conf section:
      Section "Screen"
              [snip]
              Option "rotate" "ccw"
              [snip]
      EndSection

      or your vid card manufacturer may have a custom app to rotate.

    33. Re:What...? by Anonymous Coward · · Score: 0

      No. No it wasn't.

    34. Re:What...? by lxs · · Score: 1

      No purpose? How do you perform body shots without a navel?

    35. Re:What...? by Voyager529 · · Score: 1

      *kisses moderations goodbye*

      The flip side to your logic is that it's also caused shifts in the thinking of the companies. Yes, if an NES game had a bug in it, you were busted, but overall games which couldn't be patched would be more thoroughly tested - too many game-killing bugs and sales would suffer, so there was incentive to get it right the first time.

      Keeping people from cheating online is a perk with which I am unfamiliar; I'm either playing single player or having friends over my house for a LAN party, complete with a Cisco Catalyst switch, dedicated LAN server, chips, soda, and in some cases, ladies (yes, the last one I held actually had a 50/50 gender split, and everyone played). If Valve Anti-Cheat is keeping script kiddies from using aimbots in Counterstrike, congratulations. I for one am too busy playing Unreal Tournament 2004 with my friends at my house on my LAN isolated from the rest of the internet. Even so, that doesn't excuse the excessive DRM on Bioshock, Mass Effect, and other single player only games for which cheating has no effect on other players.

      DLC is a cool idea in theory, but there's an inherent incentive to release a half-baked game at full price, while DLC becomes more and more plentiful to the point where it's a substantial portion of the game itself. I'd be cooler with it if game devs would make Collector's Editions comprehensive; i.e. $20 more than the standard edition, but containing all DLC released for the game thereafter. The company still has incentive to produce the DLC due to the added sales from late-buyers or standard-edition purchases, but there isn't that nickel-and-diming feeling to getting the complete game...or simply bake it all into the RTM release. I expect the bean counters will continue to push for making more and more of the game DLC.

    36. Re:What...? by Anonymous Coward · · Score: 0

      Waste of space? Do what most of the rest of us do with widescreen for the PC, run multiple windows at once.

    37. Re:What...? by thrash242 · · Score: 1

      Or you build a game like Racettear that simply has no click-to-move, even though it's played from an overhead perspective. You need to use arrow keys to move around. It's downright awkward on a PC. The "fix" is to plug in a gamepad.

      What? I had to read this two or three times, it boggled my mind so. It sounds like you have a serious case of mistaken expectations.

      It's a doujin game in the style of a 16-bit console JRPG. There is no reason whatsoever to even expect to click to move. Would you really want to play the action portion with click to move? Really? Now that would be awkward.

      Anyway, pretty much all doujin games that I've played used the keyboard as the sole control mechanism. Just because a game has an overhead perspective doesn't mean it's Diablo. You have to adjust your expectations to the genre or style of game you're playing.

      Do you expect to be able to play Street Fighter 4 on PC with a mouse? Left-click to move, right-click to attack? No, you play it with the keyboard or use a controller or arcade stick which is obviously what it was designed for.

    38. Re:What...? by bigstrat2003 · · Score: 1

      Clearly Civ 5... suffers from neutered game design.

      You and I didn't play the same Civ 5. That game has everything I liked about Civ 4 and more. In other words, a worthy sequel.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    39. Re:What...? by MobyDisk · · Score: 1

      I have dual monitors, and I run one of them that way. One problem is that subpixel anti-aliasing like ClearType, etc. don't work. They just blur the screen.

    40. Re:What...? by Ihmhi · · Score: 1

      You may or may not find this amusing, but I've seen a few games where they don't support widescreen because it would give the player an "unfair advantage" (larger field of view).

    41. Re:What...? by Ephemeriis · · Score: 1

      It's a doujin game in the style of a 16-bit console JRPG.

      So... You're telling me that my complaint about the game acting like it's on a console, even though it's on a computer... Is because it was designed to act like it's on a console, even though it's on a computer?

      You have to adjust your expectations to the genre or style of game you're playing.

      Fair enough.

      But it's also a good idea to adjust your expectations to the hardware of the system you're running on. There are a very large number of PC gamers who do not have gamepads handy.

      Would you really want to play the action portion with click to move? Really? Now that would be awkward.

      Worked OK for Diablo... And Nox... And Dungeon Siege... And Torchlight... And Freedom Force...

      Do you expect to be able to play Street Fighter 4 on PC with a mouse?

      No, I don't. That's a port of a cabinet/console game onto a PC. And I wouldn't be surprised to see it behave like a cabinet/console game that'd been ported to a PC.

      The whole complaint about "consoleitis" is that everything is now behaving like it's a console game ported to a PC.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    42. Re:What...? by alanebro · · Score: 1

      Warcraft 3 and Diablo 2 both do this.

    43. Re:What...? by Anonymous Coward · · Score: 0

      Move all the toolbars to the sides.

    44. Re:What...? by Gilmoure · · Score: 1

      I'm using 4 old Apple 23" displays I've scrounged (and accompanying adapter boxes) as they're 1900 x 1200. I miss my old dual Sony 21" CRTs that did something like 2000 x 1400 resolution. Weighed a tonne and took up a lot of desk space but what a picture.

      --
      I drank what? -- Socrates
    45. Re:What...? by thrash242 · · Score: 1

      Would you really want to play the action portion with click to move? Really? Now that would be awkward.

      Worked OK for Diablo... And Nox... And Dungeon Siege... And Torchlight... And Freedom Force...

      All completely different games with completely different gameplay. "Overhead view" is not a genre. This is an item-shop sim with a side of action-RPG gameplay in the style of Zelda, Ys, etc, and that style of action gameplay would not work well with a mouse. A part of its charm is that it feels like a SNES-era JRPG--in rare cases like this, a PC game feeling like a console game is a benefit.

      It's also a doujin game made by just a few people. If the game wasn't made by a few people with no budget, it might have been an actual console game, but most doujin games are for PC, because it's much easier and cheaper for a few people to make and release a PC game than a console game.

      It sounds like you're thinking "Hmm, I see an overhead view--I've played completely unrelated games with overhead view on the PC before, so this game should be just like them!".

      Your exceptions are the problem, not the game. When I first installed the game, I never expected it to work with anything other than a gamepad or keyboard because I knew what genre of game I was playing. If it was a Diablo-style game like those examples you named off, I'd expect clicking to move, but it is most definitely not that type of game.

    46. Re:What...? by Gaygirlie · · Score: 1

      Yes, if an NES game had a bug in it, you were busted, but overall games which couldn't be patched would be more thoroughly tested - too many game-killing bugs and sales would suffer, so there was incentive to get it right the first time.

      Comparing a modern game to a NES game is unfair; not only are AIs a lot more advanced now but also maps, characters, storyline (if applicable) are a whole lot more complex. Not to mention the graphics engine itself! A NES game could be only 64Kb in size, including graphics, whereas you can't find any modern engine that small, not to mention a whole game. It's almost impossible to get a modern triple-A size game "right", there always sneaks a few bugs or quirks there.

      Though, I do agree with you partially: there are some certain companies who don't even try to do any QA, they just slap the game together and ignore any bugs.

      Even so, that doesn't excuse the excessive DRM on Bioshock, Mass Effect, and other single player only games for which cheating has no effect on other players.

      Again, partially agreed: excessive DRM is excessive. I personally find Steam DRM quite close to perfect: it works well, you rarely get issues, and Steam actually offers a lot of benefits instead of just trying to restrict you. Too many companies resort to DRM solutions that work poorly, are really annoying, and do not give any benefits whatsoever for those who use the non-hacked version.

      DLC is a cool idea in theory, but there's an inherent incentive to release a half-baked game at full price, while DLC becomes more and more plentiful to the point where it's a substantial portion of the game itself.

      Some companies release some great DLC packs for their games after a while, sometimes even so great that the whole game is worth playing from the beginning again. But some companies just use DLCs to squeeze players of their money, like for example some games already have the whole damn DLC included on the installation media but the company never mentions it and after a few month they pretend they're releasing a "new" DLC for the game..

      I mostly feel DLCs are still a good idea. I just wish we could actually trust the game companies behind them. Not going to happen, though!

    47. Re:What...? by geekoid · · Score: 1

      If by 'harder and harder' you mean a couple of clicks on any site that sells monitors, then..yes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    48. Re:What...? by bored · · Score: 1

      There is a cleartype tuner to fix this. Google it. A better plan though is just to turn it off anyway. That way documents half way between the screens don't look funny because they have a pink tint on one, and a blue tint (or whatever your monitor/cleartype is doing) on the other.

    49. Re:What...? by jwhitener · · Score: 1

      I think you could say that they visually look similar, but the interfaces are no where near as complex as interfaces of PC games designed only for PC's. You mentioned RPG's on consoles looking like MMO's. They may look similar, but the control and flexibility, precision and options, are entirely different. Can you imagine trying to play something like Everquest on a console? That would be horrible.

      Even something like WoW, which I consider dumbed down in comparison to EQ (I may have just not played enough WoW), had lots of customizations, and I recall having to hit way more keys and key combinations than any console could every handle.

      Consolits will always exist until consoles develop ways for the player to provide as much input as a you can with a computer keyboard.

    50. Re:What...? by Jesus_666 · · Score: 1

      It's less that the masses suck at gaming it's just that traditional gamers aren't the majority of the market anymore. We have to face the fact that what used to be the video game market is now just a niche rarely catered to (although some companies like GSC seem to thrive there).


      As for regenerating health, I agree that you can argue that it compensates for the lack of quicksave on consoles, just like the aimbot compensates for analog stick aiming. Of course that doesn't help when it comes to PC ports - either you have regenerative health and quicksave (making the game stupidly easy), you have regenerative health without quicksave (and everyone will mock that) or you get to redesign major aspects of the gameplay.

      The developers tend towards the easy route because that way they can appeal to a wider target audience while avoiding a costly redesign. Also, writing cross-platform games as PC games and then doing a half-assed console port isn't cost-effective but doing it the other way around apparently is - so the gameplay will usually be console-centric. Since permanent health is unpopular with console gamers PC gamers don't get it either.


      Actually, that does make regenerating health a symptom of consolitis and not haloization - unless someone develops the game entirely for the PC and still puts in regenerating health.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    51. Re:What...? by MareLooke · · Score: 1

      When I stated that traditional RPGs are dead it should be noted that that means there are no (or barely any) new titles, not that the old ones aren't still around and kicking.

      Then again, the definition of RPG is so vague that you could make Doom pass it with a little effort. When most of us think RPG though we consider either hack & slash dungeon crawlers (Nethack, Icewind Dale, Diablo and MUDs from the sond of it) or Baldur's Gate style (Dragon Age: Origins, Planescape: Torment) story-driven RPGs not the current generation of shooters with a few usually simplified RPG elements.

      I guess I should have been clearer, though

    52. Re:What...? by Lonewolf666 · · Score: 1

      I guess for Windows users, it might make sense to move the task bar to the left screen margin. Thus recovering some vertical pixel range at the expense of horizontal range.
      Disclaimer: I have not really tried it yet, since my screens are still 4:3

      --
      C - the footgun of programming languages
    53. Re:What...? by somersault · · Score: 1

      Yeah when I still used Windows I had actually started doing that. My Windows VM still has that arrangement actually. I usually remote desktop into it with a 1200x800 window, which is a strange in-between size I suppose.

      --
      which is totally what she said
    54. Re:What...? by Anonymous Coward · · Score: 0

      Comparing a modern game to a NES game is unfair; not only are AIs a lot more advanced now but also maps, characters, storyline (if applicable) are a whole lot more complex. Not to mention the graphics engine itself! A NES game could be only 64Kb in size, including graphics, whereas you can't find any modern engine that small, not to mention a whole game. It's almost impossible to get a modern triple-A size game "right", there always sneaks a few bugs or quirks there.

      Even though the parent used the NES as an example, you do realize his point was true up until the last generation (Gamecube, PS2 and Xbox), and still holds true for the Wii now, right? So your whole 'it's too big to check for every bug' argument doesn't hold much water here either.

    55. Re:What...? by MobyDisk · · Score: 1

      Unfortunately, the best I can do is turn off the feature entirely. ClearType tuner doesn't let you have different settings on each monitor. Supposedly, this is fixed in Windows 7 but in fact it is not. I have an open bug report with Microsoft on it. Oh well...

    56. Re:What...? by Ephemeriis · · Score: 1

      It's also a doujin game

      To be honest, I didn't know what a doujin game was before I bought Recettear. So I might not have been so surprised if I'd been better educated. I have nobody to blame but myself for this.

      "Overhead view" is not a genre.

      It sounds like you're thinking "Hmm, I see an overhead view--I've played completely unrelated games with overhead view on the PC before, so this game should be just like them!".

      I saw some screenshots of the game. Heard good things about it from other people. And it was cheap. So I bought it.

      The screenshots showing the menu system all showed a big, white, pointing hand next to things... So I kind of figured they'd be keyboard-driven.

      But the screenshots showing the item shop itself, and the screenshots of the adventure mode, both looked similar enough to Diablo/Torchlight/whatever that I assumed they'd be mouse-driven.

      The gameplay videos I saw that featured the adventure mode also looked similar enough to Diablo/Torchlight that I assumed they'd be mouse-driven.

      Now, obviously, I was wrong. And if I'd been better informed about the game, I wouldn't have been surprised by the controls. And, now that I know what their design goals were, I understand why they made the choices they did.

      But, let's be honest here... Most games on the PC, when presented from a top-down view, use the mouse in a fairly large way. It isn't just Diablo-alikes. Stuff like RTS titles, and any chess/checkers/board game, all sorts of strategic turn-based things... Hell, even games that rely heavily on the keyboard still (usually) let you use the mouse to navigate the base menus.

      I fired up Recettear and thought my mouse had broken. I couldn't even select a new game from the menu. I couldn't navigate down to the options to see what the key bindings were (which wouldn't have mattered, because the key bindings aren't set in-game). There's that little menu bar up at the top... But there wasn't any helpful information up there.

      Sure, I figured out that I could use the arrow keys to scroll through the menu quickly enough... But the enter key didn't do anything at all. I had to mash some random keys before stumbling upon the 'z' key. And then I went into options and discovered that the controls weren't in there.

      I actually had to pull up the web page to see what the default controls were and how to change them.

      Of course, Recettear was built by a small group of people... And it was intentionally built to work like a console game... And they didn't have a huge budget... And the game was relatively cheap... And I really should have educated myself better... So I don't get to complain, right?

      Fine. I picked a bad example. I chose Recettear because it was an extreme case - absolutely no mouse support at all. I'm sorry.

      But Dead Space (the original) wasn't much different. And it was not built by a small group of people, and they did have a huge budget, and it wasn't cheap... So I can complain about it, can't I?

      Keyboard and mouse support was a joke. There was a token effort at making them functional... You could use them... And even change some of the key bindings... But it was cumbersome as hell.

      If you turned off VSYNC the mouse was mostly usable... But you got horrible tearing when the lights flickered. And they flickered a lot in Dead Space.

      If you turned on VSYNC the lights looked good, but there was a noticeable lag between moving the mouse and actually seeing anything happen on screen.

      And either way, you needed to crank the sensitivity all the way up to get any kind of response out of the mouse. Which made things mostly OK for movement and aiming... But the UI became completely useless. Base menus, inventory, whatever... The cursor was far too fast and far too sensitive to actually be useful.

      The "solution" was to use an Xbox controller on your PC.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    57. Re:What...? by thrash242 · · Score: 1

      I'll agree about Dead Space and plenty of other games. I just thought Recettear was a bizarre game to bring up in this discussion.

      As a 25+ year veteran of video games (and about 20+ of console games), I hate seeing shoddy PC ports, especially of genres and series that became what they are on the PC (Deus Ex, Elder Scrolls, etc). To me, Bethesda is one of the worst offenders. Oblivion and Fallout 3 were so blatantly a straight port with interfaces that were horrible on PC. I also hate seeing gameplay watered down to appeal to the more "casual" console audience. The above-mentioned examples perfectly illustrate this too.

      That said, if a game was obviously designed for a controller, I'll usually just play it with a controller, even on PC. The sad part is how popular first and third-person games are on consoles, when they have terrible controls for them. For that type of game at least, a mouse (when properly implemented) will always be superior.

    58. Re:What...? by blahplusplus · · Score: 1

      "You and I didn't play the same Civ 5. That game has everything I liked about Civ 4 and more. In other words, a worthy sequel."

      You obviously don't hang around the Civ community at all.

      http://www.amazon.com/Sid-Meiers-Civilization-V-Pc/dp/B0038TT8QM/

    59. Re:What...? by bigstrat2003 · · Score: 1

      I read the CivFanatics forums a fair bit, enough to know that there are people that don't like it, but just as many that do. It's a game which is controversial amongst the fan base, but I think the fact that there are those who do love it is evidence enough that it isn't suffering from neutered game design so much as changes people don't like.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    60. Re:What...? by blahplusplus · · Score: 1

      Man you are proof that gamers are blind. There were serious game breaking flaws all over the game at release, the game has serious performance issues as well. The fact that the game is LIKABLE by new people who've never played past games or by the inexperienced is quite irrelevant because they are incapable of making any kind of serious observations about the rules of the game. Therefore they are incapable of judgement about the quality of the game in relation to what has come before. Civ 5 has moved from outstandingly great to below average.

      It is worse then all previous civ games and the reviews all over the net not by the "review industry" say so. Each civ has been at least as good as the previous one whenever a sequel happened, Civ 5 substantially dropped in game quality. I would rather play Civ 4 then Civ 5, and many other civ fans feel the same way.

      First - this game isn't really "Sid Meier's Civilization". It's nothing like the other games in the series. It's really "Jon Shafer's Civilization", the 26-year old "lead designer" of Civ 5 at Firaxis. This was his first game as "lead designer".

      Second - the game is utterly unbalanced. There are a million flaws in the game that were never playtested. For example, producing wealth is irrelevant because you get far more gold from producing a unit and then deleting it. Certain civilizations are far more powerful than others, or can exploit certain tech/policy combinations to easily defeat other civilizations. The worst elements are things that were fine in Civ 4 and made worse in Civ 5, like exploiting Great Scientists. The Wonders of the World are mostly useless now, or not worth the hammers.

      Third - So much content has been actually removed or downgraded, like Civics -> Social Policies, or the number of leaders and civilizations.

      Finally - This game is just such a total betrayal of Civ 4, abandoning everything interesting and good. I'm really sad that they trusted a totally new Lead Designer for such an important game.

      In every regard Civ 5 is a step downward, with a few exceptions like hex tile. They took one step forward in one area but 3 steps back in another which leaves the game seriously mediocre. The problem is the game is below average and coming from previous games you have to force yourself to play it, the city states (like food) were so abusable on release and the AI was just brain dead.

    61. Re:What...? by bigstrat2003 · · Score: 1

      The problem is the game is below average and coming from previous games you have to force yourself to play it

      With all due respect, you are proof that people tend to think their perspective is the only existent one. I played a hell of a lot of Civ 4 (which was my first Civ), and I still think Civ 5 is an improvement for the series. Don't say that it's impossible to think Civ 5 is good if you've played previous Civ games, because that is 100% false.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    62. Re:What...? by benthurston27 · · Score: 1

      Also where would philosophy be if it weren't for staring deeply into one's navel?

    63. Re:What...? by blahplusplus · · Score: 1

      If you cannot justify your perspective then when trying to argue civ 5 is equal or better the previous games then it's over for your 'perspective'.

      Not all perspectives are created equal, same like not everyone is born equally intelligent or discerning, therefore their vision is greater then others. The idea that everything is relative is nonsense. There are hard explanations for things in the end even if they are inaccessible to you. This is how we know really bad games from really good ones.

      The real issue is people do not have access to their understanding since most thought is unconscious. Your whole worldview is based on enlightenment thinking (which was seriously wrong in many respects) and science has shown so.

      http://www.youtube.com/watch?v=PYmi0DLzBdQ

      This means you can emotionally like something like Civ 5 but are unable to justify your argument why Civ 5 is just as good as previous civs. So I could tell you the facts and you will not reason to the right conclusion, this is not how the mind works. Some minds are better then others at realizing this.

    64. Re:What...? by jack2000 · · Score: 1

      Rotate screen 90 degrees, configure your os to recognize the change of orientation and you're set.
      Sooo much screenspace.

  4. Wider release cycles by exomondo · · Score: 1

    Seems more like major revisions will come in line with consoles, this doesn't necessarily mean the pace of innovation will slow, just the releases will be further apart.

    1. Re:Wider release cycles by exomondo · · Score: 2

      In fact it's likely to be a good thing, programmers will need to make the most of current hardware rather than skipping out on optimisations just because they know new faster hardware is always around the corner. Just look at the way the graphics quality of games on consoles increases over the lifetime even though the hardware stays the same.

  5. Not first post, but... by bennomatic · · Score: 0

    Certainly a first-world problem. Boo hoo.

    --
    The CB App. What's your 20?
    1. Re:Not first post, but... by Brucelet · · Score: 1

      Seriously? You have a problem with an article about video game design on Slashdot?

    2. Re:Not first post, but... by Permutation+Citizen · · Score: 2

      Who (except graphic card manufacturers) regrets the time where you had to buy a super-expensive video card to play recent games ? Of course everyone want to run their games on the cheap PC they have.

      Personally, I prefer game graphics to have great artistic design, instead of higher resolution.

    3. Re:Not first post, but... by Beyond_GoodandEvil · · Score: 1

      Certainly a first-world problem. Boo hoo.
      Since you have a problem w/ the 1st world, please disconnect your computer(invented by the 1st world) from the internet(ditto) and go back to playing your vuvuzela or what ever you think the 3rd world does for fun. Or are you a fan of the 2nd world, at which point isn't there a party meeting you should be attending or perhaps a breadline you could be standing in?

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    4. Re:Not first post, but... by bennomatic · · Score: 1

      I don't have a problem with the article; I just find it less than interesting.

      --
      The CB App. What's your 20?
    5. Re:Not first post, but... by bennomatic · · Score: 1

      Dude. Overreact much?

      --
      The CB App. What's your 20?
  6. Why do I think that COD: Black Ops by Rooked_One · · Score: 1

    was in the author's mind when he wrote this? It let down so much compared to all of the other COD's.

    I really feel where the author is coming from because of all the games you hear that "are awesome" on the consoles. You try them on the PC and they are just horrible. Jittery lag, poor graphics, horrendous controls, and the list goes on and on.

    1. Re:Why do I think that COD: Black Ops by socsoc · · Score: 0

      Jittery lag, poor graphics, horrendous controls, and the list goes on and on.

      Ah, so I see you've played it on PS3 too...

    2. Re:Why do I think that COD: Black Ops by Vectormatic · · Score: 1

      honestly, Modern warfare 1 already was a major let-down compared to previous CODs

      Instead of participating in monumental historical battles with awesome atmosphere, i found myself playing yet another generic "hunt the terrists" style game in yet including forced plotlines to show you some scenery other then generic middle eastern ruines...

      I know we were all complaining when Medal of Honor got long in the tooth that we wanted something new and fresh, but please pretty pretty please, can i have another WWII shooter instead of all this "hunt the evil terrist" malarkey? I'd also LOVE a decent vietnam shooter, battlefield vietnam was AWESOME in terms of atmosphere, now if only someone could make a decent single player out of it

      --
      People, what a bunch of bastards
    3. Re:Why do I think that COD: Black Ops by slackbheep · · Score: 1

      They milked WW2 again a few years ago with World at War. Give them another year or two tops.

  7. must be a whiny day on Slashdot by Anonymous Coward · · Score: 0

    First the article about bloatware, then this?

    The reason the world isn't moving in the direction you want is that there aren't enough of you spending money on things you like. That's not an indication of the world moving in some wrong direction.

  8. patching by Anonymous Coward · · Score: 0

    Well, the shit flows both ways. 1 generation ago (PS2) there was no console game patching - so developers had to finish making the game before shipping it. Now the console gamers have to put up with fallout 3 and New Vegas - "here's the beta, we maybe fix it later" shit.

  9. Screen resolution drives video card performance by Revvy · · Score: 3, Interesting

    Video cards push pixels and the number of pixels has stalled in the last couple of years. 1920x1080 is the norm, and there appears to be no push to go higher. I read a great rant last year that effective summed it up. You can't blame console games for the fact that PC gamers have screens with the same resolution as their TVs. Blame either the manufacturers for failing to increase pixel density or consumers for failing to demand it. You've got to go to a 30" monitor to get a higher resolution, and the price of those beasts scares most people away. Why pay $800+ for a 30" when a pair of 24" 1080p monitors costs half that?

    ----------
    Still waiting for my in-retina display.

    1. Re:Screen resolution drives video card performance by socsoc · · Score: 2

      Did you stop reading GP halfway through?

    2. Re:Screen resolution drives video card performance by antifoidulus · · Score: 1

      There's another party to share in the blame game too, OS makers. It's 2011 and we still don't have a truly resolution independent operating system(or flying cars, but thats another rant). Gamers are only a very tiny subset of the people who buy monitors, so very few manufacturers are going to cater to their needs expressly. Unlike gamers, normal users aren't really clamoring for denser monitors because their software doesn't play well with "unexpected" pixel densities, ie everything gets smaller.

      We are still about as close to a truly "resolution independent" OS as we were 5 years ago when Apple started saying that their next version of OS X was going to be resolution independent, only to quietly drop the feature, tout it again for the next release, then drop it again ad nauseum. As far as I know Windows and the various *nix window managers aren't even as close as Apple, so you may have to wait a while for your higher density monitors.

    3. Re:Screen resolution drives video card performance by markass530 · · Score: 1

      no, i'm pretty sure he didn't read any at all. "1920x1080 is the norm" -- He counters with a ridiculously expensive Dell 30".

    4. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 2, Insightful

      you might want to update your argument to this decade. Windows 7's DPI support is close to perfection. of course, this assumes you are rating the operating system, and not the flawed applications which run on it.

    5. Re:Screen resolution drives video card performance by Burning1 · · Score: 0

      Sorry, but why should I care about going above 1920x1080? Honestly, the only reason I would run my games at that resolution was because it's the native resolution of my monitor. When I had a CRT, I'd often play games at 1280x1024. High enough resolution for everything to appear clear, but low enough to maintain reasonable frame rates on a system that cost less than $1000 new.

      IMO, the only reason to go higher than 1080p is when you're sitting up close to the aforementioned 30 inch display.

    6. Re:Screen resolution drives video card performance by antifoidulus · · Score: 0

      To be fair, I did say operating system, Windows doesn't really count as one of those. Plus, you have to use windows.

    7. Re:Screen resolution drives video card performance by cbope · · Score: 1

      Screen resolution may not be increasing by much these days, but that does not mean graphics capabilities and image quality are not improving. Higher and better levels of AA, anisotropic filtering, tessellation, increased geometry of models and world objects... all of these require more graphics card horsepower. Look at Crysis, even today... years after it's release, there is still not a single GPU that is capable of pushing 60fps when running at the native resolution of a 30" panel on enthusiast setting. Not a single card.

      Consolitis is real, and it's starting to turn me off of once-great PC gaming. Poor controls are probably the worst offenders and some of the biggest games suffer from it, Bioshock 1&2 being a prime example. I was appalled at the mouse control in Bioshock 2 when I started playing it recently. It was horrible out of the box, laggy and unresponsive or hyper aggressive were the only possible settings in-game. Even with some hacks to the ini files to calm down the mouse, it's still far from ideal. I read a preview of Dungeon Siege III yesterday in PC Gamer, still in alpha, but anyway it had no keyboard/mouse controls at all! Only gamepad. This is a game being developed for cross-platform, and they have a playable game state and still no working keyboard or mouse control on the PC!

      I have reached the point where when I hear an upcoming game is going to be cross-platform, I have to immediately lower my expectations for the game in the areas of controls and graphics, because it will obviously be dumbed-down to run on consoles. Please bring back the good old days of games developed FOR the PC, not shooting for lowest common denominator consoles. Crappy ports from consoles have become the norm for most AA titles in the last few years.

    8. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      I don't think anyone actively likes Windows, but most of us are forced to use it in one way or another. so its feature support is still fairly important.

      and how does Windows not count as an operating system? I hope you're not one of those guys who insists that kernel == operating system.

    9. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 1

      You might want to update your argument to this decade. Windows as a shell-on-top-of-DOS has been completely gone for around 10 years. It's very much so an operating system.

    10. Re:Screen resolution drives video card performance by Gordonjcp · · Score: 1

      Most small cars top out around 120mph and there appears to be no push to go faster. But, just you tell that to my Ariel Atom V8. Oh wait, that's around 15 times the price.

    11. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      seeing someone else use my own words made me realize how much of a douche I sounded like. I hereby apologize to antifoidulus.

      - AC from three posts upwards.

    12. Re:Screen resolution drives video card performance by VortexCortex · · Score: 1

      There's another party to share in the blame game too, OS makers. It's 2011 and we still don't have a truly resolution independent operating system

      Nah, the graphics engines of games don't balk on higeh res displays, they shouldn't, anyhow...

      OS Has nothing to do with it. You can select font sizes for OS texts in XP...

      It's quite simple, you select a resolution, derive an aspect ratio, create a perspective transform, and presto, all 3D games can run at any resolution. Sure, you'll run into performance problems with lower end (including console) hardware that doesn't support newer higher res displays, but that's because the machines have a limited processing power...

      When you're talking 3D, resolution is something that only post processing or per-pixel shaders has to deal with, not the OS; even old games can deal with uber res if they're coded correctly.

    13. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      What about 3D (nvidia vision)?

    14. Re:Screen resolution drives video card performance by Omestes · · Score: 1, Informative

      I don't think anyone actively likes Windows

      Actually I do actually like Windows 7. Its a first, the last time I came close was "grudgingly respecting" XP. Trying to get Linux to play nicely on my HTPC made me love Windows 7 (holy cow, Flash actually works! Imagine that, in 2011!), and even be somewhat nostalgic for the hog that is Vista SP2.

      I still hate Microsoft... But with Win7 they actually proved that they can make quality software. It would be nice if it was OSS, or done by anyone other than MS or Apple... but... oh well.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    15. Re:Screen resolution drives video card performance by Jupix · · Score: 1

      Why pay $800+ for a 30" when a pair of 24" 1080p monitors costs half that?

      Vertical resolution, PPI and having no bezel in the center of your display.

    16. Re:Screen resolution drives video card performance by Krneki · · Score: 1

      Don't forget the TV LCD or plasma, the prices are much better then monitors.

      But i don't see any point right now in higher resolution, on my 42' plasma I can't see the pixels and I play at 1m away. I do use the 2xAA tho.

      P.S: I use a dual monitor setup, so I still have my old LCD for everything else.

      --
      Love many, trust a few, do harm to none.
    17. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      There's a very simple reason for that: People get older. You wouldn't believe how many people I know who set their display resolution to less than the physical resolution just so that everything is bigger. I've considered recommending 32" HDTVs as monitors to them. There's simply no point in giving them more pixels. They can't see the ones they have.

    18. Re:Screen resolution drives video card performance by Vectormatic · · Score: 2

      Damn the government for legislating a maximum pixel limit!!

      --
      People, what a bunch of bastards
    19. Re:Screen resolution drives video card performance by ghmh · · Score: 1

      1920x1080 is the norm, and there appears to be no push to go higher

      It's worse than that, they went backwards and then stalled: 1600x1200 (4:3) to 1920x1200 (8:5) to 1920x1080 (16:9).

    20. Re:Screen resolution drives video card performance by noidentity · · Score: 1

      Blame either the manufacturers for failing to increase pixel density or consumers for failing to demand it. You've got to go to a 30" monitor to get a higher resolution, and the price of those beasts scares most people away. Why pay $800+ for a 30" when a pair of 24" 1080p monitors costs half that?

      You answered the question right there. The manufacturers are making monitors with higher resolutions, but the price makes it not worth it to most people. I'd say that it's not that 30" monitors are overly expensive, it's that 1920x1080 monitors have gotten disproportionately cheap due to the economics of producing many more of them than other resolutions. That is, it's not a hump that's keeping people from moving up, it's that they're stuck in a valley. Either way, it's unfortunate that things have stagnated.

    21. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      > I did say operating system, Windows doesn't really count as one of those.

      What a homo.

    22. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      The general consensus inside the GPU industry (been there, done that, got the T-shirt, still wearing those) is that Crysis is written by a combination of retards and 3-year-olds.

      Programming a GPU requires a bit more thought than programming a 6502 based game console. The cache effects are extremely strongly visible (a side effect of the very wide memory access path - hiding cache effects at this bandwidth would be extremely costly) and Crysis does pretty much everything to trip up the GPU with those. Same for poorly written shaders with a lot of dependent fetches, etc.

      Before you brand me as a crybaby - there have been games after Crysis that delivered a much more impressive 3D experience. That means Crysis is basically sitting there, wasting cycles, because of how poorly written it is.

      In other words, if Crysis developers had the brains to actually work *with* the hardware, not *against* it, the game wouldn't have been known purely as a hardware fanboy wankpoint.

    23. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      Buy this 1920 x 1200 HP monitor and maybe HP will make more of them. We have one at work. Fancy.

    24. Re:Screen resolution drives video card performance by antdude · · Score: 1

      I don't get why you need to go big. I am fine with 19" monitors with 1280x1024 pixels. Now, get off my lawn!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    25. Re:Screen resolution drives video card performance by socsoc · · Score: 1

      To be fair, I did say operating system, Windows doesn't really count as one of those. Plus, you have to use windows.

      Seriously? In 2011 you are still doing this shit?

    26. Re:Screen resolution drives video card performance by socsoc · · Score: 1

      You play on a 42 (i'm assuming inch, but you notated foot) screen from three meters away? How's that headache treating you?

    27. Re:Screen resolution drives video card performance by Threni · · Score: 1

      Isn't the 'problem' that monitors and tvs are already quite high resolution enough for everything they're required for by most users?

    28. Re:Screen resolution drives video card performance by geekoid · · Score: 1

      There is no noticeable gain at higher resolution for anything outside some niche markets. It just isn't needed.

      Hell, most game don't even take advantage of everything they can at 1080.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:Screen resolution drives video card performance by Anonymous Coward · · Score: 0

      Not only third party applications handle this badly in Windows 7, but even many of the basic tools that come with the OS (control panels, especially) will have buttons off of the screen if you adjust your font size to 150% or 200% of normal at 1920x1080. The window decorations and controls are very bulky and scale up with the font size which causes this problem. Aero is also worse than the old "Classic" theme in that you can't manually tweak the font sizes and sizes of the elements, so if you use Windows 7 in a HTPC setting with a "mere" 37" TV, you either have a system with mostly unreadable text or half of dialog boxes off the screen.

      This seems like a ridiculous situation considering how hard MS has pushed Media Center PCs and the fact that 1920x1080 is the highest commonly-available resolution.

      Even Gnome handles this better, though of course Linux applications are nearly as hit or miss, but at least there you can access the buttons that have fallen off the screen by using the Alt key to drag the whole window up.

    30. Re:Screen resolution drives video card performance by Krneki · · Score: 1

      No problems at all, I'd even play on a 60' TV if someone else would pay for it. :)

      Since I race online I got much better lap times and much more constant. Now I can drive within 0.2 sec per lap.

      --
      Love many, trust a few, do harm to none.
  10. How is any of this bad? by ynp7 · · Score: 3, Insightful

    So you're complaining because you can spend a relatively modest sum to play any game that you want without having to worry about a $500-1000 upgrade every year or two? Get the fuck out! This is unequivocally a Good Thing(tm).

    1. Re:How is any of this bad? by Yaotzin · · Score: 1

      You should really find a new place to shop for computers. They aren't that expensive.

      --
      Error: No error occurred
    2. Re:How is any of this bad? by Anonymous Coward · · Score: 0

      He's just referring to he video cards, and using the $$s quoted in TFS

    3. Re:How is any of this bad? by Feinu · · Score: 1, Insightful

      Lower hardware requirements are definitely a bonus, but it comes at the cost of dumbed down controls. While using a keyboard, I have about 20 buttons under my left hand, and an accurate pointing device on my right, along with several buttons. Why would I want to cycle through potential targets by pushing a button? Why do I need to hold down a button (which also has a different function), instead of just pushing a different button? Now I enter a menu, and I have to lift my hand to get to the arrow keys to navigate the menu? Not user friendly at all.

    4. Re:How is any of this bad? by Yaotzin · · Score: 1

      What? If you pay $500 for a video card, you shouldn't even be thinking about upgrading for at least three years.

      --
      Error: No error occurred
    5. Re:How is any of this bad? by sznupi · · Score: 1

      That's if the games you're interested in have underlying mechanics revolving around pointing at things...

      While even in the realm of first person perspective games, joypad can be quite great - especially Dual Shock-like, especially in Descent-like game. And then that's not the only type of user interaction possible / wasn't there something about gaming "innovation"?...

      --
      One that hath name thou can not otter
    6. Re:How is any of this bad? by Pentium100 · · Score: 1

      Also, why do I have to press up, up, down, down, left mouse button, enter to perform some action instead of pressing a some button? I mean my keyboard has a bit more than 100 keys...

    7. Re:How is any of this bad? by Omestes · · Score: 1

      Huh... I always buy the exact middle of the road video card ($100-130), and they generally last me around the life of the rest of my computer, meaning around 4-5 years. You don't need the bleeding edge, ever. Right now I've got an old ATI Radeon 4650, its lasted me around 3 years now, and I can play Fallout 3: New Vegas, Dragon Age, UT3, and TF2 at the highest settings. WoW (when I played it) at close to the highest settings, and pretty much everything else I'd want to play at either "high" or "highest".

      On average a computer (if bought smartly, aiming for the plateau between cheap crap and bleeding edge tax) will cost much less than keeping up with consoles. Well, it will be higher if you completely ignore the fact that your computer is mutli-use, versus a console which is pretty much good for only one thing. This is a pet peeve of mine... Console fan boys like to claim that computers cost more, and completely ignore the fact that they already have and need a computer, whereas a console is completely optional. 90% of console games (at least ones I want to play) end up on the PC. I already (obviously) have a PC, so why spend $200-300?

      I just upgraded my video card, not because it failed me, but for a "hand-me-down" upgrade. My mom needs something to replace her 1.20GHz Ancient Athalon, I'm giving her my old Core 2 Duo 2.0GHz box, which needs a video card to replace the crappy Intel GMA crap. So I'm replacing my 4650 with a 5770, giving the 4650 to my GF to replace her NVidea 9400-whatnot, which is going into my mom's new computer. If not for this chain, my 4650 probably would have lasted another 2 years.

      I do find it odd that my monitor from 6 years ago was much better, resolution wise, than the 28" 1920x1080 I'm typing this on now. I really wish it was possible to get beyond this 1080, "HD" crap. I've had monitors with greater pixel density for years, "HD" is a step down. It should be "MD", the "M" being "mediocre", or "moderate".

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    8. Re:How is any of this bad? by SharpFang · · Score: 1

      The bad thing is that while you CAN play every game on $200 card, none of them is WORTH playing.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    9. Re:How is any of this bad? by mjwx · · Score: 1

      While even in the realm of first person perspective games, joypad can be quite great

      So, you've never played a game with a keyboard and mouse before. It's OK, we dont hate you.

      A control pad will never match the accuracy and speed of a mouse. For one, you cannot move a cursor directly from point to point, you must always base your movement on the centre of the joystick/thumbstick. For things like flight sim's this is a good thing but for looking and general movement it's terrible.

      Secondly comes co-ordination. You can do far more operations per second, provided you have a minimum level of co-ordination using a keyboard and mouse doing separate things.

      Third, number of buttons. If you put 40 odd buttons on a joypad, it would be as big as a keyboard so you may as well have used one in the first place.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:How is any of this bad? by sznupi · · Score: 1

      Things you say are true only in games with underlying mechanics (or UI) revolving around pointing at things ... I wrote it quite clear.

      And even there not exclusively, for example: light gun shooters.

      (BTW, typical homo sapiens has 10 fingers)

      --
      One that hath name thou can not otter
    11. Re:How is any of this bad? by sznupi · · Score: 1

      PS. ...or games with lots of typing, obviously. BTW, can you point out some fairly mainstream "real PC game" which has anywhere near the level of keyboard usage as this arcade / console / "PC console port" one?

      --
      One that hath name thou can not otter
    12. Re:How is any of this bad? by stonewallred · · Score: 1

      My Voodoo 3 worksd fine. I have been thinking about getting a better card when I upgrade my ME install, but that isn't going to happen until they get all the bugs worked out of XP.

    13. Re:How is any of this bad? by Ayashii+ · · Score: 1

      I'd rather spend 1200€ (and that's not even the case, you can easily manage with half that) every other year for a new PC than play for 6 year on the same 400€ hardware, because let's face it, if new games still run in a 4 year old hardware it means that the progress in terms of graphics and processing was stagnant. And it was stagnant in the last 5 years, so much it saddens me every time I think about it. Look at any recent game and the graphics difference between it and a 2006 title, like Oblivion or Battlefield 2... it's just some better lights and special effects if we're lucky, often the engine didn't even change... (Fallout 3: New Vegas and Oblivion) Now think of the difference between games 5 years apart in the past... like 1996 to 2001 (Duke Nukem 3D vs Tribes 2, MachWarrior II or Quake vs Black and White) and just see how huge it is...

    14. Re:How is any of this bad? by Draek · · Score: 1

      Because it means they don't get to rub their ePeens in the face of all those dumb, "casual" gamers.

      Remember when being a geek meant you taught yourself programming by the time you were 15 and learned, the hard way, how to make the most out of obsolete computers? now it's all about making daddy spend $2k+ on a quad-core CPU and a dual GPU all to run Crysis on its highest settings and post a video of it on Youtube afterwards.

      --
      No problem is insoluble in all conceivable circumstances.
    15. Re:How is any of this bad? by Anonymous Coward · · Score: 0

      Well, that is a problem from where I'm sitting. Most "gamers" just want their Halo or their newest CoD release, regardless of whether or not the game is actually doing anything positive for the gaming industry. PC games, traditionally, have been the primary driving force in improving graphics processing technology, as well as various aspects of video gaming itself. After all, can you honestly tell me when the last time a console-exclusive game dramatically reshaped either a) the way a game is played or b) the way we experience gameplay? Aside from Halo (which was later ported to PC), has there been a recent Half-Life 2? How about a Crysis? World of Warcraft? Command and Conquer? Don't even get me started on the problems of control translation from one system to another. Nothing quite like playing an FPS on a PC when it is clearly a port from a console version (lack of customizable controls/options/etc. is a real pain when I have hardware that will far exceed the abilities of a mere console).

      Sure, most people will just go out and buy a console nowadays because it makes everything easy. And that's fine. But both the Xbox 360 and the PS3 are getting close to their maximum in terms of what can be achieved graphically. It has, and always will be, up to the PC market to really push our graphics and our gameplay forward.

      More on-topic, PC games should be expected to have patches released due to the vast number of different possible hardware configurations that need to be supported, provide minor bugfixes, etc. I'm OK with that. Console games requiring patches just implies either rushed or plain old fucking lazy development. And crippling a PC game's control elements or even performance because it was "designed for the console first" is just plain fucking stupid if you ask me. If you're going to make a game for 3 different systems, then you need to make sure you are developing for each version of the game simultaneously. It absolutely sickens me when a game runs poorly on one system because the developers were too lazy to write the code for the machine they decided to port it to.

      Consolitis is real, my friends. And I'm beginning to grow tired of it.

    16. Re:How is any of this bad? by rekenner · · Score: 1

      I have a desktop that I built 4 and small change years ago for a bit under $1000. It's stuck with me through a whole bunch of gaming, coding, hardware design, etc. I replaced the graphics card last year with a $130 graphics card. It can still play games that are coming out today at decent settings. So, uh, what the fuck are you talking about? Maybe if you buy a $500 Dell piece of shit every 2 years, that will happen, sure.

    17. Re:How is any of this bad? by MogNuts · · Score: 1

      I wholeheartedly disagree. And I'll tell you why. 2 reasons. But first, a background. Recently I've gotten into online shooters. But cheating is rampant, so I've been giving the console versions a chance instead of the PC version. But anyway. Needless to say, I've had the chance to compare the two (have both BF:BC2 and the new MoH) and played both versions.

      1) Consoles graphics are absolutely atrocious. I disagree with your assertion. Playing BC2, it looks like I was playing on the N64. The whole time I was playing the single player campaign, I kept thinking, I can't wait for the next console generation. Same thing with MoH. It looks atrocious on the 360.

      Now, I fire it up on my PC. On a 4 year old C2D E6400 with a 8800 GTS 512. Max settings at *true*, not upscaled 1920x1080. Runs great. Anyway, you can see the beautiful textures in multiplayer on walls, guns. The ADS reticle is crisp. I can see a nice wide screen and a full beaitful panoramic view, not only 5 feet ahead of me because of low resolution. The first thing you go is "aaah, that's better." I can't even play the console version. It looks SO bad comparatively, it hurts my eyes. Literally. It's fuzzy and blocky--hence the eyestrain.

      2) Online play. Now, after playing COD:BO and seeing 1 million people play online, I thought that consoles were the way to go. Dead wrong. Yes there is PC cheating. But at least there is people online. Currently even at peak times there is only a measly 2000-8000 people playing MoH online (besides BO, the most recent shooter; only 2-3 mo. old). And no one is even on period until peak times with BC2. And even Halo:Reach, the other biggest one, only has 30,000 users on. This is the 360's flagship online shooter! Counter-Strike, a 7 year old PC game, has 50,000 at all times. Yea, BO has 600,000-800,000 people playing now. That's because that is the only online shooter anyone on the 360 plays! Only GOW2 has people playing online, and it's nothing to write home about.

      In short, I'm happy you like playing your console. But when your AAA title released only 7 months ago looks worse than RE4 on the Gamecube, I *like* the option to be able to game on the PC and get better graphics. The key is option. If I want to go out and buy a $150 card every 4 years to have amazing graphics, why am I not allowed to?

    18. Re:How is any of this bad? by AgBullet · · Score: 1

      I, for one, don't mind - and indeed look forward to - upgrading my components every couple of years at 1k+ a pop. It's like people with DSLRs vs people with point-and-shoots. If the latter works fine for you, great - however for others, it's just not good enough.

  11. Vapid piece of non-journalism by billcopc · · Score: 3, Interesting

    The summary should have read "FiringSquad ad revenue is on the decline, here's an article about nothing, for you to linkspam".

    Yeah, console games usually make for shitty PC ports, which is freakin' pathetic since the console title had to be developed on a PC in the first place, and today's middleware makes the distinctions largely irrelevant. This is not news. The same was true back in the 80's (minus the middleware).

    My biggest peeve ? Not the shitty controls. Not the slightly degraded textures. Not the total lack of post-release fixes. No, my biggest peeve is when a stupid console port restricts your choice of display resolution. It is trivial to pull a list of API-sourced geometries and run with it, rather than hardcode for 720p and 1080p... or worse yet: 640x480, 800x600, 1024x768. Yeah ok, I was running 1024x768 fifteen years ago, it's kinda tired.

    --
    -Billco, Fnarg.com
    1. Re:Vapid piece of non-journalism by feepness · · Score: 1

      It is trivial to pull a list of API-sourced geometries and run with it, rather than hardcode for 720p and 1080p... or worse yet: 640x480, 800x600, 1024x768. Yeah ok, I was running 1024x768 fifteen years ago, it's kinda tired.

      While it certainly shouldn't be impossible, it's not trivial. There are considerations for fixed sized graphical UI elements. You can't just blow things up or even worse shrink them down. HUD displays look terrible and text gets unreadable. There are also field of view issues.

      Now I think game makers should be professional enough to take these into account, but it certainly is far from trivially making a couple API calls.

    2. Re:Vapid piece of non-journalism by drinkypoo · · Score: 1

      Actually it's nothing short of amazing when a console port today doesn't support the full list of resolutions because you can plug your Xbox 360 into a VGA monitor, too, and the console supports about any resolution you can think of because scaling is free.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Vapid piece of non-journalism by billcopc · · Score: 1

      Yes, actually, you can blow things up rather easily, thanks to the excellent scaling and filtering algos provided by all modern GPUs. If I have a very exotic configuration (like my 2560x1440 displays), I am quite happy to tolerate slightly fuzzy UI bitmaps, and it is a very easy task to adjust the FOV for any given aspect ratio.

      Here's the idiotically simple math:

      Let the base FOV be 90 degrees
      Let A be the game's native aspect ratio, for example 4:3
      Let B be the target ratio, 16:9
      The new FOV is thus: 90 / (4/3) * (16/9) = 120

      If a game developer is incapable of performing such basic arithmetic, they need to go back to flipping burgers.

      --
      -Billco, Fnarg.com
    4. Re:Vapid piece of non-journalism by geekoid · · Score: 1

      err, not pathetic.

      They are very real reasons for that.

      It's known the keyboard gaming is faster then game pad. only slightly, but enough so the PC gamer can respond a fraction of a send sooner, and run in tighter circles.

      Something that is very hard to compensate for in the real world.
      Other very technical things go on as well. SO a port is hard and time consuming. Something it can be hard to get the proper budget for because the person controlling the purse as been told it's no big deal and the game is done anyways, just needs a few tweaks.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  12. Consolitis bad for windows, good for Mac/Linux by Anonymous Coward · · Score: 0

    I LOVE Consolitis! it's holding up directx massively. The longer they take the faster Linux catches up. We already have almost full Directx 9 support in wine and directx 10/11 support is already being implemented. You can currently play pretty much any windows game except .net 3.5/games for windows live titles. Consolitis sucks for PC games in general, but for Linux/Mac gamers it's done more than any OpenGL development in the last 10 years for compatibility.

  13. Worse... by ikkonoishi · · Score: 1

    The one thing worse than consolitis is inline advertisements injected into the text of an article as fake links. D:

    But going back to the subject at hand the most glaring recent example of consolitis in a game has to be The Force Unleashed. That game had horrible mouse control which made one boss fight basically impossible. With a gamepad you had to hold just both sticks down, but with the mouse you had to constantly move the mouse downwards for 30 seconds at a time. Arggg.

  14. 'consoleitis' not slowing uptake of video cards by Matthew+Weigel · · Score: 4, Insightful

    "Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC."

    Making content that looks good at 1080P (or 1920x1200 for some PC monitors) is hard. Some amazingly specialized people spend a lot of time working on it; the more powerful the graphics processor, the more that is possible, but the more art assets have to be created (along with all the associated maps to take advantage of lighting, special effects, shader effects...) and the more programming time has to me spent. Much like the number of pixels increases far faster than the perimeter of the screen, or the volume of a sphere increases faster than its surface area... the work to support ever-increasing graphics power grows faster than the visual difference in the image.

    It's not sustainable, but those advancing graphics processors are a big part of why game developers are moving to consoles: a shinier graphics engine costs more money to develop, which increases the minimum returns for a project to be successful. Anyone who looks at the business side can see that the market of people who have $500 graphics cards is much tinier than the market of people who have an Xbox360 or Playstation3. If you're going to spend that much money on the shiny, of course you're going to shoot for a bigger return too!

    When it takes a big team to develop something... well, that's generally not where the innovation is going to happen.

    --
    --Matthew
    1. Re:'consoleitis' not slowing uptake of video cards by antifoidulus · · Score: 1

      You are only looking at part of the equation though, consoles have a huge cost associated with them, namely the royalties you have to pay the console manufacturer for every unit sold. For the big games it's something like $10/game, not trivial. Now compare that to the PC world, you don't have to pay Microsoft/Apple/whoever a dime to release your game on their system. Lets face facts, the reason there isn't a bigger drive to release more PC content is simply because the sales aren't there. For most games the increase in development costs would be more than offset by the savings in licensing fees.

    2. Re:'consoleitis' not slowing uptake of video cards by Matthew+Weigel · · Score: 1

      Well, I'm specifically talking about games that push the limits of graphics hardware, and that require a $500 video card to run. The market is very tiny there, but the increase in development costs is - I think - nontrivially larger than the cost of entry into the retail box console market. As a rough estimate, look at the budget for a Pixar movie: Up had a budget of $175M. The quality of art assets and graphics engine programming is going to be a bit lower running on a GeForce GTX580, but not that much lower, and instead of voice acting and writing you have longer runtime (so more assets), game design, and the requirement to do more art "in the round" since you don't have as much camera control as you do in a movie. So... $175M seems kind of reasonable to me as a rough estimate for pushing modern GPUs to the limit in a PC game.

      AAA console game budgets are not quite that high yet with a few notable exceptions like Grand Theft Auto 4. So... I agree that the smaller market is a big concern (especially when you restrict it to "people who spent $500 on their video card"), and a reason that console development is more attractive (indie games, strategy games that don't translate well to console, and MMOs seem like the main exceptions here). However, I disagree that the budgets would be similar for a major console title (something getting close to a sales record, pushing the envelope of what the consoles can display, etc.) and a major PC title that tried to push the limit of a modern high-end graphics card.

      --
      --Matthew
  15. First to bitch about lack of Linux games! by pecosdave · · Score: 3, Interesting

    I really, really miss Loki.

    I still want to kick someone at Epic in the nutts for not following through with the promised Linux port of UT3. (My copy is still sitting there waiting to be played for the first time)

    If you use SDL and Open GL you can make it work on everything easier! /rant complete, my version of PC gaming covered, go back to bitching about consoles and Windows Microsoft weenie.

    --
    The preceding post was not a Slashvertisement.
    1. Re:First to bitch about lack of Linux games! by Beelzebud · · Score: 1

      That was very annoying. I bought UT3 also thinking there would be a Linux client for it. They even showed screenshots of it running in Linux, at one point. Frankly I've given up on Epic Games. It's a shame they went the way they did because every PC game they made until the UT3 engine had Linux clients. The thing I'm curious about is if id will actually follow through with a Linux client for Rage. Since they're not an independent shop anymore, I hope it doesn't impact Linux clients, and source code releases.

    2. Re:First to bitch about lack of Linux games! by pecosdave · · Score: 2

      Dude, Epic has been awesome every since the old DOS pinball games they used to have!

      Rumor has it pressure from Microsoft put a lid on the Linux version.

      "It may be difficult to get a Linux game ported over to XBOX and certified, all the Linux code could make the certification process very difficult."
      "But it's just GL and SDL code, there is no Linux code exactly".
        "Oh, there's Linux code in there alright...."

      --
      The preceding post was not a Slashvertisement.
    3. Re:First to bitch about lack of Linux games! by Anonymous Coward · · Score: 0

      I think I speak for 64.44% of us (Jan 2011, statowl) when I say "Screw Linux, what we want is Ubuntu games."

      Proprietary? Fine. DRMed? Just as long as it's not too bad. I want software that does what I want. Judging by OS market share, so does the other 99% of the world. If Mac OS X had had an Ubuntu-like app store half a decade ago and ran on PCs, I would be using it. But it didn't, and it doesn't. Ubuntu is superior, and I want games on my platform of choice. Until I get them I'll just find other ways to waste my time, like pursuing women, doing homework, working at my job, and posting on slashdot.

    4. Re:First to bitch about lack of Linux games! by Anonymous Coward · · Score: 0

      Eh. Most Xbox games use the unreal engine. What you suggest would be killing the goose that lays the golden eggs.

    5. Re:First to bitch about lack of Linux games! by pecosdave · · Score: 1

      Uhmm

      I'm having difficulty following your line of reasoning.

      You do realize Ubuntu is Linux right? When I say "Linux games" it automatically includes Ubunutu (or my preference Kubuntu)? I was a Debian guy for a long time, but Debian had a bad habit of breaking my stuff with patches in stable then leaving it broken, because it's stable. Ubuntu is based on Debian.

      By app store, you mean Apt Repository? I agree, the Apt Repository is awesome. It, in my opinion, makes Debian based distributions (like Ubuntu) easier to use than Windows, and easier to get software for than Mac.

      On that note I had a lot of Loki games before the great theft, and I had gotten all those games to work on SuSE. I've since then gotten most of the Unreal games to work on Debian and Ubuntu, I have a paid for copy of World of Goo, all the Quake games and Doom games working. All on Debian plus a few since I moved to Kubuntu.

      I can't decide if you're a distro zealot or just plain stupid.

      --
      The preceding post was not a Slashvertisement.
    6. Re:First to bitch about lack of Linux games! by geekoid · · Score: 1

      It took a 10% market and a set of real, really great games to gaming to actually get serious on the Mac.

      So, that's the min. bar needed to get gaming on Linux.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:First to bitch about lack of Linux games! by pecosdave · · Score: 1

      What you mean?

      Mac is almost as desolate as Linux for gaming - yeah, a bit better, but a lot of titles are still missing.

      The good news is, if they port it to either Mac or Linux it's automatically a little easier to port to the other since there's so much *NIX in common between them.

      --
      The preceding post was not a Slashvertisement.
    8. Re:First to bitch about lack of Linux games! by Anonymous Coward · · Score: 0

      I was in the same boat as you, the Linux port was PROMISED on Epic's website on launch. (and later edited out, they even talked about it with their fans on the official forums...) I see though that you're not a part of the Icculus.org mailing list (the one programmer they have that ports all their stuff). It was officially announced, though very quietly, not a month or two ago that UT3 linux is canceled.

    9. Re:First to bitch about lack of Linux games! by pecosdave · · Score: 1

      I like Icculus, but I don't have time to read mailing list. I barely have time to keep up with what I should (and I really don't play many video games, though I want to). I'm weird like that, I have a pile of games I haven't played yet, a pile of movies I haven't watched yet, and a pile of books I haven't read yet. Someone needs to start just giving me money so I don't have to work so I can catch up on it all.

      --
      The preceding post was not a Slashvertisement.
  16. 6K gaming is not uncommon by Anonymous Coward · · Score: 0

    Monitors are cheap, so an 3 monitor Eyefinity-setup on Windows 7 is used by many, and held as the next upgrade by more gamers. For that setup to be of any use, you got to have 3 monitors (doh!) and a good gfx-card. Some people are prevented from doing that upgrade because they have power-supply, CPU or OS that does not allow this setup.

  17. "Inflammation of the Console"? by angus77 · · Score: 1

    "Inflammation of the Console"?

    C'mon now, you can butcher the language in more creative ways than that.

    1. Re:"Inflammation of the Console"? by Anonymous Coward · · Score: 0

      Years ago, I would have expected more from Slashdot. Those days are long gone, though.

      Slapping the suffix "itis" on to a word to make it sound like a disease, without seeming to know what the suffix means or does, is the stuff of Family Circle and the Sunday newspaper supplements (and now Slashdot).

    2. Re:"Inflammation of the Console"? by WillDraven · · Score: 1

      Sounds about right. The console part of the game has expanded until it interferes with the PC part.

      --
      This is my sig. There are many like it but this one is mine.
  18. Sounds good to me by Superdarion · · Score: 2

    Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind

    Well, that seems good to me. One of the deterrents of PC gaming is the everchanging hardware specs. If consoles have proved already that we can live with the hardware power from 6 years ago and still make games that look quite impressive (at least, sufficiently good), perhaps it's time that computer videocards slow down and allow the population to catch up. It sucks buying a $250 video card just to have to replace it in 2 years, whereas this-generation-consoles have lasted 6 years. The solution is, of course, to buy a $500 videocard, which will be good for a few years, but with that money you can get a console with controllers and one or two bundled games, so why bother? Not to mention buying a decent mouse, keyboard, screen and speakers.

    Perhaps we should even learn from the wii and the indie games, which can run on computers 7 years old! Why must we have a new hyper-mega-powerful new $600 video card every year?

    Sure, one could argue that video-game developers could actually take advantage of the new hardware (DX 11, anyone?) and have amazingly-looking games, but why bother? Do we really want more realism, graphics-wise, than the MOH and COD franchises currently offer? I think that the success of those franchises, specially the last three CODs, speak for itself. We don't need a new over-hyped video card every six months; we don't need a thousand different model-names that no one understands; we don't need cutting-edge technology to make games. And certainly, we don't need to have such a hostile environment like what PC gaming is, which just turns away most would-be gamers.

    That is, truly, what the consoles do right. You don't have to know anything about computers or videogames to pick up one and within minutes start playing your new videogame. You need not install, tweak or configure in any way your games or consoles. You need not update to the latest card drivers. You need not replace any part of your console (except the ones that stop working) every two years; you don't need to worry about system specs, and figuring out if your GT 250 is better or worse than a GT 260 or a HD 5730. Finally, while I'm on it, you need not worry about fucking DRM in your console games, although that's another story (and perhaps the trade is fair, for PC gamers need not fear that their PC manufacturer suddenly bricks their computer... unless sony is involved).

    Besides, everyone keeps complaining how games nowadays focus on looking stunning and having great sound effects and, basically, taking too much effort into the media part of the game, while slacking off in other areas, like immersiveness, story, character development and all that. Now they're saying "we should have better graphics now!". I call bullshit.

    1. Re:Sounds good to me by Anonymous Coward · · Score: 0

      I generally agree with your post, but

      Besides, everyone keeps complaining how games nowadays focus on looking stunning and having great sound effects and, basically, taking too much effort into the media part of the game, while slacking off in other areas, like immersiveness, story, character development and all that. Now they're saying "we should have better graphics now!". I call bullshit.

      I hate when people do this. Ever figure that maybe different subsets of "everyone" like to bitch about different things?

    2. Re:Sounds good to me by cbope · · Score: 2

      It's all a tradeoff, or more accurately a price-shift that occurs with consoles. Ever notice that console games tend to cost quite a bit more than their PC equivalent? Thanks, but I'll take my general purpose PC that I can use for many different tasks, is upgradeable, can run games with better graphics than any console (unless it's a damn cross-platform title), and games that are cheaper.

      On a related note, practically every major RPG released for PC recently has been crippled as a cross-platform "port". I'm getting sick and tired of buying games built for lowest common denominator consoles, they are holding back PC gaming. Sure, be happy if you have a console and you like it, I'm fine with that. The problem is that the developers are holding back PC gaming which could be advancing a lot quicker were it not for consoles. I'm not only talking about graphics here, but things like physics, better and more intelligent AI, better storylines, etc. The capacity of the PC is far greater than any console and the possibilities are almost endless, but since everything has to be simultaneously developed for consoles, major compromises are made during development that hold back the PC version and limit what can go into the game development. It's all about fitting the game within the console's limitations.

    3. Re:Sounds good to me by MemoryDragon · · Score: 1

      Problem with the current generation of new consoles is simply they wont be upgradable. Lots of people bought into a console first time of their life. And they will be in for a major dissapointment when the next generation comes along. Reason they have plunked hundreds of dollars into games, and once the next gen hits, there is a huge chance the games will not play on the new console anymore.
      Every console so far has become a doorstopper to some degree after a while. Nintendo being better than the others by trying to keep the backwards compatibility. PS4 -> probably hell freezes over that it will be backwards compatible, Sony has to either stay on exactly the same hardware and ramp up the ram and GHz or they have to drop the Cell processor line entirely.
      Microsoft probably faces a similar dilemma with their Custom processor. Nintendo might have a chance, the Wii is so underspecced that they probably by now can move the core to a SOC and put it into the Wiis successor.
      Now compare that with a PC where even the old infocom adventures still run given some effort.
      And thats the big problem most people simply yet are not aware of!

    4. Re:Sounds good to me by damnbunni · · Score: 1

      Uh, the previous generation of consoles does not 'become a doorstopper' when the new one comes along.

      Not only did buying a PS3 not make my PS2 stop working, my Playstation 1 still plays all the games I have for it!

      And despite the Jaguar existing, my Atari 2600 still plays all those old carts.

      Backwards compatibility in consoles isn't really needed. (Having it and then DROPPING it, like Sony did with PS2 games on the PS3, is stupid. But if they'd never had it in the first place, it wouldn't have been that big a deal.)

      It does help make up for a crappy lineup of launch titles, though!

    5. Re:Sounds good to me by Pentium100 · · Score: 1

      The solution is, of course, to buy a $500 videocard, which will be good for a few years, but with that money you can get a console with controllers and one or two bundled games, so why bother?

      Or buy a cheaper video card and play on lower settings.

      New games generally work on older computers with reduced graphic settings. Yes, you will not be able to see all of the graphic awesomeness of the new game, but if all games targeted your video card, nobody would be able to get the better graphics. Now you can still enjoy the game with lower settings on cheaper hardware, while I can play it on higher settings on more expensive hardware.

      Also, to me, keyboard+mouse is much better than a controller.

      Finally, while I'm on it, you need not worry about fucking DRM in your console games, although that's another story (and perhaps the trade is fair, for PC gamers need not fear that their PC manufacturer suddenly bricks their computer... unless sony is involved).

      DRM is an annoyance, but it can be cracked. However, I can use my PC for more than just playing games, also, I can play quite old games on the same PC and play indie games that cannot be released on a console (for example Minecraft). I can also modify my PC as much (or as little) as i want, run any program (even ones I wrote myself) and the manufacturers (of the CPU, GPU etc) cannot prevent it.

      Besides, everyone keeps complaining how games nowadays focus on looking stunning and having great sound effects and, basically, taking too much effort into the media part of the game, while slacking off in other areas, like immersiveness, story, character development and all that.

      I do not think that everyone agrees what the weak parts are. Each person has a different opinion on what is good and what could be better - one likes graphics, another can play a text mode game as long as the story (or gameplay) is good enough. I, for example, like games with good stories and gameplay, but I need to see stuff to be able to enjoy the game. Minecraft is about the lowest quality graphics that I can tolerate (though I am using a HD texture pack for it, I can tolerate the original textures too).

    6. Re:Sounds good to me by Anonymous Coward · · Score: 0

      MS's 'custom' processor is pretty much a POWER PC core. Not exactly hard to find/keep

      Most of the LIVE games use .net -> should work on xbox720

      If they add more/faster procs but keep at least 3 ppcs, they should be able to do backwards compatibility. Not that they will. They want to sell you halo again.

    7. Re:Sounds good to me by domatic · · Score: 1

      You generally don't get to play ps3 games "within minutes". Count on at least 15 minutes for the game to install to the hd and another half hour to patch itself. First time I saw that behaviour, I thought I was gaming on a pc..........

    8. Re:Sounds good to me by 0123456 · · Score: 1

      Not only did buying a PS3 not make my PS2 stop working, my Playstation 1 still plays all the games I have for it!

      On the other hand, I've seen a number of console gamers complaining that they can no longer play old games on their old console becuase they require online services which have since been shut down.

      You can be sure that in future console manufacturers are going to do everything they can to tie you to online activation schemes that they can shut down a year or two after the new console is out.

    9. Re:Sounds good to me by Anonymous Coward · · Score: 0

      It sucks buying a $250 video card just to have to replace it in 2 years

      Typical BS console gamer argument.

    10. Re:Sounds good to me by wonkavader · · Score: 1

      Agreed. I want the graphics power of a card of two years ago in a $35 card with no fan.

      I know I can't get that, that I'm being cheap and expecting too much. But if games stopped always demanding more and more GPU oomph, there'd be enough people just like me to make it worthwhile to aim for such hardware.

      We are moving more and more away from the big loud box which everyone associates with gaming. Now would be a great time to step back and work on making graphics cards run cool without expensive heat sinks or fans.

    11. Re:Sounds good to me by bigstrat2003 · · Score: 1

      On a related note, practically every major RPG released for PC recently has been crippled as a cross-platform "port". I'm getting sick and tired of buying games built for lowest common denominator consoles, they are holding back PC gaming. Sure, be happy if you have a console and you like it, I'm fine with that. The problem is that the developers are holding back PC gaming which could be advancing a lot quicker were it not for consoles. I'm not only talking about graphics here, but things like physics, better and more intelligent AI, better storylines, etc. The capacity of the PC is far greater than any console and the possibilities are almost endless, but since everything has to be simultaneously developed for consoles, major compromises are made during development that hold back the PC version and limit what can go into the game development. It's all about fitting the game within the console's limitations.

      *cough cough* DA2, even though Bioware swore up and down that DA would be the PC-focused series and ME the console-focused series.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    12. Re:Sounds good to me by MogNuts · · Score: 1

      I've posted this elsewhere on this story, but I think it would be of benefit. Also, keep in mind consoles are not immune to DRM. Consoles themselves are DRM, and look at the recent release of Bionic Commando. You can online play it online. In a few short years your point will no longer be valid. But anyway:

      I wholeheartedly disagree. And I'll tell you why. 2 reasons. But first, a background. Recently I've gotten into online shooters. But cheating is rampant, so I've been giving the console versions a chance instead of the PC version. But anyway. Needless to say, I've had the chance to compare the two (have both BF:BC2 and the new MoH) and played both versions.

      1) Consoles graphics are absolutely atrocious. I disagree with your assertion. Playing BC2, it looks like I was playing on the N64. The whole time I was playing the single player campaign, I kept thinking, I can't wait for the next console generation. Same thing with MoH. It looks atrocious on the 360.

      Now, I fire it up on my PC. On a 4 year old C2D E6400 with a 8800 GTS 512. Max settings at *true*, not upscaled 1920x1080. Runs great. Anyway, you can see the beautiful textures in multiplayer on walls, guns. The ADS reticle is crisp. I can see a nice wide screen and a full beaitful panoramic view, not only 5 feet ahead of me because of low resolution. The first thing you go is "aaah, that's better." I can't even play the console version. It looks SO bad comparatively, it hurts my eyes. Literally. It's fuzzy and blocky--hence the eyestrain.

      2) Online play. Now, after playing COD:BO and seeing 1 million people play online, I thought that consoles were the way to go. Dead wrong. Yes there is PC cheating. But at least there is people online. Currently even at peak times there is only a measly 2000-8000 people playing MoH online (besides BO, the most recent shooter; only 2-3 mo. old). And no one is even on period until peak times with BC2. And even Halo:Reach, the other biggest one, only has 30,000 users on. This is the 360's flagship online shooter! Counter-Strike, a 7 year old PC game, has 50,000 at all times. Yea, BO has 600,000-800,000 people playing now. That's because that is the only online shooter anyone on the 360 plays! Only GOW2 has people playing online, and it's nothing to write home about.

      In short, I'm happy you like playing your console. But when your AAA title released only 7 months ago looks worse than RE4 on the Gamecube, I *like* the option to be able to game on the PC and get better graphics. The key is option. If I want to go out and buy a $150 card every 4 years to have amazing graphics, why am I not allowed to?

    13. Re:Sounds good to me by MogNuts · · Score: 1

      Forgot to mention. Graphics don't matter. Using the examples I gave in my other post, a console has the equivalent of running the PC version at it's *lowest*, not even medium settings. And it's even worse because a PC at its lowest settings still looks better because it's running at true 1600x1050 or 1920x1080, not upscaled 1100x900 resolution I ran back when *Quake 2* was king

    14. Re:Sounds good to me by geekoid · · Score: 1

      My computer is 5 years old. I built it myself, it still runs any game I can throw at it.

      Any 'cutting edge' vidoe card is far above what any game at the time produces.

      In fact, I would be hard pressed to fond a video card of 100 dollars that was completely used by any current game.

      I'm not sure what you mean by 'hostile environment'

      "You need not install, tweak or configure in any way your games or consoles. "
      sure you do. it's easier, there are game to require adjusting to specific monitor.

      Actually, you do need to do all kinds of updates with consoles.

      I don't need to worry about replacing my PC parts.

      Not worry about DRM? dud the console is DRM, with games that are DRM. And it's getting worse.

      ALso, updates and fixes are pushed to games.

      Console are PCs.
      Remember when computer games need tro work out of the box? no dialing home for fixes? I do. The BBS's became popular so emergency fixes could be download. Awesome! The they started getting on the internet, and then game fixes could eb downloaded faster! awesome. Then they started pushing minimally tested POS at us because they could update on the fly. Awesome?

      Consoles are enjoying that same path.

      Your complaints are a decade out of date.

      For the record I Play PC games, PS3 games, Xbox games and wii games.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:Sounds good to me by Anonymous Coward · · Score: 0

      "If consoles have proved already that we can live with the hardware power from 6 years ago..."

      No, no, no. I want Holodeck quality. Once we get there, then there's no place more to go. Why stop when we can push it more? Let's not go with the "640k is all the memory we'll ever need" mentality.

      Minimally, it would be great if the in-game graphics quality would equal trailer quality. I want to see the effects of the wind on the bear's fur in-game.

    16. Re:Sounds good to me by tepples · · Score: 1

      If I want to go out and buy a $150 card every 4 years to have amazing graphics, why am I not allowed to?

      The $150 card becomes a $300 to $600 deck of cards if you have more than one gamer in the house. Console games are more likely to have a split- or otherwise-shared-screen mode than PC games.

    17. Re:Sounds good to me by MogNuts · · Score: 1

      Ah, you again.

      Do you sit on your computer just waiting to throw in your lame argument about how consoles are superior because, even though other commenters have given a ton of reasons why PCs are superior, it doesn't matter "because you can do co-op with a console in the living room?"

      You do realize you made like 3 strawman arguments in another thread involving this one benefit among *many* negatives, and every time your response was "but-but-but-shared screen co-op!"

    18. Re:Sounds good to me by tepples · · Score: 1

      Do you sit on your computer just waiting to throw in your lame argument about how consoles are superior because, even though other commenters have given a ton of reasons why PCs are superior, it doesn't matter "because you can do co-op with a console in the living room?"

      No, I'm looking for a compromise: something that can do living room co-op like a console but has open development like a PC.

  19. Rip off by Bensam123 · · Score: 1

    Rip off of the more generally known term of 'consolization'. Just someone trying to coin a term that a lot of people are already aware of. It's good it's actually getting a article now though. :o

  20. Not recognizing button changes by DrHappyAngry · · Score: 1

    I pretty much just chucked force unleashed because I always play games with the numeric keypad, and the game kept telling me to press the wrong keys. Is it so hard to check what key is mapped to do something? And what's up with having to exit the game and configure it from the pre-launch menu just to change the key config? I think overlord 2 was the last one I saw guilty of this.

  21. Halo by DarwinSurvivor · · Score: 1

    I remember playing halo on the PC. I searched every setting I could possibly locate and yet could not figure out how to dissable the bloody auto-aim. Sure on a console it's useful (aiming with a joystick is a joke!), but it seriously destroys the entire game on the PC.

    I'm running down a hallway and see an enemy (who hasn't spotted me yet) about 2/3 hidden by a wall, so I aim at his arm at fire a precision weapon (not the needler or anything) and guess what? The game goes "Oh, you are shooting at enemy FOO, let me just 'fix' your aim a little and make the bullet hit him in the chest". Now this MAY have helped had his chest not been BEHIND THE BLOODY WALL! Instead I am forced to flank around him until the CENTER of his body is visible and THEN shoot.

    Played through it once and went "screw this". Haven't touch any halo games ever since. The REALLY sad part is that halo was originally going to be a PC game before Microsoft (ironically a PC Operating System developer) decided to make it "console playable".

    1. Re:Halo by 0123456 · · Score: 1

      The REALLY sad part is that halo was originally going to be a PC game before Microsoft (ironically a PC Operating System developer) decided to make it "console playable".

      Funny, isn't it? Microsoft make most of their money from Windows and Windows apps, the only reason for the average PC owner to upgrade is for games, but they push games off of the PC onto consoles, where they lose money.

    2. Re:Halo by DarwinSurvivor · · Score: 1

      Yeah, the REALLY funny part is they are pushing their OWN games onto consoles...

  22. Re:What..?(how this flamebait of TFA got through?) by sznupi · · Score: 2

    It's just what we wanted. Yes, we, that almost certainly includes you. Remember those times when we were playing our precious games, misunderstood by surroundings? When we wished they would try, and understand?

    Guess what - it happened! Be happy. Games are now made for general consumption (which impacts also traditional console games / many characteristic genres almost disappeared, possibilities of controllers are also underutilized, presentation is not what it used to be, even UIs often forget that scrollable nested menus is what works in this world. What the author whines about are hybrids - probably helped by Xbox, how it brought very universal SDK ... and BTW how virtually every "PC magazine" from a decade ago was marveled for some reason about "PC console" (while openly shunting "old school" ones) looks even funnier now)

    General population also doesn't like constant upgrade cycles BTW. But...no technical innovation? How hard was it to, say, miss the recent ruckus about Kinect?

    And overall, I really don't know what the problem is. Sure, a lot of games "sux"...but even when limiting myself to games of the past, I'm pretty sure I would have good things to play for the rest of my life.

    --
    One that hath name thou can not otter
  23. Forget the graphics already by AdamHaun · · Score: 1

    Reducing the amount of money I have to spend on video cards is not a bad thing. Control and gameplay problems are. Dead Space on PC was totally unplayable because the mouse input was converted to an analog stick-style velocity input, capping its max speed and forcing me to flail wildly at my desk just to turn around. Mass Effect doesn't let me hit escape to back out of menus. Aliens Vs. Predator was about as interactive as Doom -- point at the glowing quest object and hold down the use key; repeat fifty times. With all this advanced technology, why does it feel like time is going backwards? None of the big-name console shooters can hold a candle to 2004's Half-Life 2 in any area except graphics, and even then the poor art direction cripples them (brown, gray, brown gray, dull green...). And let's not forget the big contribution of this console generation, DLC -- the sort of add-ons we used to get for free now have a price tag attached. The PC versions don't charge yet, but you know it's coming.

    Don't get me wrong, I love consoles. I've played consoles games in every generation since the NES. I just don't see a lot of positive influence on PC gaming these days aside from standardized graphics requirements. The keyboard and mouse are just better for some kinds of games, and it saddens me to see those games dumbed down so they can fit in hardware that was never designed to accomodate them.

    On the other hand, it could be worse -- the next big influence is probably going to be touchscreen phone games, and we all know how great touchscreens are for gaming, right?

    --
    Visit the
    1. Re:Forget the graphics already by sznupi · · Score: 1

      It goes both ways. For example, tittles also revolving around pointing at things ... but a very different kind of it: proper light gun games. They virtually died out with the arrival of current console generation, apparently sort of replaced by games offering hybrid kind of gameplay.

      (yes, that's largely due to abandonment of CRT; not much of a... consolation)

      --
      One that hath name thou can not otter
    2. Re:Forget the graphics already by Tukz · · Score: 1

      This is exactly the problem.
      I've seen a lot of comments about graphics, but graphics isn't the problem with "consolitis".
      It's controls and game play.

      I've posted on this subject before in another thread, but I'll make a short recap of what I said then.

      The major problem of "consolitis", is the game play mechanics used on console, does not always work on PC.
      You cannot take a game made for console and port it directly to PC. It just won't work in most cases.
      The game play is all wrong.

      You need to dumb things down for console, which is ok, even though "dumb" is a negative word.
      But, as said, you cannot transfer that directly to PC, where you have a magnitude of more options in controls.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:Forget the graphics already by Anonymous Coward · · Score: 0

      I love a pair of pointy tittles

  24. Preferred Gaming Platform by inglorion_on_the_net · · Score: 1

    What amazes me is that I sometimes get the impression that consoles are somehow the preferred platform for gaming. I mean, the rate at which new consoles get brought to market is so slow, and the rate at which the PC world moves is so fast, that before you know it, Linux is a better gaming platform than the consoles, and mobile phones have better hardware. I understand the benefits of developing for a stable and homogeneous platform, but PCs are going to be running circles around consoles pretty soon.

    As far as a stable platform goes - modern PCs can still run software written for the PCs of the 1980s, X is from 1984, and OpenGL from 1992. The BSD and win32 APIs have been available on PCs since 1993 or thereabouts, and DirectX since 1995. Take your pick; all of those predate the current generation of consoles.

    --
    Please correct me if I got my facts wrong.
    1. Re:Preferred Gaming Platform by sznupi · · Score: 1

      And on Wii (for example) you can play quite a few games from NES, Sega Master System, C64, Neo Geo or MSX.

      --
      One that hath name thou can not otter
    2. Re:Preferred Gaming Platform by unwesen · · Score: 1

      One word: gatekeeper.

      Of course any platform that allows manufacturers to act as gatekeepers is preferred. Duh.

  25. Whassa big deal? Just take 'em away. by macraig · · Score: 2

    It's not big deal, really... I had my consils removed from me when I was a kid and I turned out (mostly) fine. Now I game on PCs and I'm better for it.

  26. Call of Duty: Modern Warfare 2 by tirefire · · Score: 1

    CoD: Modern Warfare 2 is a pretty good example of consolitis, though certainly not as bad as Black Ops.

    When MWF2 came out there were a lot of complaints from PC gamers about the lack of a console, the lack of dedicated server support, inability to change field of view from default, etc.

    As a PC Call of Duty fan, imagine my surprise and joy when I stumbled upon AlterIW, a community hacking project that fixes all that. To add insult to injury, the hack is designed to slipsteam into a SKiDROW torrent of the game.

  27. Elder Scrolls: Oblivion suffers from this by jonwil · · Score: 1

    The Elder Scrolls IV Oblivion suffers from "consolitis" in that the controls just arent right for a PC. For example why cant I click on a chest and have it open automatically to allow me to pick stuff up without needing to press a button to open it?

    On a console having a separate "open chest" button made sense but not on PC with a mouse.

    1. Re:Elder Scrolls: Oblivion suffers from this by polyp2000 · · Score: 1

      Not sure which console version you are talking about - or maybe i am misunderstanding you. Elder Scrolls: Oblivion does not have a "seperate" Open Chest button.
      on my copy you use the same button to open doors, locks, and talk to people.

      The cross hair is context sensitive changing shape depending on whether the item underneath it is a NPC or other object you can interactive in the game.
      The action button on the PS3 (X) i think is the same button used for all these actions.

      How does this work on a PC - The mechanism used in the console version sounds like it would be a no-brainer in conversion. Is it really that butchered ?

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    2. Re:Elder Scrolls: Oblivion suffers from this by jonwil · · Score: 1

      yeah I think its the same on PC in that there is a single "action" button. But IMO it would be better if it was more like some PC RPGs where you just click on things that are activatable or actionable.

    3. Re:Elder Scrolls: Oblivion suffers from this by damnbunni · · Score: 1

      To do that you'd first have to hit a button to release the mouse from mouselook so you had a pointer with which to click on things.

      I'm pretty sure Oblivion will let you remap 'Use Object' to a mouse button if you really want.

      And if the base game won't, I'm positive there's a mod that will.

    4. Re:Elder Scrolls: Oblivion suffers from this by Anonymous Coward · · Score: 0

      I don't recognize your specific issue and you even contradict yourself there... but I do agree that both Oblivion and the Fallout games should have been adapted better for PC's from the beginning. Fortunately Bethesda make their games moddable by the community and there are LOTS of excellent interface mods which makes it completely PC-friendly (and MUCH superior to the console versions).

      I think the console players only have the official DLC's to play with, while PC games have literally tens of thousands of mods.

      Right now I'm replaying Fallout 3 with Wanderers Edition and a bunch of other mods. It's awesome!

    5. Re:Elder Scrolls: Oblivion suffers from this by Anonymous Coward · · Score: 0

      That's still a rather tame example.
      Often you end up with a half-assed port where you don't have to worry about the game characters because the controls are your worst enemy.

      Prime examples would be Dead Space where you have to constantly adjust the camera angle to do what you want, having the character stumble around like a motion-impaired monkey on drugs and Force Unleashed 2 where the direction often can't even be moved, leaving you locked in the most useless angles possible (preferrably with a bunch of enemies to your back where you can't attack them).

      But the latter offender has reached a special kind of milestone anyway. The incompetence of the QA team must have been of galactic proportions to overlook something like a missing mouse cursor in a main menu which absolutely requires mouse interaction!

    6. Re:Elder Scrolls: Oblivion suffers from this by Anonymous Coward · · Score: 0

      All I ever used was map the middle mouse button to 'Activate' - works well in all the Gamebryo games.

      For consolitis in Oblivion, I'd look at:
        * having to confirm the sale of each item individually
        * no "loot all" button in chests - gold and weightless items are picked up en masse, but nothing with weight
        * the map, items screen and in particular the masses of scrolling for keys/scrolls

      I'm aware that some of these are fixable using mods, but it's a shame the original game suffered so much. Some of my gripes have at least been rectified in Fallout 3 / New Vegas.

    7. Re:Elder Scrolls: Oblivion suffers from this by mabinogi · · Score: 1

      I think you're blaming consoles for what are simply just missing or poor features.
      All three of those things are annoying on a console too. They're not a result of the game being available on consoles.

      --
      Advanced users are users too!
    8. Re:Elder Scrolls: Oblivion suffers from this by bigstrat2003 · · Score: 1

      I recall Morrowind behaving in the same fashion, so I don't think that this is a "consolitis" thing, it's just the way Bethesda decided to design their controls.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  28. Lack of configurable controls!!! by Anonymous Coward · · Score: 0

    One of the worst thing about the shitty console ports is that you can't easily map game controls to the controller of choice.

    For example, Heroes over europe released without Joystick support, WTF a game based on air combat and no joystick.... Just cause 2 suffers from the same problems. I have a logitech game pad (yea I know it is a little old) and none of the recent console ports will easily allow me to map to it... If I want to be able to use my vast collection of non console based game controllers, I am restricted to titles that predate the 3rd gen consoles...

    Almost enough to make me give up gaming altogether if it wasn't for MW2

  29. Blame the PC users, not the consoles by tlhIngan · · Score: 3, Insightful

    10 years ago, a good chunk of gaming was done on PCs because consoles were crap - standard def, too-small TVs, and the like, so people bought nice high-end PCs and invested in them. Dropping $2000+ on a PC wasn't unheard of nor unusual.

    These days, spending more than $500 on a PC is very unusual - only Apple and PC gamers do that stuff, and really, it's no surprise why. And that $500 gets you a monitor, keyboard, mouse, speakers and other accessories.

    Who's the #1 graphics chip maker in the world? It's not nVidia or AMD, it's Intel. (Sure, nVidia and AMD have the discrete graphics market, but that's a really tiny chunk of the whole PC market). When PC prices plummeted below $1000 and then below $500 (and laptops became "netbooks" below $500) manufacturers know that the average PC buyer cares about Gigs (hard drive space), Gigs (RAM) and Gigs (CPU GHz). Nowhere do they really care about graphics - after all, Windows does just fine on Intel graphics, and that's all the user sees.

    The higher end PCs with discrete graphics sell far less, even one with a low-end graphics may be considered a gaming PC (and little Jonny's mom and pop aren't buy a PC for games, oh no, they want so Jonny can work).

    PC gaming is huge - after all, FarmVille and the like don't require super high end ultimate graphics chips and many popular indie tities have lightweight requirements that even the cheapest of netbooks can play them.

    The problem is, as we all know, Intel graphics are crap (though they're supposed to get better now with nVidia), and can barely do 1080p video decoding and high-def gaming.

    So people buy a console as well - and with HDTV, they get high-def and on the big ol' 52" HDTV versus their 17"/20" PC monitor (or whatever is free these days). They could buy it on a PC as well (it's easy enough to do), but that requires spending money buying more PC - they could build/configure a great PC for $600, but that's over the "cap" of PC prices of $500. (Everyone gasps at the price of a $1000 MacBook Air, comparing it to a $300 netbook (despite better graphics (Intel vs nVidia) and CPU (Core2Duo is old, but runs rings around Atom), SSD, RAM, etc.).

    Hell, I tried to convince someone to spend $1000 to buy a decent laptop and they balked.

    No, it's not consoles limiting graphics of games - it's PCs themselves. The number of people with high end $600+ video cards (or probably any nVidia or AMD graphics cards of the past say 4 years) is very small compared to the total PC market. And we know PC gaming is larger than console gaming, but they're all for games that can play on the #1 video card on the market.

    And developers go for the money - there are more console gamers out there than hardcore PC gamers with power graphics cards (and the willingness to upgrade yearly or so) - even though there are more PC gamers in general. Other than that, consoles and PCs are pretty much plug-and-play (and Sony's making the PS3 a PC experience with installers, EULAs, serial keys, online DRM, oh my).

    1. Re:Blame the PC users, not the consoles by thegarbz · · Score: 1

      No, it's not consoles limiting graphics of games - it's PCs themselves. The number of people with high end $600+ video cards (or probably any nVidia or AMD graphics cards of the past say 4 years) is very small compared to the total PC market. And we know PC gaming is larger than console gaming, but they're all for games that can play on the #1 video card on the market.

      I wholeheartedly disagree. I have a Core2Duo from about 4 years ago, I have a 2 and a half year old graphics card that cost me $160 new at the time. The most recent games I've played was Lost Cause 2 which gave me the recommended settings of 1920x1200 with everything on max. I also played split second recently which is also a console to PC port, again recommended settings were 1920x1200 everything on max.

      So ... where is my motivation to buy the latest and greatest video card again? This is a chicken and egg argument, only in this case we know what came first. Back in the day people bought video cards so they could max out the graphics of the latest games. These days we spend $500 on a PC because ... it maxes out the graphics on the latest games. There's very few games these days that tax the PC. Crysis was the only game I have seen in a while which actually needed something as minor as turning off AA, but I still ran it at max resolution.

      People don't spend $2000 on a PC because PCs are cheap these days. The video card is only a small component. Multi-core CPUs which sit idle when not encoding 3 videos while playing a game, a 1000watt PSU that draws about 400watt normally, two video cards in SLI configuration to increase your framerate from 90 to 150fps on your 60hz display, and 16GB of RAM which spends most of its life empty, that is what $2000 gets you. I consider myself a poweruser, but my 4 year old processor and 2 year old graphics card run every application and game I throw at it just fine.

    2. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0

      Who's the #1 graphics chip maker in the world? It's not nVidia or AMD, it's Intel. ...And we know PC gaming is larger than console gaming, but they're all for games that can play on the #1 video card on the market

      I'm not sure how true that is. Small anecdote: I've been playing a lot of Battlefield Bad Company 2 recently, and I've been having fun keeping an eye on the stats. One set of numbers that keeps catching my eye is the total number of players per platform:

      Players Online / Total

      PC 8,572 | 1,673,453
      360 7,945 | 1,570,904
      PS3 5,340 | 1,527,433

      Now, BC2 is definitely one of those games which will not be handled by Intel graphics, and it's also a less than a year old release which has had time to bed in on all platforms.

      The number of people with a $600+ GPU might be a small fraction of the total PC market, but the total PC market far and away outstrips the number of consoles. Wiki reckons that as of January 2011 the 360 had sold 50+ million units. This article from 2008 reckons that ATI had 40% of the discrete card market with ~22 million per year. That makes ~50 million discrete cards for both AMD/ATI plus nVidia per year. Granted, not all of those will be high end, but the 360 has been around for 6 years ish, so you'd need less than 20% of the discrete card market in the same time to be mid-high end for there to be as many game-capable PCs which would probably be more powerful than the 360. That's not exactly a small market, and at least for BC2 that seems to be borne out by the numbers of PC players being higher than on either of the consoles.

    3. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0

      I know I'm doing my part. Mid last year I bought a $6500 Alienware M17x (yeah I know, getting it from America would have been like $4000) and a friend just bought a Clevo/Seager/whatever for $7000 with Nvidia SLI, 3d capable gaming, the Intel 980x, SSDs in Raid 0 etc.

      In other words, I haven't heard anyone balk at a $1000 laptop especially after I told them how much mine was worth.

    4. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0

      The problem is really Intel. Their graphics cards suck. Horribly. A mid-range GeForce 6 series from 2004 (which are actually AGP cards - they wouldn't even work in a modern system) will run rings around Intel's latest and greatest.

      Right now, even an overpowered beast of a machine is fairly cheap (even here in Australia, where we get slugged with the 70% "living in the wrong country" surcharge). And it'll almost certainly come with an Intel GPU, and won't be able to run games released this century.

      Even weirder - nVidia and ATI / AMD make pretty good on-board graphics chips. They're not as fast as their discrete cards, and they're usually several generations behind, but they're a much better baseline than Intel's crap. At least you can actually run games released this century, even if newer games would give you a bit of trouble.

    5. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0

      No, it's not consoles limiting graphics of games - it's PCs themselves. The number of people with high end $600+ video cards (or probably any nVidia or AMD graphics cards of the past say 4 years) is very small compared to the total PC market. And we know PC gaming is larger than console gaming, but they're all for games that can play on the #1 video card on the market.

      According to the statistics: http://store.steampowered.com/hwsurvey 73% of steam users' video cards support dx10 and 12% - dx11. It's not a small number.

    6. Re:Blame the PC users, not the consoles by slim · · Score: 1

      10 years ago, a good chunk of gaming was done on PCs because consoles were crap - standard def, too-small TVs, and the like, so people bought nice high-end PCs and invested in them.

      ... And 20-30 years ago, a good chunk of gaming was done on consoles because home computers were crap. Arcade cabinets had the best graphics because they had expensive custom hardware; consoles played second fiddle, but could at least handle sprites with some aplomb; home computers were in distant third place.

      Things have changed; they will change again.

    7. Re:Blame the PC users, not the consoles by 0123456 · · Score: 1

      According to the statistics: http://store.steampowered.com/hwsurvey 73% of steam users' video cards support dx10 and 12% - dx11. It's not a small number.

      My laptop supports DX10. But if I enable DX10 in the only game I own that has a DX10 mode, then the frame-rate drops from 30fps to 10-15fps. So they might as well not have bothered.

    8. Re:Blame the PC users, not the consoles by MorpheousMarty · · Score: 1

      All great points. I just think I should add that for $1000 you could own all 3 current gen consoles with enough money left over for extra controllers. Add to that on-line gaming, one of the biggest advantages of PC gaming, is available on consoles now and having a gaming PC becomes very much a enthusiast product.

    9. Re:Blame the PC users, not the consoles by h0ss · · Score: 1

      That's percentage of steam users, though. That's not the size of the *potential* market. A bunch of people who are potential gamers could barely care less about their PC and just use their consoles for gaming. Also of note is the lack of concrete numbers in that survey.

    10. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0
      1. Aren't we due for another crop of consoles with increased prices?
      2. Even having a PS3, XBox, and Wii, can you post to slashdot on them? (To say nothing of all those other things on the gamut between programming and spreadsheets and bit-torrent.)
    11. Re:Blame the PC users, not the consoles by Anonymous Coward · · Score: 0

      Power graphics card? I have a 10-year-old non-gamer graphics card at home that does 2048x1536 resolution. CRTs capable of handling that resolution existed and were much more affordable than an LCD capable of that resolution. I just checked online, and LCDs with that resolution cost US$3000-5000.

      But I'm not a gamer, so consoles are worthless wastes of resources to me, anyway.

  30. Consolitis helps linux by DMJC · · Score: 1

    Because consoles are getting all the ports directx is being held up and Linux/Mac are catching up with wine support for directx. Can already run pretty much everything important except .net 3.5 and games for windows Live.

  31. A $250 dollar video card ... by BitZtream · · Score: 1

    Is still WAY more expensive than a console ... because the entire console is going to cost about that, and you don't need to buy hard drives, cases, motherboards, processors, ram and whatever I'm not thinking of.

    You also don't have to worry about drivers on your console, and your not going to run into a hardware compatibility problem unless you use some unbadged knockoff add-on.

    And in 6 months, you'll need another $250 video card and probably some ram now that we have 64 bit OSes

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:A $250 dollar video card ... by thegarbz · · Score: 1

      And in 6 months, you'll need another $250 video card and probably some ram now that we have 64 bit OSes

      You're missing the utility of the computer, and putting 2 and 2 together in the summary. Yes a console is cheap, but a PC exists. I don't know a house with a console which doesn't have a PC of some kind. People surf the web, write documents etc, and these days the most lowly speced computer you can buy, plus a $250 video card will pretty much max out any game you throw at it.

      So taking the summary further invalidates the 6 monthly spend. My computer is now a 4 year old core2duo, my graphics card is 2 years old and cost $160 at the time. These still run the latest games with graphics set nearly at max. The reason for this is consolitis has exists for some time now. A stagnant console market has resulted in really cheap computers now having more grunt than the consoles, and as such games the are designed for consoles have zero problems with the hardware specs of any remotely modern computer, this will typically continue further. 4 years ago it was an entirely different industry. Your video card won't play the latest game at 1920x1200 unless it was $400+ in a computer with the latest and greatest processor. These days most laptops even make quite capable gaming machines, and they surf the net and fit in a backpack.

    2. Re:A $250 dollar video card ... by revlayle · · Score: 1

      However, with the console, however, you don't need a computer with a $250 video card then. The only time I use my work-issued laptop is for work (software development) and basic web-browsing. I don't use a lot of desktop-applications any more. If I game, usually it is on my phone or a PS3. If I web browse, it's on my work machine or my phone. My gaming computer died over 6 months ago and I have had ZERO motivation to fix it or upgrade (just grabbed the HD and hooked it up with an external enclosure).

      I do have a computer hooked up to the network I can run terminal services into to do personal development, however, again, mostly for programming, has no monitor and no real video card in it (just whatever was integrated)

      I have no plans for a computer purchase next, i'd be happy with a low end web-browsing notebook IF I had to buy one and use as a dumb terminal. However, I can actually use any HTML5 based web-browser for that if I use TinyVNC.

    3. Re:A $250 dollar video card ... by thegarbz · · Score: 1

      1 data point doesn't make a trend. I can offer the exact opposite experience. Every game I have played in the last 18 months has been a console game ported to the computer (you can tell for the usual reasons mentioned in TFA), but the experience is complete. My computer serves as my web-browsing machine, and the video card has a DVI connector so I can hook it to the TV not just for movies, but because Guitar Hero can't be played from an office chair. I also have an Xbox 360 controller for my PC for the occasional time where I think a game is best played from the couch.

      But ultimately the point is what you and I are talking about is just one anecdotal data point. My point earlier is that most laptops these days can also make just fine gaming machines (including my work issued laptop). Lots of people already have a computer so the point of not needing a computer comes down to personal preference. Claiming that the decline of a platform is due to cost when cost in question doesn't exist for most people because they have the hardware already becomes just a side issue to personal preference.

  32. I for one... by Anonymous Coward · · Score: 0

    ... welcome our console overlords!

    Seriously, though, that's about as biased a post as you can get on this issue: Possibly the most disastrous outcome of an industry-wide shift to graphics-oriented development is that gameplay innovation has been greatly slowed.

    *sigh*

  33. Re:What..?(how this flamebait of TFA got through?) by Windwraith · · Score: 2

    Don't generalize, I never wished for such a thing.
    I just wanted and want to have fun period, all my friends and I are gamers since the 80s. And most of us find the current game generation to be horrid outside of indie gaming or rare gems.

  34. This has been going on for years by MemoryDragon · · Score: 1

    I am still on a 3 year old mid range PC graphics card which I back then got for 150$ it still runs pretty much every new game which comes out on the PC ad mid til high end settings.
    The reason, the stallment of the update cycle caused by the last console generation.
    The funny thing is, if you want cheap gaming it is currently the PC, the games are cheaper and usually hit the bargain bin earlier, and given that the consoles lack severely on the hardware side and PC only development has come to a standstill or went mostly independend you dont even have to upgrade your graphics card. And with the next console generation it probably again will be just a shift to the next mid range graphics card version 1-2 years into the consoles lifespan and you are set for another 7-8 years, depending on the lifespan of the consoles.

    Does it hurt the PC Graphics card makers, sure, does it hurt the console gamers which will not be able to get such huge shift in graphics from each generation anymore, sure. What can we do about it nothing I guess, people flocked to the consoles and thats now what they get.
    PC graphics card makers are aware of that paradigm shift and move slowly into other directions. NVidia currently moves into the Supercomputer market because their cards are more like modern Vector machines than anything else and also into the handheld market with their Tegra Line. The PC market is seen by them as something probably better left to Intel in the long term no growth there anymore and no big sales numbers for dedicated graphics solutions there anymore.
    ATI does what AMD always did they try to stick with the PC market but they are also integrating their graphics cores.

     

    1. Re:This has been going on for years by wildstoo · · Score: 1

      The funny thing is, if you want cheap gaming it is currently the PC, the games are cheaper and usually hit the bargain bin earlier.

      This.

      It seems people never take into consideration the price of the actual games when they're making the PC vs Console price argument.

      In general, AAA titles will run you 10-20% more on release on consoles than on PC. Also, there are thousands of Indie games on the PC that never make it to consoles. Some of them are awesome, and most of them are dirt cheap.

      $600 might seem like a lot compared to $300 for the console hardware, but over their lifetimes the cost will even out. Plus, the PC will let you do a lot more than a console.

      If PC gaming dies, my interest in mainstream gaming will likely die with it.

    2. Re:This has been going on for years by tepples · · Score: 1

      AAA titles will run you 10-20% more on release on consoles than on PC.

      Unless the console game allows two to four players on one console, but the PC game requires a separate PC and a separate copy of the game for each player. Not all games are FPS or RTS; not all games benefit from a separate screen for each player.

    3. Re:This has been going on for years by Laurence0 · · Score: 1

      If the players live in different places or don't play with their family/housemates (I don't live with my friends, when I lived with my family, I didn't like the same games as my brother or sister) then you require 4 consoles and 4 copies of the game for multiplayer. Oh, and the console versions are more expensive...

  35. PCitis by Anonymous Coward · · Score: 0

    I have the opposite problem: I have a HTPC at home in which I would like to play some games using my gamepad and maybe control some things with my remote, but I can't.

    Most games require mouse and/or keyboard to navigate through a menu when this could be perfectly done with a gamepad.
    And I'm not talking only about commercial games, but also free ones like Tux Racer (or whatever the new name is), bzflag, etc.

    The only thing that works well with a gamepad are console emulators like zsnes, gngeo and mame, but even these lack lirc or
    dbus support, so to integrate them with my HTPC I had to create workarounds.
    If only these emulators supported dbus, I could send commands from irexec and I could use my remote to pause the game, save screenshots, quit, etc.

    On another note, I have seen some arcade machines with integrated webcams that take a picture of the user to set their avatar. That would be nice for computer games as well.

  36. Re:What..?(how this flamebait of TFA got through?) by sznupi · · Score: 1

    Well, generalization (etc.) is the force pushing the market in one direction or the other... and I remember quite a lot of young gamers being fed up with how many people "don't get it"

    (BTW, return sometimes to those games from the 80s - and not only to those you remember fondly, but to similarly broad selection which you denounce in current ones ... and suddenly the latter won't look so bad in comparison)

    --
    One that hath name thou can not otter
  37. Try Final Fantasy 14 by SmallFurryCreature · · Score: 1

    No, wait. Don't bother. It is bad. Very VERY bad. So amazingly bad you actually got to watch to admire the sheer horror of the train wreck.

    Now some FF fan will come by and defend it because it is different. So is having 11 fingers, you are still a freak. Different isn't always better, sometimes we do things a certain way because they work.

    A simple example is chat channels. Most MMO's do them IRC style. It works, has worked for decades and we all know it. Not FF14, it uses a system they named linkshells which basically means you can't talk to anyone until you talked to them... the manual doesn't explain any of this because that would be "hand holding" accoridng to FF fans. Some websites try to explain it but seen that fan web sites are made by fans they don't explain it very well.

    The entire control system is clearly designed around the limitations of the controller. But to sit you have to type /sit and to stand you can then click on an icon which opens the menu were the stand option is or type that command as well. No simple press forward key to stand-up.

    Sitting has been done in a LOT of MMO's and they ALL implement "walk to standup" it is natural. So FF doesn't do it.

    Being a firm PC gamer and therefor a western game maker I have only played a few console games and have come to believe that Japanese game producers can't produce a good UI if their life depended on it. See the countless DS games were the music can't be turned off.

    But hey, PC makers hopefully will wake up and realize that there is no more money to be made in making the desktop faster. What am I going to use a 6 core for anyway? How many photoshop users are there? Really dual core is fast enough for all my office needs and I don't really ever run out of 4gig memory on a desktop either.

    But PC games sell the top end hardware. Do you think a person buys the Black Editions of a CPU for Office? Hell no. That is gamer territory. So better make sure there are games out there that need it.

    But hey, luckily there is the MMO industry which is happy to soak up every CPU cycle for a game totally designed for a Console yet uses more memory for the installer then any console has...

    It is an amazing market. Everyone knows consoles are the next market for MMO's yet nobody can actually manage it, not even a console company.

    Do console companies forbid their developers from looking up the console specs? No keyboard for chat, no memory to load an open world with RANDOM elements (for the console owners, GTA deals with an open world by LIMITING the random content namely the cars you encounter. A MMO can't do this, it can't limit what outfit the next person you encounter is going to wear. If there are 100 people in your vision all with different outfits, they all got to be loaded and that takes memory which consoles do not have)

    Come on Intel, AMD, NVidia, realize that Windows gaming IS the place that sells your hardware. FUND proper games or become REALLY good at selling cut-rate budget CPU's anyone can make at a huge profit margin.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Try Final Fantasy 14 by CronoCloud · · Score: 1

      Not FF14, it uses a system they named linkshells which basically means you can't talk to anyone until you talked to them...

      The entire control system is clearly designed around the limitations of the controller. But to sit you have to type /sit and to stand you can then click on an icon which opens the menu were the stand option is or type that command as well. No simple press forward key to stand-up.

      Sitting has been done in a LOT of MMO's and they ALL implement "walk to standup" it is natural. So FF doesn't do it.

      Aren't linkshells the FF14 equivalent of Guilds? They are in FF11. Also in 11, if you sit, you'll stand up if you move and chat works like IRC.

      It is an amazing market. Everyone knows consoles are the next market for MMO's yet nobody can actually manage it, not even a console company.

      What do you mean nobody can manage it, it was done pretty well years ago with EQOA and Final Fantasy 11. (which are still up and running by the way)

    2. Re:Try Final Fantasy 14 by Anonymous Coward · · Score: 0

      Try Final Fantasy 7. That PC version sucked. Probably because IIRC they didn't even compile it for X86, they "tried" to run it through an PS1 emulator that didn't quite work right at the time.

    3. Re:Try Final Fantasy 14 by elrous0 · · Score: 1

      Console MMO's haven't taken off because developers haven't exploited some of the major advantages the consoles have over PC's--such as built-in voice chat.

      Too many developers out there are idiots like you who blindly repeat tired mantras like "Consoles just can't do MMO's" It's the exact same way previous idiots used to blindly repeat that consoles couldn't do FPS's and RTS's--until some developers with vision came along and proved that was bullshit. It's not a lack of the technology, it's a lack of vision.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Try Final Fantasy 14 by WillgasM · · Score: 1

      It's a lack of keyboard and mouse. It's less a matter of can't and more a matter of shouldn't. The point is: if you want an MMO on a console, you'll have to write it with the console specs in mind. You're severely limited by amount of memory and more importantly controls. You're not going to port an existing MMO without seriously nerfing it. If you write a MMO with console in mind, it will be behind the curve for the PC market. As far as FPS and RTS on console: are they really better off. Maybe the games reached a wider market, but are the games better for it. I'll play FPS or RTS on a console when I'm at a friend's house or something, but it doesn't compare the playing on PC. Someone may find a way to make MMOs work, but it's not going to work better.

  38. Developers are just creating a market... by blahplusplus · · Score: 1

    ... that is under served. The game company who can serve the under served with the right game that doesn't dumb down it's game will hit it big.

    The real issue is that game developers are losing touch with gamers by trying to copy WoW and are caught up in multiplayer hysteria, when EA says it is the "end for the single player game" I laugh. These jokers are just creating markets for other more ambitious and far seeing people to move into.

    1. Re:Developers are just creating a market... by geekoid · · Score: 1

      loosing touch with gamers by going to where everybody is gaming?

      You clearly have some elite vision of what a gamer is because you wouldn't want to be one of the plebes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  39. Basically your entire rant is this: The fast majority of cars are boring grey boxes on wheels used for getting from A-B so there is no market for special after-market kit...

    Oh wait.

    Or: The fast majority of people just want their cheap food in a restaurant to come with a toy, so there is no market for fine restaurants that do not ask you to supersize your order.

    Oh wait.

    Basically, just because a segment of a market is not the entire market doesn't mean that you can increase your earning by going for the whole market. A three star restaurant will NOT do better if it goes for fast food instead.

    PC owners are NOT just PC gamers with a cheap computer, they are people that don't want to play PC games which is why they got a cheap PC instead of a decent one. By trying to aim my product at the cheap end of the market that ain't intrested I only risk loosing the real market segment that wants my games.

    It is not like there isn't a bottom PC gaming industry, they produce the simple title that mothers buy for their kids at the super market for a tenner and that are universally craptastic.

    And their revenue shows it, bottom feeders producing shovel ware surviving on the thinnest of margins. It is a living but is that the way forward?

    As for their being more console owners then PC users with a decent graphics card. Sorry but that just ain't true. What people forget is that a decent graphics card doesn't cost all that much, about a hundred bucks will get you a more then capable card. The top end is for people who want a million frames per second. For those satisfied with a mere 30, lesser cards will do. Or we buy a 300 dollar one and have it last for a while.

    The proof? Machines that can run a The Sims 3 with full set of user made add-ons are apparently plentifull considering the sale figures for The Sims 3 addons but they require a far more powerfull machine then many hard core titles (really, try it).

    The 600 dollar card is for the ultimate fans, but far less will still give you a card barely pushed by todays games and it is only so long before people will stop buying them if games do not continue to advance. And advancing your game is about more then just pushing the latest game. Game engines are SOLD and cutting edge tech on the PC makes it way to the consoles sooner or later. If you don't push the PC engine now, will you be ready for the next generation of Consoles?

    Also don't forget that many a console is gathering dust. There are many Wii's but the software sale figures show a distinct gap. What is your market? A crowd that doesn't actually like to play games or the game lovers that want your game and every bit of DLC you can produce? Size of market is a very poor metric for determining earning potential.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  40. Saving wherever the hell I want... by adamofgreyskull · · Score: 1

    He mentions this under "Missing Features" but I find the most annoying thing to come from ports of console titles to PC is the inability to save more often than a console user. I don't want "checkpoints", I want to be able to pause, save, quit whenever I like. Or to quicksave after a long drawn out exposition-in-cutscene by an antagonist, prior to another Final Battle. Most of all, I don't want to have to juggle "save slots", because the original console it was aimed at has limited storage. I have terabytes on hand so please just let me quicksave every 2 seconds if that's what I want.

    There are some games that do the "checkpoint thing" well, in that it doesn't get in the way too much and rarely make you re-trace your steps too far but it is still annoying.

    1. Re:Saving wherever the hell I want... by DarkXale · · Score: 1

      Save slots is a nuisance, but there are plenty of reasons not to permit someone to save everywhere at anytime.

    2. Re:Saving wherever the hell I want... by Anonymous Coward · · Score: 0

      Save slots is a nuisance, but there are plenty of reasons not to permit someone to save everywhere at anytime.

      Like what? What possible reason is there for making gaming less convenient?

    3. Re:Saving wherever the hell I want... by slim · · Score: 1

      I don't see this as a console related thing. There's nothing about console hardware that prevents arbitrary saves -- modern consoles have plenty of storage.

      Rather, it's a game design thing. It's about usability, challenge and player satisfaction. For example, being able to save immediately before a difficult jump in a platformer would ruin the challenge, and result in a boring game of { save; jump; while(!success) { load; jump; } }

      Sure, they get it wrong often. But that's not because of any constraints brought about by the format.

    4. Re:Saving wherever the hell I want... by CronoCloud · · Score: 1

      but I find the most annoying thing to come from ports of console titles to PC is the inability to save more often than a console user. I don't want "checkpoints", I want to be able to pause, save, quit whenever I like

      There are many console games that DO let you do that, it's not a hardware restriction like it was in the old days..

    5. Re:Saving wherever the hell I want... by 0123456 · · Score: 1

      I don't see this as a console related thing. There's nothing about console hardware that prevents arbitrary saves -- modern consoles have plenty of storage.

      But consoles have traditionally had crippled save systems to force you to replay content because there's so little of it, while PCs have had save anywhere; very few PC games lacked a save anywhere feature a few years back but as PC gaming has been replaced by crappy console ports it's become common.

      For example, being able to save immediately before a difficult jump in a platformer would ruin the challenge, and result in a boring game of { save; jump; while(!success) { load; jump; } }

      If save anywhere would make your game boring, you've made a boring game. What exactly is supposed to be fun about having to press a key at exactly the right millisecond to make a stupid jump and have to repeat it three thousand times until you get it right? That's the kind of boring, repetitive crap that's been typical of the console market and the consolised PC market.

      Personally, by far the most interesting games I've played in the last couple of years are from indies who do develop for the PC instead of consoles; most of the mass-market games are crippled by being developed for consoles and ported over. I really hope the big publishers completely abandon the PC market and let people who want to make PC games take over.

    6. Re:Saving wherever the hell I want... by 0123456 · · Score: 1

      Save slots is a nuisance, but there are plenty of reasons not to permit someone to save everywhere at anytime.

      No there aren't.

      Why should I be forced to replay parts of a game that I don't want to replay just because you decided that I should have to? Ah, because you only have three hours of actual content in the game and if you don't make me play through it fifteen times before I get to the end then I'll complain that three hours of content is not worth the $5 I paid for it.

      Used to be that I could just buy a PC game and know what I was getting. Then I had to start checking whether it had intrusive DRM so I could avoid buying any that did. Then I had to check that it was actually playable and not crippled by a console interface. Now I have to check that it's also not crippled by a consolised save system.

      This is why PC gaming sucks ass right now.

    7. Re:Saving wherever the hell I want... by slim · · Score: 1

      For example, being able to save immediately before a difficult jump in a platformer would ruin the challenge, and result in a boring game of { save; jump; while(!success) { load; jump; } }

      If save anywhere would make your game boring, you've made a boring game. What exactly is supposed to be fun about having to press a key at exactly the right millisecond to make a stupid jump and have to repeat it three thousand times until you get it right?

      I can't think of any genre of game that wouldn't be made less interesting by save-anywhere. Replace my "jump" with any tricky maneuver you like. Take a tactical shooter, where the challenge is to find a safe vantage point to take out a group of enemies with a sniper rifle. With quicksave/load hotkeys, you could instead blaze in, and just restore every time you get hit. Game the save system, keep only the short slices of gameplay where you fluked a kill, break the game.

      A game like Prince of Persia: Sands of Time embraces the "instant try again" mechanic -- but keeps things interesting by rationing it.

      What exactly is supposed to be fun about having to press a key at exactly the right millisecond to make a stupid jump and have to repeat it three thousand times until you get it right? That's the kind of boring, repetitive crap that's been typical of the console market and the consolised PC market.

      If you told me what sort of game you enjoy, I'm sure I could find an aspect of it that I could call boring. People's tastes vary.

    8. Re:Saving wherever the hell I want... by BoberFett · · Score: 1

      The problem isn't having to practice that tricky jump hundreds of times to get it right. The problem is that the tricky jump is 30 minutes past the last checkpoint, and the player has already mastered that portion of the game. So rather than simply having to keep practicing one tricky part over and over again, they have to play the same boring 30 minutes over and over again.

      Sure, you can say that can be solved with good game design, but what if that jump is only tricky for some people and very easy for everyone else? Everyone has a difficult time with different parts of a challenging game, who gets to decide what is worthy of a checkpoint? Saving anywhere lets the user choose their own level of difficulty. You want a hard game? Never save.

    9. Re:Saving wherever the hell I want... by Laurence0 · · Score: 1

      I know what you mean about the long boring bit before the difficult bit - I was replaying X-Wing Alliance recently, and there's one mission where you have to fly to an enemy space station, then park on top of it for a while shooting fighters that are flying at you. The shooting the fighters while motionless bit is really difficult, but the bit that caused me to stop playing in frustration was the 5 or so minutes of flying from the start of the mission to get to that bit again.

      On the flip side, saving /too/ often does spoil the game as well. Maybe a good compromise would be for it to take 5 seconds or so to save, during which time your character's vulnerable. That would allow you to save just before a difficult fight, but would prevent you saving every time you managed a kill.

      On the (other) flip side, I found in the Half Life games that I didn't tend to save mid fight, because it's really hard to reorientate yourself quickly enough to avoid whoever's shooting at you. You need a second or two after loading to get your frame of reference back.

  41. Eheh by SmallFurryCreature · · Score: 1

    And what are you posting this from? A PC?

    So you already had all those extra bits eh?

    And a 250 dollar card will last you two years or more.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eheh by Anonymous Coward · · Score: 0

      I posted this from my modded PS3 with new firmware, you insensitive clo>^$££" NO CARRIER

    2. Re:Eheh by CronoCloud · · Score: 1

      And what are you posting this from? A PC?

      PS3's have web browsers, and are quite capable of posting to slashdot. I've done that using the GameOS web browser. That doesn't even take into account the fact that it is/was possible (depending on model/firmware) to run LInux on that PS3 (or PS2 for that matter). I've done that as well both on the PS2 and PS3.

  42. Dunno by Moraelin · · Score: 2

    Dunno, it seems to me like when greed is good explanation, that's probably at least a good chunk of the real explanation.

    Displays had been sold for an awfully long time by diagonal size, to the point where some people think that a 21" is a 21". In reality at the same diagonal, the closer to square it is, the bigger the surface, and the more wide format it is, the lesser the surface. It's only basic geometry.

    For CRTs it didn't make much difference for the total cost, but for flat screen panels it does. Also because less surface means less pixels at the same pixel size, thus less transistors and incidentally less chance for bad pixels too.

    So the biggest push for 16/10 displays was from manufacturers who figured they could sell more displays for the same materials, rather than for any real market demand. The market was basically mostly just dumb enough to think they're still getting a 21" so it's not like it's smaller or anything; and hey, it's a little cheaper too.

    Now 16/9 happens for largely the same reason.

    Mark my words, in a few years you'll see something like 256/81 screens.

    If displays had been historically sold by megapixels like the cameras, we'd probably have square ones instead. But the measurement was made for CRTs which don't even really have a native resolution and are more limited by bandwidth instead. So inches was the simplest way to tell Joe Average what he's getting.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Dunno by PitaBred · · Score: 0

      Displays are insanely cheap any more. I picked up a very nice looking 23" 1920x1080 monitor for $150. You can get them for around $100 if you're willing to hunt. That's crazy.

      If you want a non-mainstream display, all you really have to do is be willing to pay for it. Newegg still has 8 different 1900x1200 monitors in stock, 2 2048x1536 and even a 2560x1600 display. The problem is that the least expensive 1900x1200 display starts at $200 because nobody really wants or needs those for the vast majority of things people use computers for. If you really need vertical space, get an IPS panel and turn it vertical.

    2. Re:Dunno by somersault · · Score: 1

      I know that a 21" CRT is a different width from a 21" widescreen, but I find the extra width much more useful than the extra height, plus it obviously works much better for watching widescreen movies. I'd have to have a 30" CRT or something to get the same experience as a 22" widescreen device..

      The last "monitor" I actually bought was an HDTV anyway. I decided what's the point in buying a normal sized monitor and a small TV, when I could just buy a big TV that also works fine as a large monitor?

      --
      which is totally what she said
    3. Re:Dunno by Hatta · · Score: 0

      Displays are insanely cheap any more. I picked up a very nice looking 23" 1920x1080 monitor for $150. You can get them for around $100 if you're willing to hunt. That's crazy.

      I picked up a very nice looking 21" 1600x1200 CRT for free. Spending $1 on a display with fewer lines of resolution would be crazy.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Dunno by p3d0 · · Score: 1

      I picked up a very nice looking 21" 1600x1200 CRT for free. Spending $1 on a display with fewer lines of resolution would be crazy.

      Uh... unless you care about something other than resolution. Like desk space, or weight, or power consumption.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    5. Re:Dunno by Jeremy+Erwin · · Score: 1

      Mark my words, in a few years you'll see something like 256/81 screens.

      We're halfway there, Philips makes a 21:9 television-- 189:81, in your parlance.

    6. Re:Dunno by geekoid · · Score: 1

      I don't know, I had been looking forward to 16/9 monitors for ever. I was thrileld when they came out and thrilled when that became cheap enough to buy.

      I love 19/9

      And we will never have 256/81. Those number as too confusing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Dunno by drsmithy · · Score: 1

      Dunno, it seems to me like when greed is good explanation, that's probably at least a good chunk of the real explanation.

      The "real explanation" is pretty simple. The increasing popularity of 16:10 and 16:9 screens mirrors their uptake because of HDTV. So:

      Lots more people are now watching widescreen-formatted content on their computers.

      Economies of scale make it cheaper to produce LCD panels that match up to common TV sizes.

      Mark my words, in a few years you'll see something like 256/81 screens.

      Of course we won't. The current screen formats won't change again until TV screen formats do, and will change at essentially the same time.

  43. So you fuck so infrequently by Anonymous Coward · · Score: 0

    that it's given to you as a gift? And you think you come off looking cool in announcing to the world that you get to fuck once a year? Good job, mate.

  44. Billet aluminum shifter knobs by karlandtanya · · Score: 1

    First thing you learn when selling is people buy FEATURES. Flash a shiny object and hear "ooohhh...me want".
    The benefits exist to answer the objection of their more critical nature (or their wife) "do you really *need* it?".
    The $500 video card is probably just as good as the $250--maybe even better in some way.
    No, you don't need it. You want it. If you want it, then buy the damned thing.

    Buy your billet aluminum shifter knob and enjoy it. It's a complete waste of money, but you get to pretend you're a race car driver and it's fun. Isn't that the point?

    --
    "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
  45. It's a two way street by slim · · Score: 1

    OK, I can believe that in some way, PC gaming is affected by "consolitis" - but by the same token, console gaming has been affected by "PCitis". Console gaming is dominated by first-person / over-shoulder shooters nowadays; a leak from the world of PC gaming which (to me) isn't particularly welcome.

    FPSs with a PC heritage are probably the reason dual-analogue joypads became the norm; that's a mixed blessing because it improved the arena shooter (compare the analogue Geometry Wars with the 8-directional Robotron), but it resulted in standard console joypads that are far from optimal for traditional console games such as Street Fighter.

    1. Re:It's a two way street by timftbf · · Score: 1

      This.

      "Games" and "first-person shooters" are *not* equivalent, as many of those complaining about putting a cross-hair exactly where there want seem to think.

      I'd be quite happy for the genre to fade into obscurity on consoles and go back to PCs / mouse / keyboard, leaving console developers to concentrate on things that interest me.

  46. I disagree by Dunbal · · Score: 1

    Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC.

    I don't agree. In my 30+ years of computer gaming, I have noticed that software never, ever falls behind. What does happen is that it moves in cycles or waves of innovation where some startup comes out with a completely new way of doing things and then all the big players either copy them, or in the case of EA - buy them out. Then we have an incremental increase in the quality of all new games, where all the majors are including "new feature X" in their sequels. This results in a stagnation period, with endless identical games being released, like we are seeing right now.

    However take heart. It just means we are that much closer to the next big thing in gaming.

    As a side note, graphics card manufacturers need to start seriously addressing the heat issues with their cards. I have 2 Geforce 470's side by side in a SLI set up, and the fans on the cards are noisy as shit under load, while keeping the cards at a "cool" 98 degrees C. Plus I don't appreciate these heavy, double-width cards covering up all my remaining PCI slots leaving no physical room in my case.

    --
    Seven puppies were harmed during the making of this post.
  47. Evidence of this in GTA3 series by Tink2000 · · Score: 1

    Control scheme change is even more apparent in the GTA3 series. GTA3 itself was obviously made for the PC first and then for console; the control scheme is pretty evenly matched whichever platform you choose. But then when you get into VC, everything on the PC side is ok until you hit the first mission for Avery Carrington (flying the toy helicopter) rather early in the game. Missing that right analog stick to control your clockwise/counterclockwise motion makes that mission incredibly difficult to pull off on a PC, and despite many frustrating hours of effort I could not satisfactorily configure a Xbox 360 controller for the PC to replicate the console controls. Lastly, when you get to SA you are practically stopped at the first Cesar mission (where you have to compete in the hydraulic car hop) because the numkeys don't map like the right analog stick does. Similarly, riding a motorcycle in VC or SA loses some finesse because you can't lean forward or back like you can via the left analog stick using just the keyboard. Considering these games span from ~2001 through to ~2004 I'd say it was a rather rapid sea change.

    For those of you who have found otherwise, please let me know where you got your controller bindings (preferably for the 360 controller), because my laptop can outperform the heck out of my 360 visually.

    1. Re:Evidence of this in GTA3 series by metamatic · · Score: 1

      If it's any consolation, the toy helicopter missions were a bitch on the PS3 as well.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  48. Biggest problem was Cryptic, really by Moraelin · · Score: 2

    While the intended console port was a limiting factor, I think by far the biggest problem was their being made by Cryptic. In fact by the original guys who couldn't even do the maths to see that a "situational" power could be made to stack with itself twice over at level 22, in COH, or produced balance swings so extreme as to go from City Of Blasters (a devices blaster could floor any enemy's accuracy) to City Of Tankers (tanks became basically invulnerable even to hundreds of enemies at a time.) COH has in the meantime been mostly fixed by Positron (in as much as possible without pulling a Sony-style NGE and ripping out the existing game's core), but Statesman and a good chunk of the gang of innumerates responsible for the COH fuckups went on to make CO.

    CO suffered from a lot of problems, from a badly thought out game system, to poor graphics, to just plain old barely enough content to even level you up. Cryptic basically aimed at developing it on a shoestring budget, and it really showed. I don't think it would have been a huge success even with a COH-like mouse and keyboard interface.

    STO was largely the same deal. It was a game which took one of the biggest franchises in history and... aimed for a 20,000 player base. No, really, the budget was such that it was to be viable even if it failed badly. And as happens when you aim to suck so badly that only the worst fanboys stick with you, it did.

    Again the game had plain old too little content, and worse yet, you could miss out on missions by just not being in the right quadrant when you ask, so you could easily end up seemingly with nothing more to do except grind randomly generated and not very interesting "exploration" missions until the next contact wants to talk to you.

    To hammer on the impression of too little content, the game launched with exactly two factions, and one of them (the Klingons) didn't even have any content except doing (the STO equivalent of) battlegrounds all the time.

    It also generally had plain old too little of everything, including character slots. (Everything more than 3 had to be bought with real cash.)

    It also didn't help that the game was more of a merchandising exercise than aiming to tell its own story. You know, like putting Spock's face on a t-shirt, not because it makes it a better t-shirt, but just because lemmings will pay more for that.

    And I'm not against a little merchandising for theme and flavour, but in STO it was badly done. The game insisted on shoving it down my throat all the time that this is where Riker used the Briar Patch like Bre'r Rabbit, this is the gang that Picard met on some date, etc. At some point I was afraid I'd one day go to the toilet and the game would inform me that I'm using the same urinal Riker did in some episode ;)

    In simpler terms, they didn't even remember the "show, don't tell" rule. They had to keep telling me how this connects with some episode or another from the series, and it got repetitive fast.

    Etc.

    Don't get me wrong, I really wanted to like both games, not the least because I'm kinda fed up with medieval fantasy games. Well, "fed up" is probably too strong a term: I have nothing against them per se, but I've already played plenty and some SF for a change is a nice change. But they both aimed very low

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Biggest problem was Cryptic, really by srmalloy · · Score: 1

      While the intended console port was a limiting factor, I think by far the biggest problem was their being made by Cryptic. In fact by the original guys who couldn't even do the maths to see that a "situational" power could be made to stack with itself twice over at level 22, in COH, or produced balance swings so extreme as to go from City Of Blasters (a devices blaster could floor any enemy's accuracy) to City Of Tankers (tanks became basically invulnerable even to hundreds of enemies at a time.) COH has in the meantime been mostly fixed by Positron (in as much as possible without pulling a Sony-style NGE and ripping out the existing game's core), but Statesman and a good chunk of the gang of innumerates responsible for the COH fuckups went on to make CO.

      Most of the unrelenting bullheadedness in the early enhancement of CoH revolved around the fact that Statesman had absolute control over the direction the game took, and many of the core structures of the game were predicated on what he liked when playing video games. For example, it was supposed to be 'fun' to come up against the end boss in a mission and fail. Over and over again. Until you found a tactic that worked if you did everything just right. And he got bent out of shape at the idea that players would post tactics that worked on the Net for others to read about; apparently everyone was supposed to fail over and over again until each of them -- separately, without any help from anyone else -- found something that worked. And while CO is a lot 'prettier' than CoH was at the same point after release, I don't see that the "it's my ball, so you're going to play the way I want, because that's the right way to have fun" attitude has changed much.

    2. Re:Biggest problem was Cryptic, really by Moraelin · · Score: 1

      Well, you can certainly see the same going all the way to the ED, which apparently happened just because Statesman had that idea while playing a portable game.

      But I'm not sure even if that was his vision or just a rationalization. We're talking the same guy who agreed that 6 slots is a fair price to make Hasten permanent in the early days, but then claimed it was an exploit in the ED. (Effectively turning everyone into a bug abuser.) His version of reality was... flexible, to say the least.

      But what gets me is that even if I'm to believe that he had that kind of vision and liked that kind of gameplay... he still was unable to design a game even to that end. He couldn't just do the maths for how fast a power recharges or what DPS does a power set have. He blundered, and stumbled, and turned the knobs wildly between zero and eleven, and hoped something would work. I'm glad he at least liked that kind of gameplay, because that's how he played lead designer.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Biggest problem was Cryptic, really by Chas · · Score: 1

      You'll see no argument from me on these points. Essentially one gigantic shit salad all around.

      --


      Chas - The one, the only.
      THANK GOD!!!
    4. Re:Biggest problem was Cryptic, really by Anonymous Coward · · Score: 0

      Ironically, Cryptic seems to have done a lot to improve Champions. I snagged the new F2P edition last week and was impressed at the overall improvements and stability to the system as well as the general game fixes. Cryptic's main problem may be that they release a game a year in to development when most publishers would otherwise be doing a closed beta.

  49. Is that such a bad thing? by Drakkenmensch · · Score: 1

    Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC.

    Because I'm certain all PC gamers want to return to the days of Crysis when a top of the line computer still wasn't strong enough to run a latest release game with anything more than average graphic settings unless they were willing to drop a few hundreds on a new video card every six months.

    1. Re:Is that such a bad thing? by tixxit · · Score: 1

      Seriously. The first reason I moved to consoles was precisely because an entire console costs as much as a single graphics card. That you KNOW you won't have to change it for another 5 years is the next reason. Finally, I'd rather spend the money that'd normally go to a half-decent desktop PC capable of gaming on replacing my laptop every few years.

    2. Re:Is that such a bad thing? by Anonymous Coward · · Score: 0

      PCs had been like that for what felt like a long time, coders could dream without consolitis.
      And i have returned to Crysis with a better graphics card, and why it bogs isn't because it's specially pretty. It's just not optimized. at all. none.
      But honestly having games out pacing hardware was nice, if you thought it should look better you could go out and get a new graphics card and boom.
      It looked better. It was a good thing. Now every card seems like it can play every game on max, and it simply won't ever look better if we come back to it because it's already maxed.

      I Lament for future gamers that will play these games.
      Crysis sucked anyways,so buggy...

  50. Heh, speaking of nostalgia... by Moraelin · · Score: 1

    Heh, indeed. I grew up with a Sinclair ZX-81 and later ZX Spectrum. So at one point in 2000 or so I get a Spectrum emulator and look for some tape images online. So I see one particular game and go, "cool! I remember playing that one!" So I download it and play for a quarter of an hour and then it hits me, "I also remember I thought it sucks." :p

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Heh, speaking of nostalgia... by sznupi · · Score: 1

      Speaking of Spectrum (or rather its clones...) & emulation though, it's really worth checking out what the Russian demoscene was doing with it.

      --
      One that hath name thou can not otter
  51. Re:What..?(how this flamebait of TFA got through?) by slim · · Score: 1

    All my friends and I are gamers since the 80s. And most of us find the current game generation to be horrid outside of indie gaming or rare gems.

    Hmm, but an indie nowadays has a similar market to a mainstream game in your heyday. So just enjoy the indie games, and let the mainstream get on with it.

  52. Bobby Kotick console plan fortold Kills creativity by Anti+Cheat · · Score: 1

    In my opinion. There is no doubt that Bobby Kotick is Evil. Bobby's greed is in part behind the death game creativity. But don't take my word for it. There has been plenty foretold about developing games strictly for the consoles and offering poorly ported PC versions would stifle advancement in graphics, game play and new creative game technology. Not only is this link important to the subject, but the subset of links within this article tell a sad story that in just over a year how bad things have degenerated already.
    http://arstechnica.com/gaming/news/2009/01/activisions-bobby-kotick-brings-cash-but-not-heart.ars

    Bobby was quite public in how he planed to bleed every franchise for as much as possible without any investment in advancing new innovative tech. His argument is based around a console lasting years instead of where with the PC technology advanced every year. This way he could kick out games on a revolving door manner where nothing really changes except perhaps the marketing techniques to the unwashed masses. He now controls the switch with how long any game title is to exist. His plan to fill his pockets was based around turning off an old version of a game after 12-18 months to be replaced by the latest version of the EXACT same game to keep the consoler's out there spending money on latest and greatest (anyone for football) release. His dream that 'you rent games, not own them' model, could work and be highly profitable with consoles, but not if PC's are the development platform of choice.
    This eliminates the need to advance technology when you develop for the consoles. Only after years when a new console finally hits the market would there be a need to spend money on development of new ideas. Even then, he wanted to control and slow down the release of new consoles to 7-10+ years. This is his version of stabilizing the market to maximize profits. PC's get in the way of that plan. PC's to Bobby are evil because they advance creativity and introduce cost risk into the market place.

    Consoles offer the brain-dead public an easy diversion to their daily dreary drone life. They now can pay a price every month to play, so Bobby's pockets are always full. The words 'New and Innovative' really mean ways to generate profit and no longer relate to something new and creative in the gaming world. No longer will the world need to live live in the 'kiotic' universe that has been the old style game industry. A new industry, of stability and profit, has dawned. The consoles lead the way. No longer will game development teams need to create, innovate and take risk in order to survive and profit from their work. Now they too can be faceless, nameless drones in the sweatshop cubicles of large corporations. They to can now go home at night and play the latest greatest console games to escape their dreary lives.

    The consoler's thank the gods for Bobby Kiotic for bringing stability to the gaming universe. So what if porting is done so poorly. It's not like it matters with Bobby's vision. Loss of the PC market won't cause the cost of their games to rise. Or will it?

  53. -itis? by Heliologue · · Score: 1

    Am I the only one who gets irritated when people tack on -itis to a word to turn it into a malady? The suffix has a specific meaning, which is "inflammation"; hence, tonsilitis is an inflammation of the tonsils, endocarditis is an inflammation of the lining of the heart (endo = inner, card[iac] = heart), etc. So "consolitis" would be an inflammation of the console. Wonderful.

  54. Re:What..?(how this flamebait of TFA got through?) by Anonymous Coward · · Score: 0

    Sorry, I'm not as pathetic as you that I need the acceptance of all those around me to enjoy something. I can enjoy it for its own sake.

  55. Online vs. offline by tepples · · Score: 1

    So what did we get with CO and STO? A pair of SEVERELY half-ass MMOs that were little more than button-mash-fests.

    It just shows that consolitis is not desirable for genres firmly rooted in online play. It is, on the other hand, desirable for some other genres that are best experienced with a large monitor and two to four gamepads connected to a home theater PC through a USB hub.

  56. Boosts Software Development but does limit hardwar by Anonymous Coward · · Score: 0

    There is definitely a limitation to hardware development due to the growth of consoles and I have a great fear the same will occur with the growth of cloud computing and devices like the iPad. The fact is that geeks want hardware that most of the world could care less about but have purchased because it was the option and this drove technology forward. Now that specialized devices are coming out for consumers that don't require that forward motion, there will be a fall off in technological progression that is available to individuals at reasonable prices. That said, while consoles have undoubtedly slowed the rate of graphics card advancement, they have introduced far more need to innovate on the software side to attempt to make the best use of the limited hardware available in current game consoles. I think this part is a great thing which results in better looking games without needing hardware improvements. An ideal world would still have both though.

  57. game idea by Anonymous Coward · · Score: 1

    I think i should make a game that takes a very literal interpretation of the keys on a keyboard.
    enter: enters something, like a room
    esc: escapes said room
    print screen: prints the screen, screenshot
    pause/sys-req: pauses the game
    home: returns you to your home point
    end: ends the game
    insert: spawns a new monster
    delete: kills a monster
    slash: attack a monster by slashing it with a sword
    backslash: similar to back-stab
    -: run quickly (dash)
    tab: time travel to 1983 and enjoy a frothy soda in a pink can
    shift: moves stuff around randomly
    space: interstellar travel to another world
    backspace: interstellar travel to the world you were at last

  58. Re:built-in voice chat by DocSavage64109 · · Score: 1

    I didn't realize all consoles come with "built-in voice chat". How long have they all been packaged with the required free headsets? What, they don't come with headsets just like pc's don't?

  59. Re:ridiculously expensive Dell 30" by DocSavage64109 · · Score: 1

    Not only that, but to drive modern games smoothly at 2560x1600 requires a high-end machine and a $400 or more video card.

  60. Voice-chat isn't a console feature you twit! by Chas · · Score: 0

    It's a feature of the game itself. Not the platform it's on.

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:Voice-chat isn't a console feature you twit! by kevinNCSU · · Score: 1

      [Built-in voice chat is] a feature of the game itself. Not the platform it's on.

      Not for the 360 it isn't. The best thing Microsoft did for the 360 was create the party system that transcends the game you're playing in. That way you can choose to talk to only the people you want to talk to, whether they have made it into your game session, are waiting to get picked up by the party the next round, or are simply playing a different game but chatting with you. This is much more agreeable then losing communication when the game screws up and your party gets separated or constantly having to either mute or listen to whiny 12-year-olds throw racial slurs around because now that they're able to speak to someone without risk of getting their face broken they're suddenly tough shit.

  61. Still waiting for games that actually use my CPU by EmagGeek · · Score: 2

    Most of the games I play STILL only use 1 core. It's soooo nice to see the game flogging along at 12% CPU usage with 8% GPU utilization on my GTS-250.

  62. Re:built-in voice chat by elrous0 · · Score: 1

    AFAIK, all Xbox 360 models come with headsets. Assumed the PS3 did too. Not that I would ever buy anything from Sony.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  63. clitoris? by merxete · · Score: 0

    Is that what you meant? I've never heard of consolitis

  64. Duh! by Anonymous Coward · · Score: 0

    ...I know that it's going to be extremely hard to get a decent sized 4:3 replacement in a few year time. 16:9 for a PC is just a massive waste of screen space for most things because 90% of apps and web pages are designed, if not with 4:3 in mind, then to support 4:3 and so you end up with horizontal letterboxing all the time.

    So 4:3 is going to be replaced because 16:9 is becoming the 'standard' and somehow you don't think that these apps and web pages you talk of won't be designed with err... 16:9 in mind because it will be the standard and now all your 4:3 monitors will have to squeeze the windows.

  65. Left 4 Dead by Anonymous Coward · · Score: 0

    Anyone remember when left 4 dead first came out and the cheeseball lobby system (not necessary for a pc game) to join or start games worked about half the time, or the endless promises for more maps coming soon? Then the additional content just became L4D2 because they know console gamers are accustomed to paying for anything and everything. Even Valve titles can be tainted by consolitis.

  66. Windows 7 supports it just fine by Sycraft-fu · · Score: 1

    However that isn't the only problem. The software has to support it too. This is very spotty. Some software, like all the apps that come with Windows 7 itself, support it perfectly. All UI elements scale just like they should. However some other software does not, some of it is just fixed size. Worse still, some software half supports it, so for example the UI will be fixed size but the fonts will scale, making everything broken. So you need to get on software makers, not on MS, they already did their part and did it well (try it some time).

    However that still isn't the only issue. Another issue is interconnect bandwidth. High resolutions need lots of data to be sent and that starts to be an issue. Single link DVI, and by extension older versions of HDMI (which are electrically the same for video signaling) can only handle 1920x1200@60Hz, about 3Gbps. If you want to double that resolution in each direction you'd need 12Gbps and that is before you start talking things like 120Hz or higher bit depth. DP 1.1 and HDMI 1.4 can handle that to an extent, but of course not much supports them yet. They are getting added to new hardware, but it'll be some time before they are prevalent.

    Video memory/GPU power is another issue. Higher resolution hit graphics hardware harder. This is true even just for modern desktops where you have GPU compositing. That doesn't take a ton of GPU power, but it does take a reasonably amount of video RAM. You need about 256MB of VRAM just to do resolutions in the range of 1920x1200 to 2560x1600. It of course just goes up from there. Not a big deal for systems with dedicated cards, but it can be an issue for integrated graphics. Also even still with dedicated cards, 1GB is the max for anything reasonably priced and you'd need that for quad HD resolutions.

    Finally there's the simple issue of cost. It is expensive to pack in more pixels. You need more transistors, everything has to be smaller, etc. I'm not saying it can't be done but you aren't going to do it for $200-300 like many of the cheap PC monitors. Of course you then get in to a nasty loop: It costs more to make, so you can't sell as many, which means the fixed costs are spread among less units driving up the unit cost which in turn lowers sales and so on. In the end you could find a really high rez display costing $1000-2000 or something and not having a lot of market for it.

    We'll see higher resolution displays at some point, but it is going to take some time. There are many issues to be worked out, it is not a simple "Well they just need to do it!" thing.

    1. Re:Windows 7 supports it just fine by antifoidulus · · Score: 1

      Right, but there really isn't going to be a whole lot of demand for higher pixel densities until the software can improve to the point where such densities are useful. As such no monitor manufacturer(or any of the other groups associated with computer video) are going to really be interested in investing in the R&D necessary to make higher density displays.

  67. Demos by slyrat · · Score: 1

    What I have found to be very annoying and detrimental to pc sales of games is also the lack of demos for the pc. This is much more about games that are cross platform. I am much more likely to buy it if I can demo it, but it is often the case that you just can't when it is also being released on the PS3 or XBOX. Though I guess in some cases the reverse can happen. I tried batman arkham asylum and the controls (with a game pad with dual analog sticks) were horrible. Pushing up ended up in you going down, down going up. Making it a non-playable game. These kind of things are why I don't by ported pc games without trying them first...

  68. Then you are whiny by Sycraft-fu · · Score: 1

    Sorry but it is true. I am a hard core gamer. I've been a game my whole life more or less. I started playing games on an Atari 2600 at my grandpa's house when I was a toddler. Got an NES of my own when I was 6, and I've been playing ever since. Currently, games are my major form of entertainment. I don't watch much TV or movies (don't even have cable) and true to geek form I've never been big on going out to bars/clubs. When I want to entertain myself, I play video games.

    I am extremely happy with gaming these days. There are just tons and tons of good games out there. My problem is not finding games to play, it is finding time to play all the games. Good games some out all the time, of all different types. There is just a wonderful range these days. You can find games that are extremely complex and designed for people who practically want to have a post graduate degree in the game before starting play and you can find games that ease you in such that you never need to look at any instructions at all. You can find games of any type, strategy, RPG, shooter, adventure, whatever you like.

    I might have time to play all the games I wanted if I just stuck to new ones, but of course just like a good book or favourite movie, I replay old ones too.

    If you can't find any good games, if you think everything now is "horrid" that is a statement on you, not on gaming. It means you are being overly fussy, you are looking for reasons not to like things, having unreasonable demands, deciding that everything should be tailor made to your precise wants. It also may mean that you are looking back to a glorious past of gaming where everything was perfect; a past that never was in other words. You may be remembering things as much better than they were.

    At any rate I have real trouble finding sympathy/respect for people who claim that gaming is so bad these days. No, it really isn't. You have lots and lots and lots of options of all kinds. Will you like everything? Of course not. However if you can't find some things you like then you need to evaluate why.

    1. Re:Then you are whiny by Windwraith · · Score: 1

      Interesting theory, but unfortunately not true. Also you are reducing the opinion of a group to just me. Why?
      It's much simpler than your text block with insulting theories: the genres we enjoy aren't developed anymore by most companies, only by the indie crowd.

    2. Re:Then you are whiny by geekoid · · Score: 1

      Such as?

      You keep saying that, but you don't state what. I suspect either you liked something that is stupid to 99.9 % of all people* or are just making up something so you have an opinion no one asked for.

      *like endless hours of fighting larger and larger mobs for the same of defeating even larger mobs. Reminds me of M&M on the Apple IIc

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Then you are whiny by IronHalik · · Score: 0

      I guess that Homeworld saga was too stupid for 99.9% people (as in - 'This is stupid, they keep beating me!'). I also guess that todays strategies based on super fast mouse clicking to micromanage or quick reflexes to counter basic rock-paper-shotgun situations are much better now.

      Yes, I enjoyed games that wouldn't tell me where to go next after I'm stuck for 30 seconds (if only, now they usually wont let you get stuck). I enjoyed trying 10 different fleet setups and tactics in unpatched Homeworld 2 11th mission looking for a setup that wouldnt end in total disaster. Call me elitist lunatic self-proclaimed PC gamer if you want - I've played the hell out of both Homeworld games and would trade 10 todays so called "AAA" titles for an DLC for HW.

      But TBH (as an effort to admit my bias), I enjoyed quite a lot the streamlined gameplay of COD4 online or the new Medal of Honor. As an after-work entertainment they are great. But nothing more.

      PS. I wonder whether Valve will cave in and put some kind of a autopilot into Portal 2 (Or 'Place portal here and here to advance to the next level' signs all over the game ;>). That would fit the todays trend I guess.

    4. Re:Then you are whiny by sznupi · · Score: 1

      Have you learned your lesson yet? ;p

      --
      One that hath name thou can not otter
  69. Ridiculous by Anonymous Coward · · Score: 0

    I think the console/pc fanboi crap should stop. Pro's and con's to both. Some games lend themselves to either where some are better on PC and others on console. For some people a console is a safer/cheaper investment for others the PC is a more attractive/expensive investment.

    Don't say something stupid like consoles are going to make GPU makers go broke, maybe they should change their business/market model rather than expecting society to drop console gaming... Stupid... If NVidia/AMD had it their way we'd all buy a new GPU every year.... That is just ridiculous. If anyone should slow their roll it is the GPU makers.

    Also, quit crying about DRM you PC gamer and maybe you will see more PC games... Just a thought from anon.

  70. PC-itis by Anonymous Coward · · Score: 0

    Maybe if PC games were traditionally commercially successful, or remotely as popular or fun as console games have been for nearly three decades, consoles would have PC itis...

    Or perhaps...console games have PCsyndrome, adopting the intricate but ultimately boring menu based gameplay that PC games are as infamous for as final fantasy, or poor jump mechanics, something just about every PC game with a jump feature has.

  71. The tide... by Anonymous Coward · · Score: 0

    will take you back to digg. Oh He Who Sees Clitoris Everywhere....

  72. ERm... Crysis 2 ? by Latinhypercube · · Score: 0

    "a $250 one will now play pretty much any game at the highest settings with no problem."
    Just wait for Crysis 2 bitches....

  73. Grow up and join the 2010s... by Anonymous Coward · · Score: 0

    Graphics are no longer the end-all and be-all of gaming. Nobody wants to shell out $2500+ every year or two to keep gaming on their PC. Consoles deliver a gaming experience immediately, without installs, driver issues, and hassles. Quit living in the 90s and realize that gaming is making a fundamental shift.

    Will there be compelling gaming experiences on PC? Of course, there always will be.

    Is console gaming the "poor cousin" of PC gaming? No, it hasn't been since the current generation of consoles. It's different, not worse.

    Gaming is being redefined not by the number of polys you can draw, not by the frames per second you can push, but by the gameplay itself and the interaction of players. Would a game like Minecraft benefit from an enhanced framerate? Would LittleBigPlanet get better if there was a mouse and keyboard option? Did the XBox's lower end graphics really hurt PacMan Championship DX or Limbo? Was Mass Effect 2 really any better on PC? No.

    Time to stop being a platform fanboy and realize that a REA gamer enjoys games wherever they are found, and that graphics are not important to gameplay.

  74. Re:What..?(how this flamebait of TFA got through?) by Anonymous Coward · · Score: 0

    I've been gaming since then as well and completely disagree with you on that, but it has nothing to do with the PC vs. Console debate which will rage on forever because people just cant let it go and enjoy their games wherever they play them at. I've played PLENTY of amazing games and some recently that are in my top games of all time, you cant say stuff like Mass Effect, Oblivion, Fallout, Uncharted 2, Heavy Rain and the list goes on arent amazing games, they smoke pretty much everything I used to play back in the day. Now if you want to go into all the Wii, Kinect and Move shovelware for the masses then I would tend to agree with you :-)

  75. PC does not innovate that much by LordZardoz · · Score: 1

    I will disagree with the premise that the emphasis on console development is as harmful to innovation as is implied. I will concede that games which are developed initially for a console are going to suffer from many of the points that are listed. However, many of those issues are more due to the fact that some games benefit more from a given control interface.

    As a gaming platform, the PC only has a few very specific advantages over console games; Bleeding edge graphics, Ease of use for games that work better with mouse and keyboard (RTS games, FPS Shooters), and looser restrictions on the games content.

    I do not consider high level graphics to be especially indicative of innovation. Once in a while you are going to end up with some spectacular new rendering tech that involves a previously underused or unknown method of rendering geometry. But texture compression and a higher polygon count are not innovative; They are iterative.

    As far as ease of control goes, that cuts both ways. You are not going to see as many high level sports titles, platformers, fighters. You also do not see much in the way of games like Wii sports, Kinect, or Guitar Hero / Rockband. All other game types are typically a wash, though racing games tend to favor Consoles. Assassins Creed gave us some of the best interactive environments to ever come around. The Grand Theft Auto series gave us wide open do anything environments and GTA3 was a PS2 game.

    In any event, developers and publishers chase the money, and Console titles pay best. My concern is that many publishers are now chasing the iPod / mobile market for games. We will see how that turns out, but if it does become the dominant platform, your precious PC will fare even worse than it does now.

    END COMMUNICATION

    1. Re:PC does not innovate that much by geekoid · · Score: 1

      no.. Good games pay the best.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  76. Re:What..?(how this flamebait of TFA got through?) by geekoid · · Score: 1

    well then you are a bunch of stuck up people who wouldn't no a good game if ti hit them in the head.

    And compared to me, you are a noob gamer.

    My point being - the time you do something doesn't in and of itself prove you qare corredct OR lend any logical weight what so ever.

    You got a problem? list is specifically. This 'Things were better in my day' logical fallacy pisses me off the older I get.

    Games are so much better now.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  77. Works with the headset you already have by tepples · · Score: 1

    How long have they all been packaged with the required free headsets?

    Even if your Xbox 360 console didn't come with a headset, there's a jack for a standard 2.5 mm headset on the bottom of every Xbox 360 controller. So you can just unplug the headset from the cordless or mobile phone that you may already have and plug it into the bottom of the controller.

    What, they don't come with headsets just like pc's don't?

    As I understand it, most modern laptops and some desktop PC monitors come with a built-in microphone.

  78. Re:such basic arithmetic by DocSavage64109 · · Score: 1

    I don't think the formula is quite so simple. Basically, no matter how wide the screen, the limit should be 180 degrees of view. With your formula, a 6:1 ratio screen would give you a 405 degree view! I think in practice, they keep the 90 degree field of view and just chop off the top and bottom parts that would have shown up on a 4:3 screen. Example: http://www.codinghorror.com/blog/2007/08/widescreen-and-fov.html

  79. As the other poster said by Sycraft-fu · · Score: 1

    "Such as?"

    What are these great games that used to be made in significant numbers, that are now no longer made?

  80. Autosave by tepples · · Score: 1

    Plenty of games are coming out now that have absolutely no ability to save wherever and whenever you want

    Would you rather have continuous automatic save? It saves in the background whenever you deal or take damage, and there are ways to do that in the background without causing lag. So when you turn off the game and turn it back on, you're right back where you were, up to the second. But when you die...

  81. Click to move vs. to attack by tepples · · Score: 1

    And click to move worked fine for Diablo.

    I never had a chance to play the original Diablo. How does it distinguish between tap to move and tap to attack, especially in tight quarters?

  82. Zino and other HTPCs are the fourth console by tepples · · Score: 1

    You're telling me that my complaint about the game acting like it's on a console, even though it's on a computer... Is because it was designed to act like it's on a console, even though it's on a computer?

    It's possible to plug a computer into a TV and have it replace a console. Dell even makes the Zino PC that looks like a cross between a Mac mini and a GameCube.

    There are a very large number of PC gamers who do not have gamepads handy.

    Any emulator fan will tell you there's nothing wrong with arrow keys, Z, and X, while you wait for your $15 Logitech gamepad to ship. Or plug in your Xbox 360 wired controller and it'll Just Work.

    The whole complaint about "consoleitis" is that everything is now behaving like it's a console game ported to a PC.

    Console makers dictate that one must be "at least this tall" to develop for consoles. A developer operating out of home offices has to develop its console-style games for PCs, especially home theater PCs.

  83. Apps other than games by tepples · · Score: 1

    It's quite simple, you select a resolution, derive an aspect ratio, create a perspective transform, and presto, all 3D games can run at any resolution.

    And when you close the game and return to the desktop, some of your applications other than games will have unreadably small text because they set the size of on-screen objects in device pixels, not inches, millimeters, or CSS pixels (1/2688 of a viewing distance), and they've never been tested even with DPI setting: Large size (120 DPI).

  84. HTPC games by tepples · · Score: 1

    Please bring back the good old days of games developed FOR the PC

    They are developed for the PC, just not your PC. It could be that they're developed for a home theater PC.

  85. Multiplayer, non-gaming PCs, and exclusives by tepples · · Score: 1

    Console fan boys like to claim that computers cost more

    They do if you have multiple gamers in the house. Console games are far more likely than PC games to offer split- or otherwise shared-screen multiplayer. Without shared-screen, you're limited to LAN multiplayer (and buying a separate gaming PC and copy of the game per player) or online multiplayer (and players in the same household never getting a chance to play against each other). In addition, there are several genres that work far better shared-screen than online, such as fighting games, and major PC game developers tend to ignore these genres entirely because few people have a big enough monitor to fit four people. Developers by and large don't bother adding modes designed for a home theater PC and gamepads because few people have the family PC in the same room as the TV.

    and completely ignore the fact that they already have and need a computer

    A computer good enough for homework and Facebook is not necessarily good enough for the latest blockbuster PC game. A typical homework-and-Facebook PC has an Intel CPU and an Intel GMA (Graphics My ***) graphics. You might recommend putting in an NVIDIA or AMD video card, but that doesn't work for every PC. It could be years old, with nonexistent upgrade options. It could be a laptop, likewise with nonexistent upgrade options. It could come with Mac OS X or Linux instead of Windows, limiting game selection. A household with four people and four homework-and-Facebook PCs might have the money to upgrade only one of them to a gaming PC, providing for only one player, where a single console and extra gamepads could provide for multiple players.

    90% of console games (at least ones I want to play) end up on the PC.

    As I understand it, the closest PC counterpart to Animal Crossing is MySims, and the closest PC counterpart to Mario Kart is Sonic and Sega All-Stars Racing. But what's the closest PC counterpart to Super Smash Bros. Brawl, Bomberman, Super Mario Galaxy, Katamari Damacy, Spyro, Metal Gear, or WarioWare?

    I already (obviously) have a PC, so why spend $200-300?

    To upgrade the homework-and-Facebook PCs to gaming PCs.

    1. Re:Multiplayer, non-gaming PCs, and exclusives by Omestes · · Score: 1

      Console games are far more likely than PC games to offer split- or otherwise shared-screen multiplayer.

      There is this. Though I generally avoid split screen multi-player like the plague (4 player death match on a 20" screen, ugh!). For those that desire it, it is there. I do agree with your point, though. I didn't mean to say that "consoles suck", just that PCs aren't generally much worse off price wise, I hate the "PC's are multi-thousand dollar, consoles are $200 fallacy.

      A typical homework-and-Facebook PC has an Intel CPU and an Intel GMA (Graphics My ***) graphics.

      Yes, but this is like saying that your PSX can't handle PS3 games. Next time you upgrade, buy a better computer. Going for a middle of the road computer, and doing some basic research and comparisons will get you a computer that remains useful with modern games indefinitely (these days). Hell, spending $80 on a video card, even with some middle of the road Core 2 Duo, will grant you better performance in most games than their console version (Dragon Age, for example). Most computers bought in the last 5 years can perform equal than greater than a modern console with minimal cost or work.

      As I understand it, the closest PC counterpart to Animal Crossing is MySims, and the closest PC counterpart to Mario Kart is Sonic and Sega All-Stars Racing. But what's the closest PC counterpart to Super Smash Bros. Brawl, Bomberman, Super Mario Galaxy, Katamari Damacy, Spyro, Metal Gear, or WarioWare?

      I did say "90%" and "that I want to play". I'm more of a TLA type of gamer (RTS, FPS, and RPG). I do own a Wii just for Wario Ware, Rockband, Mario Kart, and Super Smash Brothers. Games I play on drunken evenings with friends... On the rare occasions when I have time to sit down and game solo, I reach for StarCraft II, New Vegas, or Dragon Age (full disclosure, this generally means playing a quick game of Torchlight and feeling guilty), and until recently WoW. Two of the are only on PC, and with the other two the PC version are pretty much accepted as being superior.

      Obviously this is my subjective opinion. I have a couple friends who only play fighting games, PCs (sans emulation) wouldn't do good for them. I'm not the largest fan of that genre (I do still like a match of Bushido Blade II or Soul Caliber on the Dreamcast from time to time...), so my priorities are different. You priorities are probably much different than anyone else's as well.

      I just wanted to attack the money issue.

      To upgrade the homework-and-Facebook PCs to gaming PCs.

      I was talking about my own personal last whim to get a console. Our house does have a Facebook/Gaming PC, my girlfriends computer, though it is pretty much capable of playing most modern games at middling settings. She only uses it for Popcap games and solitaire though... And oddly the occasion Nethack marathon.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Multiplayer, non-gaming PCs, and exclusives by tepples · · Score: 1
      Thank you for seeing my point. But as a programmer branching out into other aspects of video game development, I still feel stuck.

      4 player death match on a 20" screen, ugh!

      That's why I have 4-player Brawl deathmatches on a 32" Vizio monitor. (So what if Lucas is low tier?) Fighting games like Brawl, Bomberman style games, and the like don't need to split the screen, yet they're like hen's teeth on the PC apart from collections of emulated classic arcade games such as Namco Museum and Midway Arcade Treasures.

      PCs aren't generally much worse off price wise, I hate the "PC's are multi-thousand dollar, consoles are $200 fallacy.

      Multiplayer ties directly into this fallacy. A PC singular isn't multi-thousand dollar, but PCs plural are. The dearth of shared-screen PC games implies that it's more honest to compare a LAN of four gaming PCs to a console with four controllers, and a LAN of PCs is multi-thousand dollar.

      Console fan boys [...] completely ignore the fact that they already have and need a computer

      A computer good enough for homework and Facebook is not necessarily good enough for the latest blockbuster PC game.

      Yes, but this is like saying that your PSX can't handle PS3 games.

      So people "already have and need a computer", but the computer that they "already have and need" is comparable to a PS2-based DVR compared to a gaming PC which is comparable to a PS3.

      Going for a middle of the road computer [and] spending $80 on a video card

      A middle-of-the-road desktop is comparable to a high-end laptop, as I understand it. A lot of the homework-and-Facebook set own only a laptop because they're so cheap: $350 for a computer and monitor that fit in a handbag or child's backpack and can get on Facebook in a restaurant. Yet laptops can't take video cards.

      [PCs lack substitutes for] Smash Bros. [and a bunch of others]

      I did say "90%" and "that I want to play".

      So I guess consoles still have the advantage for the drunken-evenings-with-friends or weekend-play-dates-with-younger-cousins games I mentioned. But this brings up something else: small indie developers can't easily develop for consoles due to console makers' organizational requirements, and most PCs are connected to monitors too small for comfortable shared-screen gaming. What is a developer stuck between this rock and hard place supposed to do?

    3. Re:Multiplayer, non-gaming PCs, and exclusives by Omestes · · Score: 1

      Fighting games like Brawl, Bomberman style games, and the like don't need to split the screen, yet they're like hen's teeth [thefreedictionary.com] on the PC apart from collections of emulated classic arcade games such as Namco Museum and Midway Arcade Treasures.

      This does annoy me a bit. There was a period where I was completely in love with those games, and would have loved to have them on the PC. But I suppose it is a fair trade off, kind of, PCs get all the good RTS, FPS (Halo flames in 3... 2... 1...), 4X (games like Civ) titles, and the best versions of western RPGs. Consoles get the best fighters, and platformers, and brawlers.

      I'm guessing the bar for entry on these games being made for PC would be lower if people used their PC to drive large HDTVs, and devs catered to them. Currently my HTPC (very light weight Atom d510, with an ION 2 GPU) has Steam on it, and I used it to run older games and things like Torchlight (and some cheesy shooters). I see it as my ghetto Xbox Market Place or Virtual Console. Controllers aside (cheap USB pads?), it could handle split screen content very well.

      Multiplayer ties directly into this fallacy. A PC singular isn't multi-thousand dollar, but PCs plural are. The dearth of shared-screen PC games implies that it's more honest to compare a LAN of four gaming PCs to a console with four controllers, and a LAN of PCs is multi-thousand dollar.

      I see your point, but it still isn't terribly fair. If we accept that most people have PCs right now, and a decent amount of them have PCs made in the last 4 years (about the age of the current consoles, perhaps a bit more modern), then, barring the need to play at insanely high settings, the only cost difference is the price of extra licenses, with perhaps a need to troll online discount retailers for discount RAM and a discount GPU (searching around Newegg, the last-gen of video cards can be had for $40-60, I'm sure cheaper if you were actually looking). For comparison, when I got my Wii (within a week of release) it cost me near $150 for the extra controllers, on top of the price of the console (including only one game). And the Wii was cheap.

      People need to upgrade their PCs anyways. If you don't have the need for split screen, you'd be better of rolling the price of joining a console generation into your PC. In my opinion, any ways. It works for me.

      A middle-of-the-road desktop is comparable to a high-end laptop, as I understand it. A lot of the homework-and-Facebook set own only a laptop because they're so cheap: $350 for a computer and monitor that fit in a handbag or child's backpack and can get on Facebook in a restaurant. Yet laptops can't take video cards.

      Barring a pre-existing laptop... A laptop with an actual GPU (read: not Intel) cost around the same as one with integrated GMA. Laptops, sadly, aren't ideal. You do have a point here, as well.

      So I guess consoles still have the advantage for the drunken-evenings-with-friends or weekend-play-dates-with-younger-cousins games I mentioned. But this brings up something else: small indie developers can't easily develop for consoles due to console makers' organizational requirements, and most PCs are connected to monitors too small for comfortable shared-screen gaming. What is a developer stuck between this rock and hard place supposed to do?

      I can see the problem, and I'm sure if I had a solution I'd be rich (or at least wandering around smugly bragging about it). Make low over-head games (most of the ones you listed aren't relying on bleeding edge graphics and huge amounts of processor power) that can run on pretty much anything with some tweaking, and allow spawn copies to make up for the lack of spit screen. Or find a way to keep everything on a single screen like Smash Bros. or most fighters. Flash based (ugh) Web games also comes to mind. If best comes to best port them over to the various indie friendly stores on the consoles...

      I wish I knew, the happier the indie devs are, generally the happier the full state of gaming is.

      Sorry for coming off a bit snarky, fully unintentional.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  86. At least the article is inflammatory by tepples · · Score: 1

    "Inflammation of the Console"?

    That sounds like an apt description of the heat issues leading to the three red lights failure on Xbox 360 consoles. At least the article is inflammatory enough.

  87. Gamepads are better for some genres by tepples · · Score: 1

    The keyboard and mouse are just better for some kinds of games

    And gamepads are better for others. Good luck playing a 2- or 4-player fighting game like Street Fighter series or Super Smash Bros. series on a keyboard.

    1. Re:Gamepads are better for some genres by AdamHaun · · Score: 1

      Of course. But console gamers aren't getting saddled with poor PC controls. Well, unless you count the entire FPS genre as a bad PC port...

      --
      Visit the
  88. Emulator and gamepads by tepples · · Score: 1

    You cannot take a game made for console and port it directly to PC. It just won't work in most cases.

    On the contrary, it works so well that an emulator can do it automatically. Just plug in a couple wired Xbox 360 gamepads or Logitech gamepads and you're set for more affordable multiplayer than any LAN or online game could ever offer.

    1. Re:Emulator and gamepads by Tukz · · Score: 1

      If I wanted to play with Joypads, I'd play on my PS3 or Xbox360.
      For the sake of the argument, we are comparing joypad vs generic keyboard & mouse setup.

      Not that I see don't your point, but it's really not relevant.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  89. Console multiplayer is far cheaper by tepples · · Score: 1

    Ever notice that console games tend to cost quite a bit more

    Ever notice that PC game publishers tend to charge extra for multiplayer? Because of the dearth of PC games supporting shared-screen or spawn installation, a PC game might be $40 for one player, $80 for two, or $160 for four. New console games, on the other hand, are $60 even if you have two to four gamers in the household.

    than their PC equivalent?

    What is the "PC equivalent" of something like Super Mario Galaxy, Katamari Damacy, Spyro, or Super Smash Bros.?

  90. The supply of working consoles will dwindle by tepples · · Score: 1

    the previous generation of consoles does not 'become a doorstopper' when the new one comes along.

    Once the new console has been out for a while, the console maker can shut off the online play for the old console's games, as 0123456 pointed out.

    Not only did buying a PS3 not make my PS2 stop working

    You don't need to buy a PLAYSTATION 3 console to make your PlayStation 2 console's laser pickup die. It'll wear out on its own. Eventually, the supply of working consoles will dwindle, and it'll become difficult to buy a working replacement. The problem isn't even limited to the console itself. Some HDTVs already have trouble upscaling the 240p video signal from fifth-generation (Saturn, PS1, N64) and older consoles; instead, they expect 480i like what the sixth-gen (DC, PS2, GCN, Xbox) put out.

    Backwards compatibility in consoles isn't really needed.

    In handhelds, on the other hand, it's nice not to have to carry a Game Boy, a Game Boy Color, and a Game Boy Advance to play all their games; a GBA or GBA SP is enough.

  91. Even if I take Crysis down to 640x480 by tepples · · Score: 1

    New games generally work on older computers with reduced graphic settings.

    But there's still a limit. Even if I take Crysis down to 640x480, can I run it on an eight-year-old desktop PC? Can I run it on a one-year-old netbook?

    I can use my PC for more than just playing games

    But how many people can use your PC at once? Console games are more likely to allow four players on one large monitor.

    Minecraft is about the lowest quality graphics that I can tolerate

    Let me guess: you can't tolerate La Mulana, Eversion, I Wanna Be the Guy, or other games with retraux art style that calls back to the 8-bit days. Do I understand you correctly?

    1. Re:Even if I take Crysis down to 640x480 by Pentium100 · · Score: 1

      But there's still a limit.

      Of course there is. Just like with consoles - can you play a PS3 game on a PS2? just that with PCs it is not that clearly defined. Some new games work on older hardware some don't.

      But how many people can use your PC at once? Console games are more likely to allow four players on one large monitor.

      Seeing that I play single player games or multiplayer over the internet, this is not a problem for me.
      On the other hand, console controllers (in my opinion) are worse than keyboard+mouse (especially for FPS games, or even point-and-click adventure). Also, it may be difficult to connect a console to a computer monitor for single player use (my CRT monitor would most likely work with this as long as the console has a VGA (or RGB) output, but most LCDs and even CRTs wouldn't).

      Let me guess: you can't tolerate La Mulana, Eversion, I Wanna Be the Guy, or other games with retraux art style [tvtropes.org] that calls back to the 8-bit days.

      I went found a screenshot of La Mulana. The graphics are OK, since I can still see stuff. OK, I'll try to explain: SMB style games with those graphics are OK - the graphics do not have to be 3D, but they have to be high enough resolution. On the other hand, games like NetHack are out. Also, some 3D games have very low resolution models and textures, to the point that it is difficult to recognize what I am looking at.

      Still, for me to play a game with low quality graphics it has to be very good in other areas. I played The Longest Journey because I really liked the story (and tolerated the 640x480 fixed resolution), though I would have been really happy if the game had better graphics. I have also played the original GTA, but to me, GTA3 and newer are much better, in no small part due to being 3D.

      Given a choice between to very similar games, I'd pick the one with better graphics.

  92. AMD integrated graphics sucks far less than Intel by tepples · · Score: 1

    I want the graphics power of a card of two years ago in a $35 card with no fan.

    Get an AMD CPU, and the motherboard for it will have a Radeon GPU built into the northbridge, which handily outperforms the Intel GMA (Graphics My ***).

    But if games stopped always demanding more and more GPU oomph

    You could try turning down the settings.

  93. Gaming PC vs. console + homework-and-Facebook PC by tepples · · Score: 1

    Even having a PS3, XBox, and Wii, can you post to slashdot on them?

    I've posted to Slashdot from "Internet Channel powered by Opera" on my Wii console. Besides, having a PC with onboard Intel graphics-my-ass (GMA), can you game on it? But seriously, the decision here is between buying A. a homework-and-Facebook PC and a game console or B. a gaming PC. In a household with multiple gamers, the decision becomes A. four homework-and-Facebook PCs and one game console with three extra controllers or B. four gaming PCs, and this price comparison starts to tilt toward the console.

  94. The 52" HDTV probably has VGA and HDMI inputs by tepples · · Score: 1

    with HDTV, they get high-def and on the big ol' 52" HDTV versus their 17"/20" PC monitor (or whatever is free these days).

    The 52" HDTV probably has VGA and HDMI inputs, which can take any video signal that the PC can produce. Why isn't it more common to connect a PC to an HDTV?

  95. HTPC market don exits by tepples · · Score: 1

    If you don't push the PC engine now, will you be ready for the next generation of Consoles?

    The PC Engine was between the third (NES) and fourth (MD/SNES) generations of video game consoles.

    But seriously:

    Size of market is a very poor metric for determining earning potential.

    A few Slashdot users tell me that the market for PC games with a mode designed for the home theater PC is so small that it's worth ignoring, despite that the home theater PC is the only platform for same-screen multiplayer video games that is available to the smallest developers. I can dig up citations if you wish.

  96. Violation of play date etiquette by tepples · · Score: 1

    can you play a PS3 game on a PS2?

    No, but I can play a PSP game on a GBA.

    Some new games work on older hardware some don't.

    And inability to concisely express system requirements is one of the major faults of PC gaming.

    Seeing that I play single player games or multiplayer over the internet, this is not a problem for me.

    Say you have little Abigail and little Chester who live together and want to play together, but only one of the PCs in the household is a gaming PC, and the head of household has bought only one copy of the game for them to share. If they were to rely on multiplayer over the Internet, Chester would have to set up a play date to visit the home of a friend who also has a copy of the game just to play with Abigail, and it would be rawther impolite for Chester to ignore this friend and concentrate on Abigail. That's a severe violation of play date etiquette as I understand it.

    Also, it may be difficult to connect a console to a computer monitor for single player use (my CRT monitor would most likely work with this as long as the console has a VGA (or RGB) output, but most LCDs and even CRTs wouldn't).

    You have a point about Wii, which appears to have only "consumer electronics" style video outputs: composite, S-Video, and YPbPr component. But all PLAYSTATION 3 consoles and all Xbox 360 consoles after the first few batches have HDMI out, and many newer LCD monitors tend to have HDMI in or DVI in with HDMI audio support.

    OK, I'll try to explain: SMB style games with those graphics are OK - the graphics do not have to be 3D, but they have to be high enough resolution. On the other hand, games like NetHack are out. Also, some 3D games have very low resolution models and textures, to the point that it is difficult to recognize what I am looking at.

    So allow me to rephrase your standard as I understand it: if you don't have at least Xbox/Wii class video hardware and comparable asset authoring capacity, keep it 2D.

    Given a choice between to very similar games, I'd pick the one with better graphics.

    Consider a choice between a video game that is free and Free vs. one that is proprietary and $50 per player. Or a video game that runs on hardware you own vs. a video game that needs a new CPU, a new GPU, and more RAM. At what point do graphics override other considerations?

    1. Re:Violation of play date etiquette by Pentium100 · · Score: 1

      And inability to concisely express system requirements is one of the major faults of PC gaming.

      Yes, that is a problem, but it is understandable - there are so many different possible configurations that it is impossible to test on all of them. For example, my PC is quite non-standard, while it has two CPUs with two cores each (so, similar to quad core), the CPUs are only 2GHz, so single threaded games run worse and multi threaded games run better than, say, on a CPU that has two cores 3GHz each (let's assume that GHz equals speed for the sake of this comparison).

      Say you have little Abigail and little Chester who live together and want to play together, but only one of the PCs in the household is a gaming PC, and the head of household has bought only one copy of the game for them to share....

      Well, in that case, console would most likely be better, seeing as there are more games that support local multiplayer (this is not a limitation of the PC platform, it's just that there are very few games that support it).
      OTOH, there is a different take on this - my friend does not have to come to my house (or I to his house) for us to play Borderlands (a game that is quite long) over the internet. Even if we live 100km away from each other, we can still play together. Consoles usually allow both, but as I said, I do not really need the local multiplayer option.

      But all PLAYSTATION 3 consoles and all Xbox 360 consoles after the first few batches have HDMI out, and many newer LCD monitors tend to have HDMI in or DVI in with HDMI audio support.

      While my monitor would does not support HDMI, I could manage to connect these consoles using HDFury or a similar device. The problem is video mode. 1080p is 1920x1080@60Hz, while my monitor would support that (though I would have to adjust the image height), a lot of LCD monitors only support lower resolutions. A lot of CRT monitors would not support that video mode either. On a PC, I can set the resolution all the way from 640x480 to 2048x1536, so I can find one that my monitor supports.

      So allow me to rephrase your standard as I understand it: if you don't have at least Xbox/Wii class video hardware and comparable asset authoring capacity, keep it 2D.

      Yes, good looking 2D is better than blocky 3D. A lot of adventure games have painted backgrounds and they look really good and also can be played on older computers.

      Consider a choice between a video game that is free and Free [google.com] vs. one that is proprietary and $50 per player. Or a video game that runs on hardware you own vs. a video game that needs a new CPU, a new GPU, and more RAM. At what point do graphics override other considerations?

      Well, I said similar games, and the price would be in the comparison. I do not care about GNU Free though, as I am not a good programmer, the source code would be useless to me.
      If a video game needs a new CPU, GPU and more RAM, then I will not play it now, but when I upgrade my computer (which I would still do once in a while), I'll play it. If the game is much more expensive, then I'll probably choose the cheaper game.
      It also depends on the rest of the game. System Shock 2 is great as it is (even though the human models look awful), Borderlands would not be as good without the wide open spaces, ability to see an enemy from far away and so on. I also am using a HD texture pack for Minecraft, it made the game better for me (and I would like even higher resolution textures than 32x32, but probably the game cannot handle it). Bad game with good graphics would still be a bad game, but good graphics make a good game better. I enjoyed the original Half Life, but I am really waiting for Black Mesa (Original Half Life with HL2 graphics).

    2. Re:Violation of play date etiquette by tepples · · Score: 1

      Well, in that case, console would most likely be better

      Then that's a problem. Indie developers have little or no access to consoles, leaving them without a viable platform for which to develop games in shared-screen genres.

      The problem is video mode. 1080p is 1920x1080@60Hz, while my monitor would support that (though I would have to adjust the image height), a lot of LCD monitors only support lower resolutions.

      The 360 and PS3 easily support 720p, which a monitor with a resolution like 1440x900 or 1680x1050 should be able to handle.

      I do not care about GNU Free though, as I am not a good programmer, the source code would be useless to me.

      You'd still benefit indirectly, as source code is useful to developers of mods that you might get the itch to play.

      Borderlands would not be as good without the wide open spaces, ability to see an enemy from far away and so on.

      Which brings me to another tradeoff. Katamari series uses stylized models with very low polygon count, comparable to PS1/N64-era levels of detail. This way, the games can draw wide open spaces filled with thousands of objects. Yet despite the low detail, all the objects are easy to make out.

    3. Re:Violation of play date etiquette by Pentium100 · · Score: 1

      Indie developers have little or no access to consoles, leaving them without a viable platform for which to develop games in shared-screen genres.

      It's not like the PC somehow prevents them from making a shared screen game. I know because I played Need For Speed 2 shared screen all the time (back then I did not have an internet connection, not to mention that even if I had it, it would most likely have been dial-up and charged by the minute). Either my friend would come to me or I would come to him and we would play the game.

      You'd still benefit indirectly, as source code is useful to developers of mods that you might get the itch to play.

      Could be, but then again, the game could be made so that mods are possible. Half Life (both the original and the Source engine) is one example. Also, I have noticed that in some cases open source is a bit worse than closed source when it comes to support - as you can sometimes get the "well, it's open source - go study programming for 5 years and just modify it yourself" answer when reporting a bug or requesting a new feature.

      This way, the games can draw wide open spaces filled with thousands of objects. Yet despite the low detail, all the objects are easy to make out.

      Great, though I still like having more detail. Compare it to this - the story/acting/etc of a movie does not depend on the recording medium, that is, I can watch the movie on a black&white TV with geometry distortions and would still be able to enjoy it (after all, a lot of good movies/TV shows were made before there was color TV or film), if the movie actually has an interesting story and so on, on the other hand watching it in HD (or at least color) is better.

  97. Marine is KIA. Game saved. Send in new marine? by tepples · · Score: 1

    Why should I be forced to replay parts of a game that I don't want to replay just because you decided that I should have to?

    Would you prefer that the game autosaved continuously? Then you could stop and resume the game at any point, but you'd still have to replay parts with a new character because the game has saved the fact that your first character has been killed in action.

  98. Wii's slow SSD by tepples · · Score: 1

    There's nothing about console hardware that prevents arbitrary saves

    Except that writing to the Wii's internal SSD is apparently very, very slow. WarioWare DIY for Nintendo DS takes three "bounces" (about 2 seconds) to save, while WarioWare DIY Showcase for the Wii takes about nine "bounces" (about 6 seconds) to save roughly the same amount and type of data.

  99. off topic by Anonymous Coward · · Score: 0

    Every time someone makes a comment asking "why would we need" or "who needs" when referring to advancements in technology -- in this case, graphics and realism, I just want to gut that moron and leave 'em to bleed. If we all listened to you, we'd still be in the dark ages with our 128k memory and dial up internet. You're all the same. Making excuses for other people or thinking out of your own pockets is a pet peeve of mine. Where would the world be if early adopters that don't mind paying a premium to fund excellence such as myself didn't exist? I hope you enjoy mediocre experiences for the rest of you life. /rant

  100. Developers that don't qualify for the consoles by tepples · · Score: 1

    If I wanted to play with Joypads, I'd play on my PS3 or Xbox360.

    Unfortunately, you can't always do that when the developer of the game you want to play isn't a big enough company to afford the overhead that the console makers require before they'll grant a license to develop for their consoles. For example, one console maker requires all developers to have a dedicated office separate from any home, but a small indie developer might not be able to afford to lease a dedicated office, instead choosing to work out of home offices with teleconferencing.

    1. Re:Developers that don't qualify for the consoles by Tukz · · Score: 1

      Way to miss the entire point of the argument.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  101. ...IF people used their PC to drive large HDTVs by tepples · · Score: 1

    I'm guessing the bar for entry on these games being made for PC would be lower if people used their PC to drive large HDTVs, and devs catered to them.

    Major devs don't cater to HTPC owners because not enough people set up HTPCs. I'm working on an article about the lack of PCs driving TVs. If you have suggestions for how to better market HTPCs to the public, I'd appreciate your comments on its talk page.

    the only cost difference is the price of extra licenses

    Darn right. Will mommy buy a 4-pack of Steam game licenses for $160 or a single console disc for $60? Or once a game is older, will mommy buy a 4-pack of Steam game licenses for $80 on sale or a single used disc from GameStop for $30?

    Or find a way to keep everything on a single screen like Smash Bros. or most fighters.

    This is exactly what I was planning on doing until CronoCloud and other Slashdot users gave me a reality check about the lack of PCs driving TVs.

    1. Re:...IF people used their PC to drive large HDTVs by Omestes · · Score: 1

      Major devs don't cater to HTPC owners because not enough people set up HTPCs. I'm working on an article about the lack of PCs driving TVs [pineight.com]. If you have suggestions for how to better market HTPCs to the public, I'd appreciate your comments on its talk page.

      I'm guessing most geeks have a PC driving TVs right now, or are planning on it in the near future thanks to quiet, low-powered-yet-capable components coming down in price. But geeks don't drive the software/game market, so the only way to actually get them to take off would be to have a major hardware distributor jump on it... and market it not as a another DVD player type "black box" (like Apple, Roku, Boxee, etc...), but as a general computer and media box.

      Well, I suppose marketing as a black box would work, but also with "console functionality"... Sadly this will probably be some form of Apple, or Apple-esque, locked down, App Store-centric, overprices crap. Devs would still be locked into a nasty arrangement with a hardware manufacture.

      Right now all of the consumer, prebuilt, HTPCs are locked down, and only good for streaming content over the internet. Some of them can't even handle grabbing media from a networked PC or NAS very well, if at all, much less allow the playing of PC games.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:...IF people used their PC to drive large HDTVs by tepples · · Score: 1

      the only way to actually get them to take off would be to have a major hardware distributor jump on it... and market it not as a another DVD player type "black box" (like Apple, Roku, Boxee, etc...), but as a general computer and media box.

      That's what Dell's Zino is supposed to be, but I haven't seen any TV commercials for it.

    3. Re:...IF people used their PC to drive large HDTVs by Omestes · · Score: 1

      Thats actually kind of cool... Its like a MacMini being marketed correctly! Any idea on how much its going to cost?

      By kind of cool, I mean within the context of this discussion. I have a Zotac Zbox (and probably cheaper), which is much more nerd friendly, and am thinking of hand building an itx HTPC for our other TV.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  102. Re:such basic arithmetic by billcopc · · Score: 1

    When dealing with things like Eyefinity, you actually do want to expand the FOV (up to 360 if necessary). Otherwise you won't be seeing something as off-kilter as 6:1 in a non-wraparound display arrangement.

    --
    -Billco, Fnarg.com
  103. How the PC prevents shared screen by tepples · · Score: 1
    Thank you for your patience.

    It's not like the PC somehow prevents them from making a shared screen game.

    Because of the lack of deployed home theater PCs, most home PCs are connected to 13" to 19" PC monitors, not 24" or bigger TV monitors. It's more difficult to fit two to four adult bodies around the smaller monitors that are already connected to PCs than around the big screen TVs that are far more likely to be connected to consoles. A lot of TVs made before 2006 are SDTVs and don't even have a VGA or HDMI input for PC signals, and even HDTVs aren't always in the same room as the family PC. People would have to buy a separate $500 small-form-factor PC with non-Intel graphics for shared-screen PC gaming, such as a Dell Inspiron Zino, Gateway SX, or Mac mini, and because there are next to no major-label shared-screen games exclusive to the PC, members of the general public buying a set-top video gaming device will almost invariably choose a console (or even two consoles) over a PC. People could move the family PC to the living room, but most people don't want to A. hog the TV for homework and Facebook or B. move the family PC back and forth between the desk and TV multiple times a day.

    dial-up and charged by the minute

    Dial-up Internet access in the United States was typically billed at a flat monthly rate. A few ISPs imposed a limit of 100 to 150 hours a month to free up modem pools.

    Either my friend would come to me or I would come to him

    A lot of other Slashdot users explain to me that they play online because A. their friends live hundreds of miles or hundreds of km away and they can't afford to be a frequent flyer, or B. they play with strangers because their friends don't play the same video games.

    1. Re:How the PC prevents shared screen by Pentium100 · · Score: 1

      Dial-up Internet access in the United States was typically billed at a flat monthly rate. A few ISPs imposed a limit of 100 to 150 hours a month to free up modem pools.

      At the time, in Lithuania, it was by the minute. I later actually use dial-up and paid by the minute. As I recall, there was a plan with constant monthly fee, but the fee was very high so it was cheaper to pay by the minute and only use the connection a few minutes per day.

      A lot of other Slashdot users explain to me that they play online because A. their friends live hundreds of miles or hundreds of km away and they can't afford to be a frequent flyer, or B. they play with strangers because their friends don't play the same video games.

      C. My friend lives about 10km away, but he has something else to do, so, while we can play the game for an hour or so, going there would take too long and would be less convenient than just playing the game online. Also, FPS games (and most of the other games) are better with keyboard+mouse (in my opinion) and I do not have a console.

  104. It's nice to have the option by tepples · · Score: 1

    If the players live in different places

    But when they happen not to live in different places, it's nice to have the option to split the screen. Most major PC game developers don't even give HTPC owners that option, and they completely ignore genres where the option would be easiest to code, such as fighting games, Bomberman style games, etc.

    when I lived with my family, I didn't like the same games as my brother or sister

    When you lived with your family, you probably engaged in play dates, where you would visit a classmate's home or a classmate would visit yours. Without a mode for play dates, if video games are online-only, what are kids supposed to do when they still have video game time left but have run out of Internet time for the day? You also probably were forced to go to periodic family reunions where you could meet members of your extended family, and unless you're substantially older than I and grew up before video games, some of these relatives liked the same games as you, unlike your brother or sister.

    But perhaps I just have a warped sense of priorities from having organized the video game table at my extended family's reunions for over a decade. And perhaps I just have a warped sense of priorities from having managed to like games that a lot of other people liked as well, such as Tetris, Mario Kart, and Smash Bros.