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Cheap Games a Risk To the Industry, Says Nintendo President

Recent comments from Nintendo president Reggie Fils-Aime indicate that the company is worried about the effect of inexpensive mobile games on the industry. "'Angry Birds is a great piece of experience,' he said, 'but that is one compared to thousands of other pieces of content that for one or two dollars I think create a mentality for the consumer that a piece of gaming content should only be $2.' Taking one last dig at the mobile competition, Fils-Aime added that he 'think[s] some of those games are actually overpriced at $1 or $2, but that's a different story.'" While low-priced mobile games might not be good for Nintendo, it can still work out well for indie developers. 2DBoy, makers of World of Goo, released some statistics about launching the iPad version of the game.

63 of 310 comments (clear)

  1. Competition by bbqsrc · · Score: 3, Insightful

    It's hard to compete with value for money, isn't it Nintendo?

    --
    Disagree != mod troll.
    1. Re:Competition by dintech · · Score: 2

      I don't see why Nintendo can't get in on the action too. They have a whole catalogue of wii games that would port quite well to touch interfaces. They have arguably the best legacy content in the world. They could also be that low cost developer by buying up or hiring small dev teams.

      Nintendo's comments remind me of the way the incumbent airlines decried people booking low cost flights online with the budget airlines, or the record companies negativity towards iTunes, or book publishers with Amazon. Sometimes changes to your business model are forced upon you. Blame the internet if you want, but you've got to move with the times.

    2. Re:Competition by somersault · · Score: 2

      you've got to move with the times.

      Sure, but I hope they don't move entirely to making cheap little fluff games like you get on the iPhone. They already have plenty of handheld games which would port well to Android/iOS, and are well worth more than $2. You can already play these games with emulators of course..

      --
      which is totally what she said
    3. Re:Competition by Anonymous Coward · · Score: 3, Interesting

      Not really. Nintendo doesn't generally have a problem competing on value for money, that why the Wii can compete with the PS3 and XBox, and why the DS is the market leader. Better value for money on mobile gaming is frankly the exception, not the rule

      Angry Birds is the exception not the rule, and Nintendo knows a thing or three about the gaming industry, including that they remember the great video game crash of '84, and more importantly what caused it. That has little to do with value for money or even competition, but more about knowing all to well what happens when a market gets flooded by cheap, shitty products.

      The funny part is that it was Nintendo who came around and resurrected the North American market by locking down their platform and controlling who can release what for it, very much like Apple is doing with their app store. Some people learn from the mistakes of the past, others don't.

    4. Re:Competition by commodore64_love · · Score: 2

      Yep.

      It's similar to how TV killed the novel, and youtube killed blockbuster movies. Soon the same will happen with blockbuster games.

      Oh wait. That didn't happen. Novels and movies are still made, and so too will games. People don't want just arcade games - they also want deeper games. That's why Space invaders/asteroids clones passed-away to be replaced by Zelda and RPGs and simulations in the late 80s.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:Competition by ifrag · · Score: 2

      The iphone port would have been a recompile/tweak and gameplay mod.

      I think the article was posted here before, where John Carmack talked about RAGE development on iPhone. Sounded like a bit of actual work involved due to platform limitations, particularly with the texture management. Perhaps quick for Carmack it doesn't look entirely trivial either.

      --
      Fear is the mind killer.
    6. Re:Competition by JackOfAllGeeks · · Score: 2

      I don't see why Nintendo can't get in on the action too.

      Can't or won't? I'm a dyed-in-the-wool Nintendo fan, but this sounds a lot like "we're used to getting $50-$60 a pop for games, and these new kinds might make us drop our prices."

    7. Re:Competition by frozentier · · Score: 2

      I don't see why Nintendo can't get in on the action too.

      Can't or won't? I'm a dyed-in-the-wool Nintendo fan, but this sounds a lot like "we're used to getting $50-$60 a pop for games, and these new kinds might make us drop our prices."

      Won't. If there are people out there who can run emulators and play the actual game, why can't Nintendo simply create a playable version themselves? Plenty of computing power there, or the emulated versions wouldn't run. For that matter, Nintendo could simply create a custom emulator as an app, and sell their own version of roms for it.

    8. Re:Competition by billcopc · · Score: 2

      I hope they don't move entirely to making cheap little fluff games

      Dude... have you even seen the kind of shovelware they have on the Wii ? For every 'A' title like Metroid or Mario, there are 50 stinkfests by budget studios. Let's not forget that the Wii is a gimmicky overclocked Gamecube, a nearly 10 year old platform.

      Nintendo is simply playing a bit of turf warfare with this puff piece. They're pissed off that they didn't move in on the mobile market, because they never figured people would be naïve enough to buy their prepubescent kids $800 iPhones with $50 data plans.

      --
      -Billco, Fnarg.com
    9. Re:Competition by Merk42 · · Score: 2

      When the GP said "They" I believe he was referring to Nintendo itself. So the shovelware doesn't apply since the "budget studios" aren't Nintendo. Shovelware may be available on Nintendo systems, but it's not made by Nintendo itself

    10. Re:Competition by vlm · · Score: 2

      They are "overpriced" yet the Wii is comparable or less than a new subsidized iPhone has cost

      I think you're off by around an order of magnitude.

      My (roughly) three year old Wii cost about $400.

      Three years of iphone means $300 upfront, plus over $100 per month times 36 months in 3 years equals about $4000.

      A three year old phone has been bounced around a lot and probably has a dead battery. On the other hand the Wii is running great...

      A Wii is around one tenth the cost of an iphone.

      Now my $186 dollar ipod touch thats two years old, now we have some competition. But not an iphone, no way.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    11. Re:Competition by bberens · · Score: 2

      A $1-2 game on my phone/tablet doesn't compete with the $50 games on wii/xbox/ps3. It competes with the $5-15 games on the wii virtual console.

      --
      Check out my lame java blog at www.javachopshop.com
    12. Re:Competition by StikyPad · · Score: 2

      I see a lot of comments like this. People have this mistaken idea that there's some correlation to the physical world when it comes to software; that price dictates quality. There isn't, and it doesn't. You can't make 1 supercar and then sell millions for a buck or two unless you like losing money, but you CAN do that with one AAA game because economies of scale will win every time. The "problem" is that if you're selling crap, you probably won't sell it in enough volume to turn a profit, especially when your product is presented and rated alongside competing products. Nintendo and other software houses know this. They know that if they put out quality titles, they will turn the same or greater profits selling at a significantly lower price point, but they very much enjoy their existing business model and would prefer to keep the barriers to entry as high as possible to keep competition low.

    13. Re:Competition by Lilith's+Heart-shape · · Score: 3, Insightful

      Nintendo knows a thing or three about the gaming industry, including that they remember the great video game crash of '84, and more importantly what caused it.

      Then why do they keep slapping their seal of approval on blatant shovelware? Oh, that's right: it makes them money.

  2. More like by Anonymous Coward · · Score: 3, Insightful

    Cheap games a risk to nintendo profits.

    I'm so so so so so tired of being fed this crap by rich people that we need to prop them up in order to support industry and economies.

    1. Re:More like by mangu · · Score: 2

      That old bastard worked hard to produce the cheapest damned cars in the world, didn't he?

      He also paid his workers enough that they could afford to buy his cars.

    2. Re:More like by Runaway1956 · · Score: 2

      Salute! That's the other half of that equation! That's the half of the equation that universities and business colleges have forgotten in the past 40 to 50 years. I think they dropped that part right around the time we dropped the gold standard, and experienced our first oil "shortage". Mmmm-hmmmm - sounds about right.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  3. Sounds familiar.... by SuricouRaven · · Score: 4, Insightful

    In related news, youtube is a threat to the television industry, and people who are so insolent as to make and release their own music for free are a threat to the music industry.

    1. Re:Sounds familiar.... by Anonymous Coward · · Score: 2, Funny

      what's apple gotta do with this?

    2. Re:Sounds familiar.... by Atrox666 · · Score: 2

      In other news:

      What the car industry is doing to the horse and buggy makers is horrible.

      What? That ship has already sailed and there is nothing anyone can or should do about it?

  4. Marketing / planning is a threat to people. by unity100 · · Score: 5, Insightful

    Planning/marketing departments of corporations are filled with mba grads who have been taught to shove a product to public from the maximum price they think they can pay. and hence, depending on their self-judgment, they decide what the selling price of any product should be. since all corporations employ the same mindset, all look to each other, adopt similar price points, and then start thinking that that is a correct price point.

    products are produced/sold up to that point. more products are not produced and sold, because that would decrease the 'optimum' point. naturally, as a result, as you can understand too, the 'mass production/competition aspects of capitalism, goes out of the door.

    what we are seeing here, is the retort of a corporate man, who is used to corporations determining the price points (even unknowingly) instead of public. had there not been internet, this industry would - if we take gaming for example - just continue forcing a 'reality' which says that a 'decent' game should be worth $40-60. thanks to internet, even if the industry doesnt want to, competition enters the scene. corporate world, naturally, is unable to understand or stomach the situation and is threatened.

    however, while gamers can get competition thanks to internet, the situation is to the contrary in almost all other sectors, ranging from auto industry to healthcare. corporations are determining what gets sold from what price range, and because majority of the corps do it, after a time it becomes the 'industry norm'.

    1. Re:Marketing / planning is a threat to people. by dkleinsc · · Score: 3, Insightful

      Another way of describing the same problem: Assuming no government interference, when there are only a few sellers in a market, prices become artificially high, and when there's only 1 seller in the market in question, prices become higher still. This is fairly well-established microeconomics, read all about oligopoly and monopoly to learn the details. An example of this is that an major factor in the cost of an airplane ticket to a particular location is how many other airlines fly to the same airport (or in some cases close enough to the same airport to be easily reachable by ground transportation).

      Similarly, if there's only a few or only 1 buyer in a market, the prices end up artificially low. This condition is oligopsony or monopsony. A common place where this happens is the US corn market, where most industrial farmers only have a couple of places they can sell their crop, so the price ends up artificially low, so many of them depend on agricultural subsidies to make ends meet.

      The basic issue in those kinds of markets is that the established players will do everything they can to prevent another entrant into the marketplace (because that will lower their profit margin), and are effectively in a tacit agreement that having a price higher or lower than it should really be is more profitable than actually competing for market share based on price.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    2. Re:Marketing / planning is a threat to people. by Eil · · Score: 3, Insightful

      Planning/marketing departments of corporations are filled with mba grads who have been taught to shove a product to public from the maximum price they think they can pay. and hence, depending on their self-judgment, they decide what the selling price of any product should be.

      So companies do their homework to evaluate market conditions and develop a product strategy before selling something. And that's bad, how?

      since all corporations employ the same mindset

      There's a factually incorrect statement if I ever saw one. Yes, *many* corporations tend to organize, manage, and run themselves using similar methodologies but ultimately no two companies are exactly alike. (And by the way, not all businesses are corporations.) Would you say Apple and Dell employ the same mindset? As corporations, they're structured similarly and they both make money the same way. They operate in the same markets, probably even have similar suppliers, partners, and business relationships. But you can't deny that their "mindsets" (strategies) are remarkably different.

      all look to each other, adopt similar price points, and then start thinking that that is a correct price point.

      There is no such thing as a "correct" price point. The price *paid* for a given item is whatever the buyer decides the item is worth to them. The power ultimately lies with the consumer to decide whether or not he or she will buy said item for the offered price. Sometimes negotiation is possible, sometimes not. Granted, there are things in civilized society that we must pay for and have little say in its price (gasoline to get to work, electricity and gas for heating our homes). But if you want to grumble about that $60 video game, it does no good to be doing it whilst handing your credit card to the cashier.

      products are produced/sold up to that point. more products are not produced and sold, because that would decrease the 'optimum' point. naturally, as a result, as you can understand too, the 'mass production/competition aspects of capitalism, goes out of the door.

      No, it is not anti-capitalist or anti-competitive for a company to control its own supply chain.

      what we are seeing here, is the retort of a corporate man, who is used to corporations determining the price points (even unknowingly) instead of public. had there not been internet, this industry would - if we take gaming for example - just continue forcing a 'reality' which says that a 'decent' game should be worth $40-60. thanks to internet, even if the industry doesnt want to, competition enters the scene. corporate world, naturally, is unable to understand or stomach the situation and is threatened.

      Yeah, Fils-Aime is being a douchebag here. But consumers still bought enough games to make the video game industry grow to overtake Hollywood in terms of revenue. What's interesting is that when I was a gamer (mid 90's, 16-bit era), new games were $40-$60 then too. So the current generation of gamers is paying something like 37% less than I was, and still whining about it.

  5. Salute by codepunk · · Score: 2

    Salute Sir, I am releasing a new game next week. In your honor I will price it at .99 cents, enjoy.

    --


    Got Code?
    1. Re:Salute by nzap · · Score: 2

      Salute Sir, I am releasing a new game next week. In your honor I will price it at .99 cents, enjoy.

      .99 cents? So I can get 100 games for a dollar?

  6. Translation by Opportunist · · Score: 5, Insightful

    We cannot compete with that! 2 bucks doesn't even cover the overhead for our beancounter and legal department that the games have to pull besides their own weight! Plus, state of the art graphics and animations are expensive, and since our games are hardly innovative in any way (seriously, usually we just improve graphics and increase the version counter), we cannot compete with games that rely on innovative gameplay and new, fresh ideas which are cheap but risky!

    Is there some way we can outlaw those cheapskates?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Translation by Verunks · · Score: 4, Insightful

      you are kind of wrong, the problem here is that nintendo is in the same casual gamer market as cheap games, most wii and ds titles have graphics and animations from 10 years ago, so they're actually the same or worse than these 2$ games.
      So these cheap games won't hurt sales of the elder scroll skyrim or battlefield 3 but it will be a problem for nintendogs, petz and shit like that

    2. Re:Translation by smash · · Score: 4, Insightful

      You're trolling, right? Most nintendo consoles are sold on the strength of super mario XXIV. Nintendo is no more or less guilty of sequel-itis and no more or less innovative than sony or microsoft. At least sony/microsoft have traditionally been a fuckload more open to third party developers actually being granted development licenses for their hardware.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:Translation by Half-pint+HAL · · Score: 2, Interesting

      You're trolling, right? Most nintendo consoles are sold on the strength of super mario XXIV. Nintendo is no more or less guilty of sequel-itis and no more or less innovative than sony or microsoft.

      Sequel != uninnovative.

      Mario has long led innovation in platform games. Super Mario 64 was a world apart from Super Mario World. Then we got Super Mario Galaxy and Super Paper Mario, all producing a radically new experience, yet maintaining a certain continuity of Mario charm. Nintendo isn't a bland games factory, Nintendo is an inventor and an innovator.

      HAL.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    4. Re:Translation by thegarbz · · Score: 2

      Except Nintendo has a perfectly capable market place / game downloading platform for all current consoles, and their most popular console (arguably one of the most popular ever) has DVDs. I kind of fail to see your point. Sure they have plenty of other areas that cost money indie developers don't (e.g. R&D, Legal, Marketing, Supply channel management), but blaming a distribution channel is kind of misguided in this case.

    5. Re:Translation by ookaze · · Score: 3, Informative

      As always, I see most Slashdot representative comments being completely wrong when it comes to Nintendo.
      It seems like some people wait for every news on Nintendo to spew all the ire and BS that keep them enraged inside.

      I'm still wondering where people are seeing anything about "competing". Yet, a lot of posts act like he talked about competing with these mobile devices.

      Fils-Aime, who is NOT CEO of Nintendo (which should give a clue as to how misleading this news is) is talking about the content, the games, and people's perception of value on games. It has nothing to do with graphics or animations or whatever problem people have with Nintendo, it's about content and its value to the consumer. He's saying it's dangerous for the industry to make people believe that whatever the content in a game, it has a very low value (and so a very low price).
      He doesn't even say it's threatening anyone right now, he says its a possible risk.

      People on Slashdot, as with the DS or the Wii (or even the first iPod), are already talking like 3DS is dead on arrival and Nintendo is doomed (as always).
      Yet, it's for opposite reasons. $2 games would kill most HD console games types faster than any Wii or DS ones.

      I think what Reggie said is more a warning to 3rd parties. We see lots of 3rd parties porting their already (or not) profitable games to mobile platforms, for a very cheap price, and sometimes it's exactly the same content. The problem is that a consumer who paid $40-$70 for a game, that sees the same one for $5 on his mobile, will not really be happy about ever paying the high price again. And if lots of them come to the same realization, you will see mostly western 3rd parties die left and right (worse than what we see today). Because most western 3rd party games (and lots of eastern ones too) rely on selling a lot at launch, and then quickly die. If they don't sell a lot at launch, you see the games with quick slashed prices. 3rd parties can do that because the cost of the game is already taken care of by the other platforms, but there are very few people (the hardcore) that will want to pay so much more to have the privilege of playing the game day 1.

      Nintendo doesn't have this problem as their games sell with veeery long tail. Basically, 3rd parties (the big one) are shooting themselves in the foot if they go on, and less 3rd parties alive to make games for Nintendo platforms means less revenue for Nintendo.
      Apart from that, Reggie is not really complaining, not yet at least, as even the DS is right now more threatened by the 3DS than by any mobile device with games.
      They're not in direct competition like computer games (like flash games and all that existed for a long time) are not competing directly with console games (except for devs resources). Or that would mean consoles are winning...

  7. News at eleven by Gaygirlie · · Score: 4

    Big corp. executive not happy with decline of prices, blames competitors.

  8. Headline was misleading by uofitorn · · Score: 3, Insightful

    When I read the headline I thought "Hmm good. Nintendo might be doing something about all the bad shovelware they grant a license to. Browse your local game store. For every Twilight Princess, Dead Space, and Super Mario Galaxy 2, there are dozens more cheap movie knock-offs littering the shelves like "Hannah Montana The Movie", "Pimp My Ride", and "Big Momma's House 2 -- Even Larger" Guess I was wrong.

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
  9. Boohoo, competition. by Arancaytar · · Score: 3, Insightful

    For being so staunchly capitalist, big corporations sure hate the free market. Huh.

    1. Re:Boohoo, competition. by angus77 · · Score: 3, Informative

      Capitalism != Free Market

      The free market makes capitalists have to work harder for their profits. They'd much rather have the lazy security of a monopoly.

    2. Re:Boohoo, competition. by the_womble · · Score: 3, Insightful

      To paraphrase Adam Smith, businesses want a free market for everyone except themselves.

  10. No soul by clickclickdrone · · Score: 2

    When an exec starts to talk about games as being a 'piece of experience', they've lost the point of it all and gone over to the dark side.

    --
    I want a list of atrocities done in your name - Recoil
  11. Re:This is good by nEoN+nOoDlE · · Score: 3, Insightful

    I don't know if you've seen what's on the app store, but it's not games which take risks. There's a 1000 variations on Angry Birds, Doodle Jump and Bejeweled. I wouldn't call something like Fruit Ninja a risky proposition in terms of game design. Fact is, you need a fairly decent budget in order to make some really compelling content. iPhone games are fun for anywhere from a few minutes to a couple hours, but I've played a lot of iPhone games and none have come close to being a truly great gaming experience. Low budgets and really low priced games just mean that people will be making short arcade games that can be played for 30 seconds at a time and will have a limited number of characters, backgrounds and animations because that looks to be the golden ratio of where it's worth it for a developer to make a $.99 game and for it to sell enough copies to people who want a game to play on the toilet.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  12. Won't be an issue for disc games by mentil · · Score: 4, Interesting

    Big-name games that cost $10 million to develop and have $25 million marketing budgets aren't going to be $1 any time soon, the market just isn't large enough to sell 50 million+ copies, at any price. Only 50 million Xbox 360s have been sold, for reference.

    The console makers set the licensing fee that publishers pay per disc, AFAIK it's a flat fee, so disc games will never be $1. Do you think Wal-Mart would bother stocking $1 games? They might set up a RedBox-style machine that spits out discs, but the shelf space used for the traditional route would no longer be feasible.

    Publishers are running scared because they know the future is in digital distribution, and precedent is being set, while they're still on the fence twiddling their thumbs, for $1 games being the norm. This is problematic as $1 is a suboptimal price for many games, especially high-quality games with a massive advertising budget. The main reason it 'works' in the mobile phone space is due to the mechanics of toplists and how they're self-influencing. Console makers could halt this simply by eliminating the ability for end users to browse and download games via toplists. They could be replaced by alternative, possibly more complex lists.

    For downloadable games with low (under $200k) budgets, it's alot iffier if a $1 standard is bad or not, as the market is definitely theoretically large enough to make it sustainable. When cellphones start coming out with analog sticks and buttons (like the PSP phone) and still have $1 games then I might start worrying.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  13. Irony by Masterofpsi · · Score: 2

    Oh, the irony! It burns! Nintendo thinks cheap games are a risk to the industry? I guess that means the Wii is one of the biggest threats to the industry ever created.

  14. Re:This is good by bemymonkey · · Score: 4, Interesting

    backgrounds and animations because that looks to be the golden ratio of where it's worth it for a developer to make a $.99 game and for it to sell enough copies to people who want a game to play on the toilet.

    Isn't that exactly where the money's at? People that work all day and have friends don't have time to play games except on the toilet... :(

  15. Nintendo and pricing by RogueyWon · · Score: 4, Interesting

    Nintendo seems to have developed a pricing problem all of its own of late, which has nothing to do with $2 phone games. I'm pretty sure this has contributed to Nintendo's current profits slump, at a time when the company should be using its large installed base for the Wii to really rake off the cash.

    The company just seems to have some really, really odd ideas of what a game should cost. It's most notable in the Wii's online store, where in the UK, direct, unmodified ports of 25 year old arcade games (many of which are hardly timeless classics) often tend to be priced in the £6-£8 range. Things are mildly better in the US, I believe, but the prices seem out of whack.

    I absolutely don't want to hold up the Xbox Live Arcade and Playstation Network Store as paragons of value for money, but they certainly offer a better deal than Nintendo's online shop (and have much more consumer-friendly terms of service as well, which link games to an account rather than a console). Compared to the classic game packs you can pick up on Steam and other PC services such as GOG, Nintendo's pricing looks positively extortionate. If Reggie wants to talk about games that would be over-priced at $2, he should look at the stuff like Exed Exes and Commando in his own online store - which he's trying to sell for four times that price.

    Things aren't much better on the boxed-game front either. As we get further into this console generation, the general quality gap between Wii games and games for the other consoles and the PC is widening. There are a few honorable exceptions, but most of the Wii games released these days tend to feel short and shallow. And yet despite this, and despite their increasingly painful graphical shortcomings (with most Wii games still struggling to match the best the PS2 had to offer), the games tend to be priced at roughly the same level as games for other platforms (usually a few $ behind the PS3/360 games and a few $ above the PC games).

    If I were Nintendo, faced with the dramatic profits slump they've seen, I'd be looking to boost volumes of sales by pitching more boxed games at the more realistic $30 (or £20 in the UK) price-point and slashing the prices of titles in the online store. If you sell more games, you keep people using their Wiis. And if you keep people using their Wiis, they will buy more games for it. Sony managed to achieve that virtuous circle on the PS2, but despite their installed base lead, Nintendo haven't managed it this generation.

    1. Re:Nintendo and pricing by Phoobarnvaz · · Score: 2

      If you sell more games, you keep people using their Wiis. And if you keep people using their Wiis, they will buy more games for it. Sony managed to achieve that virtuous circle on the PS2, but despite their installed base lead, Nintendo haven't managed it this generation.

      Bought a Wii about 6 months before I got my 360 Arcade. Loved the bowling game and some of the used Gamecube games like NCAA Football 2005 and such. The problem was I bought an HDTV and discovered that no matter what I wanted...the Wii would never be HD. On the other hand...my 360 was right out of the box with an HDMI cable I got online.

      Up to the current time...traded my Wii for some major car work to a buddy who love his broken Gamecube. Don't miss it...except for the updated Goldeneye. The 360...I still play with it everyday or several times a week. It's HD...can watch TV through the extender...watch DVD/AVI/MP4 movies on it and still get fantastic looking games for it.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
  16. if good games are $2 by smash · · Score: 4, Insightful

    ... then you're going to need to provide something actually special for the cost of a console game aren't you? I have no problems paying a decent sum of money for something that will keep me entertained for say $2-5/hr.

    However if your sole justification for charging 50-100 bucks per game is "oooh look at teh shiny!" and nothing else then kindly fucking die already.

    cheers
    gamers everywhere

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  17. Re:OR perhaps by Poorcku · · Score: 2

    What cost $15 in 1980 would cost $38.55 in 2009 thanx to inflation. http://www.westegg.com/inflation/

    --
    I take my children to see Madonna(..), but I never for once ever thought I was in the same business.Chris Rea.
  18. Re:Isn't this what the DSiWare store is for? by Tridus · · Score: 2

    Thats the danger in this kind of pricing. Will someone pay $40 for a big game like Dragon Quest IX when they see ten thousand $2 games (9,995 of which are shallow crap)?

    Making a big game with high production values is expensive. They're going to cost more then something really simplified.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  19. Re:Not as much as boring games by damnbunni · · Score: 2

    Tuesday.

    In fact, looking at this week's release list and reviews, it looks like three fun games came out for the DS this Tuesday.

    YOU may not like them, but given the popularity of the franchises lots of other people must think they're fun.

  20. Re:Yeah, what about our rights!?! by yahwotqa · · Score: 2

    Unfortunately, I don't think Atlas has the strength to shrug this time.

  21. Re:move upstream? by Barefoot+Monkey · · Score: 2

    it wouldnt work, especially not for nintendo.

    If you think apple is restrictive in what they allow into the app store, just think about what nintendo would require in terms of certification. Never mind licensing nintendo property like mario to third parties. Nintendo is very much about controlling the user experience on their consoles and keeping it family friendly, remember, the wii is succesfull because it has masses of family appeal with simple and colorfull games. And their own IP games generally also have a high level of quality. Allowing third party nobodies to make just about any game with mario in it would quickyl destroy nintendo's image

    I agree with what you say. But then I remember Conker's Bad Fur Day for N64, and now I really don't know what Nintendo's image is supposed to be.

  22. Re:Valid point by guybrush3pwood · · Score: 2

    No, he doesn't. Those indie developers are, like it or not, part of the industry. If they're willling to eat rice for a year just because they'd rather code in their parents' basement than at a Nintendo cubicle, that's just fine. Their being inconvenient to Nintendo's sense of status quo is not a valid point. It's rather a symptom that the status quo might be changing. He's trying to say "we are the industry, their not", which is obviously crap.

    Walmart sales bread. Does that mean that the little, bakery in the corner is not part of the "bread industry"? And of course you know that what the little bakery sales is fresher and tastier, while Walmart sales tons of shit labeled "bread".

    I, for one, would rather have countless small companies such as www.introversion.co.uk than two or three big motherfuckers endlessly delivering the same rehashed games.

    --
    Perhaps I'm trolling, perhaps I'm not.
  23. $40 worth of risk by RoverDaddy · · Score: 4, Insightful

    Even if it's true that the console game will give 40 times the value of the $1 mobile game, that can be seen as an enormous leap of faith to ask the consumer to make. What if I decide in the first 30 minutes I don't like the game? Can I take it back to Gamestop and get my money back? Fat chance. If I download a $1 game and decide I don't like it, then meh.
    Considering how many $40 or $50 Wii games my kids have that never get played again, I can see how people can become leery of that model.

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    RETURN without GOSUB in line 1050
  24. What? by adamofgreyskull · · Score: 3, Interesting

    This is just so off the wall I don't even.

    Angry Birds is a simple concept with some great levels and compelling replay value. Would I pay $40 for it? No. However, conversely, I probably wouldn't pay even $2 for some of the "mini-game compilation" titles that have been released for the Wii (having been burned by one such abortion, priced at GB£15), nor would I pay $2 for any of the hastily hacked together "Dogz" clones for the DS. I love those platforms, but some of the crapware that's been released for them should give this man pause for thought before throwing around insults about "cheap" games.

    There's a market for AAA US$40-50 titles and a market for US$1-10 casual/indie titles. These are two separate things, and complement each other. What he's probably worried about is that these $1-10 casual/indie titles will compete with similarly priced re-releases of 1st/2nd generation console titles on WiiWare/DS like Super Marios Bros., Sonic the Hedgehog, Ecco the Dolphin etc.. Now, do I really want to play Sonic on my Wii or do I want to try out VVVVVV or Chime or Clickr on PC?

    Now, if you price your SDK and impose restrictions in such a way as to exclude or discourage casual, indie or hobbyist developers then don't be surprised when they turn to other platforms with lower barriers to entry...

  25. He's right. by DavidDM · · Score: 5, Insightful

    Slashdot honestly doesn't seem to get content creation or business sometimes. By constantly lowering prices and conditioning customers to accept them, you actually stifle innovation and drive out businesses. In the bricks and mortar world this is what Wal-mart does, and they've managed to destroy and dominate markets while offering less overall quality and selection. For media, there is less barrier to entry, but the sheer number of crapware games competing at artificially low pricepoints are eventually going to start killing a lot of midrange developers as they simply can't make enough money in a reasonable timeframe. What the low price does is benefit AGGREGATORS not developers, who take a long tail approach and try and get tremendous amounts of content to make pennies on over time. And, of course there are no end of eager lemmings to help push themselves off the cliff. The low price points may make Apple and Steam rich, but not devs.

    1. Re:He's right. by noidentity · · Score: 2

      Exactly. It'd be great if people could enjoy $1 games AND more expensive ones, since they have different depths and styles. But he's saying that all these $1 games are like eating candy all the time, ruining one's appetite for the main course. But never mind that, let's play the evil corporation card.

    2. Re:He's right. by 3arwax · · Score: 2

      If developers can prove the value of their games...... Why should I pay $60 for ONE game when I can get the same satisfaction and entertainment value from $10 of cheap games? I say let the market decide.

    3. Re:He's right. by Just+Some+Guy · · Score: 3, Interesting

      And you honestly don't seem to get economics. What you've described is the natural order of any industry: young upstarts come in and disrupt the older establishments by outcompeting on price or quality. The biggest difference here is that the barrier to entry is so low. I bet a lot of smart auto mechanics have had great ideas for a faster or cheaper or safer or more economical car, but don't have access to the capital to built it. The investment required to build a new game is almost zero by comparison, usually at most the cost of buying an SDK for the desired target platform. If you can make it a web-based game, you can write it in Notepad / Text Editor / Emacs / Vim, upload it to a free PHP host, throw on some Google Ads, and start making a trickle of pennies for no monetary investment at all.

      If my kid writes an iPhone game after school, what economic or moral obligation to they have to release it for a price you'd consider fair and non-destructive? You claim that these games are sold at artificially low prices, then complain that they should be sold for artificially high prices. How about we let the market decide what the proper price for a video game is?

      --
      Dewey, what part of this looks like authorities should be involved?
    4. Re:He's right. by MozeeToby · · Score: 2

      At the same time, if someone is out there lowering expectations by charging less it's up to you to raise expectations back up by providing things the cheap guy doesn't. That is how stores survive in the Walmart era; offer unique products that customers are looking for, better service, better atmosphere, better response times, etc. I worked at a grocery store through the time when a Super-Walmart moved into the area. Management's response was that we couldn't win on price but if we wanted to stay alive we'd have to win in every other category. And they did, the store is still as busy as ever 10 years later, despite having 1/1000th the buying power that the Walmart chain does.

      Price isn't everything, you can compete with a somewhat lower price even offering the exact same product, if you can produce a significantly better product at the same time you can compete ever with a much lower price.

  26. Re:Valid point by MemoryDragon · · Score: 2

    To make the situation fair, the small basement indie developer would not even be able to release his game on a Nintendo console, Nintendo gives only away devkits for their market if they are registered developers with an office and at least one game on their track record.

  27. Re:This is good by LordVader717 · · Score: 2

    The most popular consoles always attract kiddie games and clones. This was also true for the PS2. The GameCube OTOH had an awesome ratio of decent games.

    I think the main effect of the App store is simply that the light puzzle games that were previously quite profitable for the GameBoy are heading down market and will be sold for much less. So while Nintendo could make quite a profit on Sudoku and Picross games, in future they'll be $2 downloads on DSware.

  28. Note this didn't come from Sony or Microsoft by Loosifur · · Score: 2

    Nintendo is the Apple of the gaming world, and they just ensured that a console version of Angry Birds will show up on the Xbox and PS3 downloadable market things. They like their own brand, they don't like opening it up to external developers, and they don't like following someone else's lead. Thank God, because if Nintendo made Angry Birds, it would be $40, have birds with Mii faces, and involve Mario or anime children or something. And be called "Flappy Bird Slingshot Adventures Party", or some s. And be a rail shooter.

    Sorry, I'm a little bitter after buying a Wii and finding that, in exchange for no hard drive and crappy graphics, I got a controller that doesn't quite track motion accurately, a library of games suitable for a ten year old girl ("Say fellas, let's buy a case of beer and play Cooking Mama tonight!"), and a DVD drive that doesn't play DVDs, but does sound like a tiny gnome is attempting to cut his way free with a miniature Sawzall. I exaggerate, but not too much.

    What's especially bizarre about Fils-Aime's statement is that the Wii Market channel carries an s-ton of casual games in the $5-$15 range. Thanks to their scam "Nintendo points" purchasing system (similar to Microsoft's Live point system), you can't get a game for anywhere between free and $5, but most people buying games via the Wii would have no problem dropping $5 on an Angry Birds-type title.

    Frankly, there are some pretty terrible games for download that cost more than $5 for the Wii; for that matter, there are some pretty horrible games on disc for the Wii that are well in excess of that price. I doubt highly that the availability of cheap games on mobile phones will make an appreciable dent in Nintendo's market share, although Fils-Aime is more than welcome to suggest that consumers ought to be paying $25 a pop for games on a mobile phone. Preferably during an outdoor press conference after handing overripe tomatoes to the spectators.

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    This unbiased moderation brought to you by the Porcine Aviation Group!
  29. Re:move upstream? by Pezbian · · Score: 2

    I agree with what you say. But then I remember Conker's Bad Fur Day for N64, and now I really don't know what Nintendo's image is supposed to be.

    Bad Fur Day was done by Rare, not Nintendo itself. Rare also did Donkey Kong Country for the SNES, but Conker isn't a Nintendo character.

    --
    In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
  30. In further news by David+Gerard · · Score: 4, Funny

    In further news, home fucking is killing prostitution.

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    http://rocknerd.co.uk
  31. Irony is a lot of WiiWare are iPhone game ports by WillAdams · · Score: 2

    Unfortunately, mostly really bad games --- there're some titles on WiiWare which are worth the download time, but not one of them IMO is an iPhone game port.

    Moreover, if I were Nintendo, I'd require that companies release a demo of _every_ WiiWare title.

    William

    --
    Sphinx of black quartz, judge my vow.