Microsoft and Nvidia Abandon PC Gaming Alliance
An anonymous reader writes with this quote from PC Authority:
"Ever since Microsoft turned its back on Windows gaming in favor of the closed Xbox ecosystem, the platform has been crying out for a champion. The company occasionally gives nods toward a revived focus upon PC gaming, most recently with yet another relaunch on Games for Windows Live and a trio of upcoming PC games, but when it comes to throwing cash around the Xbox is the beneficiary. What can definitely be said is that the one group that should be championing the PC, the PC Gaming Alliance, is going backwards. In 2009 the group lost the biggest PC game developer/publisher, Activision-Blizzard, and now it seems that both Microsoft and Nvidia have bid the alliance farewell."
the alliance doesn't seem to have done anything. Good idea, non-existant execution. The PC gaming alliance is called Steam, Gamersgate, Impulse, Direct2Drive, and for better or worse, The Pirate Bay.
Steam, with it's billion dollars a year in sales knows what's causing problems, what you're playing (and how much), what you're buying, and has a fairly good sense of what developers should be building for. That doesn't mean steams data is applicable to every single user, or every scenario, or even that it is necessarily the best service out there, especially without WoW or starcraft the data isn't perfect. But it's more likely to be successful to have people motivated by support costs and sales than a hodgepodge alliance of people who mean well, but have no real money or clear direction to back up their goals.
"the platform has been crying out for a champion" Thats what Steam is for!!!
nothing of value was lost. Even if the whole of the PCGA dissolved, would anyone really care? The PCGA hasn't done anything for PC Gaming. There are more news stories about the PCGA getting a new president than there are stories about the PCGA doing something useful.
And perhaps switch to the PS3?
PC gaming piracy has gotten out of control. Not for casual stuff like Farmville and The Sims but games that require an aftermarket gpu. It's the 'hardcore' pirates that have made the situation go from bad to downright embarrassing.
http://www.binplay.com/2011/01/pc-gamers-and-their-lame-excuses-for.html
I never understoof, WTF it was about. Was it to make hardware manufacturers in some way change its design or pricing (ex: abandon OpenGL, sell more low-end devices subsidized by Microsoft)? Was it to make Microsoft somehow assist them in making their hardware more compatible with Windows games? Was it to somehow hurt competitors (who are right there in the same "alliance")?
Contrary to the popular belief, there indeed is no God.
Makes sense that they would throw more money at the Xbox. They get a fee for every game sold on the Xbox whereas they get absolutely nothing for almost everything sold on the PC. Linux gaming doesn't show any signs of catching on or taking off in a big way and even though Mac gaming is growing, it's nowhere near as popular as PC gaming and I suspect that a decent portion of Mac users boot into Windows to game anyways. Throwing money at the platform isn't going to get them anywhere. And Intel could care less what Microsoft does. As long as the hardware is using an Intel chip, they really don't care what operating system it runs or whose game it is. They just want to sell chips.
I will NEVER buy an X-Box to game on, so they will not be getting money from me for that.
I DO buy windows products for 2 reasons 1) play games on, 2) keep up with current version so I can make money fixing other peoples PC's.
if they are no longer supporting gaming why would people buy their operating system? To do office work? Linux does that quite well. To do development? Linux does that even better.
Apparently their new business model will be leasing out cloud servers to run legacy OS to businesses that were not smart enough to use Linux. How sad.
Nokia, you're next.
I'm not a lawyer, but I play one on the Internet. Blog
Game Developers are more than capable of developing cross platform. But they have to go where the money is and what the Managers say, games cost an awful lot to develop. and while developing the code to be cross platform may or may not impact much on development time , it certainly impacts on QA - you are at least tripling your playtesting time as you now have to support 3 platforms. Look at the market share of Linux and Mac and its obvious that while its possible to develop crossplatform - the additional cost of supporting those platforms becomes a real problem. Not to mention Linux having a million different distributions and questionable graphics driver support.
Unless someone finds a disruptive technology that solves this problem.
One way may be to develop some sort of Virtual Machine that runs on all 3 major platforms and have games target that - this would then allow developers to target one "virtual" platform.
By the way -Porting CryEngine or Unreal Engine to QT is a preposterous suggestion - they are in no way similar frameworks , QT is for building desktop / moble applications - the other is for building 3D games. As far as I am aware Unreal Engine is already crossplatform in its own right.
N.
Electronic Music Made Using Linux http://soundcloud.com/polyp
Valve also doesn't take a "Talk to the hand" approach to VAC false positives, even the VAC Wikipedia entry lists four instances where VAC has made mistakes. All instances were rescinded.
That page lists only two instances of "benign cheats" causing irreversible VAC bans. Both those cases clearly contravened VAC policy.
Finally, only 56 games are VAC enabled and VAC bans only apply to games that use the same engine as the game you're caught cheating in.
Nick