Microsoft and Nvidia Abandon PC Gaming Alliance
An anonymous reader writes with this quote from PC Authority:
"Ever since Microsoft turned its back on Windows gaming in favor of the closed Xbox ecosystem, the platform has been crying out for a champion. The company occasionally gives nods toward a revived focus upon PC gaming, most recently with yet another relaunch on Games for Windows Live and a trio of upcoming PC games, but when it comes to throwing cash around the Xbox is the beneficiary. What can definitely be said is that the one group that should be championing the PC, the PC Gaming Alliance, is going backwards. In 2009 the group lost the biggest PC game developer/publisher, Activision-Blizzard, and now it seems that both Microsoft and Nvidia have bid the alliance farewell."
the alliance doesn't seem to have done anything. Good idea, non-existant execution. The PC gaming alliance is called Steam, Gamersgate, Impulse, Direct2Drive, and for better or worse, The Pirate Bay.
Steam, with it's billion dollars a year in sales knows what's causing problems, what you're playing (and how much), what you're buying, and has a fairly good sense of what developers should be building for. That doesn't mean steams data is applicable to every single user, or every scenario, or even that it is necessarily the best service out there, especially without WoW or starcraft the data isn't perfect. But it's more likely to be successful to have people motivated by support costs and sales than a hodgepodge alliance of people who mean well, but have no real money or clear direction to back up their goals.
"the platform has been crying out for a champion" Thats what Steam is for!!!
as the article says...Microsoft is far more interested in the lucrative console arena. It'll be interesting to see what Intel will do in response to this. The Wintel alliance is still on pretty strong
nothing of value was lost. Even if the whole of the PCGA dissolved, would anyone really care? The PCGA hasn't done anything for PC Gaming. There are more news stories about the PCGA getting a new president than there are stories about the PCGA doing something useful.
And perhaps switch to the PS3?
PC gaming piracy has gotten out of control. Not for casual stuff like Farmville and The Sims but games that require an aftermarket gpu. It's the 'hardcore' pirates that have made the situation go from bad to downright embarrassing.
http://www.binplay.com/2011/01/pc-gamers-and-their-lame-excuses-for.html
And nothing of value was lost.
I never understoof, WTF it was about. Was it to make hardware manufacturers in some way change its design or pricing (ex: abandon OpenGL, sell more low-end devices subsidized by Microsoft)? Was it to make Microsoft somehow assist them in making their hardware more compatible with Windows games? Was it to somehow hurt competitors (who are right there in the same "alliance")?
Contrary to the popular belief, there indeed is no God.
I grew up pirating games. I still pirate games. But now that I'm old and have more than $100 in my checking account I buy games too.
I bought more games last year than I bought last millennium!
Also, whenever I meet game industry people I offer to buy them a drink. I meet quite a few of them and they love booze so it really adds up.
"Steam, with it's billion dollars a year in sales ..."
No apostrophe. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I will NEVER buy an X-Box to game on, so they will not be getting money from me for that.
I DO buy windows products for 2 reasons 1) play games on, 2) keep up with current version so I can make money fixing other peoples PC's.
if they are no longer supporting gaming why would people buy their operating system? To do office work? Linux does that quite well. To do development? Linux does that even better.
Apparently their new business model will be leasing out cloud servers to run legacy OS to businesses that were not smart enough to use Linux. How sad.
As a gamer, I generally prefer playing on my PC because of the higher resolution, higher frame rates and better "eye candy" that modern PC hardware can provide. No game console comes even close.
As a game publisher, though, I unfortunately have to admit that consoles are "better". They're "better" because you can write, debug and tune a game to run well on your test console and know that it's going to work in the exact same way for everyone else's console. You can't do that with PC games - everyone's going to have different sound cards, graphics cards, broken OS or DirectX/OpenGL installs. It's a support nightmare. You only have to look at all the trouble over the recent (Arrowhead) Majicka game release - brilliant game, but unstable as anything on so many peoples' computers.
Nokia, you're next.
I'm not a lawyer, but I play one on the Internet. Blog
Now if only MS would also ditch Games for Windows Live they might show some of their old mojo they have lost recently...
Clearly games which boot from DVD are the way to go, NVidia could ally itself with a Linux distro which can autoconfig the optimal configuration and launch the game. Save games could be online.
1. Concentrate on making long, engaging, moddable games that blow our minds and really push the capabilities of the hardware, like Unreal, Deus Ex, or Thief did. People still mod and play these games today.
2. I know it is tempting, but stop dumbing down games and skill systems. PC gamers like options. We also like replayability.
3. Stop treating your paying customers like used toilet paper. When I go to the store and buy a game, I shouldn't have to worry about what kind of malware the modern game will be installing. I don't trust your activation schemes. Given the fact that you can't even stick around and fix critical game bugs for five years, why would I trust you with the ability to take the product back from me? I wasn't born yesterday.
4. Build PC games, not console games. Stop with the squashed, blurry textures and maps the size of my apartment.
5. Profit!
Game Developers are more than capable of developing cross platform. But they have to go where the money is and what the Managers say, games cost an awful lot to develop. and while developing the code to be cross platform may or may not impact much on development time , it certainly impacts on QA - you are at least tripling your playtesting time as you now have to support 3 platforms. Look at the market share of Linux and Mac and its obvious that while its possible to develop crossplatform - the additional cost of supporting those platforms becomes a real problem. Not to mention Linux having a million different distributions and questionable graphics driver support.
Unless someone finds a disruptive technology that solves this problem.
One way may be to develop some sort of Virtual Machine that runs on all 3 major platforms and have games target that - this would then allow developers to target one "virtual" platform.
By the way -Porting CryEngine or Unreal Engine to QT is a preposterous suggestion - they are in no way similar frameworks , QT is for building desktop / moble applications - the other is for building 3D games. As far as I am aware Unreal Engine is already crossplatform in its own right.
N.
Electronic Music Made Using Linux http://soundcloud.com/polyp
One thing I have never understood: all the console games are developed on PC, and i guess the levels can also be run on a PC (You can't probably do the code-debug-code cycle if you can't debug it on your IDE). So. they probably always develop something that can run the game on a PC (It may be just an alpha version). So, you design and test your game on PC but make it console only? Is it not pretty much stupid and probably insulting?
Gaming on the PC is not dead, even though some have been claiming the end is near for at least ten years now. But, gaming on the PC has changed quite a bit in the last decade. If you look at the gaming environment on the PC a decade ago, a bit longer even, in the late 90s with the launch of the first GeForce... gaming on the PC was a much larger affair - big budget games that took a big budget PC to play. Developers expected PC gamers to be on the bleeding edge, and for the most part they were. Sure, some developers tried to market to the low-end niche. But the general sense seemed to be, if you were gaming on the PC you had a beast of a rig for it, and all the big budget developers tailored their games with that in mind.
Now things have really changed. There a lot more PCs out there, but the high-end gaming enthusiast is a very small portion of computer users. So developers, with a few exceptions, tend to target those low to mid range systems out there, since that's where the market is... it's no longer reasonable for developers to expect a gamer to have a state of the art system. As a good example to this, I can't help but mention the elephant in the room when it comes to PC gaming: World of Warcraft. Easily one of the most popular PC games in the world. While WoW obviously requires more hardware than your average Facebook game, it's really not by much. They've made sure to design the game so it will run on a very low end machine, like the kind you can pick up at Walmart for under $500. Now, a game like WoW does have advanced shader features and DX11 stuff that can be toggled on for those with higher end systems, but none of it is required. Sure, the higher end machines make it look better and run faster, but it's a huge shift from the late 90s where developers just expected gamers to have high end machines to play their games at all.
Now, before someone points out that my example, WoW, is already several years old, I would point that Blizzard just released an expansion at the end of 2010, and if they wanted they could have totally reworked the game engine for high end systems (while that would be an expensive endeavour, if anyone could afford to it's Blizzard). They did not though, because Blizzard knows that having more systems able to run the game increases the potential market.
That's not to say games for high end systems don't exist on the PC anymore, since they obviously do, but they seem to be the exception instead of the norm these days. And a lot of those high end games are cross-platform, so they only require high end systems because they're competing with the current generation of consoles (which, I admit, isn't hard given this generation of consoles seems to have outlived all previous generations). I guess my long-winded point here is that the landscape of the PC gaming world has changed. High end systems are no longer the default assumption like they were a decade ago. I think overall this is good for gamers, since instead of being an expensive niche hobby, PC gaming is within the reach of anyone who can own a very modest PC.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
PCGA is among other things working to develop marketing for PC games, combat piracy, developing new business models beyond retail sales, and establishing minimum hardware requirements for PC games, along with guidelines for developers to make games work for those requirements. According to president Randy Stude, the PC Gaming Alliance is to "help make certain that the PC game industry had a public voice and a pulpit for accurately communicating the size, growth and overall popularity of the single largest gaming platform worldwide." They will also perform market research for their members and the public.
From Wikipedia
Twinstiq, game news
Valve also doesn't take a "Talk to the hand" approach to VAC false positives, even the VAC Wikipedia entry lists four instances where VAC has made mistakes. All instances were rescinded.
That page lists only two instances of "benign cheats" causing irreversible VAC bans. Both those cases clearly contravened VAC policy.
Finally, only 56 games are VAC enabled and VAC bans only apply to games that use the same engine as the game you're caught cheating in.
Nick
that's ok, you fall into the 'the pirate bay' as your gaming alliance representative group.
Though to be fair, you're missing out. There are lots of great DRM free games being released every year (the Witcher for example) that are AAA full price games, and those guys deserve money for the work they do.
While it is true that many of the assets are developed on the PC, the games code is mostly developed on the special dev kit hardware that interfaces with the PC, or is a PC/Console hybrid. It is easy to find pictures of the development kits by using a search engine.
Thus it doesn't ever run on a stock PC. There are exceptions to this like anything made in XNA. Also I understand that early versions of the Xbox360 dev hardware were just Mac computers running emulation software, but the code ran at something like 1/10th the speed of the final system.
Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
The problem is not the game developers, but the publishers.
The game industry works in a similar way to the other entertaining industries. A game studio needs to find a publisher that sponsors the game development, the publisher then gets to say how the game gets developed and which platforms are to be targeted.
This is the main reason why only Indies are targeting Mac and Linux platforms.
Because the publishers only want easy money, they only accept consoles first and the type of game style proven to make money.
We need more Indies.
Well nVidia can't really quit developing graphic card drivers and promoting the Windows platform... I mean FOSS users would like seeing nVidia giving more attention to linux and the other *nix-es, and also getting back at Microsoft by moving to OSX should still benefit FOSS, at least in a way. But as long as there are Microsoft technologies such as DirectX and Direct3D in the middle, PC Gaming will more or less be a Windows asset, without Microsoft backing anything...
uhm...
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