Game Maker Says 40% of iTunes In-App Buys Are Fraud
chicksdaddy writes "Hong Kong-based Lakoo, maker of the Empire Online game, says that 4 in 10 in-application purchases by users of the iOS version of its MMORPG are fraudulent, and made through compromised iTunes accounts. But Apple has turned a deaf ear to its requests for help to stop the bogus activity."
I'd imagine that more developers would come forward and complain.
Thanks Apple!
This is why I have actually turned off in-app purchases.
I don't want it (I'm not willing to buy stuff to make a free game easier/shinier), and I don't trust the developers with direct access to my account. Of course, I haven't given Apple any means of actually billing me -- for pretty much the same reason.
Though, in this case, it seems to be more about people getting into other people's account and doing fraudulent charges.
I just think the whole concept of letting a game have a shortcut to my VISA is a stupid idea. If I really need to purchase something from the iTunes store (and, I have yet to do this), I'll buy a friggin' points card.
Lost at C:>. Found at C.
Here I was hoping they had made Empire (old strategy game from DOS days) for the iPad/iPhone
Oh well.
That the purchases can be made for this company's product without buying the original product to allow in game purchases does seem odd. If they aren't getting the money then who is?
* Winners compare their achievements to their goals, losers compare theirs to that of others.
What seems to be missing here is any sort of motive. Both the game developer and Apple should be worried - running down a competitor's reputation is a fairly poor motive for this, getting refunds doesn't seem to be it, so why are they picking on this app and why are spending other people's money with no hope of retrieving it?
With their 80% market share.
There is no -1 Disagree.
It seems that most of the complaints for compromised iTunes accounts come from areas with high rates of piracy or malware infections. I wonder how much this of this comes from keyloggers or Trojans in pirated software / questionable web sites. It may be that there are app developers that work with malware developers who target iTunes accts because it may go un-noticed longer than blatant credit card or identity theft.
Welcome to the Entropy Bar, may I take your order?
Developers do not have access to your visa, regardless of how you pay for content in iOS. All iOS purchases, whether they be appstore or in-app, are payed to Apple, period, end of story. Apple, then, takes care of distributing the payment. Apple mediates everything. The developer is cut a check from Apple after they take a cut, even for in-app purchases.
I'm glad they're admitting how much of a problem fraud through their apps are. I had my gift card balance cleaned out by Lakoo in-app purchases without even downloading the app in question. I still don't know how my account was compromised, though it might have been related to a bricked iPod I got rid of; if it became usable again, it would've had my account details on there. I wasn't phished, and I had a reasonably strong password.
You would have an amazing career in politics with your ability to spin BS from thin air.
100% of in-app content buys are fraud, which means that the customers are less dishonest than the developers. Smurfberries, anyone? First hit is free.
With such a high fraud rate, I can't help but assume that it's the software vendor's own little scam and they're just trying to play dumb & innocent. Maybe they have a disgruntled employee on their hands.
Good luck with your app, but for a lot of us, in-app purchases is a sign that maybe I really don't want your app very much to begin with.
As a developer using in app purchase I am honestly interested in what you would suggest.
... -- but was expandable using in app purchases. This allowed a person to pick and pay for only the additional functionality -- statistics, business and hex -- that they cared for. I suppose another option would have been to offer several medium priced apps, one each for statistics, business or hex but what if a person was interest in more than one? They would need multiple apps, that would be more costly. Also more inconvenient if they needed to move data from one calculator to the other.
I offer a technical product rather than a game. A single app that combines the functionality of various traditional handheld calculators, scientific, statistics, business, hex, etc. Perpenso Calc. Rather than have a single high priced app that probably included functionality a particular user would not care about I decided to have a modestly priced app that offered basic built-in functionality -- scientific, rpn, fractions, complex numbers,
In your opinion am I missing something? What alternatives would you suggest? Thanks in advance. Seriously, I am curious.
If apple was serious about standing for end users, they would get rid of in App purchases all together. A much better system is allowing returns within a certain time frame, say 30-60 minutes. This would allow users to try out all the apps that do similar things, and select the best one, not the cheapest. I believe this would help support better pricing for well written apps as well. The downside is the extra work on Apple's server farm, but worth every penny.
Well, I don't trust the prompting for account name and password. There's absolutely nothing that confirms, to me, that the prompt is from Apple's code and not the game.
Well there is the fact that the Apple review process requires that each in app purchase item be individually submitted by the developer and approved by Apple before it can be made available to users. That helps a bit.
Just three weeks ago I had $120 in charges in the space of 6 minutes, Had I not heard my iphone going off from the constant emails and woken up I don't know how much higher it would have gotten.
iTunes did refund my account although it took 3 weeks for the money to get back on my card. Also the iTunes store has NO Phone support so all transactions and interactions are completed over email and it takes an average of 24 hours for a response so the dealings between myself and paypal, myself and visa, and myself and itunes were VERY slow going. The only way I was able to get it back from paypal was to submit fraudulent charge reports to paypal who then contacted iTunes for me. Even after the iTunes store took 3 weeks to get me a full refund.
This happened to me just last week. I received an email to say I had AUD$23.99 deducted from my iTunes balance (provided by iTunes cards purchased at 25% off so really only AUD $17.9925!) from this exact in app purchase. Needless to say I checked my account immediately and confirmed this. My credit card details were registered with iTunes but they had been mysteriously deleted. I changed my password and contacted Apple with low expectations. I was contacted by Apple within 24 hours stating that they had reversed the transaction! My account was also frozen and I had to go through a (fairly simple) reactivation process. The email/password combo I used was my 'doesn't matter' standard generic login that I use in a lot of places (not email or banking or anywhere that matters). I thought that iTunes didn't matter as I figured the worst that could happen is someone buys me some music with my own money. I hadn't considered the dodgy app developer siphoning money through apps. I don't see how this can't be caused by someone at Lakoo. If an in-app purchase is made from their app surely the only place the money goes is 30% Apple and 70% Lakoo. I can't understand why Apple doesn't just shut them down. I suspect my email/password combo was harvested from some forum or similar that I innocently signed up for. The lesson here is use a unique password for iTunes. Anyway kudos to Apple for refunding this fraudulent transaction but grrrr for not shutting this down earlier. (It's been happening for almost 6 months!)
A few weeks ago my wife had her iTunes account hacked and about $60 worth of credits charged 'in game' through this game we had never heard of nor downloaded. iTunes support was slow to respond. Fortunately, we did not (and will not) have a credit card associated with our account. Oh, and the jerk downloaded one of our Soup episodes. I blame Apple and the developers that design a game to have such high priced in-game downloads.
As an active apple/iTunes purchaser and one of others I know. No one I know or have any connection to has heard of this happening. Oh, and how is a compromised iTunes account and buying apps any way helpful or useful? (no really, are the apps DRMed as the music? Can you swap and share apps?)
They come in the dark, only in the darkest.
Sounds like a great way to launder money from compromised accounts.
I do not really understand the story, or specifically why the blame should be pointing exclusively to Apple.
So 40% of purchases are fraudulent and therefore reversed. That seems like a high figure, but who is the victim, and who is responsible?
I honestly cannot see a game company being the victim - in game purchases cost them nothing, so fraudulent purchases are only a problem if they replace real purchases, and I cannot see that happening (unless there is a black market for in game items?). Maybe the reason fraud is so frequent is that the in game purchases are so expensive that nobody in their right mind would spend their own money on it? I wonder what the game companies are doing to discourage fraud? Looking at the stories, some may even be perps...
Apple has a problem, but first and foremost they are the victim here (together with the user). Maybe they should invest more in technology to prevent this - running the code themselves to acknowledge a transaction, for example. Obviously they cannot just trust the game companies... or maybe they just have to communicate better.
...made me think they meant the creators of the game creation tool Game Maker. Gotta watch out how you use capitalization.
I am not devoid of humor.
I submitted this story a while back: http://slashdot.org/submission/1478650/Apple-profits-from-rampant-piracy-in-the-App-Store but it never made it to the front page.
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