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Revisiting Ebert — Games Can Be Art, But Are They?

At the recent Game Developers Conference, industry vet Brian Moriarty spoke at length about the old videogames-as-art debate. Moriarty found himself reluctantly defending one part of Roger Ebert's infamous argument against the notion: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." What followed was a thoughtful discussion of how games fit in with the definition of art and how the commercialization that almost universally surrounds them can inhibit true artistic expression. Quoting: "Unlike Mr. Ebert, I have played many of the games widely regarded as great and seminal. I have the privilege of knowing many of the authors personally. But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music. ... Video games are an industry. You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get."

278 comments

  1. True by Anonymous Coward · · Score: 2, Insightful

    So ture

    1. Re:True by Goaway · · Score: 2

      Quick, everyone! Don't read the article, just reply to out-of-context lines in the summary, or maybe just the headline! Make sure to be angry and call the writer stupid!

    2. Re:True by Anonymous Coward · · Score: 0

      If we called you stupid, would that be art?
       
      The ghost of Salvador Dali possessed me to write this.

  2. Brian Moriarty by selven · · Score: 3, Funny

    You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.

    No shit, Sherlock.

    1. Re:Brian Moriarty by Anonymous Coward · · Score: 2, Funny

      He's not Sherlock, he's Professor Moriarty ...

    2. Re:Brian Moriarty by supertrinko · · Score: 1

      Starting up a Saloon in megaton sure is gonna be a step down for him.

      --
      If it rhymes it must be true.
    3. Re:Brian Moriarty by mwvdlee · · Score: 2

      So basically games can only be commercial art in the way the works of Michelangelo and da Vinci were commercial art in their time.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:Brian Moriarty by Anonymous Coward · · Score: 0

      Keep digging, Watson.

    5. Re:Brian Moriarty by Anonymous Coward · · Score: 0

      Professor Moriarty was Sherlock Holmes archenemy. Don't you kids watch Star Trek: TNG any more? :P

    6. Re:Brian Moriarty by chemicaldave · · Score: 1

      You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.

      No shit, Sherlock.

      Is he even making a distinction between "big-budget" games like Call of Honor 7: Return to Glory and other gems like Bioshock? The fact that Ebert refuses to compare video games to novels indicates that he doesn't. It's hypocritical to the extreme. As a counter-point I could say that novels aren't art because of the money-makers like Twilight. Furthermore, video games have only been around for a few decades. How long as the novel been in existence? Has anyone actually sat down with Ebert and explained the differences to him? You don't need to match specific video games to specific works of art, that's detracting from the central argument that videogames can be art. Although, it seems when Ebert gets called out he just argues about the semantics.

      One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

      It all makes sense now! All the sidestory plot elements didn't mean anything because I was playing a game!

    7. Re:Brian Moriarty by Anonymous Coward · · Score: 1

      You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.

      No shit, Sherlock.

      The oscars is basically a giant masturbatory industry conference. Films are an industry and they have plenty of art, but its product art, which is to say, kitsch art.

    8. Re:Brian Moriarty by Omestes · · Score: 1

      The oscars is basically a giant masturbatory industry conference.

      Agreed.

      Films are an industry and they have plenty of art, but its product art, which is to say, kitsch art.

      Disagree. If you restrict yourself to "big" movies, and things likely to win an Oscar, then you are correct. But if you poke around a bit you'll find "fine art" is rather plentiful. I've seen several movies I would consider to be fine art. Many films by Ingmar Bergman come to mind ("The Seventh Seal" for example). Also see also Lars von Trier ("The Antichrist" is a very good example). See also some films by Micheal Heneke. Fellini also comes to mind, as do large chucks of the French New Wave. Many people would say Citizen Kane is an example of film being "fine art".

      Many people in film even strive for it, like Alexandro Jodorowsky and David Lynch (or Coppola or Scorsese to move up the comprensability tree)... and many many others who are not named "Micheal Bay" or "Uwe Bolls".

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    9. Re:Brian Moriarty by Anonymous Coward · · Score: 0

      So basically games can only be commercial art in the way the works of Michelangelo and da Vinci were commercial art in their time.

      You realize that both of the artists you mentioned were sponsored by incredibly wealthy patrons such as the Medici banking family? They had no commercial constraints on them whatsoever. Patrons such as Lorenzo Medici wanted to demonstrate their ability to supersede the restricted medieval world-view of their neighbors and connect themselves with the ancients. The sums they were prepared to spend on this are almost unimaginable in modern terms. This is precisely the opposite a craftsman knocking out commercially viable kitsch-y decorations.

    10. Re:Brian Moriarty by 56ker · · Score: 1

      Yes, but art is subjective. Some people love it, some people hate it. Describing something as kitsch is just one person's opinion.

  3. Artifact != Art by srussia · · Score: 2

    Art lies in the artistic act itself. Whatever tangible result produced by the artistic act is but its trace.

    --
    Set your phasers on "funky"!
    1. Re:Artifact != Art by elsurexiste · · Score: 1

      Art lies in the artistic act itself. Whatever tangible result produced by the artistic act is but its trace.

      Disagree, art for me is anything, whether tangible or intangible, that's the result of a master's execution or work. But art is, perhaps, impossible to define.

      --
      I rarely respond to comments. Also, don't ask for clarifications: a brain and Google are faster, believe me!
    2. Re:Artifact != Art by tooyoung · · Score: 4, Insightful

      How do you moderate a post as pretentious?

    3. Re:Artifact != Art by Rizimar · · Score: 1

      Then why do we even have museums at all? According to your definition, anyone visiting a gallery looking for art is just wasting their time.

    4. Re:Artifact != Art by srussia · · Score: 1

      How do you moderate a post as pretentious?

      That would be a compound moderation which is actually a /. easter egg: -1 Pretentious = +1 Interesting, +1 Insightful, -1 Overrated, -1 Troll

      Mind you, proportions must be exact, but I guess it can be done given enough sock-puppets and karma.

      --
      Set your phasers on "funky"!
    5. Re:Artifact != Art by Anonymous Coward · · Score: 0

      (+1, Funny)

    6. Re:Artifact != Art by cOldhandle · · Score: 1

      The option is right there below "-1 anti-intellectual"

    7. Re:Artifact != Art by Anonymous Coward · · Score: 0

      -1 = +1 +1 -1 -1

      wat

  4. Never Heard of ICO, Bro? by kyrio · · Score: 4, Informative

    There are games that are made for artistic purposes, such as The Graveyard. There are other games that are so beautiful, in audio and video, that you can call them art (ICO may be part of this group). There are games like LSD that end up being extremely artistic without actively trying to be such. There's also a small genre of games like Yume Nikki that some may consider art, even though the graphic style of the game is generic, the game itself is like a good novel.

    1. Re:Never Heard of ICO, Bro? by kale77in · · Score: 2

      There are other games that are so beautiful, in audio and video, that you can call them art

      I'm not sure whether Entanglement IS art or just that it CONTAINS art. But it gives me the same sense I get from good/fine art: this should exist.

    2. Re:Never Heard of ICO, Bro? by Anonymous Coward · · Score: 0

      Personally I think you're confusing something that is done "artistically" with something that is "art". I think these are two different concepts.

    3. Re:Never Heard of ICO, Bro? by kyrio · · Score: 1
    4. Re:Never Heard of ICO, Bro? by cpu6502 · · Score: 2, Interesting

      Follow this line of reasoning Mr. Ebert (and any other skeptics): "Final Fantasy: Spirits Within was a movie. It was considered 'art' by many critics, but was the storyline any good? Most say it was dull and not worth a second viewing."

      "Now consider Final Fantasy 10, a video game. Many claim this is not art, but what about the story? Was the story better than the movie? Of course it was. It was an amazing storyline, better than typical. ----- Therefore if a movie with a mediocre story is considered art, so too should a game with a superior story be considered art."

      BTW:
      In the 1920s and 30s many critics also dismissed movies as "trash" rather than art. No doubt Ebert would vehemently disagree with those critics, and yet he's falling into the same trap of dismissing a technology just because it's new.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    5. Re:Never Heard of ICO, Bro? by UnknownSoldier · · Score: 1

      Agreed. Movies were not considered art in the early 20th century -- it took a while for people to recognize that there was an _art_ in _making_ good movies -- it was not a science. Same with video-games.

      Theorem:
      Art is any representation of human expression that makes you think of something you normally wouldn't.

      Corollary:
      The _medium_ doesn't matter.

      Games are META-ART.

      Proof :
      If the individual components (music, pictures, etc) of a videogame can be sold by _themselves_ why is it that the entire package is not considered art ??

      I will stand by my assertion that Ebert is a fucking art snob (idiot) that doesn't understand META art. Even game _design_ _can_ be considered an art form -- Go is a beautiful design. Programming _may_ be an art form -- I've written some very beautiful code. e.g. The one that shows the beautiful & simple relationship between combinations and permutations.
      i.e.
      "The most beautiful code I never wrote" - Three Beautiful Quicksorts"
      http://video.google.com/videoplay?docid=-1031789501179533828#

    6. Re:Never Heard of ICO, Bro? by Fallingcow · · Score: 1

      Looks very similar to a board game called Tsuro

    7. Re:Never Heard of ICO, Bro? by Anonymous Coward · · Score: 0

      "Now consider Final Fantasy 10, a video game. Many claim this is not art, but what about the story? Was the story better than the movie? Of course it was."

      I can't believe I just read this. FFX's plot was the most absolute rubbish piece of junk Square has ever produced (up to FFXIII). Awkwardly translated, filled with cliched characters and massive plot holes. Worthless.

      There are game stories that are worth examining (Planescape: Torment). FFX is not it.

    8. Re:Never Heard of ICO, Bro? by Anonymous Coward · · Score: 0

      I was just going to list those.

      Another good example is Which. (http://gamejolt.com/freeware/games/adventure/which/1523/)

    9. Re:Never Heard of ICO, Bro? by Anonymous Coward · · Score: 0

      If ICO doesn't make the list of 'games that are art' then there's something wrong, but I think the parent of this post is incorrect on the value of graphics/audio/video.

      Sorry for being a little pretentious, but ICO touched me on an emotional level that no other game has. I know how that sounds, but it's true. Not even a half-hour into the game, I could identify with the character, and actually cared for that chick he was dragging around.

      ICO is art.

    10. Re:Never Heard of ICO, Bro? by Anonymous Coward · · Score: 0

      Exactly which serious, respected critics consider the Final Fantasy movie to be sublime art? I don't think Ebert claimed games can't be a form of kitsch art; he questioned whether they were capable of sublime art.

      You also seem to claim that ''art" can be measured entirely by its story, as if 'better story' = 'more art'. Forget any other part of the presentation; because X is better than Y on the story scale, it's clearly better art!

      BTW:
      Many critics, since the 1920s, dismiss the vast majority of movies as "trash". Ebert is one of those critics.

  5. Again? by ifiwereasculptor · · Score: 4, Insightful

    The article has to be trolling. Are we supposed to point out that many novels, books, paintings etc. were also products of an industry? Plus who cares what is or isn't art, anyway?

    1. Re:Again? by slim · · Score: 2

      Plus who cares what is or isn't art, anyway?

      Enough people for there to be a reasonably mature and well sourced http://en.wikipedia.org/wiki/Classificatory_disputes_about_art">Wikipedia entry on the subject. ... and, seemingly the readers of every knee-jerk British tabloid cares, every time the winner of Turner Prize is announced.

    2. Re:Again? by somersault · · Score: 1

      Plus who cares what is or isn't art, anyway?

      Trendy hipsters? Oh wait, damn your rhetoric.

      --
      which is totally what she said
    3. Re:Again? by dragonhunter21 · · Score: 1

      Better, who cares if it's art or not, so long as it's fun and engaging? That's the point of a game (or book, or movie, or TV show), yeah?

      --
      Sent from my CR-48
    4. Re:Again? by Goaway · · Score: 2, Insightful

      Yes, presenting a well-constructed and knowledgable argument that says something you don't want to hear is definitely trolling.

    5. Re:Again? by slim · · Score: 2

      I don't think the snooty critics would agree with that. Fun is optional, and engaging is not enough.

      If the "point" of a movie is merely to engage, then Die Hard is equivalent to Koyaanisqatsi. If the point of a book is merely to engage, then Harry Potter is equivalent to The Unbearable Lightness of Being.

      Die Hard is a great film; so is Koyaanisqatsi. But they are very different, and it's useful to have a word that helps us distinguish between them. "Art", however vague a term it is, is the best one we have.

      Does the gaming equivalent of the "art movie" exist? I reckon Braid qualifies. The Path qualifies.

    6. Re:Again? by Chris+Mattern · · Score: 1

      Koya-whatsit? Ah. Some arty film I've never heard of before, and likely will never hear of again.

    7. Re:Again? by slim · · Score: 2

      See, you're starting to get it.

      I do recommend Koyaanisqatsi though, even though I have to copy/paste its name rather than type it.

    8. Re:Again? by Anonymous Coward · · Score: 0

      I don't know if you are right about whether or not he wants to hear it, he probably doesn't. But you are definitely right when describing his argument. It's just so true!!

    9. Re:Again? by KDR_11k · · Score: 1

      The problem is that art is also used as a moniker to call one thing more valuable than another. Using the term "art" for other purposes leads to equivocation problems.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Again? by MrNemesis · · Score: 1

      Sometimes I think the true purpose of the Turner Prize is not to further the causes of artists, but to troll the readers of knee-jerk British tabloids into having an art debate :)

      --
      Moderation Total: -1 Troll, +3 Goat
    11. Re:Again? by Anonymous Coward · · Score: 0

      His (her?) point was that it was not a well-constructed or knowledgable[sic] argument because of the glaring hypocrisy.

    12. Re:Again? by Sancho · · Score: 1

      If it isn't art, it shouldn't be protected by copyright in the United States.

    13. Re:Again? by Anonymous Coward · · Score: 1

      Yes. Presenting an article on a news site that isn't particularly informative but will spark lots of debate is trolling.

      "In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking other users into a desired emotional response" (wikipedia)

    14. Re:Again? by geekoid · · Score: 1

      Art is only Vague because it has some artificial prestige attached to it, so everybody wants what ever they do to be called art; rendering the word meaningless.

      Personally, I define Art as a created objects that creates the emotional impact. If that impact is what the artist was going for, then it's good art. The way to determine is some has a genius for creating this items is that they create a new way to present them.

      But since we live in a world where even a software developer can harbor under the delusion that their work is 'art', then there will never be any definition for Art.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:Again? by drinkypoo · · Score: 1

      I agree with you in principle but copyright as it exists today does NOT exist to promote the arts, but to preserve the rights of creators.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Again? by Sancho · · Score: 1

      I agree with you in principle but copyright as it exists today does NOT exist to promote the arts, but to preserve the profits of creators.

      Fixed that for you, since otherwise you were begging the question. The point is that the rights should not exist.

    17. Re:Again? by drinkypoo · · Score: 2

      Fixed that for you, since otherwise you were begging the question. The point is that the rights should not exist.

      Ooh, ooh! Does this mean we get to have an argument about the definition of "rights", now, and whether they exist at all? That's always fun.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Again? by Tetsujin · · Score: 2

      Sometimes I think the true purpose of the Turner Prize is not to further the causes of artists, but to troll the readers of knee-jerk British tabloids into having an art debate :)

      And that is a work of art in itself. :)

      --
      Bow-ties are cool.
    19. Re:Again? by Anonymous Coward · · Score: 0

      People are just falling over themselves to post the dumbest thing they can today, aren't they?

    20. Re:Again? by Anonymous Coward · · Score: 1

      definite Troll. the argument used against gaming can be spread to almost every piece of art.
      1.books are a industry, the vast majority that are on the shelves have little to do with expression of self and more about money and getting that number 1 best seller sticker. u can tell with the generic cookie cutter storylines. Music is the same way, unless u honestly count things like Poker Face as art. Well GaGa herself said she writes he music based on what she thinks will sell, so there went that. U want to go to art(pictures) now? How about almost all your most famous pieces were commissioned. Which means painted for money, so how can that not be money driven. to say that because video games make money means it cant be art is a completely illogical argument that can be applied to really anything humans are involved in(a inherent thing in humans called greed causes this and we ALL have it.)
      In fact according to congress, the nonprofit "Art Industry" (which is what they called it, dont see how u get more blatant than that) generates $36.8 billion annually. Separating art from money(or anything humans touch from "value") is impossible.

      2. Or u could say her is playing the wrong games. Trying to compare say a RTS to standard works of art is gonna be hard. People think of art as a personal experience, and RTS's are about number crunching. the 2 ideas dont work well together. RPGs not so difficult. I could definately argue to herioc/human traits of a character like cloud strife, or the power struggles Shinra. Shoot i did a paper analyzing the story of ff7 that got me a pretty good grade in my Art Appreciation class in highschool. Am i saying FF7 is our Hamlet and squaresoft our Shakespeare? no. Is the story art? Yes, as much as any play,movie, or book.

      3. Lets do something more visual. Little Big Planet, MANY of the level designs i have played have definitely qualified for visual art imo. The idea behind them wasnt difficulty or complicate moves, but visual stimulation to the person experiencing it. Many conveying emotion as wells as any painting i have ever seen.

      4.The fact is Art is completely subjective. What the world calls art doesn't always coincide with what i call art. and guess what, Neither is wrong.
      A story to explain: I have a "artist" friend. One year he, he turned in a piece to a contest(local) and won and got alot for praise for his "Art". When i asked him about the painting, he laughed. All he did was splash it with paint and came up with a "meaning afterward".(reminds me of a episode of 3 brothers) now for me, to be art, a work has to be self expression. His work didnt fit my requirement, yet it won the "Art" show, so it has to be "art" right???
      5. the argument isn't well constructed. It uses(more than likely purposefully than not) the worst possible set of games/genre to use for this argument. and also doesn't give a definition of art, or set a single baseline for what could be considered art. It does nothing to show the stories in rpgs are different enough than plays and books to not be constituted art.
      6. on big thing to remeber when saying things like, we have no game to compare to the mona lisa or Sistine Chapel, is timescales. How long has gaming been around? how long was painting around before Michelangelo?

      And finally, the definition of art: A. skilled workmanship, execution, or agency, as distinguished from nature.
        B.the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.
        C.the principles or methods governing any craft or branch of learning.
      If it fits those, it is technically art. Whether good or bad is subjective to the viewer.

      TL;DR In order to have this argument, the initiator has to define the criteria of "Art" because it is Completely subjective. If u make the argument without this Key piece of information, u are 1. Wrong, because it is very easy to satisfy the technical requirements to be art 2. a Troll. because u are just making a controversial statement without any backing.

    21. Re:Again? by Anonymous Coward · · Score: 1

      one more quick thing from the article. Ebert responded, "Yours is the most civil of countless messages I have received after writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control." Has he never played RPGS(especially older ones)? This is his base argument for games not being art. i have played very linear games (thats what we gamers call games without those choices) that i have quite enjoyed. and since this is ebert's primary basis for his arguement(if i am wrong correct me), and there are multiple examples that complete throw this out, his argument is moot.

      My issue with the article is it boils down to this: Games require u to interact and not just observe, so he says they can never be art, they can have a artistic story, with artistic character designs, artistic music, and artistic meanings behind all of it but the game itself is like a book or canvas. The book itself isnt art but the story. This argument is just to draw a line to make artist still feel "elite". The author basically said, "What i did in gaming isn't art, so no one's is."

        the article says games cant be art because art is purposeful and guided by the artist, and games have choices, meaning they cant be art, but if u remove those choices and everything else we say separates them from art they can become carriers of art but not art in themselves...and that argument is as backwards and stupid as it sounds.

      Now i have a question, if FF7's story was written into a book instead of game, taking out the game aspect, is it art then? IF so, keep things from being art based on a prejudice against the medium, not through some high ideal of what art is
      If not, well your reasons for why games aren't art are incomplete and u can come back to me when u have a better understanding of what u think.

      Now my opinion: Art is subjective. To say something isnt art is as retarded as saying something is. what the something is has absolutely no effect on this statement.

  6. Another Expert's view by Tigger's+Pet · · Score: 3, Insightful

    I feel that anyone seriously considering responding to this should probably do a little more reading first. A good start would be a published article by Aaron Smuts (Department of Philosophy, University of Wisconsin) which was published in November 2005.
    http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299
    He puts far more detailed discussion and argument in there than TFA listed above. At the end of the day though, as Len Wein said, "Art is always in the eyes of the beholder." If you think it is art, then for you - it is art. Doesn't really matter what anyone else says about it.

    1. Re:Another Expert's view by bluefoxlucid · · Score: 1

      It's strange to me that these people cite the big sellers, the AAA titles, the garbage being pushed and acclaimed mostly because of graphics and some new, interesting facet of gameplay. A lot of that stuff is still pretty raw and flimsy, artistically; it's a bunch of show. Bioshock is a good example: a lot of morality based decisions, and a fair sci-fi story, but it's not really more amazing than, say, Xenosaga. Xenosaga was less acclaimed for anything besides being a movie with short gameplay segments; but it would have made an excellent novel (I wish for a novelization often). You can call these about "even" artistically, but Bioshock got a hell of a lot more attention and lauding.

      You'll find a lot of the same with games like i.e. Halo, which its fans say has a "deep story" but really it's the flimsiest expression of any kind of story possible. The game is simply an FPS with rainbow sprinkles; but Reach got so much serious attention. This is what these people are looking at, instead of the deep RPGs like Xenosaga or Tales of Symphonia, or games like Legend of Zelda (often a masterpiece of visual and architectural [Level design!] art, with light but well-integrated story elements; apparently Miyomoto wants to avoid heavy drama, too bad...).

    2. Re:Another Expert's view by theantipop · · Score: 1

      It sounds to me like you agree with GP but you don't know it. What you're saying is the games (or more specifically, genres) you like are more worthy of being discussed as art, but the games you don't think have a deep enough story for you aren't.

    3. Re:Another Expert's view by bluefoxlucid · · Score: 1

      It sounds to me like the original articles are written by people who look at the TV or at XBox Live stats and go, "Let's play the most hyped up series ... oh, this game is crap. All games are crap." These aren't people who have searched for something; they're picking them up and going, "Hmm, you see? This sucks. Okay moving on."

      The fastest way to qualify something is art is to put a powerful, well-designed, emotionally moving story behind it. People can bicker over paintings of soup cans or chunks of welded metal; but they have difficulty arguing when the arrangement of dyes and inks makes words (even poetry and haiku), or when the same ugly sculpture is chiseled out of stone with a hammer. Thus I usually point to things like Golden Sun to make my point, because even if you don't like it, you can't argue that the story isn't there unless you're functionally retarded. (The Legend of Zelda reference above was a stretch in this respect, and likely to be laughed at by these sort of people as "not art.")

      You can argue that someone picked a stock beat, stock bassline, and cursed a lot into a microphone and called it music; you can't look at a deep and complex story and argue that somebody just clicked a few buttons and pumped this out in 10 minutes, even if it's "just another guy wanting to be Tolkien" (the stock response to "fantasy book I didn't like" -- mind you, one of the best series I've read was a sci-fi series that the author directly admits is a retelling of Wagner's "The Ring Cycle"). People accept movies as art because it's a medium for telling a story, and people accept all written word as art by default. Make the same association with video games and you win the argument.

      Realize that even this article is, "Okay, well video games CAN be art but... they're not." It's not "These games I played, they're not art;" it's "I admit they can be art, but nothing anyone has ever produced in this form was ever of any artistic value, ever." There is an inherent fallacy in this argument: the converse accident. Everyone I've met speaks English, so everyone in the world must speak English, yes? What would you suggest to combat the argument?

    4. Re:Another Expert's view by Culture20 · · Score: 1

      But is the *game* art, or just the story inside the game? Thinking of the story like the other independent artistic elements (images, music), do the rules of the game or the playing of said rules produce art? I say yes. Ebert says no.

    5. Re:Another Expert's view by bluefoxlucid · · Score: 1

      If a scifi/fantasy writer rewrote Xenosaga cannon as a novel, the novel would be a different expression of the story. It would be a completely different form of literary art. Storytelling itself, however, is art; as we have acknowledged the story is art, then we must also acknowledge that the game represents an execution of the story, and is itself an artful attempt to immerse the user in that story.

      Listen to audiobooks a little. The one for 1984 is well-performed; some others (imagine if Vincent Price read an audiobook--the guy that voiced Vincent van Ghoul on The Thirteen Ghosts Of Scooby-Doo) would be amazing for horror stories. Others, still, are lifeless and flat. Storytelling is an art-- not just the story, but the telling of it, the voicing of the exact same words, the use of hand movements and props and pictures, acting, even the base writing can come as different sets of words that paint the exact same scene in various tones of emotion and levels of detail. If you can argue that something tells a story, you can argue--powerfully--that it's art.

    6. Re:Another Expert's view by theantipop · · Score: 1

      I see your point, but I think that is just allowing the argument to be shifted to an area you can't win. If someone says anything less than an arbitrary amount of quality isn't art, then that becomes a statement you can't refute because that line is unable to be clearly defined. Ebert said in no uncertain terms that video games cannot be considered art, that we can debate (well, not with Ebert himself because he seems absolutely unwilling to consider anything other than his own nascent view of games). The guy in TFA is just being apologetic.

    7. Re:Another Expert's view by theantipop · · Score: 1

      Moreover, I don't think you should have to separate the elements of the game from the game itself to consider it art. Do we consider only the writing that goes into a movie to be art? The music? The moving pictures? It's ridiculous that because games have an element of interactivity, that you control some nontrivial part of the experience, that the work suddenly loses status.

    8. Re:Another Expert's view by Culture20 · · Score: 1

      Oh Snap! Tell me you don't think that Vincent Price's claim to fame was Vincent van Ghoul? Although his all-time most listened to voice acting was for "Thriller", not even *that* was what made him popular. He was a star long before.

    9. Re:Another Expert's view by bluefoxlucid · · Score: 1

      He had a HUGE career; that's just the only childhood thing anyone in their mid-20s would most recognize if they didn't already know about Vincent Price.

    10. Re:Another Expert's view by Anonymous Coward · · Score: 0

      or that some are better for expression while others are more tests of skill or assaults on your visual cortex(graphics centered). He stated that most games are pushed (and get popular) for reasons other than expression, but there are several that are much more artistic. Just because Poker Face is cheap, money making crap(along with just about every other popular song) doesn't make music overall less artistic. i fail to see why it is acceptable to apply the logic to one and not the other.

  7. Movies, on the other hand.... by clyde_cadiddlehopper · · Score: 3, Insightful

    The motion picture INDUSTRY cranks out product art too. Green screens and CGI abound. But Hollywood puts on better self-congratulatory award shows. Sometimes.

    --
    Obi-Wan: "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were sudden
    1. Re:Movies, on the other hand.... by Anonymous Coward · · Score: 0

      The motion picture INDUSTRY cranks out product art too. Green screens and CGI abound.

      Your argument that the motion picture industry cranks out product art is based, primarily, on the use of green screens and CGI?

      Is "Schindler's List" by that definition product art?

      Alternatively, is "The Good, The Bad, and The Ugly" -not- product art due to the lack of aforementioned?

      Or are all movies except for the experimental indie types product art? Even though Manufactured Landscapes is almost 100% 'product art' (shot like a documentary and sold like one, too) and Splice is full of CGI.

      Maybe films simply aren't 'art'. Then again, maybe paintings simply aren't 'art'. That is to say, they're not defacto art. They become art over time and depending on critical review (which can ultimately be summarized to mean "If a handful of people are willing to pay millions for it.").

    2. Re:Movies, on the other hand.... by Anonymous Coward · · Score: 0

      Andy Warhol and Keith Haring cranked out product art too. Doesn't make it bad.

    3. Re:Movies, on the other hand.... by DocSavage64109 · · Score: 1

      Have you seen Warhol's movies? They are amazingly bad, if subjectively artsy.

  8. Art Snobs by ObsessiveMathsFreak · · Score: 5, Insightful

    Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

    People who talk about "Kitch" art are generally the kind of people who think that true "Art" consists of splotches of paint on canvas and rusty iron walls. I'm not going to dwell on this, but I will add that yes, some art is crass and cheap.

    But some art is heartfelt, and worked hard on, and that shows through in the final product. And there are video games which meet that standard.

    Since art is in the eye of the beholder, we could all list off a half dozen games which we consider to be artistic or art, or artsy. These all generally follow some notion of what the general public considers to be "high art", or at least we'd like to think they do. I'm sure art critics would probably scoff.

    But under one of the primary definitions of art, something that evokes emotional response or intellectual thought, it's actually very clear that games are art. I think most people on the forum will have played a game--however primitive--which moved them deeply in some way. And moved them in a more genuine and heartfelt way than any picture of circles has ever moved any art critic.

    I'm sure that for many years, if not forever, games will be dismissed as shallow, sophomoric art. And while it's true that many indeed are, such prejudices will always deny truely great games the recognition, or even the respect, that they honestly deserve.

    --
    May the Maths Be with you!
    1. Re:Art Snobs by Anonymous Coward · · Score: 0

      I agree with you 100%. Any time I listen to Aerith's Theme, I'm reminded of Aerith's run-in with Sephiroth in the temple and it still brings a tear to my eye. Anyone who enjoyed playing FFVII was moved by it and even though the graphics are subpar to today's standards, that game, with its amazing story and music, was better than a majority of movies I've seen, many of which would be considered art.

    2. Re:Art Snobs by Trilkk · · Score: 1

      Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

      People who talk about "Kitch" art are generally the kind of people who think that true "Art" consists of splotches of paint on canvas and rusty iron walls. I'm not going to dwell on this, but I will add that yes, some art is crass and cheap.

      For as long as we've had 'modern' art, it's been popular to refer to it as monkeys painting on canvas or sperm, blood and shit in a blender.

      In the old times being an artist used to mean the practical skill in painting, sculpting or the like. These people didn't do 'art' just for fun and for grants, they were employed by people who wanted something (usually themselves) immortalized. Anyone can appreciate the magnificent craft of these paintings and sculptures, but they could truly be understood by fellow practicioners or experts that can understand all the different nuances.

      Computer gaming example, consider bullet hell games. Before 'shooter' came to mean FPS, vertical and horizontal shooters were popular. After their descent into oblivity, the genre was transformed into its extremes, with literal curtains of bullets and mind-boggling difficulty levels. Eventually that did turn everyone expect the most fanatic hobbyists away. If you'd say 'shooter' to a child from this gaming generation (s)he would think about a game where two fratboys do fistpounds after killing deveral dozens of people.

      (the above is not demeaning, I like ridiculously macho killfests as much as you do)

      But some art is heartfelt, and worked hard on, and that shows through in the final product. And there are video games which meet that standard.

      Forementioned shooter genre received several of its finest contributions after vanishing from regular gamers' eyes. These could be appreciated (or even known) by only hardcore fans of the niche. Yet they're undeniably brilliant.

      The point is - if you don't understand something, that does not make it not be art. I'm not saying that killing cats on video is art, but even among the paint splotches, there are people who are masters in their craft. Perhaps people who are into rusty walls can see something touching in a particular installment. At which point, it is art.

      Conversely, even if someone does not understand gaming, it still is art. Simple as that. Perhaps not every game or even the most, but there undeniably:

      I think most people on the forum will have played a game--however primitive--which moved them deeply in some way. And moved them in a more genuine and heartfelt way than any picture of circles has ever moved any art critic.

      There's already been many great examples in this thread. I'll add The Void.

    3. Re:Art Snobs by dkleinsc · · Score: 1

      Since art is in the eye of the beholder

      Which eye?

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    4. Re:Art Snobs by Anonymous Coward · · Score: 0

      I think it is very telling that we could all list off only a half dozen games that we consider to be art. While such games do exist, the vast majority of games are the equivalent of Michael Bay films, and have no artistic merit. I don't think that necessarily proves anything about the medium other than that the entirety of the current demand is for non-artistic games.

      I have personally never been emotionally moved by any video game, and I play way too many video games for my own good. Even the games that people think have great stories are terribly written compared to a decent novel or film, and even games that look beautiful are ugly compared to a decent film or painting.

    5. Re:Art Snobs by Anonymous Coward · · Score: 0

      "People who talk about "Kitch" art are generally the kind of people who think that true "Art" consists of splotches of paint on canvas and rusty iron walls. I'm not going to dwell on this, but I will add that yes, some art is crass and cheap."

      And by the same standard, people who enjoy video games think art is a Michael Bay style explosionfest. Maybe you should try making your argument without hyperbolic stereotypes.

    6. Re:Art Snobs by cOldhandle · · Score: 1

      I think that games still haven't emerged as an artform. Any parts that people find moving are generally non-interactive cinema/story telling or music - i.e. already established art forms incorporated by games. It reminds me of, for example, early cinema that just aped theatre and failed to take advantage of the completely new creative opportunities allowed by the medium. There have been attempts at introducing choice and the consequences of those choices as a unique feature of game art, but only on a rudimentary level that has not been intellectually engaging (i.e. harvest or not in Bioshock, follow dark or light path in Jedi Knight games). It is just so difficult to try to introduce more complex themes in games and keep them entertaining and not excessively boring and repellant...

    7. Re:Art Snobs by monkyyy · · Score: 1

      i`ll add hazard http://www.fileplanet.com/204630/200000/fileinfo/Unreal-Tournament-3---Hazard:-The-Journey-Of-Life
      everyday is the same dream http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

      and super meat boy since touhou and the like are now art games

      probably will think of more the second i post this but oh well

      --
      warning pointless sig
  9. Terrible, TERRIBLE comparison. by Anonymous Coward · · Score: 0

    Film, art, music, all of that are products of industry too. Barely any of it is made for the sake of making it because those people enjoy it.

    Difficulty in making an artistic piece does not make decide whether it is considered art or not. That is STUPID.
    Many artistic pieces through the years have costed loads in currency to produce over long periods, especially architectural art pieces.

    There are game developers out there who make games for the sake of making games, for their love and passion of games.
    Looks like that makes their games art going by this silly argument.

    Also, why the hell to people listen to, and give attention to, that idiot Roger? He is as bad as Jack Thompson. Stop giving these people attention, PLEASE.
    I don't care if he was the best and greatest of yesterdecades, he is a tit NOW. I'm getting tired hearing about his awful elitism bullshit.

  10. Braid? by Anonymous Coward · · Score: 0

    What about Braid? That had a very moving story, that you were involved in helping to move along personally. Trine is another example.

    The Space Quest series, Kings Quest, Police Quest, Day Of The Tentacle, Monkey Island, etc. all had excellent stories and were very artistic in their own fashion. Along the same lines, Beneath a Steel Sky is probably on par at the very least with Bladerunner, and all-time cult classic in terms of dystopian stories akin to Brazil.

    There are hundreds of more games I haven't even played yet that the same could be said for.

  11. Most "Art" is "Commercial Art" by Azuaron · · Score: 2

    ...treasures of world literature, painting or music. ... Video games are an industry... Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

    It's not like there's a giant commercial industry of movie makers. Or novelists. Or painters. Or musicians. Is this guy high?

    --
    I'm a psychologist (amongst other things).
    1. Re:Most "Art" is "Commercial Art" by Anonymous Coward · · Score: 0

      I was about to say much the same thing... except the part about the commenter being high.

    2. Re:Most "Art" is "Commercial Art" by Anonymous Coward · · Score: 1

      If you read the article, you would see that he discusses this point:

      "So, what does the tasteful, expert connoisseur Roger Ebert have to say about the relationship between the cinema and art? Just this: "Hardly any movies are art.""

      His argument is that it is true that the vast majority of books, movies etc. are entertainment. However, they still have examples of "art". He argues that this is not the case for video games, not having a single example of "art".

  12. Obviously... by itsanx · · Score: 3, Insightful

    ...he hasn't played Psychonauts by Tim Schafer. It is absolutely masterful in its depiction of humanity. While maintaining an amusing cartoonish style, it touches on the most difficult and painful parts of life. Like art, it teaches us something about life that cannot be taught in any other way.

    1. Re:Obviously... by damnbunni · · Score: 1

      ... You're right, I can't think of another way to learn that a Meat Circus is a right royal PAIN. ;)

    2. Re:Obviously... by itsanx · · Score: 1

      Great to hear that you too learned something! :) I learned many things that do not translate to words.

    3. Re:Obviously... by dskzero · · Score: 1

      There are many more games that can be considered art in several levels. Another world, for example, could be considered art for its narrative and despiction of an alien world, plus the visual style is quite ingenious. However, as long as games like Flower (and example of a pretentious game), Waco Resurrection (wtf is that) and goddamn Call of Duty are being the study subject, this debate will be biased. Even Ico series or Bioshock could be better examples.

      --
      Oblivion Awaits
    4. Re:Obviously... by WiPEOUT · · Score: 1

      Never mind PlaneScape: Torment, which has art (artworks) within art (the gallery) within art (the game, which has depth beyond most "real" art).

  13. It's all about intent by dingen · · Score: 2

    In my opinion, intent defines whether something is art or not. The way I see it, if the intent of creating something is to sell it to people, it can never be considered art. And if the intent of creating something so that it will be useful for other people, it can never be considered art. Only when the intent of creating something simply for the sake of creating that thing, it can be considered art in my view.

    --
    Pretty good is actually pretty bad.
    1. Re:It's all about intent by Anonymous Coward · · Score: 1

      So the Sistine Chapel isn't art, then?

      Michelangelo refused to paint unless he got paid for it. In fact, he detested painting; he was a sculptor at heart, and he considered anything not done in three dimensions to be trash. He only painted the Sistine Chapel because the Catholic Church paid him gobs of money to do it.

      Yes, one of the greatest works of art in the history of western civilization was a commercial product made by a guy who considered it his old shame.

      You can take your communistic definition of art and shove it up your arse.

    2. Re:It's all about intent by Anonymous Coward · · Score: 0

      So you are basing your definition of art on someone else's intentions? No offense, but that's just stupid. A work of art is a work of art regardless of the circumstances under which it was created.

    3. Re:It's all about intent by Anonymous Coward · · Score: 0

      Wow, that was dumb. The Mona Lisa and Sistine Chapel ceiling were both commissions. Paid, commercial art.
      QED, you're an idiot.

    4. Re:It's all about intent by theantipop · · Score: 1

      So in your view, art is dead?

    5. Re:It's all about intent by Anonymous Coward · · Score: 0

      You're entitled to your opinion, but you ought to back it up with some examples.

      Most of the great works of art in history, as well contemporary, have been commissioned pieces (my personal favorite, John Singer Sargent, worked almost entirely on commission). The only reason so few have been commissioned by corporations until recently was that corporations DIDN'T EXIST until very recently in world history. Since their introduction, they have responsible for commissioning a significant portion of recent artwork. (For example, the whole Art Nouveau movement was essentially commissioned art for commercial purposes!)

      If I were to define art, it's some sort of process or skill that there are some people who are willing to do it regardless of whether or not they get paid. They will still take the money if offered, but if not paid would continue to do it regardless. It's more like obsessive-compulsive, rather than idealistic high-mindedness. (Example: Van Gogh)

    6. Re:It's all about intent by dingen · · Score: 1

      If I were to define art, it's some sort of process or skill that there are some people who are willing to do it regardless of whether or not they get paid. They will still take the money if offered, but if not paid would continue to do it regardless. It's more like obsessive-compulsive, rather than idealistic high-mindedness. (Example: Van Gogh)

      That's exactly what I'm trying to say. I'm not saying artists cannot be paid an still create art. But it has to be the intent of the artist to create exactly this piece of art. If he has an ulterior motive, and is changing the way the art is created to suit this motive, then it cannot be art. So if you design a movie to make people come to the cinema, it's not art. But if you create a movie to create that movie, then it can be art.

      --
      Pretty good is actually pretty bad.
    7. Re:It's all about intent by Anonymous Coward · · Score: 0

      Close. Don't worry about intent.

      Art is unnecessary. When you are singing to yourself in the shower for no particular reason, that is art. When you draw pictures in the sand with your finger while waiting for a friend to pick you up from the beach, that is art. It's not required that the entirety of whatever you do is unnecessary, it is just that the unnecessary parts are art. The architect had to include doors or you couldn't get into the building, but his decision to make the whole building resemble a ship when seen at an angle? That's art.

      So yes, video games are art.

      Comparing things that offer no reasonable basis for comparison is a waste of everybody's time. Which is better, Coca-cola or the Apollo 6 mission? Curtains or the band Genesis? The oral polio vaccine or Shakespeare's plays? Useless questions.

      I would pick Ico, which I think tugs on your emotions as effectively as any number of acclaimed motion pictures. It also looks fantastic for its age, which can't hurt in a comparison to the movies.

    8. Re:It's all about intent by MobyDisk · · Score: 1

      Fair enough. So whose intent?

      Suppose an executive says "Make a game that involves X" and the artist thinks about it and comes up with a really cool, unique idea. Maybe it fits the bill but subtly includes a message, or uses an art technique never used before. And in their inspiration they create a unique something beautiful. Then, it gets packaged up and sold.

      Do we judge the artist's intent, or the executives? Could it be art to the artist, but not to the executive? Or was it art until the point where it was sold? Or perhaps it isn't art even to the artist because they got paid? Could someone buy the game for the art, but not play the game, so it was art to them? What about in 100 years when some preservationist builds a machine that can run the game, and is wowed by how someone created such beauty with all those technological limitations. Is it art then? Like how a purely functional bowl, dug up by an archaeologist 5000 years later, can be considered art?

    9. Re:It's all about intent by david_thornley · · Score: 1

      So Shakespeare's plays aren't art, but maybe his sonnets are. Glad to have that cleared up.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    10. Re:It's all about intent by Anonymous Coward · · Score: 0

      I completely disagree. You're completely dismissing the broad category of functional art. A house designed by Frank Lloyd Wright is a work of art, even though it's meant for someone to live in. And as for intent to sell, most of the great artists in history intended to sell their art. Many of them made their living selling their art.

      Okay, okay, intent to sell and intent to create are not mutually exclusive, but even that refutes your argument. Something can be art even if it's meant to be sold.

      In my opinion, arguing whether something is art or not is usually pointless. Too many people confuse "bad art" with "not art". It's a lot less controversial, and a lot more accurate, in most of these debates, to say, "This is art. Now let's discuss the quality of the art."

      After all, what's the difference between Van Gogh and a child playing with finger paints? It's a difference of quality, not kind, and therefore to include one in the category of art necessarily includes the other.

      It's the same with computer games. They're art. The end. They may not be good art. They may be commercialized art. They may be juvenile, low quality, and intended for mass consumption. But even the most rudimentary video games are art, for one simple reason: They involved creativity and originality at some level of construction. Someone decided they liked the layout of the maze that became the one single screen in Pac Man. Someone decided that bouncing balls and paddles would be an interesting way to harness the interactivity of computers for the purpose of leisure, and Pong was born. Someone decided that a particular arrangement of a handful of pixels best represented a spaceship when they designed Space Invaders. All creative, all art.

  14. Why are we so hung up on this? by jayhawk88 · · Score: 1

    Why do video games have to reach some mythical, arbitrary level of artistic worth? "Hey, that's a great game that's fun to play, but....oh, it's not a 200 year old painting of nude fat women. Sorry, it's worth less now on the Society Scorecard".

    Get over it already. So some people think video games aren't art. Hell, so what if 99% of the world feels this way. So fucking what? Dickens wasn't writing to make art, he was writing to entertain and sell a product. Michelangelo created David because someone paid him to do so. In another 100 years people may start really feeling this way about video games....or maybe they won't. In the end, it doesn't make a shit bit of difference. Play video games, enjoy them. Stop worrying what other people think about them.

    1. Re:Why are we so hung up on this? by metacell · · Score: 1

      Actually, Dickens wrote to address social issues, like poverty, but your point stands.

    2. Re:Why are we so hung up on this? by Requiem18th · · Score: 1

      Why do video games have to reach some mythical, arbitrary level of artistic worth?

      They don't have to, they already do. Art is about emotion and games cause plenty of it.
      From the exhilaration of an absurdist comedies like Katamari Damacy, to the thrill of a stealth game like MGS that surpasses any detective novel and let's not even take into account games that are more literature than gameplay, meaning all american and japanese RPGs or specially the million Japanese visual novels that rely elusively on the narrative to entertain you.

      All these games have aroused deep emotions in players, so much that we get offended when it is suggested it is not art and THAT is why games ARE art.

      Because we say so. It's one of those things that are tautological.

      Indeed I find many of the old classics to be fairly unremarkable. The Mona Lisa for instance. Is just a woman. Not a remarkably nice drawing of a woman, I wouldn't buy anything *like* the Mona Lisa. The only reason the Mona Lisa is remarkable is because hundred of years ago it impressed some people and that's it

      --
      But... the future refused to change.
    3. Re:Why are we so hung up on this? by GravityStar · · Score: 1

      AFAIK, in the USA, if games can be art, then games get some kind of free speech protection. I hear it is a relatively large legal issue with US states trying to ban/regulate some games.

  15. Different types of arts by metacell · · Score: 3, Insightful

    I think it's a mistake to look at the storyline in a computer game and compare it to literature, look at the graphics and compare it to movies or paintings, etc. You need to look at the game as a whole to make a meaningful assessment. And to do that, you need to get your hands dirty and actually play it for an extended period of time. Only then do the strengths of computer games appear: interactivity, immersion and problem-solving.

    Different forms of art compete in different categories. If motion pictures had been judged by the standard of stage plays when they first appeared, they'd have been dismissed as shallow, crude and completely lacking in dialogue. And it would have been just as unfair as comparing computer games to literature or visual arts.

    Perhaps there are no computer games which can be considered truly great works of art (although I think the original Civilization game should qualify), but popular art is also an important form of art.

    1. Re:Different types of arts by Hatta · · Score: 1

      Yes, thank you! Games are not novels or movies, and they shouldn't be expected to be art in the same way. A game may have crappy plot and characterization, but a Jackson Pollock doesn't have either, and it's still art. Games are a different form of art from either the visual arts or narrative forms. As art, games are closer to dance or architecture or woodworking than movies or novels.

      --
      Give me Classic Slashdot or give me death!
  16. Newgrounds by Lord+Lode · · Score: 1

    Go take a look at Newgrounds.com at the variety of games including fun, experimental, commercial, indie, weird, user-created, ...., games. Then try to say this is not art.

  17. Games Are Not Art (But Contain Art) by Anonymous Coward · · Score: 1

    I examined Ebert's comments back when he made them and thought about them after the initial knee-jerk reaction of "YES THEY ARE!!!!" and, sadly, also agreed.

    My reasoning is that video games *contain* art. but can't be considered art as a *whole*.

    Think about it. A museum *contains* art. However museums themselves, as a whole, are *not* art. Walking through a museum isn't a piece of art, although there are quite a few pieces of art within it. The art within the museum, however, can be removed from the museum and *still* contain as much of that quality deemed as artistic as they did within the museums. Video games, then, are containers of various bits of art. Be they the graphics, the storylines, the music or what have you are each *individually* easily labeled as art, however the video game as a *whole* was not something I could consider to be art.

    Of course, this is just based on the dozens/hundredish games that I've personally played. Perhaps, out there is a game where the very control scheme, the experience as a whole, not the story, not the designs, not the music, but a combination of them all in tandem with the gameplay mechanics/control scheme/what have you combine in such a way that there's some form of gestalt, delivering a final experience with resonates with my very soul, but I don't see that happening with anything I've played as is.

    Yes, some stories are amazing and touch the soul, but that's merely the story. Yes, some of the graphics are evocative of something ephemeral, but that's just the graphics. Yes, some music is truly awe inspiring and shakes the foundations of my being, but that's just the music. The story or the graphics or the music or even the combination of the three does *not* constitute an actual game. Those things could be separated from the game itself and still hold the same power as they did within the game, perhaps even becoming *stronger* without the necessity of gameplay interrupting the story. Games involve gameplay, anything else is just a movie. And I have not ever seen a game where everything, *together*, combined into something that reflected the human spirit.

    Sorry friends. Games are not art. Games *contain* art, and some are quite amazing. However games as a whole are not art. Or...at least not yet.

    1. Re:Games Are Not Art (But Contain Art) by theantipop · · Score: 1

      No painting has ever touched my soul (whatever that means), so I guess those are out as well?

    2. Re:Games Are Not Art (But Contain Art) by tbannist · · Score: 1

      I suspect you might be close to right. I think the world of "Art" does not yet have the ability to evaluate a game's artistic merits. Take a step back and look at all what art is. It is paintings, sculpture, movies, photographs, and music. There is a critical difference between each of these formats and games. Art is fixed, games are interactive. So you might be right that games are not art but that's a failing of art, art critics are just not up to the task of understanding games.

      --
      Fanatically anti-fanatical
    3. Re:Games Are Not Art (But Contain Art) by rjstanford · · Score: 1

      Some museums are art within themselves. Some books too - fabulous works that live a life far beyond their contents. But I agree in principle - those are few and far between compared to the number of galleries and paperbacks that, while pedestrian, contain art far beyond themselves.

      --
      You're special forces then? That's great! I just love your olympics!
    4. Re:Games Are Not Art (But Contain Art) by slim · · Score: 1

      Some museums are art within themselves.

      Indeed, the Natural History Museum in London is a work of art, even though its contents mostly are not.

    5. Re:Games Are Not Art (But Contain Art) by Nerdos · · Score: 1

      I examined Ebert's comments back when he made them and thought about them after the initial knee-jerk reaction of "YES THEY ARE!!!!" and, sadly, also agreed.

      My reasoning is that video games *contain* art. but can't be considered art as a *whole*.

      Think about it. A museum *contains* art. However museums themselves, as a whole, are *not* art. Walking through a museum isn't a piece of art, although there are quite a few pieces of art within it. The art within the museum, however, can be removed from the museum and *still* contain as much of that quality deemed as artistic as they did within the museums. Video games, then, are containers of various bits of art. Be they the graphics, the storylines, the music or what have you are each *individually* easily labeled as art, however the video game as a *whole* was not something I could consider to be art.

      Of course, this is just based on the dozens/hundredish games that I've personally played. Perhaps, out there is a game where the very control scheme, the experience as a whole, not the story, not the designs, not the music, but a combination of them all in tandem with the gameplay mechanics/control scheme/what have you combine in such a way that there's some form of gestalt, delivering a final experience with resonates with my very soul, but I don't see that happening with anything I've played as is.

      Yes, some stories are amazing and touch the soul, but that's merely the story. Yes, some of the graphics are evocative of something ephemeral, but that's just the graphics. Yes, some music is truly awe inspiring and shakes the foundations of my being, but that's just the music. The story or the graphics or the music or even the combination of the three does *not* constitute an actual game. Those things could be separated from the game itself and still hold the same power as they did within the game, perhaps even becoming *stronger* without the necessity of gameplay interrupting the story. Games involve gameplay, anything else is just a movie. And I have not ever seen a game where everything, *together*, combined into something that reflected the human spirit.

      Sorry friends. Games are not art. Games *contain* art, and some are quite amazing. However games as a whole are not art. Or...at least not yet.

      You should play "Flower". It's pretty much a "everything comes together" experience.

    6. Re:Games Are Not Art (But Contain Art) by Omestes · · Score: 1

      Sorry friends. Games are not art. Games *contain* art, and some are quite amazing. However games as a whole are not art. Or...at least not yet.

      Can movies be art? Movies are pretty much exactly like games (sans interactivity, which isn't in your argument and thus irrelevant for now), they are large, multi-person works containing various elements which could be artistic on their own (writing, soundtrack, visuals). Both are created for largely the same purpose (to entertain or edify, for money). There really isn't a difference between a film and a game.

      A movie can be art if the director manages to pull all the bits together in such a way as to be an artistic whole (or, and I hate this phrase, "greater than the sum of their parts"). All of the parts may be artistic on their own, but you can combine them to be an artistic whole as well (in a way different that the parts).

      Think of it as a collage.

      Perhaps the problem is that gaming hasn't had a Citizen Kane or Ingmar Berman yet. But fundamentally there is no difference.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    7. Re:Games Are Not Art (But Contain Art) by Fallingcow · · Score: 1

      If your argument is true, then movies cannot be art either.

      Which is fine, if that's the argument you actually want to make. If not I suggest you go back to the drawing board.

      Games involve gameplay, anything else is just a movie. And I have not ever seen a game where everything, *together*, combined into something that reflected the human spirit.

      You're not looking very hard, then. Many games express messages, themes, or emotions, if not directly through interaction with the player then more effectively due to that interaction.

    8. Re:Games Are Not Art (But Contain Art) by rossjudson · · Score: 1

      An opera has music, movement/dance, visual theater...its components are art, and so is the whole presentation. A new work of art is formed from its components.

      Creating a virtual world, composed of many artistic components, is itself an art. This is an exercise in composition.

      Art can teach. It can affect. It can draw you into another world of experience. Video games can definitely do this last one. Looking at old paintings from masters, we can marvel at the incredible technique that allows them to render light. We can look at some modern video games in the same way, and admire the techniques used to create ever-more immersive worlds.

      The argument isn't really about video games versus other art forms. It's about interactive versus non-interactive art. I don't think there are very many examples of interactive art that are considered "great", in any medium. When mastery and control give way to interactivity, something is lost. You go from saying something, to saying nothing.

    9. Re:Games Are Not Art (But Contain Art) by Anonymous Coward · · Score: 0

      I have not played "Flower" but if that's true, then it just might be a great piece of art that is also a video game.

      As for the people ripping on movies, I consider movies to be art only if the cinematographic techniques used enhances the movie to something more than the tripe you began with. When the fact that it's a *movie*, the fact that the moving pictures and various tricks of the trade *enhances* the experience rather than detracts from it, this is when the medium as a whole can be considered art.

      If the control scheme of "Flower" and the fact that you actively play it enhances the experience, then yes. I would easily consider it art. I think rossjudson's response probably most crystallizes my argument.

      The argument isn't really about video games versus other art forms. It's about interactive versus non-interactive art. I don't think there are very many examples of interactive art that are considered "great", in any medium. When mastery and control give way to interactivity, something is lost. You go from saying something, to saying nothing.

  18. Treasures? by shish · · Score: 1

    the treasures of world literature, painting or music

    I think these things are kind of overrated; if we rated them realistically, it'd be easier to see that games are equally worthy of attention (where the worth is "sure, enjoy them if you want, but they aren't universally life-changing")

    Industries make products

    There are also literature, painting, and music industries; and indie games created by individuals with vision

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  19. But is it art? by lisaparratt · · Score: 4, Insightful

    I didn't realise art had to be *good* to be /art/. Like, I've seen loads of mediocre paintings, etc. and I'm pretty sure they're still counted as art.

    This whole thing sounds like pretentious BS to me, and that whole world revolves round having something to look down on.

    1. Re:But is it art? by Anonymous Coward · · Score: 0

      This whole thing sounds like pretentious BS to me, and that whole world revolves round having something to look down on.

      Bingo. You've just managed to describe pretty much the entire "art" world in one sentence.

    2. Re:But is it art? by Tetsujin · · Score: 1

      This whole thing sounds like pretentious BS to me, and that whole world revolves round having something to look down on.

      Bingo. You've just managed to describe pretty much the entire "art" world in one sentence.

      I think there's a lot of truth to this, but there's also different ways you can look at it. One could say nothing is achieved in an artistic endeavour if no one appreciates it. And so, in addition to the basic problem of creating the work there's the issue of marketing it - developing in the audience an appreciation for the work, getting them to relate to it in a way that makes it meaningful for them. The work itself generally doesn't mean much, rather it's what the work represents in the mind of the viewer. So if you build some crazy legend around the artist, lay on a bunch of attitude or whatever, that's one way of encouraging the audience to look for the value of the work instead of scanning right over it.

      You could take a basic cynical view and call this "elitism" or "self-promotion" - which is a fair description, I think. I see it as the basic process of promoting something that, by itself, has little value.

      --
      Bow-ties are cool.
  20. Penny Arcade weighed in on this at PAX East by Skellbasher · · Score: 1

    They were short and to the point. A video game is made by many people practicing many artistic disciplines. It is absurd to think that the final product isn't art.

    1. Re:Penny Arcade weighed in on this at PAX East by slim · · Score: 1

      TFA rebuts this argument quite succinctly -- with an animation, even!

    2. Re:Penny Arcade weighed in on this at PAX East by dskzero · · Score: 1

      Yeah, this is one of the points I do agree with. You can't consider the sum of all arts to be art.

      --
      Oblivion Awaits
    3. Re:Penny Arcade weighed in on this at PAX East by cheekyjohnson · · Score: 1

      Why? I certainly can consider that. It's my opinion.

      --
      Filthy, filthy copyrapists!
    4. Re:Penny Arcade weighed in on this at PAX East by dskzero · · Score: 1

      Of course you can, but an opinion can't be a definition. Would you consider a pollock painting over a toilet with Bethoven music blasting out art? Because sure as hell I wouldn't.

      --
      Oblivion Awaits
    5. Re:Penny Arcade weighed in on this at PAX East by cheekyjohnson · · Score: 1

      Of course you can, but an opinion can't be a definition.

      I see nothing in the definition of art that isn't subjective in and of itself. If it was originally intended to mean paintings, books, movies, and statues, you'd have a point. But at this current point in time, it is a completely subjective definition up for someone's own interpretation.

      Would you consider a pollock painting over a toilet with Bethoven music blasting out art?

      No. Others might, though.

      --
      Filthy, filthy copyrapists!
  21. No, it's bullshit by Moraelin · · Score: 5, Insightful

    No, it's bullshit.

    Almost all art ever made, was made to be sold and most of it was commissioned by some rich client.

    Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.

    Is anyone prepared to say that that's not art, because it's commercial? WTF? When did that idiotic notion originate, anyway?

    Art done as an industry, again, is as old as recorded history. There were plenty of professional sculptors and painters who did it as a full time job, and as their way of earning their bread. In fact, the vast majority of them were, by sheer virtue of living in poorer times when you didn't have the luxury of sitting around on the dole and creating art not tainted by commercialism.

    Many made it into an extremely profitable trade, and were very much aware of money and of what the clients want. E.g., Titian is a prime example of that. He even diversified into grain trade in between painting masterpieces. Is anyone prepared to say that Titian isn't art? You know, THE fucking Titian?

    Many had studios where they created a ton of paintings with apprentices. E.g., since I mentioned Titian already, he started as such an apprentice for Giorgione, and apparently quite a bit of Giorgione's art is now considered to be most certainly done by his apprentice Titian. And when he started working in his own name, Titian too in turn took such apprentices to help churn commercial art to be sold, e.g., copies of his earlier paintings.

    He's not even the only one. Leonardo da Vinci is for example another guy who financed his other studies with selling art, started as a worker in such a painter's workshot, and later had one of his own. Mona Lisa, you know, THE famous painting, is heavily "photoshopped", or rather the renaissance equivalent of that: it appears that what was first painted was rounder face, and then he made her thinner and sexier. Presumably because that's what the paying customer wanted. And in the end it was used by Leonardo as basically a way to sell himself, as a sample of what quality shit he can paint. Is anyone prepared to say that Leonardo's stuff isn't art because he sold out? Or WTH?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No, it's bullshit by CharlyFoxtrot · · Score: 2

      Don't limit art to Michelangelo or Titian either. Art is also things like spinart, installations like "my bed" and art by any definition that includes them should include plenty of games as well.

      --
      If all else fails, immortality can always be assured by spectacular error.
    2. Re:No, it's bullshit by jhoegl · · Score: 4, Interesting

      Who defines art, but those that admire it?

      Games are their own art, to put it into a classical sense is nonsense.

    3. Re:No, it's bullshit by Hazel+Bergeron · · Score: 2

      Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.

      I think you're missing the point entirely. He was paid "a shitload of money to do something he didn't like" - and he could have done something he didn't like. Instead, he produced something incorporating his own passion, manifested in "various FU-s at the pope's expense". It was sufficiently subtle that he wasn't beaten over the head for it, but sufficiently grand that everyone today can admire it.

      On a smaller and less subtle scale, the trololo video is doing the same thing. You write a jolly song full of subversive lyrics and the censors censor it. So you hum the song with such over-the-top enthusiasm that you carry the spirit without uttering any words. Much later, we appreciate the feel-good sentiment.

      Just because you're paid to jump through a hoop, it doesn't mean you can't take the opportunity to do something much greater.

    4. Re:No, it's bullshit by rainmouse · · Score: 2

      The real debate is perhaps about the actual definition of art. Something people have been unable to agree on for centuries, I don't see that changing because of a blog or forum post. no matter how inspiring it may be.

    5. Re:No, it's bullshit by MrHanky · · Score: 1

      Your bullshit detector must be broken, since your "best example" of artistic production was done in an outdated mode. "Most of it" commissioned by rich clients? Your example of one isn't even anecdotal evidence for that. It might have been true for sculpture and painting, back in the days, but it's certainly wrong for literature, film, music (classical being an exception).

    6. Re:No, it's bullshit by Moraelin · · Score: 1

      I'm certainly not limiting art to that. I'm just using those as clearly recognizable examples of famous artists, which, I hope, nobody is prepared to say "it's not art", although they did the exact same things quited as capital sins that make games not art. I could have used a more modern artist as an example, but then some snob _could_ say with a straight face "yeah, but that's not art either." I'm using Michelangelo, Titian and da Vinci to, basically, head them off at the pass. I don't think many from the snob segment are prepared to say "yeah, but Michelangelo isn't art" ;)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:No, it's bullshit by mcvos · · Score: 1

      Exactly. There are many definitions of art imaginable that would mean most books, films and music aren't art either. So what if most games aren't art, in that case? Movies especially are every bit an industrial product as games are. And indeed, in the early days of the movie industry, it was very much looked down upon. But the medium evolved and matured, and nowadays many movies are considered a form of art. I don't see why it would be any different with games.

      What's more: Van Gogh and many other now-famous painters weren't appreciated during their time either. Many new art forms need time before the mainstream will appreciate them. The real problem with games is that it's hard to appreciate old games. They were written for old machines that nobody has anymore (which is why emulators are so culturally important!), and their old blocky graphics and 8-bit color makes them unattractive to look at. Then again, isn't the same true for black & white movies? Or pre-renaissance paintings? Or old books written in archaic language?

      Appreciation for games as art will come. People like Ebert and Brian Moriarty are just members of the generation that won't get it yet.

    8. Re:No, it's bullshit by KDR_11k · · Score: 1

      When did that idiotic notion originate, anyway?

      Second half of the 18th century during the epoch of Romanticism (just look at all the crap that age brought us!).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:No, it's bullshit by hairyfeet · · Score: 2

      I wonder how much of that is because Michelangelo is old? So much of what existed in the time is lost forever for all we know he was just decent compared to what they had, it is kinda like judging ancient Greek or Roman art.

      Well as for the subject of TFA, I would point out the original Bioshock and Deus Ex. How anyone could say those two games weren't art is beyond me, as they carried you into their world and made you think, especially Bioshock with the undercurrent of what it means to have free will.

      I could name plenty of others that I would consider "pop art" in that they didn't rise to the level of the above were fun while still trying new things and finding new ways to express themselves which to me is one of the marks of art, to try to find new ways and new expressions, such as No One Live Forever which gave us a heroine that wasn't just a walking set of tits and which replaced the gore which was SOP of the time for humor, or Nosferatu which while everyone else treated horror as a slasher flick used sound, lighting, and a randomly generated castle complete with randomly generated monsters to make us feel we had stepped into a 1930s Universal Monster movie, complete with excellent film score which added to the dark undertones.

      But to judge games simply as trash for mass consumption (Sorry Ebert, in this case you're full of shit) just because few attempt to try to reach the level of art would be as unfair as judging film as a medium for art by the 99.998% of movies released that are just cheap thrills or just plain trash. Remember for every Godfather there are probably 5,000 "Dude, Where's my car?" or worse Battlefield:Earth.

      Does that makes films unable to produce art? No, and I would argue as more of these excellent engines are released free for public use and the Internet allows for groups of like minded individuals to come together we will see the birth of an indie movement where just like the indie movies the budgets won't be high or the effects top notch but they will come up with decent stories or new ideas. For an example there is the classic "They Hunger" mod for Half Life, which frankly gave me more creeps and scares than nearly all the horror movies of that time put together, while having a decent story and hellishly scary atmosphere.

      Frankly if any of them are reading this I would have NO problem paying $20-$30 for a game with Far Cry I level graphics or even No One Lives Forever II graphics if the story is good and gives me a new experience. But to judge the medium by the likes of Activision, where the CEO is a major douchenozzle that has said milking any idea into a cookie cutter franchise is his one and only goal? Really not fair to the medium.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:No, it's bullshit by OakDragon · · Score: 1

      Who defines art, but those that admire it?

      The people that create it.

      In the absence of an objective test to determine if something is art, we should rely on the presentation by the creator.

      I have two books in front of me. Both were carefully written and edited, the results of exhaustive research. The authors presumably take pride in their work. However, one is a novel, and the other is an auto mechanics manual. The novel is mean to be art (no matter its actual merits). The manual, although it might be the best manual around, is meant to be a tool.

    11. Re:No, it's bullshit by Culture20 · · Score: 1

      And how many prints of famous paintings exist around the world? Copied purely for commercial value?

    12. Re:No, it's bullshit by tixxit · · Score: 1

      It seems like some people like to define art deductively: "I don't know what art is, but that isn't it." Apparently they feel their word is final. I think your definition is the most correct one.

    13. Re:No, it's bullshit by 517714 · · Score: 1

      On that basis paintings of dogs playing poker are near the apex of man's creative expression. The prints of this series are among the most ubiquitous. These paintings have a certain technical merit, but they don't have an enduring aesthetic quality and neither do games.

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    14. Re:No, it's bullshit by 517714 · · Score: 1

      Don't forget roadsigns. They are art! Paint applied to a flat surface for other than the purpose of protecting that surface is the very definition of art.

      The fresco of the sistine chapel is paint applied to wet stucco in a magnificent edifice. Games are a painted turd in a beige box; the turd being the operating system.

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    15. Re:No, it's bullshit by hey! · · Score: 1

      You're missing an important part of the argument, namely:

      It's commercial art. Art designed to be sold, easily and in quantity.

      Video game art, like, say, the design of the latest MacBook, is designed to marketed to vast numbers consumers the artist will never meet. That's a lot different than having to find *one* rich patron, convince him to give you money, and then keep him happy while you are completing the monumental work he can show his buddies as proof of his wealth and refinement. But despite this the product artist doesn't have *less* interference in his work because of another important related point: mass marketed products are collective efforts. So when you're a video game artist you don't just have your boss to deal with, you have committees and departments, and unless I miss my guess that will include people who have their own ideas about how your work should turn out, not necessarily as informed as they think it is. Not only do you have what amounts to a committee directing your art, and they aren't supposed to be doing it based on their own tastes, but on what they think the taste of a typical consumer in some market segment will be (or perhaps advancing their own tastes under that flag) and other factors like what the consumer's parents will think of your work (which might cut either way).

      None of which is to say that you aren't producing art or aren't being creative. Nor is it saying that *fine art* (which is not necessarily better art) isn't influenced by venal considerations. But the essential element of fine art is that it represents primarily the creative vision of a single artist or perhaps the work of several artists working together because of a shared vision. That's part of the cachet of fine art to the patron. He wants to point up at the ceiling of his chapel and say to his buddies, "That Michelangelo is undoubtedly the greatest creative genius of our age, and don't forget he works for me. Look, I had him put Rodrigo Borgia in Hell, get the hint?"

      There's no doubt that this aspect of fine art is a corrupting influence on taste, just as surely as mass marketing considerations can be. That's why people turn to folk and decorative arts. For example the Mingei movement in Japan focuses on inexpensive, functional objects hand-made by anonymous craftsmen for daily use. That is not art made without commercial concern, but it is as close to capturing the aesthetic vision of an individual artist in tangible form as we'll ever get. I think this is a very geek friendly aesthetic, because it's all about cool, well designed things.

      I think the real limitation on games as aesthetically significant works is not their *commercial* nature, but the *collective* manner in which they are made, which limits individual creative freedom and risk taking. Novels are written to be sold, but for the most part they reflect the creative vision of the author, who until he is a known quantity underwrites the labor of creation. The exception are category novels like romances. There's no reason a romance novel can't be great art but we don't expect that. The reason is that they're written to specification. I have a friend who has two fantasy novels coming out next year with Tor. She's sold a third novel to a different publisher as a paranormal romance, and the editors are making her rework it to the remarkably precise specifications of their line. For example, it had to come in at around 80,000 words, have four to five explicit sex scenes, the first of which occurs before the 25,000 word mark.

      Which is not to say that we won't ever see a game that is an important aesthetic landmark in our culture. We may already have, since historically we're bad at recognizing great art. *Casablanca* was a throw-away movie, generally well received, but I doubt anyone realized it was a cultural landmark. The only reason we remember it today is that it was cheap fodder for low-rent media outlets, and it somehow connected with later generations.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    16. Re:No, it's bullshit by Sal+Zeta · · Score: 1

      They already were, during the Renaissance. the italian word Arte (that is, art), was a tuscan contraption of Artigianato, which means craftmanship. In other words, their works were considered not much more important those those made by a carpenter, a well respected but not culturally relevant position.The Sistine Chapel was High Art because it was a representation of God Magnificence, and consequently, a superior work in any case.

      The equivalents of Ebert during that historical period were already dismissing many of those works basing on the same reasons: it wasn't Art because it wasn't comparable to the Fine Art of Latin Poetry. Michelangelo was even more valued as an accomplished writer, but I doubt that many remember him today for his sonnets.

      Point is, nothing is usually considered "Art" until it permeates completely the society where it is created. I bet that in less than 50 years nobody is going to argue if videogames are art or not, it will be considered obvious.

      By the half of 19th century, the word "Art" was already completely devalued by his original meaning and considered almost irrelevant by the Impressionism, and by the time Modernism and Post-Modernism came to exist, it was nothing more than a label. Any serious course on Art or Design would point this very clearly.

      Trying to use such terminology now would be laughable.

    17. Re:No, it's bullshit by Anonymous Coward · · Score: 0

      Neither does the Mona Lisa. What's your point?

    18. Re:No, it's bullshit by rainmouse · · Score: 1

      The real problem with games is that it's hard to appreciate old games. They were written for old machines that nobody has anymore (which is why emulators are so culturally important!), and their old blocky graphics and 8-bit color makes them unattractive to look at.

      Though arguably many in the games industry are now saying games have reached a graphical plateu where they look good enough to be generally acceptable and small graphical improvements come with a big increase in computer horsepower. It's potentially a very exciting time for new games as suddenly developers have good enough graphics that they can start devoting more than the barest of minimum (traditionally no more than 5%) of cpu power to cool stuff like AI, improvisational pathfinding algorithms, real time audio effect processing/filtering organically flowing dynamic music and maybe even intelligently evolving plotlines in real time.

      In a sense it's no surprise that no games can as yet be popularly agreed upon as a timeless creation comparable with some of histories greatest artists; but perhaps this will very soon change....

    19. Re:No, it's bullshit by Tetsujin · · Score: 1

      Don't forget roadsigns. They are art! Paint applied to a flat surface for other than the purpose of protecting that surface is the very definition of art.

      Well, to the Andy Warhols of the world...

      --
      Bow-ties are cool.
    20. Re:No, it's bullshit by _Sprocket_ · · Score: 2

      The novel is mean to be art (no matter its actual merits). The manual, although it might be the best manual around, is meant to be a tool.

      Which I think throws the concept back to the admirer. Said author may not have had art in mind when they wrote the manual. But the outcome may be a manual that becomes a fundamental work in it's field. Someone familiar with auto mechanics and the availability of manuals on the subject may understand this and attribute an elevated position to this particular work; consider it a work of art. And while many others may not see it as art or have such high degree of reverence for the work, the same thing could be said about much of what is displayed in art galleries the world over. The same can apply to any other tool. I've got a few favorite kitchen knives that I could consider works of art.

    21. Re:No, it's bullshit by _Sprocket_ · · Score: 1

      On that basis paintings of dogs playing poker are near the apex of man's creative expression. The prints of this series are among the most ubiquitous. These paintings have a certain technical merit, but they don't have an enduring aesthetic quality and neither do games.

      There's a difference between being art and being pinnacle examples of art. Your example is art. But I doubt you'll find many that hold it up as an "apex of man's creative expression."

    22. Re:No, it's bullshit by _Sprocket_ · · Score: 1

      Movies especially are every bit an industrial product as games are. And indeed, in the early days of the movie industry, it was very much looked down upon. But the medium evolved and matured, and nowadays many movies are considered a form of art.

      I think that's what gets people's attention. You have a film critic who is devoted to the art of film and is undoubtedly familiar with film's history in relation to being considered an artistic medium. That critic peers over the fence and announces that another, yet more modern creative endeavor is not art. It mixes technology, the age-old question of art, generational rifts, and a past-time that is under constant attack all in to a nice tight bundle.

    23. Re:No, it's bullshit by Moryath · · Score: 2

      But to judge the medium by the likes of Activision, where the CEO is a major douchenozzle that has said milking any idea into a cookie cutter franchise is his one and only goal? Really not fair to the medium.

      What's REALLY sad is that Activision started out as a very different entity - a game company that would give the ARTISTS, e.g. the programmers, credit for their works by putting their names on the box (which Atari refused to do).

      From that humble beginning, to today where said fascist douchenozzle outright steals games from their creators and runs them into the ground by having worthless fucktard "barely capable of imitation" programmers from Neversoft churn out crappy add-ons to the series every 9 months.

      Frightening isn't it?

    24. Re:No, it's bullshit by PitaBred · · Score: 2

      And you're saying that that doesn't happen with games developers?

    25. Re:No, it's bullshit by Zerth · · Score: 1

      What characteristic of video games prevents them from being art?

      Ebert said:

      "Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."

      But by this statement, he also excludes practically all art.

      While some paintings/drawings/etc are clearly meant to be viewed from a particular angle and distance, many(most?) are nonspecific and some even are created so that the viewer will experience different things at different positions, inviting the viewer to make a choice on what they experience. Are movies shot with 360 degree mirrored lenses no longer able to be art because you can turn your head and see something different whenever you want?

      Several plays incorporate audience interaction. Do they cease to be art? Would allowing the audience to view a play from the wings, the lighting scaffolds, or right in the middle of the stage cause it to cease to be art?

      Clearly, still images can be art. Lots of images to create the illusion of motion can be art. Plays and movies can be art without perfect authorial control, being compromised by the human nature of all the participants failing to have the same vision as the creator(is that the writer or the director?).

      If the key ingredient really is a non-participative observer, would a video game be able to be art if we had someone watching it be played, making the player analogous to an actor?

    26. Re:No, it's bullshit by Omestes · · Score: 1

      the italian word Arte (that is, art), was a tuscan contraption of Artigianato, which means craftmanship.

      From everything I've ever read the term Art, comes from the latin "ars", which means "technique", though "craftsmanship" could also apply. "Ars" can be translated as "art" but more in the "Art of War" sense, though later it could be translated directly into what we would call art. Your point remains, but what would Slashdot be with out nitpicks and pedantry.

      By the half of 19th century, the word "Art" was already completely devalued by his original meaning and considered almost irrelevant by the Impressionism, and by the time Modernism and Post-Modernism came to exist, it was nothing more than a label. Any serious course on Art or Design would point this very clearly.

      The term "art" has never had any concrete meaning, speaking from a philosophical/aesthetics point of view. Revise that; the "technique" and skill (or as you would call it "craftsmanship") aspects remain, but in the pure aesthetics sense the term is vague and subjective and always has been. Art, in the "fine art" sense is almost completely a social construct. Art is what people who talk about art agree on, nothing more, nothing less. Look at Duchamp's "Fountain" (or other ready-mades), a urinal magically becomes art because an actual, labeled, "artist" presents it as art, in a context that makes things art (a gallery). That has always been the case, but Duchamp had the balls to make it blatantly so. A lot of things we now consider art (in the fine sense) were not considered such by their makers, or by the society they sprang from.

      To bring that back onto the actual topic; if someone with some clout in the "art world" presented a video game in such a way as to convince enough other people (in the art world) that it is, indeed, art, than magically video games turn into art.

      And not to just focus on graphic, flat, art, the same is true of other forms. As one of my friends English professors stated when asked "what separates 'literature' from mere 'writing'?", "Literature is what English professors agree is literature". This is true, as Charles Dickens' modern status proves, when compared to how he was viewed at the time.

      The rub; there is no objective standard to what makes aesthetic arts, "Art". Sans the technique or skill aspects (ars), your phone book doodles have the exact same artistic merits of the old master of your choice. The bar has lowered, though, but mainly because art communities have become increasingly introspective. Jackson Pollack is more context-dependant than Di Vinci, but beyond that they are on the same footing.

      Sorry for the long rambling rant, I went to school for philosophy and studied aesthetics on the side, and am dating a woman who went to school for art (both painting and writing). I never could really get into aesthetics, because it is pretty much pointless (might as well argue about the existence of God), and focused more on meaty things like epistemology and the philosophy of science (which also has roots in "ars", a long time ago an artist and scientist/philosopher were indistinguishable).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    27. Re:No, it's bullshit by oranGoo · · Score: 1

      No, it's bullshit.

      Almost all art ever made, was made to be sold

      Oh, now you are piling it up.

    28. Re:No, it's bullshit by dishpig · · Score: 2

      Paint applied to a flat surface for other than the purpose of protecting that surface is the very definition of art.

      Pretty sure that's the definition of painting, not art. Painting is a genre, a subset.

      Art is not a thing, not a genre, not an evaluation or measure of aesthetic worth - it's a framework for investigation. The Mona Lisa is 'art' in the same way that the polio vaccine is 'science'. To call a work of art 'Art' is poor usage and leads to poor understanding. Art investigates the internal and human world just as science investigates the external and natural world. Ever wonder why the term Arts and Sciences exists? Yeah, that's not an accident.

      Any definition of art requires room for painting, spoken word poetry, photography, dance, etc, etc. And - again, just like science - any definition has to allow for new avenues of investigation. For example, video games, the catalogue of 'things I found at the bottom of my shoe,' whatever. Art doesn't have to be 'good' to be art. That's how Thomas Kincade makes a living.

    29. Re:No, it's bullshit by NitroWolf · · Score: 2

      You pretty much hit the nail on the head and I agree with you. I also wanted to point out a couple things you didn't, though.

      Video games (at least some of them) are appreciated as "high art" by those able to appreciate the aspects of the game most people are not. Just like the Sistine Chapel and other pieces of "great art," how do you know they are great? Because someone told you they were? Most great pieces of art from our history fall into this category. If you knew nothing of the Mona Lisa and happened to pass it in the mall, would you stop and say "Holy shit, that is epic art?" Most people probably wouldn't; They would say "Huh, interesting," or "Hey, that's nice" and then move on.
      It reminds me of an "experiment" that Joshua Bell did at a metro station. He is widely regarded as a virtuoso and an amazing violinist. He is the definition of an artist and produces great art - anyway, he played in a Metro station in Washington DC. Very few if any people stopped to appreciate the fact that he was playing one of the most intricate pieces of violin music on a 3.5 million dollar violin. Why? Because they wern't TOLD it was great art.

      I would bet dollars to donuts that if someone with "authority" (whomever that might be in this case) said "This game here, this is great art. It's amazing art. The best ever." suddenly games would be art.

      It all boils down to the fact that many/most people don't even understand why a game would be great, art wise vs one that's just fun to play. Ebert et al. simply don't understand what makes a game great art, not that some games aren't great art. Those of us who are more attune to what makes a game great and what simply makes it good are far more qualified to judge if a game is art or not. But it is absolutely ludicrous to say that at least some games are not great art, simply because you don't understand what great art in the realm of games truly is. Chances are, you don't know what great art is in other areas, either - but it's there, too.

    30. Re:No, it's bullshit by scot4875 · · Score: 1

      On top of what you've said -- is anyone going to seriously argue that *movies* aren't made for commercial purposes?

      The argument is so obviously wrong that one wonders what was going through Moriarty's head when he made it.

      --Jeremy

      --
      Jesus was a liberal
    31. Re:No, it's bullshit by J-1000 · · Score: 1

      Video games are like polka. Art to some, perhaps, but a bit silly to most.

    32. Re:No, it's bullshit by zeroshade · · Score: 1

      I think the real limitation on games as aesthetically significant works is not their *commercial* nature, but the *collective* manner in which they are made, which limits individual creative freedom and risk taking

      By this definition, you also disqualify movies from being art. I doubt you intended that.

    33. Re:No, it's bullshit by Sal+Zeta · · Score: 1

      From everything I've ever read the term Art, comes from the latin "ars", which means "technique", though "craftsmanship" could also apply. "Ars" can be translated as "art" but more in the "Art of War" sense, though later it could be translated directly into what we would call art. Your point remains, but what would Slashdot be with out nitpicks and pedantry.

      Well,my explanation was to point the direct use of the Term in Tuscan dialect during the Renaissance, of course the phylological analysis is quite more complex than that ;)

      [...]

      Sorry for the long rambling rant, I went to school for philosophy and studied aesthetics on the side, and am dating a woman who went to school for art (both painting and writing). I never could really get into aesthetics, because it is pretty much pointless (might as well argue about the existence of God), and focused more on meaty things like epistemology and the philosophy of science (which also has roots in "ars", a long time ago an artist and scientist/philosopher were indistinguishable).

      No at all,actually it was quite interesting. My knowledge of the argument comes from visual design, thus much of the interpretation of Aesthetics comes from a "Bauhaus" school of thought and the works of Wladislaw Tatarkiewicz where, as you probably already know, your stance on Art was considered historically relevant only after Goethe. But I'm being biased of course. :)

      In any case, as you said, most of this should be considered something very remote from contemporary "Art" Production and closer to History of Philosophy. The fact that lately I'm working more on Max/Msp and Actionscript than paper and that this conversation is being done on a place like Slashdot is quite indicative on how little weight the statements of Ebert carry on them.

    34. Re:No, it's bullshit by hey! · · Score: 1

      By this definition, you also disqualify movies from being art. I doubt you intended that.

      No, because I haven't disqualified games from being art.

      Movies make my point. They range from student projects that aside from acting are practically solo efforts to mega-block busters costing a hundred million dollars or more. Which tend to be more interesting (not necessarily entertaining, mind you)?

      Blockbuster movies illustrate what I am saying about collective efforts and creativity. Huge budget pictures are seldom very significant from an artistic standpoint, and where they are there's somebody with major clout at the creative helm. In fact, if you look at the list of the top 40 most expensive films of all time (http://en.wikipedia.org/wiki/List_of_most_expensive_films), it's astonishing how many of them are sequels to big hits, and remarkable how uniformly inferior they are to the original, even when they're pretty good. That's because money pours into these huge sequels to recapitulate the original's success, not to pursue an original, personal vision.

      One of the critical legacies of the pre-blockbuster film era was the auteur theory, in which a film director is viewed as its artistic "author". All such theories are of course untrue if you wish to be pig-headed about applying them. I think Casablanca is the product of the Epstein brothers' script and a charismatic cast, not the creative vision of Michael Curtiz. Still, it's an influential notion, and young directors can cut their creative teeth without legions of technicians at their beck and call.

      Compare that to the gaming industry. With the possible exception of Shigeru Miyamoto the aren't any *designers* who are household names, people whose work you look forward to because of their distinctive creative vision. Who are the artistic role models?

      Here's my point, boiled down to the minimum: The limitation of games as art isn't primarily the *medium*, it's the *industry* and the cultural expectations about what a new game should be. They seem to mostly fall into several camps: blockbusters, sequels (or blockbuster/sequels), retreads of existing games and movie tie-ins. Strange, quirky, original games like Portal are rare birds. I looked at the Wikipedia entry for "Portal" and the standard Wikipedia summary box doesn't even have a slot for creative leadership. That's because we don't *expect* games to have notable creative leadership. If we expected more creativity, we'd get more.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    35. Re:No, it's bullshit by operagost · · Score: 1

      Very few if any people stopped to appreciate the fact that he was playing one of the most intricate pieces of violin music on a 3.5 million dollar violin. Why? Because they wern't TOLD it was great art.

      Or maybe it's because they had other business-- being at a metro station-- and weren't intending on staying for a concert.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    36. Re:No, it's bullshit by 517714 · · Score: 0

      Whoosh!

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    37. Re:No, it's bullshit by Psmylie · · Score: 1

      Is anyone prepared to say that that's not art, because it's commercial? WTF? When did that idiotic notion originate, anyway?

      Speaking from experience, and knowing several artists, the answer to where it comes from is quite easy, and it comes from two places:
      1. Artists who aren't commercially successful. See also: Sour grapes.
      2. As a tool for artists and art snobs to deride the work of an artist and anyone who likes their art, thus "proving" themselves superior.

      Now as to when it originated, that's a bit trickier. My best guess would be the first time an artist who had trouble selling their work heard of another artist who was commercially successful.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    38. Re:No, it's bullshit by Caerdwyn · · Score: 1

      I would bet dollars to donuts that if someone with "authority" (whomever that might be in this case) said "This game here, this is great art. It's amazing art. The best ever." suddenly games would be art.

      It all boils down to the fact that many/most people don't even understand why a game would be great, art wise vs one that's just fun to play. Ebert et al. simply don't understand what makes a game great art, not that some games aren't great art. Those of us who are more attune to what makes a game great and what simply makes it good are far more qualified to judge if a game is art or not. But it is absolutely ludicrous to say that at least some games are not great art, simply because you don't understand what great art in the realm of games truly is. Chances are, you don't know what great art is in other areas, either - but it's there, too.

      This is the heart of the argument: "says who, says why". Until that's defined (if it can be defined at all), the rest of the argument is meaningless.

      --
      Everybody gets what the majority deserves.
    39. Re:No, it's bullshit by _Sprocket_ · · Score: 1

      Fair enough. Though I would guess that there are too many people who would agree with your statement in earnest.

    40. Re:No, it's bullshit by jafiwam · · Score: 1

      Not "practically" all art. ALL art.

      I can whip out my dick and piss on any object there is, any delivery mechanism there is, and add my choice to the 'former art'.

      Art. Engages.

      Ebert, that dumb motherfucker, doesn't know what art is.

    41. Re:No, it's bullshit by penguinchris · · Score: 1

      Of course, Casablanca was nominated for eight academy awards, and won for best picture, best director, and best screenplay. Not that the academy awards are the end-all in these kinds of discussions by any means, but a film with that many nominations and most of the major academy awards won is really not a "throwaway" film as you assert, even if the competition wasn't particularly fierce that year. Yes, it's commonly related that it wasn't expected that it'd be anything extraordinary as you say, but it's not like it took years of replays on TV to catch on (and no, that's not entirely true for It's A Wonderful Life, either) - it only would have taken weeks or months to be recognized as something great, if not right away.

      I'm not convinced that any particular film was pre-considered to be something great, as is often the case today - and just as well, because now often they get it wrong. I'm pretty sure they knew "The King's Speech" was something special ahead of time, but to be so right is quite rare. In the old days, they knew not to get their hopes up too much until they saw the final product, meaning there's nothing unusual about the story that Casablanca wasn't expected to be so popular.

      I agree that recognizing great art is often difficult except in hindsight, but I'm not sure it's really true for film. Anyone can watch Casablanca, either now or upon original release, and recognize it as something great. You can't say the same for Portal, even though I thought it was a great piece of art - most people will have a hard time recognizing it as such right away.

    42. Re:No, it's bullshit by Nyder · · Score: 1

      No, it's bullshit.

      Almost all art ever made, was made to be sold and most of it was commissioned by some rich client.

      ...

      That is a bold statement to make.

      Too bad it's untrue. How did the good artist get good? They practice. Is the paintings they did then not art? It may of not been good art, but it's art. Sure, lot of what is now famous and expensive might of been commisoned by some rich client, but thats insulting all the artist that have made art.

      How about the cave paintings, by your definition, some rich caveman leader paid another caveman to paint on the walls to liven the place up.

      How about the all painters/artist that died broke because their works didn't become big until later? No rich client paying them for work.

      --
      Be seeing you...
    43. Re:No, it's bullshit by Moraelin · · Score: 1

      If you've read more than those two lines, you'll see that I did mention how most of them got good: by being apprentices to another artist, and helping churn commercial paintings or sculptures for those.

      And for those cavemen, likely they weren't thinking they're making art for art sake either. Or even art at all. A lot of those cave paintings and venus figurines and totems and whatnot seem to be religious, or recording important historical events (from the narrow world horizon of that tribe) or myths, and the like. Most of them probably couldn't give two shits about expressing themselves and artistic vision and other such fancy ideas. Appeasing the spirits of the prey, or fertility amulets, or such practical purposes, would be a lot more important to a tribe whose life is centered around those and who is facing periodic episodes of severe starvation (because, for all they know, the spirits of the prey weren't appeased enough.)

      Sorry to burst your bullshit bubble, but art for art sake, untainted by utilitarian or monetary or other practical interests, is far less common than you seem to think even in the modern day. And it certainly was even less common in ages when, as I was saying, you didn't have the luxury of getting a dole while you dick around pretending to be a true artist. For most people who ever lived, having something to eat for dinner was hit-and-miss even when working full time towards that end.

      Even as we moved towards more well-off societies, a lot of the "art" was really religious and not primarily aesthetic or anything at all. Probably 99% of the art of ancient Egyptians, for example, was utilitarian, not just decoration, and probably the majority of it religious. When you find statues or murals, they're support for the Ka (soul) and painted to fit the soul rather than even represent the actual person, or memory aid for the deceased when they start their journey to the underworld, or spirit gates for the soul of the deceased to pass through, or the like. The few decorations for decoration sake are strictly for the nobles and priesthood, and paid for by the nobles and priesthood.

      As for the artists who died broke... well, how about the smiths that died broke, or the builders that died broke, and the like? Do you have any indication that those _weren't_ trying to sell their work, as opposed to being unsuccessful at it? Especially for painters, it was more side effect of, basically, capitalism hitting that market instead of doing work by commission.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    44. Re:No, it's bullshit by Alimony+Pakhdan · · Score: 1

      You missed the point. Of course there have been studio systems for hundreds of years. It just so happens that some of the output of those studios has survived the centuries not just because they are physical objects but because of how we as humans an almost universally relate to them. The same can not be said for game software.

  22. "Modern" art. by the_raptor · · Score: 3, Insightful

    If what passes for "modern" art is art than even the most kitsch, banal, and derivative of video games is high bloody art.

    It is true however that there are few "high art" video games. Most games if they were translated to movies would either be 2nd rate summer blockbusters or "made for TV". But that is due to the market not the genre. Most movies and books are similarly crap.

    However video games can impart an experience in a much more powerful way than any other form of media due to the amount players can relate to the character. When you as the player have to make an important decision it is much more real than reading about a character making that important decision.

    "Art" games are rarely made because there is little professional recognition and support compared to "art" movies or books. Which is needed because the public doesn't buy "art" enough to make it commercially viable.

    --

    ========
    CINC, 4th Penguin Legion
  23. BioShock by igreaterthanu · · Score: 1

    No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers.

    Didn't some University have an English class that studied the game BioShock in place of a text?

    --
    I dream of a nation where a man is not judged by his skin color but by an number assigned by a credit rating agency.
    1. Re:BioShock by slim · · Score: 1

      Didn't some University have an English class that studied the game BioShock in place of a text?

      The first page of Google results says "no", but if you can find a source I'd love to see it.

      Bioshock has some beautiful production design and graphic direction. But it's a glossy piece of pulp fiction.

      If Bioshock, as a whole, is art, then HP Lovecraft is high literature (and I don't think even the keenest Lovecraft fan would claim that).

    2. Re:BioShock by dingen · · Score: 1

      I think you're thinking of this story of a college that placed Portal on the required Booklist.

      --
      Pretty good is actually pretty bad.
  24. err...? by Anonymous Coward · · Score: 0

    What is the sex of the great A'tuin?

    1. Re:err...? by Tetsujin · · Score: 1

      What is the sex of the great A'tuin?

      It's a great mystery. Once, a bold adventurer from the census bureau set out on a perilous quest to learn the answer. He actually was successful in getting a survey form to the great A'tuin, but unfortunately, his quest ended in failure: for when the survey form came back to him, he found that the great A'tuin had filled in the "Sex" question by writing in "yes, please"

      --
      Bow-ties are cool.
  25. "Art" is a meaningless word by vadim_t · · Score: 1

    It seems to mean "everything but games" at the moment.

    What kind of things are art?

    Well, the Mona Lisa is definitely art. But so is a big, black square. Geometric shapes also work. Scribbling a beard and moustache on the Mona Lisa is also art, if you're famous enough at least.

    Of course it doesn't have to be a painting. It can be pretty much anything. An urinal, a room with a light that goes on and off, the artist's shit, wrapping the Reichstag in cloth, or apparently even a dog starving to death in an art gallery. Movies initially weren't art, but now they are.

    It doesn't need to have an intention behind it, even. If you make up any random bullshit and manage to convince enough people that is art by inventing some convoluted explanation, then after you admit it's all made up nonsense everybody else will just say that you can make art without intending to.

    I think Duchamp really nailed it by proving that whatever you can get an art gallery to exhibit becomes art. So there's an easy way of solving this: somebody just needs to figure a way of getting Tetris exhibited in a gallery, and problem solved.

    1. Re:"Art" is a meaningless word by vlm · · Score: 1

      So there's an easy way of solving this: somebody just needs to figure a way of getting Tetris exhibited in a gallery, and problem solved.

      Been there, done that, doing it again next year, far as I know. Well not tetris, but some better stuff:

      http://www.intothepixel.com/

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:"Art" is a meaningless word by Pinky's+Brain · · Score: 1

      They don't seem to accept anything but pictorial art AFAICS. Even by classical definitions of art that's a bit constricting.

    3. Re:"Art" is a meaningless word by geekoid · · Score: 1

      "It doesn't need to have an intention behind it, even."
      See, I think not only should art have an intention, but the average person should also be able to describe the intention for it to be art. And that would be the most loose definition.

      At this moment in time, the term Art is meaningless.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:"Art" is a meaningless word by VortexCortex · · Score: 1

      So there's an easy way of solving this: somebody just needs to figure a way of getting Tetris exhibited in a gallery, and problem solved.

      Screw Tetris -- I miss loading ANSI.SYS, connecting to various BBSs and watching the terminal scroll all the beautiful ANSI / ASCII (actually CodePage 437) art at 14.4Kbps. I spent months designing artwork & animations in with cp437 + ANSI for my own BBS, clearly some was trash or utilitarian, but many others were beautiful art. Hell, I even created a multi-player Tetris door game for my BBS using ANSI to update the movements (the line noise interspersed randomly created beautiful abstract art that put elephant or even monkey made paintings to shame).

      Just recently I figured out how to change the Linux terminal to codepage 437 & "watched" my old BBS graphics, and tons more art from the archives. (Hint: I Use a small Perl script to read chars from the file and output them to the terminal at the desired bitrate for better emulation -- use an actual VT, not the terminal emulator).

      Yes, ANSI art has been on exhibit (some even with custom built scolling picture frames), so it is indeed (by your definition) art.

      Some links with pics from some of the exhibits: aitek dh foxgirl1 foxgirl2 t12 joe grand skully doug pinguino

      I posit that if some moron converts digital photos to push-pin by number, and manually fills pixels according to the computer's algorithm, and that gets considered "art"; Then ANSI / ASCII graphics (manually filling text cells with color & symbols to make pictures WITHOUT THE COMPUTER TELLING YOU WHAT TO COLOR WHERE) must be art too.

      If novels can be "art", then look no further than old text adventure games, or MUD door games to prove that games can be art.

    5. Re:"Art" is a meaningless word by VortexCortex · · Score: 1
  26. Video games vs. interactive art? by Anonymous Coward · · Score: 0

    Personally, I think video games can never be art, simply due to the nature of games. Games are defined by rules, and the intention of games is to provide entertainment and challenges. If you are being entertained or are competing, do you really have the time for being inspired, for contemplating life, for challenging your philosophical views, for developing yourselves as a empathetic human being? That is not what games give opportunity for IMHO. Instead, games serve the purpose games always have served: to compete, to train and enjoy it, to develop problem solving skills, to have a recreational activity, to have something to get together about (LAN parties, MMO's, hobby, etc.).

    If you make a video game that doesn't contain rules, that doesn't have challenges, without social interaction, but instead does the same thing "great art" does, then yes, that game could likely be called "great art". But would it then really be a video game, or would it be interactive art? IMO, games can never be art, and they shouldn't be confused with interactive art. Conversely, interactive art is definitely possible, and several of the examples given earlier of artful video "games" seems to fit the category of "interactive art" much better than the definition of a game. And this "interactive art" definitely have the potential to be very great art, due to the possibilities of interactivity.

    1. Re:Video games vs. interactive art? by Pinky's+Brain · · Score: 1

      Or in other words, blah blah blah, it's not art :)

      By the way a lot of non modern art isn't meant to inspire, force contemplation of life or challenge your philosophical views ... it's simply meant to be pretty and nothing else. To me it seems aestheticism would be just as much an obstacle to true art with your reasoning as rules based gaming.

      Following your reasoning to it's conclusion, only completely abstract non utilitarian media can be art ... as soon as it's pretty, entertaining at a base level or has any use whatsoever those very qualities will stand in the way of finding the time for being inspired, for contemplating life, for challenging your philosophical views, for developing yourselves as a empathetic human being. To me it seems only modern art can be art to you.

    2. Re:Video games vs. interactive art? by slim · · Score: 1

      By the way a lot of non modern art isn't meant to inspire, force contemplation of life or challenge your philosophical views ... it's simply meant to be pretty and nothing else.

      A lot of modern art (for certain definitions of modern) is meant to make you think about the the definition of "art", as we are doing now.

      Duchamp's urinal, discussed in TFA, is a prime example of that. Duchamp is effectively saying to the viewer "OK, you think you know what art is -- but I've signed my name on a urinal I bought ready-made, given it a title, and they're showing it in a gallery. And you're standing looking at it, stroking your chin."

      And then, as if to make things even harder, the first one's lost. There are several in galleries -- none more valid than the other. They're signed as Duchamp pieces, but he had an assistant fake his signature.

      Now, you might look at something like that, and say, "no, in my opinion that's not art". But you'd be in disagreement with the "art world" -- the people who decide what goes in galleries -- so you'd be obliged to give it some thought. And having provoked that thought, does the piece now qualify as art?

      If everything I had just described was a lie -- if in fact nobody has put a urinal in an art gallery; they've just talked about it -- would the the reflection about the nature of art that it inspires be just as valid? Or does the concept only become worthwhile when you implement it? What if I made a "game" in which I just plonked a urinal from a 3D model library into the Quake, and allowed you to virtually walk around it?

      I think it's fascinating.

    3. Re:Video games vs. interactive art? by Pinky's+Brain · · Score: 1

      Or in other words, blah blah blah, so this might be art ...

    4. Re:Video games vs. interactive art? by arbarbonif · · Score: 1

      If you redefine both "art" and "games" to mean a exclusive set of properties, it makes perfect sense to not call games art. It just isn't a very useful argument.

      My steak is art because it is fish and your broccoli is not because it is a gnome (for specific definitions of "art", "fish" and "gnome").

  27. strategy vs action/adventure by Anonymous Coward · · Score: 0

    Am I the only one who noticed that this guy only referenced strategy games?
    Like arcade games, this genre isn't intended to be artsy but simply entertaining.

  28. ITT: by Anonymous Coward · · Score: 0

    ITT: Engineers discussing art.

    1. Re:ITT: by Pinky's+Brain · · Score: 1

      No, we are discussing semantics. Only an artist could believe a definition of art could be objectively true, engineers are smarter than that.

    2. Re:ITT: by mdarksbane · · Score: 1

      Anyone who thinks there is more than a semantic difference between high engineering and high art knows nothing of either.

  29. Art... by Nrrqshrr · · Score: 2

    Braid was Art. Deus Ex got more depth than half the books my mother reads. Art is subjective and we only agree on the tip of the iceberg's looks. Everyone agrees that Braid IS art. But then we can name and argue about the rest, just as we can argue whether Bieber's musique can be put in the same category as Shakespeare's litterature. And second, it's true that "video games" is an industry delivering products, we just can't say Half-Life is similar to CoD. For each it's own appeal, feeling and nature. And just because one of them is less "Artistic", it doesn't mean that what is similar is also "Not-Artistic".

  30. One Word... by twistedsymphony · · Score: 1

    Rez

    1. Re:One Word... by Mopatop · · Score: 1

      +1 for Rez.

      I would also count Silent Hill 2 as an artistic masterpiece.

  31. Bad comparison by gman003 · · Score: 1

    The thing that bugs me is that everyone is comparing games to contemporary art. But books, plays, and music have been developed and refined for centuries, millenia even. Games have been around for, if you stretch things, fourty years.

    If you're going to make comparisons, make them to the early works. Compare games to the early classics - make comparisons to Homer, Euripedes, Aristophanes. There's some surprising parallels between the Illiad and Super Mario Bros., come to think of it.

    If you must make comparisons to films, make comparison to early films. It was fifty years after the invention of film that we got our first real "masterpiece", Citizen Kane. By that logic, we won't have a game masterpiece for another decade.

    1. Re:Bad comparison by Sique · · Score: 1

      If you consider Citizen Kane the first masterpiece of film, then you don't know much about older movies. Watch "Nosferatu" (1922), "Battleship Potemkin" (1925), "Metropolis" (1927), "Modern Times" (1936)...

      --
      .sig: Sique *sigh*
    2. Re:Bad comparison by gman003 · · Score: 1

      I've heard of all of those (film history class in college), but I've only seen Potemkin myself. It was pretty good, but it wasn't a modern film. You could remake Kane shot-for-shot, or even just colorize it and remaster the audio, and release it in theaters, and it wouldn't feel out-of-place. Earlier films definitely had quality, but they don't feel like modern films.

      Regardless, we're talking about critics here. They consider Kane to be the first movie worthy of the lofty title "ART", and use that as the threshold games must cross to even think about being ART. The fact that I would call Pong a better work of art than some post-post-post-modern "art" is irrelevant to them.

    3. Re:Bad comparison by Sique · · Score: 1

      I guess, because all the other movies (with the exception of Modern Times) are not US-made movies, they fall though the filter of US-critics ;). Additionally, they are silent movies, so they are different than contemporary movies. And if you don't count silent movies, then you have to put the beginning of cinema much later than 1896, and the 50 years (ok, actually only 45 years) don't hold.

      (The criterion that you can reshoot Citizen Kane with todays settings without it feeling out of place is no criterion at all. A middle age illustration, remade today would feel definitely out of place today, but still the old drawings are masterpieces.)

      --
      .sig: Sique *sigh*
  32. It seems to me that art is considered great based by ColePEET · · Score: 1

    "No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." It seems to me that art is considered great based on the amount of emotional response it stirs up in the person interacting or observing whatever medium the art is based on. I would almost agree with the gentleman speaking, almost. There have been a few games that really get up into your soul, get under your skin and get your heart pounding. Thats as close as the industry really gets, except for System Shock 2. That game was a bonafide masterpiece of art. Maybe I'd even go so far as to say Gears of War 2 multiplayer can be some fantastic performance art, under certain situations, like when the last man standing on his team hunts down and chainsaws the remaining three men on the other team. If I've gone that far I'd have to include BF1942 as well, if there is two teams playing very seriously sitting back and watching is incredible. It's like a war movie. "Hero" the old movie filmed within the engine, theres a word for this, mechinama? mechina? something? was quite a good short film. Except that there are no lives on the line, almost no human interest sections, gears and bf1942 can be beautiful, and raise an emotional response like sports can. System Shock 2 is the only game to transcend the trappings of the industry. And it does it through the emotion of fear, which is kinda hilarious. my 2 cents.

    --
    Yeah? So I turned your toaster into an alarm clock. I'm an EET thats what we do.
  33. Why do we even need to ask? by Bleek+II · · Score: 1

    I have a BA in Fine Studies (along with a Acc. in Computer Science) and I can tell you with 100% certainty that video games are art. Art is at it's most basic level the conveying of an idea or ideas through a craft (simplified statement). This doesn't mean that all video game are high art and in fact I'm not sure any meet that standard but they are art. It is fair to compare them to films because it's popular art, and it's fair to say that many games are the Art equivalent of Men in Black II. But there are a good number of games which convey a number of great visual, emotional, and cultural ideas.

  34. Silliness by FlapHappy · · Score: 0

    Art critics are the zealots of a religion. They look for some spark of divinity in the product of man's efforts but like all other religions fail to substantively prove their point. What is divine and what is not? What is ART and what is not? I suppose our unelected clergy might be able to tell us!

    It is up to every human on the planet to decide for themselves what they consider to be art. To believe otherwise is to become sheep bound mindlessly to a misguided flock.

  35. seriously? by Ephemeriis · · Score: 1

    Video games are an industry. You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

    You need to stop looking at the video game industry, and start looking at individual titles.

    There is a movie industry, but there are still movies that are called art. There's a publishing industry, but there are still novels that are called art.

    But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music.

    And you need to look at video games for what they are, instead of what they aren't. You can't really talk about plotlines and character development when you're looking at a painting. You can't talk about colors and media usage and brush strokes when you're looking at a novel. And dissecting video games based on the criteria we use for things that aren't video games just isn't going to work well.

    Video games offer immersion and interactivity that traditional media like painting and sculpture and film and prose do not. You aren't told how a room looks. You aren't given a static image of the room. You aren't given a nice camera pan of the room. You actually walk into the room, choose what to look at, approach the things that interest you.

    The characters in a video game may not qualify as art. The graphics and imagery may not qualify as art. The soundtrack may not qualify as art. But, taken as a whole, the experience of moving through and discovering this world may very well qualify as art.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  36. Lockout chip by tepples · · Score: 1

    It's not like there's a giant commercial industry of movie makers. Or novelists. Or painters. Or musicians.

    I see your sarcasm. But unlike the video game consoles, those media don't have a cryptographic lockout preventing those outside the "giant commercial industry" from even getting started.

    1. Re:Lockout chip by Haeleth · · Score: 1

      unlike the video game consoles, those media don't have a cryptographic lockout preventing those outside the "giant commercial industry" from even getting started.

      Actually, games are easier to get started in. Good luck getting your music airtime or getting your movie into theaters! But with games, all you have to do is not target consoles. There's a thriving indie sector on the PC, which has precisely no barrier to entry whatsoever. And perhaps you spotted a recent post on this very site from some guy who's sold more copies of his game on iPhone and Android than most console titles ever sell?

    2. Re:Lockout chip by Anonymous Coward · · Score: 0

      That's because you're obsessed with getting your game on a Nintendo handheld, when Nintendo is watching its handheld gaming business get overtaken by peoples' cell phones. The Android dev kit is free; go get started. (I'd advise against porting Lockjaw, though; the market already has enough Tetris-clones).

    3. Re:Lockout chip by Dahamma · · Score: 1

      So make a game for the PC or the iPhone (and yes, technically iOS is "locked out", but it costs a massive $100 developer fee to publish as many games as you want), and if it's popular enough, it will easily get picked up by a distributor to port to the consoles (I assume you have heard of a little game called "Angry Birds"?)

      It's really no different from indie movies. Feel free to make all of the movies you want, but you're not going to get any theaters to show them unless they are good AND get picked up by a distributor.

  37. Can we stop revisiting Ebert? by biovoid · · Score: 4, Funny

    I am Reversebert. I have played thousands of videogames, and consider myself a well versed videogame critic. The other day I watched Transformers: The Movie. And I read a Mills & Boone novel. Then I played Shadow of the Colossus. Based on that, I have decided that movies and books can never attain the level of art that games have. I couldn't interact with the movie or novel in any way! I was a passive spectator and felt like both experiences were already determined for me. Based on such an unfair comparison, neither movies nor books can ever hope to attain the level of art that videogames have.

  38. What? by Anonymous Coward · · Score: 0

    "It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get."

    And what art pray tell isn't designed to be produced, bought, resold, reproduced... all for consumption by an adoring audience... for profit? I have a gut feeling MOST of the works attributable as artistic classics were done, commissioned, solely for their commercial potential. If that's the line of reasoning then perhaps all those traditional "artists" wouldn't mind returning their coin on principal in defense of their superior, pure "art".

    *crickets*

    Yeah, didn't think so.
    If it's something done as a means of making a living it's more akin to a craft/trade (skilled and though highly subjective in the "artistic" case...). In and of itself, "art" is a subset categorically filed under PRODUCT. Just as literature, painting, music, and film are industries with their respective commodities driving their little slice of the economy.

    Long story short, bad definitions of "what is" is. A bullshit question deserves a bullshit answer.

  39. Re:It seems to me that art is considered great bas by slim · · Score: 1

    It seems to me that art is considered great based on the amount of emotional response it stirs up in the person interacting or observing whatever medium the art is based on.

    TFA rebuts this with the example of a video of someone stomping on animals.

    That said, loop it, give it a pretentious title, and display it in a gallery -- someone would call it art.

  40. Who cares? by Anonymous Coward · · Score: 0

    Art is an arbitrary designation that only recently has become important in any way. It has become a snobbish way of creating a division between the masses and the "intellectuals". These days art is stuff that the average person hates, stuff that's of no value unless you subscribe to the propaganda spewed by artists. Calling things "art" is a way of tagging popular things as unimportant while making niche things seem more important than they are.

    The art propaganda wants people to believe that in order to be good humans they must join the faith of the art movement and love the crazy smears produced by artists that have found a way to get the maximum amount of sellable product with the minimum of effort. Is it not a testament to the worthlessness of modern art that the masses cannot appreciate it? The idea that popularity and value as art are separate is fostered by bad artists. The great masters of the past? Their works appealed to the masses, that's why they are so valuable. The artists who produce works only a small clique sees as a good thing get forgotten.

  41. define art. by SpinningCone · · Score: 1

    there's about as many games that could be argued are 'art' that there are movies.

    was spiderman 3 art? then mass effect 3 could be art...

    is ICO art or just a moody puzzler? was schindlers list art or just a history lesson? did you care more about the girl in the red coat or about Aeris (Aerith) when she died?

    I mean they put this crap in museums as "art"

    *anything* can be art or artistic. games can be moving and emotional visually stunning just as much as movies. both have independent branches and corporate franchises. the concept of art is up to interpretation and the argument is all a bit silly.

     

  42. Bullshit by Anonymous Coward · · Score: 0

    Games can't be compared to literature, music or paint because they are a combinations of two or more of those media, god damn it, it's like comparing the general quality of the assembly of a motor with the individual quality of it's parts. If you are going to make comparitions it should be with things like theater or movies, that are also combinations of diferentes media.

    Also if crap like Twilight can be considered art just because they were released as novels, then my frikin Shadow of The Colosus deserve it's own exhibiton on the Louvre presented as screenshots.

  43. Hell yeah, it's art by The+Grim+Reefer2 · · Score: 1

    I love this idea. It means I can tell my wife she's stifling my artistic studies when she nags me to stop playing that video game at 3:30 am. ;-)

  44. Re:It seems to me that art is considered great bas by ColePEET · · Score: 1

    Indeed it would be, but it would not be taken seriously, unless it was someone smashing a urinal perhaps? I jest I jest. I would think that some of the more abhorrent emotions wouldn't be considered, but there is certainly lots of people who love having certain emotions stimulated, as evidenced by the commercial success of films like SAW.

    --
    Yeah? So I turned your toaster into an alarm clock. I'm an EET thats what we do.
  45. Video games are art, because games are art. by Arctech · · Score: 5, Insightful
    Going to repost a write-up of an acquaintance of mine because he has this all summed up quite nicely. It was originally in response to Ebert saying games "could never be art" a few months back.

    I am usually the first person to defend Roger Ebert, but he is just talking out of his ass here. The terms of his argument are ludicrous, he's operating from extreme prejudice and ignorance, and he's using highly loaded terms that are selectively defined in a way that most supports his point of view. I don't care what he has to say here. Either games have provided meaningful personal moments for you or they have not.

    I'm going to refer back to Angel's post because I think "games as art" conversations become immediately bogged down in vapid comparisons to other media. The unique element of games, of any game, are the rules - a collection of agreed-upon (or enforced) mechanics that interact with player choice and action to facilitate some larger meaning.

    Chess is a great game. Its elegance and complexity and apparently limitless depth makes it compelling and endlessly intriguing. It clearly taps into something we find really, really fascinating. The game board is both entirely abstract and deeply metaphorical. If you don't want to call chess a work of art, then you're just being pedantic or snotty. How many artists have employed chess in their works? As a marker of intelligence? As a symbol of rivalry? Of friendship? As a metaphor for the futility of war, or its strategy and beauty? How many chess terms have entered popular vocabulary?

    Games are meaningful creative works. They've been around for a very long time and have long informed our popular consciousness, and video games are just another form. Games help people understand how simple ideas (i.e. rules) can interact in complex ways, or how complex ideas can interact in ultimately simple and exploitable ways, or how certain ideas will inevitably lead towards certain outcomes.

    When a great game comes to a climax, it is not because some animator somewhere really nailed an awesome cut scene. The climax of a great game involves a moment when all of the various rules come together in a way that reveals the meaning and depth of their interaction. In chess, this happens with a checkmate - a moment when the game comes to fruition, where the meaning of every previous move becomes clear, and when player actions intersect in a decisive moment.

    This is why Roger Ebert doesn't give a shit about games: because he doesn't play them. You can't understand games without playing them. You can't have someone sit you down and try to explain Flower with a powerpoint presentation. Games are about learning, not experiencing. When you play a game, you're learning it, and you're playing for those great "Oh" moments where something emerges out of the rules that you didn't expect or couldn't appreciate without seeing those rules in action. Some games do this once or very few times (such as "Train" or "Passage") but are nonetheless great. Other games do this many times (such as Chess).

    It's really frustrating to see essays like Ebert's. It's not because he upsets me (who cares?), but because gamers everywhere insist on ruminating about the "future of games" when in reality games are old as hell. Video games have done some great new things with them, but games are still games, and there's absolutely no reason to defend them when they've done a great job being important parts of our culture for the past few thousand years.

    src, http://www.forumopolis.com/showpost.php?p=3306484&postcount=150

  46. Kitsch art is not bad art by Mirey · · Score: 1

    From wikipedia:
    "is a form of art that is considered an inferior, tasteless copy of an extant style of art or a worthless imitation of art of recognized value."

    Mr Moriarty, in the words of my favorite giant "I do not think that word means what you think it means".

    1. Re:Kitsch art is not bad art by dskzero · · Score: 1

      I'm not sure what you mean, but citing wikipedia would cause my Computer Architecture professor to crucify me when I was in college.

      --
      Oblivion Awaits
    2. Re:Kitsch art is not bad art by Legion303 · · Score: 1

      "in the words of my favorite giant 'I do not think that word means what you think it means'."

      Which giant would that be?

    3. Re:Kitsch art is not bad art by emj · · Score: 1

      Well that's one narrow minded professor, kitsch seems to be a perfectly good thing to look up on Wikipedia. That said professor Moriarty's definition of kitch is easier to read but very similar to the one on Wikipedia.

    4. Re:Kitsch art is not bad art by dskzero · · Score: 1

      His point (and I think it's quite valid) was that you have millions of different sources to look for a definition of Kistch, starting with a dictionary. You could simply not start with the most unreliable one.

      --
      Oblivion Awaits
    5. Re:Kitsch art is not bad art by BinarySolo · · Score: 1

      in the words of my favorite giant "I do not think that word means what you think it means".

      I do not think that giant said what you think he said.

  47. What about movies? by Anonymous Coward · · Score: 0

    Movies are an industry. For decades they were the biggest entertainment industry there was. Even movies like The Godfather and Citizen Kane were made by the industrial machine, for the purpose of turning a profit. Unless you're going to call every movie to come out of Hollywood 'kitsch art' (which is just a euphemism for 'bad'), then I don't think this is an argument that holds much water.

  48. create/sell by Anonymous Coward · · Score: 0

    In my opinion, intent defines whether something is art or not. The way I see it, if the intent of creating something is to sell it to people, it can never be considered art. And if the intent of creating something so that it will be useful for other people, it can never be considered art. Only when the intent of creating something simply for the sake of creating that thing, it can be considered art in my view.

    I write for love, but I publish for money.
            -- (attr.) Vladimir Nabokov (author of "Lolite")

  49. It's all subjective by Syberz · · Score: 1

    Some people think that covering a room in spaghetti or throwing paint randomly on canvas is art.

    I don't consider it art because any 4 year old can do it. However it still is art.

    Others think that industrial gore metal (or whatever that banging of instruments and screaming is called) is art.

    Again, I don't consider it that because it sounds horrible, however all of the fans of that music would disagree with me. Notice I still called it music, and music is art.

    On the other hand, I think that games like Alice, Half-life 1&2, Doom and Mario Bros 3&64 are art. Many gamers would probably agree with me, many other people probably feel insulted at the thought.

    The definition of Art should be: Something created to serve no other purpose than entertainment, i.e. to be enjoyed by those who want to enjoy it.

    --
    ~Syberz
    1. Re:It's all subjective by Anonymous Coward · · Score: 0

      I consider Video Games Art because of the work that goes into them... not because they are mass produced.
      There are multiple Artistic Elements that go into Games, from the Sprites/Textures, to the story, to the Music and Sound effects.

      Even think back as far as the NES.

      Mario was only a Plumber with Suspenders and Mustache because there were pixel limitations.
      A Sprite artist had to do the best he possible could within those limitations... and he managed to overcome those limitations and create one of the most recognizable characters to date... right up there with Mickey Mouse, and Bugs Bunny.

      Just because that person was working for Nintendo, or Atari at the time... doesn't make it any less art than If he had been commissioned by the Pope paint the ceiling of a Chapel.

      Look at Games Like the Original Megaman Series.
      The Music on those Games is Amazing.
      I am a Composer Myself, and I have Composed Several Original Musical Works using only Little Sound DJ on the Original Nintendo Gameboy, My music is not part of any Video Game Score, It was made for the sake of creating music. Is my work considered art?
      Honestly... My work on the Gameboy will never come close to being as good as (in my opinion), some of the tracks on the Megaman Series.
      That Composer, Like me, had to do the best they could using a Sound Chip that only has 4 Channels (2 for Simple Synthesis, one for PCM, and one for White Noise), and In my Opinion... they made use of those limitations extremely well.

      Video Games are not just Art, like a Painting, or a Book. Video Games are an amalgamation of multiple types of Art (just like Eberts Beloved Movies). Video Games combine Visuals, Sounds, Music, and sometimes Story to create something that can be just as emotionally impacting, or completely devoid of impact as any other form of art.

      Another thing to take into account is Game Mechanics.
      Look at Portal 2.
      Someone had to collaborate in order to find harmony between the Level Builders, and the Physics Engines, in order to make sure that you get thrown the correct distance when you bounce off the Repulsion Gel, and fall through 2 portals etc...
      Someone had to write Dialog for GlaDOS, because without her... that Game would probably be boring.
      Someone had to anticipate that maybe the way they intend the player to solve a puzzle, isn't the way the player would solve it instinctively, and maybe they overlooked 10 other ways the puzzle could be solved, which might bypass a crucial element of the story, causing the level designer to have to make the room more difficult.

      Someone had to have the artistic idea to put Hearts on the Companion Cube, because without the Hearts, Players would forget how important the Cube was, and leave it sitting there, and get stuck later on, because they needed the Companion Cube to get past a puzzle element.

    2. Re:It's all subjective by Anonymous Coward · · Score: 0

      All I know is that the game "The Suffering" scared the hell out of me more than any other game or movie has ever done. Enough that i felt like I was having a heart attack after every battle, and had to quit playing. If that doesn't qualify as an emotional response I don't know what does. Who ever said art had to only impart pleasant or uplifting emotions?

  50. Art... by Anonymous Coward · · Score: 0

    ... is just a euphemism for high achievement. It's too bad that pretentiousness and cliquishness gets in the way of merely acknowledging the the highly skilled works and the people responsible for them,

  51. It's all about the club by Anonymous Coward · · Score: 0

    Art is all about being in the club. To be considered art you have to know art people. The actual idea of an object, painting, a game or whatever being art has no link to any quality of the actual piece.

  52. Portal -- /thread by ifrag · · Score: 1

    I think that Portal easily qualifies as "worthy of comparison". In fact, it beats the hell out of the lesser entertainment forms he mentions. I don't even see why people care about having games defined as "art", the great games go so far beyond that. The experience is much more personal in games, you are not forced to spend your time from the outside looking in. You spend your time actually in it. This tool Ebert admits to not have the credentials to make a valid comparison so I don't see why anyone even cares what he thinks.

    --
    Fear is the mind killer.
  53. Already answered by Templaris · · Score: 1

    http://insomnia.ac/commentary/for_artfags_only/

    Smartest man on the planet says:

    "But as for the subject of "art and videogames", this will be the only controversial subject I am going to deal with for which no specialized knowledge is necessary. It is such a simple, trivial issue that any mildly intelligent person off the street should be able to understand it, even if he has never touched a videogame in his life. It's basically an issue of semantics. The question "Can games be art?" is nonsensical, and therefore any answer one might come up with for it will also be nonsensical. Put another way: the question is not a question and the answer is not an answer. It's kind of like asking if the "sky" can be "sad". When you ask such a "question" you are using language in an improper way, and the only solution to the "problem" posed by the "question" is for you to simply STOP ASKING IT."

  54. "Opinion: Moriarty is a well-spoken horse's ass." by Anonymous Coward · · Score: 0

    As rhetoric (in the logical argument sense of the word), Moriarty performs about as well as what you'd expect from an English major. For the sakes of clarity and brevity, I'll just address two of the gaping flaws in his argument.

    1. If video games are media, they are the second youngest, assuming that list contains blogging or something. If the categories are film, painting, sculpture, music, literature and television, then video games would have to be the youngest, coming in right after tv at about thirty years old. I point this out because, by saying that there are no "classic" games on a level with film, lit, or other art, both Ebert and Moriarty imply that one necessary qualification for art is age. I note with interest that no example from television was given, either, or dramatic radio.

    2. I agree that neither chess, nor go, nor Missile Command represent art, since all three are essentially the same sort of game. None of these games tell a story; they are frameworks for competition, with rules, objectives, and the potential to be replayed without the same events recurring. Let me clarify the last point. While it is theoretically possible to play two games of tennis where the same events occur in the same order, it is so unlikely that it is statistically impossible IMHO. It would be highly unlikely without the collusion of both players, in which case it has ceased to be the game of tennis and has become performance art.

    On the other hand, Loom (to use an example close to home) is a game which tells a story. While the player has some freedom to choose the way in which the story is told, there is still a plot, and the point of the exercise is not to see how good the player is at Loom, but rather for the authors of the game to tell the player a story. Now, just like any other story told via the written word or through film or pictures, some are more interesting than others. Some are told better, some are more trite, some are avant garde, some are little more than mediums for advertising or a way to earn a quick buck. But, they aren't fundamentally different.

    Is a bad movie art? Is an instructional video art? If it isn't, does that mean that no movie can be art? The same holds true for games.

    I didn't like Braid. A whole lot. But, I am forced to admit that there was an aspect of the game that was clearly meant as art. I also don't like Warhol, but 99% of textbooks agree that Warhol was an artist.

  55. Oh God, not this again! by sesshomaru · · Score: 1

    Aaaah!

    Look, people need to understand something about this stupidity. Leading beigocrats like Ebert mean something stupid when they talk about Art (pretentious capital letter implied by the beigocracy). They mean, "Art that doesn't offend anyone that matters." Often, this is Art made by people who are long dead, although in film it includes films that win Academy awards.

    Often, Art that is dismissed as garbage when it comes out, but which still becomes influential will be inducted into the canon. Stuff like a A Clockwork Orange which was scary when it came out but is now safely confined to a small number of film buffs. The important thing is that it has to be safe.

    Fight Club is another one of these movies, Ebert claimed it was fascist when it first came out. By his low score review and his claim of fascism, he was basically claiming it was not Art.

    Now, with video games, beigocrats like Ebert are still comfortable dismissing the entire form. So, they can make stupid claims like video games are not capital 'A' Art. Ebert will even argue, stupidly, that video games are not small 'a' art, just out of sheer bloody minded beigian fanaticism.

    Ebert is offended by the entire videogame form, and he speaks for enough of the beigocracy, for the time being, that he is safe in dismissing all videogames. Really, though, all he's doing is what some people's parents do when they say, "That's not music, that's noise. Now the Beach Boys, that was music," just on a much larger scale.

    --
    "MIT betrayed all of its basic principles."
  56. A toilet is considered art... by Anonymous Coward · · Score: 0

    ...and we shit on it every day.

  57. Young medium by h4x0t · · Score: 1

    Today's games are still just cave paintings compared to what we will have in the future. Get kids off of finger painting and on to world editors, then we will see what develops.

  58. Ironically enough... by Moraelin · · Score: 2

    Ironically enough, a bunch of art we still have from, say, the Romans was essentially "No Trespassing" signs. Early Romans used to use a statue of Priapus with an enormous erect dick as just that. Often accompanied by a bit of poetry too, to remind would be thieves and trespassers that they're getting it in the ass if caught.

    The Romans, see, were as practical as ever. They didn't mope and wish you ass-rape in prison, they'd just get the job done themselves. That's Romans for you. When they wanted something done, by Jupiter, they'd pull up their sleeves and their tunic and get the job done personally. It's no coincidence that such people built an Empire ;)

    But at any rate, they placed images of Priapus near fences as some kind of "Trespassers will be prosec... err... fucked" sign, in some bars and shops as a reminder for would be shoplifters, and so on. It was the ubiquitous "don't even think about it" sign. Where nowadays you'd have a "no trespassing" sign or a "this store uses video surveillance" sign, you'd have the image of a guy with a giant erect dick.

    So, yeah, even a no-trespassing sign can be art. We have a bunch of those in museums, even.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  59. Phones lack D-pads by tepples · · Score: 1

    That's because you're obsessed with getting your game on a Nintendo handheld, when Nintendo is watching its handheld gaming business get overtaken by peoples' cell phones.

    Most Android phones cost 70 USD per month for service; a lot of moms would rather pay for a DS or iPod touch and have the kids use the house's existing land line and/or a $5/mo prepaid dumbphone for urgent calls such as needing a ride. But perhaps more importantly, cell phones by and large lack physical directional pads. Not all genres have been shown to work well with a stylus or a finger, and a directional pad faked with multitouch is far less responsive in my experience.

    The Android dev kit is free; go get started.

    Pocket-size Android devices like Archos 43 that aren't phones don't even have that; instead, they have resistive single-touch screens. Because they lack multitouch, they can't even emulate a D-pad, further limiting available genres. Is there a standard practice workaround for this?

    Lockjaw

    I haven't touched it for years and don't plan to.

    1. Re:Phones lack D-pads by Anonymous Coward · · Score: 0

      a lot of moms would rather pay for a DS or iPod touch and have the kids use the house's existing land line and/or a $5/mo prepaid dumbphone for urgent calls such as needing a ride.

      While that would certainly be the rational thing for them to do, they generally don't actually do that in my experience. (That said, the iPhone devkit can produce code that works on the iTouch, and while Apple's restrictions are onerous and arbitrary; they aren't half as bad as Nintendo's).

      D-pad

      Why are you getting so hung up on the D-pad, anyway? Games are art, and art works within the limitations of its medium. The GBA and PSP didn't have a touchscreen, so people didn't write games that crappily emulated a touchscreen. The DS didn't have accelerometers, same story. Phones have touchscreens and accelerometers and microphones and generally don't have many (if any) physical buttons. Those are the controls you have to work with. You can emulate a D-pad, poorly, the same way that the SNES could kinda fake 3D graphics (poorly), or you can try and use the medium to your advantage rather than fight it.

  60. Counterpoint: Games as Art by res1216 · · Score: 1

    "What can change the nature of a man?"

  61. Computer+TV by tepples · · Score: 1

    But with games, all you have to do is not target consoles. There's a thriving indie sector on the PC

    I understand that. But some genres, such as fighting games and party games, do not work well on PC because by and large, PCs are on desks, with one PC per player. Home theater PCs exist, but there are so few that they're a rounding error.

    post on this very site

    There are also posts on this very site claiming that people by and large don't want to connect a computer to a large monitor for gaming: 1 2 3 4 5 6 7. Allow me to quote CronoCloud: "Let me say that again: Most non-geek people simply have no desire to hook up their computer to their TV".

  62. Moriarty's Apology by Rob+the+Bold · · Score: 1

    Maybe Moriarty makes some good points here, but I'm more impressed by his diversions and fallacies.

    I'll try to sum up my objections in really tiny one- or two-sentence paragraphs. I think Moriarty would respect that.

    Consider his argument that: Dice and Chess are games. Dice and Chess are not art. No other game is art. Doom is a game. Doom is not art.

    I'm not saying if Doom is art or not -- I just used it as an example of title everyone knows, and it's mentioned in TFA -- I'm just saying that just because every game Moriarty can think of is not art, then all games are not art is not a really wonderful argument.

    Then there's his assertion that anything commercial can't be art. Of course he makes an exception for art commissioned by the wealthy back in the olden days, because that's art and not kitch. He seems to imply it's art because it's thought provoking and unaffordable.

    But lets move on to "kitch". He states:

    Three (and most important): Kitsch does not substantially enrich our associations relating to the depicted objects or themes.

    The last thing kitsch wants to be is challenging. Pure kitsch is never ironic, ambiguous, troubling, or innovative.

    So if it's commercial, it's kitch. But if it's a little thought-provoking, it's not pure kitch. I guess maybe there's a little art in it . . . Isn't this an example of "No true Scotsman"?

    But I think my biggest beef with Moriarty is he is defending Ebert by invoking Ebert!

    If a connoisseur's disinterested exercise of taste earns the agreement of many over time, he or she is called an expert.

    Such an expert is Roger Ebert.

    Here is a point I hope we can all agree on. Roger Ebert knows movies.

    Appeal to the very authority you are trying to validate? Really?

    So my understanding of the apology is this: "I can define art in restrictive enough terms that it excludes video games and games in general."

    The slight longer form: "Anything that is commercial is not art. Anything that isn't sufficiently thought-provoking isn't art. Anything interactive isn't art. Anything that can be fully appreciated in one viewing isn't art. Anything that isn't sufficiently expensive or is too broadly available isn't art. If someone might accidentally throw it away, it's not art. If it's inspired by something else, it's not art. And pretty much nothing new is art."

    --
    I am not a crackpot.
  63. Agree and Disagree by Bitcloud21 · · Score: 1

    I agree with you that there have not been great block buster games that I would consider tremendous works of art, but plenty of indy titles stir emotion and feel artistic. This is comparable to how movie block-busters like Iron Man that make millions are not very artistic, but smaller projects that often win the Oscars are.

    The issue I see with gaming till now is not that games are made for profit, art and movies are still made for profit, it is that the barrier to entry was too high. To draw or shoot a movie or write a book you simply need paint or a camera or pen and paper respectively. I would put computer knowledge as a barrier as well, but that is a wash with the need for the talent needed to draw or write compelling stories. When it comes to games, people had to either settle for making simple games or they had to work for a studio that will impede their artistic vision for the sake of profit, understandably so since studios are businesses. Now more and more tools are being created to lower the barrier to entry, whether it is open source gaming engines or mobile markets like Android. As the barrier to entry for games continues to lower, their will be more and more games that approach art and it is a matter of time before a game arrives that is a piece of art.

  64. two examples by rmoll · · Score: 1

    Two examples of games that come close to "art" in my mind is "Bioshock" and "Myst". In my mind, to defined as art, it must have a point of view, and these 2 titles both do, and implement it well.

    1. Re:two examples by Canadian+Window+C'er · · Score: 1

      I would like to add two more examples, that have soul and emotion:
      Final Fantasy VI
      Chrono Trigger

  65. Artsy Fartsy by Tetsujin · · Score: 2

    How do you moderate a post as pretentious?

    Pretentious, maybe - but it seems to me that's unavoidable in this discussion.

    I mean, arguing about what is "art"... And everyone seems to have their own idea, which they generally justify on the basis of their own sensibilities...

    It seems to me people confuse the notion of "art" with the notion of "good art", or "noteworthy art", or even just "art I like". There's also a huge degree of (undeserved?) weight lent to the stuff that gets classified as "art" - all manner of offenses are forgiven because It Is Art and Sophisticated People Are Supposed To Like It.

    I mean think about it. How many people would lead off in this kind of discussion by saying "I wouldn't compare video games to works by the great renaissance masters, but..." or something like that? Now, how many of these people do you think made their own mind up about how much respect they give to the great renaissance masters? How many viewed all these works and thought about them, and drew their own conclusions about them, even if those conclusions went against the expectations of their peers and/or teachers? How many look at Mona Lisa, maybe don't like it, and are willing to stand by that conclusion even as everyone around them says it's one of the great masterpieces?

    I believe there's a tendency to overvalue those things classified as "art" and undervalue those things seen as "not art" or "lesser art". But what, really, is the relevant distinction? Does such a distinction even exist?

    --
    Bow-ties are cool.
    1. Re:Artsy Fartsy by Anonymous Coward · · Score: 0

      I believe there's a tendency to overvalue those things classified as "art" and undervalue those things seen as "not art" or "lesser art". But what, really, is the relevant distinction? Does such a distinction even exist?

      In a word, no. Everything is art, and thus the term is meaningless; at the same time, art is in the eye of the beholder. "I may not know anything about art, but I know what I like", except for the fact that it's not limited to "like": personally, I could point to quite a few pieces that I don't like but that nevertheless speak to me.

      Of course, that doesn't keep the "art" market from attaching significance and monetary value to things that are essentially insignificant and worthless. The joke's on them, though (look up the background of Marcel Duchamp's famous urinal, for example, and why he created that piece), even though they don't realize.

      On the other hand, it only affects people like us indirectly - namely, when people like Ebert swallow that definition of "art" bait, hook and sinker, and then proceed to look down on what they consider "not art", or "lesser art", or "bad art", or whatever. They're totally missing the point, but many (most?) people don't even understand that.

  66. I nominate by Aidtopia · · Score: 1

    Photopia by Adam Cadre.

  67. What? ... by Anonymous Coward · · Score: 0

    I disagree the statement that art in video games is not 'real' art. Consider this:

    Most traditional art (e.g. portraits such as the Mona Lisa) were commissioned. Does the act of creating the art on behalf of a benefactor (or in modern times, a video game company) diminish the 'artsiness' of the work? Think of a 17th century painter, under commission to paint a biblical scene, to a modern artist, being paid to draw a cutscene for a video game. Both are being produced with the intent to sell the result to an audience. Both take time and require a great deal of imagination.

    There may be a difference between game art and traditional art, but "commercialism" isn't it.

  68. Beauty isn't the only thing by Itesh · · Score: 1

    that is in the eye of the beholder

  69. Art Schmart by Tetsujin · · Score: 1

    I examined Ebert's comments back when he made them and thought about them after the initial knee-jerk reaction of "YES THEY ARE!!!!" and, sadly, also agreed.

    My reasoning is that video games *contain* art. but can't be considered art as a *whole*.

    Think about it. A museum *contains* art. However museums themselves, as a whole, are *not* art. Walking through a museum isn't a piece of art, although there are quite a few pieces of art within it. The art within the museum, however, can be removed from the museum and *still* contain as much of that quality deemed as artistic as they did within the museums. Video games, then, are containers of various bits of art. Be they the graphics, the storylines, the music or what have you are each *individually* easily labeled as art, however the video game as a *whole* was not something I could consider to be art.

    The art in a museum is usually just a collection - whatever the curators could get their hands on and thought was worth showing.

    The art in a game is used to form a coherent whole - a single work.

    That there isn't a conclusive "games are art" argument, but I think it's a flaw in your analogy that's worth recognizing.

    Personally I've come to the conclusion that it's meaningless to say "it is art" or "it isn't art" - IMO it's a meaningless distinction that hides the real questions, such as "what does this thing mean to me?" "how much do I enjoy it?" "has my enjoyment of this art been lasting, or has it had some impact on my life?" People answer questions like those (and also other ones like "does my art teacher say this is Fine Art?" or "was the person who made this an Artist who makes Art?" or "has this piece of art existed long enough, and/or achieved a great enough level of respect to be considered Art?") and then classify things as "art" or "not art".

    There is a whole world of art hidden from view because it's contained in "products" that people classify as "not art". Personally I am a modeler, and so all the special effects work stuff (especially that of the 70s-80s - effects miniatures, motion control, stop motion, etc.) is, to me, very significant. By my own standard I would not hesitate to call it "art". How about Peter Weller's performance as Robocop? No big deal, right? Just stomping around on-screen acting robotic? But the dude studied pantomime for that. He took details of that physical performance, nuances most people would assume are no-brainers, and busted his ass to do 'em right. (And then, when his plan wasn't compatible with the suit, he and his coach reworked the plan...) That, to me, is amazing. Things like that convince me that the world is stuffed with art, often in places we wouldn't expect it.

    --
    Bow-ties are cool.
  70. Like dancing about architecture by gregor-e · · Score: 1
    Art is a pattern of sensory inputs which is intended to evoke an emotional movement in the perceiver. Like science, good art embodies two properties: precision and accuracy. A work of art has precision when all perceivers of a work are moved in a similar way and to similar degree. A work has accuracy when the movement in the perceiver is what the artist intended. Any consideration of motivations, economics, politics or popularity are aspects outside the art itself and are relevant only to the extent that they affect the perception of that art.

    .
    So when asking whether videogames can be art, we must ask whether we are moved by them. If yes, then it is art. If we are moved to a greater degree than when perceiving a "great" work of art, then isn't the videogame the greater work of the two?

  71. Are movies art? by braindrainbahrain · · Score: 1
    "The problem with movies as an art is that it's a business. The problem with movies as a business is that it's an art"

    I forget the origin of that quote, but I think video think video games suffer from the same conundrum.

  72. Here we go again... by Keill · · Score: 1

    Games and art represent two DIFFERENT APPLICATIONS OF DIFFERENT BEHAVIOUR, based on their use and place within the English language.

    Art and games, although different, ARE, however, COMPATIBLE - in that games can be made USING art itself - but because they can and do represent two separate things, they do not define each other. (in the same way that within 'metal table' the word metal does not define the word table).

    For this reason, any game which USES art - such as video/board/card games etc., uses another word in combination with the word game, to describe such media being used.

    The underlying problem we currently have, however, is that the word game is not fully recognised or understood for WHAT it represents in a manner that is consistent with its use - independently of such (further) applications.

    There is very good reason for that, however - the basis of which can be found here:

    http://www.gamasutra.com/blogs/DarrenTomlyn/20110314/7218/Starting_Again__Part_1_Problems_With_The_Word_Game.php

    --
    'Stupidity is an often fatal disease' - R. A. Heinlein
  73. M.U.L.E., Balance of Power, Sim City and Civilizat by johncandale · · Score: 1

    really? "M.U.L.E., Balance of Power, Sim City and Civilization," Those are the games you quote as being artistic but failing to be art? Duhhhhhh. Bad selection. Go play a narrative game. I stopped reading there

  74. I've seen plenty of 'artistic' video games lately by Anonymous Coward · · Score: 0

    Nobody tell Feng Mengbo or the PS1 MoMA in NYC (which has lent a gigantic room to host his artistic video game). 'The Long March' Forward' was amazing.

    http://ps1.org/exhibitions/view/320

    Also, no one tell Bill Viola, creator of trippy-ass video game 'The Night Journey', in which moments of quiet reflection are the main feature of the game. Don't mention it the the Museum of the Moving Image, which features his work, either.

    http://www.gamescenes.org/2010/04/art-game-bill-violas-the-night-journey-2010.html

    Ebert and Moriarty can eat a dick. It would be more productive then trying to pigeon-hole art. And I can't stand 'artists', or should I say 'art critics' who immediately assume that if art has some sort of mass appeal that it is somehow lesser for it.

  75. Limitations of the medium by tepples · · Score: 1

    Games are art, and art works within the limitations of its medium.

    I'm just frustrated that one whole class of mediums (handhelds with D-pads) and another whole class of mediums (single video gaming device suitable for multiple simultaneous players) are available only to established businesses. Is there a good reason why an artist must work in one medium before working in another? Can you draw an analogy to help me understand?

    1. Re:Limitations of the medium by Anonymous Coward · · Score: 0

      Sure, here's an analogy: you generally don't have the contacts and resources to make some kind of special-effects-stravaganza movie until you've proven yourself with a cheaper-to-produce comedy. If you want to be video gaming's next Kevin Smith, you might need to make do with a black and white camera when you start out.

  76. I would say art is making you feel something by Anonymous Coward · · Score: 0

    I would say art is making you feel something. In games, that would be for me at the end of Fallout (and Planescape:Torment), at the end, where the hero you've played gets kicked in the metaphoricals. I felt sorry for the character.

    THERE'S art for you.

    Same for Great Movies. Bambi's mom getting killed, you crying. You come away feeling something from watching it that moved you deeply. Books? "Marley was dead to begin with": evocative, isn't it. Music? Mahler always makes my dad cry from the emotionality of the music, so that's Art there. Some paintings I can't remember the name of moved me to think. The smoking dogs sitting at a card table picture didn't.

  77. RTS as art? by ChromeBallz · · Score: 1

    It strikes me how Moriarty only mentions semi-historical strategy games. Is he (or Ebert for that matter) even aware of things like Mass Effect, Baldur's Gate, Half-Life, Limbo, World of Goo or even The Void?

    I think their notion of videogames leads them to try the ultra-popular stuff from 10-20 years ago and then look at games as one single genre of b-movie like material. The games i mentioned aren't perfect, but i assume everyone here can agree that at least 2 of those list are worthy of another look by the 'art experts'.

  78. Easy Answer by dmomo · · Score: 1

    Yes. As much as large budget Motion Pictures can be, anyway.

  79. Art is subjective by cheekyjohnson · · Score: 1

    Just because some people don't think something is art, that doesn't mean it is. It's completely subjective. I think that most pictures, statues, and other things generally regarded as art are boring and repetitive and I don't view them as art. That's just my opinion, and it's not a fact.

    --
    Filthy, filthy copyrapists!
  80. Nothing is art by nlawalker · · Score: 1

    My knee-jerk reaction to the "games are not art" crap was orthogonal to most peoples' - "fine then, nothing is art."

    Film certainly isn't. I mean, hey, who doesn't like going out on a date to a movie, or having some friends over to watch 300, or putting a rom-com on in the background while making dinner? We're not there for the movie, we're there to enjoy each others' company. Movies are just passive, background entertainment, not to mention totally commercial, and most of them are devoid of any artistic content. Ebert's wasting his time.

    Painting and sculpture certainly aren't. I can blast through the Louvre in an hour or two and see most of the crap hung up on the walls there and not really be affected by it. Lots of people can make pretty pictures. Besides, most of "the good stuff" was made by people supported by rich people with agendas, and most everything else is devoid of true artistic content. Talk about commercial.

    Writing most definitely isn't, regardless of the era it came from. Who ever got anything out of spending hours consuming a made-up story via one of the slowest mediums we have for transmitting information? Besides, most written word is crap.

    Music? Feh. I've had it with corporate jingles, elevator music, and films that all have the same generic orchestral score. Besides, music has pretty much been distilled into a science now anyways - we know what sounds pleasant to human ears and what sound discordant. Besides, most of it is just noise. That certainly precludes it from being art.

    Photography is so far from art it's not even funny. I mean, come on, you're taking stuff that already exists and recording it into a saved image. And nowadays, most people take that image and edit it anyways! Not to mention that most photos are totally uninspired.

    What's that? You mean you can take creative expression in all of the above mediums and ponder it, learn about it and its history, be inspired and moved by it by it, read into its meaning, classify it into genres, think about the author's state of mind when he created it, compare individual works within or across genres, authors and time periods, and in general appreciate it? Hm. Wonder if anyone's ever done that with games.

    Just because a lot of people sit and stare at games to kill time or chill with their friends doesn't mean they're not art, and just because games are part of a highly commercialized industry doesn't mean they're not art, and just because there are probably a lot of games out there that shouldn't be considered are doesn't mean that games as a whole aren't art. All of those statements apply equally Ebert's preferred art form as well. Both games and film (and writing, painting, sculpture, music, photography, underwater basket weaving and every other art form out there) are art because they can be appreciated, interpreted, and connected with. People who insist that art is primarily comprised of the mediums that they care about are either snobs or are trying to reassure themselves that the time and money they spend on what they like is more valuable than the time and money that other people spend on what they like.

  81. Let's just deconstruct this whole thing right now by Anonymous Coward · · Score: 0

    Shakespeare was written for an audience, to be sold. Is anyone, especially in Hollywood, going to dispute that Shakespeare's plays were art? Their entire industry producing even a modicum of art actually depends on Shakespeare being art, now doesn't it?

    This is why whoever gave that talk referenced in the article is also wrong.

  82. the question is nonsensical by Anonymous Coward · · Score: 0

    The question of whether video games are art or not is nonsensical. Of course they're art! Look at these and tell me if they're art or not. Not a single one would be compared to Michaelangelo's work, yet they're all art:

    A Coca Cola bottle (Examples: http://www.antiquebottles.com/coke/)
    A Model T car
    The latest Apple computer case
    An image file someone made for fun

  83. Art is also surrounded by commercialization by backganon · · Score: 1

    Art is an industry, art makes products. Kitsch is a term used for art of poor quality in both conceptualization and execution. The vast majority of games today are kitschy in the sense that their concepts are juvenile, i.e. they're interactive versions of Hollywood blockbuster movies, which in most people's opinion rarely qualify as art. There is a great resistance from the "fine art" industry to the idea that a video game can be art, mainly because due to the high technical complexity of the medium, its members (coming from a background in the liberal arts), cannot dominate it. Current fine artists and the marketing machinery that supports them (curators, gallery owners and lazy art professors), fear for their livelyhood and have consistently attacked the new medium ever since its inception through its various mouthpieces. A video game can achieve a similar cultural significance as any Marcel Duchamp piece as long as it commits itself to excellence in it's conceptualization and execution. This regularly means substituting juvenile content with subject matter more intimately connected with the human condition, while taking advantage of the high degree of interactivity the medium offers.

  84. Industry vs. Medium by Anonymous Coward · · Score: 0

    Looks like when the word 'games' is used there's no distinction between a game thats explicitly commercialized and one that isn't. There are some that aren't, but all the examples cited are from the 'industry'. Also, games aren't movies or audio; the art is not necessarily in the story or the audio/visual assets, but can also be in the interaction layer.

    example:
    http://www.rodvik.com/rodgames/marriage.html

    It's not that much of a stretch to say that interaction or interplay layers can be artistic, the problem lies in defining what they are and why.

  85. Fuck fine art, buy tacos! by Viewsonic · · Score: 1

    It needed to be said.

    RIP Hank.

  86. False measure, arbitrarily high standard by Anonymous Coward · · Score: 0

    "No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers."

    The thing about that is, the vast majority of drama, poetry, films, novels, and music also aren't worthy of comparison to the greatest... and yet they still count as art; most of them are automatically counted as art at the time of their creation, even those predating what would later be known as the greatest examples of their subcategory. Works that are completely un-noteworthy are counted as art. But if you applied the same standard currently used against games to those other fields, you'd end up paring the list down and down and down until you reached the last one and concluded it wasn't art either.

    If you apply the standard used to other art categories to games, then even if you can't identify THE definitive "art game", you'd be forced to admit that a large number of games are still contemporaries of that unfound definitive example and therefore would have to also count as art.

  87. Art is overrated. by Anonymous Coward · · Score: 0

    Art is subjective. Is Pollock splatter really art? Is Warhol's cheap industrial approach really art? How about the IBM logo? Is Little Big Planet 2 a platform for "art" if you take away the gameplay? Can art only be understood by the black turtle neck crowd? Is a 7 year old capable of making "real" art? Are rock musicians artists/songwriters truly artists?

  88. Young-uns! Go play a MUD, now! by Anonymous Coward · · Score: 0

    All this jabbering and no one thinks of MUDs? We're still here, we've got a wide range of quality. And that range sometimes extends to the best scifi and fantasy you've ever read.

    http://www.answers.com/topic/multi-user-dungeon <- For the ignorant.

    Badanedwa (No account. Hope someone sees this as AC. PS, speaking of art I worked on a big ASCII-art logo that says "MUDS" but the lameness filter won't allow it.)

  89. Art by Sureshot324 · · Score: 1

    I don't agree with Ebert but I think he makes an interesting point. Games definitely contain art, but can a game itself be considered a work of art? Some games are actually very similar to movies or books. They may have a lot of cut scenes or written text to tell a story, beautiful 3D or 2D worlds, and characters that the player gets emotionally attached to. But this is just bringing other artistic mediums into a game. It doesn't prove that games themselves are works of art. To do that we would have to look purely at the gameplay. Take the game of Tetris. It's a great game, but has no characters or story, and is pretty much not designed to be visually appealing at all. It is all about the gameplay. We could even look beyond video games, like Chess for example. Is the game of Chess itself a work of art? I would say yes, because it is the creative work of a human being designed to evoke an emotional response. The emotion being the thrill of competition.

  90. WTF... by Anonymous Coward · · Score: 0

    The games mentioned aren't even the games widely regarded as art. Sim City? No shit it's not art. How about Shadow of the Colossus, Ico, Flower, Okami?

  91. There are some games that are art. Just not many. by Anonymous Coward · · Score: 0

    What about the game OKAMI and its just recently released sequal... or Zelda Windwaker? Those games while still products went for very specific Art styles... simply BECAUSE. Definitely not your standard game product.

  92. Yes. by AP31R0N · · Score: 1

    End of discussion.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  93. Time. by Anonymous Coward · · Score: 0

    We've been making games for a MUCH shorter time than poetry or plays or novels or even film. How much of the poetry produced in the last 20 years compares to the greats picked out of millennia? It's not because our culture is going down hill (it may or may not be, but that's more or less orthogonal to this discussion), it's because true classics only come along every so often and there's been so much less time for this to happen with games.

  94. I dont know much about art. by Anonymous Coward · · Score: 0

    I do know that the art industry is not something you should look up to.

    I also know that a lot of art was considered not art for a long long time before it became art.

    Combining these two nuggets of information I can only respond to such criticism of games with, Fuck off faggot.

  95. Like Ebert ever played a fucking game by Anonymous Coward · · Score: 0
    Oh right... Like Ebert ever played a fucking game. Since when do old-timers 50+ get listened to about video games?

    Does he look like a gamer to anyone?
    Does Brian Moriarty look like one? Age 55 and producer of such great successes:
    • Adventure in the 5th Dimension (1983)
    • Crash Dive! (1984)
    • Wishbringer (1985)
    • Trinity (1986)
    • Beyond Zork (1987)
    • Timesink (unpublished)
    • Loom (1990)
    • Young Indiana Jones at the World's Fair (unpublished)[citation needed]
    • The Dig (unpublished 2nd version)
    • Loadstar: The Legend of Tully Bodine (with Ron Cobb) (1994)
    • Darkride (unpublished)