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Do Violent Games Hinder Development of Empathy?

donniebaseball23 writes "Although there's yet to be a study that conclusively proves a direct causal relationship between video game violence and real-life violence, psychologists are continuing to examine the effect violent media can have on children. A new study in the Journal of Children and Media notes that violent video game exposure can actually hinder a child's moral development. 'Certainly not every child who continues to play violent video games is going to go out and perpetrate a violent act, but the research suggests that children — particularly boys — who are frequently exposed to these violent games are absorbing a sanitized message of "no consequences for violence" from this play behavior,' said Professor Edward T. Vieira Jr."

343 comments

  1. "No consequences for violence" by cheekyjohnson · · Score: 4, Insightful

    I believe that only a few of them would get that message. But even if they did, instead of having parents ban the games for the child, why don't they teach them otherwise and then let them play them?

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    Filthy, filthy copyrapists!
    1. Re:"No consequences for violence" by AndyAndyAndyAndy · · Score: 5, Interesting

      They're concerned with the varying percentage of kids whose parents won't take the time / know better to talk to them and give context, etc. Ideally, sure, all the world's parents would have a bit of guidance and insight for each of the things their kids see/hear/experience, but we know that's not the case.

      I'm usually all-for telling parents to get their shit in order and to do a good job raising their kids, but going on about the ideal situation is to miss some valuable details about what effect these things have on development. We should accept the fact that many, many families lack parental guidance, and the results should be studied and understood.

      --
      It's always confirmation bias!
    2. Re:"No consequences for violence" by Anonymous Coward · · Score: 1, Interesting

      My son went through a phase where he watched a lot of dysfunctional family shows like Family Guy and American Dad. After a while his personality started changing; he was angry, frustrated, snappish, and not really an asset to the family, very much like the characters on the show. We talked it over and he stopped watching the shows. Within a week he was back to being his "normal" self.

      Say what you will, but young kids (my son was 9 a tthe time) are heavily influenced in their behavior by what they see on TV and do with video games.

      I know a lot will argue that violent games don't have any impact on kids' behavior. This is slashdot after all. But as a parent, yes they do.

    3. Re:"No consequences for violence" by cheekyjohnson · · Score: 3, Insightful

      They're concerned with the varying percentage of kids whose parents won't take the time / know better to talk to them and give context, etc. Ideally, sure, all the world's parents would have a bit of guidance and insight for each of the things their kids see/hear/experience, but we know that's not the case.

      I see. However, the number of children who would get such a message from a fictional piece of entertainment are few in number, I think. That number can be thinned even further if they have responsible parents. What you're likely left with is a few children who do get this message, but they are so few in number that they are likely not worth worrying about (well, in the sense that games should be censored or banned for children, anyway).

      We should accept the fact that many, many families lack parental guidance, and the results should be studied and understood.

      Then those families shouldn't have children.

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      Filthy, filthy copyrapists!
    4. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      That's anecdotal evidence, but it doesn't matter to me. Are slight changes in behavior noteworthy? Education should suffice. Even if it doesn't, I don't believe that it's a reason to stop the children from viewing the fictional entertainment.

      --
      Filthy, filthy copyrapists!
    5. Re:"No consequences for violence" by JonySuede · · Score: 2

      You have weird kind of values priority, being a functional member of a family is more important than viewing the fictional entertainment. A family cell is not a democratic environment, it is an autocratic one and it should stay that way.

      --
      Jehovah be praised, Oracle was not selected
    6. Re:"No consequences for violence" by KillAllNazis · · Score: 2, Insightful

      I can agree with this. Children are very impressionable of course and they are not very good at distinguishing fact from fiction. Parents probably sometimes forget this or view it as normal childish innocence, forgetting that a child can draw conclusions on other things based on their false knowledge and ideas seeded in formative years are of course persistent. Long running shows particularly become a fixture in the lives of children, and sometimes entire families. Disclaimer - This post based on limited personal experience.

    7. Re:"No consequences for violence" by Skidborg · · Score: 0, Troll

      Then I pray that you'll never have kids, and if you already have them, that they get away from you as soon as possible.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    8. Re:"No consequences for violence" by jhoegl · · Score: 5, Insightful

      Perhaps a similar study or "side by side" study should be performed on basketball, baseball, soccer, hockey, and football.

      Because, we all know hockey and football are the worst for anger issues, then soccer (if outside the US and Canada).

      I will bet it will be higher percentages for physical contact sports. A PR term for "violent sport"

    9. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      being a functional member of a family is more important than viewing the fictional entertainment.

      A "functional member of the family"? Anyway, as I said, I really doubt that the number of people who would change merely by viewing a fictional piece of entertainment is large at all. I also can't see any reason that someone would become angry, frustrated, or snappish by watching those shows.

      A family cell is not a democratic environment, it is an autocratic one and it should stay that way.

      For issues as small as this, why?

      --
      Filthy, filthy copyrapists!
    10. Re:"No consequences for violence" by cheekyjohnson · · Score: 2

      Why is that? Because I don't think that exaggerating the number of people who would change merely because of said fictional entertainment is very large, and therefore I don't think it's justified to ban the entertainment for kids? I just think that education is a far better solution than outright banning.

      --
      Filthy, filthy copyrapists!
    11. Re:"No consequences for violence" by Marxist+Hacker+42 · · Score: 1

      Pretty bad programming on the part of the video game story writer, I'd think. Seems to me that a much more fun game would have severe consequences for violence- if nothing else than those who live by the sword should die by it, quite often....

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    12. Re:"No consequences for violence" by vux984 · · Score: 4, Insightful

      However, the number of children who would get such a message[...] are few in number I think

      Exactly. "You think"!

      And that right there is why its worthy of study. Lets actually find out how few in number it is.

      Then those families shouldn't have children.

      And the only way you get to enforce that is a policy of eugenics, forced abortions, and sterilization.

      I may well agree that many people shouldn't have children, but I have no desire whatsoever to live in a society that actually tries to decide who and then enforces it.

    13. Re:"No consequences for violence" by Anonymous Coward · · Score: 1

      I agree with this. The reason children get that message is because parents aren't doing their job of instilling morals and values in their children. Personally, I wouldn't let my 6- or 7-year old (theoretically, I don't have kids yet) play a game rated T for Teen because pretty much any theme that shows up (be it sexual or violent, or even humor) is just inappropriate for a child of that age in most cases. Some kids are wiser than others and can separate games from reality on their own, others need guidance from parents to teach them, there's no hard and fast rule, but I'd rather err on the side of caution as the developmental years have some of the strongest impact. I'd much rather see my kids playing educational games at the age of 6 or 7, since it reinforces the idea that learning and doing well in school can be a fun and rewarding process. By the age of 10-12, I'd probably let them play games rated T if I reviewed it and talked to them about the messages in the game and how they differ from reality and why.

      Honestly, the burden is on the parents to make sure their kids come out right, and it's not the fault of the video games themselves. Children experience school yard bullying and other things where the perpetrator goes unpunished in real life all the time, so the fact that it shows up in games is irrelevant, imho. The message that children take home from any stimulus is largely up to how it is explained to them. If there is no explanation provided, they're going to try and puzzle it out themselves, that's just how it goes. If you give someone a poem and ask them what the meaning is, they're going to come up with their own interpretation, but if you tell them what the interpretation is before they read it, they are far more inclined to agree with you (at least on average, there are some people that are just inclined to argue).

    14. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      And that right there is why its worthy of study.

      Yes, it is. But, I just don't see how someone, even a child, could believe that something so obviously fictional is reality. I doubt even more that something 'terrible' would happen even if they did (but that claim has more statistical evidence to back it up).

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      Filthy, filthy copyrapists!
    15. Re:"No consequences for violence" by Aldenissin · · Score: 1

      They study is likely done/pushed by those that oppose any or certain violent media. As with much "science" there is an obvious bias from the get go. Certainly what a child learns has an effect, this has been proven. Obvious even, that we can only do what we know, or build off of that. And you are right, they would be better off studying how to effect children in a positive way and allow video games to be merely an constructive outlet, than wasting time on studies that will continue be "inconclusive" or disagree with others since they aren't going into this with honest intentions. The rest of us that are smarter than the scientist are scratching our heads and going mad watching the idiocy.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    16. Re:"No consequences for violence" by martyros · · Score: 4, Interesting

      But even if they did, instead of having parents ban the games for the child, why don't they teach them otherwise and then let them play them?

      Because we don't learn primarily through word of mouth instruction, but by example and imitation. Our subconscious learns things by inference, not by logical deduction. Inference comes from stories, example, and our behavior. When we act consistently with a belief (such as, "I'm not that interesting to people"), we tend to strengthen that belief.

      I've definitely noticed this, for example, in watching movies. In the last year or so a friend of mine has been organizing "movie nights" for our group of friends about twice a month; and since I don't really care much about what kind of movie to see (it's more about hanging out and having a shared experience), and he really likes action flicks, we see a lot of action flicks -- where violence is really the only solution to most problems. I've definitely noticed a change in my gut reaction when I encounter aggressive behavior in real life.

      Now, I think you're right, if a child is getting a moderate amount of violence in video games (a few hours a week), and is getting a lot of positive examples in other areas of life -- interaction with parents, friends, coaches, &c -- on the balance the video games won't really have that large of an effect.

      But if there aren't many positive influences, it can go into a negative feedback loop. For example, say his parents are mostly absent, so he's a little more aggressive when playing with friends or playing sports. So most kids don't really like being around him, and his coach tells him he can't be on the team. So he ends up with mostly more aggressive friends (whom he doesn't really like either, but at least they put up with him), and not many rewarding things to do in his free time other than play violent video games. And if his aggressive friends are more likely to get him into other kinds of things... you see where this might go.

      There's a lot in this example that went wrong of course -- parents who weren't really doing their job, the unlucky lack of an adult to step in and invest in him for the better, or the particular circumstances of the people at school. No one thing would cause all the badness; but it's not hard to see how violent video games could definitely contribute to the problem.

      --

      TCP: Why the Internet is full of SYN.

    17. Re:"No consequences for violence" by japhmi · · Score: 2

      Yes, it is. But, I just don't see how someone, even a child, could believe that something so obviously fictional is reality.

      Who said anything about the kids not understanding that it's not real in order to have an effect on them?

      --
      "Giving money and power to government is like giving whiskey and car keys to teenage boys" P. J. O'Rourke
    18. Re:"No consequences for violence" by cheekyjohnson · · Score: 0

      Because we don't learn primarily through word of mouth instruction, but by example and imitation.

      Primarily or not, it's not that difficult to instill the idea that fictional pieces of entertainment are fictional in someone's mind. I've personally never had a problem with realizing that.

      --
      Filthy, filthy copyrapists!
    19. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      I suppose that no one did. However, based on statistical evidence, it does not have much of an effect on them at all. Perhaps some temporarily aggressive thoughts, but it almost always never goes beyond that.

      --
      Filthy, filthy copyrapists!
    20. Re:"No consequences for violence" by JonySuede · · Score: 2

      For issues as small as this, why?

      according to anonymous he was : he was angry, frustrated, snappish. It is not what I consider small issue.

      --
      Jehovah be praised, Oracle was not selected
    21. Re:"No consequences for violence" by rolfwind · · Score: 2

      I see. However, the number of children who would get such a message from a fictional piece of entertainment are few in number, I think. That number can be thinned even further if they have responsible parents. What you're likely left with is a few children who do get this message, but they are so few in number that they are likely not worth worrying about (well, in the sense that games should be censored or banned for children, anyway).

      Even adults can get dumb messages they believe from entertainment. How many people pick up a fad they first saw on TV, or pickup lines, or political beliefs whether from news or from fictional storylines? To think that children are only effected is silly.

      Yeah, the average person that sees Batman might think it's silly, but then someone can watch kick-ass and think "Maybe vigilantism really is okay" or something like that.

      I don't think adults are more logical thinkers than kids or more immune to it necessarily, they just have more experience and recognition/fear of some type of consequences.

    22. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      According to him, yes. But I'm having trouble believing that someone, even a child, can have those tendencies instilled within them merely by watching cartoons that have comedic value. Especially since there's no hard evidence that states that that actually was the true cause. Perhaps he changed merely because he didn't want anymore of his hobbies banned, or something such as that.

      --
      Filthy, filthy copyrapists!
    23. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      I don't think adults are more logical thinkers than kids or more immune to it necessarily, they just have more experience and recognition/fear of some type of consequences.

      I agree, and that is why they should help the children whenever possible.

      --
      Filthy, filthy copyrapists!
    24. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      By that logic, we can scrap ALL of children's TV programming and gaming everywhere forever unless it solely involves real people in real situations. Kids aren't stupid. They know that Dora is a cartoon, Sesame Street is full of muppets, and Barney is not in fact a real dinosaur. It doesn't mean they don't take the lessons they learn in those shows and apply them to real life. The same goes for violent video games. There is a massive difference between understanding that the MEDIA you are consuming is not real life and understanding that the LESSONS it teaches are not applicable in real life.

    25. Re:"No consequences for violence" by lgw · · Score: 1

      I think we should start by banning /. users with "Kill All _" as their user names - surely such constant exposure to incitement to violence can't be good for the children!

      Plenty of kids I knew growing up had strong tendencies towards violence and cruelty with no video games to blame that on. It's just a natural behavior that it's up to the parents to correct - fictional entertainment is pretty far down on the list of society's problems, really.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    26. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Yes, and many of them likely realize that they are not applicable. Many know that they do not want to hurt others in that way. Supposedly. According to statistics, anyway. We don't see too many children trying to apply violent video game lessons to real life, as far as I know.

      --
      Filthy, filthy copyrapists!
    27. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      But, I just don't see how someone, even a child, could believe that something so obviously fictional is reality.

      All the wackos in world history killing for religion and you don't see how kids can get misaligned in the head because of video games. Nice. :)

    28. Re:"No consequences for violence" by HeckRuler · · Score: 0

      Yeah, this may be like all those gay republicans; the strongest voice against an topic has an odd tendency to be a hypocritical one. Of course, if anyone has it coming, it's the NAZIs.

    29. Re:"No consequences for violence" by cheekyjohnson · · Score: 2

      Those are real-world examples. Video games causing real violence is not something that is even supported by statistical evidence, as far as I'm aware.

      --
      Filthy, filthy copyrapists!
    30. Re:"No consequences for violence" by HeckRuler · · Score: 2

      "You trust your kid to discern fact from fiction!? CALL CHILD SERVICES!"
      Come on, man. He saying that you need to teach kids that fiction is fiction rather then keep them from fiction. It's not that crazy.
      That said, a nine year old watching Family Guy? ehhhhhhh.

    31. Re:"No consequences for violence" by vell0cet · · Score: 0

      Of course it's the games.

      It couldn't be that their parents don't care about their kids feelings (and leave them sitting in front of the tv playing violent games) that teaches not to care about the feelings of others.

    32. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      It's not about kids not telling the difference between real and virtual.
      The problem is games and movies tend to glorify violence and justify it. They make it look cool and right. And this is a message that kids do receive, even if they know it's just a game.
      When kids are given 'heroes' who deal mostly with social interactions with violence, they start to imitate this. They see the main character of their favorite game doesn't take crap from anyone and maybe smash someone's car with a baseball bat for taking two parking spots. This looks cool and fun because who never wants to do the same to the cars of people who can't park properly? But while an adult can think "Yeah, it's fun, but seriously, imagine a world where we all behave like that, have no patience for anything and destroy cars over minor inconveniences like that..." a kid is much less likely to have the ability or the desire to think that far ahead and will just think "Wow, he's awesome. And I totally agree, that guy's a jerk for parking like this, he put him back in his place! He's brave and tough, I want to be like that!"

      As for something terrible happening due to kids watching glorified violence... There's one chance in a million it would happen.
      The problem is more of a wide-spread, not too tragic but quite inconvenient thing. It takes the form of kids talking back to their teachers because they think "Hey! I don't take shit from anyone!". It can also take the form of bullying, or excessive aggression (i.e. they respond to people and certain situations with aggression when it is not justified).
      Another problem is the fact that when exposed to too much violence kids get desensitized to it. That's not a good thing. It means kids see violence as 'normal' and not an unusual thing... In other words, they see it as not so shocking. The result: they might witness 3 kids beating up a fourth and they'll just think "wow, that kid is surely having a bad time... Wouldn't want to be him" but won't think it's bad enough that they should notify a teacher to put a stop to it. They might even cheer and think it's fun to watch actually. Even if they know the beaten up kid is not enjoying it at all, they won't take his distress as seriously as they should.

      And of course, it seems this is something everyone here understands, but I just want to emphasize that I agree with the following: not all kids will be affected by violence in media. Actually, no, that's not accurate; all kids are affected but to varying degrees. Some kids' behavior will never be problematic while some kids' behavior will.
      What else should I say? I played violent games as a teenager, even a few as a child, and I turned out well. I would strongly oppose banning or censoring games for everyone. I'm all for limiting their sale to minors, just like porn and liquor can't be sold to them. Parents should decide whether their kids can play those games.

    33. Re:"No consequences for violence" by Anonymous Coward · · Score: 0, Troll

      Then those families shouldn't have children.

      The world would be a much better place if only families had children... I am sure there are plenty of studies on violence of children without intact families, but what is the fun in studying that.

    34. Re:"No consequences for violence" by dave562 · · Score: 5, Insightful

      The imagination is a powerful thing. I've seen kids come out of the movie theater after watching Kung Fu Panda, and they were trying to kung fu fight each other. That was after what... 90 minutes of animated animals fighting each other. I remember when Power Rangers was popular. Kids all over the place were "playing" Power Rangers, punching and hitting and kicking at each other.

      Violence is an innate inclination in human beings. Part of becoming cultured and civilized is learning to find other solutions to inter-personal problems that do not involve the quick and dirty inclination to just simply remove the problem.

      On one level the issue is the cultural acceptance of certain behaviors. Look at a game like Grand Theft Auto: San Andreas that portrays the gang life style. Sure, there are gangsters in any city of any reasonable size. Yet to glorify that behavior to the point where you are allowing children to live it sends the wrong messages. It delivers the message that such behavior is okay. Perhaps it is funny. Dangerous? Nope, it's a video game. You die and come back to life.

      During play time, children try on roles. Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

    35. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      The problem is games and movies tend to glorify violence and justify it.

      Which, as they know the game is not real, will not affect them much, if at all. Again, no statistical evidence backs this up, as far as I know. Also, none that I know of has been able to accurately correlate anything beyond temporary aggressive thoughts with fictional violent entertainment.

      I'm all for limiting their sale to minors, just like porn and liquor can't be sold to them.

      None of those limitations make sense to me simply because they're unknowns.

      --
      Filthy, filthy copyrapists!
    36. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      I think "no consequences" is a misdirection in the first place, but even if that were true and that is the message that games portray, why is this not being balanced with authority figures instilling the idea that there are consequences for *every* action and that consequences aren't necessarily bad things.

      As I was growing up, nobody really went out of their way to discuss this idea and its implications and I suspect that it gets worse as time goes on because of the political bullshit that happens in schooling. My parents were pretty incompetent at being my parents (which would've been a hard job for even the most experienced parent, no doubt), but coincidentally, this was probably the best thing that could've happened to me. I'm actually appreciative that I was given most of the room that I demanded. I think I turned out okay for the most part, barring human flaws. Point being that I wasn't going to get it from my parents and I didn't get it from my teachers - so where was I supposed to get it?

    37. Re:"No consequences for violence" by cheekyjohnson · · Score: 3, Insightful

      And how many children actually become violent in real life because of this? Based on statistical evidence that I've seen, not many at all. The most some studies have been able to do is correlate temporary aggressive thoughts with violent entertainment. But, as far as I know, that was it.

      Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

      The same could be said about just about every hobby.

      --
      Filthy, filthy copyrapists!
    38. Re:"No consequences for violence" by Walt+Dismal · · Score: 1

      Note that many TV soap opera characters are sent birthday cards on their supposed birthdays. Fictional characters given birthday cards? People, especially not very mature ones, often act as if fictional characters are real. This sounds crazy but is true. How many fans talk about Batman or Spider-man as if they were real, and get into deep arguments over them. Look at how people act as if Star Fleet and Star Trek were real or at least a basis upon which to behave in real life. People act as if Sherlock Holmes somehow once existed; as if zombies exist, as if vampires were real. Celebrities are treated as if they were worth being considered as royalty. There is something built into the brain that supports public mass entertainment characters being treated as if they were real. Now consider what that does to shape some kids' beliefs and behavior.

    39. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Now consider how great of an effect that has on most children: seemingly almost none. Temporary aggressive thoughts, perhaps, but it doesn't go far beyond that in most cases. Crime statistics simply are not there. Nor are there enough violent children to support such a theory, as far as I know.

      --
      Filthy, filthy copyrapists!
    40. Re:"No consequences for violence" by Totenglocke · · Score: 1

      Part of becoming cultured and civilized is learning to find other solutions to inter-personal problems that do not involve the quick and dirty inclination to just simply remove the problem.

      Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

      Funny, I think most people would prefer kids learn to eliminate problems instead of creating complex and ineffective means of trying to lessen the harmful effects of the problem.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    41. Re:"No consequences for violence" by lgw · · Score: 1

      I used to play this MMO for the express purpose of beating up on Nazis - somehow it's especialy satisfying to me. But when the game started selling into Europe, they took they Nazi's out - huge disappointment. I mean, if anyone has it coming ...

      Strange consequence of "anti-hate" speech restrictions, through, protecting those virtual Nazis from virtual violence.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    42. Re:"No consequences for violence" by sdguero · · Score: 1

      A couple female colleagues of mine (both working professionals) let their sons (both are 12 years old) play COD black ops as much as they want, don't impose a bed time, and let them watch R rated movies with violence (but not sex!). The kid whose parents are still together and have tight family ties to grand parents etc. is a nice, polite boy and he gets good grades. The other kid (single mom, self proclaimed "black sheep" in her family) is literally a gang-banger in the making and is currently repeating the 5th grade.

      Yeah, its a case study. But I think having loving parent(s) and extended family that spend time with junior plays a much larger role than what media the kids have access too. If your mom leaves you home alone to play black ops while she's out hooking up with random guys she works with, I think you are more likely to take the things you see in video games literally, as you have little perspective on what is truly important in life.

    43. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Then those families shouldn't have children.

      And the only way you get to enforce that is a policy of eugenics, forced abortions, and sterilization.

      I may well agree that many people shouldn't have children, but I have no desire whatsoever to live in a society that actually tries to decide who and then enforces it.

      That seems a little exaggerated!! A car analogy would be, "some people shouldn't be allowed to drive" with a response, "that means cutting off arms and legs or blinding people so they cannot drive". How about simply don't give them a license to drive?

      We already have mechanism where families that shouldn't have kids, don't have kids. It's called Social Services, or Family Services, or whatever you want to call them in your area. These organizations have the power to take the kids away for their own safety, in some circumstances.

      We don't need to go down the route of Eugenics and forced abortions. Even China, the policy of forced sterilization is currently only used in extreme circumstances (eg. drug addicts, prisoners, etc.).. Yes, I know it was used more liberally in the past.

    44. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Kids get inspiration for their own behavior from what they see. If their role-models of the moment talk back to their parents and disobey the rules constantly, the behavior of the kids will follow the same direction.
      TV and games make some dysfunctional behavior look cool or acceptable. Obviously an adult knows Bart Simpson's behavior is not meant to be cool, Bart Simpson is here so that the show features a kid who's quite out of control; movies and games can not have only good guys in them. But a child might just think "Bart is cool" and start disobeying his or her parents to be more like Bart (although a kid would never destroy his school to do like Bart)

    45. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      so where was I supposed to get it?

      Yourself, or other people. Really, it's not like the information isn't easy to find.

      --
      Filthy, filthy copyrapists!
    46. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Some children, depending on how they view fiction. There is still no probable correlation between his behavior and these cartoons that I see.

      TV and games make some dysfunctional behavior look cool or acceptable.

      But, really, how often does this happen in real life? How often do people go from being 'normal' to changing completely because of a work of fiction?

      --
      Filthy, filthy copyrapists!
    47. Re:"No consequences for violence" by dave562 · · Score: 1

      Funny, I think you're an idiot if you believe that society would be better off if kids are encouraged to give into their natural urges to attack people who upset them.

    48. Re:"No consequences for violence" by Sponge+Bath · · Score: 2

      "Even adults can get dumb messages they believe from entertainment."

      Fox and Roger Ailes depend on that fact.

    49. Re:"No consequences for violence" by khallow · · Score: 1

      Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

      It's also a second that they aren't spending making negative contributions to their "environment."

    50. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      GP is talking about subconscious thought and feelings, not higher level awareness. Think of it like being so angry that you can't think straight. The rational mind is usually smart enough to stop you from doing anything overly stupid, but the rational mind is also hampered in its ability to operate efficiently (beyond the gut instinct of fight or flight).

      This is what the issue is about, not so much that child has no idea what is right and wrong. Just that they are far more likely to behave erratically and poorly in a given situation where violence is nowhere near the best (or only) solution.

    51. Re:"No consequences for violence" by rolfwind · · Score: 2

      Those are perfect examples.

      And now that I think about it, that's what enforces the message - the perception that the messenger is some type of authority figure. In peer groups, the "older kids" will be followed, whether it's advice on girls or doing some type of mischief. Various regimes and religions around the world, past and present, actually spout an ideology that isn't too different from these game, but since they have "legitimacy", even the so-called smart adults follow them.

      So it seems, the old adage, don't let the TV or the video game become the parent. Spend time with the kids, and the rest, is all true.

    52. Re:"No consequences for violence" by bryan1945 · · Score: 1

      What?! Be sensible and rational! Surely you jest and a troll of the anti-materialists/religious/platypus party!

      Or Make them watch Law & Order, CSI, Criminal Minds, etc. Bad guys lose, good guys win. Yeah, it's stupid TV, but it looks like it's a better moral compass than a lot of parents now a days.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    53. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      But that happens all the time, regardless of whether or not someone plays video games and the like. But again, it is nothing to really be alarmed about as far as I'm concerned. Certainly not a good enough reason for a ban.

      --
      Filthy, filthy copyrapists!
    54. Re:"No consequences for violence" by rainmouse · · Score: 2

      Perhaps a similar study or "side by side" study should be performed on basketball, baseball, soccer, hockey, and football.

      We should start by examining worst offending influences. Its possible that violent video games can lead to violence, but reading religious texts can lead to genocide.

    55. Re:"No consequences for violence" by morari · · Score: 1

      Kids shouldn't be allowed to watch Looney Tunes either. There's simply no consequences to the violence inherent in those cartoons. Wiley Coyote always comes back fine by the next episode!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    56. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      That's a lot easier said than done.

    57. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      How so? "This video game that you're playing right now isn't real. It is mere fiction. If you try to emulate the game, it will not work and such actions will have dire consequences." Something along those lines. Likely more in-depth, of course, but really, it isn't that difficult for a decent parent to do.

      --
      Filthy, filthy copyrapists!
    58. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

      It's also a second that they aren't spending making negative contributions to their "environment."

      While true, it is irrelevant. If the purpose would be to stop them making a negative contribution (and disregard promoting the purpose of getting them to make positive ones), there are better means to achieve it (like making sure they won't contribute in any way ever).

    59. Re:"No consequences for violence" by theshowmecanuck · · Score: 1

      I love the number of armchair experts on Slashdot who will disagree with something because it might impact on their enjoyment of a video game. It is highly ironic that most of the folks here that are weighing in on this topic are Asperger victims who have a tough enough time with empathy as it is.

      --
      -- I ignore anonymous replies to my comments and postings.
    60. Re:"No consequences for violence" by Wild_dog! · · Score: 1

      Yes Barney and Dora are strictly banned from our house. So is Caillou.
      I have applied my parental instructioneering so that they will liberally tell all visiting parents and kids that Barney is psychotic and Caillou is for whiners!!!!

      Parenting really does make a difference. We haven't had a problem with crappy pappy TV programming since.

    61. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      What do you mean? I disagree with it because there's not enough evidence to support it. Statistical evidence, for instance. No real link has been drawn between violent media and actual, real-world violence. A few people are not enough reason to censor/ban something as far as I'm concerned.

      It is highly ironic that most of the folks here that are weighing in on this topic are Asperger victims who have a tough enough time with empathy as it is.

      A mere generalization.

      --
      Filthy, filthy copyrapists!
    62. Re:"No consequences for violence" by peragrin · · Score: 1

      You mean like how conservative parents won't talk about sex with their children and then get all pissy when someone does their job for them?

      --
      i thought once I was found, but it was only a dream.
    63. Re:"No consequences for violence" by vux984 · · Score: 1

      How about simply don't give them a license to drive?

      The urge to drive isn't quite the same as the urge to have sex. People are going to do it whether you give them a license to or not.

      We already have mechanism where families that shouldn't have kids, don't have kids. It's called Social Services, or Family Services, or whatever you want to call them in your area. These organizations have the power to take the kids away for their own safety, in some circumstances.

      Social services is already straining to find better homes for the kids they are taking out of their homes.

      If you substantially raised the bar on what constituted a "qualifed parent"... the flood of kids who would need to be relocated and raised by "qualified parents" would overwhelm them like a tsunami against sand castle.

      There would be nowhere to place hordes of children.

      We don't need to go down the route of Eugenics and forced abortions. Even China, the policy of forced sterilization is currently only used in extreme circumstances (eg. drug addicts, prisoners, etc.).. Yes, I know it was used more liberally in the past.

      I've heard and read otherwise. That forced abortions and forced sterilization was commonly inflicted on people who violated the birth rules.

      I suppose that if they refused or were unable to pay the fines then they would qualify as "criminals" and "prisoners" though.

    64. Re:"No consequences for violence" by Gofyerself · · Score: 1

      I've seen kids come out of the movie theater after watching Kung Fu Panda, and they were trying to kung fu fight each other

      I've come out of a Rocky movie in Brooklyn and have seen a bunch of middle aged Italians fight each other. Same mental capacity, same outcome.

    65. Re:"No consequences for violence" by khallow · · Score: 1

      While true, it is irrelevant. If the purpose would be to stop them making a negative contribution (and disregard promoting the purpose of getting them to make positive ones), there are better means to achieve it (like making sure they won't contribute in any way ever).

      I guess you better elaborate your statements above. I'll explain my view first. I see some game playing as a means to vent anger, to relieve stress, and to fantasize without hurting someone. In other words, sometimes game playing helps a person relieve certain negative emotions or stress and in turn keeps them from committing acts that might hurt others.

    66. Re:"No consequences for violence" by psithurism · · Score: 2

      Especially considering that no matter how violent the video game players are, they are on average much smaller and scrawnier than say football players.

      There is a reason one of those groups has a reputation for dominating the other with physical force.

    67. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      True, it happens all the time. But, this research is atempting to show that it gets 'worse' when a child is exposed to certain video games. I agree that it isn't good enough for a ban, but is defintely something for parents and teachers to be aware of.

      Unfortunately it doesn't help if my kid gets beaten up daily because some other kid's parents don't give a shit about how they raise their family - violent video games being, I'm sure, the least of the problems there.

    68. Re:"No consequences for violence" by similar_name · · Score: 1

      Yes, it is. But, I just don't see how someone, even a child, could believe that something so obviously fictional is reality

      Not everything the brain does is conscious, including learning and behavior. I seem to remember reading somewhere the when the military switched from round targets to human shaped targets that the number of shots fired in the field by soldiers improved dramatically. The whole point was to desensitize soldiers so they wouldn't hesitate to take a life.

    69. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Funny, I think that needlessly aggressive folk like yourself are naive if you believe that society would be better off if kids were not discouraged from being inconsiderate asses with a good punch in the face. (Better that than a knife in the head, which is the likely resolution if you're fucking your best friend's wife or if you run off with your boss' stash of coke.)

    70. Re:"No consequences for violence" by LoRdTAW · · Score: 1

      What bothers me about this study is if the child is becoming less empathetic/moral because of playing video games, what would be the outcome if they were not playing? If the parents lack of (or poor) parenting is allowing the child to spend more time playing video games, then without video games there would still be little/no guidance and something would fill that vacuum. That void is easily filled and kids would easily fall into whatever trouble awaits them in the real world.

      I am tired of these flawed and inconclusive studies that get press yet they are not proven as fact. There were plenty of apathetic, amoral children before video games. And I bet those children have the same lack of parenting the children in the video game study have.

      And what counts as a violent video game? Certainly modern realistic first person shooters count but what about old video games that had the player "kill" enemy's? Mario went around indiscriminately stomping on turtles and other characters, is that violence? Hell even the Zombies getting "killed" in Plants Vs Zombies can be called violent.

    71. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      But, this research is atempting to show that it gets 'worse' when a child is exposed to certain video games.

      But that's just it. It fails to do even that. Where are the real-world examples that demonstrate this accurately? It would be difficult to get them, yes, but until they have them, I'm not inclined to believe what they are trying to say. They are applying a few guesses and studies to the real world, and it simply doesn't work that way, as far as I know.

      --
      Filthy, filthy copyrapists!
    72. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      My point is that the effects appear to be either nonexistent or incredibly small. Temporary aggression, maybe, but many people seem to be exaggerating the situation greatly. I'm not worried about people being desensitized because of video games (although I'd suspect that many people would still be afraid if such a thing really happened to them), if that even happens. They still hold their beliefs, unless they're one of the few people I mentioned. Nothing comes of it.

      --
      Filthy, filthy copyrapists!
    73. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      That'd be a fun game... for some people. Intellectual and philosophical challenges will appeal to a certain subset. Others will be drawn to simple, wanton violence and the release of obscene destructive forces. Yet others do it (much like in many physical games) for the competition, either against their own limitations or against others. Some simply want a surrealistic escape from the real world and it's stresses for a short time. In fact there already *are* many games that cater to the various corresponding consumer markets. Funny thing about capitalism and all that.

      Banning violence in games/movies just to prevent some people from consuming and emulating it to a degree that becomes harmful to others is like banning alcohol because some people can act destructive and disorderly when drunk. Granted, an ounce of prevention and all that jazz, but at some point if you simply live your life refusing to expose yourself to anything that might cause you or others harm, you're not really living. No house... it might collapse and kill you! No driving... you might crash and die! No eating... you might choke and die! No breathing... there might be bad fumes that can kill you floating by at any moment that you inhale! It's one thing to implement simple preventative measures to keep yourself relatively safe, but this... much like the TSA and jalapeno peanut butter... is just going overboard

    74. Re:"No consequences for violence" by mab · · Score: 1

      Been to the bible belt lately?

    75. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      No. Almost all get that message. I commonly find emotionally retarded children. throw a rock into a crowd and you found one. This study confirms which is all but impossible to miss in daily life.

      The real question is, how badly are these children retarded rather than how many; given that the number is the majority. Seriously, spend some time on you tube and you easily find an endless list of emotionally retarded people.

      Its impossible to have a healthy society which actively teaches un-natural violence and killing is fun, easy, and *wink* socially unacceptable whereas completely healthy sexual interaction either results in eternal damnation or imaginary bliss.

      Remeber, it was only thirty years ago or so where violence was just boys being boys. And if the other party was a minority, gay, etc., then you may even get a social promotions and physical pats on the back.

    76. Re:"No consequences for violence" by spyder-implee · · Score: 1

      Want to talk positive contributions? I wasted my entire childhood & teen years playing the most violent videogames I could find, everything from Carmageddon to Blood II to GTA (I used to know the streets of GTA3 better than my home town.) A decade and a half down the track: I'm a well adjusted & responsible member of the community. Do my community first aid course every year. In stable professional employment. Volunteer in my countries Army Reserve (& have help directly in a couple major national disaster recoveries) Can't remember the last time I was in a fight & have no criminal record. So what positive contributions are you making after playing Hello Kitty Island Adventure?

      --
      Take what ye can. Give nothing back!
    77. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      That's actually a positive feedback loop...

    78. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Almost all get that message.

      Really? I was under the impression that many of them think that they are just games. Maybe not, but it is up to them to disprove me. Otherwise, they're just making baseless assumptions and stating that people should be scared of these "effects" that happen to some people without actually backing themselves up. The burden of proof is on them.

      Its impossible to have a healthy society which actively teaches un-natural violence and killing is fun, easy

      In a video game.

      --
      Filthy, filthy copyrapists!
    79. Re:"No consequences for violence" by DigiShaman · · Score: 1

      I'm going to cut right to the chase. As a society...

      (A) Should parents culture their children by example?

      or

      (B) Should children culture themselves without any parental guidance?

      --
      Life is not for the lazy.
    80. Re:"No consequences for violence" by similar_name · · Score: 1

      I certainly don't think games should be censored, but I think the assertion that it only affects a small percentage of people is naive. The human brain is highly malleable to the input it receives. I think there is an effect of desensitizing people. Does someone whose desensitized commit more acts of violence? That's really a separate issue. Is that effect better, worse, or the same as violent movies? Is the effect better, worse, or the same as a million other things? Do I think it's something to ban? No. Is it something I'm concerned about personally? No. Is it worth studying? Well, it's no worse or better than a study linking hand eye coordination to playing video games.

    81. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Personally, I'd answer "A." That doesn't involve mindlessly banning things for no legitimate reason, though. Especially things that have no good evidence to back them up, or things that only happen in an abysmally small number of cases. That's my opinion.

      --
      Filthy, filthy copyrapists!
    82. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      but I think the assertion that it only affects a small percentage of people is naive.

      Based on what? Well, you did say "I think," like I meant to do. So I guess they are mere opinions until someone proves either one.

      Is it worth studying?

      I don't see why not. It will be awfully difficult to do it correctly, and I personally don't seem them ever correlation real-life violence or long-term aggression to mere entertainment.

      --
      Filthy, filthy copyrapists!
    83. Re:"No consequences for violence" by lpq · · Score: 1

      Haven't you ever heard the saying that it takes 10 positive statements to outweigh 1 negative? The negatives stick due to more emotional impact. How many parents will spend 10 times as much time with their kids as their kids spend playing video games, to balance out the effects of the violence in the games?

      Playing RPG's and FPS's aren't cerebral experiences, but more visceral. You can't just tell a kid 1 sentence to the contrary of the message in the games and expect it to carry the same weight.

      'Only a few get the message?' I think what's more true is that ALL get the message, but it may be a problem for a minority -- however the question is not how many will become criminals, but how many might grow up and become Republicans as a consequence?

    84. Re:"No consequences for violence" by Anonymous Coward · · Score: 1

      Actually most of the genocide seems to happen when the people don't actually read the religious texts but follow some leader instead.

    85. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Careful now, you don't want to be offending them thar Muslim-ish folk for inferring their "holy book" might lead to genocidal thoughts etc.

    86. Re:"No consequences for violence" by IICV · · Score: 1

      The imagination is a powerful thing. I've seen kids come out of the movie theater after watching Kung Fu Panda, and they were trying to kung fu fight each other. That was after what... 90 minutes of animated animals fighting each other. I remember when Power Rangers was popular. Kids all over the place were "playing" Power Rangers, punching and hitting and kicking at each other.

      I have to say - it sounds more like kids just like punching each other in general, and although they will incorporate environmental cues into this activity, they would have still been doing it any way.

      Punching each other is just one of those things kids do, regardless of whether it's inspired by Power Rangers or Kung Fu Panda or just general rambunctiousness.

    87. Re:"No consequences for violence" by fru1tcake · · Score: 1

      A friend of mine who is a former defense lawyer mentioned that he would ask his young clients what they were doing before, for example, stealing a car. In most cases they were playing GTA or some similar game. Just because the statistics aren't collected doesn't mean they aren't there. (And yes, I know, correlation doesn't prove causation).

      If you consider that an enormous amount of a person's social skills and moral values are developed through 'play' from a very you age - think about (to use a stereotype) two-year-old girls learning about nurturing by playing with baby dolls - you can see that 'virtual' scenarios can have as much impact on people's development as 'real' ones.

      --
      It's not a bug, it's a lepidopter!
    88. Re:"No consequences for violence" by VoidCrow · · Score: 1

      Maybe the right thing to do, then, is to kill everyone on the basis of the small but real chance that anyone can do bad things.

    89. Re:"No consequences for violence" by rtb61 · · Score: 2

      You left off boxing where of course violence is the intent in training and performance. Even professional fake wrestling needs to be addressed where violence is promoted as desirable and via toys targeted at children http://www.wwetoys.com.au/.

      For the games of course it all depends how the violence is portrayed, as fun and desirable like professional wrestling or as harsh and undesirable, well like war use to be portrayed in the news until the US military cleansed it with 'in bed' journalists because it was having an impact on recruiting.

      Then you have Fox not-News reporting war deaths and casualties like sports scores, whopping it up when they show a video of bombs killing people. Hey, how about a government actually promoting torture, from beating up protesters using extreme pain to force submission all whilst it's cheered on by mass media, to strapping 'innocent until proven guilty people' to boards and forcing water into their lungs to get false confessions.

      I have always considered the news as the worst propagator of violence. Unfair to blame the messenger, well it all depends upon how the message is presented (with a complete lack of empathy for those suffering) and how many lies are wrapped up in it, specifically Fox not-News, should children even be allowed to watch it at all.

      --
      Chaos - everything, everywhere, everywhen
    90. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      I believe that only a few of them would get that message. But even if they did, instead of having parents ban the games for the child, why don't they teach them otherwise and then let them play them?

      Because they would prefer that their children learn violence without consequences the old fashioned way- on the football field, hockey rink, wrestling mat, and by bullying other kids in the halls after class.

    91. Re:"No consequences for violence" by L4t3r4lu5 · · Score: 1

      During play time, children try on roles. Every second they spend "playing" a socially destructive role is a second wasted where their mind is not focused on making positive contributions to their environment.

      I don't know about you, but during my play time as a kid I didn't have time to make positive contributions to the environment. I was far too busy being a tiger or a spaceship.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    92. Re:"No consequences for violence" by hairyfeet · · Score: 1

      But the bigger question to me is this: do we try to "baby proof the world" to simply protect the lazy and the stupid? Because nearly all if not all games now have nice little labels that any parent can tell at a glance what content it has. If the parent simply refuses to do their job or supervise their kids in ANY way, should I have to play kiddie games because they failed to do their job?

      I let my boys play any violent game they wanted and didn't worry about it because I did my job and taught them the difference between what was on the screen and reality. I showed them how editing DOOM wads (boy I'm dating myself there) would change what they saw on the screen, how any illusions of intelligence was just scripting, how the world was drawn with a level editor, etc.

      Now one is in college and the other deciding what he wants to go to college for and BOTH are kind, decent, and gentle human beings. Sadly though I have seen the flip side in some of their school friends homes, places where as long as the kid isn't "bothering them" they can pretty much run amok. No reading, no real family time, no real discussions between child and parent.

      So frankly if we try to go with the "baby proof the world" approach you better be ready to have a great firewall, since they don't care what their kids do on the net, make all shows targeted to the average 8 year old because they don't care what they watch on TV, and make all games except Nintendo outlawed since they don't care what their kids play either, again as long as they aren't "bothering them".

      So where does it end? At what point do we tell these people that raising a kid involves work that they need to do? Are we gonna take away the rights of adults to play games that are mature just because little Joey has a mom that doesn't read the label? Because I'd say the baby proofing is getting kinda ridiculous. We already have given parents unheard of power, from the V-chip to ratings that practically break it down into every possible thing a parent can get pissed over, yet people still hand their kids GTA if they think it'll get them off their backs.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    93. Re:"No consequences for violence" by risom · · Score: 1

      Careful now, you don't want to be offending them thar Muslim-ish folk for inferring their "holy book" might lead to genocidal thoughts etc.

      What makes you think he wasn't talking about christianity?

    94. Re:"No consequences for violence" by Eunuchswear · · Score: 1

      And your "I just don't see" is relevant how? Is "argument from lack of imagination" a valid scientific technique?

      --
      Watch this Heartland Institute video
    95. Re:"No consequences for violence" by risom · · Score: 1

      A friend of mine who is a former defense lawyer mentioned that he would ask his young clients what they were doing before, for example, stealing a car. In most cases they were playing GTA or some similar game. Just because the statistics aren't collected doesn't mean they aren't there. (And yes, I know, correlation doesn't prove causation).

      I think that's selection bias. Let's change perspective: How many (million?) kids where playing GTA and did not steal a car afterwards?

    96. Re:"No consequences for violence" by theolein · · Score: 1

      You're assuming the parents know better, which is pretty fucking stupid if you look at the state of society and the people that same society holds dear (Sara Palin and Osama Bin Laden to name two examples).

    97. Re:"No consequences for violence" by Khenke · · Score: 1

      "but I have no desire whatsoever to live in a society that actually tries to decide who and then enforces it"
      I get that you have great parents?

      If you had shitty parents, that for example rape you, hit you, that uses heavy drugs and so on I bet any amount your view would be different.
      I always say that it's hard as hell to get a drivers licence (in Sweden at least) but anyone are allowed to be a parent.

      "And the only way you get to enforce that is a policy of eugenics, forced abortions, and sterilization."

      You know that there are a form used for almost everything else in the world, education. Why not FORCE people to go for a parent class for say 3 month with exams. And the quarterly checkups on the kids and yearly exams for the parents. Like we do with almost anything else in the world, with farm animals for example.
      I didn't have the worst parents possible, but my father are a true psychopath that NEVER should have been allowed to raise kids. There are actually stricter rules for a farmer with animals that it is for parents.

      You know that "Then those families shouldn't have children" don't mean that the kids wouldn't be allowed to be born, you can take kids away from bad parents (some time it's just one that is bad). And even if you don't take the kids away from the parents there are multiple other ways to get situations under control.
      There are a system in use that SHOULD stop bad parents, sadly it don't work as well as it should.

    98. Re:"No consequences for violence" by cowboy76Spain · · Score: 2

      I think the difference here is consequences

      In a video game, you blow someone's head and you just see some red stains before the body 'vanishes'. In a sport, you injury somebody and you see him in pain, people around him wondering about him, and that guy being forced to leave to game or having trouble with some movements. Most likely, if the injury is serious you'll see him again in the neighbourhood in the next days still with sequels. If you are injured, you even get to feel how that feels.

      So, even accepting that sports are more violent that some videogames, in one hand you have "violent, but it is fun to be that way" or "more violent, but if you are not careful it won't be fun".

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    99. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      And that right there is why its worthy of study.

      Yes, it is. But, I just don't see how someone, even a child, could believe that something so obviously fictional is reality. I doubt even more that something 'terrible' would happen even if they did (but that claim has more statistical evidence to back it up).

      Advertising spots are obviously false (in the sense that the people in them are actors), are targetted (most) not at children but at adults that know that they are false. And yet, bussiness have found that they need to spend millions in them in order to get more sales. And do not say that it is because they want to inform people of new products because:

      1. Very few ads give objetive info about the product. For a car advert, you'll get ideas of luxury, speed, "funny feeling", but almost no real dada.
      2. Many ads are for products already know. Do you think I need to be reminded that Volkswagen sells cars or that I do not know what Coca-cola is=.

      Maybe you are being a little too optimistic about the ability of people (not only children) to discriminate between reality and fiction?

      --
      Why can't /. have a rich-text editor? Editing your own HTML is so XXth century.
    100. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      Ads are fictional and designed (most of them) to influence adults who know they are fictional. And many of them do work.

      --
      Why can't /. have a rich-text editor? Editing your own HTML is so XXth century.
    101. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      I've heard and read otherwise. That forced abortions and forced sterilization was commonly inflicted on people who violated the birth rules.

      I have heard and read that forced abortions and sterilization (and birth rules and "unvoluntary medical experimentation") were commonly inflicted in people who happened to be in the wrong side of a social/racial/cultural divide.

      Aborigins in Australia, Chinese in Japanese camps, black people in South USA, poors.... etc.

      --
      Why can't /. have a rich-text editor? Editing your own HTML is so XXth century.
    102. Re:"No consequences for violence" by OeLeWaPpErKe · · Score: 0

      Also the fact is that there are many children born outside of families, everywhere in the world. Obviously, we need to deal with these people regardless of how virtuous we think their parents are/were.

      Unless you're suggesting we just stone them to death. They do that in many countries and it doesn't help anything.

    103. Re:"No consequences for violence" by OeLeWaPpErKe · · Score: 0

      What makes you think he wasn't talking about christianity?

      Common sense.

      Muslims are currently engaged in multiple genocides, in Africa, Asia, and even in Europe (the continent, not the "country"). Additionally, the quran is the only holy book in existence that contains direct orders to commit genocide (most holy books contain stories about genocides, like the bible, the vedas, .... But of course, they only tell the story. The difference between the bible and the quran is like the difference between a WW2 history book and the SS-letters containing the orders to start the holocaust)

    104. Re:"No consequences for violence" by TheTurtlesMoves · · Score: 1

      I think you are underestimating how *much* of this he/she is watching. If they are watching TV every waking hour they are not at school, I am not surprised at the behavior change. I don't even need to know what they watched. Same with video games, I think a lot of the "problems" have more to do with the habits surrounding how they play/watch so much in a 24 hour period. Not interacting with the real world and with real people for such huge chunks of time will have effects, at any age (see adults and Facebook). IMO anyway.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    105. Re:"No consequences for violence" by OeLeWaPpErKe · · Score: 0

      Mod parent up. The difference is in the feedback :

      What is violence ? Violence is simply using the real world to accomplish some goal as opposed to using reasoned argument, or other means. Intellectuals hate it, but of course, but eventually achieving any goal that involves the real world involves the use of violence (even if that violence is limited to threats, like threats of police action, or threats of not getting paid). As such violence is a constant part of every human action and cannot be avoided, nor should it be avoided. What should be avoided, at nearly any cost, is systematically escalating violence.

      So sports, with their rules-based violence, and of course, immediate cessation if anybody gets hurt : good ! Someone gets hurt, and immediate feedback will be forthcoming. Additionally, you get to be on the receiving end of that violence as well, so you will know what can happen, also : you will have somewhat realistic views of what happens when what kinds of violence are applied. You might even find out that there is a whole spectrum of violence, and a whole spectrum of balanced morality. You may even find out that morality can sometimes dictate the use of violence, against someone who's lost control for example. In other words : sports is real. It is a -slightly- simplified version of the real world that contains all the important elements relating to violence.

      Video games simply say either any violence = good (ie: translates to progress) (or, worse, no feedback at all)

      No feedback at all is worse because it encourages people to try out random things. And if someone starts trying out random things like in video games, ie. with guns ... sooner or later ...

      And video games are worse than tv because a tv doesn't really interact with the brain. It just puts it to sleep. Nevertheless, it is more than established that tv does increase violent tendencies. Video games engage, they try to keep as much of the brain as possible to busy itself with the game. Meaning video games literally teach parts of your brain to use violence that wouldn't have anything to do with behavior normally.

      And yes, rational people wouldn't be influenced like this. Of course, it's long since proven that people aren't rational at all, they mainly imitate whatever they interact with (mostly other humans, but also video games), and so counting on rational thought to prevent these sorts of outcomes is a bit like counting on the flying spaghetti monster to do it.

    106. Re:"No consequences for violence" by marcello_dl · · Score: 1

      A child is perfectly able to discriminate between reality and a videogame. That doesn't rule out the possibility that the videogame has effects on the subconscious mind.

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    107. Re:"No consequences for violence" by KillaBeave · · Score: 1

      My wife is a kindergarten teacher and distinguishing fantasy from reality is a big developmental milestone that kids are supposed to hit shortly before they enter her class. Some don't, and they're generally the ones that have issues with right and wrong, following basic directions and playing well with others ... and as a consequence generally perform less well than others. Kindergarten is a bit young to be playing Call of Grand Theft Rape-fest 19 or whatever, and most kids who didn't get the difference between fantasy and reality understand it before they go on to first grade, but not all. I'd imagine its possible that some percentage of these kids NEVER really understand the difference, or at least don't catch on until their teens. These are likely the fraction of a fraction that would see any influence at all from a violent video game ... but no more than they would get from movies/tv/music/books/youtube/anything else that I forgot.

    108. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Haven't you ever heard the saying that it takes 10 positive statements to outweigh 1 negative?

      That depends on the person. And that's for insults, not fictional media. If someone tells a child that two plus two is five, I doubt that you'd need to tell them that it is four ten times.

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      Filthy, filthy copyrapists!
    109. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      No, but it's better than stating it as a fact. The reason I feel that way so far is because there is no hard evidence to prove otherwise.

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    110. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Very few ads give objetive info about the product. For a car advert, you'll get ideas of luxury, speed, "funny feeling", but almost no real dada.
      Many ads are for products already know. Do you think I need to be reminded that Volkswagen sells cars or that I do not know what Coca-cola is=.

      They just remind you of the product again and again until they finally get up and buy it. If they didn't want it, then they wouldn't buy it. If they didn't do any research, then that is their own fault.

      Maybe you are being a little too optimistic about the ability of people (not only children) to discriminate between reality and fiction?

      I don't see any hard evidence or studies conducted on a majority of people to prove me otherwise (which doesn't make me correct). Especially for something like "do you believe that video games are reality?" I doubt there would be very many people who answer "yes," even children.

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    111. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Because the person wants to buy the product for one reason or another.

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      Filthy, filthy copyrapists!
    112. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Really? I played video games constantly when I was young (for hours and hours). No behavior change at all. That's anecdotal evidence, but so is his. There's really no good study that has been performed as of yet, as far as I know.

      Not interacting with the real world and with real people for such huge chunks of time will have effects, at any age (see adults and Facebook).

      Some people don't even care about the "real world." It's boring to them.

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      Filthy, filthy copyrapists!
    113. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Kindergarten is a bit young to be playing Call of Grand Theft Rape-fest 19 or whatever, and most kids who didn't get the difference between fantasy and reality understand it before they go on to first grade, but not all.

      I disagree. How many of them do anything noteworthy because of what they have seen in fictional media? Not many, I believe.

      I'd imagine its possible that some percentage of these kids NEVER really understand the difference

      Bad parenting, and I'd estimate that that percentage is extremely small based on my own anecdotal evidence. Of course, again, the opposing side needs to perform a scientifically valid study for someone to state either as a fact.

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      Filthy, filthy copyrapists!
    114. Re:"No consequences for violence" by daem0n1x · · Score: 1

      If this was true I should have become a mass murdering psychopath. Instead, I'm a peaceful citizen with a job, wife and kids. What's wrong with me? In fact, I think I have a bit too much empathy, which has put me in trouble a few times.

    115. Re:"No consequences for violence" by daem0n1x · · Score: 1

      Replying myself just to add this: People are all the time trying to blame other things for their own failures in raising their kids, be it music, games or TV. Drop that shit and learn to parent properly!

    116. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Which is exactly what a religion is. Peoples that don't actually read their religious texts but follow some leader instead. Weither you follow jesus or hitler is irelevent. Faith is what cause evil. There is only here and now.

    117. Re:"No consequences for violence" by pstils · · Score: 1

      GTA:San Andreas has an 18 certificate on it...how is this a valid example? I think kids will always find a way to be violent. If their model weren't provided by kung fu panda, or power rangers, they would still be hitting each other with sticks: it's not the specific way in which they exhibit that behaviour that's important. In some ways I think I've learnt from being overly violent - from the feeling of guilt and shame that followed - now I know more about the horrible consequences. Now when I play GTA San Andreas, I've a fully-developed sense of right and wrong (lol) and I can just enjoy speeding down the highway and crashing spectacularly.

    118. Re:"No consequences for violence" by tbannist · · Score: 1

      You sir, are absolutely wrong. Children must be protected from the dangerous examples set by Howdy-Doody and Gene Autry. Why little Stevey punched my little Billy in the face while playing Cowboys and Indians! This would never have happened if we hadn't allowed these violent cowboy shows on the air.

      Oh wait, am I on the wrong bandwagon again?

      The violent video game scare is just the latest in an endless series of scares about something ruining today's youth. I'm not sure how far it goes back, but I remember seeing a list that practically every decade had a different issue, many of which would be just laughed at today by any reasonable person. For example, I think it was the 1920s when the youth of America was being ruined by novels. Then it was movies, pinball, comic books, rock and roll, TV, disco, rap, hip hop and now video games.

      Anyone who thinks video games might be dangerous to children needs to be reminded that people just like them used to be worry that literacy would ruin the youth of America.

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      Fanatically anti-fanatical
    119. Re:"No consequences for violence" by gl4ss · · Score: 1

      there's no consensus on what is a positive contribution - which is the real problem with studies about kids, there's no consensus on what they should be like when they're adults and upbringing hasn't been the same for any generation so far and will not be for the foreseeable future.

      and playing to see things from different perspective is essential if you want to develope some empathy for the devil.

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      world was created 5 seconds before this post as it is.
    120. Re:"No consequences for violence" by AgentSmith · · Score: 1

      We should start by examining worst offending influences. Its possible that violent video games can lead to violence, but misreading religious texts can lead to genocide.

      There. I fixed that for you. Now back to topic.

      You can't stop people from having sex, and eventually having children. I agree with previous posts that we should understand these effects. I don't let my kids play video games without reviewing it first and understanding it to where I can make the decision to bar them from playing with it, explaining it to them in term they understand, or (if benign enough) let them play it.

      Not all parents are like this. If this helps parents realize that throwing a game at little Johnny to occupy him is going to lead to consequences down the road, then all the better. If my son isn't interacting well with other kids I take it as a personal responsibility, as a father, to realize changing my parenting is part of the solution. Some parents don't get this opportunity, since they might be working two or three jobs. Others are just plain ignorant about child development. I know the human species has lived for millenia without knowing how humans learn and develop. In this day and age, it's not enough to assume how you were raised is good enough unless you have the perfect life and can replicate those conditions exactly for your kids. We have to be better. We have to stop assuming that everything we absorb through our senses isn't affecting us.

           

    121. Re:"No consequences for violence" by Eunuchswear · · Score: 1

      No, but it's better than stating it as a fact. The reason I feel that way so far is because there is no hard evidence to prove otherwise.

      I think you mean "I have seen no hard evidence".

      (I don't claim that such evidence exists, I just find your unsupported claim that it doesn't exist unconvincing).

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      Watch this Heartland Institute video
    122. Re:"No consequences for violence" by KnownIssues · · Score: 1

      But who could you find to do research for something we all know is true, but would never want to admit and force us to change our behavior?

    123. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Alright. But until someone links me to it, I'll remain unconvinced (and really, it would be quite the task to perform such a study).

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      Filthy, filthy copyrapists!
    124. Re:"No consequences for violence" by penguinchris · · Score: 1

      I agree with your point entirely, but I also have to say that most of your examples are of positive role models. I've certainly had thoughts like "what would Sherlock Holmes or The Doctor do in this situation" when confronted with real-world problems, and I'm sure many people take positive cues from Star Trek characters ("what's the logical solution?"), and even superheroes.

      The problem comes when people have fictional role models that aren't "good", with the stereotypical example being any Grand Theft Auto character. I don't know if anyone uses zombies as a role model; vampires certainly (Twilight etc.)... but that seems pretty benign compared to murderous GTA gangsters :)

    125. Re:"No consequences for violence" by vux984 · · Score: 1

      And? Are you suggesting that I am "for" any of those? Or would like to live in a society that did this?

      That other societies have done this is just as reprehensible...

    126. Re:"No consequences for violence" by GooberToo · · Score: 1

      I don't think adults are more logical thinkers than kids or more immune to it necessarily, they just have more experience and recognition/fear of some type of consequences.

      All studies very clearly show, on average, people under the age of 25 or so, absolutely have less ability to logically think. Literally, people under the age of 25 or so, are mentally impaired compared to older adults. Furthermore, the younger they are, the less logically they can perceive the world. This is, in part, why many would like to see the drinking age raised to twenty five.

      This is why parents who allow their children to make adult decisions are failures as parents. Statistically, the vast majority of children will fail at making the most basic of logically sound, adult decision; especially when its in conflict with instant gratification. Its not the children's fault. After all, most children are factually, biochemically, retarded. Expecting them to reliably make logical conclusions is simply not realistic.

      Now then, to be absolutely clear, given that this is slashdot, that doesn't mean all children are incapable of making valid logical conclusions. It means the vast majority are incapable or consistently doing so.

      Yeah, the average person that sees Batman might think it's silly, but then someone can watch kick-ass and think "Maybe vigilantism really is okay" or something like that.

      That's exactly right. And that's why most slashdotters are too stupid to understand the complexities of reality. The simple fact is, people don't see violence and flip a switch and say, "violence good." Rather, it subtlety subverts their morale compass. Children with a strong morale center can withstand considerable pressures to deviate. But then again, exceedingly few people have a strong morale compass. And then on the other side, those who are of a weak mind or how no morale centering in their life, find it can become a powerful, if not overwhelming pull. More often than not, violence is presented as a fast form of conflict resolution, a means to obtain respect (frequently confused with fear), and an endorphin fed form of instant gratification.

      The real problem is, far, far, far too many fail to understand the subseptable numbers in society is far, far, far larger than they're willing to admit; as supported by an overwhelming number of studies over many decades. Hell, its trivially easy to find slashdotters who very clearly lack any form of morale compass and yet these walking exemplars absolutely refuse to acknowledge the people walk amongst us and sure as hell don't even see themselves as an example. Hell, the number of slashdotters who truly believe its not a crime unless you get caught is staggering; especially if we're talking about themselves. Hell, these walking contradictions will openly argue they are not criminals just because they wish it to be so.

    127. Re:"No consequences for violence" by swamprat0129 · · Score: 1

      We should start by examining worst offending influences. Its possible that violent video games can lead to violence, but misreading religious texts can lead to genocide.

      There. I fixed that for you. Now back to topic.

      I think he was right on his first post...

    128. Re:"No consequences for violence" by lpq · · Score: 1

      It's not just for insults, -- but anything involving subjective reality.
      The math example is one of objective reality. The harm done to one from video games, is, obviously, subjective.

      Whether or not you should be empathetic is also subjective if you look at the differing views relating to that in politics.

    129. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      It's not just for insults, -- but anything involving subjective reality.

      I'd say that's only true for people who have severe problems distinguishing fiction from reality. I for one had no problem. Apparently quite a few people are the same way, though there's likely no way of telling how many at this point.

      The harm done to one from video games, is, obviously, subjective.

      And, likely, statistically low. Or at least, we haven't seen any big effects yet.

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      Filthy, filthy copyrapists!
    130. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      I am not suggesting that you are for anything. But if you tell that:

      I've heard and read otherwise. That forced abortions and forced sterilization was commonly inflicted on people who violated the birth rules.

      it somehow implies that it was the right(legal) thing to do. My point is that those rules(laws) were not impartial and just another tool for opression.

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    131. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      My point is that marketing works mainly by "creating the need". Its objective is to say: "hey, if you buy this car/drink/whatever, you'll be cool/sexy/popular/safe"(*1). In doing this, they are manipulating adults that know the people in the ads are actors, that the things that appear are sometimes even impossible, and that the ad wants to manipulate them. And yet most ads succeed in having an effect in its audience.

      So, if even conscious adults who know the nature of the trick can be influenced, I think that just saying:

      I just don't see how someone, even a child, could believe that something so obviously fictional is reality

      is just a little too risky. Mind you, the study does not say that the kids think the game is real, but that it has an effect on them.

      *1: You may disagree, but then by logic most of the ads would be: "you need A, B and C and my product delivers A, B and C in a safe and efficient way. These are my charts so you can see it by yourself", and won't have smiling youngs living in a big, clean house using the product.

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    132. Re:"No consequences for violence" by lpq · · Score: 1

      We are talking about kids at an age when there is ample evidence that they are still discerning what is 'real' vs. not.

      As for you having no problem distinguishing what is real vs. not, good for you! Since you are not a young child, I would hope you'd be able to.

      'And likely statistically low' --
      Your evident bias in this prevents you from seeing the documented effects in children still in the emotional and 'reality assessment' phase -- which is what the article was referring to.

      "we haven't seen any big effects yet"
      Again, your bias prevents you seeing the large uptick in -- especially 'guys' who empathically challenged. There's been a noticeable increase in self-styled 'conservatives' who believe that those who are not as well off or have problems finding work or making ends meet or need healthcare are people who have brought everything upon themselves.

      A large number of people (large enough that there wasn't a large 'incident') agreed with 'torturing' prisoners -- a major difference from attitudes during the 70's, for example. When were violent video games introduced: ~1980's; the 'me' generation. When would we expect to see those attitudes rising in the adult population: ~ 10-20 years later or in the past 10 years or so and 'rising'.

      When would we see people challenging a minimum safety net for healthcare or other programs to help the needy? How do such attitudes speak of compassion? When was compassion redefined to include being 'unfeeling' and 'hard' on those in need (ala 'compassionate conservatism'): about 20 years after the rise of violent video games.

      Of course you can claim it's all circumstantial or coincidental, and I'm sure there have been other factors (like the popularization of torture on Fox TV in programs like 24Hrs). But to say we haven't seen any big effects, -- are you 'looking', or are you wearing blinders?

    133. Re:"No consequences for violence" by cowboy76Spain · · Score: 1

      I don't see any hard evidence or studies conducted on a majority of people to prove me otherwise (which doesn't make me correct). Especially for something like "do you believe that video games are reality?" I doubt there would be very many people who answer "yes," even children.

      The study does not address if the kids think that the video game is real or not. The study tries to find if playing the video game (even if they know it is not real) has an effect on them.

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    134. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      We are talking about kids at an age when there is ample evidence that they are still discerning what is 'real' vs. not.

      And we're also talking about the fact that the number of kids who do anything 'bad' because of this is small. Crimes, violence among youth, and the number of children who play video games... the numbers simply don't add up.

      As for you having no problem distinguishing what is real vs. not, good for you! Since you are not a young child, I would hope you'd be able to.

      I meant when I was a child. I played video games constantly, even at the age of five. Violent ones. I had no problems realizing that movies, video games, and other media was mere fiction.

      A large number of people (large enough that there wasn't a large 'incident') agreed with 'torturing' prisoners -- a major difference from attitudes during the 70's, for example.

      They may believe that it will end up protecting more people in the end (which I disagree with). You appear to have not taken their reasons for believing this into account. Whether or not they're 'right' is an entirely different matter. They could be deluded for all we know. This doesn't necessarily prove that they are violent.

      When would we see people challenging a minimum safety net for healthcare or other programs to help the needy?

      Bad examples. There could be any number of reasons that people disagree with the policies. There's more reasons that just thinking that the people are lazy. They may very well have this "compassion" that you speak of, and yet, for whatever reason, do not feel the risk is worth it.

      And it is indeed circumstantial. Especially since it happens twenty years after the rise of violent video games, not just a few.

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    135. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      but that it has an effect on them.

      And yet the effect it has on some kids, if any, does not appear to be large or worth worrying about.

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      Filthy, filthy copyrapists!
    136. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      Alright. However, many, many people (children included) play video games. A grand majority of them do not become violent or murderers. The effect this has on them, if any, must indeed be fairly small in that case. Or so it appears to me.

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      Filthy, filthy copyrapists!
    137. Re:"No consequences for violence" by KillAllNazis · · Score: 1

      Yes, it's a stupid handle. I made it up on the spot when I decided to make an account.

    138. Re:"No consequences for violence" by lpq · · Score: 1

      "And it is indeed circumstantial. Especially since it happens twenty years after the rise of violent video games, not just a few."

      That was my point -- it takes time before enough people (mostly males) who were exposed to such games to reach voting age and become a political force. Of course you wouldn't see results in a few years, as it would only affect the population as children 18 years of age and became voters. So you are looking at a minimum ~ 4-5 years lag time. Combine that with the fact that voting isn't as prevalent in those among younger voters (percentage wise), you wouldn't expect to see such influence in the population at large until about 15-25 years later.

      As for torture -- it used to be that it *didn't matter* if they thought we would benefit or not -- we didn't cross that line (at least if they did, it was done in secret, not as published presidential policy). I would say that a lack of empathy would in a larger number of adults would strongly feed into that policy being permitted as 'acceptable'.

      "And we're also talking about the fact that the number of kids who do anything 'bad' because of this is small. "

      No -- you are talking about that. I'm talking about the less noticeable problem of of US adults who have lower compassion -- Not just those who commit violent crimes. The study was about how violent video games lower empathy. Again -- you think I or the study is focusing on subsequent 'violence' perpetrated by these children. That's not what the study was about. It was about *empathy*, which is far more difficult to get a direct measure of in the population at large. One has to use more indirect measures to see these effects -- and I was attempting to show evidence that there is, indeed, less empathy in the US adult population, at large.

      It may not be cause and effect, BUT, it is certainly worth noting that *IF* it were true, that such games caused a lowering of empathy, then it could be a **partial** explanation for the general lowering of empathy that behavior, in the past decade, would indicate has been rising in the US adult population.

    139. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      As for torture -- it used to be that it *didn't matter* if they thought we would benefit or not

      And yet we still don't know their reasons for believing in it.

      No -- you are talking about that. I'm talking about the less noticeable problem of of US adults who have lower compassion

      And do you believe that that is enough reason to ban/censor something (even just for children), assuming that violent media is the actual cause (of which there is only circumstantial proof at best)? It is likely that if it affects children in ways that even they cannot notice, it would do the same to adults, right? There's also the fact that violent media existed even before that.

      The effect also seems quite small.

      It may not be cause and effect, BUT, it is certainly worth noting that *IF* it were true, that such games caused a lowering of empathy, then it could be a **partial** explanation for the general lowering of empathy that behavior, in the past decade, would indicate has been rising in the US adult population.

      I suppose so.

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      Filthy, filthy copyrapists!
    140. Re:"No consequences for violence" by CarbonShell · · Score: 1

      I personally have no doubt that games can influence people, but just as many other things. To simply single out 'violent games' is a little to simple.
      I have known all kinds of people from all kinds of backgrounds and with vastly different outcomes.
      I'd say the environment you grow up with will affect you more then anything.

      Also the black-white view of 'violent games' is crap as well. While we today are virtually gunning each other down, in my day we payed cops-and-robbers and used or fingers to 'shoot' each other
      What is worse? Clicking a mouse or holding an imaginary gun and shooting at living people?
      I'd say the latter.
      But in the end, instead of a violent person, I came out quite the opposite.

    141. Re:"No consequences for violence" by lpq · · Score: 1

      You asked: "And do you believe that that is enough reason to ban/censor something (even just for children),"

      Hey, myself - *IF* this society *didn't* ban 'sexual' content for those under '18' and wasn't so **successful**, in ghettoizing such content, I'd say NO. But the fact of the matter is that for whatever the reasons, such a bias against sexual content is considered acceptable enough by enough people that it's considered 'normal' and restricting access to it is fairly successful (up to a point, obviously).

      I'm suggesting no more than parity between the two areas. If 'non censorship' was really so important sexuality messages became as prevalent as violence messages, then I'd have no recourse but to accept that non-censorship was the will of the majority.

      However, as long as there is a disparity in the actual amounts of censorship between sexuality and violence, I maintain that cries of 'anti-censorship' are hollow and that such cries only are serving interests of those who control the media.

      Historically, anti-sexuality and pro-violence messages are most prevalent among theocracies who use pro-violence messages to prepare their future warriors for 'war', and use anti-sexuality messages to both subjugate women and increase control over the men. Control over sexuality is one way in which 'cults' control their members.

      Thus I see our "pro-violence", "anti-sexuality", **reality** (defacto), in the media as being a way to manipulate, mostly men, toward becoming better and more willing soldiers.

      I would prefer congruence of the messages allowed in video games, and TV programming to be congruent with what is legal in society. I.e. -- learning to kill people in a video game, or watching multiple ways to dismember people in a movie when such actions are illegal yet restrict sexuality messages in video games and the media even though such actions are legal is the height of hypocrisy -- making it NOT a 'censorship issue', but one of stripping bare, the subtle and harmful programming being fed to US citizens of all ages.

      Those who support 'anti-censorship' in the violence arena, IMO, are pawns, being used by the ruling 'elite'.

      While censorship is always a slippery slope, I don't see the argument really being about censorship, but about rejecting government and media manipulation through what is really censored (not by government fiat), but by actions of media monopolies that exist through the grace of the government (who do government bidding, like censoring sexuality over violent content).

      What got the FCC kicked 'back into action' and started the huge amount of extra censorship in the 200x's -- Janet Jackson's nipple. The media didn't do their job, so they were attacked by the FCC. Despite Fox and other stations finally winning against the FCC in court battles, regarding 'swearing', the new levels of censorship regarding sexuality have not been reduced last I saw. The more extremely bogus examples of this: showing women's 'butt cracks' (i.e. showing their behind in a thong bikini'). Other areas include **animated** pictures as those found in Japanese anime, ex: Ghost in the Shell, where the protagonist walks out of the water and she's shown from the rear as she walks out of the water. Before Janet Jackson -- uncensored. After: censored.

      The media does the government's bidding even though it may not be legally required to and in turn, the government gives the media many perks for enforcing or doing things that the government could never get away with. Another example: AT&T (SBC) giving a free access point to the CIA for all traffic routed through the US -- no court order required. All done voluntarily... AT&T is rewarded by be able to re-combine itself as a monopoly and continue to expand its business by buying up more parts of the telecom industry (latest being T-Mobile).

      Given the benefit to the government in allowing violence programming (in VG and vids (TV&movies), I can't help but strongly feel it's deadly wrong for th

    142. Re:"No consequences for violence" by cheekyjohnson · · Score: 1

      *IF* the sexual message was as allowed as much as the violence message, then I have to agree that our society strongly favors lack-of-censorship as a core value. But to see it supported only in a way that is congruent with 3rd world theocracies -- I see it as *bull*.

      I agree with you that it is idiotic that they censor anything. It has never made sense to me how sexuality is viewed as somehow worse than blowing someone's head off (or saying a few swear words). I don't think they should censor any of this content.

      --
      Filthy, filthy copyrapists!
    143. Re:"No consequences for violence" by eriqk · · Score: 1

      What is worse? Clicking a mouse or holding an imaginary gun and shooting at living people?
      I'd say the latter.

      I'd say it's the former. The latter will teach you to interact with real people. It will teach you social skills as well as motor skills, with the added benefit of burning off all the sugar you eat while running.

    144. Re:"No consequences for violence" by lpq · · Score: 1

      Awesome -- we are moving toward understanding/agreement!

      Do you also see why I am down on the 'violence' content while 'sexuality' is banned: not for a 'tit-for-tat', or 'fair-play', but because the current setup is a manipulation by the the government and the media supporting a 3rd-world-similar theocracy!

      Of **ALL** modern countries, the US has policies most similar to 'NONE', but instead, has policies similar to Islamic theocracies!

      A study was done in % people who believe in evolution.
      Of 34 countries, the only country who had a lower percentage of people believing in evolution was Turkey! (graphic) That's the company we keep.

      The US political and religious right have more in common with the Islamic fundamentalists (and terrorists), than any modern western nation. The screwed up views on sexuality and violence are two major symptoms of this. A side effect -- in countries where sexuality isn't repressed -- women have significantly more pay-parity with men. Also, in countries where sexuality is open and uncensored, violent crime is significantly lower than in countries where it is repressed.

      While, I admit, I'm not a huge fan of violent content (***realistic violent content, that is***, I can handle shoot-em-up sci-fi and fantasy till the cows come home!), I'd be much more willing tolerate it if I didn't feel it was a symptom of religious-warmongering control.

    145. Re:"No consequences for violence" by KillAllNazis · · Score: 1

      Slashdot you make me laugh. This must be my highest moderated comment so far, and it's also my most banal.

    146. Re:"No consequences for violence" by Transaction7 · · Score: 1

      Statistics are practically useless when, as on this issue, what you are trying to do is predict the net effect of divese influences, such as violent video games," not on a cage full of mice but on one unique individual child. On top of that fact and problem, the odds of anyone working on this actually having enough accurate information about the many and complex influences upon a given child, much less a thousand children in a study, to be able to say with any real confidence, or any statistical level of confidence, would be nil. Of course, when you move from your theoretical sample to the real world, you enter a loop in which the kids who are allowed to and do play these violent video games, or do so for the lengths of time we're talking about here, and probably the ones with lousy parents who are more likely to be violent anyway. Anybody who doesn't have a financial stake in these games and who ever sees kids who do and do not play them, or spend huge amounts of time playing them, knows perfectly well that games, and other media, are very carefully crafted to impact kids, bypass certain higher centers of thought, and influence them. When I was practicing juvenile law, the kids who were allowed ot and did listen to Marilyn Manson, Death Metal, etc.play such games extensively, or both, wee the ones who got into serious and repeated violent and other legal trouble.

    147. Re:"No consequences for violence" by Anonymous Coward · · Score: 0

      Martyros, you make some outstanding points supporting Dr. Vieira's findings. Thanks.

      Concerned Parent

  2. I don't care by Anonymous Coward · · Score: 0

    Shut up or I'll punch you.

  3. Violent or anonymous by Caerdwyn · · Score: 1

    Given the behavior I see in multiplayer games and forums, I'd say it's not violent content that destroys empathy.

    It's anonymity and the lack of consequences for bad behavior.

    --
    Everybody gets what the majority deserves.
    1. Re:Violent or anonymous by H0p313ss · · Score: 2

      That would be The Greater Internet Fuckwad Theory in a nutshell.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    2. Re:Violent or anonymous by mangu · · Score: 1

      Given the behavior I see in multiplayer games and forums, I'd say it's not violent content that destroys empathy.

      It's anonymity and the lack of consequences for bad behavior.

      Considering the recent events in Afghanistan, I beg to disagree, in part. Lack of consequences, yes. If you can kill people under the orders of your church and with the tacit approval of the government of your country, that's surely an incentive to bad behavior.

      About anonymity, I'm not so sure. There seems to exist people who enjoy broadcasting to everyone how obnoxious they are.

    3. Re:Violent or anonymous by Anonymous Coward · · Score: 1

      It's anonymity and the lack of consequences for bad behavior.

      No, it's just bad parenting. With the correct upbringing, people won't try to destroy others' fun simply because they can.

      Still, I doubt they believe there are no consequences for violence. The only people who can't distinguish real-life from computer games are these so-called researchers (ok, there may be some people with some weird brain disorder who can't see the difference either, but there shouldn't be more than a few of these).

    4. Re:Violent or anonymous by demonlapin · · Score: 1

      With the correct upbringing, people won't try to destroy others' fun simply because they can.

      Sadly, this just isn't true. Some people are born assholes.

    5. Re:Violent or anonymous by lgw · · Score: 1

      A few fatal beatings will sort that right out.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Violent or anonymous by Anonymous Coward · · Score: 0

      Perhaps he meant anonymity of the victims? You know, Red Shirts.

  4. Humans do not exist in a void... by Anonymous Coward · · Score: 1

    Ok, this one has really bugged me. Does anyone else think most studies like this miss a huge glaring point?

    We don't live in a void. If you remove one form of entertainment, another will fill it's place. Throughout history our great entertainments, our plays, our songs, our stories, have had tales of battle and the glory to be won through conquest of our foes.

    So while i feel it's obvious exposing people to violence alters their worldview, I want to see some data on how that compares to the other things that would normally be occupying their time if they weren't playing the violent game or watching the violent movie.

    ya know, like how does playing cowboys and indians, vs soccer, vs football, vs violent movies, vs video games, vs read books like world war z and 1984.

    Help us find the lesser evil! Because sorry, blowing stuff up will never be less cool.

    1. Re:Humans do not exist in a void... by Skidborg · · Score: 3, Insightful

      The thing is, when you actually go outside with your friends and play swordfight or war, you learn a degree of empathy that you don't get from video games since you won't have anyone left to play with if you insist on actually harming people. With video games, there's an entire internet full of strangers for you to remorselessly frag/spawncamp/teabag so there's no reason to learn how to actually socialize with them or even consider them to be human beings.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    2. Re:Humans do not exist in a void... by lgw · · Score: 2

      The thing is, when you actually go outside with your friends and play swordfight or war, you learn a degree of empathy that you don't get from video games since you won't have anyone left to play with if you insist on actually harming people.

      That's not how it worked when I was growing up (pre-computer-game). Instead, you learn that your gang needs to go bully someone weaker than you, so you can indulge in all the violence you care to, without consequence. Empathy? Some people enjoy hurting others - being there in person makes it better for the bullies.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Humans do not exist in a void... by Anonymous Coward · · Score: 0

      Help us find the lesser evil! Because sorry, blowing stuff up will never be less cool.

      While everything above this -^ is an idiotic utopia, I'm afraid you have a point here: I wonder why non-violent gaming is far less cool and, consequently, less represented on the today's game market?

  5. another useless comment by demonbug · · Score: 3, Funny

    Looks like Professor Edward T. Vieira, Jr. is in need of an ass-kicking.

    Right after I finish clubbing this baby seal to death in Grand Theft Orca.

  6. Or Maybe, by Bobfrankly1 · · Score: 2

    Maybe it's boys (and girls for that matter) that spend all their time playing video games (violent or not) and no time socializing. The lack of social interaction would hinder the development of empathy. How are you supposed to empathize, with "that which has no life?" (Oblig. southpark quote)

    1. Re:Or Maybe, by hedwards · · Score: 1

      That thought has crossed my mind as well. I'm not sure how one would develop empathy if the limit to ones social life were even the old school Atari and NES games. They aren't particularly violent, but they don't provide any sort of basis for developing empathy either.

    2. Re:Or Maybe, by Totenglocke · · Score: 1

      and that's a bad thing? Empathy (in almost every use of the term) is just a euphemism for "I don't have the spine to make tough choices that some people won't like". Do I feel bad that in order to keep company X running and keep most of it's employees paid means that 5% of the workers need to be laid off? Yes, but that doesn't mean I'm going to make a bad choice because I "empathize" with those 5% and thus damn everyone because I lack the balls to say "Sorry it sucks, but this is how it has to be".

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:Or Maybe, by Anonymous Coward · · Score: 0

      Well, this is all possible. It's also possible that people who naturally wouldn't develop empathy are drawn to this sort of game.

    4. Re:Or Maybe, by Gaygirlie · · Score: 1

      Maybe it's boys (and girls for that matter) that spend all their time playing video games (violent or not) and no time socializing. The lack of social interaction would hinder the development of empathy. How are you supposed to empathize, with "that which has no life?" (Oblig. southpark quote)

      I've always been introverted, very shy and I try to avoid any social interaction (except over virtual medias), I've never had more than 2-3 friends and I've always spent a lot of my time in front of the computer, usually playing violent games. Yet I am a very empathetic person (yes, pathetic too, but that's another matter) and everyone who knows me does attest to that. I like violent games and I often watch violent movies, too, yet I have trouble even killing insects not to mention doing anything aggressive towards any more intelligent life. I absolutely hate all kinds of aggressivenes and violence from the bottom of my heart in the real world, it's fun only when it's very clearly virtual.

      So even that theory doesn't really hold water. Or I am the odd one in the bunch.

    5. Re:Or Maybe, by Anonymous Coward · · Score: 0

      I think you forgot to close your tag.

    6. Re:Or Maybe, by Anonymous Coward · · Score: 0

      Maybe it's boys (and girls for that matter) that spend all their time playing video games (violent or not) and no time socializing. The lack of social interaction would hinder the development of empathy. How are you supposed to empathize, with "that which has no life?" (Oblig. southpark quote)

      This is might be an insight into my own personal experiences. I find I am not particularly fond of violent games, but have only very small interactions with friends and family, choosing to spend a great deal of time on the computer or activities that don't involve other people. I do feel very removed from these people and people (lack of empathy) in general which could be attributed to this; though this could also correlate with depression that I have suffered from, genetics, environmental factors, etc.

      I think a study that compared violent games played with friends, too those played alone might shed a bit more light on this.

    7. Re:Or Maybe, by Anonymous Coward · · Score: 0

      Maybe it's boys (and girls for that matter) that spend all their time playing video games (violent or not) and no time socializing. The lack of social interaction would hinder the development of empathy. How are you supposed to empathize, with "that which has no life?" (Oblig. southpark quote)

      ding ding ding! We have a winner folks!

      And the next big newsflash from the researchers will be that kids who spend 99% of their time reading books instead of socializing end up being introverted and tend to lack empathy and other social skills.

      But this just takes us back to the old "nature vs. nurture" debate, which has always been a pile of horseshit. It's a combination of both; yes, introverted activities tend to lead to a more introverted person. But it's also true that people naturally inclined to be introverts will seek solo activities rather than social ones. And the opposite is true as well; kids who tend to be naturally social seek less solo activities and more group activities.

    8. Re:Or Maybe, by Bobfrankly1 · · Score: 1

      Maybe it's boys (and girls for that matter) that spend all their time playing video games (violent or not) and no time socializing. The lack of social interaction would hinder the development of empathy. How are you supposed to empathize, with "that which has no life?" (Oblig. southpark quote)

      I've always been introverted, very shy and I try to avoid any social interaction (except over virtual medias), I've never had more than 2-3 friends and I've always spent a lot of my time in front of the computer, usually playing violent games. Yet I am a very empathetic person (yes, pathetic too, but that's another matter) and everyone who knows me does attest to that. I like violent games and I often watch violent movies, too, yet I have trouble even killing insects not to mention doing anything aggressive towards any more intelligent life. I absolutely hate all kinds of aggressiveness and violence from the bottom of my heart in the real world, it's fun only when it's very clearly virtual.

      This sounds very like my life leading up to age 20. However, empathy isn't limited just to straight killing and aggression. Empathy is "fellow feeling", the ability to recognize and, to a degree, put yourself in the place of the person or thing you are empathizing with. Even today I find myself at times unmoved when everyone around me is responding to another's strong feelings. I've certainly changed since I started socializing much more, but you could say my empathy development was delayed. I am more empathetic around situations or emotions that I've experienced before, then I am in those I'm new to. So the last line of your paragraph applies when I say it too:

      So even that theory doesn't really hold water. Or I am the odd one in the bunch.

    9. Re:Or Maybe, by Bobfrankly1 · · Score: 1

      This is might be an insight into my own personal experiences. I find I am not particularly fond of violent games, but have only very small interactions with friends and family, choosing to spend a great deal of time on the computer or activities that don't involve other people. I do feel very removed from these people and people (lack of empathy) in general which could be attributed to this; though this could also correlate with depression that I have suffered from, genetics, environmental factors, etc.

      I think a study that compared violent games played with friends, too those played alone might shed a bit more light on this.

      That would likely produce interesting results, but I would stipulate that the "friends" be classified as those socialized with offline more then online, or at least the offline/online socializing be in equal measure. I could make an exception for online video chat, being that the human face is the great communicator when it comes to emotion (emotion being at the root of the issue), and video chat would allow for this.

    10. Re:Or Maybe, by Gaygirlie · · Score: 1

      [quote]Even today I find myself at times unmoved when everyone around me is responding to another's strong feelings. I've certainly changed since I started socializing much more, but you could say my empathy development was delayed.[/quote]

      I personally have no issue with such and my empathy development hasn't been delayed either. I find it very easy to relate to someone else's feelings, no matter if I've been in a similar situation or not. I just wonder if my gender has something to do with this or not. It could potentially have some relation to it, but I have no idea to how big degree.

    11. Re:Or Maybe, by eriqk · · Score: 1

      But then again, maybe you're just an asshole. But the again again, maybe you just like to play one on the internets.

  7. Public School by internerdj · · Score: 2

    I wonder what they would find if they ran a similar study of a semi-controlled environment filled with their peers with regular violence that was inconsistently punished rather than video games.

  8. Oh, this again. by Gavin+Scott · · Score: 1

    Personally I think violent TV is probably worse than violent games. Kids learn to behave by copying behaviors they see in other people, so when they see violence on TV it's a passive experience that may leave them wanting to try it out for themselves, to see what it feels like, etc.

    In a game, they've already committed the violent act so perhaps there will be relatively less chance they will want to act it out in real life as they will have to some degree gotten the violent acts "out of their systems".

    G.

    1. Re:Oh, this again. by TubeSteak · · Score: 1

      "The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."

      These things don't happen in a vaccuum.
      Science and world events undeniably show us that even the most stable individual will turn into a brutal sadist under the wrong conditions.

      It's the parents, stupid.

      --
      [Fuck Beta]
      o0t!
  9. No Studies? by Grindalf · · Score: 1

    I've read about quite a few studies in the media into causality between video game violence and criminal activities. They all said that there was none as I recollect. I wonder if there is there a purient reason why people must cast around to locate a brick to lob at video games (or television / film as used to occur in bygone eras). If you don't like video games, don't play them – that's the morally correct response as you are then not interfering with someone else’s property and personal boundaries.

    --
    The purpose of existence is to make money.
  10. A comment on Fark sums this up perfectly by heypete · · Score: 5, Funny

    Fark user FloydA: I think if boys play this game, they will grow up to abuse women, in exactly the same way that I played Asteroids when I was young, and I grew up to be a triangle.

    (said in regards to the "Capture the Babe" multiplayer level category in Duke Nukem Forever)

    1. Re:A comment on Fark sums this up perfectly by hedwards · · Score: 4, Insightful

      It's a valid point, you don't see people getting up in arms when it's a female protagonist beating or generally abusing male antagonists. I gave up watching most prime time TV because it was typical for the wives to behave like abusive bitches and for the husbands to more or less cower.

      One has to wonder whether it's not as big a problem as is advertised or whether men just have that little value in modern society.

    2. Re:A comment on Fark sums this up perfectly by Splab · · Score: 1

      I grew up with quite violent video games, and I must say there is some truth to what these guys are saying - I may not want to go out on a rampage, but I sure am emotionally distanced from bad stuff. Granted, might just be a defect or lack of good care - or it may stem from games, but I sure as hell lack a lot when it comes to "normal" emotions.

    3. Re:A comment on Fark sums this up perfectly by Anne_Nonymous · · Score: 1

      Play Asteroids; Don't Be A Square.

    4. Re:A comment on Fark sums this up perfectly by shadowofwind · · Score: 1

      I think its generally futile to argue on this subject. Its like arguing with creationists. Everything we do affects us to some degree, violent video games included.

      But on the subject of 'normal' emotions....By the time I was about 20 I was emotionally numb and sometimes appallingly cruel. Was it a result of abuse, or was in an inherited insensitivity and viciousness such as causes abuse? Probably both, but in a way it doesn't matter. Although you can't snap your fingers and change yourself, with time and effort you can still grow yourself into something better. Although you may remain deformed in certain ways, it doesn't stop you from making the best of it and developing your sensitivity and empathy in other ways. And probably you can feel again if you can face up to what you feel. Such has been my experience anyway.

    5. Re:A comment on Fark sums this up perfectly by Anonymous Coward · · Score: 0

      Mod parent informative: TIL Fark still exists. I thought that place died 10 years ago.

    6. Re:A comment on Fark sums this up perfectly by Mitsoid · · Score: 1

      See, I found violent video games did little for my morals or empathy... My morals and empathy were shaped more by 2 snipers taking out random people as they walk to/from school, or get gas, then from violent video games. Knowing one moment I'm walking to school, and the next moment my brains might be on a tree 30 feet away... That effected me more then doing it to someone in a video game.

      I would say news outlets broadcasting for 2-3 days straight about the same violent real life stories more impacting.... I mean, Columbine, Twin towers, DC Snipers... with so much violent fluff in between... The media makes it sound like society is crumbling and there's no such thing as good news anymore... Hell, I hear more good news here on Slashdot then I see on TV -- Unless it's some sappy sad story about a kid who eventually gets a better life (Great for him, but that's self-serving news, not broader community impacting good news)

      In fact, the only 'good' news story I heard recently was that Fairfax firefighter crew who go to all the world disasters and help people, and that got all of a 20 second story. I think it was followed by how the DC local government is corrupt for the next 2 minutes

      Hard to feel like you should care about people if it looks like that's not what society does or expects of others

    7. Re:A comment on Fark sums this up perfectly by Anonymous Coward · · Score: 0

      Good thing we've got Fark users that will single-handedly debunk scientific studies with a 10-second comment. It's all common sense, after all!

    8. Re:A comment on Fark sums this up perfectly by martinQblank · · Score: 1

      "...or whether men just have that little value in modern society."

      We still got the sperm bitches! Of course, after we aren't needed for that it's pretty much going to be spider killing and house painting...

    9. Re:A comment on Fark sums this up perfectly by Anonymous Coward · · Score: 0

      Hmm.

      Now I'm wondering if we could use the argument "World War I and World War II happened back before there were any video games. Ever since video games came out we haven't had a world war. Therefore video games *reduce* violence, rather than increase it."

      After all, there were far more violent conflicts before video games came out then after. And there were less people back then so that's even more ridiculous! Hell, 99.99999(repeating)% of all major AND minor conflicts occurred before the advent of video games! Also, a vast majority of the world that currently has violent conflicts, such as Africa and South America, have very *few* video game players! This means that video games can be seen to actually decrease the rate of violence!

      Oh the fun of messing with statistics and making correlation causation.

      But I would agree that if video games hit the point where it is difficult if not impossible for the laychild to distinguish from reality, then there's potential to hinder the development of positive social skills. I don't think we've hit that point yet, but as games become more impressive graphically and have interfaces that are more 'real' then just clicking buttons, the danger gets more and more real. Heck, imagine if a kid played in a holodeck killing people for most of his formative years. Unless you hammer in that reality and games are different, the kid's gonna go around beating people.

    10. Re:A comment on Fark sums this up perfectly by Angst+Badger · · Score: 1, Insightful

      One has to wonder whether it's not as big a problem as is advertised or whether men just have that little value in modern society.

      It has more to do with being at the tail end of a time period when spousal abuse of women was considered normal and was tolerated, so there was a big push to alter its depiction in the media to discourage it. Now that times have changed some, albeit not enough yet, one of the side effects of abused women finally being able to come forward and seek help is that the much smaller number of men who have been abused by their wives are beginning to be able to come forward. They're still mostly below the radar, but as public awareness of the problem grows, expect there to be a backlash against thoughtless media depictions of it.

      There are always loud reactionaries associated with any kind of attempt to deal with social problems, but for the vast majority of reasonable people, it's not an us-versus-them thing. It's just a matter of directing limited resources at the most serious -- or just most visible -- problems first.

      --
      Proud member of the Weirdo-American community.
    11. Re:A comment on Fark sums this up perfectly by gmhowell · · Score: 1

      One has to wonder whether it's not as big a problem as is advertised or whether men just have that little value in modern society.

      http://www.singularity2050.com/2010/01/the-misandry-bubble.html

      You tell me.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    12. Re:A comment on Fark sums this up perfectly by Protoslo · · Score: 1

      Indeed! I haven't been able to get through a sitcom or (gasp!) ecchi anime in years, but I had never thought about the pervasive thematic similarity between the most popular American television genre and the most socially retarded (not a small accomplishment) subgenre of Japanese anime.

      In fairness, lately I have been quickly overwhelmed by the awfulness of every prime-time TV show. If it's not on HBO, Showtime, or AMC, you can probably forget it; I don't mean to imply that those channels are unending fonts of quality, either, though, just that they seem to have a monopoly on it. There are certain pervasive cliches that I refer to as "network TV *" (e.g. "network TV" sex, precious grade-schooler, teenager, submissive husband, etc.), and the sitcom seems to be the ultimate distillation of such tropes. I have not yet been married, but I feel fully qualified to write an average episode of an average marriage sitcom. Network TV police drama is a close second; I couldn't presume to write an episode of "The Wire" without at least as much research and experience as David Simon--and even then, I would have get years of practice with scriptwriting--but shows like "CSI" or "The Mentalist" or "NCIS" are another matter altogether.

      Although I don't have enough evidence to make a claim about the general population (indeed, if anything, I only have counter-anecdotes), I personally seem to have a regulation mechanism for media consumption. After I watch enough exemplars of any TV or movie genre (the threshold seems to vary according to maturity and innate or early-childhood-born preferences for the core content of a genre: it took hundreds of action movies to sour me, a few dozen TV dramas, and a handful of sitcoms, but two ecchi animes were more than enough when I discovered anime at age 17), the banality and derivative quality of the writing become painfully apparent, and my enjoyment is lost.

      While I'm not sure about the specific genesis of my system of morality (for that matter, I can't confidently and accurately describe what it is), at least I can say that repeated exposure to unsophisticated or redundant themes makes me want to avoid further experiences with them at all costs. This is true of books and video games as well, the greater diversity of those media (especially written media) just makes it less obvious. I feel I can be on somewhat firmer ground in claiming that the average "serious gamer" tires of violence for its own sake very quickly, and requires increasing levels of sophistication and novelty in gameplay as well. 7-14 year-olds (the subjects of the study) may not be too far advanced in such tastes yet, but they surely will be. I realize that coming to demand variety in one's violence is far from a refutation of the claim that early exposure to violence impairs the development of empathy, but it at least speaks to the improbability of some positive craving or tendency to violence being created.

      Perhaps the best source of empirical data on (late adolescent and adult) violence conditioning comes from the experience of the U.S. armed forces over the past century. Especially since WWI, there has been a constant reevaluation and evolution of soldier training practices, the result of which has been that increasing percentages of infantry troops actually fire their weapons, and do so with increasing purposefulness, when contact with the enemy (militarily) demands it. Nothing close to a "perfect" regimen yet exists, however, since even after very rigorous modern training, a large portion of deployed soldiers end up with traumatic mental disorders after experiencing the actuality of combat and killing (even though there is very likely much less "baseline" empathy between a contemporary American soldier and an impoverished non-English-speaking Muslim irregular than there would be with, say, an average WWII Wehrmacht private or even a VK). It is almost certainly much harder to desensitize a soldier of eighteen or more than a seven year-old, but such data do d

  11. I'm torn on this one by GodfatherofSoul · · Score: 1

    I have a feeling that game violence desensitizes people to real violence, but it doesn't appear that stats back that up. However, I do know for a fact that entertainment violence produces a Hollywood impression of how violence goes down in real life; like bullet effects, injury stamina, etc.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  12. Only games tho. by dadelbunts · · Score: 5, Funny

    Yes but only violent videogames. Other forms of media that depict violence such as movies, magazines, books, comics, and songs no. Actual violence no. Videogames yes. THEY ARE THE WORK OF ALAN TURING'S HOMOSEXUAL DEVIL MACHINE.

    1. Re:Only games tho. by naich · · Score: 1

      I know you are trying to be funny, but it's worth pointing out a couple of things. None of those other things are as immersive as video games. These are kids, remember? They really do learn from experience. The effect will be far greater coming from an activity that totally absorbs your attention by allowing you to take part in it. Actual violence is provably more effective - kids that grow up in violent households usually become violent themselves. Lastly, I don't recall the last time someone said that actual violence was OK while video games are not. Humour works best when it keeps some sort of tie with reality.

    2. Re:Only games tho. by Effexor · · Score: 1

      Lastly, I don't recall the last time someone said that actual violence was OK while video games are not.

      So I guess they never made you play dodgeball in school.

      --

      As the air to a bird or the sea to a fish, so is contempt to the contemptible -W.B.

    3. Re:Only games tho. by dadelbunts · · Score: 1

      Not immersive? You must have never enjoyed a good novel.I would sit there and read for like 3-4 hours when i was 10-12. Not immersive my ass. Kids are naturally violent, at least males. Do you think children in the 1950s playing cowboys and indians with bb guns got that behavior from playing contra? I know i didnt, contra was just something i enjoyed when it was too hot, rainy, dark to go outside and cause real trouble and mayhem. Maybe violent people are attracted to violent videogames and other media, and not the other way around.

  13. i don't know by thePowerOfGrayskull · · Score: 1, Funny

    I don't know. Let me punch you in the face after I play GTA and I'll get back to you on how much I can empathize with how your broken nose makes you feel.

    1. Re:i don't know by cpicon92 · · Score: 1

      In other news, reading Slashdot has been found to produce a lack of empathy in adults...

  14. jesus may not have been god, may have been queer? by Anonymous Coward · · Score: 0

    then he/she or it should have been killed violently? again, the trouble with part-non-fiction? bring it home for a moment with, say, us?

    do we seek the truth?

    do we really know how queer we are?

    is all life more important than anything else?

    do we hide our feelings for/hurt others?

    are we always afraid of somethings we can't see, & the deception that we can see?

    a little queer? jesus (or a nameless cave dweller?) could have been like us? all the same. line up.

  15. Probably by JonySuede · · Score: 1

    Probably, but not as much as killing and torturing smalls animals. There is nothing like removing the skin of a living thing while keeping it alive to hinder a child's moral development.

    --
    Jehovah be praised, Oracle was not selected
  16. BS, when you die it hurts. by elucido · · Score: 2

    Even when playing a violent game as a child, I hated to lose the game or die and have to start over.

    So when you die in a game it hurts. If they don't think it hurts enough then perhaps the punishment for death in the new games should be like it was in the old games. When you died in some of the old school games that was it, or you'd get 3 lives and after losing all 3 that was it, and you had to start from scratch to get back to where you were. So dying in a game meant something.

    1. Re:BS, when you die it hurts. by rekenner · · Score: 1

      Yeah, in modern games you respawn instantly and lose a few seconds of progress in the majority of games. Games, aside from those that are competitive or made by Atlus, don't have difficulty anymore.

  17. Design consequences into the game by elucido · · Score: 3, Interesting

    Such as if you play a game and you play violently, maybe your enemy just attacks you harder, forcing you to be more tactical rather than just trying to rambo your way through the AI.

    Also dying in a game should be a bit more painful. You lose all your gear and you start at the first level, thats how it was when I played growing up. They didn't have a "save" feature.

    1. Re:Design consequences into the game by Angst+Badger · · Score: 2

      Also dying in a game should be a bit more painful. You lose all your gear and you start at the first level, thats how it was when I played growing up. They didn't have a "save" feature.

      Thank you so much! I've been waiting patiently for forty years to find out what "get off my lawn" would sound like coming from our generation, and you have surpassed my wildest expectations. Never did I imagine it would come in the form of something like, "Listen sonny, when I was your age, we didn't have save points. We had to pump in more quarters. Uphill. Both ways. In the snow."

      --
      Proud member of the Weirdo-American community.
    2. Re:Design consequences into the game by Anonymous Coward · · Score: 0

      In video games usually there is no veritable depicting of player's victims' suffering. Targets are usually unidimensional, persistently aggressive toward players, ignoring their own wounds, or even if they respond with plead for mercy, they easily reset back to offensive mode a little while later. Also, there is no facial expression of mortal fear and pleading for their lives. NPC's are more like robots or puppets then real living beings. I don't think anyone could mistake life for game. Consequently, games do not burden the conscience of players as much as real violence would, so I can't really see them as "murder training". However, if NPC's and avatars were made more lively, then yes, I believe creators would be obliged to steer the gameplay in such way to induce consequences of actions upon players and make the connection clear.

    3. Re:Design consequences into the game by s1lverl0rd · · Score: 1

      I don't think losing your gear and having to restart is enough. It's still not the message you want to teach youngsters - "No, it's okay, if I hit that bald guy and he shoots me in the face, I'll just lose my school bag and wake up at home. No problem at all"

      Of course, I'm pretty sure no kid is that stupid. Pretty sure. Hmm.

    4. Re:Design consequences into the game by Anonymous Coward · · Score: 0

      Ah, but it was most definitely possible to die ingame from not playing aggressively and violently _enough_.

  18. How did they test this? by nzac · · Score: 1

    I think that one aspect of violent games is that you lean to realise that the violence is fake (did not actually happen), even though is right in front of you. This can then be extended to all acting real actors. Of course less social interaction stunts growth as well. As for types of more types violence being acceptable to them this influence comes from all media they watch from the tv and internet as well.

    If you show a bunch of (potentially very badly) acted out videos to them then ask them how they feel then i could defiantly see some differences.

    The 'no consequence because you can try again' idea, i think is bullshit unless you are talking about some really thick kids. Generally i would think less real experience would make them more scared to try things.

  19. Bullying is worse. by elucido · · Score: 1

    But they never make the connection that most violent adults were bullied as kids.

    1. Re:Bullying is worse. by internerdj · · Score: 1

      How many violent adults played videogames as children? How about watched violent tv? Read a violent book? Baited a hook with a worm?

    2. Re:Bullying is worse. by Totenglocke · · Score: 1

      How many violent adults grew up long before video games and tv were invented? Oh I forgot, we've only had violence in the last 80 years.....

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:Bullying is worse. by Anonymous Coward · · Score: 0

      Or ingested dihydrogen monoxide!

  20. I'm starting to think maybe by grapeape · · Score: 1, Insightful

    For quite a while I was an advocate of the idea that since I've played games for years and it hasn't had an effect on me that its not an issue. However, one cannot ignore a drastic change in the behavior of kids today, empathy being one of the biggest changes I have noticed. I have witnessed some truly horrible things that have happened at my kids schools that simply didn't happen or were even thought of when I was young. I can remember when I was a kid shooting a bird with a bb gun, I felt so guilty about it that I don't think I ever used that bb gun again, but here in my neighborhood we had a couple of kids going around and killing pets repeatedly and after being caught they laughed about it.

    One difference I have realized that I had ignored previously is that I didn't grow up with even semi realistic games, in fact when I was a small child games didn't even exist beyond pong, space invaders, etc...in fact the most violent games I can remember were things like death race and boot hill. While I know one of the popular arguments has been that movies, tv and books have depicted violence since their beginnings, but there is a big difference that I think is ignored. In other media the person perpetuating the violence is someone else, in modern games even if the character is visually on screen its still the player directing their actions. As adults we are able to separate fantasy from reality, for kids thats not so clear. While I would never advocate banning games, I do think that children can be far more susceptible to influence than we want to believe. It should be a parents job to mold and guide their children, I know that I try to, but many parents don't which brings up the dilemma of how to deal with it when parents dont do their jobs. The easy answer is to blame bad parents but that doesn't fix problem and society is still left to deal with it.

    1. Re:I'm starting to think maybe by Anonymous Coward · · Score: 0

      I have witnessed some truly horrible things that have happened at my kids schools that simply didn't happen or were even thought of when I was young. I can remember when I was a kid shooting a bird with a bb gun, I felt so guilty about it that I don't think I ever used that bb gun again, but here in my neighborhood we had a couple of kids going around and killing pets repeatedly and after being caught they laughed about it.

      Kids have been going around killing pets for fun since before writing existed. I guarantee that there were kids, probably near you, that did that when you were young, you just didn't hear about it.

    2. Re:I'm starting to think maybe by Anonymous Coward · · Score: 0

      Actually, the easy answer is blaming violent games and/or society. The games of your formative period were as they say, but the games of my formative period were rather violent, and yet, I have no trouble distinguishing between fantasy and reality. The argument remains, it's just that you've gotten old :) (I'll get off your lawn now :p)

    3. Re:I'm starting to think maybe by codazoda · · Score: 1

      There is no solution to the problem of parents that "don't do their jobs". Banning one thing or another certainly won't help.

    4. Re:I'm starting to think maybe by Anonymous Coward · · Score: 0

      Maybe it's more that the real world has little to no consequences for children these days.
      I have a nephew that has behavioral issues. A friend of his mother came to pick him up from school, and when he steadfastly refused to go she dragged him to the car. The result - she may have traumatised him and is no longer allowed to pick him up. He has managed to get the school closed for a day to discuss his problems and all that has come of it is that he was asked what would make him happy.
      Is it any wonder that he behaves badly when the result is that the adults bend over backwards to make him happy?

    5. Re:I'm starting to think maybe by HeckRuler · · Score: 1

      Yeah, I hear where he's coming from, but talking with my dad about old time makes me realize how much he shielded me from the majority of it.
      So the whole "back in my day" meme is rose-tinted for a reason.

    6. Re:I'm starting to think maybe by corbettw · · Score: 1

      However, one cannot ignore a drastic change in the behavior of kids today, empathy being one of the biggest changes I have noticed.

      Yes, and I hear they are lazy, disrespectful to their elders, and will be the downfall of our society.

      --
      God invented whiskey so the Irish would not rule the world.
    7. Re:I'm starting to think maybe by turbclnt · · Score: 1

      So, I have to ask - out of all the things that must have changed since you (or me for that matter) were young, why do you think it was only video games? Could it be that FOX has more violent shows on it now? Or there is more pollution in the air? How about kids spending more time indoors? Or, how about diet for that matter?

      I dunno...I think this question will never ever have a real answer. There are way too many variables. Any "study" you show me, I can easily refute by saying you didn't take into account one of a million potential other things which could affect a child's psyche. You simply can't have an "N" large enough to exclude all the variables out there. There never will be a real answer to this question until someone grows a bunch of cloned kids and locks them in 2 separate rooms for their entire lives: one with violent video games and one without. Since this isn't going to happen, can we *please* stop burning research dollars on this nonsense? Us other scientists have real work to do with the ever decreasing research budget pie.

      What's the solution to the problem then? I would actually encourage everyone that the correct answer to this questions really is "maybe". But, I think good parents are smart enough to actually figure out where their kids are in life, and what is best for their particular children. There is clearly not a one-size-fits-all answer here. At the same time, I think the right thing to do is really quite simple: If your kid is killing pets with a BB gun, maybe no violent video games. If your kid is normal, see how he/she handles playing Doom or something similar for a bit. If he/she starts getting aggressive, pull the games away. Is this really as hard as everyone makes it out to be?

    8. Re:I'm starting to think maybe by dkleinsc · · Score: 2

      Then, as I was saying, our youth should be trained from the first in a stricter system, for if amusements become lawless, and the youths themselves become lawless, they can never grow up into well-conducted and virtuous citizens ... Thus educated, they will invent for themselves any lesser rules which their predecessors have altogether neglected.

      What do you mean?

      I mean such things as these:--when the young are to be silent before their elders; how they are to show respect to them by standing and making them sit; what honour is due to parents; what garments or shoes are to be worn; the mode of dressing the hair; deportment and manners in general. You would agree with me?

      Yes.

      But there is, I think, small wisdom in legislating about such matters,-- I doubt if it is ever done; nor are any precise written enactments about them likely to be lasting.

      Socrates complaining about Kids These Days.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    9. Re:I'm starting to think maybe by Fallingcow · · Score: 1

      My wife teaches third grade. This year she's got a bunch of CoD:Modern Wafare players (yes, in 3rd grade--their parents must blow) and they all laughed at the sad parts of Where the Red Fern Grows and Island of the Blue Dolphin. Not some sort of laugh to cover sadness--they genuinely thought the dogs dying and the kid getting killed and all that were funny. Anything involving violence is hilarious to them.

      She found that pretty damn disturbing, and thinks the fact that pretty much all they do at home (and all they talk about) is CoD might have something to do with it.

    10. Re:I'm starting to think maybe by Anonymous Coward · · Score: 0

      Back in the mid 80s, a kid who went to my school (a total psycho) burned down the local train station. There was no Doom or Grand Theft Auto back then, and 8 bit Nintendo was only beginning to catch on.

        There always was and always will be psychos in our society.

    11. Re:I'm starting to think maybe by TheThiefMaster · · Score: 1

      This is an important and informative post and I have no mod points...

      The industry already knows about the harmful effects on children, which is why the games have age ratings. I've seen pre-teens playing grand theft auto, with the parents clearly oblivious to the age rating.

    12. Re:I'm starting to think maybe by grapeape · · Score: 1

      I never said it was only video games my point was that its a highly violent form of media that parents pay far less attention to, I dont know if its ignorance or stupidity but I see it all the time. I know a neighbor of mine got really upset with me because her son caught a glimpse of the movie House of Wax when he was at my house with my kids waiting for his mother to get home. She completely freaked out that it was an "R" rated movie he was exposed to....then around christmas she was asking me to help her find a copy of CoD Black Ops since that was #1 on his list. I just think many parents tend to ignore gaming since after all its just a game...

    13. Re:I'm starting to think maybe by Zerth · · Score: 1

      My wife teaches third grade. This year she's got a bunch of CoD:Modern Wafare players (yes, in 3rd grade--their parents must blow) and they all laughed at the sad parts of Where the Red Fern Grows and Island of the Blue Dolphin. Not some sort of laugh to cover sadness--they genuinely thought the dogs dying and the kid getting killed and all that were funny. Anything involving violence is hilarious to them.

      She found that pretty damn disturbing, and thinks the fact that pretty much all they do at home (and all they talk about) is CoD might have something to do with it.

      Ok, that's the first post I've read that might change my mind. Anybody who thinks WtRFG is hilarious is fucked up.

  21. Hmm by Anonymous Coward · · Score: 0

    Once again, what excuse did Hitler have? Or Charles Manson? Or the biblical Cain? Here in the states, I don't know if it is even possible for people to have less empathy than they do.

  22. And if they aren't rich preppy kids? by elucido · · Score: 1

    And they live in a violent neighborhood? What good would any of this censorship do when they get to see people being shot and stabbed IRL?

  23. A better study by vlm · · Score: 2

    "no consequences for violence"

    Not in any game I've ever played. You take a level 1 trainee mage up against a "boss" dragon, you get turned into ashes. Not fun at all.

    I think a better way to study the influence of violent video games would be to study attitudes in boys about sizing up the opposition, and estimating the oppositions abilities, having a plan for running for it, and sharing gossip with their buddies about the best way to beat the other kid.

    I'm thinking there is no influence... Stories about my grandfather getting into fights as a little kid sound about like my sons stories, yet my grandfather was too young for video games by about half a century.

    Typical boy fight for the last couple centuries or longer: "Well he said some $#%^ so I decided to whack him one to teach him a lesson and one thing led to another and next thing you know we're in the principals office getting disciplined"

    Theoretical boy fight, when affected by video games: "Well I heard he drops phat loot and my buddy told me he's vulnerable to bludgeoning weapons and I need a defense against his poisonous spit, and I figured he's about a level 9 boy based on his STR and CON, and I'm about a level 10 boy based on my WIS and INT and CHA, so I figured I can take him pretty easily, and I got a cellphone-rune-of-recall if I need help, and a level 2 flask of bactine and a healers kit of bandaids, so I'm all good, I'm gonna camp his respawn point and get him when he steps off the school bus".

    Pretty obvious which is more realistic.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:A better study by Anonymous Coward · · Score: 0

      Theoretical boy fight, when affected by MMOs: "I'm bigger, stronger, and faster than this little kid and therefore I'm allowed to beat on him without consequences." Wait, that sounds about right for bullies doesn't it?

      Your rhetoric is about the same as what religious people use to attack scientific research that is counter to their deeply held beliefs. It's hard to hold yourself to the same standard you hold them, isn't it?

    2. Re:A better study by dev.null.matt · · Score: 1

      While what you say is basically true, one of the major differences today is that the kid who got beat up wouldn't come in with a knife / gun the next day. Also, the bullies, even in my day, typically didn't resort to weapons, even if they lost the fight. From what I hear and see on the news (not just Fox, although their scaremongering might be influencing my opinion) the loser these days doesn't just sit back and think to themselves, "well he whupped me gud" and call it over, but instead tends to escalate the level of violence.

    3. Re:A better study by Qzukk · · Score: 1

      Theoretical boy fight, when affected by MMOs: "I'm bigger, stronger, and faster than this little kid and therefore I'm allowed to beat on him without consequences." Wait, that sounds about right for bullies doesn't it?

      So bullies didn't think that way before MMOs?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:A better study by Trerro · · Score: 1

      They still don't. Weapon-based violence in school is extremely rare, but has always been present. Columbine got massive media attention because of the sheer scale of the attackers' plans, but in the end, the only thing that's changed is that the MSM has gotten more desperate for viewership.

      When I was in middle school (I'm 27 atm if you want a time period), I threw the school bully into a display case, not hard enough to send him through it, but hard enough that he knew I could. He got the message, and he never bothered me again.

      Some fights in the school did go a bit further, but the worst thing that ever happened in there was a fistfight sending someone to the ER with a broken nose. No one *ever* pulled a weapon, and plenty of students had knives, simply because this was before the age of paranoia, and a utility knife was simply a common thing to have, especially if you had shop class.

      The media loves to report about the "zomgepidemicofviolence!" because it gets people to watch the show. They don't care that it turns the younger generations away, because we all get our news online anyway, and couldn't care less what the networks are showing.

      Here's the raw numbers on violence when you take the sensationalist media out of the picture:
      http://www.disastercenter.com/crime/uscrime.htm
      Notice the population keeps going up, while the crime count keeps going DOWN? Yeah, I'm not seeing a problem here.

    5. Re:A better study by caitsith01 · · Score: 1

      "no consequences for violence"

      Not in any game I've ever played. You take a level 1 trainee mage up against a "boss" dragon, you get turned into ashes. Not fun at all.

      I think you're missing the point - there's no consequence for violence that you commit in games. Take COD, you shoot dozens if not hundreds of human beings in that game and get rewarded for it.

      --
      Read Pynchon.
    6. Re:A better study by Anonymous Coward · · Score: 0

      How is attacking a "boss" dragon with your level 1 trainee mage not an act of violence that you commit?

    7. Re:A better study by vlm · · Score: 1

      I think you're missing the point - there's no consequence for violence that you commit in games. Take COD, you shoot dozens if not hundreds of human beings in that game and get rewarded for it.

      I think you've never played COD or any FPS and certainly never played any RPG. Thats OK; different strokes for different folks. The whole point is no one other than the most terminally stupid, plays video games in kamikaze mode like you suggest. You plot and think and plan and experiment and replan and try again over and over. You pull the trigger for 100 milliseconds after thinking about how to do it for 100 seconds. So how much of an effect is that having on kids... Oh none at all, I see.

      If video games are very carefully planned premeditated virtual murder, then "typical boy fights" should become much more premeditated thru habit. But other than media feeding frenzies that are less likely than being struck by lightning, it simply doesn't happen, if anything the violence level seems to be dropping despite the population and poverty levels increasing.. If something that consumes large amounts of time and thought has no effect on behavior at all, then a random impulse taking up relatively less time and thought probably has even less effect on behavior.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:A better study by swamprat0129 · · Score: 1

      "no consequences for violence"

      Not in any game I've ever played. You take a level 1 trainee mage up against a "boss" dragon, you get turned into ashes. Not fun at all.

      I think you're missing the point - there's no consequence for violence that you commit in games. Take COD, you shoot dozens if not hundreds of human beings in that game and get rewarded for it.

      I'm up to 18000+ . I need a new hobby...

  24. How do they tell? by david_thornley · · Score: 1

    Video games aren't the only thing that represents violence as a consequence-free and effective way to solve problems: TV has been doing that for a lot longer. Most children in the US are exposed to a lot of violence that is presented as good, or fun, or useful.

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    1. Re:How do they tell? by meta-monkey · · Score: 1

      Sure. How often do you see a TV show where the main character "hero" punches out some guy in a bar, everybody cheers and he goes home? Yeah that doesn't happen in real life. The cops get called, and you get hauled out for assault You simply cannot punch people in modern society and expect there to be no consequences.

      I watched that movie "Date Night" with Tina Fey and Steve Carell the other night. They steal a dude's car, wreck it, and in the process lead cops on an incredibly dangerous high speed chase through downtown, putting hundreds of people in danger. Eventually their actions lead to a half dozen cop cars flipping over and getting smashed to pieces. There's no way some of those officers walked away from those wrecks. They'd be lucky not to have killed somebody, and at best they only did a hundred thousand dollars in damages and injured a dozen officers. At the end of the movie though...the "bad guys" are caught and the protagonists go happily back to their normal, boring lives. In real life, if you did anything like that, you'd be going to jail for 10 years.

      It ain't video games that show "real" people living with no consequences..it's the rest of the media.

      --
      We don't have a state-run media we have a media-run state.
  25. Empathy Version 2.30.3 unchanged by moteyalpha · · Score: 1

    I spoke to the devs and they say that violent video games will not change their code. In fact, they will continue to make Empathy the best IM client they can, even if it is used to coordinate attacks in WoW.

  26. Because from the kid's perspective... by quickgold192 · · Score: 0

    Parents don't know anything; they're so out of touch with the way the world works today.

    1. Re:Because from the kid's perspective... by Duradin · · Score: 1

      It's Spawning Induced Stupidity SYndrome.

    2. Re:Because from the kid's perspective... by cheekyjohnson · · Score: 1

      Well, that may be true about more controversial issues, but I doubt they'd have trouble believing their parent if they merely claimed that a fictional piece of entertainment was fictional.

      --
      Filthy, filthy copyrapists!
  27. Fear Propaganda To Support Development of Empathy? by Anonymous Coward · · Score: 0

    Fear Propaganda To Support Development of Empathy?

    Yes... of course!

  28. Society has less empathy for children. by elucido · · Score: 2, Insightful

    As a result children have less empathy. Empathy isn't rewarded in society. Look at this society and tell me why you'd expect any other result besides less empathy from children?

    Do the corporations have any empathy? So why expect it from children?

    1. Re:Society has less empathy for children. by grapeape · · Score: 1

      Thats a good point, parents, friends and family can help curb that and help develop good well rounded people, but until society in general steps up to the plate those who dont have a good structure around them are basically destined to fail.

  29. Usual Liberal Crap! by barv · · Score: 0

    Nowadays I barely have to read a source article to establish the likelihood that the latest "discovery" supporting a liberal issue is crap. Primus, the link is not to a scientific paper, secundus, there is no mention or hint that the "researcher" has eliminated self selection among the players of video games. Logic suggests that persons who had fewer issues with violence (perhaps because of their environment) would be attracted to violent games. Maybe this researcher should use his "U Beaut" test to compare "moral development" between different cultures in the USA? Or between the Arapesh and the Mugdugumor?

  30. NO COMMA DAMMIT! by hduff · · Score: 1

    THEY DO NOT!
    NO!

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  31. Parents may work for whomever by elucido · · Score: 1

    A parent may work for a violent corporation that builds weapons to kill people, but expect that banning violent games will keep their kids from having violent thoughts.

    The real world is a violent place, get used to it.

    1. Re:Parents may work for whomever by Anonymous Coward · · Score: 0

      I work for a violent organziation and spend about half of my time looking for people to kill. I don't expect banning violent violent video games to change my children, but I do expect that teaching them empathy and consequences will make them much less violent people then my liberal neighbors who think that punishment and pain will scar their children, who demonstrate no empathy and currently suffer no consequecnes of their violent behavior. On the other hand, their approach gives them a lot more time to work, so they can afford his & hers & punk's BMW's. Probalby the lack of discipline that caused their punk to be fat, not food additives, but that might be my right wing opinion.

    2. Re:Parents may work for whomever by Qzukk · · Score: 1

      Reminds me of the news story from a couple days ago. Parents dropped their kid off at school and told him to go beat up another kid. Some 73-year-old crossing guard tried to stop the kid so the parents allegedly slugged him a couple times to show their kid how it's done. With parents like this, who needs video games?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  32. Liberal elite crap. by elucido · · Score: 0

    Why don't they go to the slums, or to the prisons and talk to some liberals in there about whether or not banning violent video games or movies would have changed their life in a significant way.

    Honestly, there are neighborhoods which are so violent that kids have to carry knives or join gangs to feel safe. Try telling that kid that banning violent video games and movies will make any difference. It will only make a difference to the kid going to the elite school with the elite parents.

    1. Re:Liberal elite crap. by Anonymous Coward · · Score: 0

      Ironically, that kind of analysis makes you a marxist...

  33. Empathy is for sissies! by EmagGeek · · Score: 1

    Nuff said... and no, I've never played violent video games. The closest I've ever come to playing violent games was playing Quake 1 CTF for weeks and weeks almost 24/7 in college... but Quake isn't that violent... :p

  34. Fools. by Anonymous Coward · · Score: 0

    Stalin, Hitler, and Mao all loved video games.

  35. Why is this controversial? by Anonymous Coward · · Score: 0

    Garbage in, garbage out. Just like anything else. Children are influenced by what they experience. It's obvious.

    Not that every kid who ever played a violent video game will grow up to be a violent thug, but that exposing children to anything influences their psychology and attitudes. No shit. Who would have guessed it? I mean, wow, that's some next-level stuff right there.

    What's important to remember is that it's the day-to-day influences that effect kids the most. What they see their parents and peers do every day over and over again is what really messes them up or nurtures them in healthy ways. Video games effect kids (and anyone else who plays them), but they're really only "dangerous" to those kids who play a whole lot of games every day, all the time. Why is anyone arguing over this either way? Let's acknowledge the obvious facts so we can all move on and get down to the business of actually raising children.

  36. Kind of gives me an idea ;) by Moraelin · · Score: 1

    You know, I was just thinking how you'd teach a kid that they're not supposed to do that. And then I look at the whole "no consequences for actions" idea again, and I'm thinking... as opposed to what? As opposed to their just needing to not live under a rock to notice that there are no consequences if a few bankers cause yet another bubble, and they even get to congratulate themselves and give themselves millions of dollars each in bonuses for a job well done, just as the government is taxing everyone else to bail them out? Getting to watch them give interviews to the effect of, "the computer is to blame! We just fiddled with the parameters (e.g., risk percentage) until the computer gave us the answer we wanted (yep, give money to no-income no-job applicants), and then only did what the computer told us, so we're not to blame"... and still keep their lofty posts and bonuses in spite just having admitted that they're too fucking stupid to even be trusted to tie their own shoes, much less handle the world's finances? Watching CEOs getting paid tens of millions and actually get bonuses, for driving a company into the fucking ground and selling it at bargain basement prices? Yeah, great message about personal responsibility and consequences for actions that gives.

    Oh, wait, stupid me... that's only for the rich enough guys, isn't it? If as a shitkicker from Bronx you drive your finances into the ground, you get the collection agency at your door. You have to be too big to fail to get bailed and get a bonus.

    So here's my plan: any violent game will have to have the protagonist be a multi-billionaire. Iron Man and Batman are still ok to make games about because they're loaded. Guys like The Punisher or the Postal guy or the humble delivery guy from Fallout New Vegas are, sad to say, out. The next Duke Nukem instalment (which probably will happen around 2085;) will have to feature a Duke who inherited a bank. Or an actual duke. Actually the latter would work for the next The Elder Scrolls too. Or for that matter, just make a game where Scrooge McDuck is mowing down gangsters. Seeing him dive into a vault full of money should drive the point home that whatever stuff he gets away with, is totally not the kind of stuff you get away with.

    That should work, right? :p

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Kind of gives me an idea ;) by xwizbt · · Score: 1

      This is so massively wonderful that its swollen gorgeousness drags on the ground like some over-eating ant who's been fed and subsequently produced 'yellow' without even knowing what the beardy bloke said. Go, girl...

    2. Re:Kind of gives me an idea ;) by gl4ss · · Score: 1

      there's a school of thought that you can make your kids sin less if they learn less of the world, "ignorance is a bliss".

      it's bullshit of course, but some people think the world will end next year and they will all go to heaven and they don't need to explain hard things about life then.

      --
      world was created 5 seconds before this post as it is.
  37. Ah but that IS part of empathy by SmallFurryCreature · · Score: 0, Troll

    Part of showing higher intelligence and empathy is being able to empathize with that which has no life.

    That the southpark makers cannot do this, is telling.

    :)

    What is the emotional state of the above? Of two symbols? How many immediately thought "happy face"? How can you think two symbols next to each other are happy?

    A lower animal seeing another animal will feel next to nothing, it will register it is as either food, a mate, or a hunter. It does not have "emotions" about it. Higher animals do have some capacity for emotion. How far this goes is not a debate I want to get into today but there is some proof that some animals can become attached to other animals (including us) and regonize feelings, state of emotion, in that other.

    We humans are so good at it, that we can even do it in object that really have no emotion one way or another. Cartoons are one of them. CGI characters in a game are another.

    In the game Mafia, if you shoot somebody, they don't die instantly, instead they might get wounded and try to crawl away, begging for mercy. It is a very easy to believe animation. It ain't all that hard to act as if they are real. So you walk up to them, and still kill them for little to no motivation in game... why?

    Because it is just a game? It ain't real?

    That is what the various evil people out there claimed about their victims. Blacks are not real people so enslaving them is okay. Jews are only sub-humans so killing them is okay. Children are not real, so raping them is okay.

    No vicious criminals has ever been found to have a high sense of empathy. Find yourself a killer in jail and you find yourself someone who pulled the wings of flies or set cats on fire and STILL cannot see what is wrong with it.

    Empathy is what we human beings need to avoid being reptiles who happily eat their own young. It allows us to live in large groups because hurting someone else on purpose makes us feel bad so we don't.

    What is kinda amusing is to see those who lack empathic skills is to defend their lack by attacking those who have empathy as being to soft. "Oh how could you cry when Bambi's mother was shot, it is only a cartoon". Yes, it is, and I am only human and humans do that. You don't, what does this make you then?

    That this field of study generates such hatred among some gamers is proof enough in itself. It is well known that what the parent said is true, an animal that does not socialize is not socialized. The most obvious and common examples are cats. If a kitten does not get used to human interaction early on, it becomes a wild cat. Socialize, and it will not only live happily in a pack with humans but even with other cats. A social animal becomes social from interaction with others.

    Do violent video games change this more then other ways of non-socializing? Consider this, a cat raised in a barn with barely any human interaction will still be less hostile to humans then an animal constently mistreated by humans. A barn cat will simply see humans as other animals that are to big to eat, don't hunt it and don't want to be mated with. Ignore and move on. A mistreated cat will see a hunter and seek to avoid.

    Young children are NOT automatically nice responsible social creatures. Their interactions with the world around them, shapes them. This includes everything from the time spend with their parents, to advertizing, to video games.

    Some kids play video games, and this shapes them. Some kids play ONLY violent video games and go out of their way to make them more violent. This shapes them. There are ways to play violent video games that makes any observer chill to the bone. When a player goes out of his way to be violent, take PLEASURE in killing that which has no life, then you got a disturbed mind.

    BECAUSE IF A VIDEO GAME CHARACTER IS NOT REAL, WHY DO YOU DELIGHT IN HURTING IT?

    It is here that the "violent video games have no effect" crowd often fails. If it doesn't make you feel anything, why do it?

    There are s

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Ah but that IS part of empathy by wolfsdaughter · · Score: 1

      I'd mod you up if I could

      --
      "Are they made from real Girl Scouts?" ~Wednesday Addams
    2. Re:Ah but that IS part of empathy by LainTouko · · Score: 1

      BECAUSE IF A VIDEO GAME CHARACTER IS NOT REAL, WHY DO YOU DELIGHT IN HURTING IT?

      Well, hurting things which are real is wrong.

      (Extra text because this filter can't tell all the capitals are in a quote.)

    3. Re:Ah but that IS part of empathy by Qzukk · · Score: 1

      By your logic, nobody would shoot clay pigeons when there are a few million of the winged rats that everyone would be glad to be rid of.

      Yet people play all sorts of violent games and sports against inanimate objects. Perhaps "the pleasure in killing that which has no life" does not come from pretending that it is alive.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:Ah but that IS part of empathy by Anonymous Coward · · Score: 0

      By your logic, nobody would shoot clay pigeons when there are a few million of the winged rats that everyone would be glad to be rid of.

      Shooting clay pigeons is exclusively a matter of developing shooting skills. Shooting real winged rats would additionally require going after them.
      I argue that this example has nothing to do with the empathy or the "pleasure in killing"

  38. No video games during the Crusades by rjejr · · Score: 1

    Good thing video games hadn't been invented during the Crusades or violence may have broken out.

  39. MOD PARENT UP by martyros · · Score: 1

    +1 Informative

    --

    TCP: Why the Internet is full of SYN.

  40. Society by Bensam123 · · Score: 1

    That really depends on what else that 'child' is being fed while he's growing up. If someone grows up in an environment with absolutely no empathy they will have little tolerance or understanding for it. If a child is already in a bubble devoid of any normal interactions, they will obviously skew towards what they know best. A healthy look at feral children who grow up in an enviornment completely devoid of social interaction is all the proof you really need. There are plenty of famous psychological studies done around this as well. A violent video game could easily be countered (for the children that don't know better) by telling the child that they love him and they shouldn't do those things in real life.

    Society isn't responsible for raising children. Violent video games are no different then growing up around the typical violent movies. People in midevil, roman, and greek days grew up around violence as well (especially REAL war). They built empires and eventually reached the Renaissance era even after midevil days. This is just another jump on the violent video game bandwagon.

  41. jesus was god, not as queer as we are? by Anonymous Coward · · Score: 0

    looks like any way it was re-written, sub-deities & cave dwellers almost always get the ax. the violenter, the better?

  42. Meh. by TerryT · · Score: 1

    I always have my doubts about crap studies like this....No real details are given. Info on the children should be mentioned as well, do they come from divorced homes? How about homes where the parent's don't interact with the kids on much more than a "have to" basis? Where do the kids come from, an "inner city" environment or rural areas? What kind of interaction do the kids get beside playing the video games? Is there structured "family time" there or merely leaving the kids to their own devices? More of the issue actually comes from "parents" using a device like a video game to pass for entertainment rather than actually doing something with the kid, pitching around a ball or going for walks. There's just way too damn many variables to consider before a real valid opinion can be formed, as it stands this is little more than an "it would appear that" piece. The only thing that bugs me are people who are "against" games reading stuff like this and yelling "See!"

  43. I have a fix ! by Anonymous Coward · · Score: 0

    Dont let children play violent games and give me my R18+ category. Problem Solved.

  44. The sponsor is always right by Lead+Butthead · · Score: 4, Insightful

    Every sponsor of the study has its own angle on the issue, as such the result of the study is already predestine to prove the sponsor right. It's largely irrelevant what the result is as the result is pegged long before any data is collected or interpreted.

    Studies that disproved their sponsors' views have ways of disappearing into unfunded abyss.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:The sponsor is always right by uid7306m · · Score: 1

      Oh, so young to be so cynical. The interesting thing about real science is that *sometimes* the answers are unexpected/unwanted. The other interesting thing about real science is that you actually find some scientists who care more about the real answers than the answers they were "supposed" to get. The third interesting thing is that there are nonscientists and funding agencies who actually care what the real answer is.

      So, sometimes, cynicism fails. Don't be corrosive.

  45. awwww you poor gamers have no empathy! by Cyko_01 · · Score: 1

    hey, you did it to yourself. I don't feel bad for y--

    hmm, they might be on to something

  46. Yes I would feel great sympathy for zombies by Anonymous Coward · · Score: 0

    If there were any zombies!

  47. some children are suggestible by bugi · · Score: 1

    In other news, studies suggest that some children are more suggestible than others. This correlates with, among other variables, the degree of parental involvement in rearing the child.

    What say we focus on identifying at risk children and make sure their parents have the tools to handle this special case?

  48. Did not do the research. by Anonymous Coward · · Score: 0

    One of the problems with violent games, the study suggests, is that they often do not provide the perspective of the victim of a violent act.

    I'm gonna guess that the researchers have never been repeatedly pwned by a twelve-year-old until they ragequit.

  49. So by DaMattster · · Score: 1

    We should react and just ban violent video games? I played violent video games and turned out just fine. I blame the parents on this one for not instilling proper morals. It seems like Americans want politicians to do their thinking/parenting for them. I rarely see some policy created by a politician truly succeed. Makes me sick. Censorship won't solve the problem at all. Instead, it creates new ones.

  50. Bad Summary by T-Bone1027 · · Score: 1
    After actually reading the article, it really takes a pretty neutral viewpoint. It also helps if you take in the full quote from Vieira:

    "Certainly not every child who continues to play violent video games is going to go out and perpetrate a violent act, but the research suggests that children — particularly boys — who are frequently exposed to these violent games are absorbing a sanitized message of 'no consequences for violence' from this play behavior," said Vieira. "The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."

    But don't let me get in the way of your flame wars

    --
    No exceptional soul is exempt from a mixture of madness -- Aristotle
  51. Obvious by Anonymous Coward · · Score: 0

    I'm too busy playing Bejeweled to care what Professor Edward T. Vieira Jr. thinks or feels about whatever the hell it is that he's going on about.

  52. video games (and TV, too) by doginthewoods · · Score: 1

    objectify people, turning them into "things", on the same level as rocks. Just something to shoot at. Further they simplify everything to fights and good guys and bad guys, which leads to the same type of thinking in everyday life. It is hard for an immature mind to separate virtual and TV vs. reality. And from what I've seen, so far, mature, minds, too.

    --
    Republican leadership = Idiocracy
  53. Less violance by Adam+Appel · · Score: 1

    I think, just abstractly that there is less violence in the world on a person to person (or street gang) level then 100 years ago. Killing in GTA is far less troublesome then going out and committing those crimes in the real world. MAYBE on a certain type of person it allows them to perpetrate carnage, but Rawand didn't happen after a bunch of youths were playing Wolfinstine. Crime rates continue to go down and even if video games remove some barrier in some people its dropping really fast in other segments of the population.

    --
    They come in the dark, only in the darkest.
  54. Don't believe the hype! by yerktoader · · Score: 1

    IIRC, there was another study recently that indicated decreasing levels of empathy in all of the young, accompanied by increasing levels of narcissism. Don't recall the name or anything, so I can't provide links. Either way, I'd be hard pressed to not make a correlation between the two, rather than with video games. How exactly different is playing video games to paintball/airsoft or the time honored pastimes of cops & robbers? I didn't RTFA, so is it simply the pervasiveness of video games or is there something more?

    1. Re:Don't believe the hype! by ToastedRhino · · Score: 1

      You are correct. Citation:
      Konrath, S. H., & O'Brien, E. H. (2010). Changes in dispositional empathy in american college students over time: A meta-analysis. Personality and Social Psychology Review.

      It's not actually in print yet though. Just available online.

      I don't have time to hunt down the citation for the narcissism article but it too exists.

      I haven't actually read the cited article or TFA yet though so no idea how they stack up against each other.

      As an aside, I love the opening to this summary: "Although there's yet to be a study that conclusively proves a direct causal relationship between video game violence and real-life violence..."

      Where in the world would they ever allow the kind of study needed to find a causal relationship between these two things? I think most places would find any such study conducted on humans completely unethical. Correlation's all we've got.

  55. Don't Believe this! by StryderPrime · · Score: 1

    Look, I don't believe this. I play violent games sinceI have 9 years old, never make me more angry, disturbed, or even mental damaged. Some of my friends, want play games like GTA, only to have fun. So I Desagree.

  56. "It's only a game," they said. by meta-monkey · · Score: 2

    I type this from a federal penitentiary. When I was 12 my parents bought me a game for my Sega Genesis called "Mortal Kombat." "It's only a game," right? If only that "game" had done a better job of explaining the consequences of one's actions, I wouldn't be doing 30 consecutive life sentences for ripping the heads off two dozen of my classmates (spines attached) and then tearing the skin off my face and proceeding to breath searing flames on my teachers, burning them alive until they were just charred skeletons.

    Parents, talk to you kids about the REAL cost of a "Fatality!" Before it's too late.

    --
    We don't have a state-run media we have a media-run state.
    1. Re:"It's only a game," they said. by KillaBeave · · Score: 1

      I type this from a federal penitentiary. When I was 12 my parents bought me a game for my Sega Genesis called "Mortal Kombat." "It's only a game," right? If only that "game" had done a better job of explaining the consequences of one's actions, I wouldn't be doing 30 consecutive life sentences for ripping the heads off two dozen of my classmates (spines attached) and then tearing the skin off my face and proceeding to breath searing flames on my teachers, burning them alive until they were just charred skeletons.

      Parents, talk to you kids about the REAL cost of a "Fatality!" Before it's too late.

      NUH-UH!!! NO FAIR! You can't be Scorpion and Sub-Zero!

  57. I never trust the methods of these studies by Anonymous Coward · · Score: 0

    Are they testing with pictures/videos of real violence? I (and everyone I've ever talked to about this) can watch the worst that games and Hollywood can imagine and it has absolutely no effect on me, but one stop at something like Ogrish and my stomach turns. Knowing that the violence is real is a total game changer. I don't even like to look at people in casts, but brains and intestines on TV are pretty blase because I know they aren't real.

  58. More likely... by doug141 · · Score: 1

    Kids who are regularly parked in front of violent video games have crappy, un-empathetic parents to begin with.

  59. Once again, coorelation is not causation by Trerro · · Score: 1

    Violent people are more attracted to violent games, and as a result you will see slightly higher rates of violence amongst those who play them. This is not games causing violence.

    Time and time again, they've tried to prove a link, only to find none whatsoever. The simple fact is, violent games don't cause violence any more than violent music, violent movies, violent comic books, violent regular books, or violent [Insert whatever form of entertainment people will have in 20 years that the 50+ crowd mostly won't understand here]. This same debate happens generation after generation after generation, and all that changes is what the new form of media is. Politicians like easy targets to get easy votes, and many others like to be able to blame all of society's ills on an inanimate object so they don't have to take responsibility and actually try to fix anything. Some things never change, and unfortunately, this is one of them.

  60. Society as a whole.. by Roogna · · Score: 1

    And yet another study trying to drop all behavioral problems on video games. Lets not mention all the other things that kids are exposed to on a daily basis that could also cause kids to not be overly empathetic. Like movies, tv shows, news stories (As a parent I'm well aware that even if -I- were not to allow my kids access to the news, they will certainly hear about it at school, parents need to sit down and -talk- with their kids!), not to mention at least in the US two wars that have been plagued with problems that one could relate to "lack of empathy for the outcome" that have been going on for most of these children's lives. I've sat around and watched multiple politicians straight up say violence is a great answer to problems, and then they expect kids to not pick up on that general attitude of society?

    In thousands of years of human history, what's the one single thing we've actually been able to prove makes a huge difference on how kids turn out? Parenting, and if they have any. Maybe with that record we should start giving parenting classes to parents with troubled children, rather than worry to much about video games, or books, or whathaveyou so specifically...

  61. Family Entertainment by Anonymous Coward · · Score: 0

    Whats the problem with "family entertainment"?

    much much worse its sex, sex do nothing to empathy

  62. Cue the Armchair Experts! by TheVelvetFlamebait · · Score: 1

    Whenever there is doubt or confusion, the Armchair Experts will be there.
    Whenever science fails to come to a conclusion, the Armchair Experts will be there.
    Whenever science fails to come to the right conclusion, the Armchair Experts will be there.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  63. Mixes cause and effect by microbox · · Score: 1

    This study mixes cause and effect, and pays not even lip service to the fact that there may be a biological interaction at play. This is the story with the vast majority of media research, and research on childhood development. The reason why researchers do this, is because it is considered unconscionable that the environment may not be the ultimate cause, and therefore solution, to all our "problems". This may seem odd, but consider positing a biological basis to patriarchy to an academic feminist. Such a theory would be "morally" wrong. Same goes for media violence. In fact, it is usually the very same ideologues promoting both cases.

    It is all very unscientific. I wrote an essay on the politics of media violence research, called The Utopian Pseudo-Science of Media Effects. Freedman (2002), and Trend (2007) (in references) wrote the best scholarly rebuttals of media violence research, but it has fallen on deaf (ideological) ears.

    For more information on the ideologies behind the debate, see Steven Pinker's "The Blank Slate: The Modern Denial of Human Nature", and Judith Rich Harris' "The Nurture Assumption". These books expose a lot of "save-the-children" academic research as flap-doodle. I wrote a short essay on the ideologies behind modern academia child research, called Regarding Turkheimer’s Proclamation.

    It will take the fall of Margaret Mead-esk feminism before we can put the media violence debate behind us. (I am an old-school feminist -- we want equality, not some naive social re-engineering.) The media violence debate is just one example of how environmental determinism and moral rectitude have produced a kind of race-condition. Don't hold your breath for this heady bubble to burst: social constructionists decry "masculinist" objectivity -- a required point of view if you are going to close your ears to all of the empirical evidence that just says....

    There is little to no evidence that media violence is of any cause for concern.

    See:
    Trend, D. (2007). The myth of media violence: A critical introduction. Malden, MA: Blackwell Publishing
    Freedman, J., L. (2002). Media violence and its effects on aggression: Assessing the scientific evidence. Toronto, Canada: University of Toronto Press.

    --

    Like all pain, suffering is a signal that something isn't right
  64. Well, If That's What You Want... by Anonymous Coward · · Score: 0

    If you want kids to grow up with more empathy, I'd suggest starting by not rewarding anti-social behavior when it begins to surface in primary school. You know, instead of ignoring the little monster, letting him or her do and get away with whatever, and then punishing any of the other kids that stand up to him or her like now. Yeah, the little hell-spawn may be a future career criminal, has bitchy parents that are blinded by their own self righteous delusions, and there's nothing you can do about that. But, you can stop other kids from adopting it as acceptable behavior. Because, when they see _you_ following _him_ as if he's your leader, guess who they are going to look to for leadership and as a guide for acceptable behavior. No one wants to be a loser.

    Welcome to the real game.

  65. Media violence researchers aren't that fair by microbox · · Score: 1

    Lets actually find out how few in number it is.

    Your sentiment is noble, but unfortunately, media violence researchers are not interested in their own numbers -- just a political agenda. Objectively speaking, the burden of proof is on media violence researchers to show any type of causal link at all. They have failed for eighty years. (Going back to the Payne Fund Studies.) See here for more information on what is going on.

    --

    Like all pain, suffering is a signal that something isn't right
    1. Re:Media violence researchers aren't that fair by risom · · Score: 1

      Your sentiment is noble, but unfortunately, media violence researchers are not interested in their own numbers -- just a political agenda. Objectively speaking, the burden of proof is on media violence researchers to show any type of causal link at all. They have failed for eighty years.

      Your "political agenda" is a strawman. There are many different flavors of political interests at work here, and in my experience the US discourse has a solid majority of pro new media scientists.
      Also, your information of a lack of causal relationship is outdated. That's pretty much proven these days, the discourse is 1. about the effect size and 2. about the role of other variables in combination.

    2. Re:Media violence researchers aren't that fair by microbox · · Score: 1

      Your "political agenda" is a strawman. There are many different flavors of political interests at work here, and in my experience the US discourse has a solid majority of pro new media scientists.

      Sure it is diverse, but there are common themes. The vast majority of social constructionists a radical liberal agenda. They are the moral bastions who will fiddle with our environment to protect us from ourselves. They know this, of course, have had their consciousnesses raised.

      Also, your information of a lack of causal relationship is outdated. That's pretty much proven these days, the discourse is 1. about the effect size and 2. about the role of other variables in combination.

      This is just not true. The effect size is often quoted as 0.3, based on a review study from the 90s, but that study never published enough information to derive that figure. Freedman calculated the effect size at 0.15, but that is heavily conditional.

      The role of other variables is completely unknown, because the effect sizes are so small that the role of alternative explanations such as demand characteristics could easily account for the results. Further-more, over half of media-violence studies (by their own admission) fail to show anything at all, or a negative effect size.

      Furthermore, correlation is not causation, and the role of genetics and biology is completely ignored. Aggression has threshold effects -- we are all capable of it, but it must be triggered by certain threshold. This fact is ignored. Instead, absurdities such as children hitting a bozo doll is recorded as an act of aggression. (A bozo doll is a clown-shaped punching back. It's raison-d'etre is to be hit.)

      If you are really interested in the issue, then I can only recommend reading my essay on it, and reading the references, esp. Pinker.

      --

      Like all pain, suffering is a signal that something isn't right
  66. A New Morality by darknb · · Score: 1

    http://www.youtube.com/watch?v=6Bqq38WZctA

    Why defend against accusations of immorality? EMBRACE THEM!

  67. parents by applematt84 · · Score: 1

    what ever happened to parents teaching their children the difference between reality and VIRTUAL reality? my parents obviously did a great job ... i grew up playing Duke Nukem 3D, Mortal Kombat, GTA, Resident Evil, etc and I (in my humble opinion) turned out just fine. i understand that i can be considered an isolated incident, but my parents took great care to limit my exposure to only a couple hours a day and to talk with me about the difference between a consequences in a game and consequences in the real world. i don't think they should be wasting money on studying children; if anything, the money would be better spent studying the parents and their parenting techniques.

  68. You tell me. by Anonymous Coward · · Score: 0

    This study will only gain relevance when violent video games start producing their own offspring.

  69. Empathy is from what? by Anonymous Coward · · Score: 0

    Does anyone really know where empathy comes from? If we don't then this is all guesswork.

  70. Oblig XKCD by Insightfill · · Score: 1

    Oblig XKCD. What's nice about this one is that it's so recent.

  71. Violent people by Anonymous Coward · · Score: 0

    Make violent children.

    I was not raised with video games. The earliest I recall an arcade game is asteroids.

    I was raised by people who believed violence and pain were acceptable to be used on a child.

    This continued until I knew that I could crush the fist that beat me. Then they were nothing.

    To this day violence is my constant friend. I will use intimidation and the threats of violence to achieve my goals.

    Pain is an excellent teacher. Beat your parents the teacher with the ruler, the principle with the kayak paddled to death to prove your love.

  72. Violence eh? by Dragon_Punch · · Score: 0

    How about all those viloent games like umm.. say Dragon Age? Mass Effect There is so many others not to be a Bioware fanboy. Growing up with games such as Doom and Duke Nukem hasn't made me a killer nor, has made me some one who abuses females. The most immersive games these days usualy require you to make a jugement on what is right or wrong. Sure playing through Fallout 3 and killing everyone you see is fun but everyone at least will have to choose the right path to do certian postitve things. Its like the whole "You are going to be a rapeist if you play Bulletstorm" or Duke Nukem Forever encourages you to use and abuse females. Can we just grow up and enjoy this artform as it is? It's seriously not that hard. /End Rant.

    --
    Pylons?
  73. Who decided? by Anonymous Coward · · Score: 0

    And just who decided that this "empathy" is a good thing? What you call "Empathy", I call "coddling the weak"!

  74. Games as a teaching tool by gesualdo · · Score: 1

    I once used Civilization (3, perhaps?) as a supplement to teach sixth graders about the rise of civilizations. After talking a bit about how geography affected human development, just as tile placement affects what path you might take in the game, we came across an unprotected worker from another civilization in a square adjacent to our exploring warrior. To the question "Should be attack that worker or not? They're defenseless, and we have big clubs", several of the more vocal boys shouted "kill them!" All it took was a moment for me as the teacher to say, "Are you really willing to slaughter a person so easily? You're taking a human life. Are you really prepared to kill somebody's mother, father, or child?" Just thinking about what it represented for a second was enough to get a unanimous decision from the class to spare the worker's life, and several kids even offered help him with the farm he was building. I thought it was awesome.

    Teachable moments are everywhere, and all it takes is somebody paying attention to make an "empathy-hindering" moment an empathy-teaching moment.

  75. empathy, why is it a good thing? by khallow · · Score: 1

    I see two levels of empathy. The first is that you understand what another person feels and their motivations and understand how that affects their behavior and beliefs. The second is that you somehow "share" or replicate their emotional state. From my viewpoint, the second level leaves you vulnerable by making you more susceptible to deception (via false emotion on another's part) and because you are feeling an emotion rather than thinking.

    Then consider what elucido notes, namely, that it might not be healthy in today's society (or frankly most societies throughout history) to be too empathetic.

    As I see it, you don't want children to have so little empathy that other people are viewed either as mysterious black boxes or tools to be used. But at the same time, you do want children to have enough emotional defenses so that they can't be conned by someone with ulterior motives who merely fakes the right emotions.

  76. Playing is how we learn by taucross · · Score: 1

    Have you ever seen lion cubs play? We all know from National Geographic that playing is a very important part of their development. It teaches them the skills they will need in life to survive. It also teaches them which skills they will need in life.

    The question is, what are the most important skills we can teach our young people? If we think that it is important to know how to fight others in order to survive then violent video games are an important source of education. If we think it's more important to share, care, and so on, then our games should reflect that instead.

    The force of the environment has a very strong effect on children. We can see that even though they play violent video games, most of them will not grow up to be violent criminals or soldiers because the force of law in society is stronger than any video game. Aside from this, there's also the forces of family and so on.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  77. Where's the science? by Wolfling1 · · Score: 1

    This kind of reporting really frustrates me. 'Activity X CAN CAUSE consequence Y'.

    Well, you could say just about anything there. What kind of crappy science is this? Is it just another headline grabber? Or were the balls of the psychologists legally removed by 'insert game vendor here'.

    Methinks /. gets trolled by these kinds of articles far too often.

  78. Something to be said for socialization by Anonymous Coward · · Score: 0

    I think it's less about exposure to violent media and more about not being exposed to day-to-day social activities. For all they can be immersive, video games and TV do not interact with you, they do not have feelings or original thoughts.

  79. Except... by tgibbs · · Score: 1

    Of course, studies of this sort don't actually study criminal violence. Invariably, they study some other behavior which is taken to be a proxy for violence--aggressive play, for example, or in this case, answers to questions that are presumed to measure "moral reasoning."

    Balanced against these behavioral studies under highly artificial conditions, we have the incontrovertible fact that as video games have massively increased in popularity, particularly among the demographic (young males) that is responsible for most violence, and as the realism of game violence has increased dramatically, the incidence of real-world violence has declined dramatically.

    Of course, that is merely association. We cannot conclude that the inverse relationship between videogame violence and actual violence reflects an anti-violence effect of videogaming. What we can conclude is that any hypothetical pro-violence effect of videogames must be so small as to be completely swamped by other social, economic, or cultural factors impacting the incidence of violent crime.

    Which raises the question: why is there so much research effort, and research funding, being directed toward a "problem" that either does not exist in the real world, or else is negligible compared to other factors? Is this merely another manifestation of the perpetual suspicion of an older generation that any activity that children engage in, but their parents did not, must necessarily be harmful?

  80. "it doesnt work" by metalmaster · · Score: 1

    Thats all my kid nephew keeps telling me.

    He's been trying this for a while now. But he cant get the hat to spin right. Should I be more worried that he cant get the hat spinning or that he's trying in the first place?

  81. Just a meme, by gmuslera · · Score: 1

    and maybe could not be one of the good ones. You "learn" empathy hearing stories, reading books and watching movies. And culture is taking good care of the 1st 2 and hollywood of the 3rd one. With the actual teaching from those sources, maybe is better to not have that meme.

  82. Source check by Angst+Badger · · Score: 1

    It's worth pointing out that the author of this study is an associate professor of communications at a very small upscale women's college in Boston with a grand total of one graduate level science program, namely behavior analysis. Said program's website proudly announces two recent studies, "Task Analysis, Correspondence Training, and General Case Instruction for Teaching Personal Hygiene Skills" and "Learning to Ride: Pedaling Made Possible Through Positive Behavioral Interventions".

    The short version is that questioning the credentials of the author and whether he even has the resources to conduct a meaningful study in this area are fair game.

    --
    Proud member of the Weirdo-American community.
  83. I repeat... by LongearedBat · · Score: 1

    Instead of copying the text here's a link my comment I made before.

    By the way, it's interesting to see how the slashdot tune changes. Two months ago there was an article about limiting access to violent games, and the overall response was ridicule over the idea that violent games mights have negative impacts. Now that research shows that there may be a connection (but no-one is suggesting limiting your access) then the overall response is one of understanding.

  84. The elephant by Meeni · · Score: 1

    What about TV ?

  85. Is that really the point? by pablo_max · · Score: 1

    I think the point is more about kids getting desensitized to violence because of playing these graphic games. I think there is certainly something to that.
    Once something is no longer shocking, it tends not to be something you spend much time to consider. Just think about your first time on \b.

  86. Pets by Bones3D_mac · · Score: 1

    More likely, the simple act of owning a pet probably contributes more toward instilling empathy into a child, than any video game could do to decay it. Sure there's violence in games and movies/tv, but much of it is short term and probably forgotten, versus something like living with an abusive parent or similar issues.

    Havin a child learn about responsibility through caring for an animal is long term, meaning the child eventually develops an emotional bond with it. Children quickly learn failing to act responsibly wth an animal can have serious consequences, including death of the animal itself. And, while that could be somewhat traumatizing to learn about harsh topics like death that way, it will make them far more empathetic toward others versus any short-term habit changes like taking away their video games.

    --


    8==8 Bones 8==8
  87. Same as the comedy kids? by tlambert · · Score: 1

    These are the same kids who perform comedy because of all the sitcoms on television, right?

    I guess we are on the verge of an epidemic of comedy in the streets; these sitcoms must be stopped!

    -- Terry

  88. No by Anonymous Coward · · Score: 0

    I play them all the time.

    And I still cry like a baby at scenes in Twin Peaks, Grave of the Fireflies, Schindler's List, etc.

  89. Ugh by Anonymous Coward · · Score: 0

    Here we go again.

  90. Stupid People hinder my empathy by Nyder · · Score: 1

    Violence video games do not hinder my empathy at all.

    How can it, the video game isn't real, i don't think it's real, and i don't treat it like it's real.

    Basic fucking logic.

    Now, stupid people, they make me less empathic to their needs. You go about being stupid, doing stupid shit, then when that shit hits the fan, you start crying "why me, life is unfair, wah, wah, wah". Well, that makes me laugh, at you, for being a stupid wanker.

    Video games are, video games. Reminds me of the early 90's, when peeps in the various BBS's were getting into Vampires (some rpg, pen & paper rpg) and a lot of them were taking it too far. Pretending it's real, etc. And you know what it told me? There's some fucking stupid people out there, that make stupid choices about shit that ain't real. And they deserve whatever happens to them, because they decided to be stupid.

    What really hinders my empathy is when stupid people start blaming other stuff for making stupid people stupid. Stupid comes from within, once you accept that, you can stop being stupid.

    --
    Be seeing you...
  91. All Nonsense by unique_parrot · · Score: 1

    A thinking and grown person is clearly able to distinguish between video games and the real world. If i think that my beloved first person shooters could get forbidden then i want to take my railgun and lower the percentage of lawyers who obviously can't do something good !

  92. Gut reaction change. by Isaac+Remuant · · Score: 1

    I've definitely noticed a change in my gut reaction when I encounter aggressive behavior in real life.

    I'm interested. Could you give us an example of this, please?

    --
    "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
  93. THE Problem by Anonymous Coward · · Score: 0

    It may be true that there is too much violence in video games. For instance, in the CoD series, it's just about dominating the enemy. There is a plus side of teamwork in a lot of these games, however, and that is a valuable skill.

    But my main thesis is that there isn't enough sex in video games; this would offset the violence. There isn't enough claiming of the real-world rewards that follow domination. And so the violence gets ramped up and up, to the point where a lad wouldn't believe he could get laid even if he laid waste to a hundred opponents. He wouldn't believe he could get a simple blowjob. This is a great problem.

  94. -facepalm- by Anonymous Coward · · Score: 0

    Honestly, I grew up with a healthy dose of video games constantly. Whenever I read about some sort of atrocity in real life, I feel a pull in my heart and I get a little weepy. I think the kids sneaking in to see Hostel might be a bit more jacked up than the kids who play Halo. All that video games teach us is that if we could survive 400 bullets to the face while pumping a constant stream of lead and energy beams into a field of people who run into walls and stand around letting us do it, we would totally kill everything.

    The media industry is just scared that video games will replace their dying models. I don't see any effort to make killing seem like a terrible thing. Hell, in some movies people die and we don't even pause to show the hero feeling bad about it. Just look at Avatar: no one's complaining that Jake had no trouble completely killing off all those humans in the final battle. Paint him as a good guy all day and night, and paint the bad guys as just plain stupidly evil, but he still made a couple hundred wives and children lose their man. Where's the study showing that violence in movies is desensitizing us? Or the news showing mangled -real- corpses?

  95. This just in... by argStyopa · · Score: 1

    ...in families with parents who don't pay attention to their kids, the kids generally turn out badly. Really, how shocking.

    Look, I know a fair number of neighborhood kids.

    Some of them play a lot of GTAx and Black Ops and are horrible kids.
    The horrible ones would be good examples for anyone looking to "prove" that videogames have a negative effect. Of course, for the previous 12+ years, I've seen these same kids wandering around the neighborhood at 11pm or later, as little kids they were typically carrying a bag of candy, sucking down Mountain Dew (at age 4), their lunches on field trips would be snackables and a Coke, they never participated in sports, music, or community activities, etc. etc.etc. These kids probably play videogames at all hours, whatever they want, whenever they want. Their parents laugh "scandalized" when they see 9-yr-old Johnny jacking a hooker in GTA and killing her for his cash back.

    However, some kids play a lot of GTAx and Black Ops and are great kids.
    They've generally done lots of things with their parents, had fairly regular and reasonable boundaries on their behavior (curfew, etc), participated in sports, drama, etc. These kids play GTA and Black Ops, but do their homework first, have other commitments that take priority, and play video games simply as part of a suite of entertainments.

    So, do we REALLY think videogames are the causal difference here?

    --
    -Styopa
  96. Why the contradiction? by Anonymous Coward · · Score: 0

    Can anyone explain to me why children are allowed to play extremely violent games but are not allowed to play sex games, let alone see sex videos? If shooting someone virtually has no consequences how come watching someone making love is forbidden? Which of the two could be more shocking?

    This society is sick.

  97. How much violence and what kind? by vawwyakr · · Score: 1

    I'm thinking of RPGs where violence is common but often you are fighting "for good" or saving someone or something. Is that still the same? Is it just the violence or the type of violence? Does an adventure game like King's quest teach people "good morals"?

  98. Hairyfeet's "GREATEST HITS" (lmao - NOT!)... apk by Anonymous Coward · · Score: 0

    See subject-line above, & these "prime examples" below via links to the originals of WHY hairyfeet shouldn't have gone to "ITT Tech" (because he clearly doesn't even understand how HOSTS files benefit you for added security, speed, and even to a degree extra 'anonymity' online):

    ---

    Static vs. Dynamic (lol, "according to hairyfeet"):

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35681060

    ---

    Hairyfeet's single solutions SECURITY FAILURES? See inside:

    http://slashdot.org/comments.pl?sid=2064694&cid=35690260

    ---

    Your sources on "security" vs. mine (actual security people) (AND myself, a source on it):

    http://slashdot.org/comments.pl?sid=2064694&cid=35690328

    ---

    Only thing constantly changing's your "math", 3x ++ or more no less:

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35686444

    and

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35686566

    as well as this:

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35686630

    ---

    Lastly, as to your LIBEL of myself (w/ arstech):

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35668740

    ---

    The defeat of hairyfeet by APK (video analogy - hilarious, BUT, apt):

    http://slashdot.org/comments.pl?sid=2064694&cid=35690536

    ---

    They say it all, & usually vs. hairyfeet's own words quoted! I wouldn't pay him too much heed, especially after you read the above b.s., lies, changing figures, & even LIBEL of others that hairyfeet likes to do. After all - he's from "ITT Tech" (student).

    APK

    P.S.=> Personally though - because hairyfeet is only a "techie"? I suspect he doesn't want people to know about HOSTS files' added LAYERED SECURITY benefits to the end-user: Why? Because if users stop getting so much "malware-in-general" which layered security (and HOSTS) give you added layered protection against, he's out money...apk

  99. Rare vs. common by Anonymous Coward · · Score: 0

    So, again, the premise falls on taking something relatively rare (violent behavior) and blaming it on something very common (video games). All the people that play these games and don't hurt anybody are already proof that the theory is shaky.

  100. Or Do Violent Games Help it? by blackbeak · · Score: 1

    Other research at Texas A&M University shows indications that violent/action video games actually may increase pro-social behavior and civic engagement.

    Perhaps the kind of inflammatory and socially divisive rhetoric put out by publishing flawed studies that prove nothing shows a lack of empathy on the part of the publishers, and antisocial self indulgence on the part of the researchers, both groups apparently fomenting further division in an already overly fractionated society.

    Let's get some research on how we can really empathize. - by learning to accept and live gracefully amongst others with possibly diametrically opposing views, instead of trying to homogenize our species out of existence.

    --
    Everything and its opposite is true. Get used to it.
  101. but of course, the parents! by 1800maxim · · Score: 1

    because every child has a parent or two who know how to raise children?

    1. Re:but of course, the parents! by cheekyjohnson · · Score: 1

      You don't need every child to have such parents. You just need the ones who can't tell fiction from reality to have such parents. I suspect that isn't many. People that don't have time to do so really shouldn't be parents.

      --
      Filthy, filthy copyrapists!
  102. Game design flaws by O('_')O_Bush · · Score: 1

    I think part of the cause, especially with shooters, is the deviation from catering to normalcore gamers to casual gamers. Sure the market is expanded, but it also desensitizes you to the community.

    A comparison that I like to use (partly because I played so much of it when I was younger) is with Jedi Knight, Jedi Academy and Tribes. In both of these games, stats weren't tracked, there was no emphasis on winning or scoring points, the servers had a lot of sandboxing features, the chat system was fairly dynamic (you could chat with everyone, your team, target other people to chat, write in colors, make chat bindings, etc).

    What that meant was that there was a fine balance between action (fighting, scoring points) and just idly sitting around and shooting-the-bull. I met a lot of interesting people, and met someone new just about every time I logged in. Because the combat system was so deep and dynamic, I learned not only names/personalities, but also appreciated the nuances that made different people play different ways.

    Compare that to something like MW2 or BC2, where most of the players are socially retarded rage/flame filled asshats who spend most of their headset/short messages cursing out other players that kill them. I don't blame the generation, I blame the games that are set up for packing as much action into as short a time as possible to keep the casuals entertained without designing the game for some more community oriented depth. This is also one of the reasons why MMO's are so popular.

    --
    while(1) attack(People.Sandy);
  103. We need Empathy to communicate by falckon · · Score: 1

    I knew violent video games were entertaining, but I didn't realize that they were taking development time away from Empathy http://live.gnome.org/Empathy. We need things like Empathy to communicate effectively.

  104. Blah by Anonymous Coward · · Score: 0

    I can't believe no one has mentioned it already, but correlation does not imply causation. It's entirely possible (Probable, even) that children who are already violent are more likely to spend larger amounts of time playing violent games.

  105. military anyone? by Anonymous Coward · · Score: 0

    Right.

    Because Mortal Kombat is way worse than CONSCRIPTION into an army (military, armed forces, etc.) where you are not only taught to KILL and maim without question (murder is only when you don't have governmental permission), but to do it with precision and WITHOUT EMPATHY or regard for the declared enemy. And then you're supposed to magically get your empathy back after you leave...

    What a bunch of fucking MONKEYS.

  106. Are you crying Petey? by hairyfeet · · Score: 0

    Knowing that everyone is seeing what a complete failure you are, hell they don't even respond to your crazy rants anymore, does it make you cry? Does it hurt, alone in the dark, to know what a miserable failure you are? How you have to keep MEK_Lovebug and Kingsjowkers as you sockpuppet pals, and even then the only time anyone responds is to make fun of you? Does it make you feel lonely, there in the dark? I find that....delightful. So enjoy some nice laughs at your complete failures, enjoy!

    I have also shown repeatedly that at the absolute reported minimum number of new pieces of malweare and infections, which you are free to pick whichever reputable website you like Securina, MSFT's malware reports, AVG, which ever, that at an absolute minimum we are talking about 1.2 million sites PER DAY with that number changing by 15,000+ PER HOUR which means even if you typed at 1 IP address PER SECOND, and never slept, and had a perfect list (which doesn't exist) you would be 14 days behind by the very first day with that number growing linearly every single day, making Petey farther and farther behind.

    But if you weren't completely batshit insane Petey I wouldn't have to explain this, because this is why everyone makes fun of you. It is so obvious it is like someone arguing gravity is actually invisible pants gnomes trying to steal your underwear. It is the classic "default allow" which has NEVER EVER worked. Because if a piece of malware isn't in magical HOPES file Petey you are royally fucked, and yet again I have shown that it is simply a roll of the dice whether you get creamed or not, simply because you will always be behind

    I would be happy to give you the figures, feel free to check. Comodo AV = 98% hit rate and ZERO infections, Malwarebytes? 97% and ZERO infections. Type both into Youtube and feel free to watch Petey. I have also shown repeatedly, again feel free to choose ANY figures from ANY reputable site you like, you are talking on average 180,000 PER DAY of infected websites PLUS 1.8 million current PLUS 15,000 pieces of malware PLUS anywhere from 35,000 to 50,000 websites revolving from the list. You see the difference between actual solutions and Petey's magical woobie is a little thing known as heuristics, along with a nice word known as sandboxing, neither of which his magical .txt file can do.

    So it is all on Petey and his magical HOPES woobie now. He made the extravagant claims, back them up with the math. If he can't? Well then he is full of shit, case closed. Notice how ALL PETEY CAN DO is throw insults and trollbomb? Why is that? I'll tell you why, because math doesn't lie and he just can't show the math He just can't, it would be like trying to mathematically prove PETEY is not an idiot. It just can't be done.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  107. No: "I'm LaUgHiNg-MAO!" actually: See inside by Anonymous Coward · · Score: 0

    You're certainly "ReSpOnDiNg" though, though, aren't you? LMAO, to this next below (& why I state that fact):

    "Knowing that everyone is seeing what a complete failure you are, hell they don't even respond to your crazy rants anymore, does it make you cry?" - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    First of all, you're the one with the "MaSSiVe FAILS" list here, especially vs. myself & some of your b.s./lies-N-libel even/your technical blunders, etc./et al, from my last post you just replied to -> http://slashdot.org/comments.pl?sid=2068590&cid=35719426

    Says it all for me. Funniest part is, YOU do all the saying, & lmao - paying... you only bring it on yourself, everytime. Have you considered a change?

    ---

    "But if you weren't completely batshit insane Petey" - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    Listen, unless they offered doctoral/post doctoral degrees & such in Psychiatry over there @ ITT Tech (which you went to, right?), plus, you having a license to practice it, years-to-decades of hands on experience, and a formal examination of myself given in a professional settings? That's libel again out of you. You're not very smart are you?? Obviously not.

    (Suggestion - Try using your head instead, instead of "losing it", because the second you start that up with people, & you're not a licensed pro in it? Dumb. Plus, it shows you're losing your cool, but for the wrong reasons - after all, I did was post a list of your FAILS against myself, lol! You did that, to yourself...)

    Plus this isn't the "WaNNaBe SidE-WaLk PsYcHoLoGiSt ShOw On sLaShDoT", it's not a forums on psychology either, nor is the topic about that. You're off-topic, troll.

    ---

    "Comodo AV = 98% hit rate and ZERO infections, Malwarebytes? 97% and ZERO infections" - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    That's a WEE-BIT SHY of "perfect" all by themselves, because I see no 100% up there... so, "*thanks*", because you're only strengthening the case I used against you, since you used it on myself on HOSTS files as a good layered security add-on, & you fell short... you only did it to yourself.

    Care to give us a link to your sources as well? We've seen you change sourcedata, use OLD stale data, & more before, so... see question above. Amazing changes in your "math" too, lol!

    ---

    "I have also shown repeatedly, again feel free to choose ANY figures from ANY reputable site you like, you are talking on average 180,000 PER DAY of infected websites PLUS 1.8 million current PLUS 15,000 pieces of malware PLUS anywhere from 35,000 to 50,000 websites revolving from the list" - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    LOL - that's again, YOU "falling short"... That's NOT the "1.2 MILLION NEW BAD SITES PER DAY" you said happen here & THAT LIE alone, nothing else:

    "at an absolute minimum we are talking about 1.2 million sites PER DAY" - by hairyfeet (841228) on Thursday March 31, @05:09AM (#35675892)

    And, again, like to see your sources on THAT number alone, please (why do I get the feeling he'll run?), as your absolute minimum... not that it'd matter - I've SEEN people go from 200++ malware infestation rates in a month, down to MAYBE 2 per year, which they admitted they brought on themselves. It can be done.

    You had better hope that they don't cure "Stupid" though, as it's folks with no clue who still get you paid as a techie, so you'll never make 'nothing' I suppose... but having folks be "layered security secured"? Probably NOT in your "Be$t Financial Intere$t$", now is it?? Is that your 'hidden motivation' for railing against HOSTS files & then Opera before it with me??

    In closing

  108. Society doesn't encourage violence? by Anonymous Coward · · Score: 0

    We live in a regime of violence. All of society is based on violence, and that's where violence comes from. Otherwise knows as "use of force". Business, politics, law, there are violent punishments embedded into the ultimate "solutions" in all of these areas. Everyone is taught to agree to authority - or else. No debate, no questioning. Disagree, and they'll send more men with more weapons. If that's not teaching that the use of force, therefore violence, is always the solution and debate and discussion never are an option, I don't know what violence is at all. Economic violence, religious violence, racial violence, sexual violence, psychological violence, you name it.
     
    But let's blame the violence of all of society on kids and their games. In other words, discriminate against young people and their natural rebellion against a rotten society, even if it's just a protest inside video games, art, music and computers, is already a threat to the regime. Of violence.

  109. 100% safe vs. 950,000++ bad sites here, RU? by Anonymous Coward · · Score: 0

    I have, as of today, a HOSTS file with # of known bad sites/servers blocked off currently (& a 100 of my own as favorites to access them faster as well, hardcoded) automatically fed in "realtime" (as real as can be online lol) via a program & set of programs that does the rest of the needed processing of the data, for me, even while I sleep... but I don't "miss any" even if servers reset (1 source does, big name one too, well known) due to err trapping & recovery/restart of that 1 of 8 child thread processes.

    Because of THAT?

    Yes - I can say that I'm safe vs. that many known bad sites here, literally AND that I have added yet another layer of armor for security, redundant layered security...

    HOWEVER - The thing is, can you same & GUARANTEE the same on YOUR end, Hairyfeet? No, and not with one that speeds you up with such a simple design premise: A file filter!

    No, you can't/ I don't think so, and certainly not one that's not only multi-browser, or multi-webbound app for that matter, but multi-OS &/or multi-platform as well (as long as there's an IP stack, because that's the super-efficient layer it works as a mere FILTER for, nothing more, no code to break)...

    It all boils down to your math being chasing a wild goose, but so what? It's a moving target numbers-wise (BOTH up & down), so is mine with the HOSTS portion @ least!

    However, on laboring here, especially since I code?? I have it doing the work for me, "automagically" with my not raising a finger really, or not much, 24x7, automation!

    (Now with 3 ways here to do the processes now too, in done in 3 diff. languages/tools (Python, Delphi/ObjectPascal/FreePascal, & SQL (so I always have backup processes that do the same thing IF need be (good secure design of a process is that, redundant systems...))

    APK

    P.S.=>

    "which means even if you typed at 1 IP address PER SECOND, and never slept" - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    See above... you're forgetting 1 thing: I'm one of the people that build things people like YOU, merely use... ok?

    ---

    ", and had a perfect list (which doesn't exist) you would be 14 days behind by the very first day with that number growing linearly every single day, making Petey farther and farther behind." - by hairyfeet (841228) on Tuesday April 05, @04:30PM (#35724264)

    Your solutions' lists in tools you merely USE, lol, & suggested? You've shown us YOURSELF, that they are NOT PERFECT 100%... & I've never said you "only need HOSTS files" as you seem to imply either!

    Grow up, & get used to losing... because you're certainly not winning here, or in the past vs. myself, which these 2 "Hairyfeet CLASSICS" illustrate for me, clearly & cleanly:

    ---

    DNS Client Cache turn off for HOSTS Blunder by Hairyfeet:

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35686054

    ---

    "STATIC vs. DYNAMIC" on ad-banner addressing in HOSTS files, by 'the FAIL' -> "Pwuffesuh HaiwyPheet" (lol):

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35681060

    ---

    Yea, those "oldies but goodies" (wait a minute - they're "FRESH THIS WEEK" no less, and YOU HAVE REPEATED THEM BEFORE IN THE PAST TOO! )... lmao! apk