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Blender 2.57 Released — and It's Easy To Use!

An anonymous reader writes "Past Blender releases, as capable as they were, had learning curves somewhere between straight up and down and 90 degrees. The release of Blender 2.57 changes all that. No longer are simple features 'non discoverable.' It has more or less a completely redesigned user interface that is clean, sensible and newbie friendly (hey, I'm using it!). It has a handy tab interface for Actions/Properties such as Render, Scene, World and Object etc. Plus, it's fast and CPU friendly. I'm running the official Blender standalone binary on Fedora 14, with 2GB RAM , Radeon X1300 (free drivers) and a cheap CPU Intel duel e2200. No more more slow GUI, no more 100% unexplained CPU, just great stuff. Kudos to all who made this possible."

10 of 221 comments (clear)

  1. It's easy to use...but... by thomasdz · · Score: 4, Funny

    Well... it may be easy to use, but does it blend? ...oh, wait...nevermind

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  2. You're A Newbie by dylan_- · · Score: 5, Insightful

    Perhaps it really is now "easy to use". I doubt it. Many moons ago I downloaded Blender to give it a shot. I installed it, messed about for a while and was totally lost. Nothing made sense in it; I could barely figure out what I was supposed to be looking at or how to draw the simplest object. I gave up cursing the UI as completely impossible and arcane.

    Some time later I decided to try it again. This time I didn't even try to figure it out, I just read the Complete Newbie tutorial and did exactly what it told me to do. All of a sudden Blender made sense and seemed quick and easy to use.

    So, my recommendation is not to treat Blender like other packages, where you can figure it out by clicking around for a few minutes. You're a newbie. Do the tutorial. It will definitely save you a lot of annoyance.

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  3. Not just a gui by alcarinque · · Score: 5, Informative

    It was not only a re-design of the gui, that's just a sub product. They have redone all the underlying api to improve animation capabilities and facilitate extensions and adding of new features. Check the release log http://www.blender.org/development/release-logs/blender-257/

  4. Re:Fantastic News by arth1 · · Score: 4, Insightful

    Gimp is an excellent example of old school window use -- where you do not blow up windows full screen, but work with overlapping windows. It allows you to work on multiple pictures at once, copying between them, without the toolbox, layer window or similar ever taking up more space. Even to/from other applications.
    But to use it efficiently, you have to forget everything that Windows and Ubuntu has tried to teach you for the last decade; that you should only view a single window at a time, and that smaller windows raise on focus.

    Return to the X way, and it makes perfect sense, unlike Photoshop, which takes over the screen, and then presents its windows within the master window.

  5. Re:No, it is not! by Penguinisto · · Score: 4, Informative

    That's pretty much the case with any real 3D/CG application - even the allegedly easy Kai Krause built apps of yore (Bryce, Poser, RayDream/Cararra) required more than just a little bit of time and effort to grok the controls (let alone the concepts behind them).

    Turn a complete newbie loose on Modo, Maya (*shiver*), Lightwave, or 3DS Max... or even a totally NURBs-happy app like Rhino. I guarantee you that 60% of those newbies will give it up in disgust in less than a few cumulative hours, and at least 20% more will give up on it after creating (and perhaps animating) a few crude meshes. It simply takes some work to know what's going on in a CG app. The closest I can remember any CG app being newbie-friendly? It was MakeHuman, but in that app's case it was (and still is IMHO) pretty limited in what it could do offhand.

    Hell, I've been dinking around with CG apps for 10 years now, and I'm still learning things when it comes to maximizing what even my most favorite and oft-used tools can do.

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  6. Re:Fantastic News by h4rr4r · · Score: 4, Insightful

    I disagree. Breaking usability for nix users is backwards.

  7. Anonymous newbies posting release announcements? by ari_j · · Score: 5, Interesting

    What's with the recent phenomenon of anonymous supposed newbies posting release announcements for software, claiming it's easy to use and posting all sorts of information about how well it runs on their systems? Why doesn't someone with some real knowledge post the release announcement? Should I personally be announcing the 2012 General Motors line-up?

  8. What a rubbish Meta Article Post. by Qbertino · · Score: 5, Informative

    1st of all: Blenders UI has been OpenGL accelerated from day one. It has allways been one of the fastest GUIs in existance. Way faster and more responsive than any other 3D Tool UI anyway. The GP is talking bullshit on this one.

    2nd: Blender has never been particularly difficult to use for any 3D Kit with a simular set of features. In fact, it's UI design (non-overlapping, customizable, document/task based configuration, etc.) has served as a benchmark for quite a few recent creative tool UIs in the industry (Modo 3D, latest CS releases by Adobe, etc.)

    3rd: The UI has been updated, yes. But it's more an evolution than a complete redo, from a user standpoint anyway imho. Simply because Blenders UI has allready been pretty good for quite some time now. ... Allthough the arcitecture actually is a complete redo. Python driven, new Icons and new panels. However "OMG I'M USING IT! IT FINALLY WORKS!" is way overboard, exaggerated nonsense. Blender has been a kick-ass pro-level 3D Tool for approx. 7 years now. And yes, that also goes for its usability. Anybody not familiar with other professional 3D Toolkits and the learning whoes associated with this field, please stay out of this on this issue. Thanks.

    4th: There is no mention of the new tools and features, which are actually worth mentioning. F.E. a particle system that rivals that of Lightwave (the industry leader in this field) with particle path editing and other goodies, Smoke and Volumetrics rendering, NLA with an extra new NLA UI, etc. This has Blender closing in on competing programms even further and will shake up the industry once again. ... Can't wait till they finally get full Renderman compatibility. That will kick some serious shit. ... Anyway, Kudos to the Blender team for this great release.

    As for the GP: Mostly Rubbish or stuff that no one wants to hear. "OMG I'm running Blender on XYZ with 2 Gigs of RAM. UNBELIEVALBE!" ... Idiot.

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  9. Re:Great... by binarylarry · · Score: 4, Insightful

    Blender is easy.

    3d art applications are just hard in general. There are tons of options, 3d is hard to grok for newbies.

    Newbies can easily get blender since it's open source and free, thus there are many newbies like you running going "OMG blender hard." As someone who cut his teeth on 3ds max, I found Blender hard for the first hour (adjustment period) and it was all downhill from there.

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  10. Did you even read the page? by tanveer1979 · · Score: 4, Informative

    ITs optional. You can go back to multi window mode if you like it that way!

    From the page
    "You won’t be forced to use it, if you don’t like single window! "

    There : you have the best of both worlds

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