Used Game Penalty Escalates With SOCOM 4
Technologizer reports on this unwelcome development for used game buyers:
"SOCOM 4: US Navy Seals charts a new course in punishing used game buyers, and it’s at once better and worse than the status quo of $10 online passes. As described on the official Playstation Blog, SOCOM 4 will let all players access the game’s multiplayer portion — as it should, because online play has always been SOCOM’s main attraction — but used game buyers will miss out on special guns, game types, and other perks to be added later. To get these features with a used copy of the game, you’ll have to buy a $15 activation code. Sony’s spinning this bundle of features, dubbed 'SOCOM Pro,' as an enhancement for new game buyers, rather than a drawback for used copies. It’s semantics, sure, but it’s also the direction in which these used game restrictions should be going."
And they will get exactly 0 of my dollars. I once supported the shit out of sony but as of late they lose it all.
How is this any different than PC games that have CD keys that you need to install, and that you key in when you register them? How is this any different than me selling my MMO CDs to a friend and then laughing when he can not get online?
The game basically is giving you access to an online profile, that when you sell off the disk, if you want your own new online profile, you have to pay $15 for.
How is this any different than just about every other game with online components? Ten years ago if I wanted to sign into Nova World with a used version of the game, it would have already been registered with that CD key. How is this any different?
"it’s also the direction in which these used game restrictions should be going."
So how much will you pay for the used game knowing you still have to pay another $15 for the content? Not much.
How about when they decide it isn't enough and want $20?
It effectively destroys the second hand value and they know it.
This sort of thing was discussed recently in the Extra credits (a weekly publication? on The escapist). They purposed that instead of trying to punish used game purchasers while trying to cut out game stop they should encourage them. Sell the game new for twenty bucks, with multi player on the disk but not accessible because hey it's just convenient. Then Sell the multiplayer as an optional online purcahse via xbox live or steam or what ever for twenty bucks. Total game cost for a few game 40 bucks, but the next profit for the game publisher/developer is more because they can charge twenty bucks for multi player and cut out the retailer on new and later used games.
Used games exist. This means they were sold by someone, at some point, who owned it first hand. I'm curious how many first-hand buyers would be less likely to buy a game that has a largely diminished resell value?
Hard media is slowly going away. Like it or not, one day, games will be all downloaded. For better or worse, it's just more efficient. I don't know when, but that's just the way it will be. I like my hard copies, and you'll pry them from my crusty gout-ridden hands, but I'll be the exception.
Sadly, "used games" will likely be a nostalgia. Why do they have to fight so hard against the used market. Let us enjoy our bargain bin rummaging.
> No, but you'll pay somebody for a new warranty since the original is probably non-transferable.
If that's the case where you live, you should try to get that fixed instead of using it as an argument for disencouraging sales of used goods.
Game prices may be rising, but only in "developed" markets.
In the emerging markets, game prices are actually falling
How much of that budget is being funneled to non-production assets (i.e. profiteering suits) ?
Or hiring celebrity voice actors just so I can turn on subtitles and skip over all the audio anyway because I hate cutscenes and read twice as fast as they speak?
I genuinely hope this progresses to the logical extreme of "buy multiplayer direct from us", because then I won't have to subsidize/pay for something I don't use. And the publishers will realise how lousy the carbon copy multiplayer side of their tired franchise is when it's reviewed separately, and stop stapling it on to a watered down campaign just to keep a game in people's disc trays until the DLC comes out or the servers shut down. I've never played a SOCOM game in my life, and I bet that I'm not missing out on much compared to say, the very first chapter of Dead Space 2?
I would have bought Starcraft 2 on launch day if Blizzard sold a $30 version without multiplayer (I heard they do have separate digital SKUs in Korea). Those cyborgs can have their battle.net, I want the story and maybe I'll feel like playing it again in a year's time. $30 would be worth that for me, I don't want to pirate it, I want some god damn consumer choice! (andfirstsaledoctrinethanksverymuch)
Seems to me Bungie has a good thing going. Once in a while I think about getting a Bungie Pro account because, y'know, lookit-mah-space-lazorz, but then I get distracted by other games for 6 or 7 months. I play games like other people read novels. Multiplayer shooters are the trashy romance side of the industry, a cash cow with puerile thrills and little substance.
and with all the crap sony is pulling suing people and hobbling the ps3 why would you?
Because no one chose to fight this on the PC, activation has come to the console and unlike the PC, there is no crack that you can use in 10 years time.
First they forced activation the PC games, but I said nothing because I wasn't a PC gamer.
Next the forced activation on PS gamers, but I said nothing because I was an Xbox fanboy.
Then they forced Activation on me, and there was no-one left to speak out for me.
Fitting no, as a PC gamer I've long realised that what happens on PC, will eventually translate to consoles, consoles are just a few years behind. Expect Ubisoft style "always on-line" DRM enforced sometime in 2013.
You have been warned.
Calling someone a "hater" only means you can not rationally rebut their argument.
Steam has a lot of games, just download the client and look for yourself, it's free.
Yeah, the first one always is...
Jesus was all right but his disciples were thick and ordinary. -John Lennon
Really, what do you expect from Sony. Given that I decided to boycott Sony and affiliated products a while ago because of their business practices, this will never matter to me. I suggest you adopt a similar strategy. After all, it's just a game.
WWJD -- What Would Jimi Do?
(Smash amp, burn guitar, take home the groupies)
So, if I want (or need) to save a few dollars and decide to purchase said game at GameStop, I will have to pay more to "unlock" the game? What a pile of horse shit! I don't see Nvidia disabling 3D Rendering and only enabling video output just because I bought a used graphics card from my buddy because he bought a new one.
Way to screw the little guy, Sony!
No. The store sold me the game, on the disc. Once I'm finished playing the game, I can do whatever the hell I want with the game and the disc. If I want to give it to someone else, I don't have to ask anyone's permission. Sony or EA can't stop me from reselling the game. That's US law. I'm allowed to sell my stuff when I don't want it any more.
And do you know what most gamers do with the money they get from selling their used games? They buy MORE games. So the money in the used game markets isn't even all "lost" to the game developers. It allows the guys who need all the newest games as soon as they come out to buy more games.
If this drives used copies of SOCOM4 down to $0.99 then I'm ok with it. IF not, then I will not be buying anything in the SOCOM franchise anymore.
It's getting bad everywhere in gaming. Halo:Reach was a incredibly short game that can be finished on Normal setting in a single weekend, it sold for full retail prices. Dragon Age II is 1/2 a game and requires you to buy all the DLC separately to get the whole game making it a $120.00 game.
Honestly, I'm done buying any video game new. IT will be used and after the ass-baggery that the game maker pulled has been revealed so I can avoid it.
Hear that gaming industry? You will not get any money directly from me anymore, I'll buy used and steal money from your babies mouths!
Do not look at laser with remaining good eye.
Would you be okay if GM, Toyota, Nissan, or (insert your favorite company here) decided that you needed to pay them $3,000 immediately after purchase to be able to drive your used car or they leave it "deactivated"? If we would find this practice unacceptable, why should we find disabling/limiting software in this fashion acceptable? I would also say that if an auto maker even attempted such a thing there would be more than a mild fart of a fiasco on capital hill.
For all intents and purposes, the gaming company has already received their payment for the purchase and use of that disk. And don't give me the software is not the same as hardware baloney. If I buy a car and resell it to another the manufacturing company remains in the exact same monetary status as if I chose to just keep the car (they don't make a dime on resell). There is also no guarantee that I would buy a new/used car, or if I would buy a car at all to replace transportation. Same principle applies to a disc with a game on it. The gaming company is every bit the same as the car makers. They produce a product and that product should be considered that disc and its contents.
Now imagine if any hardware manufacture decided to play the same game with its hardware that software likes to play.