Slashdot Mirror


Carmack On the Wii U and PS Vita

Gamespot spoke at length with id Software's John Carmack at E3 about upcoming FPS RAGE (which is now only a few months away from release), as well as his thoughts on the new console offerings revealed by Nintendo and Sony. He seems optimistic about the Wii U, and rather less so about the Vita. "But you know the technology level on [the Wii U] brings it up to parity with the other consoles, which is nice for us. Previously, the Wii was not a target. Id Tech 5 was just not suitable for the Wii at all. ... now that we're looking at another platform that is eminently suitable for the technology, I'm sure we're going to try and bring it up on there." On the other hand, Carmack and Tim Willits both expressed concerns about whether Nintendo users were the right demographic for id games. Of the Vita, he said, "I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world. I think that they've picked as eminently a suitable hardware spec as they could for that. ... But of course, by the time they actually ship, there may be smartphones or these tablets with twice as much power as what they're shipping with on there. And a year or two after that, it's going to look pretty pokey."

140 comments

  1. Parent is NSFW by Asmor · · Score: 4, Informative

    Picture of a penis ejaculating. Just FYI. I will say, impressive timing on the shot.

    1. Re:Parent is NSFW by CODiNE · · Score: 2

      Anybody from Tennessee wanna click that?
      Asmor gets the finders fee, I get the fixer fee.

      --
      Cwm, fjord-bank glyphs vext quiz
    2. Re:Parent is NSFW by cavebison · · Score: 1

      It's still dismaying that women's bits get +5 and men's bits get -1.

  2. eminently by cheeks5965 · · Score: 1, Offtopic

    i do not think that word means what you think it means

    --
    -- Flame me and I will happily flame you back. Bring it!
    1. Re:eminently by raulfragoso · · Score: 1

      What !? You mean that it's not a snoopy or notorious white rapper verb ? Damn, I'm so uncultured

    2. Re:eminently by elrous0 · · Score: 1

      Ideally, I think he should use "ideally."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:eminently by hobb0001 · · Score: 1

      Are we seeing the birth of a new business phrase? I can't believe that anyone would just happen throw around the phrase "eminently suitable" several times unless it's ingrained. That is, all the suits at the office and VC meetings are throwing around the term so often that he just repeats it without thinking about how awkward it is.

  3. Re:who cares? by Anonymous Coward · · Score: 1

    Oh Romero, you shouldn't be upset, after all of these years, at Carmack just because you got fired for being lazy.

  4. He should... by Anonymous Coward · · Score: 0

    ..stick to what he knows.

  5. Sony Vita.... by Haedrian · · Score: 1

    Now take your security holes anywhere you go!

  6. Hmm by MobileTatsu-NJG · · Score: 2, Interesting

    You know the thing about the Vita... I think I would have been really really excited about it, but man I sure am soured on Sony right now.

    This may sound a little counter-intuitive, but I wish Sony would license a bunch of MAME ROMs and create a competitor to the Wii store. I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.

    I'm just babbling, but man, I can't believe this machine was unveiled and all I did was make a fart noise.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:Hmm by Stormwatch · · Score: 2, Insightful

      I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.

      Then... buy a CRT monitor?

    2. Re:Hmm by Anonymous Coward · · Score: 0

      And then, what, miniaturize it? Smart ass. You should learn how to properly use a question mark.

      Obviously you've never seen a Sony Watchman. Or should that be, obviously you've never seen a Sony Watchman?

    3. Re:Hmm by Anonymous Coward · · Score: 0

      Ah yes, the OLED quality Sony Watchman.

    4. Re:Hmm by Linux+Torvalds · · Score: 1

      If the answer involves giving money to Sony, then you asked the wrong question.

    5. Re:Hmm by thegarbz · · Score: 1

      I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.

      What makes you say that? Most CRTs had worse contrast ratio and a worse colour gamut than any midrange LCD on the market, and these two points are what makes the OLED screen better than LCD. What am I missing that makes you compare the fantastic OLED to the crap from the past?

      I have no desire to ever see a CRT again, but man I love OLEDs.

    6. Re:Hmm by Rosy+At+Random · · Score: 2

      CRTs have a warm fuzziness that smoothed over the lo-res, high-contrast display inputs and made them look washed-out like 70s TV/photography. You can emulate that to some extent on digital displays, but...

      Also, I realise that this would have little to do with OLED similarities, except perhaps by association.

      --
      Would you like a slice of toast?
    7. Re:Hmm by Toonol · · Score: 1

      I like LCDs for a number of reasons, but not picture quality. A nice CRT looks much better than a nice LCD, whether for TV or computing purposes.

      CRTs were not phased out because of the quality of their picture. That hasn't yet been improved on. They were phased out because they were big, expensive, and clunky.

    8. Re:Hmm by Stormwatch · · Score: 1

      A question mark ending an affirmative sentence that is broken by ellipsis is meant to be read as a suggestion spoken in a hesitant tone.

    9. Re:Hmm by Belial6 · · Score: 1

      This is why being a grammar nazi is bad. It always ends up backfiring. Stormwatch DID properly use the question mark. You just failed to read the sentence correctly.

    10. Re:Hmm by thegarbz · · Score: 1

      You need to look at some higher end LCDs. Try a nice IPS display with a wide gamut, even backlight distribution and built in lookup tables. The likes of NEC and Eizo make them, I think HP make a few as well. You'll never look back.

      There was no CRT on the market that could match the modern high-end LCD in every aspect except resolution, and the latter only because of this stupid fetish with "HD" resolutions. Unfortunately what I haven't been able to find is a truly high res LCD that also has the qualities listed above. Most high res LCDs aim for quantity over quality. If CRTs did provide the better image they would still be used in areas such as research of medical imaging. However high end LCDs came closer to an ideal DICOM reference curve than any other technology.

      I would add that this is something new. LCDs have only really reached decent quality peaks in the last 3-5 years. They've come a long way from the earlier variants and are now actually able to offer perfect viewing angles, fast response times, high refresh rates, better colour reproduction etc etc.

    11. Re:Hmm by MobileTatsu-NJG · · Score: 1

      The point wasn't that it was used improperly, the point was that he was confused by my statement and, instead of asking for more information, resorted to using sarcasm. If he were inquisitive in nature, he would have learned that the old vector based games, for example, can be displayed again in a method flattering to their original appearance.

      What's funny about your statement of why being a grammar nazi is bad.... well just imagine if you had simply asked what I meant by that. Afterall, you are defending a guy who completely ignored the amazingly important detail that we're talking about portable systems. Don't you look so smart now.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    12. Re:Hmm by MobileTatsu-NJG · · Score: 1

      You should have used it to ask a question?????

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Hmm by Belial6 · · Score: 1

      You address the "And then, what, miniaturize it? Smart ass." part which was never called into question. That isn't where you behaved as a grammar nazi. The part where you looked dumb was when you said "You should learn how to properly use a question mark." This made you look dumb because the question mark in the Stormwatches post WAS used properly. You just apparently couldn't understand that. Your retort to my post pointing out your failure to understand proper use of question marks shows that your poor language skills stretch farther than just the use of punctuation.

    14. Re:Hmm by MobileTatsu-NJG · · Score: 1

      I know it's fun to pretend there's an imaginary paragraph break between two sentences and try to nail someone on that, but I wasn't commenting on his grammar. It was a statement about how idiotic his response was.
       

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  7. Wah? by Anonymous Coward · · Score: 0

    I thought Johnny Carson died a long time ago. Carmack with him.

  8. Re:Carmack by petman · · Score: 2

    You're the reason for this.

  9. How can you game without physical controls? by Anonymous Coward · · Score: 2, Interesting

    I own a DS (and don't have plans to buy a 3DS) but I hardly use it anymore because I rarely find myself away from a PC or TV when I feel like gaming. However, there are the infrequent and brief moments not long enough to justify carrying a separate device where I do try to play a game on my phone. Except, every game I've tried besides the simple puzzle/strategy game had absolutely atrocious controls. I truly don't understand the hype behind the future of gaming on touchscreen phones. How can you play a game where the controls are on the same surface you're trying to view? Regarding accelerometers, they sound great to me in theory, but in practice work rather poorly in the games I've tried too.

    1. Re:How can you game without physical controls? by MobileTatsu-NJG · · Score: 3, Interesting

      I've done quite a bit of playing on just about any portable system you can think of and, in my opinion, the difference is mainly about what types of games you really want to play. I'd rather play Ridge Racer on my 3DS and I'd rather play Back to the Future on my iPad. I actually even prefer BTTF on the iPad vs. the way superior PC version simply because I like to lay down on the couch while I'm playing.

      There's a lot of blah blah blah about iPhones etc killing Nintndo's market, but I'm really not sold on that idea for exactly the reasons you've mentioned. I do feel, though, that Nintendo should better embrace the on-line store idea. Changing cartridges is really becoming a nuisance.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:How can you game without physical controls? by Anonymous Coward · · Score: 1

      I second the notion about playing games on the couch. Which is why I sold my high end PC on craigslist and shelled out the extra bit of money for a laptop with the highest end mobile GPU that was currently available, despite the premium. I find that I have the best of both worlds, I'm on the couch in comfort in front of the tv (usually off unless it's Adult Swim) just like a console player and instead I'm PC gaming. Sure my graphics card isn't upgradeable and it doesn't exactly square up with the very latest from Nvidia on the desktop, but those are the tradeoffs I'm willing to make to sit in comfort on a very comfy leather sofa :)

    3. Re:How can you game without physical controls? by Tei · · Score: 2

      Some games:
        - DungeonRaid
        - Sentinel 3
        - Tiny Tower
        - geoDefense

      The problem with phone games is that almost all games are aimed at the casuals market. The "core gamers" have no way to find the good games, that are lost in a sea of generic crap for casuals. This also make so people that could have build a game with deep strategy/etc.. create a simpler game for casuals. Is more a information problem than anything else. IF a single website manage to focus on publiciting this type of game over others, then the information problem is solved. The reason no blog/website has focus on that, is that theres very few games on that type, and is very very hard to find, and the fact that even core games enjoy some casual games. A casual game will not fill with joy a core gamers (compare this to DungeonRaid, that can make you lose your job), but is enteirtan enough.
      So the whole thing is like a vicious cycle. The hardware is neutral to what you can built in it. But the humans expect some type of soulless simple casual game, and that is what is made.

      --

      -Woof woof woof!

    4. Re:How can you game without physical controls? by Shark · · Score: 1

      I wish there were controls to turn off his ability to say 'on there'. That said, it could make a pretty evil drinking game.

      Note that I do not really mean to pick on that verbal tick of his. But I don't think I can help getting annoyed with it anymore than he can help saying it.

      --
      Mind the frickin' laser...
    5. Re:How can you game without physical controls? by rockman_x_2002 · · Score: 1

      Second on changing cartridges. A mobile platform should allow you to at least install games to some form of storage memory on the system, whether that be an internal hard drive, SD card, etc. Going to a download service would be a convenience for a mobile platform. Although the PS Vita will also use cartridge-based storage.

      That being said, another option would be to include multiple cartridge slots directly in the system. Instead of carrying around a bulky case to house your system and 3-5 games, why not instead have a bay of cartridge slots that would allow you to insert up to three games at once in the system. That would give you a good enough variety to justify needing cartridges while not limiting you down to pretty much just one (unless you want loose carts flopping about in your pocket or having to carry around a bulky storage case).

    6. Re:How can you game without physical controls? by tgibbs · · Score: 1

      Some game designs work really well with touch--things like Angry Birds, Cut the Rope. It gives a real immediacy of interaction. Most traditional game designs are a poor fit, though, because complex controls are really awkward when the view is also the control pad.

      I think what Carmack is seeing is the versatility of the Nintendo U design. The controller can be a private strategy screen for competitive games (e.g. Football plays). It can be a zoom sniper scope for FPS. It can be an always available inventory or spell menu for RPG. It can be a straight touch pad for gesture control. Once again, Nintendo has keyed into the potential for controller design to drive innovation. But to actually sell the thing, they'll need compelling games to demonstrate the potential of the platform to users and to developers who aren't quite as savvy as Carmack.

    7. Re:How can you game without physical controls? by Machtyn · · Score: 1

      what's the idea? Something like 2, 4, or 6 high speed SD-HC card slots? Store the game data on the cards and ship? That makes sense to me. My only concern would be losing the SD-HC card or having the data corrupted on such a card.

    8. Re:How can you game without physical controls? by DreadPiratePizz · · Score: 1

      Some games work well with touch controls. Turn based games work fine. Touch your unit to select, move the screen, then touch the grid you want to move them too. Point and click adventure games work quite well too. I agree it's not suitable for all types of game, but for many genres it makes perfect sense.

    9. Re:How can you game without physical controls? by w0mprat · · Score: 1

      Accelerometers in portables are horrific for gaming because the screen moves too. It's an impoverished control scheme plain and simple. Touchscreens are fine for Angry Birds and Fruit Ninja, but most traditional game formats aren't suited to a touchscreen interface. Simulation games fall down the worst. The instant response and feedback of a button or an analog controller can't be beat.

      Boil it down further, touchscreens are limited by the fact your fingers are in the way of the view port.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    10. Re:How can you game without physical controls? by Anonymous Coward · · Score: 0

      Changing cartridges is really becoming a nuisance. #firstworldproblems

  10. Smartphones do not make good gaming systems by Anonymous Coward · · Score: 2, Interesting

    Smartphones aren't good for gaming for one simple reason: the controls suck. Aside from the Xperia Play, I've only seen one other smartphone that might *sort of* work for gaming and that's the LG Optimus Q with its qwerty keyboard and built in trackball.

    1. Re:Smartphones do not make good gaming systems by indeterminator · · Score: 1

      Smartphones aren't good for gaming for one simple reason: the controls suck.

      +1 for this.

    2. Re:Smartphones do not make good gaming systems by crossmr · · Score: 2

      There are some game styles for which it's okay, but mostly no.. they're terrible. I do game on my iphone, but it's more about convenience and boredom than preference. You know there are 3rd party companies making dock devices for the iphone, a Korean company here makes a DMB receiver that you can plug in to receive TV service in various countries.
      I heard there is a GPS device you can get that goes around your iphone. Why doesn't some company make a wrapper than has a D-pad and 4 buttons on it. Devs could make to it as an alternative input, it would be huge. Trivial to carry around if you've carrying a bag, and certainly not any more bulky than some of the other stuff.
      You could even combine it with a full wrap around case. so that you could leave it together sometimes rather than always take it apart.
      You might be looking at adding what? 1.5-2" to the overall length but not really anything to the width. (yes inevitable spam jokes)

    3. Re:Smartphones do not make good gaming systems by DrXym · · Score: 2
      It's a huge problem. Finger games like Angry Birds are okay. Anything requiring a controller or shooting or responsiveness is bloody awful. I downloaded some kind of Geometry Wars clone for my Android phone. The game was great but it was virtually unplayable because the controls were gimped by the format. The game used two circles on the screen to represent thumbsticks but within 60 seconds you'd find your fingers sticking to the phone and your ship became virtually uncontrollable. It also rules out any kind of emulator play - I have a ZX Spectrum emulator (Marvin) which runs magnificently except for the fact you can't play any damned games through lack of proper controls.

      The Experia Play looks interesting and at least it has some hard buttons but I think it needs a broader coalition of phone manufacturers and Google to come up with a reasonable game control specification, one which programmers can utilise if present and for phone makers to implement how they see fit. Perhaps it would have a couple of profiles from the most basic (roller ball / optical thing), to dpad, to analogue controllers. There should even be a requirement for the controller to be part of the phone, it could be a separate bluetooth thingy which meant 3rd party peripherals could fill the void.

      So until smart phones get their act together I think there will be scope for the likes of the Vita & 3DS. Personally I expect the Vita to appear in some phone form factor at some point anyway. It's basically a tablet / phone anyway in its 3G format so it doesn't seem a huge leap to consider a hybrid although it would probably have to be smaller and run android or something to be of use in that capacity.

    4. Re:Smartphones do not make good gaming systems by iamhassi · · Score: 2

      "So until smart phones get their act together I think there will be scope for the likes of the Vita & 3DS."

      The 3DS will do fine but the Vita will flop, as has all recent portable game systems released by Sony. Their market now plays games on smartphones while the market for the 3DS are usually too young for expensive smartphones and people will buy it for the innovative 3D.

      Smartphone gaming is the future. Apparently you guys have a bit of a problem with touchscreens but hundreds of millions of iOS devices have been sold, the public has spoken. Call of Duty: Zombies was one of the most popular iOS games of 2010 and it features those two onscreen joysticks you hate so much.

      It comes down to this: new game came out, you can either buy $200 portable system and pay $40 for the game or download it to your iOS device for $10. Guess what most people will do?

      --
      my karma will be here long after I'm gone
    5. Re:Smartphones do not make good gaming systems by WhirlwindMonk · · Score: 2

      It comes down to this: new game came out, you can either buy $200 portable system and pay $40 for the game or buy a $200 iOS device that will get a newer revision three times before the next portable gaming system comes out and download it to your iOS device for $10. Guess what most people will do?

      Fixed for accuracy.

    6. Re:Smartphones do not make good gaming systems by C0vardeAn0nim0 · · Score: 1

      i play solitare on my phone and angry birds on the xoom, but that's it.

      touch screen sucks for almost everything else. ever tried an FPS on a touch screen ? it's painfull.

      now, the xperia play is the right idea done by the wrong company. if it was from LG, motorola, samsung, i'd might consider it. from sony ? definetly no.

      now, if only nintendo would put a baseband radio on the 3DS...

      --
      What ? Me, worry ?
    7. Re:Smartphones do not make good gaming systems by synapse7 · · Score: 1

      The Shadowgun controls look rather competent.

    8. Re:Smartphones do not make good gaming systems by DrXym · · Score: 1

      The 3DS will do fine but the Vita will flop, as has all recent portable game systems released by Sony. Their market now plays games on smartphones while the market for the 3DS are usually too young for expensive smartphones and people will buy it for the innovative 3D.

      Well I've just said why phones suck for games, at least the kind traditional players want to play.

      As for the 3DS's "innovative" 3D, it certainly hasn't helped sales which are falling faster than a lead balloon at the moment. Not that the 3D adds much to the experience except headaches which may explain why many people play with it disable or at its minimal setting. Stupid gimmicks only get you so far, it's games that count. If the 3DS doesn't start getting a flow of decent games it will falter and fail.

      I have no idea what will happen with the Vita. On paper the hardware looks amazing and vastly superior to the 3DS but I see no reason to gamble with my money for an unproven device. I'll let reviews and the sales dictate whether I plonk down money for one when they actually turn up on sale. p. I also think that Vita could pull an ace out of its sleeve if they implement Kindle like contract free 3G access. Access to PSN and downloads should be completely free over partner networks. An always on device would be a killer feature and networks wouldn't complain because they'd be making money hand over fist by selling internet passes, multiplayer passes, VOIP credits and other services to their captive audience. Of course Sony isn't always known for doing the smart thing but we'll see.

    9. Re:Smartphones do not make good gaming systems by Anonymous Coward · · Score: 0

      Wow, I totally wasn't expecting anyone to agree with him!

    10. Re:Smartphones do not make good gaming systems by Drooling+Iguana · · Score: 1

      Why doesn't some company make a wrapper than has a D-pad and 4 buttons on it. Devs could make to it as an alternative input, it would be huge.

      http://icontrolpad.com/

      --
      ... I'm addicted to placebos
    11. Re:Smartphones do not make good gaming systems by rockman_x_2002 · · Score: 1

      I downloaded that Geometry Wars clone as well. It's a game called PewPew. The controls are a little iffy but after playing a while you do tend to get somewhat used to them. Overall it's a good game, and I don't fault the developer for the control issues.

      That said, smart phones are powerful enough to handle complex games. We know this. Most have seen the Kal-El "Glowball" demo that came out recently (if you have not, youtube it). It shows off what the nVidia Tegra 3 quad-core can do, and it only goes up from here. But we need controllers. Desperately.

      First, though, we need APIs for it. For the iPhone and Android each, we need an API very similar to DirectX's DirectInput. Something that defines a structured set of rules and specifications for controllers and how various controller functions are handled (thumbsticks, D-pads, buttons, etc.). Once that's in place, then you start having companies develop compatible controllers for it, and have a certification system in place. Then, if you're a game developer, if your game needs to use a more traditional control set, encourage developers to support the platform for the system. In other words, make a gaming API that is very tightly integrated into the OS itself (like DirectX is with Windows), and include a rich, highly-functional input API to handle gaming.

      Do this, and gaming on mobile devices will soar, and it won't just be touch-based games either. You'll have real, honest-to-goodness traditional gaming the way it ought to be done.

    12. Re:Smartphones do not make good gaming systems by crossmr · · Score: 1

      http://icontrolpad.com/node/22
      it's not made for general use. They need to make something that's actually supported and usable.
      it's also a bit of an overkill on shape. I was thinking of something that just extended off the end, something simpler. This is more of a luxury model.

    13. Re:Smartphones do not make good gaming systems by tgibbs · · Score: 1

      These are available, but such add-ons are never a big success, because they never achieve enough market penetration to get developers to design games that really take advantage of them. Much of the appeal of a phone is that it's so easy to carry that it's always with you; most people are not going to want to carry around a peripheral as well

    14. Re:Smartphones do not make good gaming systems by Anonymous Coward · · Score: 0

      Smartphone gaming is the future.

      For non-gamers or puzzle games, perhaps. For gamers and action games, no, unless more manufacturers start building proper controls into their devices.

      And just LOL at that video. I love how jerky the player is forced to move and how much concentration he has to put on simply moving around because of the lame touchscreen controls. He actually has to come to a complete stop right in front of enemies and then fumble around trying to move his reticle into position even with auto-aim. It's very obvious that he's also making movements that he doesn't intend to, like looking towards the ground and moving too much/too little. It makes it look like he's drunk playing.

    15. Re:Smartphones do not make good gaming systems by Belial6 · · Score: 1

      Google seems to recognize this. I have not attempted to use these APIs but:

      http://developer.android.com/reference/android/view/InputDevice.html#SOURCE_GAMEPAD

      I would expect to see android based consoles soon after this goes mainstream.

    16. Re:Smartphones do not make good gaming systems by westyvw · · Score: 1

      But would an add-on make game devs add that functionality? I have played games using a Wii Controller sideways connected with bluetooth on the iphone and that works well (if you can prop the phone up of course), so its technically possible.

    17. Re:Smartphones do not make good gaming systems by DrXym · · Score: 1

      That's the one, PewPew. The game is fine and I don't fault the developer for working with what phones offer. Unfortunately screen controls just don't work and you can find yourself with sweaty hands or your fingers / screen literally sticking / jamming up after a while which is what happened with me. Smart phones are certainly powerful enough to do better games, it's just the controls that stink. If someone turned up with a controller api, including bluetooth support for 3rd party peripherals it would be so much easier to believe that they would supplant the traditional handheld console device.

    18. Re:Smartphones do not make good gaming systems by crossmr · · Score: 1

      That depends on the market. Here in Korea people have no issues carrying around the antenna for their DMB phones to attach when they want to watch TV on the train or something like that. You might not want to take it with you all the time, but that's fine. It would work if it could be supported generically. e.g. the D-PAD could be given a variable in the game, so the device knows to take over for it, same with up to 4 buttons. It could be a trivial change for developers.
      basically all they would add would be something like:
      if the device is present, don't display the dpad/button overlay
      most of these games only ever have 1-3 buttons
      just attach a specific variable to each one that would match the device that the device would check for and done

    19. Re:Smartphones do not make good gaming systems by crossmr · · Score: 1

      I think as long as it's simple enough it would. If integration was trivial, and it should be, then there would be no reason not to add it. Especially if it was supported on non-jailbroken phones.

    20. Re:Smartphones do not make good gaming systems by Daniel+Phillips · · Score: 1

      Smartphones aren't good for gaming for one simple reason: the controls suck

      So that totally explains why nobody plays Angry Birds.

      --
      Have you got your LWN subscription yet?
    21. Re:Smartphones do not make good gaming systems by tgibbs · · Score: 1

      Could be? Undoubtedly. But with history as guide, I can confidently predict that it won't be. Such peripherals never achieve more than minor market penetration. And game development projects are invariably time and money constrained, so a feature like this is competing for development effort with features that appeal to a broader market segment.

    22. Re:Smartphones do not make good gaming systems by Anonymous Coward · · Score: 0

      Ahh yes, one game. Let's all ditch every other game out there and focus solely on Angry Birds forever.

      I love how you people who try to defend touchscreen controls for gaming have precisely that one game that you can mention. I'd love to watch you try, and fail, to play any platform, fighting, shmup, FPS, racing or flying game on that thing.

  11. Lead. by headkase · · Score: 2, Informative

    Carmack used to lead the 3D Engine sector around. A bit of history, Quake, is the grand-daddy that started it all: first true-3D Game. And it was Carmack. Now, Epic Games went on to win the "licensing" war and that is why practically every game today has a bit of Unreal Engine 3 in it. Carmack however, is still one of the smartest cookies around: he has the ability to keep on pumping out revolution after revolution. And now that Zenimax has folded id Software into it: Carmack doesn't have to worry about those pesky "business" aspects anymore and can just concentrate on where he shines: code.

    --
    Shh.
    1. Re:Lead. by zonker · · Score: 1

      Only problem is I think Carmack is more interested in rocket engines than video games these days. Honestly, I can't blame him.

    2. Re:Lead. by imroy · · Score: 2

      A bit of history, Quake, is the grand-daddy that started it all: first true-3D Game.

      What, no Wolfenstein or Doom? They weren't entirely 3D, but they were what started iD Software on the road to success. Oh, and IIRC, the first truely 3D game was Descent.

    3. Re:Lead. by mwvdlee · · Score: 3, Insightful

      I distinctly remember playing 3D games well before VGA or even IBM PC was invented. They were mostly a few lines of wireframe 3D, but 3D nonetheless.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:Lead. by headkase · · Score: 1

      Heheh, sorry: I never played Decent so it's conveniently missing in my memory: first-person shooter for the win! :D Wolf and Doom were previous to Quake but Quake was first with true 3D that's why I mentioned it! Remember, first playing Quake everyone still used the keyboard-only controls inherited from Wolf and Doom: to have mouselook you had to create an "autoexec.cfg" file with the line "+mouselook" to have it persistent. In the game options there was no option to have mouselook permanently on, that came in later games.

      --
      Shh.
    5. Re:Lead. by hkmwbz · · Score: 1

      It's too bad that Carmack seems to think that tablets and phones are goig to replace dedicated gaming consoles. Dedicated consoles will always be around, because for a lot of games you actually need those dedicated gaming controls. Touchscreen gaming, frankly, sucks most of the time.

      --
      Clever signature text goes here.
    6. Re:Lead. by Anonymous Coward · · Score: 0

      What about Ultima Underworld? System Shock huh?
      Carmack really invented nothing...

    7. Re:Lead. by Anonymous Coward · · Score: 1

      Elite has been mentioned. However, there was another game - Driller - which wasn't wireframe.

      http://www.lemon64.com/?game_id=783

    8. Re:Lead. by Anonymous Coward · · Score: 1

      Decent is a game I wish still existed. Same with Wing Commander. These games (both space flight/combat) were very fun, and Descent had some very fun multiplayer.

      Wing Commander had a good storyline up to WC3, Then once they *spoiler*killed the bigbad of the first two series*spoiler*, Then in WC4 it turned into humans vs humans and I made some frowny faces on the storyline. I never played the 5th game (Prophecy) and from what I heard it wasn't as fun.

      Meanwhile Descent completely lacked a storyline (the mission in each was the same, "go blow up the core" and then escape before the location blows up.) However the game play was effectively a FPS game with 6 degrees of freedom. Sometimes very disorienting.

      I haven't played any game since that felt as free and fun to play as WC and Descent. There was some close-to-fun stuff in one of the Startrek space combat games, but trying to use capships as space fighters isn't as fun (it's more strategy "target weapons, engines, etc.") Though I believe it could be done much better, the "StarTrek" name is detrimental since startrek doesn't use fighter craft in combat. (Star Wars on the other hand does, but Star Wars games are so pigeonholed to the "StarWars" universe that you don't get any 6DOF here either.)

      The only other series "Elite" (which is a space trading game with some combat thrown in, mostly as pirates (WC:Privateer series has some of this) I enjoyed to some extent, but the game I actually played was "Frontier: First Encounters" which was basically Elite 3, and the floppy version was less buggy than the CD version (I had both.) Elite had more in common with StarFlight for the commerce side, which was probably why I played it far as I could, but the game was so broken that I couldn't find the storyline.

      It wasn't until Mass Effect till found a "space-centric game" with a decent storyline, but it's a traditional FPS more like DOOM in this regard. Too many humanoids.

      So this is what I'd like if someone wants to step up to it:
      - 6DOF like Descent that also has planetary/building in addition to outerspace and intersteller combat.
      - A storyline that could include war, but only if it's not against "aggressive non-humanoids" eg sentient androids, giant space bugs, zombies, etc are fair game.
      (human vs human, and human vs other two-eyed,two-armed,two-legged aliens should be avoided as they are cop-outs for creativity.)
      - The spacecraft vs spacecraft should allow 6DOF while in zero-gravity, and take into account gravity fields of planets, stars.
      - Hand to hand combat should play like a traditional FPS, but incorporate both physics and environment. (One of things that I didn't particularly like about ME1 was that fighting outside the space station didn't really differ at all from inside, and ammo was unlimited with a handwaved explanation.) eg, bullets and rockets won't fire in a non-combustion environment, and most can't fire underwater.
      - Cap ship combat should, at the option of the player, decide if they want to man the fighters, or stay on the capship and use them remotely, or fire the guns on the capship.
      - If the game incorporates trade, it should be story and consequence driven (eg opening fire on friendly aliens makes them hostile to trade, but you can bribe them to be friendly as well. ME implemented some of this, but not quite to the level needed to affect the endgame (really if you sat on the fence too much in ME and ME2 you lose some of the storyline.)
      - Collecting minerals, lifeforms, salvage, engaging in piracy etc should not be like ME (where ME1's terrain vehicle (Mako) was difficult to use and extremely slow, ME2 just made it stupidly boring by scanning the planet for just 4 minerals, one that was rare.) Starflight2 probably did it better (eg just drive the vehicle up to a point to pick up whatever is under it, ME2 had the hammerhead... which is almost perfect... it could have done without the "try and hold the craft above the X" bit, doing that seemed to just intentionally waste time.

      The Wii U could

    9. Re:Lead. by Anonymous Coward · · Score: 0

      Wikipedia says no. (Backed up by other sources)

      Descent: Release date March 17, 1995. (Some mention of the Shareware version being available in December 1994)

      Quake: Release date: June 22, 1996.

      Descent had mouse control from the off. (You needed it to fly the thing. Mouselook was not optional)

    10. Re:Lead. by Anonymous Coward · · Score: 0

      Descent appears to have come first. And if it's not a true-3D game, neither is Quake... (People suffered motion sickness and I've seen the odd player subconciously crane their neck as they move their ship around)

    11. Re:Lead. by VortexCortex · · Score: 3, Informative

      Decent is a game I wish still existed. Same with Wing Commander. These games (both space flight/combat) were very fun, and Descent had some very fun multiplayer.

      Oh, It still exists., now on wiiware... Since the source code was released, it's been and ported to at least XP (don't know about Vista or 7 -- been a while since I had a MS OSs).

      (Wait...What the hell am I doing replying to an Anonymous Coward's wall of text?!)

    12. Re:Lead. by WhirlwindMonk · · Score: 1

      I haven't played any game since that felt as free and fun to play as WC and Descent. There was some close-to-fun stuff in one of the Startrek space combat games, but trying to use capships as space fighters isn't as fun (it's more strategy "target weapons, engines, etc.") Though I believe it could be done much better, the "StarTrek" name is detrimental since startrek doesn't use fighter craft in combat. (Star Wars on the other hand does, but Star Wars games are so pigeonholed to the "StarWars" universe that you don't get any 6DOF here either.)

      Might I recommend Freespace and/or Freespace 2? Sounds like they might be exactly what you're looking for, and with the Freespace 2 Source Code Project the graphics have gotten a very nice upgrade (though both those games still looked good years after their initial release).

    13. Re:Lead. by wildstoo · · Score: 3, Informative

      I posted a few months ago, waxing nostalgic for 6DOF games and the Descent series specifically. Nice to know I'm not the only one who still wants them.

      There are a few Descent and Descent 2 source ports, the best of which is probably D2X

      .

      Here's a thread demonstrating some of the graphical features of the port: http://www.descent2.de/forum/viewtopic.php?t=1169.

      It's still an awesome game.

    14. Re:Lead. by Tolkien · · Score: 1

      If he can for rocket science what he did for gaming I think he'll be leaving the world in better shape.

    15. Re:Lead. by rwa2 · · Score: 1

      http://www.beyondtheredline.net/demo.html is supposed to be a pretty good Battlestar Galactica -themed game based on the Freespace2 engine... it's even available in the Debian/Ubuntu repos so it's pretty easy to try.

      I also liked Vendetta-Online back in the day, before they became more EVE-like and added crappy licensing requirements for the bigger ships. I'll have my space combat without pointless grinding, thank you. But it's worth a look.

      Sadly, haven't seen anything with true 6DoF physics and gravity, except for some of the more hardcore simulations like Orbiter. Quite a bit of a learning curve, and there are a lot of addons (many of them incompatible with each other) that you have to fuss with to make it look pretty and have sound effects, but it's quite rewarding (and unfortunately Win32 only). There's a space combat addon somewhere, but I haven't played with it yet.

    16. Re:Lead. by Stele · · Score: 1

      A bit of history, Quake [wikipedia.org], is the grand-daddy that started it all: first true-3D Game

      What about Ultima Underworld? 4 years before Quake, and it was fully 3D, except for monsters/NPCs which were sprites. But so were the monsters in System Shock, and nobody would argue that's not a 3D game.

    17. Re:Lead. by elrous0 · · Score: 1

      You mean turning rockets into big fucking guns?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:Lead. by Drooling+Iguana · · Score: 1

      How do you play Descent with a mouse? I always played it with a full-sized, twisty-handled joystick. Use the stick for rotating, the hat-switch for strafing and assign two of the base buttons to forward/back.

      --
      ... I'm addicted to placebos
    19. Re:Lead. by tlhIngan · · Score: 1

      Same with Wing Commander. These games (both space flight/combat) were very fun,

      *cough* GOG *cough*.

      GOG recently (about a week ago) signed up EA. It's currently the only one up there, but there you go.

    20. Re:Lead. by Anonymous Coward · · Score: 0

      Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.

      Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.

      Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.

      Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.

      Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.

      You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.

    21. Re:Lead. by toxonix · · Score: 1

      The early games were 3D in that they had a Z-depth, but the polygons were not shaded. Earlier home computers couldn't do vector transforms and shading calculations fast enough. Descent added polygon meshes, and was able to do 3D shading efficiently because the rendered viewpoint was constrained to a basic portal of cubes. Carmack opened things up in Quake by figuring out how to draw things efficiently by NOT drawing things that weren't visible. Visibility culling made it possible to pre-calculate what needed to be rendered so that only calculations related to relevant polys would enter the pipeline.

    22. Re:Lead. by mwvdlee · · Score: 1

      Elite, as mentioned before in this thread, had true 3D with full freedom of movement along whatever axis you can think of. I'm sure there were others.

      If the quality of graphics is what defines 3D, then Quake is as much a random point as any other 3D game, including what will appear in the future (raytracing, G.I.?). What Carmack did for 3D graphics is certainly admirable but his main claim to fame is that he managed to wrap up all that existing technology into a single package with sufficient performance to animate realtime on the hardware of the time. By no means a small feat, but there have been revolutions in realtime 3D graphics before and there will be again. I just don't see what makes Quake so much different from all the other revolutionary 3D games.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    23. Re:Lead. by MikeBabcock · · Score: 1

      Actually, if you follow his Twitter feed, you'll see he has a lot of general commentary on software design in general. Based on that I'd say he's working a lot on his programming interests too.

      --
      - Michael T. Babcock (Yes, I blog)
    24. Re:Lead. by MikeBabcock · · Score: 1

      Decent is a game I wish still existed. Same with Wing Commander. These games (both space flight/combat) were very fun, and Descent had some very fun multiplayer.

      Thank you for mentioning two of my favourite games of all time. Descent also had support for full 3D with active shutter glasses via 3dfx.

      --
      - Michael T. Babcock (Yes, I blog)
    25. Re:Lead. by Anonymous Coward · · Score: 0

      Dedicated gaming controls can be added with bluetooth controllers.

    26. Re:Lead. by Belial6 · · Score: 1

      Tables and phones will replace dedicated gaming when they do the stuff dedicated gaming does. Just as PDA's are mostly dead because phones do everything the PDA did plus extra, If a tablet can be plugged into a TV, use game pads, and play games that are fun, they will replace under the TV consoles. For phones to replace hand held consoles, all that is needed is proper controls. Google is implementing the APIs in their newest version of Android, so we can expect either phones to be made with proper controls, or better yet, clip on controls that let you have the controls as part of your phone, or not based on your mood.

      They are all just computers. The only real difference is the accessories.

    27. Re:Lead. by shutdown+-p+now · · Score: 1

      Descent had mouse control from the off. (You needed it to fly the thing. Mouselook was not optional)

      Actually you could play it from keyboard (I played through the entire shareware version of it that way back in the day). You'd have arrows rotating the ship - that's vertical and lateral axes covered - and two keys (I believe it was "A" and "Z"?) to move forward/back. This is actually already enough to navigate any 3D space, but they had two more keys bound to rotate the ship around the longitudinal axis, as well.

    28. Re:Lead. by Daniel+Phillips · · Score: 1

      Carmack used to lead the 3D Engine sector around

      He still does, most definitely. However he also appears to have staged a creeping takeover of creative control at ID, and he just isn't artistically creative. The result is the same game written over and over with engine upgrades. I have no doubt that Rage will prove to be Doom with cars. I don't know about you, but there is a limit to my fascination with monsters jumping at my face. And the hard core fragfest segment is not the market driver it used to be. I really have to ask why John cares about hitting 60 frames/second when relaxing that would allow a huge increase in dynamic content. You know, the sort of thing that contributes to fun as opposed to a display of graphics engineering prowess. Obviously, Bethesda's strategy of licensing a much less than perfect engine while sinking their own resources into building a compelling simulation won out commercially.

      On the other hand, John is such a huge driver of graphics technology that I selfishly hope he just keeps doing it. Whether the end product is fun or not, I do expect Rage to be a feast for the eyes, and once again to raise the bar for everyone else. But there is a fly in the ointment: Tech 5 is not oriented to huge open worlds, it renders a limited size arena, so it isn't useful as is for Bethesda's open world games. Fixing that means another long development wait and Bethesda isn't waiting, they already built their own engine for ES5. A merge with ID tech thus looks far in the future at best, or never if John keeps writing Doom over and over again. Not that I would mind, it's a great way to advance rendering technology and nothing says I have to play it.

      --
      Have you got your LWN subscription yet?
    29. Re:Lead. by Daniel+Phillips · · Score: 1

      Table[t]s and phones will replace dedicated gaming when they do the stuff dedicated gaming does

      Phones never will, the screen is just too small. Phones will run phone games. Tablets will eventually supersede dedicated gaming rigs numerically, but never in raw throughput. Simple laws of physics dictate that a bigger box with a bigger power draw equals more and better graphics. High end gaming will remain the province of the standalone computer rig.

      What I question in the coming generation is the continued viability of dedicated consoles. Consoles will be squeezed between the tablet form factor, which is more flexible, and stand alone gaming boxes, on which cutting edge releases will appear. The concept of high end console already hit the wall in the last generation when both Sony and Microsoft took massive losses that they have little to no hope of recovering. Nintendo proved beyond a shadow of a doubt that a console needs to be small and cheap to make money. For the moment that spells a revival of high end PC games on Windows the landscape is going to change there too. My crystal ball shows an invasion of the PC space by boxes that used to be ARM based tablets and are now fire breathing x86 boxes running Android (aka Linux) and IOS (aka BSD). With a wealth of dumbed down toss off games written for tablets arriving to seed the market, AAA releases will soon follow, and so will proper controllers.

      --
      Have you got your LWN subscription yet?
    30. Re:Lead. by hkmwbz · · Score: 1
      Why haven't tablets and phones replaced dedicated gaming devices already, then? Games have been around for ages. The DS was still selling like crazy, well after the arrival of smartphones capable of running games?

      It's like PC vs. console: You would assume that the PC would kill game consoles. They didn't. PCs are general-purpose computers. Smartphones and tablets are portable general-purpose computers. They don't have what it takes.

      Tablets will not come with game pads as a standard accessory, so games will never be able to rely on such things.

      Furthermore, how will heavy accessories help tablets and phones against portable gaming devices? They won't.

      They are not all just computers. Game consoles are specifically designed to play games, including buttons and all. That is not the case for general purpose computers.

      --
      Clever signature text goes here.
    31. Re:Lead. by hkmwbz · · Score: 1

      Yeah, because that will make the thing amazingly portable... Never mind the fact that it doesn't come standard with the device, so the game developer can't assume that it's there, so he has to stick to touch controls.

      --
      Clever signature text goes here.
    32. Re:Lead. by dafing · · Score: 1

      Just like dedicated mainframes, right?

      Times change, IBM ruled the world, MS came in and just RULED with an iron grip, then Apple reclaimed its spot with iMacs, MacBook Pros...iPods, iPhones, iPads... but as much as I love Apple, they also will falter, always happens, a new near monopoly will arise.

      IBM and Apple each "limped along", IBM is a COLOSSAL company still, but who even knows what an "IBM compatible" is these days? Nobody outside tech. IBM doesnt matter anymore, they dont play the game, much less dominate.

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
  12. PS Vita... by Sollord · · Score: 2

    The PS Vita is basically a 5 inch tablet in a gaming friendly frame given it's touch abilities there no technical reason for Sony not to have an app market beyond the basic ps store for games

    1. Re:PS Vita... by dakameleon · · Score: 1

      That's what the Xperia Play is for, isn't it?

      --
      Man who leaps off cliff jumps to conclusion.
    2. Re:PS Vita... by Anonymous Coward · · Score: 0

      Didn't Sony mention that the NGP (at the time) would support PlayStation Suite and that PSS would allow approved non-gaming apps to be included?

      While not the best Android-like solution, it's probably in Sony's best interest to allow a lot of innovative apps to appear on the console through that app system. Sony have continuously shot themselves in the foot due to them not being able to catch up in terms of app-like features for the PS3 and PSP, so why not allow outside developers to fill in the gaps with paid and free content?

    3. Re:PS Vita... by WhirlwindMonk · · Score: 1

      Sounds like a fantastic feature for them to remove a few years down the road when a security hole allowing all homebrew and custom firmware is discovered!

    4. Re:PS Vita... by IrquiM · · Score: 1

      was

      --
      This is blinging
  13. The innovation on display in Rage is staggering by Leo+Sasquatch · · Score: 1, Interesting

    An on-rails shooter in a vaguely Mad-Max style world, with a colour palette of grey and brown, and a small selection of identikit, cookie-cutter mooks as enemies. They all have the same faces, the same hairstyles, the same body-armour, like they were stamped out of cardboard, and they all act in the exact same fashion. They're all combat robots, who give up only on death and are 100% combat-effective until that point. None of them will run away after being wounded, none of them will try to crawl away after being legshot, none of them will beg for mercy. Doors you're not supposed to go through will be made of impervium, and react not at all to your strongest explosives. Two oil drums piled up will provide an immovable barrier that you'll have to find an alternate route around.

    So it's Doom with pretty graphics. Whoopee-fricking-skip.

    Just like every other FPS that's come along in the last 20 years. I know this guy had a hand in creating the genre, but it's like he had one really excellent idea 20 years ago, and he's been milking it dry ever since. I can't fault him for that; if there's people willing to keep paying his wages to do the same thing he's always done, but with 5% more shiniez than last time, good luck to him.

    It's just after all the hype about this damn game, and a development cycle only slightly shorter than DNF, I was expecting something a bit different. But why bother actually doing something different and clever, when Big Guns, Shiny Metal 17 will sell just as well for a tenth the actual effort, especially if it has Carmack's name on the box.

    1. Re:The innovation on display in Rage is staggering by Hadlock · · Score: 4, Insightful

      Seeing Rage demoed back to back with Fallout 3 freshly in our minds, Borderlands having been released three months prior and New Vegas looking shiny and new at E3, there was a bit of buyer apathy when we saw YAPAOWG (yet another post-apocolyptic open-world game).

      Rage simply exists to fund the engine it's built around. It's nice when you develop a new engine for the next 3-5 years worth of games, and can pay for all of it's development in a single title. Everything after that is pure profit.

      Bethesda has iDtech, EA has Frostbite (and others), and then there's always Crytech and Unreal, but it's nice to have an inhouse engine for use with your other titles.

      --
      moox. for a new generation.
    2. Re:The innovation on display in Rage is staggering by Trilkin · · Score: 2

      This is as relevant now as it was then...

      --
      Nobody cares what the CAPTCHA for your post was.
    3. Re:The innovation on display in Rage is staggering by Elbereth · · Score: 4, Insightful

      As opposed to what? The latest Bioware RPG, where you have three dialogue options (Angelic, Satanic, and Snarky), act as a glorified FedEx courier, and use extreme violence to solve every problem you face? Or maybe you prefer the latest indie puzzle game, which is a direct ripoff of either Tetris or Sokoban (apparently the only two puzzle games to ever exist, although there are rumors of a third archetype called "breakout"). Or maybe you prefer Civilization X, which is just like Civilization IX, except it has Morocco as a playable civilization this time! Or there's always SimCity, where you build a city. Again. Just like the rest of the SimCity games. Let's not even get into racing games, which haven't evolved since the very first generation.

      I like Bioware, Firaxis, and Maxis as much as the next guy, but... seriously... what are expecting? You can tear down any genre, and in those genres there are always going to be the complicated/innovative and the streamlined/derivative games. id makes mindless, uncomplicated action games, where you kill everything that moves. Don't like that? Don't play it. Some of us like that kind of gameplay. It sounds like you're more demanding, and that's fine. I love complex, deep games, but when I play an FPS, I generally just want to blow shit up and/or shoot people in the face. I don't want to deal with any complexity beyond that, when I'm playing an FPS, because it just draws time away from blowing shit up... and, frankly, the idea of someone begging for his life or limping around sounds disturbing to me. I like shooting at pixels, not humans. Anyway, why would I want wide open worlds to explore, enemies that beg for their life or limp, or AI when I'm going to be playing multiplayer deathmatches 99% of the time? Scratch that. 100% of the time. It sounds to me like you want a wholly different genre... some kind of console game, where you play solo, solve puzzles, and explore the world. That sounds boring as fuck to me, but, then again, I like FPS games.

    4. Re:The innovation on display in Rage is staggering by Anonymous Coward · · Score: 0

      Those are all staples of the genre -- not because no one ever thought "hey, let's try something different", but because they work.

      The bad guy behavior you describe is generally what you would expect of 'enemy' entities in a FPS, and works perfectly fine as an obstacle which the player can overcome within the game-provided framework. That this is not a realistic way for humans to behave is about as much of a problem that it is that asteroids wrap around the edge of the screen. The same goes for the rest of your list -- most titles do not aim at hyper-realism, and can benefit from the player's understanding of genre conventions.

      Not to say there's not value in going outside established convention, but you don't have to challenge every trope of the genre in every title. In terms of making the game fun to play it is just as important to explore the gameplay mechanics. Despite the superficial similarities you list, it does not appear to me that Rage will play just like Doom did.

      I wouldn't expect a long development cycle to have much correlation to the originality of a title, either. If anything, the more out there titles tend to be smaller projects. Rage took a long time because they're id Software, and they're making a next-gen engine along with it.

      It's funny that you complain both about the long development cycle, and that they're spending "a tenth the actual effort" of whatever you'd like them to be doing.

    5. Re:The innovation on display in Rage is staggering by MrHanky · · Score: 1

      On-rails? You do realise you're talking about the iPhone version of the game, right? Which is innovative simply for bringing that kind of graphics to a mobile platform.

    6. Re:The innovation on display in Rage is staggering by Anonymous Coward · · Score: 0

      It's not innovative when its inevitable.

    7. Re:The innovation on display in Rage is staggering by pieisgood · · Score: 1

      Why is this rated interesting? Or being modded up at all?

      The parent post couldn't be further from interesting or considered close to a rational thought.
      Tons of assumptions, false claims, and ignorance abound.
      1. It's not on rails.
      2. It seems the parent hasn't even seen video of the gameplay. (considering characters react to where you shoot them in realistic ways)
      3. Having not played the game the parent has already written it off as similar to every other FPS.
      4. It seems the parent thinks Carmack is the game designer, which has never been the case.
      5. Mega Texturing is a bit more than clever.

      In conclusion,
      Bad mods, stop doing that!

      --
      Eat sleep die
    8. Re:The innovation on display in Rage is staggering by FlynnMP3 · · Score: 1

      *stands up tentatively*
      "Hi, my name is Mike and I'm a disenfranchised video gamer."
      [rest of room, which is packed] "Hi Mike."

      I've played my share of FPS and deathmatch multiplayer. It was super fun at the time, but I was never good enough to be competitive at it. The general attitude of the players now is not something I want to associate with. I only want to have fun, they seem to want to lock horns and piss in each other's faces to establish some kind of online social order of dominance. The third person ensemble piece games (Mass Effect, Dragon's Age) are fun, but I've exhausted nearly everything novel out of them. Minecraft enjoyed a big mind share for a while, and I'll likely return to that quite often like an old friend, but it doesn't capture my attention much anymore. Popcap games are fun for a 30 minute diversion, but have no holding power.

      The one genre I really REALLY enjoyed, the Splinter Cell series, was killed by their masters and the overzealous DRM releases. Sigh. I've tried to pick up and enjoy Metal Gear Solid games, but it just isn't the same. What I need to do is get really drunk and try again, wipe the brain pan of any coherent memories of Splinter Cell to give Metal a solid shake (double pun intended).

      I'll play Mass Effect 3 when it comes out and I have really low expectations, so I'm hoping to be surprised there. Diablo 3 looks too much like an isometric version of World of Warcraft for me to get excited about it anymore, that and Battle.net isn't my idea of a good thing at all. Games used to be about connecting gamers together to play games. Now everything has to be "social" while I broadcast my gaming habits to the world. That and Mr. Bobby Kotick pisses me off just on principle.

      "Shit," I say with sudden realization, "I finally grew up."
      *sits down*

    9. Re:The innovation on display in Rage is staggering by Anne+Thwacks · · Score: 1
      "Shit," I say with sudden realization, "I finally grew up."

      Then you, too, are ready for "International Mapouka Challenge" - So, Nintendo, when are we going to see it? http://www.youtube.com/watch?v=bWXHYfMO4l0/ [NSFW]

      --
      Sent from my ASR33 using ASCII
    10. Re:The innovation on display in Rage is staggering by Anonymous Coward · · Score: 0

      Cynicism sells. It makes you feel intelligent and wise without the need to know anything about the subject.

    11. Re:The innovation on display in Rage is staggering by wildstoo · · Score: 2

      I agree with some of your post, but this line is ridiculous:

      Let's not even get into racing games, which haven't evolved since the very first generation.

      Bullshit. There has been as much (or as little, as you seem to think) innovation in that genre as in any other. There are racing sims, rally sims, arcade racers, combat racers, sandbox racers and further sub-genres of each one, with almost every vehicle imaginable represented at some point. Every aspect of racing games has evolved greatly over the history of racing games; the physics, the graphics, the interaction with other cars and the environment, the organization and structure of the events, the realism. Go and read the Wikipedia article on racing games and then tell me there's been no innovation. If you still don't see it, it's because you're choosing not to.

      I suspect that you're just not a fan of the genre, and your justification for saying that it hasn't evolved will be along the lines of "but after all this time they're still just driving around a track!", when of course driving around a track is exactly the point of most racing games. What do you expect them to become? On the one hand you complain that there's very little innovation in games and on the other you cite that the simplicity of the id-style FPS is something that appeals to you.

      What do you really want?

    12. Re:The innovation on display in Rage is staggering by Crag · · Score: 1

      Bethesda has iDtech, ...

      Did you perhaps mean Gamebryo, which is what they used for the Elder Scrolls and Fallout 3 games? Or did you mean Creation Engine, which they developed in-house for Skyrim?

      There's no reference to Bethesda on the id Tech wikipedia page.

    13. Re:The innovation on display in Rage is staggering by tixxit · · Score: 1

      Carmack demo'd a version of Rage running on an iPhone that was shooter on rails. I think he is somehow confusing a tech demo showing what the engine could do on a phone (which WAS impressive) with the game they are developing.

    14. Re:The innovation on display in Rage is staggering by Anonymous Coward · · Score: 0

      lol Someone sounds offended that his genre (racing) was basically ignored by someone who wants to do more than make left turns for an hour... followed by a minor upgrade to his vehicle... followed by more left turns.

      Make it pretty, make it more realistic... your still making the same left turns you were making 10 years ago.

    15. Re:The innovation on display in Rage is staggering by Elbereth · · Score: 1

      Yeah, that's pretty much my point. I was being sarcastic and uncharitably narrow-minded when I said racing games hadn't evolved since the very first generation. Obviously, they have, but in ways that non-fans would discount, since the essential concept remains the same. Crashes are modelled on real-world physics now, instead of everyone driving bumper cars made of flubber, for example. Trackmania combined the unlikely genres of racing and platform games. Car Wars (the old 8 bit video game, not the table top game), and Death Track (a personal favorite, and obviously inspired by SJG's Car Wars franchise) combined games with racing games.

      I love the SimCity series, too. But, to be honest, the gameplay seemingly hasn't changed much at all, from the POV of someone who's not a fan of the series. You zone industrial, commercial, and residential. You place power plants. You put down an airport when commercial demand requires one. They got steadily more and more complicated, to the point at which they became more complex than your average Avalon Hill board game. Can't see any of the progression of gameplay, over the decades? Maybe you're not a fan. Is there room for a revolution in gameplay? Most definitely. Much like the latest Bioware or Bethesda RPG, it can be infuriating to be trapped inside the straitjacket of rigid genre conformity, but if you're a fan of that genre, it's not so bad. It's just that the basic gameplay elements and genre trappings change so little over time, most people write them off as continual retreads, rather than small evolutions over time. Compare the first and latest SimCity games: they're pretty damn different, even though the basic gameplay elements are exactly the same.

      Half-Life was an obvious evolution of FPS gameplay, but it took years to show up on the scene. Likewise, it'll probably be a good long time before someone takes the obvious leap and designs an RPG where quests are dynamic and NPCs are proactive, instead of standing around, waiting for you to solve their every problem. Radiant AI could eventually be that evolution, but given how incredibly underwhelming it was in TES 4: Oblivion, I'm not holding my breath. Maybe the next SimCity game will have some equally big gameplay change(s), but I'm not holding my breath there, either. Revolutionary games often don't sell, because they can't find a big enough market. People want to play the same game over and over again, with minor updates, instead of having to learn a completely new style of gameplay and rules, every time they buy a new game. A big enough evolutionary change is where the smart money is, rather than outright revolutionary changes. When was the last time you played a video game that was revolutionary? And would you truly want every single game to be that way? Personally, I'm looking forward anxiously to Diablo 3, even though it's probably just going to be Diablo 2 with better graphics... because I loved the minimalist gameplay in Diablo 1 and 2! If Dialbo 3 is revolutionary, I'll be somewhat disappointed, because that's not what I look to the Diablo franchise for. When it comes to Diablo, I actively desire the same old game, but with better graphics and more loot. The action RPG genre revolves around being simplistic, minimalistic, and easy to learn. Complicating the formula would remove quite a bit of the charm. It's like buying a chess game and discovering that it's got some new, revolutionary rules added to it; you wanted chess, not Bob's Home Rules Chess.

      So, try to keep an open mind about game design: for every game that seems like it's just a simplistic rehash of every game that came before it, there's a genre fanboy who rejoices that his favorite franchise just got a new sequel, and it's got some vaguely evolutionary feature that excites him more than sex. For the rest of us, we can wait for the more revolutionary games, which might simply end up confusing and annoying the genre fanboy, who can't understand why you would even want to have a racing game with machine guns or a real-life physics model.

    16. Re:The innovation on display in Rage is staggering by Leo+Sasquatch · · Score: 1

      1 - yeah, quick comment was incorrect. True, it's not on-rails like Time Crisis, or HotD, but it is on rails like so many other shooters in that there is a set path, and a single objective, and you don't get to do anything else until you go do what they want you to do in the way they want you to do it. Battlefield: Bad Company 2 is particularly egregious in this regard, as it gives the illusion of a huge, open world, but one step off the defined path and you're 5 seconds from insta-death.

      2 - I did watch a video of the gameplay - quite a lengthy one - and it's based on that I made my comments. I saw no evidence of wounding or hit location being important. if you have a link to a video which does show this, I'll gladly watch it.

      3 - I watched a 10-minute gameplay video and saw nothing innovative, challenging, or particularly imaginative. If they're going to do that, you'd think they'd put some of it in the video to make gamers go Wow. Again, if you know of a video that shows something different to every other corridor shooter aorund, please let me know.

      4 - I don't know if Carmack is the designer or not, nor do I care - I used his name because he was the one being interviewed and he was the one doing the puff piece for his new game, which looks for all the world to me like every other one that he's been involved with, in whatever capacity.

      5 - Really? How clever? Does it change the way the gameplay works? Will it revolutionise the industry? Because it looked pretty, yes, but so does Homefront, Aliens vs Predator, Crysis and a ton of other recent AAA FPS titles. The humans were all still clearly wedged deep into the uncanny valley, and the environments looked nice, but so what? If you can't interact with them in any meaningful way, they might as well be blank polygons for all the effect they have on how you play the game.

    17. Re:The innovation on display in Rage is staggering by Anonymous Coward · · Score: 0

      Anyway, why would I want wide open worlds to explore, enemies that beg for their life or limp, or AI when I'm going to be playing multiplayer deathmatches 99% of the time? Scratch that. 100% of the time. It sounds to me like you want a wholly different genre... some kind of console game, where you play solo, solve puzzles, and explore the world. That sounds boring as fuck to me, but, then again, I like FPS games.

      Lemme guess, you don't like reading either.

    18. Re:The innovation on display in Rage is staggering by wildstoo · · Score: 1

      Racing != NASCAR. NASCAR is, to me, about the most boring thing ever. I wasn't just talking about plain circuit racing, which should be fairly obvious if you read my comment.

    19. Re:The innovation on display in Rage is staggering by goose-incarnated · · Score: 1

      Not all racing is at NASCAR levels of skill (or lack thereof) - play Colin Mcrae DiRT (any of the games in the series, even the first one) sometime, then come back to me with "left turn racing".

      Unrelated - why is TORCS so bad? Ugly graphics, unresponsive controls, brain-damaged UI, indestructable cars and physics a high-school student would be embarrassed about. This has been in development for what, 10 years now? If they haven't released something worth playing now, they are never going to do so.

      --
      I'm a minority race. Save your vitriol for white people.
  14. Specialized interface is a big deal. by Anonymous Coward · · Score: 1

    Vita will do fine. Smart phones are largely ghettoed off to puzzle games because they never have the tools needed to interface with the machine like a gamer would want.

    1. Re:Specialized interface is a big deal. by Anonymous Coward · · Score: 0

      The advent of the Xperia Play forced the inclusion of explicit button input functions within Android 2.3, including a layout that surpasses what the Sega Saturn had (i.e. extra buttons can be mapped). The problem comes from the manufacturers not wanting to make phones with gaming buttons on their systems.

  15. Elite. by headkase · · Score: 4, Informative

    You are correct, and the most notable one I can think of (one I actually played on my Commodore 64) is: Elite. That game was so far ahead of it's time that computers in it's era simply could not do it justice. It's eerily similar to games like Eve Online today.

    --
    Shh.
    1. Re:Elite. by ld+a,b · · Score: 2

      A 3D T-Rex chased people around on ZX-81s with 1024 bytes of RAM two years before Elite was published.
      http://en.wikipedia.org/wiki/3D_Monster_Maze

      --
      10 little-endian boys went out to dine, a big-endian carp ate one, and then there were -246.
    2. Re:Elite. by Anonymous Coward · · Score: 0

      Holly shit I've been trying to figure out what game that was for years!!!! I had Elite on my NES when I was a kid, got the game from my older cousin. Thought the concept was awesome but was too young to really get into the game. When ROMs became popular I searched and searched for this title but never found it. Thank you so much...

  16. Rage != Rail shooter? by uofitorn · · Score: 1

    Perhaps someone can set me straight, I've watched a few videos of Rage and it does not seem to be a "rail-shooter" at all. The player looked like he was free to move about in the x-y-z dimensions untethered. Am I missing something?

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    1. Re:Rage != Rail shooter? by Narishma · · Score: 1

      Some people are confusing it with the iPhone version which is on rails and was released a few months back.

      --
      Mada mada dane.
    2. Re:Rage != Rail shooter? by Anonymous Coward · · Score: 0

      It's a general term of contempt they use for any game that isn't WoW. In this case, the "rails" would be the fact that there's any limitation to their progression through space, time, or a quest chain.

  17. iPhone? by headkase · · Score: 1

    Perhaps you mean the iPhone version of: Rage?

    That one is a "on-rails" shooter as the iPhone compared to a PC is a limited device. But, the upcoming full-release for the PC and consoles is a full not-rails game.

    --
    Shh.
  18. Regarding Wii U's projected demographic by Lysander7 · · Score: 1

    Absolutely right about Nintendo not marketing to a cohesive demographic. On one hand, the graphics will be significantly better, which will appeal mostly to "hardcore" gamers, but on the other, they have a bulky, expensive controller which is the most un-ergonomic piece of crap I can think of, appealing more to trendy demographics and families seeking a more interactive approach to casual gaming. Considering the recent /. thread regarding the average gamer age being 38 (I personally think it's in the twenties, but the point I'm making is still valid), Nintendo is seriously missing out on the "hardcore" gamer demographic, especially with the fact that even the well-established games with potential such as Zelda cater to preteens with the storyline and level of difficulty of the fighting system and puzzles. Wii U's attempt to appeal to everyone is going to consequently appeal to no one - the family demographic being off-put by the cost resulting from the increased processing and graphics, and the "hardcore" gamers being off-put by the controller. And if that post itself was not cohesive, my apologies. I'm drunk off my ass.

  19. Re:Carmack by guyminuslife · · Score: 0

    I clicked it anyway, and I must admit I don't think I've ever seen a picture of a penis that big before. (The picture being big, I have nothing to say about the penis itself.)

    Is that you masturbating, AC? Or did you have to search for photos of guys ejaculating? It appears to be hosted on Wikipedia, but it's not actually on the wiki page.

    Although, I agree, the focus isn't very good but that's some excellent timing.

    --
    I don't believe in time. It's a grand conspiracy designed to sell watches.
  20. Brief Summary - All You Need to Know by clickety6 · · Score: 1

    "As well as... his [Carmack's] thoughts on the new console offerings revealed by Nintendo and Sony"

    GS: Have you had any chance to look at the Wii U at all?

    JC: ... No ...

    GS: Speaking of touch screens, did you get a chance to look at the PlayStation Vita at all?

    JC: No...

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  21. Wii U Remote for PC Please by Anonymous Coward · · Score: 0

    I would love to have a tablet to use at home to be surfing while I'm watching my big screen tv in the living room. The reason I haven't bought one yet is they are too expensive and underpowered. I would only use the device while at home. When I go out, I go out to get away from my electronic gadgets. I love my PC, but between work and the coding I do at home that's plenty for me.

    So for me a Wii U Remote like device that I could connect to my PC would be perfect. It wouldn't need a hard drive, ram, nvidia tegra 2 processor, 3g, 2 cameras, ... It would use my powerful desktops quad core cpu, nvidia desktop graphics card, 2 TB hard drive, 8 GB ram, and just have the 1024x768 image wirelessly sent to it from the desktop. This would solve both of those problems, it would be cheaper since it wouldn't need all those components and it would be as powerful as my desktop.

    I would love to see a manufacturer make such a device.

  22. Vita vs Galaxy S Wifi 5.0 by guidryp · · Score: 1

    I was thinking of getting a Galaxy Wifi 5.0 as a portable internet/app/gaming/media device. (Smartphones/contracts too expensive IMO).

    So when I saw the Vita specs and price I was quite pleasantly surprised.

    It is amazing HW for the price.

    But having something that is locked down pretty much defeats the purpose so I will go for the inferior device that I can run anything on.

    I just need some kind of controller attachment like the http://icontrolpad.com/ .

    Or I need the Vita to be more open. I think I will have a better chance of getting a controller for the Galaxy Wifi.

  23. Portable Gaming by Tarlus · · Score: 1

    I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world... But of course, by the time they actually ship, there may be smartphones or these tablets with twice as much power as what they're shipping with on there.

    Y'know, I hear people say that a lot. They wouldn't dream of buying a PSP when they could just use their phone instead. But there's a huge difference.

    I've spent some time with the likes of Angry Birds, etc (mainstream games that would be worth a damn) on an iPhone, and the touch screen is well-suited for that. But for other games that try to be platformers with virtual on-screen joypads and action buttons, it just doesn't work well. I need to have real buttons. The PS Vita has a set of physical buttons because it is trying to be more than a casual bird-slinger. Games that can utilize this style of input tend to have more depth than what could be done with tapping and swiping.

    Rage HD is an excellent example of ID Tech 5 running on strictly touchscreen hardware. It's enjoyable, looks great, and makes masterful use of the hardware. The developers were careful not to overuse onscreen buttons. However, at the end of the day, it was only ever meant to be played casually and thus it doesn't have the dept of, say, Rage (upcoming). The same can be said for Infinity Blade, which implements Unreal Engine 3 on iOS devices. Fun, well-made, though it borders on the edge of tedious when you either miss or accidentally press on-screen buttons.

    If you only play casual games with your phone then the PS Vita is probably not for you. If you're interested in having portable games comparable to full-length console games, then the phone will probably disappoint you.

    --
    /* No Comment */
  24. Not considering the whole cost by slapout · · Score: 1

    "smartphones or these tablets with twice as much power"

    But smartphones come with monthly subscription fees. I'd feel better about letting a child play with a Nintendo DS than my smartphone.

    --
    Coder's Stone: The programming language quick ref for iPad
  25. A good 20min interview with Carmack by golemite · · Score: 1

    Over at CVG.

    --
    http://www.s4biturbo.com/
  26. iPad + iTV = nintendo Wii U? by schlachter · · Score: 1

    I wonder if the combination of the iPad's ability to send content to the iTV to display in real time at 1080p while showing a completely different image on the iPad screen will effectively make the Nintendo Wii U redundant. You don't get a whole bunch of additional functionality. Hell, you can even make the same argument for the iPhone 4. By the time the Nintendo comes out at the end of next year, this type of integration will even be more mature.

    That said, I'm looking forward to getting my hands on a Nintendo Wii U :)

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.