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Codemasters Shuts Down GRID Online Multiplayer

crookedvulture writes "This is why gamers make such a fuss about being able to host their own dedicated servers. Codemasters has shut down the online multiplayer component of three-year-old racing game GRID because a third party declined to renew its contract to host PC and PlayStation 3 servers for the game. Folks with the Xbox 360 version will still be able to play online, but Codemasters doesn't offer much in the way of an apology for everyone else. Perhaps it's time for game publishers unwilling to release dedicated servers to be required to maintain their own multiplayer servers for a set number of years after a title's launch."

162 comments

  1. Well, that sucks. by Bookkid900 · · Score: 1

    It will be a matter of time until someone creates a patch to allow people to connect to other servers... If other games, such as MC/Terraria, can become popular while requiring people to host their own server then I do not see why not.

    1. Re:Well, that sucks. by Sinthet · · Score: 1

      Kinda like what happened with phantasy star online, though that had a considerable lifespan all on its own. Still, releasing dedicated servers would certainly simplify things for hardcore/nostalgic players, while not really harming the company in any way.

    2. Re:Well, that sucks. by h4rr4r · · Score: 1

      What enormous cost? They already have game server software, just not released to the public. The client should have been designed with this in mind from the word go. The fanbase would be happy to get a dedicated server at all, much less be looking for support.

    3. Re:Well, that sucks. by MooUK · · Score: 1

      Why can't I expect free online play forever? I have it with many other older games.

    4. Re:Well, that sucks. by shadowfaxcrx · · Score: 1

      If it's popular enough you can, because someone always figures out how to get around any roadblocks to 3rd party servers, and then keeps them running forever. Hell, you can still play the original Tribes, and official servers haven't been up for that in years.

      --
      "I disagree with you" does not equal "flamebait."
    5. Re:Well, that sucks. by smelch · · Score: 1

      I can still play Warcraft II online if I can get an IPX stack that still works. I can still play Quake II, I can still play tons of stuff. You're either being deliberately dense, or have only been playing games for the last 14 months.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    6. Re:Well, that sucks. by Anonymous Coward · · Score: 2, Insightful

      Let me ask a question then: What platform are their dedicated servers running on? Are you assuming it's the same platform as your client? That's not a valid assumption.

      No, but it's not necessarily an unreasonable one.

      What if the dedicated servers are running Linux

      That's no big deal; Linux software can be run on a lot of platforms, OSX and Cygwin included, provided the source is also released.

      or Mac OS or OS/2?

      Just how likely would you say that is? Mac isn't beyond the realms of possibility but OS/2? Who still uses that in production environments?

      What if they're designed for systems with no less than 24GB of RAM?

      Then it was badly written and the source code might well be necessary.

      Without facts you have no way to base your assertion that an end-user -can- run a dedicated server for this game. It might be impossible without significant change to the code.

      Discussions tend to be pretty dull when all parties have all the facts; assumptions are nearly always needed at some point. In the absence of a statement from CM on releasing a dedicated server or the source we're stuck with a certain number of assumptions, valid and not.

    7. Re:Well, that sucks. by Anonymous Coward · · Score: 1

      You've gone full retard. Do you really not know that other games have private servers?

    8. Re:Well, that sucks. by Issarlk · · Score: 1

      And with newer games too!

    9. Re:Well, that sucks. by Lord+Kestrel · · Score: 1

      Our Siemens PBX switches run on OS/2. Thankfully it is 2.1, but still pretty bad.

      Unfortunately, they are looking at replacing them with Cisco VOIP, which is hilariously insecure. I'd rather have those non-network attached OS/2 boxes than a VOIP product from a company known for their terrible software. And of course the expense of replacing every single phone in the company (~5k phones) with a new Cisco VOIP phone.

  2. Codemasters are a has been. by Anonymous Coward · · Score: 0, Offtopic

    They are not the company they used to have been. Where are the code-masters that made the Dizzy games and other good classics? All they have been doing recently is milking the late Colin McRaes name and making sub par racing games. I'm not surprised they got lulzseced.

    1. Re:Codemasters are a has been. by MikeDirnt69 · · Score: 1

      Even code masters have bosses :/

      --
      Am I eval()? - http://www.monst3r.com.br
    2. Re:Codemasters are a has been. by NotQuiteInsane · · Score: 1

      Yeah, seconded. As a wonderful example of this...

      Like most games, the Colin McRae Rally series include cheat codes. Sometimes it's fun to play with these cheats -- the PSone version had the cheatcode "blancmange", which turned your chosen car into a large, lime-green jelly. In some ways it was more fun to play with the cheats than without!

      Codemasters decided to capitalise on this.

      By generating a random "installation key" every time you install the game, and generate the cheat codes from that key. To get the cheat codes, you have to call a premium rate phone line (£2/minute if memory serves, minimum call length 5 minutes). If you reinstall the game or want to install it on your laptop... you get to pay again.

      The words "taking the piss" spring to mind.

    3. Re:Codemasters are a has been. by Applekid · · Score: 1

      Some point to Mr. McRaes death as the turning point, but instead I point towards Codemasters' purchase by an equity group just a few months earlier as the beginning of the end.

      --
      More Twoson than Cupertino
  3. Even if they aren't taking offline... by gubers33 · · Score: 3, Insightful

    They are usually abandoned. I know in the case of Call of Duty, after a new release in the line comes out, exploits stop being patched in the predecessors. This happens in many other games as well the servers are left on, but are never patched or touched again.

    --
    Just because you are wrong and I called you out on it doesn't mean I am a Troll.
    1. Re:Even if they aren't taking offline... by haystor · · Score: 2

      I must have missed the part where Call of Duty was actually patching the exploits.

      --
      t
    2. Re:Even if they aren't taking offline... by poly_pusher · · Score: 5, Interesting

      Interestingly, this problem is reduced by allowing players to have their own servers. I've had a variety of servers for different games. Somebody comes in and appears to be hacking, they're gone. Racism; gone. Disrespectful; gone.

      Punkbuster-type services and exploit patches are useful and absolutely necessary but the easiest way to avoid those problems is to get familiar with a clan or group that has their own servers and admin's that are there frequently enough to do something about it. Even with a game that is frequently updated, the exploits will never cease. Like for instance, throwing c4 30 feet in bad company 2... That's an actively patched game and that exploit has been around for at least 6 months...

    3. Re:Even if they aren't taking offline... by gubers33 · · Score: 1

      Fixed two exploits in Black Ops, and in Modern Warefare 2 they tweaked the strengh and range of a few weapons. However, I agree that they aren't patched as well as they should be, but there isn't really a way any developer can patch something like a lag switch.

      --
      Just because you are wrong and I called you out on it doesn't mean I am a Troll.
    4. Re:Even if they aren't taking offline... by Anonymous Coward · · Score: 0

      Interesting, since generally most players just stop playing on servers run by such thin-skinned admins.. the rest I agree with.

    5. Re:Even if they aren't taking offline... by sortius_nod · · Score: 2

      The only people who stop playing on servers with active (not "thin-skinned") administration are cheaters and lamers. Having run gaming servers for over 15 years, populations come from having a great environment to play in. Most hardcore players hate cheaters and don't want to be trolled by a 12 year old when playing their favourite game.

      Someone getting kick/banned with a reason is usually followed by "lol" or "idiot" on most actively admined servers. I can't say I've ever seen someone emo fit and/or rage quit because someone got kicked for cheating, being a racist or trolling everyone else.

    6. Re:Even if they aren't taking offline... by Lehk228 · · Score: 1

      but there isn't really a way any developer can patch something like a lag switch.

      there damn well is, if the game uses an automated matchmaker the servers should be run by the company, this way a lag switch only accomplishes lagging yourself

      alternatively if the publisher continues to feel the need to rip off players by making them host their own games but giving them no control of the hosting or which server to connect to, monitor aggregate average lag and frequency of lag spikes compared to lag immediately before the host or their team makes kills, if your lag spikes (as reported by connected hosts) occur more often than they should you win a prize of a hardware and cc# perm. as well as zeroing of your stats, and disregard of stats accomplished by your clan mates on servers you hosted.

      this works even better if such bans are coordinated among a few publishers so as to drive cheaters right out of the gaming community

      --
      Snowden and Manning are heroes.
    7. Re:Even if they aren't taking offline... by epyT-R · · Score: 1

      thick skinned admins don't tolerate cheaters either.. but they do tolerate the culture of the game they're running. in the communities I gamed in, pretty much all the players were thick skinned too. this allowed trash talk and good humor as well as the culling of emo whiners.

    8. Re:Even if they aren't taking offline... by Anonymous Coward · · Score: 0

      I must have some magical ability to just not care about racist people or trolls. They don't bother me at all. I just completely ignore them. Banning someone because you don't like what they said is idiotic, in my opinion. Of course, they own the servers so I also believe that they can do what they want.

  4. At least I know why I'm paying for on Live now by elrous0 · · Score: 5, Funny

    Well, that $5 a month finally gets me SOMETHING over PSN and Steam.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:At least I know why I'm paying for on Live now by flowwolf · · Score: 1

      I wouldn't be surprised if, in regards to shutting down game servers, XBL has shut down the most games. Many games that came out at launch on the 360 don't have servers anymore. Chromehounds being a noteworthy one.

    2. Re:At least I know why I'm paying for on Live now by bhcompy · · Score: 1

      That's because MS is hosting the servers. Of course, when MS feels like they don't want to host them anymore, they will go away, like with Shadowrun.

    3. Re:At least I know why I'm paying for on Live now by Anonymous Coward · · Score: 0

      Or the entire lineup of original XB games.

    4. Re:At least I know why I'm paying for on Live now by tacroy · · Score: 1

      Actaully, I don't think the xbox shadowrun servers ARE down? At least not last time I played it. The PC dedicated servers are though. I wouldn't expect them to go down either, since xbox live does not use a traditional dedicated server but instead is mainly a routing service that allows the users xbox's to host. Many people view that as a weakness, but it certainly is a strength if you want to play an older game. There HAVE been a few exceptions.with chromehounds one of the biggest (R.I.P) but that was because of the extensive non-ms hosting that the persistent world used. The other big one was halo 2, but that wasn't even a 360 title and was only running on a emulated backwards compatable version of the service.

    5. Re:At least I know why I'm paying for on Live now by Stregano · · Score: 1

      The only really big shutdowns aside from a very, VERY slim few games (with how many games have been out, I would say many of the launch titles getting taken offline few), the only time when taking games offline ever comes into play is when EA does it (EA, as far as I know, is the only company that uses their own servers instead of the M$ servers).

      --
      The world is how you make it
    6. Re:At least I know why I'm paying for on Live now by citizenr · · Score: 1

      That's because MS is hosting the servers. Of course, when MS feels like they don't want to host them anymore, they will go away, like with Shadowrun.

      M$ is NOT hosting any servers. 360 games are P2P, MS simply flips a bit on matchmaking service and delists games so players lose option of connecting with other players.

      --
      Who logs in to gdm? Not I, said the duck.
    7. Re:At least I know why I'm paying for on Live now by bhcompy · · Score: 1

      Some 360 games are P2P. Many are client/server model. Again, Shadowrun was an instance of this.

  5. More regulation? by Dog-Cow · · Score: 2, Interesting

    Perhaps it's time for game publishers unwilling to release dedicated servers to be required to maintain their own multiplayer servers for a set number of years after a title's launch.

    How about... no?

    1. Re:More regulation? by Dog-Cow · · Score: 1

      It's a shame slashdot lost my quote tags. Maybe I typo'd them. Anyway, I don't understand how I could be trolling just by responding to a suggestion in the summary.

    2. Re:More regulation? by daedae · · Score: 1

      The problem is that set number of years will always be too short for some group of gamers, and in fact the ones who are still playing in the long tail are the ones most likely to be vocally upset about support being dropped.

    3. Re:More regulation? by h4rr4r · · Score: 1

      So release the server software to the public and be done with it. That used to be very common, the problem is game companies would rather force people to upgrade.

    4. Re:More regulation? by daedae · · Score: 1

      Well of course that's a much better solution, and I wouldn't be that surprised if somebody reverse-engineered the PC version at least to replace that. I was just pointing out the problem with the summary's suggested solution.

    5. Re:More regulation? by Anonymous Coward · · Score: 0

      Exactly! Am pissed that SMAC/X w/un-offical carbon patch won't work on OS X 10.7 Lion. WTF?!!! The game's only 11 years old!

    6. Re:More regulation? by asdf7890 · · Score: 1

      They have, by failure to act in setting up an alternative or allowing their users to do so without beaching the click-wrap license, deliberately made their product unfit for the purpose it was sold for.

      While there should be some limits on the length of applicability of this, I don't see why they shouldn't be required to release the server code so their existing players can host it somewhere or perhaps offer a partial refund for those who are still actively playing the game.

      Or they could simply be made to state, in readably sized text on the back cover of the game box and other promotional materials, that they guarantee the servers will run until a certain time (if things are taken down before then, users get a refund pro-rated from date of purchase, if they are taken down after then, then people were warned and can't complain). Then people can choose at the time of purchase whether they thing this is long enough to get their moneys worth out of the game. No need to legislate a time period: just make them promise something and hold them to what-ever the something is that they promise.

    7. Re:More regulation? by Lunix+Nutcase · · Score: 1

      They have, by failure to act in setting up an alternative or allowing their users to do so without beaching the click-wrap license, deliberately made their product unfit for the purpose it was sold for.

      Is this ignoring their EULA which disclaims them from the very thing you are whining about?

    8. Re:More regulation? by Anonymous Coward · · Score: 0

      Even if you did consider EULAs to be a proper contract, they still couldn't take away statutory rights like fitness for purpose.

      Why hasn't there already been a case to set precedence for disabling an integral part of a product after a certain amount of time?

    9. Re:More regulation? by hairyfeet · · Score: 2

      I'd say the bigger problem is what to do about the ever shortening time some of these games are up as you end up with dead games on shelves being sold to unsuspecting players. If you want to know how to stop this retail would be a good place to start, as letting customers know these games are worthless as the MP has been pulled would leave retailers with plenty of merchandise they can't give away, who in turn will pitch royal bloody shitfits at the publishers.

      Because with some of these games (EA) barely getting 2 years if even that you'd be surprised at how many times worthless games are sitting there on the shelves of big retail giants like BB and Walmart. These games should be treated no different than ruined milk or moldy bread, it is a product unsuitable for purpose since it was being sold for use with features X-Z and now Y and Z are DOA and with more and more games requiring online activation as well you might not even get X.

      So if these retailers were forced to take a bath on unsold product because the company has tossed it then I bet they will bring appropriate pressure to bear on the rest of the industry. I'm sure EA and Codemasters wouldn't like it if a few of the retail giants refused to stock their product just like many of them refused to carry Dreamcast after getting burnt by Sega. If you want to get these guys to listen hit them where it hurts, right in the wallet.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:More regulation? by Darinbob · · Score: 1

      Agreed. Stupidest idea today. Ok, this is the only slashdot story I read today so far, but...

      It's ridiculous to require a company to maintain servers at their own expense, for no reason other than some players are upset about a GAME. What, we set up the federal department of games who send goons after companies who start to run low on cash? Get a life kids!

    11. Re:More regulation? by asdf7890 · · Score: 1

      Is this ignoring their EULA which disclaims them from the very thing you are whining about?

      Most clauses like that are not enforceable. There are some rights and expectations in consumer protection law that can not be waived in small print that way.

      Of course this will vary from territory to territory so what is enforceable via EULA in yours may not be in mine, and you might have different statutory rights to start with. The overall legal status of click-wrap EULAs is a big fat grey area in most places too - in many cases they are not worth the paper they are not written on.

    12. Re:More regulation? by FlyveHest · · Score: 1

      I fail to see why this is ridiculous? After all, I have bought and paid for a product, even one which may still be available in stores, bargain bins, Steam or something, and then the developer decides to not support a major component of said product?

      What about you purchasing a car, and after 4 years, the car vendor simply stops producing spare parts for your car, because you can upgrade to a new car instead.

      If you do this, release the dedicated servers, and let the community decide when the game should die, and not some execs that have slapped a II on a new title, and desperately want's to sell you a spit-polished version of a game you already own.

    13. Re:More regulation? by Darinbob · · Score: 1

      What if the company goes bankrupt? They can't support you then. Since they're bankrupt they can't even spend money to set up a team to release the software (which is not theirs to give away anymore, it's up to the bankruptcy courts), and they can't supply dedicated hardware obviously.

      As for auto vendors, they often don't supply spare parts. Typically spare parts are made by third party companies.

      If this is unacceptable, then stop playing online games or only play those that don't have centralized servers.

  6. And this is the problem... by blahplusplus · · Score: 0

    .. with DRM and intellectual property these companies will get what they want because the theory of educated discriminating buyer is incorrect, and also is not how human beings work. Free market theory is based on a misunderstanding of human beings and human reason. The whole idea of "Freely chosen" transactions is a myth because advertising, ignorance and propaganda.

    As we've clearly seen people won't defend their rights because the informed are outnumbered by the uninformed, incompetent and illiterate.

    http://www.youtube.com/watch?v=PYmi0DLzBdQ

    1. Re:And this is the problem... by obarthelemy · · Score: 1

      On the other hand, who do you think is all-knowledgable enough to make all those decisions for us ? Some government agency ? Companies ? The church ?

      The free market was never advocated as an instantaneously perfect solution to all problems. It probably is the overall best one in the long run. The one issue is ensuring the market remains free, and neither sellers nor buyers take advantage of relative strength by changing contracts terms unilaterally. OK, That's 2 issues, there may be more.

      I'm wondering if this one does not fall into the "false advertising" category. Are they still selling the game with "online" on he box ? What are reasonable expectations of a game's useful life ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    2. Re:And this is the problem... by kevinmenzel · · Score: 1

      I must have missed the part where the still working XBOX 360 version doesn't have DRM?

    3. Re:And this is the problem... by blahplusplus · · Score: 1

      The problem is the free market is an abstraction, the real issue is that money buys laws so corporations can redefine reality to suit their liking at the whim of our corrupt system.

      The government is just an abstract term, the problem is _ideology of the people themselves_ in business and government who subscribe to this procorporate cocksucking. Has nothing to do with some abstract bogey man.

      Unfortunately there are right and wrong answers to these questions. First - people should be able to own their software #1, #2 any software that is broken/disabled/jacked like these guys just did get sued or have their rights to their properties revoked as some kind of penalty. Playing legal footsie and buying laws is the real issue which has nothing to do with anti-government american ideology and more to do with the ideology of the people who come to inhabit these institutions.

      Problem is everyone thinks there opinion/interests when corporations don't really even deserve a seat at the table because of the millions of times more power and influence they have then the average person. There are tonnes of academics/philosophers that could easily deal with these issues in a fair way that doesn't deny the rights of creative people but at the same doesn't deny the customers rights at the same time. Problem is corporations and greedy game makers want to have their cake and eat it to.

    4. Re:And this is the problem... by obarthelemy · · Score: 2

      So your solution is committees of academics/philosophers ? You do realize those same academics have shown they'll take big corps' money (I'm sure philosophers would too, if anybody offered). Ever heard of Lyssenko ?

      Your solution lacks a big element: accountability. I'm assuming you're young, possibly still a student, with faith in god-like infallible father figures. There are nowhere near enough of those. The next best solution is elected politicians.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    5. Re:And this is the problem... by Kielistic · · Score: 1

      Experts in the field is who I would listen to advice from. In this case people who have been gaming for years and have seen and understand why this practice is bad for consumers. They also have a solution that was often practiced in days of yore. Release the software that is necessary to use the product that has been purchased.

      Supposedly there is some kind of representational democracy in the united states. Perhaps that should be put to use? Do you not think most people will agree that once a product is purchased it should continue to function without the grace of the producer?

    6. Re:And this is the problem... by obarthelemy · · Score: 1

      Who gets to select the experts, and boot them ?
      Do they have to say "this is bad for the game's buyers" (do you need to be an expert for that ? on the other hand, your definition of "experts" seems to be "gamers", which is more than iffy) Or judge whether or not customers were mislead ? place a x-year hosting minimum on all games offering online play (I assume that means a bunch of money in escrow pre game launch, so all games with not that much money not launched ? isn't that worse for customers ?) what about patches/fixes ? mandatory too ? should that cover all software, or just online ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
  7. False Advertising? by Zeek40 · · Score: 4, Interesting

    Can someonen go after them for false advertising? It says it's a multiplayer game right there on the box. How long does that obligate them to back up that claim?

    1. Re:False Advertising? by Anonymous Coward · · Score: 1

      I highly doubt it. This was a good faith claim they made at the time they advertised. If you can show they were planning to quickly abandon supporting multiplayer at the time they were advertising this feature you'd have chance. They aren't legally responsible for updating out of date boxes at retail vendors now.

    2. Re:False Advertising? by Anonymous Coward · · Score: 0

      I remember being burned by this with EA's Battlefield 2. As a result I've stayed away from their games ever since. If I owned Grid, I'd be doing the same to Codemasters.

      The part that irritated me most was that they still sold the game in stores, even though the multiplayer portion was non functional.

      I do believe game companies should have a minimum number of years to support a game, and it should be clearly labeled on the box when the "due date" is.

    3. Re:False Advertising? by Anonymous Coward · · Score: 0

      Is this game that good (never played it, honestly curious)? To me, 3 years seems like a pretty long time. IME, players tend to have mostly drifted on to something newer in the genre or a sequel. I certainly wouldn't see much need past 5 years, though on the other hand it would seem only fair to release server code if their going to stop supporting it themselves.

    4. Re:False Advertising? by h4rr4r · · Score: 1

      5 years?
      Are you 10?
      I still play doom 2 online. I play 20+ year old games on my android phone via emulators.

    5. Re:False Advertising? by Stormtrooper42 · · Score: 1

      Good question.

      Though they could argue that it's written multiplayer, and not internet game. And the LAN part still works (I think).
      And they have more money to spend on lawyers than the average gamer.


      Now, Codemasters, I have to admit I considered buying Dirt 3. Forget it.

    6. Re:False Advertising? by wjousts · · Score: 2

      Probably no. I would expect buried somewhere in the EULA or even on the box is some blurb about being able to discontinue service whenever they feel like it (usually with 30 days notice or something similar).

    7. Re:False Advertising? by chemosh6969 · · Score: 1

      Obviously not. By that logic, that would mean they'd have to keep a server running until the end of the world simply because the box says there's multiplayer.

    8. Re:False Advertising? by GodfatherofSoul · · Score: 1

      I don't understand what you mean. I still play Battlefield 2. There are actually a lot of servers still online and lots that are full as well. Not like Battlefield 2142 where there's maybe one full server.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    9. Re:False Advertising? by wjousts · · Score: 1

      It maybe true that a lot of people that they won't play it again 3 years later (on the other hand, there may also be a lot of people, probably not as many, buying it for the first time 3 years later because it's on sale) but what annoys people is that it is an arbitrary decision to simply take it away from players. If they had allowed dedicated servers, this wouldn't be an issue. Sure, it'll get gradually harder and harder to find like-minded individuals who are still playing the game 10 years from now, but if that's what you want, why should Codemasters put a sudden stop to it?

    10. Re:False Advertising? by VGPowerlord · · Score: 2

      They aren't legally responsible for updating out of date boxes at retail vendors now.

      This has a corollary: they are legally responsible for updating the description on digital game stores that they publish on.

      Anyone know if the Steam game page for this game is advertising multiplayer?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:False Advertising? by jonbryce · · Score: 1

      I would respond to that with "The Unfair Terms in Consumer Contracts Regulations 1999"
      http://www.legislation.gov.uk/uksi/1999/2083/schedule/2/made
      SCHEDULE 2
      INDICATIVE AND NON-EXHAUSTIVE LIST OF TERMS WHICH MAY BE REGARDED AS UNFAIR
      [...]
      (c)making an agreement binding on the consumer whereas provision of services by the seller or supplier is subject to a condition whose realisation depends on his own will alone;

      (d)permitting the seller or supplier to retain sums paid by the consumer where the latter decides not to conclude or perform the contract, without providing for the consumer to receive compensation of an equivalent amount from the seller or supplier where the latter is the party cancelling the contract;

    12. Re:False Advertising? by flowwolf · · Score: 1

      5 years isn't long at all for a game. The only reason they would have you believe it is old and mouldy is so that you rush out to buy the new $70 title. This is why I don't subscribe to the console world any longer. Developers have created a market where long term support for games isn't expected at all. You are a classic example of this perception.

    13. Re:False Advertising? by Elbart · · Score: 1

      Anyone know if the Steam game page for this game is advertising multiplayer?

      Well, just look at it.

    14. Re:False Advertising? by Anonymous Coward · · Score: 0

      This is explicitly mentioned in the terms of the contract. In fact, this is standard of not just MMOs but almost all games with any online functionality. They say flat out that they can turn of their service whenever they want. A few agree to opening up the service when they stop supporting it or other end of life solutions. It is up to people who buy to be aware of the conditions of the service they are buying. Instead of seeking legal actions to compel them to do something they have no obligation to do, simply take a fucking moment to evaluate the potential purchase. If it isn't worth the price, don't buy it.

      I'm so frustrated by people who abdicate their own personal responsibility and their own duty to themselves to think. Getting a corrupt legal system to 'solve' the problem for you by getting some guys in suits backed with guys with guns to force people to keep working on a game is ridiculous. Not only is that entirely evil, but it wouldn't be an optimal solution for you anyhow. There is a far better peaceful solution for you and nearly everyone else involved. It simply takes a larger initial investment of conscious thought.

    15. Re:False Advertising? by Zeek40 · · Score: 1

      They definitley have some obligation to support it. There is most certainly some duration of time greater than 1 second but less than "eternity" that they need to back up that claim, I was attempting to ask if anyone knew of prior case law that could suggest what that duration is.

    16. Re:False Advertising? by Cley+Faye · · Score: 1

      At least, for now, on Steam, you're still buying a multiplayer game : http://store.steampowered.com/app/12750/

    17. Re:False Advertising? by MooUK · · Score: 1

      As of this post, yes it is.

    18. Re:False Advertising? by Anonymous Coward · · Score: 1

      yes
      about 75% of the way down, on the right side of the page: "Multi-player"
      Also, in the game summary: "Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced - then prove yourself online."

    19. Re:False Advertising? by lgw · · Score: 1

      In this case, there's no Grid 2 to chase players onto. Disappointing, really, I'd love to see one, and Dirt 3 doesn't count as a Grid sequel.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:False Advertising? by Zeek40 · · Score: 1, Flamebait

      It's good to see some courageous Anonymous Coward finally standing up for the rights of those unfortunate, wealthy, international corporations when consumers attempt to get them to uphold their end of the bargain.

    21. Re:False Advertising? by chemosh6969 · · Score: 1

      Did you read any of the fine print for multiplayer? They usually say they can change things at any time. There isn't any law that forces a business to support something like a server for a minimum length of time. That would be dumb to force on a business and smaller places would be hesitant to do it if there was a chance their game, or whatever, wasn't popular. Oops, too bad, you still have to fund the servers, making a loss until you go out of business just to satisfy the 3 people using it. Don't forget you still have to have the staff around to make sure it doesn't go offline for whatever reason. Oh, those 3 people stopped playing? Well, since we're still forced to keep it up for a couple more years, the owners will no doubt be glad to mortgage their house just to keep it going since someone new might sign up and if it's not running, we'll get sued.

    22. Re:False Advertising? by Zeek40 · · Score: 1

      Yes, I've read the fine print, but I don't believe that it's binding because of the Unfair Terms in Consumer Contracts Regulations Act of 1999. That particular "we don't actually have to uphold our end of the bargain on multiplayer" seems like exactly the type of unfair contract it was intended to prevent. It's not individually negotiated, it unbalances the rights and responsibilities of the parties involved, and it seems to violate good faith.

    23. Re:False Advertising? by VGPowerlord · · Score: 1

      Well, just look at it.

      Can't, steampowered.com is blocked where I work.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    24. Re:False Advertising? by Anonymous Coward · · Score: 0

      In practice, this probably means that if you bought the game right now, you could argue you were misled by false advertising, and get a refund of your purchase. That's about it. I'm sure the game description in the Steam store will be amended soon, unless of course the game is removed altogether.

    25. Re:False Advertising? by chemosh6969 · · Score: 1

      1. They had multiplayer running for 3 years. 2. That's a UK law and this is taking place in the US. 3. We don't have laws that force companies to offer services, similar to this, until they run out of money and go bankrupt. Check out this list, most notably number 8 http://www.marketingminefield.co.uk/articles/top-10-internet-startup-failures.html Here's a business that went under in less than two months. They stopped providing their service yet weren't sued for breaking laws that don't exist. The laws that you're saying codemasters should be charged with don't exist.

    26. Re:False Advertising? by Zeek40 · · Score: 1
      1. Yes, that's what I'm getting at. Does three years satisfy their end of the bargain on multiplayer?

      2. Codemasters, the company that developed the game is a UK company and this is taking place worldwide.

      3. That's not what I'm suggesting they should do.

      Kibu.com: Did they charge money for their service? If not, of course no one sued them for stopping service because there would literally be $0.00 in damages.

    27. Re:False Advertising? by chemosh6969 · · Score: 1

      And how much did PS3 users pay for multiplayer?

    28. Re:False Advertising? by chemosh6969 · · Score: 1

      1. Once again...There's no law saying a company that offers to pay a third party to run a multiplayer server to keep it running for a certain amount of time. 2. Cool 3. That's exactly what your saying. By your logic any company that runs a multiplayer server would have to run it for a certain amount of time, no matter the costs. If they failed to do that, you want them punished under laws that don't exist. Codemasters payed a company to do the servers. The third party didn't want to renew the contract. Now you want to either force them to continue the service, at any cost to them, or get penalized with fines for breaking the multiplayer server laws.

    29. Re:False Advertising? by Zeek40 · · Score: 1

      About $60.

    30. Re:False Advertising? by Cato · · Score: 1

      In the UK, a product generally has to work for 6 years (with exceptions for some things that just wear out), so they could probably be sued there - quite easy to do in the small claims court.

    31. Re:False Advertising? by chemosh6969 · · Score: 1

      And since multiplayer is removed, they don't get anything else out of it? That sucks.

    32. Re:False Advertising? by Zeek40 · · Score: 1

      Ok, If you're going to deny the existence of all this legislation I guess we're done.

    33. Re:False Advertising? by chemosh6969 · · Score: 1

      Who's denying it? No matter how much you keep repeating it, it doesn't cover what you wish it would(this deal with multiplayer servers). As another example, there's been many other multiplayer servers that have been shut down. They haven't been sued under that because it's not applicable. Same thing when Yahoo Music shut down and at first people thought they'd lose all their DRM music, which eventually changed when customers got helped out. You asked for an answer, you got one that you don't like and now you've just been repeating an argument for a law that doesn't cover what you want. Then again, you think a business should be forced to fund a service until it goes out of business because of it, which you keep ignoring.
      How about this, argue this issue in regards to estoppel. The problem you'll still have to overcome is that a business can choose to do this sort of thing as long as it's not implying it'll be around for a certain length of time, which it hasn't done.

    34. Re:False Advertising? by Lehk228 · · Score: 1

      if they have previously EOL'd multiplayer games and so it can be shown that it is their business practice to do so (rather than being forced to drop support due to unexpected economic conditions) then they committed fraud by selling a product with no intention of it remaining as advertised

      --
      Snowden and Manning are heroes.
    35. Re:False Advertising? by Zeek40 · · Score: 1

      First of all, please stop suggesting that you understand what I want or what I think, you've been wrong both times and I've already corrected you on it once. I don't really care which side would win such a case because I have no interest in playing the game, it's just raised a legal question that I found interesting. I don't think that the company should be forced to fund the service until they go bankrupt. Believe it or not, there are other possible remedies to the solution. They could refund part of the purchase price, or simply fine the company to discourage them from doing it again. Your arguments seem to suggest that you think this is a very black and white issue, but I believe that there is some gray space in between "they can put whatever they want on the box, who cares if it's not true or if the claim is only true for a short period of time, fuck the consumer" and "you have to support the features of your product until the earth is eventually consumed by our expanding sun". The question that I am actually interested in is whether supporting multiplayer for three years has fulfilled their obligation to provide the service that they said they would. I've clearly stated why I believe that a "we can break your game whenever you feel like it" disclaimer on the box satisfies all three requirements of the Unfair Terms in Consumer Contracts Regulations Act of 1999, and is potentially invalid.

      I've explained why I think it applies, now please explain to me why you think it doesn't apply. You haven't given any reasons beyond "nuh-uh" and "look at all these websites that shut down at some point without getting sued".

      RE: estoppel: The only game that I can find that has shut down it's servers faster is EA's Madden/NCAA series games, but they specifically say on the box that multiplayer will be avilable for 12 months only, which I do not believe would be covered by the Act because it clearly states the duration they are obligated to provide service rather than a nebulous "shit might get shut down at some point" that leaves the consumer completely in the dark about how long they actually have to play the game that they are purchasing. There isn't much case law covering this subject, which is specifically why it is interesting to me.

    36. Re:False Advertising? by Anonymous Coward · · Score: 0

      Halo, The Sims Online, The Matrix Online, Motor City Online and Shenmue are ones off the top of my head. The one I actually cared about was Shenmue. I remember when they announced they were turning off the server but was too lazy to do everything I could.

    37. Re:False Advertising? by Anonymous Coward · · Score: 0

      Well if that's true then for _months_ they had an inadequate server pool, maybe once out of 40 times we could login. I'm glad to hear they've come to their senses. And I stand by my point about proper labeling and min. number of years to support a game.

    38. Re:False Advertising? by rant64 · · Score: 1

      The Game Info still has multiplayer, but the game also supports split-screen with multiple controllers. The statement "then prove yourself online" was quickly removed, however.

    39. Re:False Advertising? by rant64 · · Score: 1

      At least, for now, on Steam, you're still buying a multiplayer game : http://store.steampowered.com/app/12750/

      The game also has split-screen mode (party mode) so this is technically correct. The online part was removed from the description, however.

    40. Re:False Advertising? by drb_chimaera · · Score: 1

      The only problem I've run into with BF2 is Punkbuster - I'm not certain why but the client built into the game can't update itself from a fresh install to the current version (at least it never works when I get nostalgic and install the game again). This meant I got kicked on connection from the vast majority of servers out there. After a bit of googling I ran into PBSetup which happily updated the PB files and it worked fine thereafter.

      A quick googling has shown that you can still download dedicated server tools for BF2...

  8. Host own servers? by haeger · · Score: 4, Interesting

    Sounds like a good thing if you don't do it like "Alien vs Predator" where it's bloody annoying to find anyone to connect to. You've got a lot of servers to choose from in friendly match, all with 1-3 players, and it takes forever for any game to start.
    Ranked matches are even more annoying where you're stuck in a queue for a very long time until someone starts a server, and if the guy running the server isn't winning near the end of the match he'll just leave, and everyone is forced out.

    Seems like making a good multiplayer is hard.

    I actually have GRID for PS3. Too bad I didn't get to play online.

    --
    You are not entitled to your opinion. You are entitled to your informed opinion. -- Harlan Ellison
    1. Re:Host own servers? by mlts · · Score: 2

      What game companies need to do is do it in stages:

      Stage 1: This lasts from mid beta until about a month after the game is released. Have a bunch of servers spun up ready to handle the capacity.

      Stage 2: This lasts from a month to a year. Resize the servers to what load the players are doing.

      Stage 3: A year to two years: Publish the API the game uses for the servers, as well as skeleton source code for servers. Patch the game with the option to use third party servers.

      Stage 4: 2-3 years out from game release. Keep a few servers up, but try to get the main load phased to user run servers.

      Stage 5: 3 years out from game release and all expansions: "Throw the switch", publish source code, disable the original game maker servers, and only have the option for user machines. The user community is now essentially on its own, and the game can continue with an indefinite lifespan.

    2. Re:Host own servers? by Richard_at_work · · Score: 2

      So long as the API is published, I don't see why games companies should have to publish source code - there can be some very nice stuff in that there source code that they don't want competitors to see (such as large realm balancing across physical nodes etc - don't want to give the competition a heads up on how you manage to maintain the loads that you do).

    3. Re:Host own servers? by gl4ss · · Score: 1

      if you're hosting your own server.. why aren't you playing with your friends on your own server. OTOH, does it have lan play at all? can it be played over a network bridge?

      --
      world was created 5 seconds before this post as it is.
    4. Re:Host own servers? by Anonymous Coward · · Score: 0

      Source code is completely irrelevant and probably comes from GNUtard hippie shit as usual, but the rest is correct.

    5. Re:Host own servers? by mlts · · Score: 1

      Bingo. If the game company has the same API, then the backend code of load distribution can remain unpublished, while an implementation can be handed out that would work well on a single box.

      Maybe this could be a niche for a dedicated business -- a company whose job it is to have servers for nonsupported games, perhaps with a small subscription fee to keep the lights on. This way, if someone wants to play a game long since not supported, but still quite playable (NWN 1 comes to mind), support is still around for it.

    6. Re:Host own servers? by Anonymous Coward · · Score: 0

      I actually have GRID for PS3. Too bad I didn't get to play online.

      And how long have you had it and never tried to play it online?

    7. Re:Host own servers? by tepples · · Score: 1

      Stage 3: A year to two years: Publish the API the game uses for the servers

      But would the console makers even let the video game publisher do this? I was under the impression that such APIs necessarily contained trade secrets of the console makers.

    8. Re:Host own servers? by mlts · · Score: 1

      Good point. I'm coming from a desktop computer point of view.

      Because of this, perhaps the only real alternative for consoles is a third company (charging some type of nominal fee to keep their servers online) that will keep the API a trade secret even when the game moves off. The console users connect to that third party, who connects them to the private servers with the same API the PC games would use. It adds one step, but it solves this issue.

  9. Not to worry.... by wjousts · · Score: 2

    ...I'm sure a sequel is just around the corner. So you'll still be able to play online just as soon as you fork over another $50/$60 for Grid II!

    1. Re:Not to worry.... by somersault · · Score: 1

      Pretty sure Grid 2 was out ages ago.

      --
      which is totally what she said
    2. Re:Not to worry.... by wjousts · · Score: 1

      Wikipedia didn't seem to think so. But frankly, I don't care.

  10. But multiplayer is just a bonus... by haystor · · Score: 1

    They've already thought of this. Many of them have wording somewhere to the effect that it is a single player game and multiplayer is just a bonus thrown in. So when the multiplayer is killed off, the gamer hasn't actually lost the game. Never mind that is why the game was actually purchased.

    --
    t
    1. Re:But multiplayer is just a bonus... by somersault · · Score: 1

      I purchased it for the driving. The career mode is fun. I think I tried multiplayer one time, then went right back to career mode. It's fun enough even just racing against the clock in most driving games.

      --
      which is totally what she said
    2. Re:But multiplayer is just a bonus... by haystor · · Score: 1

      I was speaking more toward the general trend which is to no longer release the dedicated server software. The big FPS games lately allow renting the use of a dedicated server. We're moving backwards 9v9 with smaller teams, fewer hosting options, no mapping tools, and no mods.

      --
      t
    3. Re:But multiplayer is just a bonus... by somersault · · Score: 1

      Yeah, it's an awful model for FPS games. Just for this particular game, doesn't really make a difference IMO. Same with games like Gran Turismo 5. I wouldn't care if there was no online multiplayer.

      --
      which is totally what she said
  11. Having played GRiD and DiRT by McNihil · · Score: 1

    online... it wasn't that good in online mode so I am not surprised that they are ditching it. Having something that works well has a lot of maintenance and running costs and is generally a money drain on the game. Having low numbers of players will make the economics even more poignant to that fact.

    And to everyone thinking that you want to run a server at home... no really you don't... seriously you do not have time for it unless you actually get payed for it.

    1. Re:Having played GRiD and DiRT by h4rr4r · · Score: 1

      Yes, you do want to host your own game servers. I did it for years, CS, Ghost Recon, etc. Once the machine is setup there is no work to it. It can go down for patches whenever since no one is paying. Nothing like the PITA of dealing with paying customers.

    2. Re:Having played GRiD and DiRT by wjousts · · Score: 1

      I certainly wouldn't want to run a server at home, but I would bet that there are a handful of hard-core racing sim enthusiasts who would do exactly that, putting all the time and expense in for no reason other than their love of the game. Why should a publisher prevent that? And if those people don't exist, so what? From the publisher perspective, they are still in the same place.

    3. Re:Having played GRiD and DiRT by h4rr4r · · Score: 1

      What time and expense?
      Do you have an old desktop or laptop and can spare $10/month for power? Congratulations, you too can have a game server at your house. Laptops are really great for this because they use relatively little power and lots of people either have old ones or one with a broken screen can be had for a song.

    4. Re:Having played GRiD and DiRT by wjousts · · Score: 1

      What time and expense?

      Don't tell me, tell the GP.

    5. Re:Having played GRiD and DiRT by Amouth · · Score: 1

      I used to host game servers for clans - back for CS and the likes .. i never did mind it really - always got enough donations to cover hardware and colo costs.. but then i pawned off the in game management off on someone else.. i never had to field/deal with the actual end users.. just got to play with people i knew and let them deal with the other players..

      and if there was a game worth doing it - AND i had the TIME to PLAY i'd do it again.. but getting older and having a kid.. time for games just disappears.. that is for video games.. board games though.. they are fun.

      Hosting game servers really isn't that bad - its managing the community in the game that is what makes people want to rip their hair out.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    6. Re:Having played GRiD and DiRT by epyT-R · · Score: 1

      Considering your UID, you 'lived' on the internet during the time when everyone ran their own servers.. how can you say stuff like this?

    7. Re:Having played GRiD and DiRT by Anonymous Coward · · Score: 0

      Servers probably needed to be handfed perforated cards with the software in his time. Thus is impression that caring for one now is a lot of work.

    8. Re:Having played GRiD and DiRT by bane2571 · · Score: 1

      Hosting an early version Minecraft server was one of the more fun times I've had on the 'net. Though a bit more time consuming than I would have liked the experience was pretty much what you described. I'd reccomend giving it a go if your Kid is in the right age range to get any benefit form it. Going to bed an waking up to find out that "my" world had a new tower of awesome was quite enjoyable.

  12. May have a solution... by Scott+Kevill · · Score: 4, Interesting

    I need to look into this further, but I may be able to provide a solution. GameRanger has "rescued" many other orphaned multiplayer PC games in the past.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:May have a solution... by Scott+Kevill · · Score: 1

      Success! Just added support for GRID on GameRanger. This won't help the unfortunate PS3 souls, but will at least help out the PC players.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
  13. Or perhaps by nedlohs · · Score: 1

    Perhaps it's time for game publishers unwilling to release dedicated servers to be required to maintain their own multiplayer servers for a set number of years after a title's launch

    How about just not buying games that don't state how long they will run their multiplayer servers.

    It's a game, no one is going to be harmed because idiot consumers keep buying crap. So why regulate that aspect of it? If the players actually give a shit they won't buy games which don't have such a guarantee (or player runnable dedicated servers) and companies not offering them will go broke.

    There have been plenty of games I wanted to play but didn't buy (or pirate for the people assuming that) because I didn't like something about it - the required net connection DRM* of Ruse being the prime recentish example (man I loved that in beta).

    And you know what, my life really hasn't suffered for not being able to play a few particular video games.

    * I don't actually care too much about DRM in general - just the stuff that makes things needlessly difficult for me.

    1. Re:Or perhaps by artor3 · · Score: 1

      How about just not buying games that don't state how long they will run their multiplayer servers.

      That is equivalent to not buying any multiplayer games at all.

    2. Re:Or perhaps by Anonymous Coward · · Score: 0

      How so? Most TF2 servers are run by the community, and if Valve ever decides to stop supporting it the community can carry on hosting servers.

      It's only most console games (and shitty PC games without dedicated server binaries available to the public) which have this problem. Good PC games can last for as long as there's a community around them, no forced obsolescence.

    3. Re:Or perhaps by Anonymous Coward · · Score: 0

      Did your not buying those games have any effect whatsoever?

      As far as I gathered you are saying not to force publishers to clearly state the extent of the multiplayer part on the cover.
      At the same time you are saying people should just not buy titles that just claim "multiplayer" with no further specification.

      As a European probably, I feel a bit confused, because most people would expect "multiplayer" to mean multiplayer until infinity and even if they knew it would be limited in some way, they will feel that 2-3 years of multiplayer will be long enough for them to get bored with the title.
      People are selfish and if they want to play a game, they will buy it even if they know they will only be able to play it for a year. You can't expect the kind of people to buy games to just not buy any games at all until publishers figure out by some divine means that they are supposed to give guarantees for the the multiplayer part.

      A law regulating this is perfectly reasonable because the state as a single entity is way more capable of enforcing a position than the diverse and mostly apathetic "community" of people who buy games.

    4. Re:Or perhaps by nedlohs · · Score: 1

      Maybe you could try reading instead of just making stuff up.

  14. Set number of years? by Anonymous Coward · · Score: 0

    When I read that I thought 3 years would be fair. Then I realized TFA says its a 3 year old game. Yeah it sucks, and the company should make it right, but I think 3 years is about right. If I was running the company I would bring up a server or release the server software. I wish Sony would do this with SWG pre fail version.

    1. Re:Set number of years? by asdf7890 · · Score: 1

      That should be skewed by when the last unit was officially sold. Someone who bought the game 12 months ago has had considerably less time to use that part of it then someone who bought it on release day.

  15. Not surprised by JohnyDog · · Score: 1

    GRID PC is a really nice game but it's one of the games which were abandoned the moment they went gold. Very little support was given, the developer and publisher kept promising patches and fixes that they never delivered, so it comes as no surprise that multiplayer servers had such short lifespan, actually it's 2 years more than i would give it. And it isn't really big loss, because the multiplayer was broken from start, it was really painful to navigate through the menu system to connect to a server, and when you did, often the request would just time out and you'd be thrown at the beggining of the whole process. Ranked servers sometimes counted your progress, sometimes not, no idea why. On servers with enabled player collisions, half of the people would try to grief by driving in opposite way, trying to crash other players, on servers with collisions off cheating was widespread, in every race there was always someone using speed hacks where you would see the cars simply teleporting long distances forward. There was very little point to multiplayer, so everybody playing it pretty much just stick with the singleplayer mode which was really nice.

    --
    People who like this sort of sig will find this the sort of sig they like.
  16. peg-leg by Anonymous Coward · · Score: 0

    and they wonder why we pirate games......

  17. how about not buying those game? by Anonymous Coward · · Score: 0

    I only buy MP games that also support local servers. If you buy ones that only support MP through someone else's server, then you are voting for a world where your MP functionality can be taken from you at any time.

  18. Compelling argument for the Cloud by Anonymous Coward · · Score: 0

    So, what I take from this is that almost all new online games should be hosted on the Cloud purely for the sake of scaling. Dormant user's account information can be backed up and offlined, while the number of game servers is dynamically lowered. The operating costs scale along with the activity/interest in the game, and at some point (hopefully) the ROI would be enough to float some server instances when the game becomes niche/obsolete.

    I played Asheron's Call 1 for about 6 years, the core technology was MS SQL. I had always wished they had a way to scale the number of servers dynamically so stupid shit like "portal storms" wouldn't happen. (200 people max per sub-server, anything more and the main server would randomly teleport people out of that sub-server)

    I see no reason a similar solution wouldn't also be applicable to more modern online games.

  19. Why the editorial? by Mud_Monster · · Score: 0

    Perhaps it's time for game publishers unwilling to release dedicated servers to be required to maintain their own multiplayer servers for a set number of years after a title's launch.

    Why make this editorial statement? The consumer has a choice whether to buy or not to buy the game. Based on their experience with this game, I'm sure gamers will be less likely to buy Codemasters' games in the future knowing server support might be dropped within a few years. That's the consumer's choice, though. That's better than someone (probably government, but the author doesn't say) requiring publishers to support their games for a length of time.

  20. Spending money to hurt sales? by coldsalmon · · Score: 1

    The first thing I thought when I read this was: "This will probably be true for all games in a few years. It's too bad that the market will never correct this because people do not consider this kind of thing when buying games." Then I realized that this is the first thing I think about when I buy a multiplayer game, and that this is one of the main reasons that I play indie games instead of mainstream games. Unlike most Slashdotters, I do not think that I am smarter than everyone else (though I seem to think that I am more self-aware than most Slashdotters), so market pressure may indeed cause publishers to include dedicated servers. It depends on whether the long-term sales increase from providing a dedicated server will trump the cost savings from administering a huge monolithic server at the publisher's expense. Wait a second, I just realized that running a proprietary server at the publisher's expense will both cost them money AND hurt sales. As I said, I don't think that I am smarter than everyone else, but this one seems pretty simple to me.

  21. Servers do not matter by Anonymous Coward · · Score: 0

    When the last xbox360 dies, so does all the games released to it. RIP

  22. Gamers, get angry? Gamers, get organized. by h00manist · · Score: 1

    So, if people are so angry, they should organize more. Organizing is the skill required in the game called "make it change". For example, games can be made based on the http://en.wikipedia.org/wiki/Threshold_pledge_system. Gamers have to be better organized in getting control of their code, having a group that organizes contract negotioations between users and companies, etc. Enough foolin' around, time to get some swords and guns and change things. Or pens and keyboards, whatever works best.

    --
    Build your own energy sources from scratch. http://otherpower.com/
    1. Re:Gamers, get angry? Gamers, get organized. by BitZtream · · Score: 1

      I think the solution is to require software companies to put their code into escrow.

      The instant they stop supporting it, the code in escrow is released to the public.

      They get copyright protection and control over their game as long as they give it attention, when they don't give it any attention, they relinquish control.

      Everyone wins. They get the protection of copyright (which when used fairly ISN'T a bad thing, but its invariably abused), and we get to know we're not buying something that the vendor can obsolete on demand based on a whim or ... more likely, greed.

      It really should be something like that for all copyrighted items, you only control them as long as you make them available to people in some reasonable form you keep copyright control and determine how it gets distributed. We would need to define a few things like 'reasonable form' which is probably where we'd get fucked but thats another story, heh.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Gamers, get angry? Gamers, get organized. by h00manist · · Score: 1

      I think the solution is to require software companies to put their code into escrow.

      Seems fair to me, but in the current legal system, that code is company property- period. It could only come about if some users organization had some power, leverage of some kind, to negoriate. Things can be achieved in negotiation of contracts, but only if users are more organized and can orient behavior of large numbers of users. Users associations should have a ratings system for different games, companies, and software contracts. Software distribution systems, website reviews. Participating more actively in the creating and managing of games, mods, servers, etc is the way to go.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    3. Re:Gamers, get angry? Gamers, get organized. by Issarlk · · Score: 1

      That's nice, but I'm sure none of these companies will lobby for this while they can just continue doing what they do and keep absolute control on their game no matter what.
      Not gonna happen.

    4. Re:Gamers, get angry? Gamers, get organized. by Renraku · · Score: 1

      I support this 100%, but there is a flaw. They'd just come up with some way of 'supporting' the game without really doing anything.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  23. Yes. by bashibazouk · · Score: 1

    It is good for a really nice arcade racer. The only knock against it is the painfully long load times entering AND exiting a race. There is just not much on the market that directly competes. The GT5/Forza are too sim for a lot of people and other franchises have some sort of gimmick. I haven't played it in a long time due to the fore mentioned load times though. Online will not be missed by me.

  24. Conversely... by ProfanityHead · · Score: 1

    ... my Quakeworld and Quake 3 Painkeep servers still chug along after 13 years.

  25. The real question is.. by matthiasvegh · · Score: 1

    Does hamachi and other vpn solutions still work?

  26. Mod parent up by WiiVault · · Score: 1

    You guys really have saved a lot of less popular games from the oblivion of closed main servers along with X-link Kai, and others. I'm not a grid player or a racing fan, and haven't used Gameranger in a few years, but it is an unappreciated service than deserves gamer's thanks. Mac gamers and uncommon title-obsessed fans should be especially thankful.

  27. console hacking by Anonymous Coward · · Score: 0

    this is why i have no problem with people hacking consoles; and feel ashamed of microsoft for being so diligent in stopping the activity. stop being from copying games... enable all other activities.... besides, dicking with games in ways not intended is one of the best motivators for people (read: kids) to get into technology.

  28. "Running a server" in home ISPs' AUP by tepples · · Score: 1

    Do you have an old desktop or laptop and can spare $10/month for power? Congratulations, you too can have a game server at your house.

    It costs more than $10 per month for power. It can also cost several times that for an upgrade from residential Internet access to business class Internet access so that your ISP doesn't kickban you from its network for "running a server" in violation of its acceptable use policy. It can also be fairly expensive if you happen to live in an area with a low monthly data transfer cap.

    Besides, why let end users run a dedicated server when you can sell them the sequel?

    1. Re:"Running a server" in home ISPs' AUP by h4rr4r · · Score: 1

      How much more at most what $30?
      You ISP will never notice a game server, trust me.
      Quotas won't enter into it, game servers are not shipping much data around, they can't or performance would suck.

      The only valid point you make is the greed one.

  29. Same screen multiplayer by tepples · · Score: 1

    How about just not buying games that don't state how long they will run their multiplayer servers.

    That is equivalent to not buying any multiplayer games at all.

    No, it's equivalent to not buying any multiplayer games that need a server. Case in point: Nintendo's Super Smash Bros. Brawl is multiplayer, and it doesn't need a server. How does this work?

    1. Re:Same screen multiplayer by Anonymous Coward · · Score: 1

      ACK! Are you actually implying that we would let *people* come over to our domiciles? This is crazy talk. God made the internet so that we wouldn't have to risk catching diseases from direct human interaction.

  30. Copy authentication servers by tepples · · Score: 1

    Most TF2 servers are run by the community, and if Valve ever decides to stop supporting it the community can carry on hosting servers.

    How would the community host copy authentication servers? Currently, Valve hosts those as part of the Steam service.

    It's only most console games (and shitty PC games without dedicated server binaries available to the public) which have this problem.

    Most console games that I've played that support Internet multiplayer also support same-screen multiplayer. This includes Amplitude, Pokemon Battle Revolution, Super Smash Bros. Brawl, Mario Kart Wii, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, and a couple Dance Dance Revolution games. I'll grant that Animal Crossing: City Folk is an exception.

    1. Re:Copy authentication servers by rbarreira · · Score: 1

      How would the community host copy authentication servers? Currently, Valve hosts those as part of the Steam service.

      You're mixing up two different issues here. If Valve stops hosting TF2 servers, people will still be able to play TF2.

      Steam is another thing... If Steam is no longer supported, this will affect all Steam games including single-player. This would be an issue with a gaming platform and not with ceasing support for a specific game, so it's not what was being discussed here.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  31. There should be a law! by Anonymous Coward · · Score: 0

    I don't think we need legislation to protect gamers, we just need to start voting with our wallets. When it comes to MMOs that fold like APB, Hellgate or Auto Assault I'm not sure what the solution would be, but we can't expect companies who go under to keep supporting their games.

  32. Had the same problem with Mercenaries 2 by mykos · · Score: 1

    The one redeeming quality of Mercenaries 2 is that it has co-op, and it was actually pretty fun.

    EA had it up cheaply a couple of months ago and I was about to pick up a couple of copies until I saw that they had shut down multiplayer. All they would have needed to do is let the players host their own servers.

    This will be the ultimate fate of every game that makes you phone home or lacks dedicated servers. Want to play Neverwinter Nights/NWN2 with a friend? Tough. The master server went down.

  33. You signed a contract by Ramin_HAL9001 · · Score: 0

    when you bought the game. The contract says, "In purchasing this game, I will be on call 24 hours a day, 7 days a week, ready to bend over and spread my ass cheeks and take the full length and girth of whatever appendage they insert at a moments notice and at the whim of the corporate owners of this game."

    People never learn: corporations want your money, they don't care whether or not you have fun, or whether or not you are entertained. They don't give a crap about quality, no matter how much lip service they pay it. They only care about the stock price going up at the end of the financial quarter, and the patent laws and DRM and copyrights and EULA contracts are a means to this end, and you were stupid enough to agree.

    If you are so concerned about being treated fairly, then you should spend more money supporting open source software and hardware. "Oh, but open source games suck." That's you're own damn fault -- that's what you get for helping to make the gaming industry the multi-billion-dollar buttfucking machine that it is.

  34. Goodbye Codemasters by MotorMachineMercenar · · Score: 1

    That's the last Codemasters game I'm buying.

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  35. Codemasters Has Gone Down the Drain by zerocool6900 · · Score: 1

    Codemasters has really lost a ton of their fan base recently...Mainly due to screwing up the Operation Flashpoint franchise. Even their multiplayer servers for OP:Dragon Rising were completely buggy and they never did get a patch to fix it. Now the next installment is coming out with a metascore of 63....WOW!!

    What happened to you guys. The first Operation Flashpoint was so ahead of its time and a great game.

    --
    Some people never learn...no matter how many times something happens to them.
  36. Neighborhood-size NAT by tepples · · Score: 1

    You ISP will never notice a game server, trust me.

    Even if an ISP doesn't notice a bandwidth increase, it may notice the incoming connections, and if you're behind a neighborhood-size NAT, they just won't connect.

    1. Re:Neighborhood-size NAT by h4rr4r · · Score: 1

      If you ISP NATs find a new one. NAT breaks the internet.

      That has nothing to do with hosting a gameserver or not.

    2. Re:Neighborhood-size NAT by tepples · · Score: 1

      If you ISP NATs find a new one.

      If all ISPs serving your city NAT find a new one. That's how it is in some parts of the world.

  37. Good news for PC users: GRID PC servers saved! by fluor2 · · Score: 1