Women Remain the Ignored Audience In Gaming
donniebaseball23 writes "Research firm Interpret has released its new report, 'Games and Girls: Video Gaming's Ignored Audience,' which finds that while the female audience in gaming has grown, games tailored to their needs and preferences continue to go missing. Women represent 50% of the market and their usage of HD consoles like Xbox 360 and PS3 is rising. 'It remains to be seen whether developers and marketers will effectively invest in understanding and exploiting the undertapped female gaming market,' said Courtney Johnson, analyst for Interpret."
Unless, of course, 50% of the gamers (the women) flock to a medium which they don't like.
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I don't understand why a game developer would want to tailor games to a single sex, male of female. The broader the appeal the larger the audience. Why target only half your potential audience? Games are an art form, and every artist wants as many people as possible to enjoy their works.
I seem to remember a decade or so ago someone attempted to target girls with some game or another, and it was denounced by women as sexist.
Now, kid's games I can see targeting one sex or another. My daughters had a Barbie game on the PC and they loved it. No boy would want to play it, however.
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Judging by your spelling/grammar and your views on gender related topics you should cool the fuck down when it comes to comparing people to three year olds.
"But I from itali/swedenn/bolgaria/american school system, i no know english!!1"
Well, as long as you treat women the way you appearently do based on your own retarded observations, I see no foul in treating you like an idiot based on what ever reason I feel like.
In other news, it is discovered that male population is ignored in fashion industry. There is great inequallity if we look at fashion where vast majority of products is aimed at female population. You just have to look around your nearest shopping center to see that most shops are centered around fashion and most of this shops target women. No shit, really? Women aren't being targete by game developers? Guess what, maybe it's because most women don't give a flying fuck about games? Just like clothes shops don't target men cause most men don't give a flying fuck about fashion.
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I really don't think adding a playable female lead character to everything is the answer. I'm a man and I have very little in common with the usual muscle-bound he-man videogame protagonists. You can play as a female in plenty of games (WoW and Mass Effect, for instance) but the overwhelming majority of players are still men. So I want to know what the article thinks those mythical "needs and preferences" are for female gamers. From the available data I'd say they're actually pretty well catered for - only we call them "casual gamers". Browser games, smartphone puzzle games, word games, etc - they're all at 50% or more female gamers.
This discussion seems to crop up every now and then and the question needs to be rephrased - why don't females play "hardcore" games? What is it about them that makes them inherently male? Me, I don't think it's about what your avatar looks like or how story-driven the game is. I think it's all down to culture. Same culture that tells us videogames are for 13 year old boys. All we need is for games to be great, immersive, well done, and for the shift to happen. It's gonna be slow, though.
Ok, I'm sure this is going to get modded to oblivion, but here goes.
Why the hell do I care?
When I dress up as a boy and go to work and have to deal with women who get bamboozled by basic Word features like tab stops, why do I care? If these women don't care about games or any other tech, why, as a guy, do I care?
When I dress up as a girl when I get home and fire up Monster Hunter or BlazBlue or whatever I feel like playing, why the hell do I care what some other woman wants out of games? If other women don't want to play video games, why do I care?
If women want to be "represented" in video games, they can get out GCC, SDL, and whatever else and make their own games. But they don't.
Besides, the girls at work who do play video games are perfectly happy with Smash Bros from what I understand anyway. I don't like Smash Bros. Does that make me underrepresented in Smash Bros? Why should anyone else care that I don't play Smash Bros?
Why do we all have to bend over backwards to try to get people who have no interest in our hobbies to be interested in our hobbies? They're just not interested, so why the hell should I care?
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Duke Nukem Forever was all about women. What more do they want??
I see plenty of TV adverts for games that are very clearly aimed at women - Nintendo in particular has made a big push in this direction (and families, and older people of both sexes). I'm not qualified to say whether these really meet the needs of women, but its clear that the manufacturers think they do.
Presumably TFA has some narrow definition of gaming that excludes casual games, Sims-a-like, pet simulators, fitness trainers, online bingo etc. That just leaves one of this year's biggest game releases (Portal 2) which featured a female protagonist, and a female (ish) big bad making bitchy comments about our hero's weight.
Now, if it turns out that women are rejecting this pink fluffy stereotypical family-friendly stuff, and want more subtle changes to game design, that's a different story.
Perhaps Duke Nukem would have got a better critical reception if they'd taken a tip from the "Smack my Bitch Up" video and, right at the end, panned the camera round to reveal that Duke was actually a woman...?
In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
Without being sexist, there are definitely games out there that are more suited to either males or females, but they don't outright say it on the box. From my experience, more males seem to have embraced playing games such as Football(soccer) games, FPS games and heavy RTS and other strategy games, females are definitely more prevalent on other types of games such as MMORPGs (In a decent sized guild, a large section of the playerbase are normally women), Simulators such as The Sims and Farmville and adventure type games.
It's the content of the games that is the problem. The majority of women are not interested in guns and tanks and explosions such as the large majority of men really wouldn't care to design and build a farm. I definitely don't think that any man or woman wouldn't play a game purely because it wasn't designed specifically for them, that's just silly.
There are games where women, by design, aren't featured in games (Such as WW2 and other war games where women in the army were either non-existent or low in numbers). I don't think because of this women would just stop playing it, it doesn't work like that, I've talked to quite a few females while playing RTS games, that's just what type of games they like.
There are many games with a female hero/antagonist but going further than that to specifically tailoring it to women would alienate a large portion of the fanbase. I am aware that it notes female gamers as being 50% of all gamers but I personally don't see playing the occasional browser-based flash game as 'gaming' and a 50:50 share is definitely not prevalent in the majority of games online.
Unless, of course, 50% of the gamers (the women) flock to a medium which they don't like.
Exactly. From TFA:
"Market representation for women has grown to 50 percent overall, with console use rising significantly in the past two years"
Apparently, we're supposed to think that somehow this demonstrates that female gamers are being ignored and not getting what they want.
Next they'll tell us that women are being forced to play games against their will.
It's also not generally accepted for women to play games. I know my sister gets serieus omgwtfbbq reactions when she mentions she's off to a lan party with some friends to play (among other things) Unreal Tournament. While a lot of guys are (once they've recovered from the shock) like "MARRY ME!" usually girls respond like "You stay where you are while I walk backwards to the door. Slowly. Don't make any sudden moves." Seems to me like it's a bit like coming out of the closet, everybody knows it exists, but you'll get shunned over it anyway.
Now I'm willing to accept that she's an exception (and/or I live in a pathetically retarded country in this respect) for playing shooters but if the forums about RPGs/Action adventures are any indication there's quite a few women playing those and there's not usually complaints about the game being "designed for men" (there is, sometimes about lack of romance options for women, but this is something that's improving itself, if there's an audience then there will be (changes to the) product.
Games are for fun, so that women are playing them says they are having fun with them.
To me it just sounds like whining. If there are specific things that need to be done differently to attract women to gaming, let's hear them. However just saying "Oh they aren't good for women," sounds like bitching without evidence to me.
The only thing they list in the article "For instance, they are much more likely to prefer to play solo than men, and play games for less competitive and more narrative- and character-driven reasons." is stupid. Why? Because we HAVE plenty of games like that, and there is no reason that ALL games should be like that.
To me what that says is "Women tend to like single player RPGs more than multi-player FPSes." Ok, wonderful. Turns out there are plenty of those. The market is being enough for both kinds of games, and in fact for more than that.
I also question that one since story driven, single player games have been around for much longer. While competitive multi-player games are popular, they are new. For many a year single player was the big thing (because we lacked the Internet), yet fewer women were in to gaming.
I personally think any lack of women in gaming (which I've not observed, lots of women play games in my experience) is more cultural/mindset than anything else. Women feel like gaming is not something they should do, so they don't. That isn't the sort of thing different kinds of games really can fix.
So if things really need to be done different, well let's hear it then. However all I see here is bitching that amounts to "Girls don't like online FPSes." To that I say:
1) So what? There are plenty of other kinds of games. We can have games for all kinds of people, not every game need to be targeted to every person (as such a thing would fail).
2) Says who? Though far less common then men, there are women who enjoy shooties plenty well.
My wife has a Wii and a couple of games on my PS3. She says she's a gamer but I haven't seen her touch a controller in nearly a year with the exception of when we play Rock Band together. I would absolutely LOVE it if she was into COD or some-such. We would so be killing pixels together... But I doubt that would ever happen because men and women, despite exceptions to every rule and so on, are fundamentally different. Men = hunters. Women = gatherers. Although I think things are (very, very, very) slowly shifting, we have evolution to thank for the lack of females who are hard-core gamers as most hard-core games are tasty-violent with a freakin' laserbeam.
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When the Sims 2 came out i remember all the boys i lived with being far more excited about it then the girls ^.~ but wow, seriously impressive argument mate, girls like clothes ALL girls like clothes and have the brains of 3 year olds.. thats like saying all men drink beer and play football. Dunno about you guys but I had more fun playing Postal 2 then The Sims 2, and while it is true that as a girl i do prefer games where there is a better story (Assasians Creed II) and clever game play (Portal 2) I just as much enjoy some good slow motion heads going splosh (Fallout 3). It's true whats stated about giving Women better choices with games, I'm sure guys feel a bit weird running around as a female character, so imagine how we feel! It does get boring playing the same old Mr Superman role all the time and have the female characters be nothing but good looking game fodder. That said it does have to be appropriate to the game, and it's certainly not a magic bullet to make a crappy game suddenly 'lady friendly' wtf that means.
They need to take their games and add a virtual clothes rack and clothing store, where you can buy boots and other little items for your avatars. That way an additional challenge is presented: "Hmmm, should I spend this billion ISK on a Carrier class starship, or should I spend it on a silly looking monacle for my avatar?". The women, of course, will choose the clothing. And the men will choose the big pew pew ships. And so the game will be much less frustrating for women because they will still get pwned, but at least they will die stylishly.
/incarna rant
PS: All the women I know prefer big guns over pretty boots any day.
Seven puppies were harmed during the making of this post.
I think the biggest barrier for entry for women gamers isn't the games themselves, but the gaming community. We all know of The Greater Internet Fuckwad Theory, but women get presented an even uglier side of online gaming. This site has some good examples: http://fatuglyorslutty.com/
It seems the moment a female gamer reveals her gender she's automatically the target of the most vile and despicable comments the online community has to offer. Granted, most gamers are thick skinned and can brush this stuff off. But it makes me wonder how many women have tried playing a game, had an experience similar to the ones at the site above, and gave up entirely. It would be nice if the online community were a little friendlier. We would all have more fun that way, regardless of gender.
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Women don't buy ridiculous gadgets like Xboxes and such... so why would those systems make games for them? That doesn't mean women are being ignored. Facebook games anyone? Bejeweled? I'd argue that if you just counted the number of games out there, there's actually MORE tailored to women than to men. The only difference being, Men are willing to pay a lot more for their entertainment and entertainment companies are happily willing to take their money.
Men are easy, you just need to have these three letters and add letters to the end BOO,
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If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Samus in every Metroid game was female. She is arguably one of the first female protagonists, though the fact that she is hidden behind that suit 99% of the time makes many people assume she is a male instead.
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We'll write games for women, as soon as they tell us what they want - be specific, say what you want, not just that what we offered isn't it!
There's a trick here that's creating the illusion that women aren't interested, and that trick is that the goalposts for what makes a "girl-friendly" game are moving. When Pong came out, there was a very extreme gender bias in anything related to technology or computers, and as such, the average woman didn't feel comfortable stepping into something so clandestinely electronic. It wasn't that there was a major stigma associated with it, but merely that the subconscious sensation of being a fish out of water became extremely unpleasant. In gaming today, this is still a problem for a large portion of women, though fortunately more and more are being raised on excellent titles like the Portal series (which has, of course, been discussed to death) that not only fail to propagate the chauvinism (which the eternally popular puzzle games also do), but present women in a variety of roles with meaningful emotions.
Still, the proximity in genre and cultural context to some of the worst offenders (Duke Nukem and Lara Croft come to mind, but even military games like MW2's single-player campaign are so Saxton-Hale-grade manly it makes me physically ill) has a powerful dampening effect: the prolonged success and influence of such games still underscore the message "you are an outsider here," and that's something that today's teenagers are really the first to make a stand against, en masse. Every Zoey (L4D) and Samus helps push against this... but Valve, why do you still only have one girl per L4D game? All it takes is equal representation. We figured this out in academia; heck, the engineering department at my university now has a 20% female undergraduate population. It's not as hard as it may seem at first.
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The free market is supposed to solve issues like this on it's own. Why don't a bunch of women get together and start their own gaming company then? They could call it Amazon. Errr, AmazonGames. .... Okay, forget Amazon, but they could have their own company and write games that they would like. Why do "we" have to write games for "them"?
"Next they'll tell us that women are being forced to play games against their will."
I, for one, find the idea vaguely arousing.
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"...while the female audience in gaming has grown, games tailored to their needs and preferences continue to go missing."
Uh, what the hell is this all about? Tailored to "their needs"? They act like women gamers have 3 arms instead of two. It's a game, and usually within gaming revolves around FPS gaming. "Headshots" are not "tailored" towards any gender...what, do they find that women gamers prefer more pink on the battlefield? (Yes, I know that sounds sexist, but so is the comment in TFA)
Give me a break. You either like the game well enough to play it, or you don't. Gender should have nothing to do with it. This likely has more to do with advertising within games than the game itself. Leave it to the marketeers to try and "tune" something that doesn't need tuning for the sake of doubleclick.
...that ignoring women was the point of gaming?
To understand recursion, you must first understand recursion.
Except that your premise is wrong.
from TFA:
"Market representation for women has grown to 50 percent overall, with console use rising significantly in the past two years"
Half the people who play games are girls, they're not forced to play them, since games are for fun they're playing them to have fun and given that as many women as men choose to play these games to have fun it would suggest that they're already catering to real women just as well as to men.
You've been conned just as the writer of the article intended.
you were convinced that there's some kind of need that isn't being fulfilled when it really is.
Interpret sells its services to game publishers so they have an interest in convincing you that their services are needed when they really aren't.
I was just going to moderate the GB poster, but instead i think i shall point out that you seem to be dead set on continuing the original fallacy.
"Many people use X" does not equate to "X is designed optimally for those people."
Do you think if there were no chick flicks that women would just stop going to movies? No, they'd still go to the "broad appeal" movies and a few of the "guy" movies so they'd still be movie consumers, but it's quite likely that total movie revenues would be less. Would women still read if there were no romance novels? Sure they would. Would the publishing industry be missing out on a huge chunk of income without that genre? Definitely! And the recent explosion of the paranormal romance sub-genre shows that there was a need unaddressed by the market, even though most of those people were probably already buying books before that point.
Really this is the best kind of marketing research. They've identified a large group of people who are _already_ customers whose desires they feel can be better addressed. Would you be equally outraged if SyFy did some market research which determined "Our primary audience are geeks who like high quality science fiction television series. Perhaps we should produce some more of those"? After all, by your argument SyFy shouldn't do anything like that because those people are _already_ watching, therefore their needs are already met, right? The possibility that those people are just desperate for any kind of Science Fiction and will settle for the crap that's currently on SyFy because there's not much else available elsewhere doesn't bear consideration does it?
"We've already got the customers, so we don't need to do anything to improve our product/services" is pretty much the antithesis of progress, and it would surprise me to see that attitude on Slashdot if it were being expressed about almost any other topic, but since we're talking about women getting into something that's been traditionally male dominated i guess that's par for the course?
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Wow. You should have thought twice before posting.
Comparing a statistic that describes the dynamics and personal decisions of hundreds if not thousands of people to the presence of a token character is not even slightly equatable. I assume you haven't taken a second-year statistics course.
Further, the targets are different and not necessarily causally linked. The fraction of women with the potential to enjoy engineering is not the same question as the fraction of women interested in gaming, which TFS argues is about the same as the number of men; even if the sheer numbers are approximately comparable, that doesn't even support the idea that they're identical sets.
Further still, you're comparing fractions of representation to fractions of audience, which is a little like tying your own shoelaces together and then tripping over them. Universities have been improving the sex ratio in STEM programs primarily through enhanced representation of women in promotional materials and cultural portrayals of their disciplines. Because the cultural image the institutions put forth is woman-friendly, we're not turned off at the front door, and because the staff and faculty within are conscious of their organizations' intended office culture (typically canonized in policy), they themselves make an effort to be more egalitarian.
No mandate or attitude for such reform exists in the commercial world, where products live and die based on sales, even though they carry with them potentially powerful cultural impact. As a result, the games industry has a long-standing habit of staying within the boundaries it's comfortable with, lest they alienate what they perceive to be their core audience—as it often occurs in these sorts of cases, one dollar sign is making a judgment about another dollar sign's value system, and screwing over a third.
Going back to picking on Valve: only one in five special infected in the original L4D was female, and you couldn't even play her in Versus. The amount of effort that would have been required to make the Hunter, Smoker and Boomer be gender-neutral would have been trivial compared to the rest of the game.
Relatedly, and continuing to pick on Valve, players have been working for years now to create workable female models for TF2—and there's still been precious little interest from Mann Co. Even though the gender bias is part of the game's atmosphere, a significant portion of the fanbase feels slighted by it. This seems to be a stumbling block outside of extreme fantasy and science fiction; sometimes authenticity needs to be sacrificed in favour of modern moral values. Just ask Benjamin Sisko.
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I'm sorry, but there's no "let's bash the evil x" going on here, where x is whatever pleases the audience. I have no interest in fighting with your straw ad hominems. I realise that you probably don't even know how much of your post is flamebait, so I'll try to step around it entirely. Maybe something will get through to you.
People enjoy playing games where they can closely identify with the characters. Games are already fantasies and lack realism in all sorts of other ways; where not dramatically or technically infeasible, there are lots of cases where giving the players a choice in their self-representation would do more to benefit marketability than hinder artistic value. A lot of games deal with this problem successfully without turning into Second Life.
There's no such thing as a gamer who doesn't empathise with his or her avatar within the game. This isn't vanity in the sense of Narcissus sitting in front of a mirror all day, but part of the experience and what makes video games unique. Being Duke Nukem makes you feel powerful and unrestricted; being Chell makes you feel tenacious and irritated; being Gordon Freeman makes you feel desperate but ingenuitive. Try as we might, gender is still a very strong dividing line in our world—much moreso than skin colour or cultural heritage—and as such, it has a powerful dampening effect on this empathetic process.
In the hypothetical end-game of feminism, this dividing line is virtually invisible—but then, so are the stereotypes that caused the problem in the first place. These aren't new arguments.
I didn't set out with the intention of saying that MW2 needs to be more girl-friendly, by the way; merely that testosterone-drenched games currently dominate the market, and without a counterbalance, it's easy to see the genre of FPSes as a whole as a boy's club.
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That's a great analysis video! As a woman who really enjoyed Bayonetta I feel compelled to put in a word for its defense. Along with great graphics and solid gameplay I felt like a badass playing this character. It's completely over the top in many respects, but I never felt uncomfortable with their portrayal of female strength or sexuality. Shocked, yes, but not offended.
In my opinion social pressures are more damaging to women gamers than the actual game selection currently available. When I was growing up I was criticized by many of my female friends for playing video games. Adults, both male and female, would suggest it wasn't a very feminine thing to do. I have a friend who said she felt like she had to play games in secret. This is where I see the greatest problem; trying to find everyone into a convenient gender assigned box.
I love shooters AND I love Supermarket Mania 2. I personally don't feel ignored. I understand many women don't feel this way, but now when I go into a game store I see plenty of other women. That's awesome.
One more point! If you want to encourage more women to play online shooters don't let the first words out of your mouth be, "Heheh! Are you a girl?" when a woman's voice comes across the chat. Please?
You are describing a case of Cognitive dissonance.
http://en.wikipedia.org/wiki/Cognitive_dissonance
In a similar situation should a guy sleep with someone he consider's ugly on the first date, they'll do the same song and dance.
This is a learned behavior, as we make excuses for actions we take that our friends (and by extension our social circles) would disapprove of.
That's not at all sexist. There are things that I find nauseatingly girly, as well. Sexism is when you apply a negative stereotype to one or both of the sexes. Macho manliness is not the same as masculinity, just the same as cute girliness isn't the same as femininity. Modern warfare military games revel in a specific attitude which glorifies violence and survival instead of treating them like the hardships they actually are. Nowhere in these games do we see battle-weary men struggling to cope with the horrors of war; instead we have action heroes in military fatigues who are swift, confident, and always in control of their circumstances. MW2 did a good deal of work to push away from this (with its constant loss of player control), but the single player campaign is level after level of dominance wish-fulfilment. This is why Machiavelli does not make a good template for a father figure, or indeed a good role model for men in general.
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