Source Engine SDK To Be Free
Following up on news from earlier this week that Valve made Team Fortress 2 free-to-play, we now get word that the Source engine SDK will be free to all as well. Quoting Rock, Paper, Shotgun:
"The Source Software Development Kit, for those of you who've never clicked the Tools tab in Steam, contains everything you'd need to make a mod, except for personal ambition. It has everything from the infamous Valve Hammer Editor to Face Posers and Model Viewers. At the moment, to gain access to the Source SDK you have to purchase a Source based game such as Half Life 2, or as the official website states, Team Fortress 2. Which is of course now free. [Valve's Robin Walker said], 'We are in the process of getting it all done. It’s a bit messy because we have multiple versions of the SDK, and there’s some dependencies we need to shake out. But yes, the gist of it is that we’re just going to go ahead and make the Source SDK freely available.'"
How much would it cost to release a port of Source to Linux? Come up with a figure, and we - the Linux gaming community, who bought every iD game ever written simply because it had Linux support straight away - will come up with the cash.
Go on, do it. The money is waiting.
Half Life 3.
In a cybernetic fit of rage she pissed off to another age...
How interesting: It's software, it's free, and it's name Source, but it's not Free Software or Open Source. It's really a shame that with the thousands of words in the English language neither RMS nor Valve could come up with something more identifying.
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i won't play team fortress nor will use SDK.
I would willingly pay twice as more for linux port, but it's not there. Valve and not only, you fail us, you fail yourself...
Are Valve preparing to release something?
yes, valve, please go ahead, and put it on github.com - I "smell" a big chain of forks/contributers already :)
it wasn't me.
Considering there are a lot of other engines out there that have always had free mod making tools and some of those are open source, this isn't all that exciting. Congrats Valve, you've caught up with Duke Nukem 3D and Quake as they were in 1996.
The Source SDK being now free, everyone has now access to the mods in this list, most of them being free (Zombie Panic! Source, Age of Chivalry, Insurgency ...) or not costing much (Garry's Mod).
I guess they are planning to get more well-know given their projects (DOTA 2 especially)
just before HL2 was released.
Valve has discovered that they're making more money from their cut of the thousands of non-Valve games on Steam than from the few dozen Valve games. It's why they can so frequently give away their games for free. It's why they can dump a fortune into developing Portal, which while clearly the worlds best puzzle game, offers little replayability.
I'd expect the Source SDK licenses will require that games are sold only on Steam.
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I can see how the Hammer editor is cumbersome or missing a feature or two in places, but I seem to do pretty well building my future "dream" houses and walking around in it. Are there other, better solutions to use than the Hammer editor for Source games? (I am curious as to what they may update with this release.)
For those of you who don't keep track, the "Source 2009" version of the game engine used by Valve's multiplayer games has had a number of updates in the past year.
The problem is, the SDK hasn't reflected these changes.
So, right now, the final game itself has interesting C++ classes like CVoteController that don't exist in the SDK.
Does Valve plan on releasing an updated SDK along with making it free?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
If you've actually made a mod using source sdk, you have seen that the 2009 engine Just Doesn't Work (tm) and that every other engine has compile errors that you have to go and fix before you can actually compile it. Don't even think about adding custom shaders.
The biggest reason I never used the Source SDK was its dependence on Steam being installed and running. I want to be able to run the SDK tools, compile, and test my code on machines that will never be connected to the internet. That's what made working with the HL1 SDK so nice. If I needed four test machines I could easily do it. With Source SDK I'd have to install Steam, manage accounts, worry about connectivity, and all that crap. Perhaps some of these reasons contribute to HL2's low enthusiasm towards modding.
Please, for the love of god, port Hammer Editor to OS X - it sucks that the only stable computer I have [as in, won't crash in the middle of rendering the map] doesn't have a port of this tool.
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