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The Humble Indie Bundle 3 Released

JimWise writes "The fourth Humble Bundle has been released (the third to be released was the Humble Frozenbyte Bundle). Included in this bundle are: Crayon Physics Deluxe by Klooniegames; Cogs by Lazy 8 Studios; VVVVVV by Terry Cavanagh; Hammerfight by Kranx Productions; and And Yet It Moves by Broken Rules. Each of the games in the bundle is DRM free and available for Windows, Mac, and Linux, as well as available through Steam. As with the other Humble Bundles, you pay what you want and customize how much goes towards the developers, EFF, Child's Play, and the Humble Tip."

158 comments

  1. Tip? by interkin3tic · · Score: 1

    Note, the Humble Tip goes to Humble Bundle, Inc. itself, which pays for the bandwidth and development of this promotion. You determine how much we deserve to earn or lose from your purchase.

    Anyone have an idea of how much this would amount to per person out of curiosity?

    1. Re:Tip? by Anonymous Coward · · Score: 0

      I don't know, but I barely put any of my purchase into the tip. I figure if I'm going to get the games from Steam (which I did), they don't need my money for bandwidth I won't be using.

    2. Re:Tip? by m2vq · · Score: 1

      However, they most likely have to pay something to Steam to have such arrangement.

    3. Re:Tip? by B1oodAnge1 · · Score: 3, Insightful

      Yeah, but I, for one, want them to keep releasing bundles. I made my tip hefty.

      --
      RUGBYRUGBYRUGBY
    4. Re:Tip? by flimflammer · · Score: 2

      There's more than just bandwidth to consider, you know. Granted you probably only spent a dollar anyway.

    5. Re:Tip? by Anonymous Coward · · Score: 1

      to who?
      you mean to the giant financial institution sequioa capital who own the bundle:
      http://finance.fortune.cnn.com/2011/04/22/sequoia-capital-backs-online-gaming-bundler/

      Or the cutey smiley friendly faces of the indie devs (yet to finish their first game) who cynically act as frontmen for this big venture capital vehicle?

    6. Re:Tip? by Anonymous Coward · · Score: 1

      Shame on the eevil corporation, for financing an operation that provides a fair and useful service! Shame on all the eevil corporations that provide everything you use, every day.

    7. Re:Tip? by F.Ultra · · Score: 1

      You see the value in the slider when you enter what you want to pay. If you're asking for the average tip they get then that is not available, and one cannot calculate it either since every one can change the slider and give them more or less.

  2. VVVVVV Recommended! by RyanFenton · · Score: 2

    Aside from helping a very well-implemented charity organization (Child's play + Developers + EFF + HumbleBundleTeam sliders are a real nice touch), VVVVVV is a really nice game.

    If nothing else, the music is priceless, really catchy stuff. That, and the constant abstractions of the pixel-art, mixed with the mixed humor of the name of each "screen" you appear in make it an instant classic.

    Of course, the insane challenge of "Doing things the Hard Way" will also make it a memorable experience.

    Highly recommended for that one alone.

    Ryan Fenton

    1. Re:VVVVVV Recommended! by Lazareth · · Score: 2

      Seconded. If nothing else get the humble bundle for VVVVVV. Excellent game, really screws with your mind.

      Unfortunately I already, again, own 4 out of 5 of those games in the humble bundle. Was the same situation last time.

    2. Re:VVVVVV Recommended! by Anonymous Coward · · Score: 0

      Nope, it's easy: http://www.youtube.com/watch?v=za7qmTxe5u8

    3. Re:VVVVVV Recommended! by Kelbear · · Score: 2

      I LOVE Hammer Fight. I played through that campaign 3 times.

      The combat is physics based. You pilot a ship with swords, axes, hammers, morningstars, guns, cannons, etc. hanging off your ship, and you control the ship with the mouse. By swinging the mouse (and thereby the ship), you can slam/slash/aim your weapons into enemies, with increased damage the harder the contact is. The game does an absolutely incredible job of making the hits felt. Seeing an enemy hurtle towards you with his whirling blades, and them slamming your hammer directly into center mass at maximum strength tearing off chunks of armor and weaponry with a glorious slow-motion effect kicking in on contact right before the enemy is thrown crashing through a stone wall behind them.

    4. Re:VVVVVV Recommended! by Pete+Venkman · · Score: 1

      You could always just pay what you think the other game is worth or gift the games you have to someone else.

    5. Re:VVVVVV Recommended! by artor3 · · Score: 2

      Well, I was going to give this bundle a pass since I already own all but Hammerflight, but that sounds irresistibly awesome.

      I also want to plug Crayon Physics as well worth playing to anyone who hasn't tried it. It starts pretty simple -- you can solve most of the early levels by drawing a catapult. But later on, you are driven to draw all sorts of creative things to solve the puzzles. I had some maps where I created a series of elevators and conveyer belts, all hand drawn, to get to the goal.

    6. Re:VVVVVV Recommended! by Anonymous Coward · · Score: 0

      I sat through that just to listen to the music.

      I own the game, but can't get that last trinket, my reflexes just aren't good enough to get all the way back down.

    7. Re:VVVVVV Recommended! by JimWise · · Score: 1

      I was a bit disappointed that no soundtracks were included for any of the corresponding games this time around. I have not had a chance to install the games yet, but reading your post already makes me look forward to hearing the music and also sad that I won't have a simple soundtrack set to play in the car. Maybe we can ask the Humble Bundle crew if they can release some of the soundtracks once X copies are sold or X dollars are raised. They have done similar things in the past.

    8. Re:VVVVVV Recommended! by EdIII · · Score: 2, Funny

      gift the games you have to someone else.

      I thought that could not happen unless you had the permission from the game developer and paid them twice? Wasn't that made illegal or some shit? Punishment comparable to Schedule 1 narcotics possession?

      I also saw a study funded by the game publishers proving it was no different than kicking a puppy... hard.

    9. Re:VVVVVV Recommended! by PwnzerDragoon · · Score: 1

      VVVVVV also just got a big update, with a new engine written in C++ rather than flash. This means no more blowing away your saves every time your flash cache gets emptied. Other updates are a level editor, some extra levels, a new "analog" video mode, and possible Steamworks integration in the near future. Still waiting for the update to get pushed to Steam, though.

    10. Re:VVVVVV Recommended! by Applekid · · Score: 1

      Even better, VVVVVV was rewritten in C++ instead of Flash/Actionscript, so it now performs amazingly well on slower hardware than before AND now has a level editor. I hope the lesson was well learned. :)

      Writing the game engine twice... talk about "Doing Things the Hard Way".

      --
      More Twoson than Cupertino
    11. Re:VVVVVV Recommended! by Archwyrm · · Score: 1

      I've had the same problem with previous bundles. This is actually the first one where I don't own any of the games. But it is "pay what you want", so I figure a reasonable amount based on the games that I don't already own. A lot better than rebuying games in a Steam sale. ;)

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    12. Re:VVVVVV Recommended! by Pete+Venkman · · Score: 1

      You should do standup.

    13. Re:VVVVVV Recommended! by EdIII · · Score: 1

      Well such a comment coming from Dr. Peter Venkman I take quite graciously.

      Not everyday I get an endorsement from such a well respected parapsychologist.

      You are the doctor involved in the infamous Stay Puft incident in New York some 25 years ago?

    14. Re:VVVVVV Recommended! by DaVince21 · · Score: 1

      Yeah, but why did it cost money? Games like this are found by the dozen for free, really...

      --
      I am not devoid of humor.
    15. Re:VVVVVV Recommended! by Anonymous Coward · · Score: 0

      You can buy the music from my site; www.souleye.se :)

  3. Linux users the least cheap? by Anonymous Coward · · Score: 2, Interesting

    Average purchase: $4.43
    Average Windows: $3.65
    Average Mac: $5.59
    Average Linux: $10.39

    yay us!

    1. Re:Linux users the least cheap? by Pete+Venkman · · Score: 4, Funny

      No it just means that one of you paid $10.38 and the other paid $10.40.

    2. Re:Linux users the least cheap? by artor3 · · Score: 1

      Linux users are starved for quality games, and thus heap praise (and money) upon anyone who develops for their platform. Same for Mac users, but to a lesser extent ever since Valve started releasing games for them. Windows users are spoiled by having every game of the past twenty years developed for their platform.

      Or maybe Jonathan Blow, Markus Persson, and whoever "ExpiredPopsicle" is all reported themselves as Linux users and pulled up the average.

    3. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      Take a look at total payments by platform there Chief.

    4. Re:Linux users the least cheap? by lgftsa · · Score: 3, Informative

      I paid US$30 (AU$28.xx), twice as much as I paid for HB2 as I intend to play all of these games - the FPS in HB2 don't interest me.

      BTW, Crayon Physics fails on Debian Squeeze. My fix was to move the bundled lib32 directory to lib32.o and apt-get the standard system packages for the few libraries it then complains are missing, which are mostly SDL related. All that was left was an incompatible system libstdc++, so I re-created lib32 and copied the old version from lib32.o back. So far, it runs fine and is great fun.

    5. Re:Linux users the least cheap? by Anonymous Coward · · Score: 1

      So, using your figures, you're saying the five Windows users who bought the game paid less than the two Linux users and the same as the two Mac users?

      Wow. I didn't realise Windows users were such a pack of cheap cunts.

    6. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      I play the games mostly on Windows but I always put Linux! Paid $30USD split.

    7. Re:Linux users the least cheap? by ediron2 · · Score: 1

      ... thus 'The Year of Linux on the Desktop' takes another kick to the 'nads.

      (Having snarked, thanks for the good debian advice; that's my OS of choice)

    8. Re:Linux users the least cheap? by zippthorne · · Score: 2

      To be fair, they may have spent a good deal more money on windows than they thought they would...

      --
      Can you be Even More Awesome?!
    9. Re:Linux users the least cheap? by atomic-penguin · · Score: 2

      Its called an over-served market, that is Windows gaming.

      Does it not make logical sense that an over-served market with millions of mediocre games would pay less dollars? As opposed to under-served markets whose only choices are either, just a few natively developed games, or games known to work with the assistance of wine.

      Is that not the basic gist of supply and demand? There is an over supply of Windows "PC" games, the over-served market can only afford to buy some of the entertainment available to them. There must be something like a hundred new games on Steam, available for Windows only, every month. On the other hand, you have an under-served market of highly technical users who likely make a professional living from their primary OS of choice (Mac or Linux). The demand in that particular corner of the under-served market is greater than the supply of quality entertainment.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    10. Re:Linux users the least cheap? by Anonymous Coward · · Score: 1

      This is certainly true, but don't discount the effect of the warez culture on Windows, too.

    11. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      Linux users are starved for quality games, and thus heap praise (and money) upon anyone who develops for their platform. Same for Mac users, but to a lesser extent ever since Valve started releasing games for them.

      Linux and Windows are not mutually exclusive. You can run Linux as a primary platform and still use Windows as a "games launcher" if you don't mind paying your protection money.

      Windows users are spoiled by having every game of the past twenty years developed for their platform.

      There are plenty of games that come out on consoles and not on Windows.

      Or maybe Jonathan Blow, Markus Persson, and whoever "ExpiredPopsicle" is all reported themselves as Linux users and pulled up the average.

      I take it statistics is not your strong point? So far, there are about 80k sales and judging by the pie chart, about 10% of those are Linux sales. Having 3 high sales is hardly going to drive the average up by much.

    12. Re:Linux users the least cheap? by artor3 · · Score: 1

      Don't take things so seriously. I wasn't trying to offer a sophisticated analysis of the differences.

      But you're the one who needs a course in statistics. If there are 80k sales with 10% being on Linux, then that's 8k Linux users. The three I named contributed close to $6k dollars. That'd drive up the average by 75c. Obviously not the whole difference, but far from insignificant. And there weren't yet 80k sales when I posted (indeed there aren't even that many now).

    13. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      Why couldn't I figure that out? It's so intuitively obvious.

    14. Re:Linux users the least cheap? by tuppe666 · · Score: 1

      Linux users are starved for quality games, and thus heap praise (and money) upon anyone who develops for their platform. Same for Mac users, but to a lesser extent ever since Valve started releasing games for them. Windows users are spoiled by having every game of the past twenty years developed for their platform.

      Or maybe Jonathan Blow, Markus Persson, and whoever "ExpiredPopsicle" is all reported themselves as Linux users and pulled up the average.

      With the rise of cross platform gaming Linux is the winner...buying the indie bundles alone gives you 20+ gaming titles. The strange thing is supply and demand, at least on its own is not, does not work well in a "pay what you want" selling method. Linux uses like DRM free/Indie games for charity those are three more reasons to buy the games :)

    15. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      Oh yes, all those highly technical Mac users. hahaahahahhaahhaahhahahahahahahahahahahahhahahahahahaa

    16. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      If you are on a 64 bit system, you end up having to install LOADS of 32 bit crap.

    17. Re:Linux users the least cheap? by wildstoo · · Score: 1

      I'd say more like 30 new Windows games a month. The rest are (*spit*) DLC.

      That's still a lot of games. A lot more than Mac or Linux.

    18. Re:Linux users the least cheap? by Narishma · · Score: 1

      I don't remember there being an FPS in any previous HIB.

      --
      Mada mada dane.
    19. Re:Linux users the least cheap? by Syberz · · Score: 0

      My fix was to move the bundled lib32 directory to lib32.o and apt-get the standard system packages for the few libraries it then complains are missing, which are mostly SDL related. All that was left was an incompatible system libstdc++, so I re-created lib32 and copied the old version from lib32.o back.

      And Linux users wonder why their OS isn't more popular...

      --
      ~Syberz
    20. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      This is a problem with the software, not with the OS. And nobody was claiming that, stop flamebaiting.

    21. Re:Linux users the least cheap? by Applekid · · Score: 1

      Its called an over-served market, that is Windows gaming.

      Does it not make logical sense that an over-served market with millions of mediocre games would pay less dollars? As opposed to under-served markets whose only choices are either, just a few natively developed games, or games known to work with the assistance of wine.

      Is that not the basic gist of supply and demand? There is an over supply of Windows "PC" games, the over-served market can only afford to buy some of the entertainment available to them. There must be something like a hundred new games on Steam, available for Windows only, every month. On the other hand, you have an under-served market of highly technical users who likely make a professional living from their primary OS of choice (Mac or Linux). The demand in that particular corner of the under-served market is greater than the supply of quality entertainment.

      Doesn't really explain why Average Mac isn't closer to the top. Considering the price premium on Apple hardware, I'm not convinced they couldn't dig deeper in their pockets.

      As far as Linux being on top, it's amazing how much money you save living in your mom's basement. (lol, I kid I kid.... it's because they are in a better position to appreciate the complexity of quality software, while other user segments treat software as a commodity)

      --
      More Twoson than Cupertino
    22. Re:Linux users the least cheap? by uigrad_2000 · · Score: 1

      Or maybe Jonathan Blow, Markus Persson, and whoever "ExpiredPopsicle" is all reported themselves as Linux users and pulled up the average.

      Markus Persson (Notch) has generally struck me as a linux guy, but I have no proof. He chose Xperia Play (Android) over IOS for mobile development, so I don't think he's a mac guy. He's always had linux on the download page, and he picked Java for development.

      He _did_ sign a contract with Microsoft to develop a version for the 360. I think he just recognized it as a better community than the PSN community.

      --
      Free unix account: freeshell.org
    23. Re:Linux users the least cheap? by Archwyrm · · Score: 1

      Some of us wonder why no one can get their head out of their ass and statically link. That applies to all major OSes.

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    24. Re:Linux users the least cheap? by atomic-penguin · · Score: 1

      I think thats the crux of it. As a Linux IT professional, I spend a great deal of time writing complex software. A lot of the Mac crowd I personally know are either in the same Sysadmin specialization as myself, or are proficient in graphic design and web development. Either way, that type of user is a completely different demographic than the casual Windows user who likely has no interest in software, or the system itself.

      As far as digital entertainment goes, I'd say the average Mac user is better served with the Apple store and the introduction of Steam to their platform than the average Linux user. I mean, sure we have games on Linux and have for years. However, its still a vastly under-served market by comparison to Windows/Mac users despite Linux making up a smaller percentage of desktop computer use. The original organizers of the Humble Bundle, Wolfire games, have a couple interesting blog posts about the effective size of these under-served markets. What I find interesting is seeing nearly the same purchasing stats for *each* humble bundle when the only advertising is word-of-mouth blogs and social media.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    25. Re:Linux users the least cheap? by elrous0 · · Score: 2

      It's simple fixes like that that attracted my grandma to Linux. "It's so simple to use, once you master the command line interface" grandma told me.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    26. Re:Linux users the least cheap? by pcolaman · · Score: 1

      Most of the screen shots I've seen of Notch programming show him with some sort of Macbook.

    27. Re:Linux users the least cheap? by Anonymous Coward · · Score: 0

      Debian, here, too. Seems no 32 bit version of libmikmod2 is included with 64-bit debian.

      I have bought every HB, but every time less games work. :(

    28. Re:Linux users the least cheap? by KDR_11k · · Score: 1

      The Xperia Play has buttons, I think that's the main deciding factor. Playing Minecraft with all the buttons overlaid on the main view won't be fun.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. There real time stats are interesting... by Anonymous Coward · · Score: 1

    These stats are funny as the "free" OS people are willing to pay more, or so it appears (Or are desperate for games) :)

    Total payments: $303,911.06
    Purchases #: 68,495
    Average purchase: $4.44
    Average Windows: $3.66
    Average Mac: $5.61
    Average Linux: $10.40

    1. Re:There real time stats are interesting... by B1oodAnge1 · · Score: 1

      free as in freedom, not necessarily free as in free beer. ;-)

      --
      RUGBYRUGBYRUGBY
    2. Re:There real time stats are interesting... by SuperKendall · · Score: 3, Funny

      When your operating system is free, it leaves with you copious spare funds to spend on games or yachts.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:There real time stats are interesting... by Cereal+Box · · Score: 0

      Hate to say it, but yeah, they're desperate for games. The Linux guys buying the bundle are trying to make a statement with their purchase prices, whereas the Windows and Mac guys are really just paying what they think the games are worth, which is honestly just a couple bucks.

    4. Re:There real time stats are interesting... by VGPowerlord · · Score: 3, Interesting

      Amazingly, the purchase prices directly correlate to the number of those games that were previously available for that OS.

      5 of these games were available for Windows prior to this bundle: And Yet it Moves, VVVVVV, Cogs, Crayon Physics Deluxe, and Hammerfight.

      3 of these games were available for Macs prior to this bundle: And Yet it Moves, VVVVVV, and Cogs.

      1 of these games was available for Linux prior to this bundle: And Yet it Moves.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:There real time stats are interesting... by jeek · · Score: 2

      Between 184 and 7789 Linux users purchased this.. http://goo.gl/imBYi (link to wolframalpha)

      I don't know how to use the site well enough to get around the fact that it returned no answers when I added the (l+m+w)*4.44=303911.06 constraint

      --
      If you want to be seen, stand up. If you want to be heard, speak up. If you want to be respected, sit down and shut up.
    6. Re:There real time stats are interesting... by adamofgreyskull · · Score: 2

      whereas the Windows and Mac guys are really just paying what they think the games are worth, which is honestly just a couple bucks.

      Sorry, but no. Given the choice, they're cheap bastards. VVVVV is easily worth $5 on its own. The average Windows purchase price is $3.66. And Yet It Moves is easily worth $5 on its own. The average Windows purchase price is $3.66. Cogs is easily worth $5. The average Wind...well, you get the picture. I bought one bundle for more than the Linux average for my brother and bought another for myself. I paid less the second time round (but still more than the Windows average) as I've already bought all but one of those games on Steam. If anyone thinks those 5 games combined are not worth $5 they are either a lying prick or a stupid fuck.

      I do almost all my gaming in Windows, and use Linux for work, and as much gaming as I can. I identified as a Linux user because given the choice, I'd like to play my games under Linux. Maybe Linux users without the option are desperate for games and want to make a statement, or maybe they're just more generous. Maybe most self-identifying windows users can't afford good games, or maybe they really are so ignorant that they think anything that isn't shat out onto a conveyor by EA once a year isn't worth more than they'd spend on a Big Mac. Who knows...

    7. Re:There real time stats are interesting... by Anonymous Coward · · Score: 0

      Are you taking into account the fact that a single purchase can count for multiple platforms?

    8. Re:There real time stats are interesting... by m2vq · · Score: 2

      Maybe most self-identifying windows users can't afford good games, or maybe they really are so ignorant that they think anything that isn't shat out onto a conveyor by EA once a year isn't worth more than they'd spend on a Big Mac. Who knows...

      Or what about if you let people themselves judge what is a good game and what is not. Besides, most of these games have been available on Windows for a long time. I owned all of them but Hammerfight and paid the full price for them. I honestly haven't really played those games that much. I did still throw a few dollars to this Humble Bundle because I think it's for a good cause. Does that make me a cheap bastard?

    9. Re:There real time stats are interesting... by tuppe666 · · Score: 1

      Hate to say it, but yeah, they're desperate for games. The Linux guys buying the bundle are trying to make a statement with their purchase prices, whereas the Windows and Mac guys are really just paying what they think the games are worth, which is honestly just a couple bucks.

      You don't hate to say it, and its not true. Its somewhat ironic that just buying the indie bundles alone will have given you 20+ games. Linux is increasingly getting more and more love from game developers with cross platform gaming being where its at. Whats interesting is the games that are available for Linux are the quality indie games, Those heavily DRMed console ports done by the major game companies. I suspect those are best played on a console anyway, although to be fair those interest me less and less...I've already played COD ;)

    10. Re:There real time stats are interesting... by Richard_at_work · · Score: 1

      Nice to see that you think your definition of "value" and "worth" need to be applied to everyone with no modifiers at all - thats a unique kind of arrogance.

    11. Re:There real time stats are interesting... by Tomato42 · · Score: 1

      Or what about if you let people themselves judge what is a good game and what is not.

      Fair point, but it's hard to judge a game you haven't actually played yet...

    12. Re:There real time stats are interesting... by Anonymous Coward · · Score: 0

      This is the great thing about the (true) open market in the information age : customer-determined value. No-one is being coerced into paying any more than they deem the product is worth. For you, that might be only a couple of bucks, for me, maybe twenty. And frankly, it doesn't matter if it is a payment out of principle, or perceived value, or marketing, or any other influence. If these games ran flawlessly on ReactOS, how much would "Windows people" be willing to pay, then? The motivation behind someone's willingness to pay more than you would, is rooted in something greater than your self-centered perception.
      I haven't had a chance to look over the selection of games yet, don't know if I'll actually purchase it a fourth time, but I sure do like to see the open market behaving properly for a change; I am weary of failing, supply-controlled market niches.

    13. Re:There real time stats are interesting... by Anonymous Coward · · Score: 0

      That sort of arrogance is not unique in the slightest. Modded you up anyway.

    14. Re:There real time stats are interesting... by tlhIngan · · Score: 2

      Sorry, but no. Given the choice, they're cheap bastards. VVVVV is easily worth $5 on its own. The average Windows purchase price is $3.66. And Yet It Moves is easily worth $5 on its own. The average Windows purchase price is $3.66. Cogs is easily worth $5. The average Wind...well, you get the picture. I bought one bundle for more than the Linux average for my brother and bought another for myself. I paid less the second time round (but still more than the Windows average) as I've already bought all but one of those games on Steam. If anyone thinks those 5 games combined are not worth $5 they are either a lying prick or a stupid fuck.

      I paid $10. Because other than Cogs (which I've played on iOS), I've never heard of the other games. VVVVVV might very well be worth $10 for all I know, but I don't, and to be honest, I haven't played ANY of the indie bundle games despite buying all of them. Hell, I probably only recognize maybe 1 or two games from each bundle.

      So I threw $10 in, as a fair price since I don't want to do the research behind it nor want to put it off and miss it entirely.

      Truth is, I have more games than time. I tossed money for these games to support the devs, most of which will probably sit uninstalled on my fileserver to support the devs.

      Paying $30 for a game I might not play is kinda painful. Paying $10-15 for a set of 5 games I might not play isn't as bad, and offers something should I find myself with a chunk of free time. And when I pay $60 for a game, I sort of have to know the game first to see if I really want to spend that kind of cash (and requisite time).

      The alternative is for me to not spend any money at all on these games (since I don't know about them - it's all about marketing and I don't go through Steam daily to see what's new and cool) and let them languish unknown.

  5. Re:torrent plz? by Anonymous Coward · · Score: 0

    Oh come on. I work part time, I'm on minimum wage, and I STILL managed to pay $US12.

  6. Pay-what-you-want? by Anonymous Coward · · Score: 0

    It will never be pay-what-you-want unless zero is one of the options. Not that I'm being tight or anything, I tend not to play that many computer games anyway, it's just all this talk of an experiment to see what people are willing to pay is skewed towards those that want to pay at all. What I'd like to see is the breakdown across *all* amounts, I'm wondering how many people pay $0.01.

    1. Re:Pay-what-you-want? by wisnoskij · · Score: 1

      You sure the humble bundle does not allow you to pay $0?
      I know I have purchased games that did allow you to do that.

      --
      Troll is not a replacement for I disagree.
    2. Re:Pay-what-you-want? by JimWise · · Score: 3, Insightful

      Well, if you feel something is not even worth $0.01, then you feel it is worthless to you, and if it is worthless to you, then you shouldn't care about not having it.

    3. Re:Pay-what-you-want? by Anonymous Coward · · Score: 0

      I paid 14 cents because I'm an uber poor son of a bitch.

    4. Re:Pay-what-you-want? by flimflammer · · Score: 2

      It must suck living in such poverty that you can't even afford to spend a penny and instead waste your time arguing semantics on slashdot. :)

    5. Re:Pay-what-you-want? by adamofgreyskull · · Score: 1

      For some perspective, there are quite a few places in the world (growing in number by the year) where there is no physical currency denomination that would allow you to pay the equivalent of US$0.01 for anything. Here in New Zealand, the smallest coin is a 10 cent piece, which is worth between 8 and 9 cents US. In the UK, the smallest denomination is 1p which is worth 1.6 cents. I frequently give such coins to my niece as play money...

      So those who don't want to pay, but do want to play the games will most likely just pay the damn $0.01 because it's such a pathetically small amount. If anyone is so discouraged by the steep steep price of $0.01 that they don't buy the bundle, then they obviously didn't really want to play the games.

    6. Re:Pay-what-you-want? by Anonymous Coward · · Score: 0

      As the poster of the original comment, I should clarify. I said nothing about the worth of the bundle nor whether I could afford one penny. I stated explicitly that I play few games (StarCraft was the last one I really got into - yes, StarCraft ONE, not TWO) but perhaps I should have made it clear I was probably not going to buy these games at all (although I still need to look into that crayon thing to see if it's suitable for my 5yo and 7yo child so I may spring a few bucks anyway).

      I only stated that a true indication of how this *experiment* works out would be better gained by allowing a payment of zero. Then I suspect you'd see a huge skewing of results downward as people who couldn't even get off their fat a**es (or ar*es if you're Antipodean like I) to put through a penny payment figured out they could bypass the payment hassle anyway.

      Anyway, I can think of little that gives me more pleasure than arguing semantics with faceless people over the net. That's even better than gaming :-)

    7. Re:Pay-what-you-want? by mcvos · · Score: 1

      I only stated that a true indication of how this *experiment* works out would be better gained by allowing a payment of zero.

      I disagree. Then you attract people who aren't interested in these games at all. They just get it because they can, and that skews the statistics of what people who are interested in these games are willing to pay for them. A minimum of $0.01 is completely reasonable.

    8. Re:Pay-what-you-want? by GauteL · · Score: 1

      " In the UK, the smallest denomination is 1p which is worth 1.6 cents. I frequently give such coins to my niece as play money..."

      I know this is off topic, but I thought I'd add to this. I'm an advocate for getting rid of the 1 and 2p coins. The equivalent has already been done successfully in other countries (i.e. Scandinavia. For instance in Norway the smallest coin is 50 ore, which is more or less equivalent to 5p) with little or no complaints. It would save money and it would get rid of a big irritation.

      I often hear people say "they're not worthless, if you add enough together". The problem is that you need to gather up 300 of these 1p coins in order to afford ONE pint of beer. If you're given five 1p coins per day and you save every one of them dutifully for 20 years, you'd still have less than £400. This is simply not worth it, as there must be literally hundreds of lower hanging fruit if you wanted to save money.

      Also, you can't really refuse them at the shops and giving them as a tip (even if you leave real coins as well) is considered rude. So unless there is a charity box around when I get them, I think I've just decided to start throwing them away rather than put them in my wallet.

    9. Re:Pay-what-you-want? by Merk42 · · Score: 1

      It is pay what you want.

      PAY v: to settle (a debt, obligation, etc.), as by transferring money or goods, or by doing something:

      If you're not transferring anything, then you're not paying, so $0.00 doesn't fit the definition of "pay".

    10. Re:Pay-what-you-want? by andy.ruddock · · Score: 1

      Except that it means when prices go up they have to go up by a proportionally larger amount. If prices rise by the smallest denomination then prices rise 5x as much in Norway as they do in the UK.

      --
      God: An invisible friend for grown-ups.
  7. HB3's paypal account got slashdotted? by drb226 · · Score: 1

    I immediately began the purchase, but I've been sitting at the "waiting for paypal" screen for a while now. Last bundle it only lasted a few seconds, but then again, I waited a couple days before I grabbed that one.

    1. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      I'm stuck there too.. Waiting for PayPal to process the transaction (though I've already received the email from paypal saying it's been paid).

      Not sure if it's on paypals end or Humble Indie is getting slashdot'ed. Maybe I should have just done the amazon payment

    2. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      Me too. And I want to leave work. What will happen if I shut my laptop

    3. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 1

      ...I see we're all back to using PayPal again? How about all the "No WikiLeaks Support --> PayPal = Evil --> I cancelled my account" postings?

      [note this is just in general and not referring to OPs]

    4. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      Not sure.. because there's a link below it to "return to main site"...

      I also did the "gift" option which listed you have unlimited time to download it since I don't plan on doing so for a while :)

    5. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      amazon payments work though. 3 1 dollar payments before it worked. Got more out of me than I wanted too, greedy bastards.

    6. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      I'm stuck as well. I tried the built in chat support, but it doesn't seem that they have the man power to handle this, because in 25 minutes, all I've gotten is a "Hi." Has anyone figured out how to resolve this? I actually gave what is, to me, a decent amount of money, so I am unwilling to risk just losing out on that. I'd love to recommend this to people, but not if it's such a miserable and unreliable experience.

    7. Re:HB3's paypal account got slashdotted? by RobDollar · · Score: 1

      Check your email while that paypal thing is going round and round and round and round, just like a game console loading icon.

      In mine and my friends cases, the purchase had already happened. You can close that popup screen.

    8. Re:HB3's paypal account got slashdotted? by tlhIngan · · Score: 2

      ...I see we're all back to using PayPal again? How about all the "No WikiLeaks Support --> PayPal = Evil --> I cancelled my account" postings?

      So don't use Paypal, sheesh.

      They support Paypal, Amazon Payments and Google Checkout. That's practically all the large processors except their own merchant account.

      They make every effort to allow you to pay with whatever means you want.

      Now, Paypal has no competition. If you have two random people, one of which needs to pay the other, Paypal is pretty much the only way to do it with a credit card. Maybe the seller is a business and qualifies for Amazon Payments or Google Checkout or their own merchant account, but until the day everyone has their own merchant account, Paypal's pretty much the only way. (And trust me - merchant accounts make Paypal look pretty damn saintly).

    9. Re:HB3's paypal account got slashdotted? by Anonymous Coward · · Score: 0

      Really? You think 3$ is too much to give to charity, and in return get 50$ worth of product? Sorry to say this, but you are the greedy bastard.

  8. Still not possible to pay through Bitcoin! by Anonymous Coward · · Score: 2, Funny

    It's 2011!

    1. Re:Still not possible to pay through Bitcoin! by RobertLTux · · Score: 1

      bitcoin will only be supported in 2025

      in fact i would bet that Linden Dollars will be supported before bitcoin will

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
  9. Re:torrent plz? by ManTaboo · · Score: 1

    Fear not, We are getting closer! http://www.desura.com/

  10. Re:torrent plz? by Anonymous Coward · · Score: 0

    idiot, you don't need a rip off version, you can just get the legit games and say you'll pay nothing.
    You can be a freeloading, asshole all you want and don;t have to cheat.

  11. on-board video card friendly? by transporter_ii · · Score: 1

    I've purchased bundle 1 and 2, but 2 said up front most of the games wouldn't work with on-board video cards. Off hand, I couldn't find anything about this on this bundle. Anyone know if these games will work on intel on-board video cards?

    I bought 2 anyway, just to support them. But it would be nice if they worked on all my machines.

    --
    Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
    1. Re:on-board video card friendly? by artor3 · · Score: 2

      I can't speak for all of them, but V^6 and AYIM should both work.

    2. Re:on-board video card friendly? by tuppe666 · · Score: 1

      All games worked with the intel on-board cards for indie bundles 1&2, at least on Linux. The Humble Frozenbyte Bundle was a different matter. What was interesting with that bundle is features were fixed intel driver, and problems regarding patents and OpenGL were raised.

    3. Re:on-board video card friendly? by transporter_ii · · Score: 1

      Yes, I thought Frozenbyte was #2. I guess I have purchased all of them to date.

      -=-=-=-=

      General questions about the Humble Frozenbyte Bundle Very important notes

      The games may NOT run on Intel integrated graphics solutions (on Windows/Mac/Linux - there are some exceptions thanks to recent driver work and new hardware. Generally, the latest hardware (i3/i5/i7 CPUs and their integrated graphics chips) are ok, old hardware is most likely not. The 2011 MacBook Pro 13" models will run the games.

      Mac versions of the Shadowgrounds games require Mac OS X 10.6 Snow Leopard. They will NOT work on Leopard (10.5.8). Sorry!
      Mac version of Trine works on Mac OS X 10.5.8 Leopard (and Snow Leopard/Lion of course).

      --
      Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
    4. Re:on-board video card friendly? by Anonymous Coward · · Score: 0

      The GPU built into Core i5 is too slow for Cogs (at least on Gentoo Linux). Hammerfight actually performs better on LLVM-based software rasterizer, but is playable on the hardware rasterizer, too. Crayon Physics Deluxe doesn't run on modern linux distributions at all because it requires ancient library versions such as libjpeg.so.62 and libtiff.so.4. AndYetItMoves and VVVVVV are playable.

    5. Re:on-board video card friendly? by kalirion · · Score: 1

      Don't have Hammer Fight, but the rest work quite well on my laptop's Intel 4500 mhd. Running Cogs at minimum settings at 640x480 for smoothest experience though.

  12. Has anyone not received a download link? by longhairedgnome · · Score: 1

    I've made two payments(2@$1 ea) but I haven't received a download link yet, just paypal confirmation/receipt. Has anyone else had trouble?

    --
    GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    1. Re:Has anyone not received a download link? by stonedcat · · Score: 1

      There's a box in the bottom right corner of the HIB page for live support.
      Failing that you should be able to email them and say you've not yet received your link.
      Perhaps there was a problem or delay processing your payment? Did you read the paypal emails?

      --
      You can't take the sky from me.
    2. Re:Has anyone not received a download link? by longhairedgnome · · Score: 1

      ah like the above post, I ended up just making a third $1 payment through another vendor

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    3. Re:Has anyone not received a download link? by longhairedgnome · · Score: 1

      I idled in the chat box for a while, the paypal emails said it was all good to go, but like i just posted below, I used another vendor and it's all good. $2 more than I wanted to spend but I can't complain. I'm doing my best to bring the amount linux folk spent on the bundle to the windows level.

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    4. Re:Has anyone not received a download link? by Anonymous Coward · · Score: 0

      It took me over 1:20 to get my link. Chat never responded.

    5. Re:Has anyone not received a download link? by godrik · · Score: 1

      I processed mine through paypal and got the link to download about an hour later.

  13. Re:torrent plz? by Runaway1956 · · Score: 1

    Linux has no games? Nice try, Troll. Obviously, you've never looked in the repositories - there is a nice little list of games in mine. Just as obviously, you've never explored the possibilities of Wine. Literally thousands of Windows games will load via Wine. Then there are the commercial tools like Cedega. They load most of the "latest and greatest" games commercially available. Not to mention that any online games that rely on Java or Flash runs great on Linux. Oh yeah - Steam for Linux. I don't subscribe to Steam, so I googled to be sure. http://developer.valvesoftware.com/wiki/Steam_under_Linux

    "Linux has no games" is nothing more than trolling. Go find something better to troll.

    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  14. Is anyone surprised? by segoy · · Score: 2, Funny

    How typical, Windows users are bringing down the average.

    1. Re:Is anyone surprised? by flimflammer · · Score: 1

      hurr durr

    2. Re:Is anyone surprised? by MacTO · · Score: 2

      Maybe Windows and Linux users are buying it for different reasons? Linux users may be trying to support game development on their platform. At least one Windows user (myself) is just trying out a bunch of indie games, and since I find indie games are hit and miss I don't want to dump too much money into it.

      (Also, as several people have noted, they already owned several of the games. Since the video suggests that some of these games are new to Linux, Linux users may be willing to pay more because they are getting more.)

    3. Re:Is anyone surprised? by Anonymous Coward · · Score: 0

      I suspect it's a direct result of game availability. I already spend easily 100 dollars a month on games for windows. I'm not gonna drop much more for these games which I likely won't even play. Then again I give 100% of my purchase price to Child's Play so I'm not really supporting the developers anyways.

    4. Re:Is anyone surprised? by Anonymous Coward · · Score: 0

      How typical, Windows users are bringing down the average...

      ...while massively increasing the total of the money received.

  15. C64 Load Screen by Marurun · · Score: 1

    VVVVVV was definitely worth buying this bundle in my opinion. Awesome game.

  16. 64-bit Linux Versions? by Anonymous Coward · · Score: 0

    Does anyone know which of these have 64-bit versions for Linux? I can see from the download page for And Yet it Moves that it has one, but I can't tell for any of the others.

  17. VVVVVV and Cogs by adamofgreyskull · · Score: 1

    As someone who already owned both, these two games alone are worth at least $10. Don't be stingy.

    1. Re:VVVVVV and Cogs by hedwards · · Score: 1

      Stingy is relative, I'd love to have the disposable income to be able to afford $10, I don't so I gave what I could. The alternative would be me not paying anything at all, so in the light I think it's better to give what you can.

      Just don't be a dick, give at least enough to cover the cost of the transaction.

  18. Re:torrent plz? by sammyF70 · · Score: 1

    you forgot dosbox, apart from that I completely agree :)

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  19. Why does it matter? by SanityInAnarchy · · Score: 1

    The 32-bit versions will work for the games which don't have one. If I see a 64-bit version, I'll get that, but otherwise, who cares?

    --
    Don't thank God, thank a doctor!
    1. Re:Why does it matter? by Anonymous Coward · · Score: 0

      Yes, they'll work if you have a bunch of 32-bit libraries installed as well as 32-bit support enabled in your kernel. If not, it's nice to have a 64-bit version.

    2. Re:Why does it matter? by SanityInAnarchy · · Score: 1

      Why would you not have that? On what x86_64 machine are you so starved for RAM, disk space, or bandwidth that you can't install 32-bit libraries or enable a 32-bit kernel, yet you have sufficient RAM, disk space, and bandwidth to download and play a game?

      A 64-bit version is nice regardless, but this isn't a good argument for it.

      --
      Don't thank God, thank a doctor!
    3. Re:Why does it matter? by Anonymous Coward · · Score: 0

      I wasn't trying to argue about it, just wanted to know which games had 64-bit versions. If it helps, pretend I gave no justification and said I wanted to know because it would be "nice" to have a 64-bit version.

    4. Re:Why does it matter? by SanityInAnarchy · · Score: 1

      I guess a more appropriate snarky response would be, it isn't hard to find out yourself -- or at least, find out whether the particular game you've picked is 64-bit.

      As far as I can tell:

      vvvvvv began life as a flash game. Unless that's changed, its 64-bit-ness would be dependent on Flash, unless it came bundled with its own Flash, in which case, almost certainly 32-bit only.

      Hammerfight appears to be 32-bit only, and also locked to a certain (low) resolution which hasn't worked well with my dual-monitor setup, but it does work.

      And Yet It Moves is 64-bit, as you mentioned, but I cannot make it work, 64-bit or 32-bit.

      Crayon Physics also appears to be 32-bit only.

      I haven't tried the others yet.

      --
      Don't thank God, thank a doctor!
    5. Re:Why does it matter? by Anonymous Coward · · Score: 0

      Thanks for the information.

  20. If only they actually fucking worked. by SanityInAnarchy · · Score: 1

    I'm apparently not alone in having to at least tweak the games a little to make them work. Right now, AYIM doesn't fucking work, and the Humble Indie Bundle version doesn't even generate any logs from that.

    From another post, it seems only one of the games "just worked" with Linux. By contrast, the original Humble Bundle had all games just work on Linux, out of the box, with no issues.

    I'm using Kubuntu 11.04. Not exactly an obscure distro. Others are reporting the same problem with Ubuntu 11.04, and that it worked in 10.10. And the forum post dates back to August. One admin replied right away, another replied over a month later, and there's been no other contact from the game devs, and no fix from what I can tell.

    I guess the solution is to either track down each game and try a demo first, or buy them for 1c instead.

    --
    Don't thank God, thank a doctor!
    1. Re:If only they actually fucking worked. by Anonymous Coward · · Score: 0

      Cogs is sluggish in windows 7 but playable in Ubuntu...
      Crayon Physics doesn't work on windows 7!

      I guess there will be updates??

    2. Re:If only they actually fucking worked. by Anonymous Coward · · Score: 0

      Yup, I'm having the same problem with Ubuntu 11.04. 64 on 2.6.38-10. From the length of time the request has been open, it doesn't look like there are any plans to fix the bug. Sigh. At least the other 4 games work.

  21. Re:torrent plz? by uofitorn · · Score: 0

    With that kind of salary you'll never afford proper treatment for your subluxation. A proper chiropractor should have self-diagnosed you on the street long time ago.

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
  22. I totally got this one, too... by mat+catastrophe · · Score: 1

    Even though I've barely played many of the games in the last couple and I don't even know if the games this time are PPC compatible.

    By the way, I am currently offering a good home to any wayward or orphaned Intel Macs. You will receive no actual money but you will know that your machine is in the hands of people who love it dearly and will not sell its internal parts for scrap.

    --
    sig not found
  23. Distribution by Anonymous Coward · · Score: 0

    Note: also available via Desura! JimWise seemed to forget to mention that in the first post. Perhaps Soulskill should add it as an edit/note?

    Desura employee Keith Poole also just released a blog update showing the Linux client which looks near completion, meaning the Humble Indie Bundle games will soon be available via Desura for Linux users too: http://www.desura.com/news/desura-linux-developement-downloads-and-bug-fixes

  24. Interesting Social Network Stats by Richard_at_work · · Score: 1

    After you buy, you have the option of "liking" or "tweeting" or "+1-ing" the Humble Bundle, with some interesting stats on who has done so currently...

    Twitter has 14,900 tweets

    Facebook has 115,000 Likes

    Google+ has 1,200 +1's

    Very interesting indeed.

    1. Re:Interesting Social Network Stats by Anonymous Coward · · Score: 0

      ... and only ~93k units sold at this time.

    2. Re:Interesting Social Network Stats by autonomouse · · Score: 1

      I just moved to Google+ and +1'd it, but it was already ' Facebook liked' from when I'd done so for the first and second humble bundles. HB3 has only just come out and it doesn't tell you how many people just 'liked' HB3 on its own, so seeing as though Google+ wasn't around previously, I don't think we can read too much into these figures

  25. Re:torrent plz? by Kireas · · Score: 1

    Please, head on back to the YouTube comments where you usually reside, because most people here are going to stop reading your comment at "LOL".

    --
    To much anime is bad for the brain...desu.

    Sorry. Couldn't help it.
  26. Four big ones? Really? by Anonymous Coward · · Score: 0

    I have a question re some of the bids (from a purely interested-in-the-experiment viewpoint). Did @notch really pay over four grand to get this bundle? That seems rather generous, or reeks of someone trying to skew the results :-)

    I see there's a few GoogleNortelPatent-ish bids in there for $2,718.28 (e) and $314.15 (pi) - very witty.

    1. Re:Four big ones? Really? by Anonymous Coward · · Score: 0

      Notch actually explained on Twitter that he tried to pay $2048 first, and didn't think the payment went through so he did $2000 a second time... and being a pretty well known guy on Twitter, the HIB guys merged the two purchases to count as one.

    2. Re:Four big ones? Really? by brit74 · · Score: 1

      I have a question re some of the bids (from a purely interested-in-the-experiment viewpoint). Did @notch really pay over four grand to get this bundle? That seems rather generous, or reeks of someone trying to skew the results :-)
      Yeah, I'm pretty sure he gave $4000+. It is generous, from the perspective of an absolute dollar amount. Of course, Minecraft earned him over $30 Million dollars, so it's all chump change to him.

  27. Unable to transfer funds by Anonymous Coward · · Score: 0

    They have Amazon and Google Checkout. Both require credit cards and I only have a debit card, PayPal and MoneyBookers.

    Would've spent $50 on this, because I'm poor.

    1. Re:Unable to transfer funds by ledow · · Score: 1

      Funny, I checked out with Paypal on this yesterday.

  28. Re:torrent plz? by lucidlyTwisted · · Score: 2

    I know you're a troll, but....

    You can pay $0.00 and yet have the cash to pay for broadband? You really expect us to believe that crap? The last time someone tried to get these via an illegal torrent they got the Internet kicking of their life. The chat on Demonoid was rather amusing.

    If you are genuinely penniless, cut the broadband, use the library and the saved cash for something important.
    OR
    Use sites like abandonware.com
    OR
    Use many of the games that are available on Linux (e.g. Sauerbraten, Super Tux kart, Oolite, Zero Ballistics, Warsow...)

    There is no point in kicking companies who play fair in the balls. In fact, what you do by illegally torrenting is damage the very system that most people would like to see companies follow.

    Here's an idea, why not skip that $0.99 cheeseburger today and use the to buy the games? Or is that simply too simplistic for you?

  29. Re:torrent plz? by Ginger+Unicorn · · Score: 1

    It never ceases to amaze me how often people successfully identify a troll, then proceed to give the troll exactly what he wants, allowing their behaviour to be controlled even while they are concious that it's happening, making it even more gratifying to the troll.

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  30. Re:torrent plz? by goose-incarnated · · Score: 2

    I wonder if Dr Bob, DC realised he started a whole new slashdot meme, one thats a little more cerebral than gay niggers and more lengthy than natalie portman/soviet russia/etc.

    I also wonder how many mods are going to see only the N-word of this post and mod accordingly

    --
    I'm a minority race. Save your vitriol for white people.
  31. I think ill feed it. by Anonymous Coward · · Score: 0

    Here, troll, have this sandwich.

    Haha, I fed the troll.

  32. Humble Bait and Switch by Anonymous Coward · · Score: 0, Troll

    They said they would release the games as free software if they got enough downloads. When there was enough downloads, they released the source code under a free license but not the media, pictures and audio one needs to play the games. Don't give these guys a dime.

    1. Re:Humble Bait and Switch by Enderandrew · · Score: 1

      So you should refuse to donate money to Child's Play and the EFF because people who are still actively trying to sell games didn't end up giving away their games 100% for free to everyone?

      Indie developers need to eat. And never was it promised they'd give away their games for free. A few of the developers have said they'd open source their code, and they honored that promise.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  33. Re:torrent plz? by tehcyder · · Score: 1

    Seriously I've checked Demonoid, The Pirate Bay, 4chan and I'm unable to find any torrents. I can afford to pay $0.00 and since Linux has nogaems this is the only way I can get games without the horror of dual booting into Windows 7.

    So you don't mind ripping off games for free, but the thought of using Windows horrifies you? You have an interesting moral outlook.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  34. And again... by Anonymous Coward · · Score: 0

    ...I have all the games in the bundle already. I don't mind (over)paying for games for the sake of charity like this, but I need to at least get one game out of it.

  35. Crayon Physics by Anonymous Coward · · Score: 0

    Did you try running the "crayon" binary whilst being in the unpacked directory? I found it worked with "cd CrayonPhysicsDeluxe && ./crayon" but not "CrayonPhysicsDeluxe/crayon"...

    1. Re:Crayon Physics by lgftsa · · Score: 1

      Yes, I was running ./crayon in the correct directory. The issue is that they included several libraries in the lib32 directory but relied on most of the libraries being loaded from the host system. Run "ldd crayon" and "ldd launcher" to see that.

      Unfortunately, they only included *some* of the libraries. For the most part it's not a problem, as things like libm and libcurl are fairly standalone. When they included Qt libraries, however, they didn't include *all* the Qt libraries, and the ones they included have a different version to the ones in most other systems, including mine. Qt is smart enough to detect this and complain because it's likely that the two libraries will be slightly incompatible.

      This problem is due to the developer making assumptions about the target host system or not doing basic testing. Compiling a static binary is a possible solution but is sometimes not practical or technically possible.

      In the end, the fix was (for me) simple and now one person has worked it out it's simple for everyone with the same problem.

  36. I usually pay $50 for these by guruevi · · Score: 1

    I don't mind paying money for games but the big studio's retail $50/game is a bit much unless it's a really good thing. I do pay for second hand titles if it's under $20. Given you get 5 games I usually end up forking $50 or more for these bundles.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  37. Re:torrent plz? by desdinova+216 · · Score: 1

    if it makes you feel better if I had mod points I would have gone with Funny

  38. Sorry, not this time by Anonymous Coward · · Score: 0

    I got all the previous bundles, but all the payment methods send details about me to parties whom I do not trust. This has nothing to do with politics, Anonymous and Wikileaks - I read the fine print and did not like it.

    It's a pity since I enjoyed all previous bundles and spent almost US$100 on them together. I'll either buy the interesting games directly or donate to the EFF or a similar organization.

    1. Re:Sorry, not this time by Anonymous Coward · · Score: 0

      Nice scare-troll. The privacy and limited sharing policy is all pretty standard.

  39. DodgyWare by Anonymous Coward · · Score: 0

    Wow, you know, I'm actually glad I was prudent. I contacted these guys and said I wanted to check out the software first and therefore paid a buck, since they stated I could always simply purchase another copy later, making up the difference in what I thought it was worth.

    Here's my experiences. Crayon doesn't work - it gives you a white screen with green square blobs and the fix available from the forums (to use D#D instead of OpenGL) doesn't actually fix it. VVVVV works okay but looks like it was designed by a four-year-old child. Cogs installed then immediately complained that a direct3d DLL was missing. AndYetItMoves ran for all of three seconds then invoked AppCrash.exe (which I think may be the Win7 version of DrWatson).

    I've yet to try HammerFall but it's not looking good at the moment.

    No, I think in future I'll pay a decent amount of money to get a better chance that the company has tested their software in a wide variety of environments, thank you very much.

    I've actually got a slight impulse to do a credit chargeback since this software is not anywhere near fit-for-purpose under our local laws. With any luck, that'll slow these guys down from releasing dodgy software in future. Seriously, this isn't even worth the buck I paid.

    1. Re:DodgyWare by tuppe666 · · Score: 1

      I've actually got a slight impulse to do a credit chargeback since this software is not anywhere near fit-for-purpose under our local laws. With any luck, that'll slow these guys down from releasing dodgy software in future. Seriously, this isn't even worth the buck I paid.

      You can try to get your money back from Microsoft, but seriously I don't think its worth the effort.

    2. Re:DodgyWare by Anonymous Coward · · Score: 0

      Actually, I've done the chargeback. I *was* going to let it go until the so-called support told me my machine wasn't up to date and said I had to download the latest VC2010 resistribuatables, assuring me that would fix everything (as someone who's worked in support, I know that this is something you *never* do). And, surprise, it still didn't fix it. Surprisingly enough, when I pay 80 odd bucks for the latest EA/whatever game, they actually include everything needed to make it run.

      As to whether it's worth the effort for a buck, I'm not doing it to recover the money since I spend ten times that much on lunch every day, I'm doing it for the dreaded "I'm going to make a statement" reason :-)

      Not sure why you'd think I'd want to get my money back from Microsoft, my Windows and Office products (along with pretty much everything I've paid a decent amount of money for) work just fine.