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How To Ruin Your Game's PC Port

An anonymous reader writes "An article at Ars goes through some of the biggest sins game publishers commit when porting a console game to the PC. At the top of the list, predictably, are annoying DRM and inconvenient game settings. From the article: 'PC gamers like to play with their mouse settings, adjust the amount of detail in the characters or environment, and change the audio mix between the music and the sound effects. We want to adjust the resolution, the aspect ratio, and even the field of view settings. The more options given to PC gamers, the better. While some engines support more options than others, there is a minimum amount of tweaking that should be available when we jump into the game. For an example of how badly PC gamers can get screwed on this issue, we can take a look at Bulletstorm when it was launched. Not only was mouse smoothing turned on as a default, but there was no way to turn it off. You had to find the configuration files, which were encrypted for some insane reason, and then install a third-party program to be able to turn off mouse smoothing and get the game feeling like it should on the PC."

38 of 244 comments (clear)

  1. Extra work required by El_Muerte_TDS · · Score: 4, Insightful

    Note how 3 of the 5 things actually mean extra work for the game developers and QA department. That work probably causes the 4th thing to happen: delayed release.

    1. Re:Extra work required by Dexter+Herbivore · · Score: 4, Insightful

      My personal favourite is when they leave the "Press X Button" hints in on the PC ports... it gives me real confidence that they've spent the extra time to ensure a seamless PC experience.

    2. Re:Extra work required by Novus · · Score: 3, Insightful

      2 out of 5, I'd say. Adding lots of configuration menus and control options is extra work, but I'd say DRM and useless network services are things that would be less work if they were never introduced in the first place. Also, wouldn't it be easier to develop the game on PC first, then port to console?

      Also, many of the settings mentioned, such as aspect ratio and sound/music volume, should be in the console version already.

    3. Re:Extra work required by hairyfeet · · Score: 2

      Exactly Mr AC. If you are only gonna release a broken hunk of shit, why release at all? We PC gamers would be happier not wasting the money on.....oh I get it! Good way to kill your sales though. An example for me would be Mercenaries II, where the controls for the various moves are not explained anywhere in game which is real fun when you have to pull a quick time event and they just give you a foot symbol without an easy way to check and see WTF button is foot again.

      Or Turning point: Fall of Liberty or TP as I call it because boy the only thing that game would be good for is wiping your ass. With that damned thing the game actually shows you the X360 buttons for most of the screens and can't even be controlled with a mouse on the menu! WTF? I might have actually had a little fun with that game if the damned developers had actually TRIED using a keyboard and mouse instead of plugging in an X360 controller because I can tell you without a controller its completely unplayable.

      So PLEASE developers, if you aren't gonna bother then just....don't, okay? It isn't like we PC gamers don't have an incredible library of games that actually work, or have more new games to choose from than we could ever play. All your putting out shite ports does is burn the customer who will then hate you and avoid your company in the future.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Extra work required by Dunbal · · Score: 4, Insightful

      Games have not been about what "you'd rather" since the mid 1990's, but rather about what the market is willing to pay for.

      See entertainment software is in a rather special category - it doesn't really have to be good. It doesn't have to be bug free. It doesn't even have to be fun. All it has to do is "entertain". You can't get a refund from the cinema for a bad movie. You have to put up with 14 shitty songs on the CD that contains 1 or 2 songs you actually like. And no publisher will give you your money back because a book didn't end the way you wanted it to.

      So we could argue that games should be essentially bug free because they are software, but the truth is that all they have to do is show a title screen and play some music, and you have been entertained. Anything else is extra. Now that's not the way it should be, but because there are a great deal of kids out there willing to buy games because of the pretty graphics on the box or the cool sounding title or because that company was the one that released MegaUltraBlasterSlaughterFest V so this game HAS to be good amirite? well, we're screwed.

      All I can say is try before you buy...

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Extra work required by goose-incarnated · · Score: 2

      Its only a lot of extra work if they did it poorly in the first place. It is, in fact, a little bit of extra work if they did it properly.

      --
      I'm a minority race. Save your vitriol for white people.
    6. Re:Extra work required by kikito · · Score: 5, Insightful

      So? They are getting extra money. They should be doing extra work.

    7. Re:Extra work required by CastrTroy · · Score: 3, Insightful

      What really irks me, is when they make the controls completely re-mappable in the PC version, but neglect to have the feature in the console version. They just assume that everyone will want to use the exact same controller mappings, or at best, pick from a selection of 3 or 4 different configurations. Tony Hawk 2 had this problem. I played it on the PC and it was so much better than the Xbox, because all the selectable configurations in the Xbox made it so that you had to move your thumb off the jump button to do a grind. Whereas on the PC version let you remap them so you could press both buttons without moving your thumb.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Extra work required by KnownIssues · · Score: 2

      Note how 3 of the 5 things actually mean extra work for the game developers and QA department. That work probably causes the 4th thing to happen: delayed release.

      If 3 of the 5 things mean extra work and that's the explanation for the delayed release, then why doesn't that delayed game come with those 3 things? I think it would be reasonable to get a PC game if it meant a delay. I would understand that the developer needed to use some of the profits from its game to develop the PC-specific features of the game (although budgeting time and resources in advance would be preferred).

      The complaint is that the game is delayed... for a version of the game where the developer pressed the "recompile for PC" button and little more.

    9. Re:Extra work required by Wrath0fb0b · · Score: 2

      So? They are getting extra money. They should be doing extra work.

      Are they? Conventional wisdom is that they are just cannibalizing the sales from their console versions. A small fraction of gamers (probably overrepresented on /.) will flat refuse to buy a game that's console only.

    10. Re:Extra work required by FlyveHest · · Score: 2

      Many of us are used to game controllers and work better with them.

      You and your invisible friend Hank does not constitute many ;)

      If you're using a controller to play an FPS on PC, then, clearly, you're doing it wrong.

    11. Re:Extra work required by hairyfeet · · Score: 2

      Hell that is true for non MMOs as well. look up the sales numbers for Bioshock II and compare it to Bioshock I. While II made money they didn't sell squat compared to what was projected in no small part to word of mouth. Go to Amazon right now and half the posts are "Stuck with GFWL DRM, game is buggy, do NOT buy!" and you know what? People see that and move along. My kids were looking forward to Spore but after i pointed out what they were gonna have to do to have it (limited installs, buggy, major DRM BS) they said "Ewww, no thanks" and there was another lost sale. look at Driver 3 which I was all pumped to buy at release date simply for a single car the 1971 Pontiac Le Mans, because that was the car i spent most of my teen years behind the wheel of. Always online DRM bullshit? Bye bye, I can find another game.

      If you treat your customers like shit they will simply avoid your product or pirate it. And noooo, the consoles do NOT stop piracy! Take a look on any Craigslist and you'll find hacked X360s preloaded with games, all for quite cheap. Most of the console guys I've talked to keep the hacked one for games they don't care about playing online, and a second one for XBL. Give us a good value for our money, treat us like customers and not scum, and you know what? We'll give you our money. Don't treat us worth a crap, put out buggy useless console rips? And watch us walk away and your profits with it. Sadly it doesn't matter how badly they treat the customer they'll simply whip off a PPT that blames it all on piracy anyway, never mind the fact that those that treat their customers well like GOG and Valve with steam are backing up the money trucks.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. 220 Volt by Anonymous Coward · · Score: 4, Funny

    Easy: just disconnect your joystick, connect your game port to the electric grid and the electronics will blow.

    1. Re:220 Volt by Z00L00K · · Score: 5, Insightful

      I agree, I also did read the heading as "How To Ruin Your PC's Game Port".

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  3. All too many times... by isecore · · Score: 4, Interesting

    ... have I (as a PC gamer) encountered crappy console conversions. Three examples off the top of my head:

    Mirrors Edge: Yes, you could configure the controls, but in-game they were still referred to by their Xbox 360 identifiers. I.e. you could set jump to space, but in the tutorial it kept referring to non-existant buttons. Made the game virtually impossible to play since you'd get confused by the bad labeling.

    Blur: Insane keyboard controls and completely unconfigurable. You had two keyboard layouts to choose from, both pre-defined and written in stone. Or you could use a 360-controller. Completely retarded. Various references all through the game telling you not to turn off your "console" while saving.

    Assassins Creed: Completely un-intuitive console controls. Impossible to change.

    Feel free to provide more examples.

    --
    I enjoy large posteriors and I cannot prevaricate.
    1. Re:All too many times... by jonwil · · Score: 2

      Elder Scrolls Oblivion on PC is exactly like this.
      Why the hell cant I click my mouse button to open the chest that I am pointing at instead of needing to reach over and press the "open chest" button. Or the "pick up item" button.

      Another pet beef is games that dont let me assign controls to all the buttons on my mouse. My mouse has left & right buttons, clickable wheel (which acts as the middle button when pressed) plus left and right side buttons. Why cant games let me assign things like reload or "drink potion" to these left and right side buttons so I dont have to reach for as many keyboard keys all the time.

    2. Re:All too many times... by Shadow+of+Eternity · · Score: 3, Interesting

      MGS2 wins a special lifetime achievement award in the "bad port" category because you weren't actually using a keyboard, they had some kind of wierd controller-emulator that you mapped keys to buttons with outside of the game and that would grab your input and pretend you were using a controller. That's why you had to assign a key to "slow" and "gentle", so you could signal their controller-emulator-thing to pretend you were releasing a pressure sensitive button slowly or pressing it gently.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:All too many times... by Anonymous Coward · · Score: 3, Informative

      > Why the hell cant I click my mouse button to open the chest that I am pointing at instead of needing to reach over and press the "open chest" button. Or the "pick up item" button.

      You can - I always bind the middle mouse button to open / activate. However the user interface makes it non-obvious - while you're likely looking at the small "controls" window in the middle of the screen, you need to click a button in the extreme bottom right (I believe it's termed "Device"). This allows you to redefine your mouse input, and possibly gamepad.

      Hope this helps.

    4. Re:All too many times... by SatanicPuppy · · Score: 3, Insightful

      FUCKING ASSASSINS CREED BLEEEEEAAAARG!

      Worst. Controls. Ever.

      That is all. Blah, blah, blah filter error. Looks like yelling? Well, duh, that was the fucking point.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Re:Treating Paying Customers As Criminals by Luckyo · · Score: 2

    I know I do - nothing is as annoying as having optical disk randomly spin up during gaming (I have a very quiet system with optical drive being the strongest noise source by far). Even worse is crap like GFWL, which you end up having to crack just to get better overall gaming experience, or sometimes a working game in general.
    Also, Witcher2 seems to have sold well in spite of being an AAA title with no DRM (at least as far as the genre is concerned).

  5. Is 'cry me a river' too cliche for you? by rts008 · · Score: 4, Interesting

    Why should 'software development craftsman' be exempt from the rules/expectations required of real world craftsmen?
    You demand equal protections from the law, regulations, and business practices for your IP...or is IP something ephemeral and aether-like?

    You insist on calling yourself 'engineers'.
    Hmm. So I guess it's 'Hurray for me, and Fsck you!'

    Make up your mind/s already.
    [generalized warning...outliers expected]
    I guarantee you that I can 'hack and crack' the physical world far more than anyone can do so in any game. MacGyver be damned, for a n00b and amateur.

    Why not approach it from a 180 degree, player POV, instead of 'what will make next quarter profits'. It is not a binary choice....there is a middle ground.

    It has been arguably documented that a strong 'mod community' helped promotion/sales*KaChing!$* for said game.

    YMMV, but it seems to correlate with the perceived value of the game to the user/buyer to your game.. (hint:GIGO from POV)

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  6. How to ruin a port? by Anonymous Coward · · Score: 5, Insightful

    1. Require Games for Windows Live to be installed.
    2. Require Securom to be installed.
    3. Sell the game on steam with the above two.

  7. #1 Way to ruin a game? by goose-incarnated · · Score: 4, Insightful

    Design for console, then port to pc.

    --
    I'm a minority race. Save your vitriol for white people.
  8. Who else mis-read the title? by elFisico · · Score: 2

    When I read "How To Ruin Your PC's Game Port", I thought "Easy! Just apply an overvoltage!" and immediately thought about all the wonderful hacks that we did, driving stepper motors via the parallel port and reading ultrasound proximity sensors via the game port...

    *sigh*

    Those were the days...

    1. Re:Who else mis-read the title? by wbav · · Score: 2

      Damn whippersnappers. I remember when a modem was something you did to blades of grass.

      Yup, I modem real good.

      --

      =================
      Unix is very user friendly, it's just picky about who its friends are.
  9. Re:Huh? by Gaygirlie · · Score: 2

    He isn't claiming that EVERY SINGLE PC GAMER is like that. He is saying the majority of PC gamers are like that. And so far it does seem that's in fact true.

    I grade your comment C-.

  10. I'm starting to consider that by Moraelin · · Score: 2

    With my ISP randomly disconnecting at random times, any offline game which proposes to boot me out several times a day just because the ISP crapped... yeah, it just told me I'll need a cracked version just to be able to enjoy the game.

    In fact, it's starting to make me think about plain old piracy. I haven't pirated games since early college, but maybe I should look into it again. The idea of being counted in the success story of that DRM stupidity if I buy it and then have to have to crack it just to be able to play, is seriously unappealing.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  11. Re:A lot of indie games have this problem lately by Robert+Zenz · · Score: 2

    Minecraft, probably the current king of indie games, only runs at 800x600...

    Yeah, there's a fix for that, too...press the "Maximize" button.

  12. Re:A lot of indie games have this problem lately by tepples · · Score: 2

    I've been buying more games lately and have been amazed at how many have to be run in windowed mode, run at an incredibly low resolution, or both.

    I haven't used Solitaire for Windows 7. Can it go into full screen? Because Solitaire for Windows XP is still limited to windowed mode. Title bar and taskbar remain if I maximize it.

    Minecraft, probably the current king of indie games, only runs at 800x600

    And Super Mario Bros. only runs at 256x240.

  13. Follow the money by elrous0 · · Score: 2, Insightful

    The last time I checked the numbers, console and handheld games sales accounted for something like 7x the sales of PC games in the U.S. (about $1 billion a year for PC games, and $7 billion for console and handheld games) And that gap has been widening for years.

    So which do you think they're going to prioritize?

    In fact, considering those numbers, I'm shocked that any developer still releases any PC-only games at all. If they're not developing console ports, they're basically throwing away most of their money.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Follow the money by FredFredrickson · · Score: 2

      What's really sad is that these days, all it really takes is that $50 videocard. Not more than 5 years ago, to play the best games, it would've cost closer to $200. And a decade ago, forget about it under a $800.

      Nvidia should do a marketing campaign: hey- pc gaming got cheap when you weren't looking... guyzzzz...

      --
      Belief? Hope? Preference?The Existential Vortex
    2. Re:Follow the money by A+Friendly+Troll · · Score: 2

      The last time I checked the numbers, console and handheld games sales accounted for something like 7x the sales of PC games in the U.S. (about $1 billion a year for PC games, and $7 billion for console and handheld games) And that gap has been widening for years. So which do you think they're going to prioritize?

      Where do those numbers come from? Do they include just a couple of major retailers of boxed games? What about digital downloads (like Steam)? What about the entire world and the growing Chinese market?

      I'm not trolling or trying to stir trouble; I'm just genuinely interested, because my google-fu had failed me.

    3. Re:Follow the money by A+Friendly+Troll · · Score: 2

      Okay, so it seems that the stats:

      1) Only track the US, and there might be differences in console vs. PC game sales in the rest of the world

      2) Don't include online purchases and digital downloads

      I guess we'll never know.

      However, it's not like you can make more money ignoring the PC and concentrating on consoles alone, so abandoning PC development is never going to be a smart move.

    4. Re:Follow the money by Pranadevil2k · · Score: 2

      Consoles: PS3, Xbox 360, Wii
      Handhelds: PSP/Vita, DS/3DS, Phones (sometimes)
      PCs: .... PCs.

      The obvious assumption is that maybe console and handheld games sell 7x more products because there's more consoles and handhelds to sell products on? A better comparison may be 'console-exclusive' game sales versus 'PC exclusive' sales. Willing to bet PC exclusives are largely in the lead in this category.

  14. Multiple views in Street Fighter or Bomberman? by tepples · · Score: 2

    Because most people don't hook computers up to their TVs.

    Then why are people willing to hook up things like Logitech's Google TV box or a PLAYSTATION 3 console but not a similarly priced small-form-factor PC with an AMD CPU and NVIDIA graphics?

    as far as PCs go, it's a much better experience to just play over a network, with each person having their own screen.

    I agree with you with respect to FPS and RTS. But in a game like Street Fighter series or Bomberman series, what advantage would there be to give a distinct view of the action to each player?

    I never understood why so many people liked goldeneye.

    Because buying three extra TVs, three extra N64 consoles, and four copies of the game would have been cost prohibitive. There was a serial port on the original PlayStation for precisely such games, but the PSOne redesign didn't have it because so few games used it because it did turn out cost prohibitive.

  15. How To Ruin Your PC's Game Port by mindwhip · · Score: 2

    I read this as "How To Ruin Your PC's Game Port"

    My first thought was they still make PCs with game ports?
    My second thought was I wonder what they are using the game port for that it gets ruined...
    My third thought was I've been playing games on my PC for a long time...
    My fourth thought was I wonder if I can get Tie Fighter working on windows 7

    --
    [The Universe] has gone offline.
  16. And people call me a hipster because of this. by The+Archon+V2.0 · · Score: 2

    My games library has rapidly grown to contain far more indie titles than recent AAA titles. I get accused being some sort of "I liked it when it was obscure!" hipster because of it. And I reply, "No, I just prefer giving my money to people who seem to want it and don't punish me for it."

  17. Why this is the case by SmallFurryCreature · · Score: 2

    Details cost money. A while ago I worked for a large company that produces printed content. During a presentation the presenter was very proud they had managed to get rid of a guy who was unwilling to adjust to changing times by retraining. The guy's job? Proof reading. He was a proof reader and that is what he wanted to do and continue to do. So when his position was made redundant, he was fired for being unwilling to change. This was meant to tell us that we had to be flexible and go with the flow. What it told me? I don't know, I was to busy noticing all the spelling errors in their publication.

    How does this relate? Stuff like the driver setup used to be a part of the core development team and the reason big companies made better titles. It wasn't glamorous work but there are many developers who are no good with the latest 3D tech but who can write a reliable installer and test it over and over again on varying hardware and keep the program up to date. But it isn't glamorous.

    So when companies can cut that job, they will. It used to part of every large publisher to have an installer routine that would handle all the setup. Now? That is an afterthought. When consoles became more capable then the xTh platformer, those companies that shifted towards the console instantly gave up configurability. There are a lot of console games where you can't even turn the music off. It just ain't an option. Why? Because it is easier, one less thing to test, one less setting that can be messed up.

    But as the article rightfully notes, PC gamers expect more. So we ignore the bad ports and game companies think that the PC gaming market is dying (plugging their fingers in their ears to avoid hearing Blizzard laughing all the way to the bank for year after year).

    Mind you, bad ports are nothing new. I remember some fairly old games that had it. Console producers can't do PC games. It is a different market. For instance, when I recently finally played on a console for the first time in over a decade I was quite surprised to see game go to a black screen to save progress at SAVEPOINTS... on a PC I just hit quicksave and it saves instantly never interrupting the game flow...

    Poor console gamers. They don't just have to deal with poor design in ports, their native games suck too.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.