Valve Announces Counter-Strike: Global Offensive
Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."
Sadly it's being play tested by source players, not a single 1.6 player giving any input.. not sure about what the outcome will be.
Dear Valve.
L4D/L4D2, Portal 2, etc. etc. were fun.
NOW TELL ME WHERE BARNEY CALHOUN WENT.
Non impediti ratione cogitationus.
Counter-Strike trending on twitter in 2011, now this is something to tell my future grandkids
But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.
That said, if I can still have fun with a French trumpet I'm in.
If God forks the Universe every time you roll a die, he'd better have a damned good memory.
BUTWhEREThEFUCKISEpisode3?
How about a nice game of Global Thermonuclear Warfare?
Funny may not give karma, but +5 Informative never made anyone snort coffee out their nose.
It's totally lame that you take retroactive credit for people's work after you buy them out/hire some or all of their developers. Most of the titles that you list yourselves as "creators" of were developed by dev studios that you bought out, and you did nothing even close to "creating" either Counterstrike or Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under your name.
Now: Half Life 3. I repeat: HALF LIFE 3. People are already picketing over it (http://pc.gamespy.com/pc/half-life-2/1187378p1.html) In all seriousness, TF2 and Portal 2 were great. I hope that the new CS and the eventual HL:3 are just as awesome.
They should stop releasing any more games and any more steam crap and get their asses back to work on HL3. I hope it's not vaporware an dthey pull another duke nukem forever
For people that following gaming regularly, many found out about this last night (some of the testers did a Reddit AMA). The 20 people that went there weren't under NDA and started talking about it last night. Valve confirmed this today and put out a press release too.
From what I've been reading, there are a few key points that worry me:
Its not what it is, its something else.
Fuck anything that involves the VAC anti cheat system, because its in Black Ops, but it sure as fuck doesn't work. I like how they give the multiplayer game away with the single player game, then let it get over run by cheaters so that you have to rent a server from THEM and THEM ONLY, so you can ban cocksuckers and have a clean honest game. To rent a server is 20 bucks a month, that is more than what WoW charges. I guess it's worth it to ban dickheads who log in and wallhack/aimbot their way to lvl 15 prestige. I love the ones that do it with an M60, just spinning around shooting through walls, killing everyone as they spawn. Then someone says "hax" and all the idiots go, "no...you are a noob...you don't know what you are talking about.../nose pick../zit squeeze"
Fuck them all. I deleted it, and until I can find a hacker free game, they can forget getting my money EVER. I remember when it wasn't Valve and VAC handling the old team fortress, I HATED the switch over from when Punkbuster was standard. Punkbuster was always in a steady fight against the hackers. They would update often, so that if you wanted to be a hacking cunt, you had to be on your "hacking" game. Valve and VAC got a hold of it, it went to shit, and I gave it up.
So many cool games got ruined by hackers/cheaters. My favorite was Battlezone, but you couldn't get a clean game to save your soul. That game had NO concept of anti hacking to it at all. Interstate 76 was cool, but it went over the top with hackers, they hacked out cars and weapons that would wtfpown you from across the map. It would have been comical except it was yet another game made unplayable unless you were doing a LAN or over the modem.
Take the Red Pill.
So i guess OK GO is doing the game music?
Movement is an issue in a lot of first person games. It's not comfortably scaled to the environment. There are some games that do it well but a lot of times it still feels awkward. I'm glad Valve is addressing this in CS:GO because having tried CS 1.6 and CS:S for old time's sake, the awkward movement is really noticeable.
GAAAAAAAAAAAAABE!
wat
"We need to give this series some weight." - Valve Marketing Director
Valve announced today that it's found something else for its developers to do besides Half-Life 2: Episode 3. "After the heart-pounding and tragic ending to Episode 2, we felt it was important that players identify with the death of [redacted] and really identify with the pain of the other characters," Valve's CEO explains. "Half-Life 2 is a deep franchise, you know. It's all about giving the player a long-term and life-changing emotional experience. So it's really important, you know, to give players some time to let things sink in. We felt it wouldn't really be fitting to release a new episode so soon after the last one. I mean it was just, what, 2007? I mean, players need some time to deal with their grief."
Valve's new CounterStrike: GO provides much-needed work for Valve's developers, who are still waiting for the "right time" to begin work on HL2: Episode 3. "We're thinking the five-year anniversary [October 2012] would be about perfect [as a release date]" a Valve spin doctor explains. "That way we can have a nice anniversary and release party all rolled into one." The spokesperson denied that this was a cost-saving measure, insisting that "no, no, the party's really going to blow you away". Company executives are confident that there will be enough cake left over from Portals 1 and 2 (and 3, if there is time to make it before Episode 3) to serve at the party.
[Note: this post is a lie.]
'Smooth' means hideous frame buffer mouse smoothing / lag compared to HL1 engined games? I'd bet on it. Only source players invited would seem to back that up
This sounds like deja vu, but obviously even more nerfed than recoil and accuracy have already in existing versions of the game. The less random accuracy is and the faster the game is paced, the more skilled players will dominate/ the more noob campers will get owned. Back in 1.3 you used to see players with 40/0 stats on publics taking out 5-6 of the other team every round. But that became a LOT harder afterwards with more of a luck aspect (combined with changes to slow the pace of the game). The game becomes easier for whining noobs on the Valve forums who complain that things are 'unreallistic', but less fun and more frustrating for those passionate players that made the game the success it was.
As a former big time CS player 2000-2003, I just can't think that Valve will pull anything except a tired, graphics orientated cash-in on the now largely forgotten CS name mainly aimed at console players, full of gimmicks, biased so that noobs can't get owned, and with the gameplay feel of a 30m telescope rotating through treacle.
teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..
what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?
Maybe people just want to play a competitive game, whackjob.
teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..
what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?
Col. Grossman,
You're already relegated to being nothing more than a footnote in history. Your buddy Mr. Thompson has been disgraced and disbarred. Just admit that your "games are evil murder simulators" campaign has failed. Why can't the two of you retire somewhere out in the middle of nowhere and leave the rest of society alone?
Sincerely,
Gamers Everywhere
"So after all this, you make my case for me. To end this stalemate, you must die..."
...I Want My Half Life Three!
if you think that's murder simulation, well, i dont know, those are you words, not mine. i didnt mention 'murder' or 'simulation' in my original post, at all.
its not just me talking. its the government, who spends millions of dollars on ... the game industry.
we are mammals, killing is fun.
when you call it something other than what it is, though, i.e. blatant lying,
thats where you get into human territory.
the funniest thing about the 'violent video games debate' is a bunch of angry, aggressive people who play a lot of violent video games screaming at you that violent video games dont make them angry or aggressive.