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EVE Online Ponzi Scheme Nets $50k Worth of In-Game Currency

Calidreth writes "EVE Online is famous for its stories of theft, underhanded dealings, criminal empires and general unscrupulous play. For EVE players, this is generally an accepted part of the game and part of the risk players run. The type of scheme might be old, but the profits were big in the latest EVE Online scam, which has broken records and is now being called the biggest scam in the game's history."

23 of 171 comments (clear)

  1. It's fun when it's fiction by i+kan+reed · · Score: 3, Insightful

    regardless of how much real-world money the fraud was supposedly worth, it was all fictional money people basically invested for fun. Anyone treating a game as a serious investment has problems that the FEC can't fix.

    I see this as a positive thing for EVE, because it underlies how the game is a kind of organized crime simulator all-the-more.

    1. Re:It's fun when it's fiction by Anonymous Coward · · Score: 5, Insightful

      it was all fictional money

      All money is.

    2. Re:It's fun when it's fiction by Culture20 · · Score: 4, Interesting

      In a game where you can pretend to be a vicious murdering pirate, is it okay to pretend to be a white collar criminal?

    3. Re:It's fun when it's fiction by Skuld-Chan · · Score: 3, Funny

      What is the difference?

    4. Re:It's fun when it's fiction by sheetsda · · Score: 3

      people are still spending a LOT of time playing in order to earn this kind of money.

      Not necessarily. If you have ISK to invest it doesn't take a lot of time to make more. I've made about 600 million ISK each of the last couple months by spending 15 minutes a day managing my investments. I guess you could argue for 7.5 hours invested per month this is not a very good pay rate but in the MMO scheme of things this is virtually no time at all.

      I've come to a point where the game is actually boring because I have more cash than I need and nothing left to work for because skills take so long to train. I have the best gear I can buy for my skills, and my progression to bigger and better things is limited entirely by the flow of time rather than anything that gives me an incentive to play the game. I consider this an immense design flaw. Level 4 missions are boring. Mining is boring. Exploring is marginally interesting in the same way as a sudoku puzzle but ultimately futile because it just nets me more money. Switching to a PvP clone slows down skill training which is admittedly a tough decision in the face of mounting boredom. There is no reason for me to even log in besides managing investments and talking to corpmates. Needless to say I'm looking forward to Diablo3.

      Cue some tool replying to this saying "If you can buy everything you need with under X bajillion ISK then you must not have faction module ABC which offers 0.0001% better stats than your meta-level 4 ABC module."

    5. Re:It's fun when it's fiction by KahabutDieDrake · · Score: 2, Interesting

      I want you to consider this a helpful post, not bashing on you.

      The reason you are bored is because you aren't playing EVE yet. You are just playing in the baby area, with the toys we left there to keep the kids from pissing us off. I'm entirely serious. If you have been playing EVE for more than 6 months, and you haven't gotten involved in some form or another of PVP, then you are denying yourself the entire POINT of EVE. Not to whip out the old stereotypes, but carebearing has never really been the point of EVE, despite the fact that CCP recognizes it as a major contingent of the player base.

      I've been playing EVE for a long time. (I'll spare you the self important listing of badassery). It seems to me that the reason EVE stands apart isn't its intricate market, or massive universe (although that helps), what really sets EVE apart is that you can actually BUILD something. I don't mean a space mining outpost attached to a moon like baby to a tit. I mean empires. I've seen more than a few come and go, and each one changed the landscape. Sometimes for the good, sometimes for the bad. There are entire periods of EVE history where massive portions of the player base were repressed by overly powerful empires. (Moo, for instance) But back to my point, EVE lets the players build an empire... and then, just like the real world, you have to defend it, expand it, make it righteous, or, if it should not stand, if it is not good enough you can tear it down.

      That might sound overly romantic, because aren't we talking about spreadsheets in space? Maybe. I'm sure it's a matter of perspective. My perspective has been entertaining. I watched one man pull off a coupe and take down a 5k player alliance. Funny what putting the enemy jump scouts into your gang and opening a cyno can do. (and if you play eve and don't know what I mean, you are missing out)

      I know not everyone wants to deal with the 'people' in EVE, and even less the alliance politics, but if you aren't involved, you'll never be intrigued, and you'll never have the fate of thousands resting on F1-F8. If you play the game, you should not deny yourself this experience.

  2. Re:EVE players fell for that? by h4rr4r · · Score: 4, Insightful

    Looking at recent history it seems like they are very likely to fall for such a thing.

  3. Re:Don't understand spending time/money on game as by kalirion · · Score: 4, Insightful

    How is spending substantial sums of money on in-game items of no practical real-world value any different from spending substantial sums of money on real-world items of no practical real-world value?

    Some people get as much enjoyment out of EVE as you might out of a month in the Bahamas. What makes them insane and you perfectly normal?

  4. Re:Don't understand spending time/money on game as by Relic+of+the+Future · · Score: 3, Insightful

    Social signaling.

    Why do you buy $30 t-shirts with hilarious geeky in-jokes, when the 3-for-$5 pack of t-shirts are, functionally, identical?

    Social signaling.

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  5. Every "investment" in EVE is a scam. by harl · · Score: 4, Insightful

    Every money making venture in Eve is scam. If it doesn't start out as one it turns into one when the pile of cash crosses a certain threshold.

    There is no safe investment in Eve. We are all crooks.

    I think the only reason these things continue to work is player churn.

    --
    I find being offended by me offensive.
    1. Re:Every "investment" in EVE is a scam. by Rigrig · · Score: 4, Interesting
      FTFA:

      Along the way, 345.18 billion ISK was paid out to investors as interest to make sure the scheme kept going. Another 452.72 billion was withdrawn by worried investors before the company shut down; that left 1,034 billion ISK in the hands of the company's owners.

      I always wonder how many of these worried investors recognized the scheme for what it was right away, and decided to try and make some profit out of it themselves.

      --
      **TODO** [X] Steal someone elses sig.
  6. Scammer's writeup by Anonymous Coward · · Score: 2, Informative

    If you want to hear it from the people who created the Ponzi Scam

    http://www.evenews24.com/2011/08/14/the-1-trillion-isk-ponzi-phaser-inc-speaks/

    They did a write up for this eve centric news site.

  7. Re:Don't understand spending time/money on game as by OttoErotic · · Score: 2

    My thousand dollar club was worth every penny. With it I shattered the skulls of my foes and defended the realm against the white walkers. Or were you talking about some other type of club?

    --
    "Once in Hawaii I had sex with a 102 year old male turtle. It is difficult to argue that it was consensual." - Steve Ma
  8. In other news... by operagost · · Score: 2

    Someone pilfered a bastard sword, golden dwarven ring, and 150,000 gold coins from another player on my DikuMUD yesterday.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  9. redux by theghost · · Score: 2

    I read the same stories over and over again about EVE it really shouldn't be considered news anymore. It's Monday: babies were born, people died, people got scammed in EVE - business as usual.

    The people who are serious about that game are there precisely to play with exactly those sorts of behavior. I feel a little sorry for new players who don't know that yet, but even the most basic research about the game would clue you in. What other games would call griefing and fraud are the real game of EVE - all that crap about spaceships is just to keep the marks distracted while the sharks nibble away at them.

    --
    The only thing necessary for the triumph of evil is that good men do nothing.
  10. EVE IRL by Fuzzums · · Score: 2

    I don't know anything about EVE, but it sounds like life and Wall street.
    Everybody gets fucked and and robbed by a few bad guys and after 2 weeks we continue playing...

    --
    Privacy is terrorism.
    1. Re:EVE IRL by war4peace · · Score: 2

      You are right. It's why I quit EVE after some (I'd say too much) time.

      Actually I never got scammed (despite a few close calls), but I kind of hated the virtual world.

      You couldn't join a corporation without "background checks" and people were, simply put, paranoid to the bone. All I ever wanted is to shoot some NPCs and explore. My goals in EVE were fairly simple: Kill NPCs, get nice loot, use that loot to kill NPCs, ad nauseam. With friends.

      But EVE is about people mindlessly killing each others' ships, blobbing their way into "enemy" territory, struggle for power and scam each other like there's no tomorrow.

      Truth be told, I've had enough of this shit in RL to make it appealing to any extent in a virtual world. EVE is a nice universe, but it's pestered with scum. As my grandpa used to say (about the world in general): "It's very good looking. Too bad it's populated".

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  11. Re:Don't understand spending time/money on game as by Fallen+Kell · · Score: 2

    I and many EVE players will agree 100% with what you said. However, the reason there is an in-game to real life money conversion in EVE is because you can buy game time with real money, convert that game time into an in-game item which can then be sold for in-game money to another player, who can then convert that item back to game time on his account (or a few other services such as character transfers/portrait changes, etc). But the overall idea is simply that some people will have real money but not time, and others have time but no real money. This allows both those groups to enjoy EVE as many people will happily buy game time for the current rate of in-game money since they have good in-game income sources and/or play time dedicated to earning it.

    There was recently (end of July) a pretty large revolt in the game based on leaked emails and internal communications from the developers/management at CCP (the makers/runners of EVE) about allowing other items to be purchased with "micro-transactions". That was all about what you are talking about. Most a perfectly fine about the current system of simply trading items which can be redeemed for game time. It is when you can start buying ships, equipment, stat boosts, etc., ( and in this case "gold ammo") that everyone has a problem. CCP is in a bad spot financially right now because they have bitten off more than they can chew. They are developing 2 other games at the moment in conjunction with continuing to run EVE, with their only income stream being EVE. And they took out a lot of loans to develop these 2 other games which are due up in September/October, but those games are not out yet, and are not generating income. Thus their only income stream is EVE, so they were trying to find ways to take advantage of the whole free-2-play model that some new games are using by introducing micro-transactions. The problem is the game isn't free-2-play and the player base didn't like the fact that they were seeing a their in-game market possibly get destroyed by having CCP add an additional way to buy items (i.e. direct purchase and not thru the current in-game systems which are controlled by the players themselves, who mine the minerals, refine the minerals, research the blue-prints, manufacturer the components, manufacture the item, haul the items to market hubs, and sell the items on the market, all of which takes time, required significant investment in both skills and assets to perform. And now CCP was just going to update the database and "poof" add magic items into the game). This would destroy the game market as there multiple prices for the same item would not be tolerated, and would get correct via market forces, but the only market force that is able to change is the one run by players, as CCP's prices would be whatever they decide worked best for their quarterly statements, which means that it would drive a lot of players out of the market, people who have invested billions and even trillions of in game money to make the items they are selling and have certain fixed in-game costs in creating the item, while CCP just updates a database.... Thus the revolt.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  12. Re:ITS NOT REAL-WORLD MONEY! by ZankerH · · Score: 2

    You can sell them on the in-game market for in-game currency. You can't (legitimately) sell them for real money.

  13. Correct me if im wrong but... by Jibekn · · Score: 2

    Didn't the last 'big' scam in EVE go well past the 100,000 USD mark? This is not the biggest...

    1. Re:Correct me if im wrong but... by Jibekn · · Score: 2

      Ahh, you're right, I thought the EIB was into the trillions, but they only pulled off about 800 billion. However, looking at old news storys they seem to value the 800 billion around 170,000 USD mark, has the ISK to USD market got way down in the last few years, or was that just a sensationalist claim?

  14. Re:Wow, that's terrible by MacGyver2210 · · Score: 2

    There is no real conversion between EVE I$K and real money other than the one players put on it, just like any other MMO game. It is against the TOS to actually buy or sell I$K for real money, though they give you a way to legitimately do it by buying game time cards and 'selling' those for in-game currency.

    A 30-day time code will net you between 200Million I$K and 600Million I$K depending on where and when you sell it in the game. Like everything in EVE, there are wide market fluctuations for even the game time items.

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  15. Re:Marginal cost of virtual goods = $0 by KahabutDieDrake · · Score: 2

    Unless you are a GM, you can't make another anything by just hitting a key on your keyboard. Due to abuse, even those powers are carefully monitored.

    The marginal cost of any single item in the EVE universe... is roughly 1 super computer cluster, and 10 years of pay for a development team. Because that's what it took to get here. If you have the ability to bang out a new EVE cluster, populate it, breath life into that population, and then just pop new ships and items into being... well you go right on ahead and do so. You can reduce the ongoing costs to a trifle and pretend that makes the marginal cost of any (virtual) item zero, but that is a logically fallacy, because it assumes the existence of EVE and the player base and history, all of which had a cost and still does. If you want to debate real world versus "fake" money... head on over to congress or the house of commons, they have been debating fake money for weeks.

    Did you know that the currency in EVE is backed by the EXACT same thing the currency in the united states is backed by? That's right, nothing what so ever. The promise of a government, that's it. It has value because a significant group of people say it does. Is this starting to sound familiar yet?