3DS and Vita Face Tough Battle Against Smartphones
An article at the Opposable Thumbs blog looks at the struggle between portable gaming devices and smartphones with access to a plethora of inexpensive games.
"...most games simply have to be 'good enough' and convenient. If you already have a smartphone and an hour to kill, plenty of top-notch games can be downloaded in a minute for a dollar. With the 3DS or Vita, you're being asked to buy expensive hardware and then feed it with games that cost $40 and up. Smartphones also present a compelling deal for small, adventurous developers: it's inexpensive to create a game for these platforms, and developers don't have to worry about physical storefronts, packaging design, or cartridge manufacturing. Sony is now pushing for a digital platform that relies heavily on downloads with the Vita, but Nintendo still seems to believe the future rests with expensive, physical carts. Trying to buy one of the few digital games available on the 3DS via the system's e-shop is a slow, frustrating process."
I kind of agree. Maybe the next step for Nintendo and Sony should either be:
1) Open the platform for indie development and offer an online store where people can submit games (similar to Xbox live games)
2) Start creating games for mobile phones
Nr. 2 seems very unlikely, so I think their best bet is to open the platform up for indie development.
race to the bottom is going to seriously affect the gaming industry.
I'm guessing nintendo can depend on the childrens whining to maintain sales though i'm totally unfamiliar with the current state of children with cellphones. Personally i wouldn't pay fora child's cellphone but i guess nintendo could be in trouble seeing as how many parents have no problem buying cars for their children... i was lucky if they bought me food and clothing!
Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
Maybe when 6 buttons and an analog stick are standard equipment for smart phones Nintendo might have something to be afraid of; multitouch implementations of buttons and dpads/sticks are terrible and take up screen real estate. Clip-on accessories are available for some phones, but most people don't have these, there's no standardization, and thus most games won't support these things; it also contradicts the premise that people are playing these smartphone games when they're bored and just have a few minutes: they aren't going to lug around the clip-on button pad all day every day just in case they're bored for a few minutes.
Oh, and there's the fact that an unlocked smartphone costs more than a 3DS or PS Vita, and you need to pay a subscription for the ability to buy or redownload games. If you don't trust your kid to use a smartphone unsupervised, a dedicated games machine would be a better option.
If you have a dumbphone and are still under contract, then you don't have a smartphone laying around. If you're not technically apt, you don't have a smartphone laying around. If you have an Android/Blackberry and you want an iOS game, you're SOL. If you have an iPod touch, the CPU is too crappy to run the more complex games at full framerate.
Then there's different markets. If you're 40+ and never owned a games machine before, you might download Angry Birds to see what the fuss is about. If you check IGN every day, chances are you'll realize that different systems get different games and there are games that interest you on every platform -- this means you will be interested in games that are only on the 3DS, even if you hate the hardware and have an iPhone.
Analysts seem to be repeating this argument ad nauseum, because they see portable gaming systems as less convenient than mobile phones. This is true, but missing the point. I bought a DS not because I wanted to play games when I'm out that happen to be new, it's that games I'm interested in playing happened to be released on a portable system.
The real question is, why would developers make games for the 3DS instead of smartphone only? The answer has to be: because that's where the gamers are -- the gamers willing to pay $40 per game. That means high production values and budgets, and high-quality games made by large teams for 18+ months. It could also be that something they REALLY want to make requires an analog stick or buttons, but that's less likely.
Personally I appreciate these high-quality large games that aren't just ports of home console games, but are things that wouldn't be released on any other system -- they're too large for a smartphone and too small for a home console.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
I like plants vs. zombies, and I think the current mobile version of oregon trail is fairly good. However, for the most part my android gaming has come down to either emulators or flash games.
Everything will be taken away from you.
And explained perfectly.
Waiting for an amusing sig.
The people who say that iPhones and tablets are going to kill handheld gaming systems are the same people saying that netbooks and laptops will replace the desktop computer. They're different systems with different intended audiences and are completely distinct in terms of user experience.
Angry Birds is a fun game, but it has a time and a place. You cannot play games like Mega Man or Metroid with a touch screen and motion controls. If the Wii and DS have taught the gaming industry anything, it's that touch and motion controls are not a substitute for buttons.
Real Racing, Peggle, Flight Control, Lemonade Tycoon, Infinity Blade, Trainyard, Rage, Tower Defense: Lost Earth, Reckless Getaway, Zombie Gunship, Sonic Racing, Civilization Revolution, Bomberman, Plants vs Zombies, Boost 3D... just to name a few. I've spent hours and hours on these great games. They all feel very good in combination with the small touch screen of a smartphone and some of them look & sound amazing as well.
I'm currently playing Anomaly: Warzone Earth and thats just a fantastic title. It's these kinds of quality games Sony & Nintendo should really be worried about. When I'm able to get those games for just 1 or 2 dollars each and run them on a device that I'm always carrying with me anyway, there's just no reason for me whatsoever to get a Vita or 3DS. I already own a DS Lite and enjoyed it a lot. But since I got my smartphone, I've rarely touched it to be honest.
Pretty good is actually pretty bad.
xmas gifts depend on physical cartridges. as did the quality of your average gba game depend on gift giving.
so with xperia play, you can play all gba games better than on a real gba.
but, the library is still just a handful of good games.
world was created 5 seconds before this post as it is.
Yeah, just like they talk about "digital music" when referring to downloads. I remember the press going crazy when The Beatles got on iTunes, because now their music was available digitally for the first time. Like CDs are analog or something...
Pretty good is actually pretty bad.
I am a Nintendo fanboy. I have a 3DS and an iPad. Right now I use the iPad more for my entertainment purposes. Like any nintendo fan you learn to wait for the good games because there are some great ones. Bu you need something to do while waiting. I tried playing games on the iPad but they are terrible. You would think some games like RTS or Sim City type games would be perfect for porting but with the price pressure they come out horrible. I mean advanced wars for the old Game boy is better than anything I found so far.
The thing people are confusing is my life doesn't have a certain amount of hours reserved for gaming per se. I have leisure time. Right now it is being filled by browsing /. on my iPad.
I love Jesus, except for his foreign policy.
There are lots of smartphone games telling a story or describing a world. There are lots of RPG's as well. The main reason these games are not on my little list, is because I don't particulary like them. Not on my phone anyway. I need something that is challenging and fun while riding the 20 minute train to work, and I like a good puzzle more than I like a good story. But thats just me.
Pretty good is actually pretty bad.
It's not just about games. With the proliferation of smartphones, kindles, etc. It really comes down to what would I rather do with my idle time? Instead of paying for a 3DS or Vita, I can read a book; watch netflix (yes, I know you can do that on the 3DS, but thats not a differentiator); play a cheaper game; or surf the web (see netflix comment above). That's why smartphones are going to kill the 3DS and Vita - it is easier/cheaper to waste time on them.
Yeah, just like they talk about "digital music" when referring to downloads.
I think that started with the legal departments of record labels, which use "digital" as an abbreviation for licensing packages that involve "digital transmission" or "digital phonorecord delivery" as defined in U.S. copyright law. From there, it generalized into delivery of a copy of a work of authorship by way of a transmission over a computer network.
Who would buy forty games for 99 cents each when a DS has WarioWare DIY, which comes with 90 games and an IDE for $35?
more than likely the market is just cyclical.
everyone has a phone so everyone bails on handhelds and plays crappy 20 minute games with either crappy directional controls or good touch ones. people clamor for better controls so (like the new sony phone) they make built in buttons and pads. then better graphics processors then games for those processors. suddenly we have games for only some users (not everyone will have the hardware) then people will want games with more depth than the 20 minute crappy games and be willing to pay for it. aaaaanndd we're back.
just look at netbooks, they were supposed to be uber cheap stripped down and tiny. then people wanted more cpu, a full hard drive, bigger display, now they cost as much as a laptop, but are a bit smaller.
think tablets liek the ipad are the future? sure then one day someone will get the "bright idea" to put a fold up keybored "right on the ipad!" genius! aaannnd we're back.
my phone as a gaming system? yes and no, i have hooked it up to my tv, used a wii remote synced to the bluetooth and run an snes emulator. *that* rocks pretty hard. for actual gaming ont he go the ds is far nicer and better. especially with my ace-card where (like my phone) i can keep 3 dozen games ont he device without carrying a lunchbox full of carts. if the 3ds had a nice ipod hard drive and a slick online market ( with the option to buy and install from carts) i think it would be more relevant in today's market.
The problem is that there are very few gamers nowadays that are willing to pay US$40 for a game.
Nor are there a lot of gamers who would pay $65 per month (estimated price difference between AT&T's service for iPhone 4 and Virgin Mobile USA's least expensive service for a dumbphone) for a games machine.
The best iPhone games use multitouch screen in a way that it's intended to be used - to point and drag objects on the screen.
How would you recommend that a developer make a platformer like Mario or Sonic work by "point[ing] and drag[ging] objects on the screen"?
It allows you to play anywhere (eg. on the couch, laying in bed), you don't have to fight with the rest of the family for the living room TV, you won't distrub anyone sleeping if you play at night and you get privacy.
Are you talking about dedicated handheld game systems, smartphones, or laptop computers?
Just pick up and play, instead of turn on TV, find disc, wait for the console to boot
With the DS, it's no different: find Game Card, turn on system, wait for health disclaimer.
Allowing a more "spur of a moment" gaming in contrast to the "let's sit down and play a game" "planned event" we have with current home consoles.
That's not a planned event. A planned event is a LAN party, in which the host makes sure before everybody comes over that they 1. own a separate copy of the game, 2. own a PC capable of running the game, and 3. "fight with the rest of the family for" permission to borrow the PC for the night. Multiplayer on portable is similar, except #3 is far easier to come by. But with a home console or one of the (admittedly few) games that support HTPCs, you'd just put in the disc (only one, not one per player), plug in or pair your controllers, and go.
xmas gifts depend on physical cartridges.
How so? I've heard a lot of cousins ask for an iTunes gift card last Christmas; Nintendo Points cards are not much different. But why do people hold back generosity until a birthday anyway?
Fun is not an absolute concept quantifiable by value that adds up that way. Mario, Zelda and Metroid, as well as Metal Gear, God of War and Uncharted are fun in different ways among themselves and than Angry Birds. A significant amount of people is not gaming just for killing time and even if there cheap smart games that are fun, they sometimes they can't provide the same value as a $40 game.
The good, the evil and the vacuum tubes.
The original DS is pretty much my favorite game system right now and I don't even want a 3DS. Not interested in 3D functionality, and there's still countless great games for the original DS I can get used copies cheaply. I do favor that style of game over the 99 cent style time-wasters (Angry Birds was free on android, and that fulfills that niche enough for me), but until there's quality games on the 3DS that match that of the original DS, I'll be waiting.
Apparently their definition of 'top-notch' is much more lenient than mine. 99.9% of smartphone games are crap. And most of the remaining could be more accurately described as 'diversions' than 'games'.
I have a bunch of games on my Ipad and Iphone, but none that I would want to play for more than 10 minutes at a time.
In short, I would rather have 1 Dragon Quest game for $40 than 40 $1 games.
Switch, of course.
Disclaimer: my company.
Just from the RPG's on my own phone, there is Dungeon Hunter 1/2, and Zenonia 1/2/3. Dungeon Hunter is a diablo style loot-collecting game, and Zenonia is a fun little snes-style RPG.
Looking in the market there are a ton more RPG's too. Although I admit I am looking at the Android market, I have no idea what is available on iOS.
You got to turn on the TV, switch the channel, turn on the console, wait for boot, insert game, wait for load.
This is an advantage of phones over consoles in general than an advantage of handheld consoles over home consoles. Other than turning on the TV, the DS has the same steps in a different order: insert game, turn on the DS, wait for health screen, select DS game (as opposed to PictoChat, DS Download Play, or system settings), wait for load.
All these articles nowadays saying dedicated handheld gaming systems are threatened by smartphones need to stop. The justification that smartphones offer cheap and good-enough games is like saying no one would buy a an original Game Boy because buying a crossword puzzle book would be cheaper and good enough. As long as smartphones don't have physical buttons, they are at a serious disadvantage. I'd rather pay 40 bucks for Street Fighter 4 on 3ds than pay 1 dollar for it on an iPhone.
Battery life playing games on the Ipod is terrible and you are lucky to get an hour and a half on a full charge while my PSP still gets about the 5 hour mark and then has the lucury of switching batterys.
I've been going back to my PSP more and more lately and despite not even liking the 3DS I'm tempted to buy it as a stopgap until Vita although mainly just for the Streetfighter IV 3D.
I can also say that after apples court shennagins with Samsung and some other companys I don't intend to ever replace my iPod for a new one so they have lost at least one customer because of it.
The 3DS does not face competition against SmartPhones. It faces competition against the DS and DSi. And the only advantage it has is 3D, which nobody is going to pay $200 for if they already have everything else.
Smartphone controls = utter shit, because it's not the focus of a smartphone.
Handheld console controls = 1000x better because that's the only point of the system.
What do I know, I'm just an idiot, right?
I'm familiar with LARP, but not Lart. Is that:
Live
Action
Re
Tardation
??
Cool post bro, highfive \o