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PS Vita Specs Announced

An anonymous reader writes "Sony has announced the hardware specs for the PS Vita and the details have confirmed most fans' hopes instead of their fears. The heart of the system is an ARM-developed Cortex A9 chip with four cores and a PowerVR SGX GPU. The screen is a 5-inch OLED capacitive touch-screen (with multi-touch) and a resolution of 960 x 544. The system will include 512MB of RAM and an additional 128MB of discrete VRAM. There will be front and rear cameras capable of 60fps at VGA resolution (640 x 480)."

9 of 259 comments (clear)

  1. But will it be fun... by Darkness404 · · Score: 4, Insightful

    But will it be fun? Hardware specs mean nothing if there aren't any good games for it. Hopefully Sony learns from Nintendo's mistake and actually has a decent library of games. Still waiting on a non-remake or original DS game to play on my 3DS I got as a gift back in June...

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    1. Re:But will it be fun... by JackAxe · · Score: 3, Insightful

      Your comment about the 3DS can be said about pretty much every console prior.

      A brand new system always requires time for developers to figure it out and more importantly to test the waters, so as to make sure it's worth investing in with original IPs, or pretty much anything that's not just a port.

  2. Re:Ooh, wow. by jdpars · · Score: 3, Informative

    The raw RAM number hardly matters as much as how it is applied in a phone. If Android has been filled with bloatware requiring you to root the phone to get rid of it, then a gig of RAM won't do much good. If it's efficient, half that can run games quite well. Also, look at the actual RAM of some gaming systems and you'll be surprised at how little it takes.

  3. Re:Finally, something that doesn't record in 720p. by MBCook · · Score: 4, Insightful

    512MB is pretty good. The PS3 only has 256MB of RAM (plus another 256MB for graphics). That's the same amount that's in the XBox 360, but on the Vita there is another 128MB of dedicated graphics RAM. In this respect, the Vita is very well specced.

    I usually wish consoles had more memory when they came out. Imagine the difference doubling the ram on the PS3 or 360 would have. Doubling the Wii's RAM would make a big difference too. RAM tends to end up so cheap, it just seems like a lack of foresight not to put more in.

    The Vita is going to have big problems though. It's nice, but it's still a portable console, and those seem to be dying. The only real thing I'd say this has going for it above an iPhone is the controls, and someone could fix that on the iPhone with a shell. The 3DS isn't doing well, and the PSP was never that big here in the states. In the last year or two, it's barely felt like an also-ran. The only people I know who love them do so because they hacked it. My PSP gathers a ton of dust, coming out once in a blue moon.

    Good luck Sony. Even if the Vita is a kick-ass product, you've got a hell of a battle in front of you.

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  4. Fear Confirmed: non-replaceable battery by CanEHdian · · Score: 5, Interesting

    This means that the life of your Vita will be equal to the life (as in: able to hold a reasonable charge) of your internal battery. I'm on my 3rd battery for my June 2005 PSP-1000, so this is not without precedent. I'm sure you'll be able to find specialist stores that will put in a new battery for you, but this won't be cheap.

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    1. Re:Fear Confirmed: non-replaceable battery by Luckyo · · Score: 3, Informative

      That's about phones, and in a country where essentially no one buys a phone without a contract. It's a cultural thing, folks in USA are used to paying a shitload of money in installments, but almost nothing in front. I believe it has to do with way finances are designed to work for individuals in USA, essentially slaving them to stable income, and encouraging debt that's just barely repayable.

      Go to some EU countries, or even third world and you'll see the exact opposite. That's why nokia is still the king of phones across third world - it's phones are actually honest to god cheap rather then "costs you an arm and a leg, but will cut them off slowly over 2 years as you pay its actual price".

  5. Re:Finally, something that doesn't record in 720p. by Darkness404 · · Score: 4, Insightful

    A game console's specs really don't matter. What really matters are the games. Perhaps I'm in the minority but I really don't care if a game doesn't have pure HD graphics and ray-tracing and other eye candy as long as the game is fun. Heck, I'd rather have worse graphics and get rid of loading screens on any game than have better graphics with loading screens. I'd rather have a fun FPS like Team Fortress 2 that doesn't have fancy graphics than a game with broken gameplay but has excellent graphics. Once you get past a certain point where the game isn't really limited (I'd say about the 16 bit era for 2D games and the PS2/GameCube/Xbox era for 3D games) improving the graphics doesn't significantly improve gameplay.

    iPhone "gaming" annoys the heck out of me. Most of the "games" must be programmed for people with the attention span of a gnat. There really is no game to speak of. I don't need a 70+ hour RPG every time, but I expect a game to have at least a good 10 hours of gameplay in single player mode to complete the story or main objective in a modern 2011 game if I'm going to be paying any money at all for it.

    The 3DS was launched -way- too soon. First, its battery life is pathetic, especially when compared to the DS Lite which can hold a charge for a long time. Secondly, what games were worth playing to buy a 3DS for on launch day? The launch was the worst launch I think I've seen on a console in recent memory. Third, its already nearly September and there are -still- no decent games out for the 3DS that aren't ports. Yes, I love Ocarina of Time, but do I really need it on a million different consoles with nothing added? After all, I can get it on the N64, on the GameCube (with the added Master Quest for free for pre-ordering Wind Waker), on the Wii (via Virtual Console for $10) and now on the 3DS? I mean, if there was some added content, a re-worked sountrack or something it would be a must have, but assuming you've already played it, what's the point? And yes, Street Fighter IV: 3D edition is good, but again, it is a port.

    I think that there is a huge market for real handheld games, it is just both Sony and Nintendo aren't putting out any games worth buying at the moment.

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    Taxation is legalized theft, no more, no less.
  6. Re:Phones will outperform before the middle of 201 by vux984 · · Score: 4, Informative

    I just don't see the point of a standalone portable gaming device when we have phones that are running the Unreal 3 engine and

    Driving games are quite bearable. A few other genres work... some puzzlers... But playing an FPS on a phone sucks donkey balls. And anything that requires more than one or two buttons is unplayable... Scrolling shooters? 2D-fighters? Platformers... Disasters all of them.

  7. Decent... by DarkEdgeX · · Score: 4, Interesting

    ...but still lacking. I'm sad to see they're going with a proprietary memory card for games. I was hoping, at worst, they'd have two memory card slots, one proprietary one for games, and a standard SD or MS slot for expanding memory. Also sad to see video out is gone (PSP had video out at least, and I was hoping for a mini-HDMI connection or possibly wireless HDMI (since the standard is almost complete IIRC)). Oh well... maybe next console generation.

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