First Person Dungeon Crawlers Making a Return
jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."
Personally I'm far more interested in the gameplay than the viewpoint of the camera.
I do not fail; I succeed at finding out what does not work.
The genre hasn't been totally dead. Tried Etrian Odyssey?
I'm saving myself for Torchlight 2. So excited!
Or Might and Magic! The World of Xeen ending explaining why the world is round blew my mind.
DATABASE WOW WOW
I always thought Dungeon Master was much better than Eye of the Beholder.
On handhelds.
The DS has several including Etrian Odyssey 1-3, Deep Labyrinth, Orcs&Elves and Dark Spire.
And I don't even know how many there are for the iPod/iPad hardware.
Yeah, there are some great games that are similar to the old school dungeon crawls, but I'd put NetHack and Torchlight into a similar category as Diablo. There were similar games back then also -- I was a big fan of Castle of the Winds (1989). Even the Elder Scrolls series has the same first-person perspective. But the gameplay of dungeon crawlers like Eye of the Beholder (first and second), which I'm sure anyone who played them can reminisce about, was a lot different. There have been similar games since then, but none of them captured the genre as well as these. If the devs of Legend of Grimrock can really bring that back, then I think we all have something to look forward to.
Just saw this while taking a break from Wizardry: Labyrinth of Lost Souls, which I was playing on my PS3.
Gameplay video looked impressive. But it sure looked like a modern "Dungeon Master" to me.
How about resurrecting space flight simulators such as the Wing Commander series. Aren't we getting a little burned out on Modern Ware fare?
xyzzy?
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Reminds me of hours spent playing Pathways Into Darkness. Those damn banshees gave me hell, at least until I figured out the crystals.
I live in constant fear of the Coming of the Red Spiders.
we explored the tunnels under my University campus in the late 1970's.
Nerds play Nethack!
My first "modern" game of this type. I still have very fond memories of exceptional game and dungeon design!
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Here's a direct link to the video from the guys that made this.
The title is sensational (one game from a small developer doesn't mark the return of a genre).
This is again shameless self-promotion, as the story submitter is most probably the author of the article.
The game looks a lot like Stonekeep, and more, so I got a feeling of "been there, done that".
Yes, although rogue is acceptable also !
Not sure what tileset you're using, but last time I played NetHack it wasn't first person...
I am TheRaven on Soylent News
Now people have to raise their gamma and mess with the graphics to see anything? (the spider.)
Pah! Bet it won't work on a 2005 e-machines with an integrated video card. :(
"That's the way to do it" - Punch
(also, slashdot logs me out a lot. Gr!)
I would consider Amnesia a revival of this genre. The whole time I was playing it, it reminded me of a dungeon crawler... especially when I was in the dungeon.
What about Akalabeth? Now get off my lawn, you dagnabbit young uns!!! Let me go back to playing Android Nim.
How about LucasArts getting off their ass and bringing us an updated X-Wing, Tie Fighter, or X-Wing vs Tie Fighter?? Damn those games were fun. Plenty of new ships in the Star Wars Universe that we can blow shit up with '-)
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
Not first person. Think 'Wizardry' in all its two color goodness.
higher ceilings will be nice this looks a little to much like wolf 3d.
There's a PC port of Dungeons of Daggorath, authorized by the original creators of the game. See http://mspencer.net/daggorath/dodpcp.html for more information.
If it works in theory, try something else in practice.
Resident Evil 5?
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
Though I've never been particularly fond of these mouse driven games this is really nice looking. I liked the old goldbox styled games myself. I started working on one a while back - it's pretty Alpha still though...
http://goldchest.sourceforge.net/
That isn't really a surprise since there were only really a handful of games that used this combination of 3rd person and movement stepping. Also no more were made after about 1994.
To understand why things are this way, you have to consider RPG games that came prior. Most were turn based up until this genre appeared, these one contained some real-time elements, such as monster movements. Also there were limitations in graphical engines at the time, 3D wasn't very big in 1990. 3D level design tools also were not very sophisticated, probably based on a 2D array of some kind.
Bear in mind this was all prior to Wolfenstein 3D. All the FPS (in the modern sense) dungeon crawlers came after Ultima Underworld. Hexen wasn't really an RPG, more like an action game with at fantasy setting wrapper based on the Doom engine. Hexen 2 was an action game based on the Quake engine. Personally I liked Hexen but not Hexen 2 but I digress...
Agreed. Wizardry was the first person dungeon game. Bard's Tale followed with music but the Amiga, Atari ST, and Appke //gs versions had better graphics and music. They should bring those back.
Haha, I've been trolled by Dr Sbaitso. Excellent.
but the I nearly jumped out of my chair the first time I saw the giant scorpions in Dungeon Master.
Never let a lack of data get in the way of a good rant.
Sad people modded this flamebait. Wizardry really blew me away. Before complex 3D graphics Wizardry 6 Bane of the Cosmic Forge was really really amazing. I loved the gameplay, not being much of a role player. You run through a dungeon killing just about everything finding scraps of paper and latches that open up objectives (or quests as you like).
(To let you know up front: I was a beta tester on this project, but I have no financial stake in its success.)
Frayed Knights: The Skull of S'makh-Daon is a party based dungeon crawler worth looking at. It feels a lot like Wizardy 8 in gameplay, and the writing reminds me of the kind of psuedo-in character talk around a tabletop RPG session: really fun, light-hearted, and a little self-aware of the ridiculousness of the proceedings. Frayed Knights also has a clever endurance mechanic for fighters and casters alike. The leveling system offers solid alternatives for the player to explore.
Frayed Knights went gold a few weeks ago after a *lot* of rigorous testing, feedback, and RCs. Indie developer Jay Barnson of Rampart Games really did a labor of love here. I can recommend the to anyone who enjoyed the Wizardry series, Might and Magic, or classic Bard's Tale.
Frayed Knights Website
While I realize than an MMO is a different beast, I played the original EQ for a couple years and found that dungeon crawling in that game was actually pretty good. Aside from the time it takes to kill something (anything), you definitely have the "down in the tunnels" feeling on a lot of the areas, including the hopelessness of no retreat should something go wrong. Dungeons and Dragons Online was better, I suppose, I just never got into it. I played EQ with first person view and I think that forever jaded me against over the shoulder dungeon crawlers. Sure it's tactically easier to play in over the shoulder mode, or diagonal, or whatever -- but it isn't quite as immersive and I feel the experience is less intense.
But yes..Dungeon Master and Eye of the Beholder -- great nostalgia.
Played these on an Atari 800. The graphics were pretty primitive, but boy were those games playable.
Although this has been reported on this site before, it bears repeating. There is an open source project that has recreated Ultima 5 and Ultoma 6. I have played both of these games and am happy to say that they do a very good job at recreating the mood of the Ultima series. To be accurate, these two games are mods of Dungeon Siege - "The legends of Arriana". Dungeon Siege itself is a real dog of a game and is not worth playing ( I tried playing it and realized it was a waste of time). The gem is that the game engine was open sourced and Project Brittania produced remakes of these two games with a more modern game engine. The down side is that you need a copy of "Legends of Arriana" (you can get a copy from Amazon). For anyone out there that is looking for an old style dungeon crawler but in a more modern GUI, I highly recommend both U5 and U6.
The link to project Brittania is http://www.projectbritannia.com/
I'm sorry, much as I love rpg and have nothing against this game, I have to say that inventory tetris/checkers/card shuffling/doll dressing needs to die a horrible, cold, lonely, unmourned death. I don't know who invented it or why everyone thinks it has to be a staple component of every rpg. When you are sitting around a table with your mates playing whatever, you dont have a little model of everything your character has, and you dont have to barbie dress it every time you change weapons or get potions. You have a list of what you have, you say to the dm "I am doing this" and he says "ok", and there is no rude, pointless break in the immersion or atmosphere of the game. If you are carrying too much he says "you are carrying too much" and you carry on without having to try and build a lego wall in your imaginary haversack to add one more +1 healing potion to the 9 that are sharing one slot.
It really is a stain on every good rpg ever made. My fondest gaming memory is being stuck on a boat in Ecuador with no money to travel, and no way home for a month, having nothing but pancakes and marmite crackers (it was what we had in surplus, if that sounds odd) because I overstretched my money a touch, but still being able to entertain myself at night for nothing on a little notebook because of an rpg which was better than any crack you could get on land. But the sudden time I had to spend playing it made me realise, all the good parts of the game were watered down and broken apart by the pointless excercise of stacking fucking arrows, gems, rocks, potions, putting things in smaller bags... I wanted to learn how to code just for the sake of trying to fix this in the GPL remake of the engine - sadly for that cause time is better spent on other things.
Why is this syndrome synonymous with CRPG's? WHY? What was wrong with the good old fashioned list of stuff on a page?
Or Dungeon Master, or Icewind Dale ...
If I disagree with you it's because you are wrong.
Sheesh I'm dumb, Icewind Dale is isometric.
If I disagree with you it's because you are wrong.
and uses the keyboard to navigate more than one step at a time
I didn't have a manual, so damned if I can remember how I learned the spell names.
It's Sound Blaster Acting Intelligent Text To Speach Operator. Don't question it's intelligence, it's fake.
I hope this update version is refreshing. And most of all, no bugs!