What Microsoft Should and Shouldn't Do For the Xbox 720
donniebaseball23 writes "Xbox 360 just came off a record November, with more than 1.7 million units sold in the U.S., but behind closed doors Microsoft is planning its next move for the successor to the popular console. Plenty of Xbox 720 rumors have surfaced in recent months, but veteran games journalist Chris Morris has filtered through them to provide a realistic take on what Microsoft should and shouldn't do with Xbox 360's successor. In particular, he notes that Microsoft should adopt the Blu-ray format from Sony. 'A DVD drive as a medium for storing larger and larger games is outdated – and it steps on the toes of a system that bills itself as the high definition leader,' Morris writes. 'Microsoft resisted the move to Blu-ray this generation without any ill effects. It even survived picking the losing side in the format battle between Blu-ray and HD-DVD, but it can't rely on the DVD to take it into the next generation.'"
They will use some proprietary disc format for sure.
Why do they call it the Xbox 720? Because when you see it, you'll turn 720 degrees and walk away.
CheShA: Manchester Breakcore / Drill and Bass Yes I'm a s
That doesn't actually work.
Why do they call it the Xbox 720? Because when you see it, you'll turn 720 degrees and walk away.
I knew the moonwalk had a practical purpose!
Discs will remain as long as broadband speeds make downloading 50 GB (on a blueray, not 30) an irritatingly slow process. Besides which , not everyone wants to rely on always having a net connection just to use a piece of equipment.
The big question is will the M$ management be smart enough to milk the 360, or will they kill it off to force everyone onto something new. You would think that people with 360 who subscribe to Xbox Live would be a cash cow, but the M$ management has a long history of screwing its own customers to make them buy something new. I would be surprised if it didn't have Blu-ray support, but I would be more surprised if the system was the least bit open. On the other hand, I don't care. I kept waiting and waiting for 360 or PS3 prices to drop, and I waited so long that I lost interest. Hmmmmm, the yard needs mowing.
Make love, not reality television.
"What's wrong with Blu-ray? Everything except the fidelity of the content."
"All great wisdom is contained in .signature files"
I've always thought bandwidth is insanely expensive inside the U.S.
I pay 24€ a month for my TV, phone and 100/50 Mbit/s internet. No caps, no restrictions, no throttling.
And spells Proprietary in a *very* different/new way too
I say we take off and nuke it from orbit. It's the only way to be sure...
I think that should be a drinking game.
One drink for reading a post from an Apple/Microsoft/Sony fanboy or anti-fanboy
One drink for grammer and speeling natzis
Two drinks for "First" in first post
Three drinks for reading a post responding to an AC.
I don't own a 360 (for a variety of reasons, of which I'm about to explain the key one) but every friend I know who owns one - _EVERY ONE_ - has had at least one fatal hardware failure with their device and several have had multiple fatal hardware failures. Simply put, I'm stunned at the failure rate for the 360 and I'm blown away that people tolerated it as much as they did. I really wish I was exaggerating when I say every friend I know who has one had it fail at least once. Usually it was a disk drive failure (kind of important for a disk-driven device...) but I really don't know of anyone who didn't suffer at least once failure.
I know I amount to anecdotal evidence but when I see that large a collection of device failures (and the friends of whom I speak are spread across multiple countries from coast to coast so it isn't a local phenomenon), I have to think I'm actually not anecdotal evidence - I feel I'm witnessing a significant trend.
The most important thing Microsoft needs to focus on with a new XBox is build quality. Everything else should come a distant second.
What Microsoft Shouldn't Do For the Xbox 720:
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
A pressed optical disc is a matter of a few cents. That's significantly cheaper than the cartridges of yore and flash memory of the same amount. If you are implying user brings their own key to a kiosk, that *could* work, but I think you'd have a low attach rate for stores carrying the kiosks as most of the potential customers would be net connected and with the store being no different than buying it via network, the market is too small.
In terms of going full download over the internet, that really depends. First, you have to ascertain what percentage of the market has the capability to reasonably download the games. I suspect the percentage is relatively high, but I know of a few anecdotes of rural areas with no reasonable high speed internet option. Second, you have to figure of those that can, how many prefer optical media. On tech sites the community gives the feeling of being all in on download-only distribution models, but in the market I know several people who buy movies and games on disc even when they have downloadable options. If that is a large chunk of the market and MS dumps optical media and Sony doesn't, this could be a significant differentiator.
Finally, your options for backwards compatibility are limited. If your older library games just won't physically fit in the system, that's a problem.
XML is like violence. If it doesn't solve the problem, use more.
The WiiU is already confirmed to use a proprietary optical disc (probably based on blu-ray).
Mada mada dane.
Discs will remain as long as broadband speeds make downloading 50 GB (on a blueray, not 30) an irritatingly slow process
How long would it take to only download the title screen and first level? You don't always need to have everything ready to get started
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Why use Blu-Ray or any disc formats @ all? All it does is limit how many games they can bundle, and increase the risk of mechanical damage to the disks. Instead, since flash memory densities - currently @ par with Blu Ray densities from 25-125 GB will be available - will increase every couple of years, why not make the storage of the X-Box one of those formats - be it SD, CF, xD or something? Just like the Sony PSP used Sony's memory sticks, MS could use SD if they want something standard, or xD if they want something proprietary. That way, they save on the Blu Ray drive costs as well - just have a slot for removable SD cards. Game makers can then choose to make heavy games that need 64GB, or light games that would fit on a CD which they can put into a 1GB SD. This would enable them to have a range of games for a range of prices. It also gets rid of the problem of Blu Ray drive related failures.
Since I don't own games like PlayStation, Wii or X-Box, I have no ideas on what other improvements or pitfalls should be there.
DO: Make a sensible sized hard drive standard for every model. The 360 suffered early cycle because games were tentative about assuming that they could use a hard disk (the "core" model didn't have one). The 4GB drive that ships with the current model is also inadequate. 20GB for the bottom end model should be considered an absolute minimum.
DO: Pack in the RAM. Of all of the factors that are driving developer frustration with the current console generation, RAM seems to be at the top of the pack. It's worse for the PS3 (with its awkward memory-split and larger OS footprint) than for the 360, but still... RAM is pretty cheap and packing plenty of it in will pay dividends in 5 years time.
DO: Continue to develop what you've been doing on voice controls for the console's UI. I have mixed feelings about Kinect, but voice activation is really great - and has an appeal to a wide demographic.
DON'T: Worry too much about making a loss on each unit sold for the first year or two. MS's objectives should be to get a large installed base early on and to make sure that their machine is fairly future-proof. This probably means selling at a loss early on. The real profits from a console come later in the cycle, when component prices have fallen, so you can reduce prices and still sell at a profit, and when you have third party developers giving you free money, by putting out games for your system (and paying you a fee on each copy sold) without you having to invest in development.
DON'T: Allow your dev team to push out firmware updates every 5 minutes. The 360 has had a few too many firmware updates for comfort, but perhaps not to the extent of being a deal-breaker. With the PS3, the sheer frequency of updates (and the length of time they take) is intensely frustrating, when you just want to fire up the console and play a game.
DON'T: Allow region locking. Sony have already ditched this and it did them no harm. MS knows region coding is junk; it doesn't use it for any of its first or second party games. Take the option away from developers; its time for them to grow up. It also reduces the incentive for people to get consoles mod-chipped - which in turn means they may be less likely to look into a bit of piracy. Which brings me onto the final point:
DO: Assume that whatever copy-protection you put into the machine will get broken sooner or later and plan accordingly. Reduce the incentive for people to mod their consoles, rather than going for the punitive route. Don't region lock. Do offer up an "other OS" walled garden. Do make it as easy as possible for indie developers to get their software onto the platform.
http://www.gamespot.com/pages/profile/show_blog_entry.php?topic_id=23916169&user=skektek
So terribly slow. I mean, look, this Blu-Ray drive is only 4x where this DVD is 12x!
Blu-ray 4x: 144MBps / 18MBps
12x DVD: 66 - 132Mbps / 8.2 - 16.5MBps
I mean, who would want the drive that's not running like a turbo jet to stream data to the device.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
I'll wait for XBox 1.44
There you are, staring at me again.
I have three Xbox360s, each for a different room of the house. In addition to game consoles they function as media consumption devices for Netflix and for my mountain of movies on the NAS. However, It is such a pain in the ass to migrate between them (and you must, if you want your gamer profile & saved games to interoperate), that I've actually disconnected TWO of them and replaced them with smaller quieter Linux media centers (screw it, If I can only play games on one, I'll only play games on one).
The DRM they employ is hurting their business. I'm thankful that I can re-download my content on different consoles, or swap my hard-drives around, but the fact is, I can only be signed in to XBL in one room at a time, and my Netfilx bandwidth isn't tied to XBL servers except artificially. When I want to play a game online, no one else can watch the movies or surf the marketplace which I pay to access. Yes, I can use separate accounts, but I shouldn't have to fragment my usage needlessly. Besides, I tried that already, trying to find the right drive or profile to play a specific game or movie is RIDICULOUS.
Also, this "online pass" bullshit that's bundled with games has to stop. I already pay for XBL services, MS provides the matchmaking API, its XBL. Dear Epic, I've bought and played every game you ever made from Zork to Gears, but when your activation code prevented me from playing the game I purchased, because another player had used the online pass first, I decided to boycot you... We have 1 disc. Only one of us can play at a time online anyway. You once did produce truly beloved Epic MegaGames, but this bullshit attempt to rape the used game market has caused me to hate you.
In short: SHUT UP AND TAKE MY MONEY! People will spend a lot more if you make it easier us to do so. Get rid of the DRM, or at least make it marginally usable.
Until then, I think I'll start investing in your competitors: The DRM free, truly cross platform, charity supporting, indie games.
http://www.extremetech.com/gaming/97047-thank-you-farmville-pc-gaming-will-soon-overtake-consoles
For the last couple of years, the revenue from console video game sales has stagnated at around $23 billion per year. PC game sales, on the other hand, have grown from $13 billion to $18 billion over the past two years.
I'd say that's booming.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
It's a stupid assumption to think the next XBox will be called the XBox 720.
The first was the "XBox 1".
Then came the "XBox 360", which is 360x the previous number.
It makes much more sense the next one will be called "XBox 129600".
Or, if the naming scheme implies 360^(previous number), the "XBox Out-of-range error".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Riff of a joke form when the 360 was first announced.
The joke was "So called because you'll turn 360 degrees and walk away", which almost makes sense for the first fraction of a second before you realise that that would mean spinning on the spot. The joke about the XBox 360 became a joke at the expense of whoever made the comment.
this is extending that joke with a funny image of people spinning round twice.
And, most important:
Optical drives are SLOW.
slow slow slow.
So slow, this is the reason you need to install so many PS3 games. slow slow slow.
FTFY
Why are they so slow you ask? (and I'm glad you did)
They are slow because of a little thing called centrifugal force. If you've ever ridden on a merry go round you are familiar with CF. The same CF that threw you off of the merry go round is at work on spinning platters. Go beyond a certain spinning speed and the polycarbonate material the BD or DVD or CD or even the aluminum/glass ceramic the HDD is made out of will disintegrate. That's why the XBox 720i (in partnership with BMW) will have an SSD for running it's core and a HDD for booting games that actually run "In The Cloud".
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K