Study Finds Online Cheating Is Infectious
Freddybear writes "A study of online gamers in the Steam community finds that those who are friends with cheaters are more likely to begin cheating themselves. From the article: 'First up, cheats stick together. The data shows that cheaters are much more likely to be friends with other cheaters. Cheating also appears to be infectious. The likelihood of a fair player becoming labelled as a cheater in future is directly correlated with this person's number of friends who are cheaters. So if you know cheaters, you are more likely to become one yourself. Cheating spreads like flu through this community. Finally, being labelled as a cheat seems to significantly affect social standing. Once a person is labelled as a cheat, they tend to lose friends. Some even cut themselves off from friends by increasing their privacy settings.'"
This isn't about my ex-wife....
Awkward post then.
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Not just in online gaming, but in other things too.
Makes complete sense. I can easily see that if everyone you know is cheating, it would start to seem "fair.". Plus, the cheating itself starts to seem like a game in itself.
Griefing in MMOs seems like it would be the same sort of thing.
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
The likelihood of a fair player becoming labelled as a cheater in future is directly correlated with this person's number of friends who are cheaters.
Whereas the likelihood of a fair player being labelled as a noob, faggot, or the son of a whore is directly correlated to both their opponent's self-perceived skills and their opponent's lack of actual skills.
There is a lot of money at stake in MMOs. If people cheat too often, the revenue stream will start drying up.
Now, if people were running their own servers, this would be less of a deal -- servers that had strict no-cheating policies would attract serious players, and servers that allow cheating would attract cheaters (assuming that people even had an incentive to cheat).
Palm trees and 8
What could be even more lame than cheating?
N00bs joining a game standing still and moving predictably running their mouths with endless accusations of auto-aim cheats as they are mercilessly sweet spotted and head shotted.
Friends of non n00bs are likely to not suck either and before you know it the whole team is "cheating".
Quickly! Ban the friends of every cheater! They might also be cheaters. Such a thing would bring about the apocalypse.
Filthy, filthy copyrapists!
There are some black-and-white cases of what constitutes "cheating" in online games, but a lot of gray-area ones as well, especially when it comes to when players will accuse other players of cheating (this book is an interesting study). Sometimes it's violating technical mechanisms, like installing a modified video driver or aimbot, but there are a lot of social rules of what constitutes cheating as well, and some mixed cases like using technical features in the "wrong" way. Some tournaments even have to very precisely specify what constitutes "cheating" with legalistic rules, like some of the Starcraft 1 tournaments' rules about which edge cases of unit behavior (mutalisk stacking, etc.) were cheating (banned) versus just edge-case behavior (ok to use).
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
It simply follows the old adage: 'bad company corrupts good morals'.
When i was a kid, a made a friend who was stealing bikes - i join him ... and i lost many other friends !
There are obvious analogies to be made with cheating in school, doping in sports, government bureaucracies where bribery is universal, ... and obvious caveats about whether those analogies are really valid (online games aren't real, so cheating doesn't hurt people in the tangible way that a bribe-taking Russian cop does).
I teach physics at a community college. It certainly makes sense that students are more likely to cheat if they see their friends getting away with it, or if they see that cheating is so rampant that they start to believe that they have to cheat or else they'll be at an unfair disadvantage. The obvious fix for that would be to take it very seriously if students cheat. Suspend them, expel them, give them an F in the course with a note on their transcript saying why. But it seems to be a nearly universal thing at schools in the US these days that none of that happens. My school's lawyers have advised the administration that they can't allow faculty to give anything beyond an F on the assignment -- which is typically not a penalty at all, since usually the reason students cheat is that they're already failing, so they have nothing to lose.
Find free books.
It has been mentioned in other comments and I did RTFA
but how is this news?
I'm sorta on the fence about studies that prove a known.
I can't imagine that this would be much different than any
other members of a group taking on malevolent activities
to create a dichotomy of the group of those that accept,
tolerate and abhor the activities. IRL, Drugs, crime, sex,
etc. Nothing new there. [That's what I mean, with proving
a 'known'. Yes, more data points but still.]
Furthermore I'm certain this will follow patterns regarding
how people treat/consider their online personas. Allowing
for more flamboyant and extroverted activities to arise and
thus once again polarizing them from others online. That
would be cheating, hacking, griefing, etc.
Add to that, when someone begins to either a) assume
a persona that may provide a thrill/excitement that they
don't get IRL or b) befriends those that do, the social
aspect can actually be HIGHER, as they have suddenly
become a denizen of a guild and have achieved 'geek
power'. So, contrary to the 'assumptions' of this study
there can actually be a higher kinship, (re: gangs IRL)
with brethren that share a cause.
So... another possible title.
"People that share questionable proclivities risk ostracization"
Or,
"Introverts discover world of peers, open up and become social"
but that title is probably too happy sounding for 'news' nowadays.
-AI
For me, it is far better to grasp the Universe as it really is than to persist in delusion
and I help teach that on people running local host games on left 4 dead with sv_cheats enabled. I hope they like med-kits. 1,000+ or so should be enough, right?
Players that join MODDED servers frequently cry "HACKER!" or "CHEATER!"
Submission: Study finds online copyright violations [are] contagious
Cheating can add a new dimension to a game, that's always been the case with cheats of the past, and it's still true of cheats today.
As long as everybody else is cheating too, it can make for crazy variations on the usual gameplay, which add to the amount of time a game gets played without getting stale. The playing field balances itself out.
Of course, cheats vs. non-cheats can be irritating, cheats in off-line games are ALWAYS fun tho, although everybody seems to be valuing (worthless) achievements more, and nerfing cheat modes or considering them all bugs rather than fun cheats instead these days. That makes games LESS FUN.
You get no rewards besides getting bored of a game faster than everyone else. I just bought bf3 and it's already hacked. You've got to have the selfesteem of a gnat to need to cheat a video game to feel good about yourselves. Now people who actually pay for hacks are on a whole other level.
Keep in mind that a game hacker is probably cut from the same cloth as guys dropping worms all over the internet
The real disgusting thing is that a lot of the cheats should never have existed in the first place. May this serve as a lesson to game developers.
I can give one example : how comes lamers could do things like jumping to 20 meters high in one jump or run at 50 mph in Counter-Strike while nobody has ever seen a single unit do the same on Battle.net in, say, Warcraft III?
The reason is that most game engine are programmed by clueless noobs who do not realize the following very simple rule :
"never trust the client"
So to all the game-designers wannabees out there dreaming to make one hit on the Apple appstore, remember this: do NOT F*CKING TRUST THE CLIENT.
Do you understand why? Do you realize that no matter what if your game as any success there shall be no life out there trying to ruin your game?
Yet if more game programmers simply transmitted user inputs to the server (instead of game state) and made sure that these inputs where valid, there would be wwaayy less cheats.
Sure, there could still be other cheats: "see through" walls, auto-aim, etc.
But at least you can make it *much* harder for people to ruin your game.
Don't want to make headshot-bots that deadly and imba? Make f*cking no headshots! A few nolifes main complain but your game won't be any less fun. Don't want to make generic auto-aim bots that imba? Add the f*cking randomness to the bullets you fire on the f*cking server, not on the f*cking client!
How hard is it to understand?
Regarding the "fog of war for you but not fog of war for me because I cheat" issue, do you *really* think you need to transmit the f*cking entire game state all the time? What about only transmitting the f*cking coordinates of ennemy units that are *close* to the hero?
The good thing is that several big games now do start with security in mind. They understood they should never trust a client and they should never give too many infos to a client.
The bad thing is that some people here will disagree with what I wrote above because they're clueless and part of the problem...
If any of my friends cheated in BF or COD, well... Lets just say that I know where they live.
We should implement capital punishment on cheaters. Just kill anyone found to be cheating. And don't go on about right to live and all that. There are enough people living on earth already. Any excuse to kill people is good.
Back in days when Quake 2 was the online game to play I employed a couple of
cheats, the wall hack comes to mind it allowed you to see through walls,
just to see what they where about. To me it actually reduced my enjoyment
of the game and I uninstalled them. Since then I have been a straight up player.
Although I will admit that I have not played much online for the last 3 or 4 years.
I agree that there are two types of cheating, and I also agree with the broad outlines that you've drawn. However, I see things a bit differently, as I'm one of the people who actively creates hacks for the games I play. Here are the two types of cheaters that I see.
1) The "white hat" cheater. This is the gamer who would usually cheat at single player or LAN games. This gamer wants to have fun, and cheats enable gamers to calibrate the difficulty of their games to their own taste, "tuning the engine" for maximum efficiency of fun.
2) The "black hat" cheater. This is the gamer who derives pleasure from ruining the experience of other people. They are griefers and their idea of "fun" is pissing people off.
I'm in the first category. I play a LOT of L4D2 (500-ish hours in about 15 months). I don't think I could have played this game for so long if I had to deal with the bugs and the glitches and the design decisions that I don't agree with (the "itches"). Pretty much every game has itches, but what makes L4D2 unique for me is the ability to download a server for free, and the capability to modify the game engine with plugins so that I can scratch those itches.
So I run my own private server, and I can play with friends and they know that my server has been extremely modded. And from some perspective, what I am doing is tantamount to cheating (some of the commands, in fact, begin with "sm_cheat"). But I don't care, because I'm still having fun playing this game after hundreds of hours (total cost so far: 1 cent per hour). And if people join my server and have a problem with it they are free to leave. But for the friends who play on my server with me, are they cheaters?
:(){
Well of course cheaters generally have cheating friends, I mean as a cheater, you aren't interested in putting in the work to become good, so why invest the time to find and or make cheats, someone else does that. So how to cheats get distributed? Well because people you know have them and they share them.
I guess I should RTFA at some point, but it would seem to make sense. So what's the issue here?
/* TODO: Spawn child process, interest child in technology, have child write a new sig */
Cheaters are generally dishonorable, shitbag assholes and dishonorable, shitbag assholes are generally friends with other dishonorable, shitbag assholes. This is not rocket science, folks. People are generally friends with people who share the same behaviors and values as themselves. "Birds of a feather" and all that.
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
As a software development and electronics engineer what you have just stated about mice is utterly ridiculous and moronic.
Get a life dweeb. The only mouse that matters is the one that the marketing department of these mice companies use to extract brain cells from your head and keep you from thinking. That way they can keep the free flow of money coming from your pocket. I could PWN you with a 1995 ball mouse connected to a RS232 serial port! Sucker.
waxing? like at a beauty salon? put wax on legs, bikini line, upper lips? what kind of games are you playing?
I remember being on the non side cheating in FPS's back in 98, and combating cheaters... Are people really this slow to realize obvious truths?
Most vendors are like ea gameless, they enthusiastically support cheating since it bouys sales. And like politicians they will publically spout that they are against it and that they try and prevent it.
ea known for little development but lots of official licensing (nfl, nhl, nba, etc) sells with weaknesses built into the system and actively promote thru subsite cheats to harken to the incapable and sociopathic crowds. The fixes are very, very slow coming as is also the clipping of known cheaters. This is the model they have deployed for years and are making it more so now. There are myriads of the neophytic always coming up through the ranks and the cred of a title is more inducement than the overtly 'correct play' of gaming.
Most would rather brag of titles and ranking across a range of game titles rather than know the game well and exceed at the xp required to enjoy a game in its fullest. Call it non-medicated ADHD if you want. Probably comes from all that sweet candy az crap you drink that has nothing on a good strong cup of tea. btw the stimulant in tea is not caffeine but theophylene, (a member of the same family of Xanthines.)