Why We Agonize Over Buying $1 Apps
theodp writes "When it comes to explaining decision making and behavioral economics, Dan Ariely is the man. In his latest blog post, Ariely tackles the irrationality of app buying, explaining why the thought of paying even $1 for an app turns into an agonizing decision for those perfectly willing to spend $4 on coffee, or $500 on devices that they arguably don't really need. Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something. 'Then paying more (maybe even $2) for an app would be a simpler step,' he concludes, 'maybe one that we could take as easily as paying $4 for a latte.'"
As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.
Great Intellect...
Free software has been around a lot longer than that. Even OSX and iOS are based on it.
I agonise over paying for apps, thus locking me in to a platform even more with each successive purchase.
Perhaps it's because there is no recourse for me as a consumer if the app just doesn't work. At least with that $4 coffee I can send it back if it's bad, can't do that with an app.
why the thought of paying even $1 for an app turns into an agonizing decision for those perfectly willing to spend $4 on coffee,
The answer is simple, isn't it? The seller is not making just one mug of coffee and keep selling clones of it at 4$ a mug. Would you really pay 4$ for a copy of a mug of coffee? Though we all know apps are created by labor and capital investment, though we know that app is as much a product as a mug of coffee is a product, though many of us actually make a living writing code, we still balk because we also know the cost of replication is zero. We should not think that way, but we do.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
Users want a trial which is why I offer a free app, Perpenso Calc for iPhone RPN, 5 modes: Scientific Stats Business Hex Bill, which is upgradable to full (RPN, tape, etc) via in app purchase.
Users may also want customization so I offer the more specialized functionality (statistics, business, hex, etc) as in app purchases. So rather than a higher priced app with everything included I can keep the price down and let users only pay for the specific functionality they want.
As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.
Why just Apple? Even the FSF is OK with software costing something. The GPL allows for charging for the binary. The GPL even allows for charging a nominal fee for delivering the source code to the user.
:-)
Imagine someone releasing a GPL'd program for Mac OS X and then only distributing the source as a $1 Mac Store app download. That might be GPL compliant. This might spur RMS to get to work on GPL v4.
I actually develop and write software. I would pay $1000/yr to continue using software like Debian.
Frankly, you can download and use Debian for free because of charity of others. Because others said "we care more about feedback than leeches".
When you pay money for software, you give someone reason to continue to work on it. Or to work on new software. If you do not pay (like most of OSS), then you better be able to maintain your own mission critical software as there is absolutely no motivation for the maintainer or developer to continue to support you.
Things like Linux are not free-beer. Lots of people/companies pay lots of money to continue development of Linux. Without those sponsors, Linux would be where HURD is today.
Subsequent copies of computer programs are non-scarce, I'll grant. But without a first copy there are no subsequent copies, and first copies of computer programs are scarce. The typical publishing model to recover the cost of making this first copy involves spreading its cost across subsequent copies.
I've not found the same return policy on software.
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Why would you pay?
You can get unlimited water in the river or falling out of the sky. Why would you pay for a beverage to quench your thirst?
If you think I'm not adding enough value for what I charge - that's fine, you're welcome to not use what I'm making (free market, etc).
Say I think your product is overpriced for what it does, and I make my own alternative product that's cheaper or free. To keep people from choosing my product over yours in a free market, you sue me on dubious grounds involving some sort of claimed infringement, on the basis that a settlement is cheaper than a competent legal defense. Is it still a free market?
Google Search is ad-supported. People agonize over buying a $1 app because it could have been an ad-supported $0 app.
The whole comparison is backwards. The fact that people 'agonize' over a $1 app isn't the odd thing. The fact that they don't over a $4 latte is the dysfunctional behavior. Many people who definitly cannot afford it are spending enough on lattes that they could afford to buy a brand new car if they would just redirect the funds. I 'agonize' over the $1 app because I am fully aware of the 'nickle and dimeing' system that they are working in. The point of the $1 app is to separate you from your money in small enough increments that you don't notice how much you are spending.