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Crysis 2 Most Pirated Game of 2011

MojoKid writes "When an advance copy of Crysis 2 leaked to the Internet a full month before the game's scheduled release, Crytek and Electronic Arts (EA) were understandably miffed and, as it turns out, justified in their fears of mass piracy. Crysis 2 was illegally download on the PC platform 3,920,000 times, 'beating out' Call of Duty: Modern Warfare 3 with 3,650,000 illegal downloads. Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past."

40 of 383 comments (clear)

  1. correlation by Spiked_Three · · Score: 4, Insightful

    I wish there was some way to correlate between the illegal down loaders and the DRM whiners. Is it 5% or 95%?

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    1. Re:correlation by SJHillman · · Score: 5, Insightful

      I'd like to see if there's a a correlation between most pirated game and top selling game. I'm willing to bet the more pirated a game is the better its sales generally are as well.

    2. Re:correlation by Nursie · · Score: 3, Insightful

      I like to whine about DRM, because it's present on games I pay for.

      Those that don't pay seldom have to deal with it. The 'pirate editions' are allegedly DRM free.

    3. Re:correlation by TheLink · · Score: 5, Funny

      Game? I thought Crysis was an overpriced graphics card benchmark ;).

      No surprise if most people download it and don't actually buy it. They might only "play" it for 5-20 minutes[1].

      [1] On a vaguely related note some people might spend more time trying to quit Assassin's Creed "properly" than playing it: https://www.youtube.com/watch?v=gwOvuY0UbFM

      --
  2. DRM? by QuantumLeaper · · Score: 5, Insightful

    DRM never effects the pirates, just the paying users,,,,

    1. Re:DRM? by Blue+Stone · · Score: 5, Insightful

      Also, judging by these figures: DRM DOESN'T WORK.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    2. Re:DRM? by jtownatpunk.net · · Score: 4, Insightful

      A thousand times, "This!"

      All it takes is one hacker working in his mom's basement to defeat a DRM scheme that cost millions of dollars to develop and the crack will be circulated around the world in an hour. How can game publishers not understand this after all these years? Want more people to buy your product? Reduce the price.

    3. Re:DRM? by amiga3D · · Score: 4, Informative

      Trying to protect games makes them suck. I remember I had a game from EA on my C64 that hammered the hell out of my disk drive every time it loaded. It took almost 5 minutes to load and by the time it was finished the drive was hot enough to fry with. It finally hammered it out of alignment and I had to fix it. I finally learned at a user group meeting (when I was stationed in Germany in the 80's, damn those German crackers were good) how to strip the protection off the disk and I never, ever bought a legit copy of any EA software since. As a matter of honor I always pay for shareware but those who try to stick it to me I stick it to them. Screw EA.

    4. Re:DRM? by Pharmboy · · Score: 3, Insightful

      I was going to say something similar. I don't like DRM, but at least Steam puts the user first and DRM second. It may sound like a fanboy, but I buy lots of Steam games under $5 that I typically play for a few hours and get bored with. You know what? I got my $5 worth out of them, and helped support the least oppressive method of DRM out there.

      I "get" that game producers need some way to insure they make a profit and not make pirating too easy. Yes, they should make better games, yes, many of them have prices that are ridiculous, and obviously one pirated game does NOT equal one sale lost, blah blah blah. I just choose not to buy those games that use oppressive DRM and try to buy games with little or none. (they are out there) But for main stream games, at least Steam makes the experience seemless and supports the games after the sale. I still play TFC and HL1 once in a blue moon, they are from over a decade ago, and they are still supported. I have pirated a few games in my almost 50 years, but now it is "cheaper" to buy them on Steam, if you consider the value of my time to keep the games up to date, find, patch, install, patch, etc.

      At least Steam is trying to bridge the gap between producers and consumers, without shafting the consumers. And yes, it is hard to beat their sale price. Well, gotta go and play Plants vs. Zombies, bought it from them for $3.39 earlier this week....

      --
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  3. Thus only punishing customers by discord5 · · Score: 5, Insightful

    Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

    Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

    Makes perfect sense

  4. Wrong Solution by Ynot_82 · · Score: 4, Insightful

    How, exactly, will "more draconian DRM" prevent the leaking of games before their official release date?

    If you're in a position to leak a pre-release build out, you're probably also in a position to strip out or disable any DRM

    Was there even any DRM in the leaked game, seems like that's the last thing you'd add in

  5. No shock; it's a tech demo posing as a bad game by Anonymous Coward · · Score: 5, Insightful

    Nobody wants to actually PLAY the stupid thing, they just want to see how their new video card performs.

  6. Smokescreen by vlm · · Score: 4, Interesting

    Is it a smokescreen for pricing changes?

    Example:

    You have a PS3, you're used to paying $60 for a new game or whatever the average actually is.

    You have a PC, you're used to paying $60 for a new game, except when you plug in your ipod/iphone and play a new $0.99 game. Hmm why am I paying sixty times more for some games than others?

    On /. we know why the iphone game costs a bit less due to technical knowledge of how they're made and what goes into them. That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Smokescreen by master811 · · Score: 4, Insightful

      Well in most cases when game is released on multiple platforms, they are about 25% cheaper on the PC than xbox or PS3 (at least in the UK).

      I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

    2. Re:Smokescreen by vlm · · Score: 3, Insightful

      This might be part of the reason why "hardcore" gamers are so dismissive of "casuals". If I only get a couple of hours out of a $60 game, I've made a huge mistake.

      That's a pretty insightful idea. I could run with that and suggest its why "hardcore" game = remake of a sequel of the same tired old FPS .... Very boring, but its too scary to spend $60 on something that might be fun or might suck, so having basically ONE GAME with $60 level packs makes console purchasing much less stressful. Oh look, WWII level pack number 35235, etc.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  7. Re:Since when was PC gaming ever viable? by ryanmcdonough · · Score: 4, Informative

    As shown on http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml XBox made up 57% of the sales, 29% for PS3 and PC only 14%. Probably in part to the 3 million downloads of the game via torrents.

  8. Re:How many copies sold? by engun · · Score: 4, Informative

    As of June 30, 2011 over 3 million copies of the game have been sold across all platforms.
    http://en.wikipedia.org/wiki/Crysis_2#cite_note-62

  9. Downloads does not equal piracy by mariushm · · Score: 4, Insightful

    Call of Duty: Modern Warfare 3 is a multiplayer game - as far as I know the cracked game will NOT let you play in multiplayer mode... so the majority of the people that downloaded the game probably purchased legal keys or stuck to playing the single player mode or playing with friends in LAN.

    Basically, the download acts as DEMO, incentive to buy the access to the multiplayer mode, and it definitely does not mean that a download equals a lost sale.

    As for Crysis 2, I'm not sure how many of those downloads were just to "benchmark" their video cards...

    Even so, even if a large part of the downloads were pirates, it doesn't mean lost money... it just means they don't make as much money as they wanted. I know in my own case I'm currently taking advantage of every Steam sale to buy games I pirated and enjoyed in the past - I couldn't afford spending 40 euro on a game but now I have no problems paying 5-10 euro for each of the STALKER games, for example.

    I currently have over 200 games bought, in the Steam account.

  10. Origin by Anonymous Coward · · Score: 4, Insightful

    EA's decision to foist it's totalitarian-steam-wannabe on it's PC customers pretty much guarantees it will see even greater levels of piracy in the future.

    Paying for a game I can get for free is one thing, paying to get metaphorically raped by a games publisher is another.

  11. Has any of them a demo? by Milharis · · Score: 5, Insightful

    I know Crysis has no demo, and BF3 only had the beta; I believe none of the top five games pirated has a demo.

    It would be interesting to compare games with a good demo, and those which have none; I'd bet there would be quite a difference.

    Also, interestingly, Crysis 2 is only present in the top 5 for PC, and does not appear in the Xbox top 5, which would led some credence to the benchmark argument.

    BTW, the original TorrentFreak article is here.
    http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/

  12. Re:Skepticism by dgatwood · · Score: 4, Insightful

    Massively overestimated, almost certainly. It's not at all uncommon to download a torrent from three or four sites before you find one with enough seeders to finish in your lifetime. Conservatively, I suspect their estimates are high by at least a factor of two if that was their methodology.

    --

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  13. Not a problem by jez9999 · · Score: 4, Funny

    Luckily, nobody who pirated Crysis 2 had a system powerful enough to run it, so actually the game wasn't ever successfully pirated.

  14. News Flash by Spiked_Three · · Score: 5, Insightful

    The most stolen cars are the most popular. Do you think stealing cars has anything to do with sales? And for some strange reason I don't see a lot of car thieves asking to do away with car keys, perhaps they have an ounce of common sense?

    --
    slashdot troll = you make a compelling argument I do not like the implications of.
    1. Re:News Flash by Anonymous Coward · · Score: 5, Insightful

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

    2. Re:News Flash by amiga3D · · Score: 5, Insightful

      The biggest selling model of all time is the toyota corolla and it's not even in the top 10 of stolen cars. Maybe because it's affordable enough to buy?

    3. Re:News Flash by cjb658 · · Score: 5, Informative

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

      I think his point was that not all of the people asking for DRM to be removed are trying to pirate games.

    4. Re:News Flash by tgeek · · Score: 3, Interesting

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

    5. Re:News Flash by Ferzerp · · Score: 5, Insightful

      DRM doesn't hinder someone who doesn't license the game at all. It's a mechanism that only incoveniences paying customers and kills the second-hand market. I'm rather baffled that any of you would think otherwise.

      That's why the whole DRM is because of piracy line is quite obviously b.s. DRM is to prevent casual sharing, and kill the used market under the excuse of big bad internet piracy.

    6. Re:News Flash by VortexCortex · · Score: 5, Funny

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

      How dare you tell me WHY I steal cars! For your information, I steal them to give their owners a reason to finally buy an electric or hybrid.

    7. Re:News Flash by gstrickler · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later. "Anti-theft" methods that inconvenience legitimate purchasers are ONLY a hindrance to legitimate purchasers. Pirates/thieves/crooks are not stopped by locks or laws, those only keep honest people honest. But when the locks or laws hamper legitimate use by purchasers, people will resort to breaking the locks and laws, and once they resort to having to break them, it's harder to justify spending money to purchase it (e.g. "why should I buy it knowing that I'm going to have to break the lock or 'illegally' download an unlocked copy?").

      Copy-protection failed because of this, DRM is failing for the same reasons, and DRM that hampers legitimate users will ALWAYS fail, no matter how strong the DRM or how severe the laws. Make DRM that doesn't hamper legitimate uses and both your DRM costs and your piracy rate will fall. It's a win for everyone (yes, even the crooks who are going to pirate it no matter what).

      --
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    8. Re:News Flash by Vecanti · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later.

      I still have dozens of boxes of original Amiga disks that I have saved. I also have 'Pirate' copies of almost all those same floppies. Why? Because it was a similar thing back then. "Copy Protection" that didn't let you make a backup of your disks (or HD install it). For you young'uns, back then playing from you 'original' floppies was taboo.

      So if you bought a game back then, after you bought it, if it was copy protected you'd usually find a pirate copy as to not have to use your original disks. There were advantages to the pirate versions too sometimes, like they were cracked to allow cheats or let you install them to a harddrive when the original wouldn't.

      It doesn't take one to figure out why a lot of people started skipping the purchasing part and just went to the downloading part. In someways they were 'trained' by the software companies themselves to pirate.


      Software companies knew that the view in the market place was never to use your original disks. People felt uncomfortable using their original floppies. But software companies didn't care. So much so that "entire" legitimate industries grew, for just this reason, that offered special hardware to duplicate disks regardless of copy protection as well as lots of software to try to do the same.

    9. Re:News Flash by bfandreas · · Score: 3, Informative

      still remember those days. You either had relatively unintrusive copy protection like asking for a specifiv word in the manual or those cardboard thingies from Lucasfilm Games.
      OR you had those abominations where the manufacturer introduced a fault onto the disk and the game checked for that fault. Some games allowed intallation to HD as long as they were the original install disks. Some games only allowed a limited number of installs(that was at a time when HD space was at a premium and you could have only a single digit number of games installed). Some games required you to have the original floppies inserted while playing.
      Now, floppies were not very relyable. Especially when in the hands of a grubby teenager. Also on the PC the drives went wrong quite often, potentially destroying the originals.
      During the early CD days there was hardly any copy protection apart from checking for the presence of the CD medium. Or having most of the game on CD because the mediums capacity was close, equal or higher than HD space. CD writers were jolly expensive so copying CDs was not trivial. The old, horrid "multimedia", "interactive movie" days.
      then we went again through a "damaged medium" phase making copying impossible. Then we had the offensive BS phase were copy protection software embedded itsself deeply into the OS and in some cases even made copying music CDs virtually impossible.
      Then we had this "always connected to the internet" scheme.
      Now we have this "value added" DRM scheme where all your stuff is in "teh cloud". Which is basically the above disguising as something beneficial.

      During any of these phases the pirated version was less hassle.
      ...apart from the multimedia days. But it was hardly worth it back then. Interactive movies, my ass.

      --
      20 minutes into the future
  15. Re:How many copies sold? by Junta · · Score: 4, Informative

    MW3 appears to have sold about a million copies on PC, Crysis 2 has sold about 500,000.

    Incidentally, Crysis 2 sold 1 million copies on xbox360, and 800,000 on the ps3. MW3 did 11.5 million on 360, and 9.2 million on PS3.

    It's still hard to derive significant meaning. MW3 has a much bigger marketing push behind it and, frankly, Crysis 2 wasn't a particularly good game. It's initially interesting that Crysis 2 had such a higher rate of illegal downloading, *but* the leak ahead of launch explains that. It's impossible to tell if the month of availability ahead of 'launch' had a chilling effect on sales (my opinion is the sales look about in line with relative popularity with MW3, with the PC perhaps being kinder to Crysis than the console platforms in *relative* terms), and it's impossible to tell how many of those downloads coincided with a legitimate purchase (obviously less than 500k, but some do buy retail and then pirate for no-cd behavior or otherwise being free from DRM) and it's impossible to tell of the rest, how many would have *possibly* bothered to pay if they couldn't have gotten it for free.

    Of course the one fact to take away: DRM does *nothing* except inconvenience legitimate users. Both titles were DRM encumbered and both were copied more than they were purchased. DRM does not impair those seeking it to copy in a *significant* way, but it does cause pain to your paying customers.

    --
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  16. Re:Since when was PC gaming ever viable? by DragonTHC · · Score: 5, Insightful

    it did crappy, because EA removed it from steam shortly after release due to a contract dispute.

    This, and only this, is the reason why.

    --
    They're using their grammar skills there.
  17. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 5, Insightful

    They should embrace the valve model, especially since they don't have to deal with retail packaging, shipping, returns, etc and make it cheap, easy and convenient. I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap, just "whip out CC, push button, get game'. The problem with "call of honor crysis edition" style games is the publishers have deliberately made their games to have no legs as everyone knows once "call of honor crysis edition II" comes out nobody will be playing the first one and since they are appealing to the "must win teh benches!" tards who frankly spend every last dime they can get on supercoolers for their massive OCs they simply don't spend $60 a pop on games that will be tossed next quarter.

    Make it follow the valve model, give the game some real legs, and frankly they'll never have to give a wet fart what the benches tards do because that single game can be making them money year after year AFTER year. I mean how old is HL: Deathmatch now? valve was nice enough to throw it in for the fuck of it with the complete HL:2 pack I picked up on the sale and that thing STILL has tons of people playing it. They are also still selling and making cash on CS and Day of defeat and those things are older than dirt yet because they have legs they are still full of players.

    I want to feel sorry for them but its kinda hard when you pick up the game in the $30 bin and find its deserted or worse EA has pulled the plug on MP which i think ought to at least force EA to put out a sticker to be placed on boxes saying MP doesn't work anymore. If they let folks host their own servers more and threw out the occasional update with a new map here or there for the older games then the long tail on sales would mean the benchtards could be ignored. Gabe had it right IMHO when he said to the effect "piracy is your competitor offering a better product" because that means the price is too high, the game doesn't have long enough legs, you simply aren't hitting the sweet spot. Now if you'll excuse me there is this one little shit in HL:DM that keeps jamming a rocket up my ass and i think I'm gonna introduce him to Mr Python. Kinda sad though when i've had more fun with a 10 year old game than I did the last "call of honor crysis edition" I played.

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  18. Re:Since when was PC gaming ever viable? by Xugumad · · Score: 3, Informative

    As of end of Q1 FY2012, Crysis 2 sold 3 million copies ( http://investor.ea.com/releasedetail.cfm?ReleaseID=594196 ). Hoping we can infer from the first week sales the general proportions of sales, PC accounts for about 14% ( http://www.videogamer.com/xbox360/crysis_2/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html ).

    So that's 420,000-ish copies on PC. What proportion of those torrents has to be a possible sale lost, for PC to be a viable game platform?

  19. The more you tighten your grip.. by sstamps · · Score: 3, Interesting

    ..the more sales slip between your fingers.

    Please, by all means use more Draconian DRM on your games. I DO NOT HAVE TO BUY THEM, I PROMISE!

    I don't pirate, either. Pirating a game would mean I actually liked it, but I won't even acknowledge the existence of games/companies which employ asinine DRM measures.

    It is fast coming to the point where indie game quality is as good as, if not better than, AAA title quality. I'm happy to give my AAA title business to smaller indie devs who understand the concept of not punishing their customers because they live in a perpetual state of fear for their bottom line.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  20. Supply and Demand by eiMichael · · Score: 5, Insightful

    Where else were people going to get that game a month before release? Best Buy? Steam?

    You can't cram a culture of consumption down people's throat, then act surprised when the consumption skyrockets past their artificial scarcity.

  21. Re:Since when was PC gaming ever viable? by Blue+Stone · · Score: 4, Interesting

    >I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap,

    I bought quite a few games on Steam during the sale, like many other people, no doubt.

    I have both the means and knowledge to *easily* pirate any of the games I bought.

    It would be trivial to pirate Crysis 2. I haven't and I haven't bought it because it isn't on Steam.

    How many lost dollars and sales can EA put down to pulling their game from Steam as opposed to piracy? I doubt we'll ever hear about that.

    --
    Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce