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Crysis 2 Most Pirated Game of 2011

MojoKid writes "When an advance copy of Crysis 2 leaked to the Internet a full month before the game's scheduled release, Crytek and Electronic Arts (EA) were understandably miffed and, as it turns out, justified in their fears of mass piracy. Crysis 2 was illegally download on the PC platform 3,920,000 times, 'beating out' Call of Duty: Modern Warfare 3 with 3,650,000 illegal downloads. Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past."

65 of 383 comments (clear)

  1. correlation by Spiked_Three · · Score: 4, Insightful

    I wish there was some way to correlate between the illegal down loaders and the DRM whiners. Is it 5% or 95%?

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    1. Re:correlation by SJHillman · · Score: 5, Insightful

      I'd like to see if there's a a correlation between most pirated game and top selling game. I'm willing to bet the more pirated a game is the better its sales generally are as well.

    2. Re:correlation by Nugoo · · Score: 2, Interesting

      I was going to post something about how DRM doesn't affect pirates because it must have been circumvented in order for the game to be pirated. Then I remembered that I both bought and pirated Skyrim so I wouldn't have to install Steam.

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    3. Re:correlation by Nursie · · Score: 3, Insightful

      I like to whine about DRM, because it's present on games I pay for.

      Those that don't pay seldom have to deal with it. The 'pirate editions' are allegedly DRM free.

    4. Re:correlation by TheLink · · Score: 5, Funny

      Game? I thought Crysis was an overpriced graphics card benchmark ;).

      No surprise if most people download it and don't actually buy it. They might only "play" it for 5-20 minutes[1].

      [1] On a vaguely related note some people might spend more time trying to quit Assassin's Creed "properly" than playing it: https://www.youtube.com/watch?v=gwOvuY0UbFM

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    5. Re:correlation by Junta · · Score: 2

      Approximately 0%. The 3.6 million (guesstimated) downloaded copies were DRM-free. DRM did *nothing* to impeded the upload and mass distribution of these titles, did nothing to constrain the capabilities of those who opted to download it, but did constrain the capabilities of people who gave their cash to the software vendor and endeavor *not* to download their software via unauthorized channels. People who download a pirated version need not have a working internet connection to play single player, need not have a disc arbitrarily in the drive to play, and never have to worry about a system upgrade or reinstall invalidating their ability to install/play a game. A legitimate copy with DRM can inflict any combination of the above and more, making the people who pay have an inferior experience compared to those who get it for free.

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  2. DRM? by QuantumLeaper · · Score: 5, Insightful

    DRM never effects the pirates, just the paying users,,,,

    1. Re:DRM? by Blue+Stone · · Score: 5, Insightful

      Also, judging by these figures: DRM DOESN'T WORK.

      --
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    2. Re:DRM? by UpnAtom · · Score: 2

      It seems every DRM can be got around, except for those copying the MW2 model and proprietary console media.

      Indeed, the more difficult the DRM to crack, the more credibility to be gained from cracking it.

      So what should games publishers do? In order to maximise profit, they should do what they are doing. Keep producing endless COD clones with MW2 server model, wait for a proprietary console and keep whining.

      At least indie developers are doing well.

    3. Re:DRM? by jtownatpunk.net · · Score: 4, Insightful

      A thousand times, "This!"

      All it takes is one hacker working in his mom's basement to defeat a DRM scheme that cost millions of dollars to develop and the crack will be circulated around the world in an hour. How can game publishers not understand this after all these years? Want more people to buy your product? Reduce the price.

    4. Re:DRM? by amiga3D · · Score: 4, Informative

      Trying to protect games makes them suck. I remember I had a game from EA on my C64 that hammered the hell out of my disk drive every time it loaded. It took almost 5 minutes to load and by the time it was finished the drive was hot enough to fry with. It finally hammered it out of alignment and I had to fix it. I finally learned at a user group meeting (when I was stationed in Germany in the 80's, damn those German crackers were good) how to strip the protection off the disk and I never, ever bought a legit copy of any EA software since. As a matter of honor I always pay for shareware but those who try to stick it to me I stick it to them. Screw EA.

    5. Re:DRM? by Pharmboy · · Score: 3, Insightful

      I was going to say something similar. I don't like DRM, but at least Steam puts the user first and DRM second. It may sound like a fanboy, but I buy lots of Steam games under $5 that I typically play for a few hours and get bored with. You know what? I got my $5 worth out of them, and helped support the least oppressive method of DRM out there.

      I "get" that game producers need some way to insure they make a profit and not make pirating too easy. Yes, they should make better games, yes, many of them have prices that are ridiculous, and obviously one pirated game does NOT equal one sale lost, blah blah blah. I just choose not to buy those games that use oppressive DRM and try to buy games with little or none. (they are out there) But for main stream games, at least Steam makes the experience seemless and supports the games after the sale. I still play TFC and HL1 once in a blue moon, they are from over a decade ago, and they are still supported. I have pirated a few games in my almost 50 years, but now it is "cheaper" to buy them on Steam, if you consider the value of my time to keep the games up to date, find, patch, install, patch, etc.

      At least Steam is trying to bridge the gap between producers and consumers, without shafting the consumers. And yes, it is hard to beat their sale price. Well, gotta go and play Plants vs. Zombies, bought it from them for $3.39 earlier this week....

      --
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    6. Re:DRM? by ifiwereasculptor · · Score: 2

      It's worse: it actually backfires. Anecdote time: Bioshock 2 is on a Steam sale right now for 4.99. I have already played it... er... "at a friend's house" or whatever, but I won't be buying it now, even at its low price, because I don't want to have to deal with Games For Windows Live. I draw the line at one crapware on my machine per game, and preferably one that adds a bit of value. There's no way in hell I'm going to run two types of DRM at the same time, especially when one of them limits the number of installations and requires me to call a number to ask for a "refill". Buying the game anew would probably be chaper than making the call, seeing as it's of the international kind. Which sucks an unspecified bit for me and exactly 4.99 for 2Kgames.

    7. Re:DRM? by equex · · Score: 2

      As a buyer of several AAA titles last year, I can confirm that I will stop buying ANY game that relies on online activation. I am sorry, but when they don't work out of the box and the registrations servers are down, for even just a few hours, they lose customers. I will happily download all those games from piratebay from now on. If the game industry dies, fine, fuck them if they think they will be missed. We have plenty of good indy releases. I will get my popcorn entertainment elsewhere. I shall spell this out slowly:

      GAMES MUST WORK FROM INSTALL DVD LIKE THERE WAS NO INTERNET YET

      Make them work and I will buy again. Maybe Crysis 2 didn't have DRM, and yes I pirated it. Not so much because I am a gamer but because as a coder, I like watching what the best of us can do! But I am at the point where I don't care to explorer every game producers brilliant anti-copying scheme anymore. I rather just get the 100% proper, updated and patched pirated version 3-4 months later. And yes, I spent money on at least 3 non-DRM retail copies of other PC games last year from a local store that I *knew* worked from a backed up retail CD/DVD. Not to mention I still buy good PS2 games when I see them.

      --
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  3. Thus only punishing customers by discord5 · · Score: 5, Insightful

    Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

    Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

    Makes perfect sense

    1. Re:Thus only punishing customers by swillden · · Score: 2

      Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

      Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

      Makes perfect sense

      And thus making the cracked version more useful than the retail version. It's not uncommon for people who buy a legitimate copy to download a cracked copy as well, because the cracked copy is less annoying. Increasing the DRM will increase piracy.

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    2. Re:Thus only punishing customers by Drophet · · Score: 2

      Exactly.
      I purchased two copies of Skyrim on November 11, 2011. One for the PC, and one for the PS3 (For the kids) - Bethsoft got my 130 bucks to add to their 600+ million in sales.
      I still have the PC copy in it's package in my desk drawer... and have been playing the non-Steam version of Skyrim since NOVEMBER 10th.
      I had been planning on purchasing Skyrim since announcement and I did this only to avoid the mandatory Steam installation. To date, I have never played any games on Steam - the requirement of any third-party program to "allow" me to play what I purchase will only encourage this behaviour in the future as well. I have also managed to avoid the buggy patch issues that plague so many as well. I will patch my game when there is a good, stable, non-game-breaking patch available. :)
      Yes, I know the arguments for and against Steam (or other "services" like it)... I have made my choice. Cheers!

  4. Wrong Solution by Ynot_82 · · Score: 4, Insightful

    How, exactly, will "more draconian DRM" prevent the leaking of games before their official release date?

    If you're in a position to leak a pre-release build out, you're probably also in a position to strip out or disable any DRM

    Was there even any DRM in the leaked game, seems like that's the last thing you'd add in

  5. No shock; it's a tech demo posing as a bad game by Anonymous Coward · · Score: 5, Insightful

    Nobody wants to actually PLAY the stupid thing, they just want to see how their new video card performs.

    1. Re:No shock; it's a tech demo posing as a bad game by ildon · · Score: 2

      This. I doubt many of these people pirated Crysis 2 to play it. They pirated it to run benchmarks.

  6. Smokescreen by vlm · · Score: 4, Interesting

    Is it a smokescreen for pricing changes?

    Example:

    You have a PS3, you're used to paying $60 for a new game or whatever the average actually is.

    You have a PC, you're used to paying $60 for a new game, except when you plug in your ipod/iphone and play a new $0.99 game. Hmm why am I paying sixty times more for some games than others?

    On /. we know why the iphone game costs a bit less due to technical knowledge of how they're made and what goes into them. That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Smokescreen by master811 · · Score: 4, Insightful

      Well in most cases when game is released on multiple platforms, they are about 25% cheaper on the PC than xbox or PS3 (at least in the UK).

      I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

    2. Re:Smokescreen by vlm · · Score: 3, Insightful

      This might be part of the reason why "hardcore" gamers are so dismissive of "casuals". If I only get a couple of hours out of a $60 game, I've made a huge mistake.

      That's a pretty insightful idea. I could run with that and suggest its why "hardcore" game = remake of a sequel of the same tired old FPS .... Very boring, but its too scary to spend $60 on something that might be fun or might suck, so having basically ONE GAME with $60 level packs makes console purchasing much less stressful. Oh look, WWII level pack number 35235, etc.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  7. Re:Since when was PC gaming ever viable? by ryanmcdonough · · Score: 4, Informative

    As shown on http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml XBox made up 57% of the sales, 29% for PS3 and PC only 14%. Probably in part to the 3 million downloads of the game via torrents.

  8. Re:How many copies sold? by ryanmcdonough · · Score: 2
  9. Re:How many copies sold? by engun · · Score: 4, Informative

    As of June 30, 2011 over 3 million copies of the game have been sold across all platforms.
    http://en.wikipedia.org/wiki/Crysis_2#cite_note-62

  10. Re:Skepticism by ryanmcdonough · · Score: 2

    From the top torrent sites, they search for the torrents on there and look at the publicly available statistics of times the torrent file has been downloaded, hence the word estimated.

  11. Downloads does not equal piracy by mariushm · · Score: 4, Insightful

    Call of Duty: Modern Warfare 3 is a multiplayer game - as far as I know the cracked game will NOT let you play in multiplayer mode... so the majority of the people that downloaded the game probably purchased legal keys or stuck to playing the single player mode or playing with friends in LAN.

    Basically, the download acts as DEMO, incentive to buy the access to the multiplayer mode, and it definitely does not mean that a download equals a lost sale.

    As for Crysis 2, I'm not sure how many of those downloads were just to "benchmark" their video cards...

    Even so, even if a large part of the downloads were pirates, it doesn't mean lost money... it just means they don't make as much money as they wanted. I know in my own case I'm currently taking advantage of every Steam sale to buy games I pirated and enjoyed in the past - I couldn't afford spending 40 euro on a game but now I have no problems paying 5-10 euro for each of the STALKER games, for example.

    I currently have over 200 games bought, in the Steam account.

  12. Origin by Anonymous Coward · · Score: 4, Insightful

    EA's decision to foist it's totalitarian-steam-wannabe on it's PC customers pretty much guarantees it will see even greater levels of piracy in the future.

    Paying for a game I can get for free is one thing, paying to get metaphorically raped by a games publisher is another.

  13. Developer's Involvement by tufailshahzad · · Score: 2

    In my view there are 99% chances that developers might be involved in the early release!

  14. Has any of them a demo? by Milharis · · Score: 5, Insightful

    I know Crysis has no demo, and BF3 only had the beta; I believe none of the top five games pirated has a demo.

    It would be interesting to compare games with a good demo, and those which have none; I'd bet there would be quite a difference.

    Also, interestingly, Crysis 2 is only present in the top 5 for PC, and does not appear in the Xbox top 5, which would led some credence to the benchmark argument.

    BTW, the original TorrentFreak article is here.
    http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/

  15. Re:Skepticism by dgatwood · · Score: 4, Insightful

    Massively overestimated, almost certainly. It's not at all uncommon to download a torrent from three or four sites before you find one with enough seeders to finish in your lifetime. Conservatively, I suspect their estimates are high by at least a factor of two if that was their methodology.

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  16. Re:Maybe the real question should be. by Junta · · Score: 2

    As pointed out, Crysis 2 had a big leak a month ahead of launch. For a month the *only* way to get your hands on it was through illicit download. People are impatient and took whatever means necessary to get their game (the game companies love this impatience, a lot of people drop full retail early on knowing the price will fall like a stone in just a few months).

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  17. Not a problem by jez9999 · · Score: 4, Funny

    Luckily, nobody who pirated Crysis 2 had a system powerful enough to run it, so actually the game wasn't ever successfully pirated.

  18. Marketing Tool by pubwvj · · Score: 2

    The real question is how many of those downloads results in later sales. We give away samples to hook future buyers. SOP.

  19. News Flash by Spiked_Three · · Score: 5, Insightful

    The most stolen cars are the most popular. Do you think stealing cars has anything to do with sales? And for some strange reason I don't see a lot of car thieves asking to do away with car keys, perhaps they have an ounce of common sense?

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    1. Re:News Flash by Anonymous Coward · · Score: 5, Insightful

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

    2. Re:News Flash by amiga3D · · Score: 5, Insightful

      The biggest selling model of all time is the toyota corolla and it's not even in the top 10 of stolen cars. Maybe because it's affordable enough to buy?

    3. Re:News Flash by cjb658 · · Score: 5, Informative

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

      I think his point was that not all of the people asking for DRM to be removed are trying to pirate games.

    4. Re:News Flash by tgeek · · Score: 3, Interesting

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

    5. Re:News Flash by Anonymous Coward · · Score: 2, Insightful

      So you lie to the customers and cheat them on bad games, so why aren't they entitled to pirate games to get their money back.

      I dumped so many thousands of dollars on EA and the other studios, from the 8-bit era all the way up to the PS2; a lot of the time for games I discovered were not nearly worth the price I paid, after the fact.

      Because of this, I don't feel too guilty about pirating before I buy. Plus, with all the "always on" bullshit they're adding today, I have no choice but to pirate if I don't want to clog my hard drive with shit that I do not need. The whole "requires Steam" thing in itself is fucking bullshit, I don't care how great some people think Steam is, I don't want to have to use it to play a fucking game.

      Of course, when I come across a game that is actually worth the purchase price (and doesn't require a bunch of 3rd party apps to run), I do buy it, even though I've already pirated it. The only difference is I don't find out it isn't after they've already got my $59.99. I'm sure they liked things better the old way but boo fucking hoo. You can only say "Caveat Emptor" so much before people start coming up with alternatives to keep themselves from getting burned.

    6. Re:News Flash by poity · · Score: 2

      The Corolla has actually been on the most stolen list for a very long time, only recently relinquishing its top 10 place to alternatives from Honda as they become similarly reliable and popular. In any case, you bring the argument that cheaper is the solution. I think there's a logic in that, but it also reminds me of a common mistake we make in assuming that by fixing one thing we can solve the entire problem. You can reduce the price of software to barely above cost, but the torrented alternative would still be more attractive. The result is an increased reluctance to create software in relatively open ecosystems that have easy to use tools for piracy, and a growing interest towards relatively closed ones like the various platform-specific marketplaces with barriers to piracy that are more difficult to surmount or are less well known to the public. The result is less competition in a common arena as developers both corporate and indie seek a niche to lock in as their own. For this, we can't lay the blame entirely on piracy, but the pressure it exerts on content creators, and the relief offered by these new publishing environments cannot be easily dismissed.

      And I apologize for segueing out of the car analogies

      --
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    7. Re:News Flash by Ferzerp · · Score: 5, Insightful

      DRM doesn't hinder someone who doesn't license the game at all. It's a mechanism that only incoveniences paying customers and kills the second-hand market. I'm rather baffled that any of you would think otherwise.

      That's why the whole DRM is because of piracy line is quite obviously b.s. DRM is to prevent casual sharing, and kill the used market under the excuse of big bad internet piracy.

    8. Re:News Flash by VortexCortex · · Score: 5, Funny

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

      How dare you tell me WHY I steal cars! For your information, I steal them to give their owners a reason to finally buy an electric or hybrid.

    9. Re:News Flash by Junta · · Score: 2

      You can reduce the price of software to barely above cost, but the torrented alternative would still be more attractive.

      I challenge this assertion. Assuming the illegal and legal copies both are DRM unencumbered and the game is priced along the lines of 10 dollars or less, I'd wager that many fewer would go through the hassle of torrenting (you *still* have the legal threat/risk hanging over it without technical enforcement, distribution channels change, there is greater security risk associated with unauthorized channels, etc). I think the RIAA (after being forced by Apple) demonstrates this to be true. Before embracing digital downloads, file sharing was killing music sales. Now music file sharing certainly isn't gone, but the music industry is healthier than ever with low distribution costs and most casual users either listening to ad-supported streams or buying from amazon or itunes because its easy and not particularly expensive and much more convenient than CDs.

      Even going less far, Crysis 2 can *obviously* be copied (3.6 million copies), but 500,000 people *still* chose to pay for their copy with the majority of those actually buying it shortly after release at presumably full retail. The free torrented alternative is *obviously* not universally more attractive, even when faced with a 50 dollar difference.

      I think the answer is for the publishers to get less paranoid and implementing draconian DRM and use pricing to both alleviate the threat from illegal downloads and, perhaps more relevant to their business interests, the used market revenue. If they sold 500,000 at ~$50 , but could have hypothetically moved 3 million at ~$10, they might have come out 5 million dollars ahead (negligible per-copy cost incurred, so volume can pretty well be adjusted at will without repercussion). The biggest error I see made with content creators is this hubris where "someone doesn't *deserve* my content if they aren't willing to shell out 50 bucks", holding on to that to the point of ignoring that hubris may actually be getting in the way of higher profits for them. Software developers, movie industry, and ebook writers all still suffer from this witht he muisic industry largely embracing the optimal economic model.

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    10. Re:News Flash by gstrickler · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later. "Anti-theft" methods that inconvenience legitimate purchasers are ONLY a hindrance to legitimate purchasers. Pirates/thieves/crooks are not stopped by locks or laws, those only keep honest people honest. But when the locks or laws hamper legitimate use by purchasers, people will resort to breaking the locks and laws, and once they resort to having to break them, it's harder to justify spending money to purchase it (e.g. "why should I buy it knowing that I'm going to have to break the lock or 'illegally' download an unlocked copy?").

      Copy-protection failed because of this, DRM is failing for the same reasons, and DRM that hampers legitimate users will ALWAYS fail, no matter how strong the DRM or how severe the laws. Make DRM that doesn't hamper legitimate uses and both your DRM costs and your piracy rate will fall. It's a win for everyone (yes, even the crooks who are going to pirate it no matter what).

      --
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    11. Re:News Flash by Vecanti · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later.

      I still have dozens of boxes of original Amiga disks that I have saved. I also have 'Pirate' copies of almost all those same floppies. Why? Because it was a similar thing back then. "Copy Protection" that didn't let you make a backup of your disks (or HD install it). For you young'uns, back then playing from you 'original' floppies was taboo.

      So if you bought a game back then, after you bought it, if it was copy protected you'd usually find a pirate copy as to not have to use your original disks. There were advantages to the pirate versions too sometimes, like they were cracked to allow cheats or let you install them to a harddrive when the original wouldn't.

      It doesn't take one to figure out why a lot of people started skipping the purchasing part and just went to the downloading part. In someways they were 'trained' by the software companies themselves to pirate.


      Software companies knew that the view in the market place was never to use your original disks. People felt uncomfortable using their original floppies. But software companies didn't care. So much so that "entire" legitimate industries grew, for just this reason, that offered special hardware to duplicate disks regardless of copy protection as well as lots of software to try to do the same.

    12. Re:News Flash by bfandreas · · Score: 3, Informative

      still remember those days. You either had relatively unintrusive copy protection like asking for a specifiv word in the manual or those cardboard thingies from Lucasfilm Games.
      OR you had those abominations where the manufacturer introduced a fault onto the disk and the game checked for that fault. Some games allowed intallation to HD as long as they were the original install disks. Some games only allowed a limited number of installs(that was at a time when HD space was at a premium and you could have only a single digit number of games installed). Some games required you to have the original floppies inserted while playing.
      Now, floppies were not very relyable. Especially when in the hands of a grubby teenager. Also on the PC the drives went wrong quite often, potentially destroying the originals.
      During the early CD days there was hardly any copy protection apart from checking for the presence of the CD medium. Or having most of the game on CD because the mediums capacity was close, equal or higher than HD space. CD writers were jolly expensive so copying CDs was not trivial. The old, horrid "multimedia", "interactive movie" days.
      then we went again through a "damaged medium" phase making copying impossible. Then we had the offensive BS phase were copy protection software embedded itsself deeply into the OS and in some cases even made copying music CDs virtually impossible.
      Then we had this "always connected to the internet" scheme.
      Now we have this "value added" DRM scheme where all your stuff is in "teh cloud". Which is basically the above disguising as something beneficial.

      During any of these phases the pirated version was less hassle.
      ...apart from the multimedia days. But it was hardly worth it back then. Interactive movies, my ass.

      --
      20 minutes into the future
  20. Re:How many copies sold? by Junta · · Score: 4, Informative

    MW3 appears to have sold about a million copies on PC, Crysis 2 has sold about 500,000.

    Incidentally, Crysis 2 sold 1 million copies on xbox360, and 800,000 on the ps3. MW3 did 11.5 million on 360, and 9.2 million on PS3.

    It's still hard to derive significant meaning. MW3 has a much bigger marketing push behind it and, frankly, Crysis 2 wasn't a particularly good game. It's initially interesting that Crysis 2 had such a higher rate of illegal downloading, *but* the leak ahead of launch explains that. It's impossible to tell if the month of availability ahead of 'launch' had a chilling effect on sales (my opinion is the sales look about in line with relative popularity with MW3, with the PC perhaps being kinder to Crysis than the console platforms in *relative* terms), and it's impossible to tell how many of those downloads coincided with a legitimate purchase (obviously less than 500k, but some do buy retail and then pirate for no-cd behavior or otherwise being free from DRM) and it's impossible to tell of the rest, how many would have *possibly* bothered to pay if they couldn't have gotten it for free.

    Of course the one fact to take away: DRM does *nothing* except inconvenience legitimate users. Both titles were DRM encumbered and both were copied more than they were purchased. DRM does not impair those seeking it to copy in a *significant* way, but it does cause pain to your paying customers.

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  21. Re:Witcher 2 by mehrotra.akash · · Score: 2

    One of their assumptions was that 5mbps was the AVERAGE download speed worldwide

  22. Re:Piracy encourages DRM, discuss... by Xugumad · · Score: 2

    There's a difference between "More DRM will help with this" (what I believe you think they said) and "The publishers will have a knee-jerk reaction of more DRM" (which is what I think they meant).

  23. Re:Since when was PC gaming ever viable? by DragonTHC · · Score: 5, Insightful

    it did crappy, because EA removed it from steam shortly after release due to a contract dispute.

    This, and only this, is the reason why.

    --
    They're using their grammar skills there.
  24. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 5, Insightful

    They should embrace the valve model, especially since they don't have to deal with retail packaging, shipping, returns, etc and make it cheap, easy and convenient. I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap, just "whip out CC, push button, get game'. The problem with "call of honor crysis edition" style games is the publishers have deliberately made their games to have no legs as everyone knows once "call of honor crysis edition II" comes out nobody will be playing the first one and since they are appealing to the "must win teh benches!" tards who frankly spend every last dime they can get on supercoolers for their massive OCs they simply don't spend $60 a pop on games that will be tossed next quarter.

    Make it follow the valve model, give the game some real legs, and frankly they'll never have to give a wet fart what the benches tards do because that single game can be making them money year after year AFTER year. I mean how old is HL: Deathmatch now? valve was nice enough to throw it in for the fuck of it with the complete HL:2 pack I picked up on the sale and that thing STILL has tons of people playing it. They are also still selling and making cash on CS and Day of defeat and those things are older than dirt yet because they have legs they are still full of players.

    I want to feel sorry for them but its kinda hard when you pick up the game in the $30 bin and find its deserted or worse EA has pulled the plug on MP which i think ought to at least force EA to put out a sticker to be placed on boxes saying MP doesn't work anymore. If they let folks host their own servers more and threw out the occasional update with a new map here or there for the older games then the long tail on sales would mean the benchtards could be ignored. Gabe had it right IMHO when he said to the effect "piracy is your competitor offering a better product" because that means the price is too high, the game doesn't have long enough legs, you simply aren't hitting the sweet spot. Now if you'll excuse me there is this one little shit in HL:DM that keeps jamming a rocket up my ass and i think I'm gonna introduce him to Mr Python. Kinda sad though when i've had more fun with a 10 year old game than I did the last "call of honor crysis edition" I played.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  25. Re:Since when was PC gaming ever viable? by Xugumad · · Score: 3, Informative

    As of end of Q1 FY2012, Crysis 2 sold 3 million copies ( http://investor.ea.com/releasedetail.cfm?ReleaseID=594196 ). Hoping we can infer from the first week sales the general proportions of sales, PC accounts for about 14% ( http://www.videogamer.com/xbox360/crysis_2/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html ).

    So that's 420,000-ish copies on PC. What proportion of those torrents has to be a possible sale lost, for PC to be a viable game platform?

  26. PC pirates will move to rooted game consoles by BlueCoder · · Score: 2

    This is what the ignorant executives at software games companies don't understand. They can't really sympathize with those that pirate. They can't get in their heads. As "PC games" are reduced it will only motivate those sorts of people to move to rooted consoles. By rooted console I mean hacked to the point it's connected up to a PC for all it's input and output. Games will still be distributed over the internet and pirated. Nothing short of eliminating all existing computer network technology will prevent that.

    The pity here is that the PC is the Superior game platform. So when PC version of a game is put up on the net there is little motivation or want for the console version of the game. But as the PC games disappear consoles become the new focus for pirates. Pirates are techies. The harder something is to do the more pride and status you get from doing it.

    The weakest link to DRM is the internet. It only takes only one person to hack into a locked platform and then they share that information with everyone.

    The Solution: The only strategy that will actually work is putting crackers on the payroll. As it is now they can't approach a company like Sony, Nintendo, or Microsoft because of the "digital" IP laws these companies have pushed. It looks too much like extortion. But in truth that is the solution, to turn the resources and talent of the internet to your favor. Getting the crackers to fix the hardware and software themselves.

    How you come up with an appropriate reward amount has to be open for negotiation. The companies and the crackers must be free to call each others negotiation bluffs without repercussions for the crackers. If the cracker won't accept a specific amount of money then he must be able to release details of his crack. The company can then handle the repercussions and then fix the crack themselves. The cracks are not kept secret, they are actually fixed. There is motivation to fix them. And the free market then decides what is fair compensation.

    There then becomes an industry of "professionals" (even more motivated and talented) to not only develop security measures but to defeat them. They actually get a cut of the action. The current crackers doing it as a hobby then have no chance because if they had the ability they would be working for a professional cracking company or have their own.

    In essence the problem doesn't actually exist. The entertainment companies are greedy and just don't want to pay that percentage. So they bully people through law suits and create laws that inhibit free speech and the free market economics. They would rather give the percentages to lawyers and politicians.

  27. The more you tighten your grip.. by sstamps · · Score: 3, Interesting

    ..the more sales slip between your fingers.

    Please, by all means use more Draconian DRM on your games. I DO NOT HAVE TO BUY THEM, I PROMISE!

    I don't pirate, either. Pirating a game would mean I actually liked it, but I won't even acknowledge the existence of games/companies which employ asinine DRM measures.

    It is fast coming to the point where indie game quality is as good as, if not better than, AAA title quality. I'm happy to give my AAA title business to smaller indie devs who understand the concept of not punishing their customers because they live in a perpetual state of fear for their bottom line.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  28. Supply and Demand by eiMichael · · Score: 5, Insightful

    Where else were people going to get that game a month before release? Best Buy? Steam?

    You can't cram a culture of consumption down people's throat, then act surprised when the consumption skyrockets past their artificial scarcity.

  29. Re:Since when was PC gaming ever viable? by Blue+Stone · · Score: 4, Interesting

    >I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap,

    I bought quite a few games on Steam during the sale, like many other people, no doubt.

    I have both the means and knowledge to *easily* pirate any of the games I bought.

    It would be trivial to pirate Crysis 2. I haven't and I haven't bought it because it isn't on Steam.

    How many lost dollars and sales can EA put down to pulling their game from Steam as opposed to piracy? I doubt we'll ever hear about that.

    --
    Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
  30. Hmm, Maybe... by kbolino · · Score: 2

    1. Big-name PC games used to be $50 (and some still are). Now most are $60, but there's no justification for the increase.

    2. PC games used to be better than their console ports. Now, the consoles are the main platforms and the PC is the after-thought port.

    3. DRM schemes have become progressively more annoying and intrusive (first you had to have a CD, then you had to activate online, then you could only activate a limited number of times, now you have to be online all the time).

    4. DRM only impacts the legitimate, paying customer. There's no DRM that can't be cut out with some disassembly and a hex editor (or spoofed in some other way), so pirates don't have to deal with it.

    5. Steam is the platform of choice for distributing PC games electronically nowadays, yet many primarily console-oriented producers refuse to embrace it.

    I wonder why games get pirated?

  31. Fine with me by Anonymous Coward · · Score: 2, Insightful

    Let EA go console-only from now on. That would be great! The economic demand for PC games will still be there, so some other companies (who understand how to market to PC owners without having to take control of their computers away from them in order to make money) will then be able to fill that void.

    It would be a win all around.

  32. Re:Since when was PC gaming ever viable? by sgt+scrub · · Score: 2

    XBox made up 57% of the sales, 29% for PS3 and PC only 14%

    Of what? Of 1,000 copies? 1 million copies? They won't come out and say how many units were sold. IMHO it is because the number sold swamps the number downloaded.

    --
    Having to work for a living is the root of all evil.
  33. Methodology? by brianary · · Score: 2

    Are we just swallowing these stats, like politicians automatically buy made-up industry dollar losses? How can this even be measured? Think about it. One site may be able to show a number of download attempts, but probably can't confirm success, nor begin to measure stats from other sites.

  34. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 2

    Bimbo Newton Crosby they NEVER mention the losses that came from losing steam. it has gotten to the point if it isn't just DIRT cheap on Amazon like the Kane & Lynch II I picked up for a dollar just to see if it stunk as bad as the reviews (it does BTW) I stick to Steam and GOG because.....why bother? Its "push button and get game" and while I too could have trivially pirated each and every single game i got on the Steam sale (I currently have 20 games in Steam with Hunted:Demon's Forge dloading which was gifted to me by my youngest who won AGAIN and decided that wasn't his cup o tea) which just FYI one of them I had pirated a couple of months before because the reviews said it was hit and miss with regards to System reqs and I wanted to see whether it would run decently.

    So why I did I buy it and the 8 other games? they were cheap, they came with the DLC (which the pirate versions don't) they gave me MP, they are kept updated for me without me lifting a finger, in short because they gave me more value than piracy for my money and THAT is how you kill piracy, not with a club but with a cookie. Look at how fucking brilliant Valve was with the Steam sale, each day different objections which you just happened to have to see the front page with all the latest sales (including the countdown to their end of sale) to get to. I bought games i hadn't even thought of simply because i was going to get to the daily contest objectives (which BTW while myself and my oldest didn't win shit but some coal and coupons my youngest won four fricking games in four days and then logged onto his brother's box to help him finish his objectives and won AGAIN, from now on the little twerp is picking powerball numbers I swear to God) and I'd see some game and go "Hey that's a good game...what do you mean its $5? sold!" and the same thing happened with my boys, I'd get a text from the oldest in Steam that said "Hey Dark Athena is on sale and I really liked Butcher bay, would you mind?" which when I saw it had an HD Butcher Bay included bought it for myself as well, and the youngest just yesterday texted "Hey did you know L.A. Noir is on sale for $12.50? I'd kill for that game and promise i won't ask for more if you could get it for me, pretty please?"

    So as I sit here downloading my free copy of Demon's Forge gifted to me by the youngest from his big pile of win on Steam I really have a hard time feeling sorry for poor old EA for getting pirated when they have been such douchebags with regards to their customers. Like I said I picked up one of the whole "Call of Honor Crysis edition" games when I spotted it in the $20 bin (MoH anniversary) and not only did they have all this hoop jumping just to get the things set up but when i finally get them all installed I hopped on MP just to give it a spin and they were ALL dead or deserted, every single one! That broke me of buying anymore EA shooters because i enjoy going back and having a little frag for fun and it was clear EA makes sure nobody is playing anything but "Call of Honor Crysis Edition II now with triple cost DLC" and that means the games have NO legs and thus no value for me. I mean when i can STILL get on Bioshock II and find people to throw plasmids at, or as I pointed out TEN YEAR OLD Valve games and find tons of people happily ramming rockets up each others asses that screams to me "this game has value! This is worth the money!" but EA do their damnedest to kill their old games when the nw comes out. Just look at their EOL list sometime and see how many games barely a year and a half old have their MP killed by EA.

    And EA can shove Origin right up their asses as far as I'm concerned because it isn't shit compared to Steam and I doubt it ever will be. the horror stories are already pouring in of people having trouble with it and then when they go to point out problems getting banhammered and LOSING THEIR GAMES which I've NEVER heard of Valve doing EVER, only of banning those that cheat with wallhacks and other MP ruining troll crap from the game they w

    --
    ACs don't waste your time replying, your posts are never seen by me.
  35. People don't like getting ripped off by TheRealGrogan · · Score: 2

    Fuck off with your fear mongering. It doesn't bode well for game vendors, because nobody NEEDS to buy their games.

    Crysis 2 was highly pirated because it wasn't worth buying. Linear, scripted, aggravating and out of the box it didn't even look that good until they came out with a bandaid overlay to tack on some DirectX 11 features. That didn't make up for the lousy game though.

    Same with Modern Warfare 3, which is absolutely the worst deal of any Call of Duty game to date. The campaign is a few hours long and the graphics are mediocre at best. It's a boring game, with a "more of the same shit" feel to it. The multiplayer is a drag too and the maps are boring. I didn't buy it, but I played it on my friend's Xbox. I finished the whole campaign while he was sitting on his computer playing World of Wankercraft then proceeded to multiplayer, to get aggravated by a bunch of pimple wizards.

    What entitles them to payment of $60 for such rubbish? I'm sure that not everyone hates those two examples and would play them, but they wouldn't want to fork out that money.

    "More draconian DRM" means even fewer sales. Some of these games are retarded. I bought Fable III through Steam without reading carefully enough. That it needs Steam is a given, but also it requires Games for Windows Live sign in to play it at all (which is a highly insulting and annoying waste of time) and if that isn't enough, it also has Securom even though it's not on optical media (They are using Securom for an additional method of restrictive product activation). Go fuck yourselves... it would have probably been easier to pirate that game.